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Learn Swift by Building Applications: Explore Swift programming through iOS app development

by Emil Atanasov

Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programmingKey Features A complete beginner's guide to Swift programming language Understand core Swift programming concepts and techniques for creating popular iOS apps Start your journey toward building mobile app development with this practical guideBook DescriptionSwift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.What you will learn Become a pro at iOS development by creating simple-to-complex iOS mobile applications Master Playgrounds, a unique and intuitive approach to teaching Xcode Tackle the basics, including variables, if clauses, functions, loops and structures,classes, and inheritance Model real-world objects in Swift and have an in-depth understanding of the data structures used, along with OOP concepts and protocols Use CocoaPods, an open source Swift package manager to ease your everyday developer requirements Develop a wide range of apps, from a simple weather app to an Instagram-like social app Get ahead in the industry by learning how to use third-party libraries efficiently in your appsWho this book is forThis book is for beginners who are new to Swift or may have some preliminary knowledge of Objective-C. If you are interested in learning and mastering Swift in Apple’s ecosystem, namely mobile development, then this book is for you.

Learn SwiftUI: An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

by Chris Barker

Get to grips with Apple's new SwiftUI framework for creating robust UIs for iOS and iPadOS using Swift programming Key Features Use SwiftUI for building dynamic apps for Apple devices from scratch Understand declarative syntax in cross-platform development and how states work within SwiftUI Learn to develop watchOS apps by reusing SwiftUI code Book Description SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic. Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic. By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming. What you will learn Explore the fundamentals of SwiftUI and compare it with existing UI frameworks Write SwiftUI syntax and understand what should and shouldn't be included in SwiftUI's layer Add text and images to a SwiftUI view and decorate them using SwiftUI's modifiers Create basic forms, and use camera and photo library functions to add images to them Understand the core concepts of Maps in iOS apps and add a MapView in SwiftUI Design extensions within your existing apps to run them on watchOS Handle networking calls in SwiftUI to retrieve data from external sources Who this book is for This SwiftUI book helps any mobile app developer looking to understand the fundamentals of the new SwiftUI framework along with the benefits of cross-device development. A solid understanding of iOS and macOS app development, along with some knowledge of the Swift programming language, will be beneficial. Basic programming knowledge is essential to grasp the concepts covered in the book effectively.

Learn System Center Configuration Manager in a Month of Lunches: Covers SCCM 1511 and Windows 10

by James Bannan

SummaryLearn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you'll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. About the TechnologyBusinesses rely on a complex patchwork of client computers, physical and virtual servers, middleware, mobile devices, and cloud services. Microsoft System Center Configuration Manager (SCCM) sits in the middle of this mix, providing a single administrative control center to deploy and manage Windows servers and applications across your entire infrastructure, including cross-platform management of Mac OS X, Linux, and UNIX. To get up to speed with the day-to-day tasks of managing a system with ConfigMgr, all you need is this book—and a quiet place to eat your lunch.About the BookLearn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you’ll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly. Whether you’re a new sysadmin or you already understand the inner workings of Active Directory and Windows Server, you’ll be productive immediately as you work through the 22 self-contained lessons in this handy tutorial.What's InsideCovers the latest build of Configuration ManagerHow to simplify updates, operating system deployment, and reportingCross-platform and mobile management including Linux, OS X, and WindowsSmart application deliveryAbout the ReaderNo prior experience with System Center Configuration Manager needed.About the AuthorJames Bannan is a Cloud and Datacenter Management MVP based in Australia.Table of ContentsBefore you beginSetting up your lab environment Making ConfigMgr aware of your environment Managing ConfigMgr devices and users Organizing devices and users Configuring ConfigMgr clients Creating and configuring applications with the AppModelDeploying applications and packages to ConfigMgr clientsEnsuring that ConfigMgr clients can access content Keeping ConfigMgr clients patched Preparing to deploy Windows Deploying Windows Advanced deployment of Windows with ConfigMgr and MDTManaging Linux clients Deploying to Linux and Mac clients Managing anti-malware with ConfigMgr Making sure clients are healthy Reporting in ConfigMgr Keeping an eye on your clients What to do when things go wrong Securing ConfigMgr All engines full steam ahead

