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Immersive Education
by Johanna Pirker Martin Ebner Kai Erenli Rainer Malaka Aaron E. WalshThis book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014. The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.
Immersive Education: Designing for Learning
by Jennifer Lock Paula MacDowellThis book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world.Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.
Immersive Learning Research Network
by Colin Allison Leonel Morgado Johanna Pirker Dennis Beck Jonathon Richter Christian GütlThis book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part I (Communications in Computer and Information Science #2271)
by Dennis Beck Jonathon Richter Alan Miller Anasol Peña-Rios Andreas Dengel Rami Ghannam Marie-Luce Bourguet Jule M. Krüger Daniela PedrosaThis book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10–13, 2024. The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows: Part I: Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Galleries, Libraries, Archives and Museums (GLAM); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE). Part II: Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency; Special Track 3: Literacy Equity and Immersive Learning.
Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part II (Communications in Computer and Information Science #2272)
by Dennis Beck Jonathon Richter Alan Miller Anasol Peña-Rios Andreas Dengel Rami Ghannam Marie-Luce Bourguet Jule M. Krüger Daniela PedrosaThis book constitutes the proceedings of the10th International Conference on Immersive Learning, iLRN 2024, held in Glasgow, UK during June 10–13, 2024. The 30 full papers and 13 short papers presented in this volume were carefully reviewed and selected from 144 submissions. They were categorized under the topical section as follows: Part I: Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Galleries, Libraries, Archives and Museums (GLAM); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE). Part II: Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency; Special Track 3: Literacy Equity and Immersive Learning.
Immersive Learning Research Network: 11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers (Communications in Computer and Information Science #2598)
by Dennis Beck Jonathon Richter Anasol Peña-Rios Matthew Schmidt Anastasios Mikropoulos Genevieve Smith-Nunes Jule M. Krüger Daniela Pedrosa George Koutromanos Stylianos MystakidisThis book constitutes the revised selected papers of the 11th International Conference on Immersive Learning, iLRN 2025, held in Chicago, IL, USA, during June 15–19, 2025. The 23 full papers presented in this volume were carefully reviewed and selected from 57 submissions. They were categorized under the topical sections as follows: Foundations in Immersive Learning Research and Theory; Assessment and Evaluation (A&E); Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS); STEM Education (STEM); Medical & Healthcare Education (MHE); Workforce Development & Industry Training (WDIT); Self and Co-regulated Learning with Immersive Learning Environments (SCILE); Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects; Special Track 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges); and Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency.
Immersive Learning Research Network: 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings (Communications in Computer and Information Science #840)
by Colin Allison Leonel Morgado Johanna Pirker Dennis Beck Jonathon Richter Christian Gütl Anasol Peña-Rios Todd OgleThis volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
Immersive Learning Research Network: 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings (Communications in Computer and Information Science #1044)
by Leonel Morgado Johanna Pirker Dennis Beck Jonathon Richter Christian Gütl Anasol Peña-Rios Todd Ogle Daphne Economou Markos Mentzelopoulos Christian Eckhardt Roxane Koitz-Hristov Michael GardnerThis volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019.The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.
Immersive Learning Research Network: 9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26–29, 2023, Revised Selected Papers (Communications in Computer and Information Science #1904)
by Jonathon Richter Anasol Peña-Rios Andreas Dengel Marie-Luce Bourguet Jule M. Krüger Daniela PedrosaThis volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event.The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
Immersive Learning Research Network: Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings (Communications in Computer and Information Science #725)
by Colin Allison Leonel Morgado Johanna Pirker Dennis Beck Jonathon Richter Christian Gütl Foaad KhosmoodThis book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
Immersive Multimodal Interactive Presence
by Angelika Peer Christos D. GiachritsisImmersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.
Immersive Office 365: Bringing Mixed Reality and HoloLens into the Digital Workplace
by Alexander MeijersBring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API, and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device. This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API, giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio, the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by Microsoft HoloLens 2.Whether you know Office 365 and want to move toward mixed reality, or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data, this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365. What You Will LearnCreate immersive experiences using Microsoft HoloLens 2 and Office 365Access Office 365 data programmatically using the Microsoft Graph APIControl your immersive experiences using natural gestures and eye trackingUnderstand and correctly use different visualization modelsImplement design patterns to write better code in UnityKnow how to access services using web requests via DLLsWho This Book Is ForDevelopers who want to expand their knowledge of the Office 365 platform into the world of mixed reality by creating immersive experiences and 3D visualizations using the Microsoft HoloLens 2 and similar devices, and mixed reality developers who want to extend their repertoire toward serving everyday business needs of workers in corporate office environments
Immersive Technologies to Accelerate Innovation: How Virtual and Augmented Reality Enables the Co-Creation of Concepts
by Simon Richir Sylvain FleuryThe digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data.The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process.The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.