Learn T-SQL Querying: A guide to developing efficient and elegant T-SQL code

by Pedro Lopes Pam Lahoud

Troubleshoot query performance issues, identify anti-patterns in code, and write efficient T-SQL queries Key Features Discover T-SQL functionalities and services that help you interact with relational databases Understand the roles, tasks and responsibilities of a T-SQL developer Explore solutions for carrying out database querying tasks, database administration, and troubleshooting Book Description Transact-SQL (T-SQL) is Microsoft's proprietary extension to the SQL language that is used with Microsoft SQL Server and Azure SQL Database. This book will be a useful guide to learning the art of writing efficient T-SQL code in modern SQL Server versions, as well as the Azure SQL Database. The book will get you started with query processing fundamentals to help you write powerful, performant T-SQL queries. You will then focus on query execution plans and learn how to leverage them for troubleshooting. In the later chapters, you will learn how to identify various T-SQL patterns and anti-patterns. This will help you analyze execution plans to gain insights into current performance, and determine whether or not a query is scalable. You will also learn to build diagnostic queries using dynamic management views (DMVs) and dynamic management functions (DMFs) to address various challenges in T-SQL execution. Next, you will study how to leverage the built-in tools of SQL Server to shorten the time taken to address query performance and scalability issues. In the concluding chapters, the book will guide you through implementing various features, such as Extended Events, Query Store, and Query Tuning Assistant using hands-on examples. By the end of this book, you will have the skills to determine query performance bottlenecks, avoid pitfalls, and discover the anti-patterns in use. Foreword by Conor Cunningham, Partner Architect – SQL Server and Azure SQL – Microsoft What you will learn Use Query Store to understand and easily change query performance Recognize and eliminate bottlenecks that lead to slow performance Deploy quick fixes and long-term solutions to improve query performance Implement best practices to minimize performance risk using T-SQL Achieve optimal performance by ensuring careful query and index design Use the latest performance optimization features in SQL Server 2017 and SQL Server 2019 Protect query performance during upgrades to newer versions of SQL Server Who this book is for This book is for database administrators, database developers, data analysts, data scientists, and T-SQL practitioners who want to get started with writing T-SQL code and troubleshooting query performance issues, through the help of practical examples. Previous knowledge of T-SQL querying is not required to get started on this book.

Learn TensorFlow 2.0: Implement Machine Learning and Deep Learning Models with Python

by Pramod Singh Avinash Manure

Learn how to use TensorFlow 2.0 to build machine learning and deep learning models with complete examples. The book begins with introducing TensorFlow 2.0 framework and the major changes from its last release. Next, it focuses on building Supervised Machine Learning models using TensorFlow 2.0. It also demonstrates how to build models using customer estimators. Further, it explains how to use TensorFlow 2.0 API to build machine learning and deep learning models for image classification using the standard as well as custom parameters. You'll review sequence predictions, saving, serving, deploying, and standardized datasets, and then deploy these models to production. All the code presented in the book will be available in the form of executable scripts at Github which allows you to try out the examples and extend them in interesting ways.What You'll LearnReview the new features of TensorFlow 2.0Use TensorFlow 2.0 to build machine learning and deep learning models Perform sequence predictions using TensorFlow 2.0Deploy TensorFlow 2.0 models with practical examplesWho This Book Is ForData scientists, machine and deep learning engineers.

Learn TensorFlow Enterprise: Build, manage, and scale machine learning workloads seamlessly using Google's TensorFlow Enterprise

by KC Tung

This book is for data scientists, machine learning developers or engineers, and cloud practitioners who want to learn and implement various services and features offered by TensorFlow Enterprise from scratch. Basic knowledge of the machine learning development process will be useful.

Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3rd Edition

by Jos Dirksen

Create and animate stunning 3D browser based graphics with Three.js JavaScript libraryKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, and visualize and animate them directly from JavaScriptCreate your own custom WebGL shader and explore the postprocessing feature of Three.jsBook DescriptionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.What you will learnWork with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environmentImplement the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as OBJ, STL, and COLLADACreate and run animations using morph targets and bones animationsExplore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light mapsInteract directly with WebGL by creating custom vertex and fragment shadersWho this book is forThe ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library

Learn Three.js: Program 3D animations and visualizations for the web with JavaScript and WebGL, 4th Edition

by Jos Dirksen

Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, visualize and, animate them directly using JavaScriptCreate your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is forThis book is for JavaScript developers looking to learn the use of Three.js library.

Learn to Code by Solving Problems: A Python Programming Primer

by Daniel Zingaro

Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer.Computers are capable of solving almost any problem when given the right instructions. That&’s where programming comes in. This beginner&’s book will have you writing Python programs right away. You&’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you&’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You&’ll learn how to: • Run Python code, work with strings, and use variables • Write programs that make decisions • Make code more efficient with while and for loops • Use Python sets, lists, and dictionaries to organize, sort, and search data • Design programs using functions and top-down design • Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you&’ll not only be proficient in Python, but you&’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

Learn to Create WordPress Themes by Building 5 Projects.: Master the fundamentals of WordPress theme development and create attractive WordPress themes from scratch

by Eduonix Learning Solution Pvt. Ltd

Key Features Learn the basics of WordPress theme development in a step by step manner Make your themes more dynamic by integrating components of Bootstrap and JQuery 5 carefully-selected projects to help you get beyond the theory and create highly marketable WordPress themes from scratch Book Description WordPress has emerged as a powerful, easy-to-use tool to design attractive, engaging websites. Themes play a big role in making WordPress as popular as it is today, and having an eye-catching, fully-functional theme could separate your website from the rest! This book will help you take your first steps in the WordPress theme development process, with 5 different projects centered around creating unique and responsive WordPress themes. Start with creating a simple WordPress theme using HTML5, CSS, and PHP. Then, you will move on to incorporate different APIs, widgets, and tools such as Bootstrap and jQuery to create more dynamic and highly-functional themes. Whether you want to create a photo gallery theme, a highly customizable e-commerce theme, or a theme designed to suit a particular business, this book will teach you everything you need to know. By the end of this highly interactive book, you will have the required mastery to develop WordPress themes from scratch. What you will learn Simple and advanced themes – covers basic syntax and files along with archives and search pages Photo Gallery – add simple animation and use the W3.CSS framework to design a photo gallery theme Wordstrap – incorporate Twitter Bootstrap into the theme and use the WP_NavWalker class E-commerce theme – build an e-commerce theme using the Foundation framework

Learn to Play: Designing Tutorials for Video Games

by Matthew M. White

See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology,

Learn to Program (Facets of Ruby)

by Chris Pine

Printed in full color.For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques. Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine would do it": answers using more advanced Ruby techniques, to whet your appetite as well as providing sort of a "Rosetta Stone" for more elegant solutions.Computers are everywhere, on every desk, in your iPod, cell phone, and PDA. To live well in the 21st century, you need to know how to make computers do things. And to really make computers do what you want, you have to learn to program. Fortunately, that's easier now than ever before. Chris Pine's book will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to advance to fully structured, real programs. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.It's now easier to learn to write your own computer software than it has ever been before. Now everyone can learn to write programs for themselves---no previous experience is necessary. Chris takes a thorough, but light-hearted approach that teaches you how to program with a minimum of fuss or bother.Printed in full color.

Learn to Program

by Chris Pine

It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming.Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in.At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications.Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way.What You Need:All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Learn to Program with App Inventor: A Visual Introduction to Building Apps

by Lyra Logan

Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch.You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app!App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter.You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglassesJoin the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.

Learn to Program with Assembly: Foundational Learning for New Programmers

by Jonathan Bartlett

Many programmers have limited effectiveness because they don't have a deep understanding of how their computer actually works under the hood. In Learn to Program with Assembly, you will learn to program in assembly language - the language of the computer itself. Assembly language is often thought of as a difficult and arcane subject. However, author Jonathan Bartlett presents the material in a way that works just as well for first-time programmers as for long-time professionals. Whether this is your first programming book ever or you are a professional wanting to deepen your understanding of the computer you are working with, this book is for you. The book teaches 64-bit x86 assembly language running on the Linux operating system. However, even if you are not running Linux, a provided Docker image will allow you to use a Mac or Windows computer as well.The book starts with extremely simple programs to help you get your grounding, going steadily deeper with each chapter. At the end of the first section, you will be familiar with most of the basic instructions available on the processor that you will need for any task. The second part deals with interactions with the operating system. It shows how to make calls to the standard library, how to make direct system calls to the kernel, how to write your own library code, and how to work with memory. The third part shows how modern programming language features such as exception handling, object-oriented programming, and garbage collection work at the assembly language level. Additionally, the book comes with several appendices covering various topics such as running the debugger, vector processing, optimization principles, a list of common instructions, and other important subjects.This book is the 64-bit successor to Jonathan Bartlett's previous book, Programming from the Ground Up, which has been a programming classic for more than 15 years. This book covers similar ground but with modern 64-bit processors, and also includes a lot more information about how high level programming language features are implemented in assembly language.What You Will LearnHow the processor operates How computers represent data internally How programs interact with the operating systemHow to write and use dynamic code librariesHow high-level programming languages implement their features Who This Book Is ForAnyone who wants to know how their computer really works under the hood, including first time programmers, students, and professionals.