Immersive Technology and Experiences: Implications for Business and Society
by Githa S. Heggde Santosh Kumar Patra Rasananda PandaThis book provides a comprehensive overview of the role of immersive technology with multiple sectoral perspectives, such as entertainment, education, health care, and more. It covers a detailed analysis of the latest trends and developments in the field. It encompasses practical insights on using immersive technology effectively through industry expert chapters, case studies, and real-world examples that demonstrate how immersive technology is being used in different industries. Chapters in this book are from academicians and industry professionals to create a fine balance of knowledge and practice perspective of today’s immersive technology. It is written in accessible language that is easy for non-experts to understand. It focuses on the future of immersive technology, exploring its potential impact on society and the economy. It provides insights into the challenges and opportunities that lie ahead and offers predictions on how immersive technology will continue to evolve in the years to come. It is a valuable resource for anyone learning more about immersive technology.
Immersive Technology in Smart Cities: Augmented and Virtual Reality in IoT (EAI/Springer Innovations in Communication and Computing)
by Sara Paiva Sagaya AureliaThis book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.
Immersive Virtual Reality for a Building Occupant-Centric Design: Defining, Validating and Applying an Innovative Framework (Digital Innovations in Architecture, Engineering and Construction)
by Arianna LatiniThis book discusses the cutting-edge intersection of Immersive Virtual Reality (IVR) and research on building occupants. It presents an innovative way of using IVR to revolutionise the comprehension of human-dimension responses to indoor built environments. A robust, innovative, and sequential protocol is defined and validated with a Virtual Environment against a real-world counterpart to provide readers with methodological approaches suitable for carrying out rigorous experimental research in building occupant research. This comprehensive guide provides also practical applications of the proposed guidelines to show the potential and effectiveness of IVR for conducting studies in different indoor environmental conditions in a multi-sensory approach. The book serves as a resource for researchers who want to exploit the full potential of VR in collecting reliable data useful for understanding human dimensions within built environments.
Immersive Virtuelle Realität: Grundlagen, Technologien, Anwendungen
by Matthias WölfelVollständig realistische Erfahrungen in einer virtuellen Welt anbieten: Darum geht es bei Immersiver Virtueller Realität. Das ausführliche Lehrbuch bietet Studierenden der Informatik, Medien-, Ingenieur- oder Sozialwissenschaften sowie Medienschaffenden und Anwendern immersiver Umgebungen ein anschauliches Nachschlagewerk zu einschlägigen Lehrveranstaltungen oder zum Selbststudium. Dabei adressiert das Buch alle Aspekte immersiver Medien, die für ein ganzheitliches Verständnis relevant sind: Die ersten Kapitel führen in die theoretischen Grundlagen ein. Diese behandeln die verschiedenen Ausprägungender Realität sowie das Metaversum als Zukunftsvision des Internets, geben einen historischen Überblick, beschreiben relevante Sinne und setzen sich mit Interaktion, Interface und Fortbewegung auseinander. Die darauffolgenden Kapitel veranschaulichen die zugrundeliegenden Technologien wie Sensorik, Tracking und Ausgabetechniken einschließlich Stereoskopie und kopfbezogener Übertragungsfunktion. Der letzte Teil des Buches gibt praxisnahe Einblicke in die unterschiedlichen Anwendungsbereiche: Unterhaltung, soziale Interaktion, Lehren und Lernen, Entwicklung sowie soziologische und medientheoretische Forschung.