Learn to Program with C

by Noel Kalicharan

Learn to Program with C teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don't be. It is a myth that you must be good at mathematics to learn programming. C is considered a 'modern' language even though its roots date back to the 1970s. Originally, C was designed for writing 'systems' programs--things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well--word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i. e. , Arduino), educational software--the list is endless. Note: Appendices A-D are available as part of the free source code download on apress. com. What you'll learn How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who this book is for This book is intended for anyone who is learning programming for the first time, regardless of age or institution. Table of Contents 1. Elementary Programming Concepts 2. C The Basics 3. Programs with Sequence Logic 4. Programs with Selection Logic 5. Programs with Repetition Logic 6. Working with Characters and Strings 7. Working with Functions 8. Working with Arrays 9. Working with Structures A. Keywords in C B. ASCII C. Integers D. C Compilers

Learn to Program with Kotlin: From the Basics to Projects with Text and Image Processing

by Tim Lavers

Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages. This book starts with the absolute basics and then introduces just enough syntax to get into some fascinating projects. These include text processing: a statistical analysis of Jane Austen's novels, solving anagrams, and working with palindromes; image processing: cropping and resizing images, and pixel transformation; and computer vision: finding digits, parsing images, and reading speed signs. The projects are developed in tiny steps and complete solutions are provided. Some of these projects include core data science concepts, giving you skills in one of the most important areas of modern programming. Along the way you’ll cover functional programming, object-oriented programming (OOP), refactoring, and writing unit tests. After reading Learn to Program with Kotlin, you'll come away with practical insights and code to get you started right away with programming using Kotlin for your own projects. What You Will Learn Gain the basics of Kotlin using the IntelliJ Java IDE Implement OOP with Kotlin along with unit testing and code refactoring using a series of text-related projects Harness functional programming with Kotlin by building an image-processing library Write software to locate and read speed signs in photos Who Is This Book For Anyone who wants to learn how to program or code from scratch. Also great for experienced programmers who want to know more about Kotlin.

Learn to Program with Minecraft: Transform Your World with the Power of Python

by Craig Richardson

You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor?In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold.You’ll also write programs that:–Take you on an automated teleportation tour around your Minecraft world–Build massive monuments, pyramids, forests, and more in a snap!–Make secret passageways that open when you activate a hidden switch–Create a spooky ghost town that vanishes and reappears elsewhere–Show exactly where to dig for rare blocks–Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move–Make mischief with dastardly lava traps and watery curses that cause huge floodsWhether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over!Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Learn to Program with Minecraft Plugins: Create Flaming Cows in Java Using CanaryMod

by Andy Hunt

The first edition of this book used the Bukkit modding server and library, which was taken down due to a legal dispute in September 2014. This new edition has been completely revised to replace Bukkit with the CanaryMod library.The bestselling, kid-tested book for Minecraft is now updated for CanaryMod! Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. Add your own features to the Minecraft game by developing Java code that "plugs in" to the server. You'll manipulate and control elements in the 3D graphical game environment without having to write tons of code or learn huge frameworks. No previous programming experience necessary.Expand your Minecraft experience! You'll learn how to write Java code and build plugins for your own Minecraft servers using the popular Java programming language. This new edition has been completely revised to use the freely-available CanaryMod library.You'll create plugins that can change blocks from air to stone, or spawn cows and creepers. You'll write plugins that react to game events, and even schedule tasks that will run later in the game. Readers from age 9 to 99 will learn how to use variables and functions to build plugins that fling players into the sky, create flying creepers, and of course, shoot flaming cows.Along the way you'll learn real programming using Java, from classes, objects, and data structures (including arrays and hashes) to exception handling and threads. You'll even learn how to back up your code (and go back in time!) using Git, and run your own server at home or in the cloud. A progress bar shows you how far you've come in each chapter, and by the end of the book you'll be able to design and code your own plugins.Put your gaming to good use, and learn real programming skills today.What You Need:A modern PC running the Windows, Mac OS X, or Linux operating systems. The book explains how to download Java, the CanaryMod server and API, and all the tools you'll need.

Learn to Program with Python

by Irv Kalb

Get started in the world of software development: go from zero knowledge of programming, through variables, assignment operators, functions, string manipulation, data and networking, and finally into game programming. Along the way you'll learn about Python and its IDLE IDE, which you'll use to write and debug all your Python apps. In Learn to Program with Python author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a very conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on the previous lesson. And, examples are provided along the way, including a game app example using the PyGame extension. What you'll learn Use fundamental concepts including variables, functions, if/else statements, loops, and lists Work with the IDLE IDE to write and debug your Python programs Build simple text-based programs Manipulate your data using Python's built-in features Harness the PyGame extension to write games Who this book is for This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.

Learn to Program with Python 3: A Step-by-step Guide To Programming

by Irv Kalb

Move from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Fully updated for Python 3, with code and examples throughout, the book explains Python coding with an accessible, step-by-step approach designed to bring you comfortably into the world of software development.Real–world analogies make the material understandable, with a wide variety of well-documented examples to illustrate each concept. Along the way, you’ll develop short programs through a series of coding challenges that reinforce the content of the chapters.Learn to Program with Python 3 guides you with material developed in the author's university computer science courses. The author's conversational style feels like you're working with a personal tutor. All material is thoughtfully laid out, each lesson building on previous ones. What You'll Learn Understand programming basics with Python, based on material developed in the author's college coursesLearn core concepts: variables, functions, conditionals, loops, lists, strings, and moreExplore example programs including simple games you can program and customizeBuild modules to reuse your own codeWho This Book Is ForThis book assumes no prior programming experience, and would be appropriate as text for a high school or college introduction to computer science.

Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math

by Majed Marji

<P>Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? <P>In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: <br>–Harness the power of repeat loops and recursion <br>–Use if/else statements and logical operators to make decisions–Store data in variables and lists to use later in your program <br>–Read, store, and manipulate user input <br>–Implement key computer science algorithms like a linear search and bubble sort <br>Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.Uses Scratch 2

Learn to Program with Small Basic: An Introduction to Programming with Games, Art, Science, and Math

by Ed Price Majed Marji

Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to:–Program your computer to greet you by name–Make a game of rock-paper-scissors using If/Else statements–Create an interactive treasure map using arrays–Draw intricate geometric patterns with just a few lines of code–Simplify complex programs by breaking them into bite-sized subroutinesYou’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more!Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Learn Type Driven Development: Benefit from type systems to build reliable and safe applications using ReasonML 3

by Yawar Amin

Programmers coming from dynamically-typed languages who have felt the pain of production bugs and are looking for ways to mitigate them, and programmers from statically-typed languages looking for more safety and performance techniques, and possibly for a better experience with a statically-typed language.

Learn TypeScript 3 by Building Web Applications: Gain a solid understanding of TypeScript, Angular, Vue, React, and NestJS

by Sebastien Dubois Alexis Georges

Learn TypeScript and many of its features by building state of art web applications from scratch with the help of modern tooling, frameworks, and libraries Key Features Create modern Web applications to help businesses around the world benefit from better quality applications Learn the latest features of TypeScript 3 and use them wisely Explore TDD practices, OOP techniques, and industry best practices to create high-quality and modular apps Book Description TypeScript is a superset of the JavaScript programming language, giving developers a tool to help them write faster, cleaner JavaScript. With the help of its powerful static type system and other powerful tools and techniques it allows developers to write modern JavaScript applications. This book is a practical guide to learn the TypeScript programming language. It covers from the very basics to the more advanced concepts, while explaining many design patterns, techniques, frameworks, libraries and tools along the way. You will also learn a ton about modern web frameworks like Angular, Vue.js and React, and you will build cool web applications using those. This book also covers modern front-end development tooling such as Node.js, npm, yarn, Webpack, Parcel, Jest, and many others. Throughout the book, you will also discover and make use of the most recent additions of the language introduced by TypeScript 3 such as new types enforcing explicit checks, flexible and scalable ways of project structuring, and many more breaking changes. By the end of this book, you will be ready to use TypeScript in your own projects and will also have a concrete view of the current frontend software development landscape. What you will learn Understand and take advantage of TypeScript's powerful Type System Grasp the key concepts and features of Angular, React, Vue.js, and NestJS Handle asynchronous processes using Promises, async/await, Fetch, RxJS, and more Delve into REST, GraphQL and create APIs using Apollo Discover testing concepts, techniques, and tools like TDD, BDD, E2E, Jest Learn Object-Oriented and Functional Programming concepts and leverage those with TypeScript Explore design practices and patterns such as SOLID, MVC, DI and IoC, LoD, AOP, and more Who this book is for This book is for software developers who are willing to discover what TypeScript is and how to leverage it to write great quality software. Developers that are already familiar with TypeScript will find this book useful by learning the languages featured introduced by most recent releases. Basic knowledge of the JavaScript programming is expected.

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