Immortals Fenyx Rising: A Traveler's Guide to the Golden Isle
by Rick Barba UbisoftWelcome to Chryse, the Golden Isle! The king of the gods himself, Zeus, presents you with this indispensable travel guide to the ancient Greek island from Ubisoft&’s Immortals Fenyx Rising video game.Follow the king of the gods on an expedition across the different regions of the dazzling island of Chryse: whether strolling through the lush painted gardens of the goddess Aphrodite, battling inside Ares&’s fortress, or planning a boat trip across the river Styx, this full-color travel guide will keep you alive and thriving. In this glorious hardcover, readers will discover all about each region&’s landmarks, secrets and legendary myths and will enjoy Zeus&’s hot goss on the rest of the pantheon! Immortals Fenyx Rising: A Traveler's Guide to the Golden Isle is a must have for any fan of Immortals Fenyx Rising and Greek mythology.
Immunoinformatics
by Rajat K. De Namrata TomarAt the intersection of experimental and computational sciences, the second edition of Immunoinformatics provides biological insights as well as a simpler way to implement approaches and algorithms in the immunoinformatics research domain. After an introductory section, this extensive volume moves on to cover topics such as databases, tools for prediction, systems biology approaches, as well as a variety of immunoinformatics applications. As part of the highly successful Methods in Molecular Biology series, chapters include the type of detailed information and implementation advice to ensure successful results. Comprehensive and practical, Immunoinformatics, Second Edition aims at students and researchers from diverse backgrounds and levels interested in working with immunological problems.
Immunological Computation: Theory and Applications
by Dipankar Dasgupta Fernando NinoClearly, nature has been very effective in creating organisms that are capable of protecting themselves against a wide variety of pathogens such as bacteria, fungi, and parasites. The powerful information-processing capabilities of the immune system, such as feature extraction, pattern recognition, learning, memory, and its distributive nature prov
Impact Evaluation in Firms and Organizations: With Applications in R and Python
by Martin HuberA comprehensive, nontechnical guide to the methods of data-based impact evaluation in companies and organizations, with coverage of machine learning techniques.In today's dynamic business climate, organizations face the constant challenge of making informed decisions about their interventions, from marketing campaigns and pricing strategies to employee training programs. In this practical textbook, Martin Huber provides a concise but comprehensive guide to quantitatively assessing the impact of such efforts, enabling decision-makers to make evidence-based choices.The book introduces fundamental concepts, emphasizing the importance of causal analysis in understanding the true effects of interventions, before detailing a wide range of quantitative methods, including experimental and nonexperimental approaches. Huber then explores the integration of machine learning techniques for impact evaluation in the context of big data, sharing cutting-edge tools for data analysis. Centering real-world, global applications, this accessible text is an invaluable resource for anyone seeking to enhance their decision-making processes through data-driven insights.Highlights the relevance of AI and equips readers to leverage advanced analytical techniques in the era of digital transformationIs ideal for introductory courses on impact evaluation or causal analysisCovers A/B testing, selection-on-observables, instrumental variables, regression discontinuity designs, and difference-in-differencesFeatures extensive examples and demonstrations in R and PythonSuits a wide audience, including business professionals and students with limited statistical expertise
Impact Measurement and Outcomes Evaluation Using Salesforce for Nonprofits: A Guide to Data-Driven Frameworks
by Dustin MacDonaldConduct impact measurement and outcomes evaluation, with a specific focus on nonprofits, using Salesforce Nonprofit Cloud (aka Salesforce for Nonprofits). As funding grows more challenging for nonprofits, having a robust technology system in place allows nonprofits to better seek out funding and receive more when they do. Readers of this book will be better positioned to ensure the long-term success of their organization and make maximum use of their technology. The book begins with an introduction to Salesforce and to Nonprofit Cloud for users who may be new to the platform. Next, you will learn the fundamentals of impact measurement and outcomes evaluation. You will understand why these are important and discover several frameworks that can be used to select outcomes that make sense for your organization to prove that its work is successful. These frameworks include Social Return on Investment (SROI), Cost-Benefit Analysis (CBA), and Pre and Post Comparison (and others). You will use your chosen framework to develop a logic model or theory of change which demonstrates how the work that nonprofits do translates into the outputs and outcomes that clients experience and that nonprofits seek funding to deliver. After covering the theory, author Dustin MacDonald teaches you how to translate the framework you chose into Salesforce. You will learn how to create reports, dashboards, formula fields, roll up summaries, and other basic Salesforce tools in order to collect the information you need to validate your framework. This book also demonstrates how to report on the outcomes you have achieved, tweak results to improve performance, and see the entire end-to-end experience in practice through a set of case studies. The book concludes with a discussion of advanced tools and techniques available inside Salesforce, such as Einstein Prediction Builder, as well as information on how you can immediately apply what you have learned to your own organization. What You Will Learn Understand how to use Nonprofit Cloud to collect and analyze dataKnow how to create a theory of change that shows your impactBecome adept at working with impact measurement frameworksBuild everything you need in Salesforce without writing a single line of codeTurn your insights into new funding to keep your organization strong Who This Book Is For Salesforce administrators, nonprofit staff members, and others working at nonprofits who are required to conduct impact measurement and outcomes evaluation. Additionally, business analysts and technical architects who are designing and implementing solutions for nonprofits at implementation partners will benefit from this book.
Impact of AI and Data Science in Response to Coronavirus Pandemic (Algorithms for Intelligent Systems)
by Bhabani Shankar Prasad Mishra Pradeep Kumar Mallick Gyoo-Soo Chae Hrudaya Kumar Tripathy Sushruta MishraThe book presents advanced AI based technologies in dealing with COVID-19 outbreak and provides an in-depth analysis of variety of COVID-19 datasets throughout globe. It discusses recent artificial intelligence based algorithms and models for data analysis of COVID-19 symptoms and its possible remedies. It provides a unique opportunity to present the work on state-of-the-art of modern artificial intelligence tools and technologies to track and forecast COVID-19 cases. It indicates insights and viewpoints from scholars regarding risk and resilience analytics for policy making and operations of large-scale systems on this epidemic. A snapshot of the latest architectures, frameworks in machine learning and data science are also highlighted to gather and aggregate data records related to COVID-19 and to diagnose the virus. It delivers significant research outcomes and inspiring new real-world applications with respect to feasible AI based solutions in COVID-19 outbreak. In addition, it discusses strong preventive measures to control such pandemic.
Impact of Artificial Intelligence in Business and Society: Opportunities and Challenges (Routledge Studies in Innovation, Organizations and Technology)
by Francesco Schiavone Hatem Masri Francesca Lazzeri Francesco Paolo Appio Davide La TorreBelonging to the realm of intelligent technologies, it is increasingly accepted that artificial intelligence (AI) has evolved from being merely a development standpoint in computer science. Indeed, recent reports and academic publications show that we are clearly on the path toward pervasive AI in both business and society. Organizations must adopt AI to maintain a competitive advantage and explore opportunities for unprecedented innovation. This book focuses on understanding the wide range of opportunities as well as the spectrum of challenges AI brings in different business contexts and society at large. The book highlights novel and high-quality research in data science and business analytics and examines the current and future impact of AI in business and society. The authors bridge the gap between business and technical perspectives and demonstrate the potential (and actual) impact on society. Embracing applied, qualitative, and quantitative research as well as field experiments and data analysis, the book covers a broad range of topics including but not limited to human-centered AI, product and process innovation, corporate governance, AI and ethics, organizational performance, and entrepreneurship. This comprehensive book will be a valuable resource for researchers, academics, and postgraduate students across AI, technology and innovation management, and a wide range of business disciplines.
Impact of Artificial Intelligence on Organizational Transformation (Artificial Intelligence and Soft Computing for Industrial Transformation)
by S. Balamurugan Anupriya Jain Sachin Sharma Sonia Duggal Sachin Gupta Sonal PathakIMPACT OF ARTIFICIAL INTELLIGENCE ON ORGANIZATIONAL TRANSFORMATION Discusses the impact of AI on organizational transformation which is a mix of computational techniques and management practices, with in-depth analysis about the role of automation & data management, and strategic management in relation to human capital, procurement & production, finance, and marketing. The impact of AI in restructuring organizational processes is a combination of management practices and computational technology. This book covers the areas like artificial intelligence & its impact on professions, as well as machine learning algorithms and technologies. The context of applications of AI in business process innovation primarily includes new business models, AI readiness and maturity at the organizational, technological, financial, and cultural levels. The book has extensive details on machine learning and the applications such as robotics, blockchain, Internet of Things. Also discussed are the influence of AI on financial strategies and policies, human skills & values, procurement innovation, production innovation, AI in marketing & sales platforms. Audience Readers include those working in artificial intelligence, business management studies, technology engineers, senior executives, and human resource managers in all types of business.