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Java Enterprise in a Nutshell

by Jim Farley David Flanagan William Crawford Kris Magnusson

Java Enterprise in a Nutshell is an indispensable quick reference for Java programmers who are writing distributed enterprise applications. The book provides fast-paced tutorials on the following Java Enterprise APIs: JDBC, a vendor-independent API for accessing relational database systems RMI, a Java-only approach to distributed computing that relies on remote method invocation Java IDL, a CORBA-based, language-independent approach to distributed computing Java servlets, a mechanism for extending a web server that allows Java code to perform tasks traditionally handled by CGI scripts JNDI, a generic Java API for working with networked naming and directory services Enterprise JavaBeans, a component model that separates high-level business logic from low-level housekeeping chores like security and transaction management These APIs are the building blocks of the Java 2 Platform, Enterprise Edition (J2EE), Sun's recently announced new platform for enterprise computing. J2EE is the standard Java 2 platform with a number of extensions for enterprise development. Java Enterprise in a Nutshell also contains O'Reilly's classic-style, quick-reference material for all of the classes in the various packages that comprise the Enterprise APIs. This material includes the core Enterprise APIs that are part of Java 1.2, as well as numerous standard extensions. This book is a companion to both Java in a Nutshell, 3rd Edition, which covers the key non-graphical, non-enterprise APIs in Java 1.2, and Java Foundation Classes in a Nutshell, which describes the graphics- and GUI-related classes of Java 1.2.

Java Enterprise in a Nutshell, 2nd Edition

by Jim Farley David Flanagan William Crawford

Nothing is as constant as change, and this is as true in enterprise computing as anywhere else. Since Java Enterprise in a Nutshell was first published in September of 1999, a dozen or more new APIs have been added to the platform, reflecting the new and different ways developers implement their enterprise objectives. And now developers are being called on to add even greater, more complex levels of interconnectivity to their applications, as the concepts behind Web Services solidify and implementation decisions need coding. Java developers today need a clear understanding of the new APIs, tools, capabilities and pitfalls in J2EE 2.0 so they can plan a technology and implementation strategy for new enterprise projects. Fortunately, this is exactly what they get with the new Java Enterprise in a Nutshell, 2nd edition ! Completely revised and updated for the new 2.0 version of Sun Microsystems Java Enterprise Edition software, Java Enterprise in a Nutshell 2nd edition covers all of the J2EE APIs, including RMI, Java IDL, JDBC, JNDI, Java Servlet, and Enterprise JavaBeans, with a fast-paced tutorial and compact reference on each technology. Then Java Enterprise in a Nutshell goes even further, providing a classic O'Reilly-style quick reference for all of the classes in the various packages that comprise the Enterprise APIs - covering the core enterprise APIs as well as numerous standard extensions.

Java Enterprise in a Nutshell, 3rd Edition

by Jim Farley William Crawford

Nothing is as constant as change, and this is as true in enterprise computing as anywhere else. With the recent release of Java 2 Enterprise Edition 1.4, developers are being called on to add even greater, more complex levels of interconnectivity to their applications. To do this, Java developers today need a clear understanding of how to apply the new APIs, use the latest open source Java tools, and learn the capabilities and pitfalls in Java 2 Enterprise Edition 1.4 -- so they can plan a technology and implementation strategy for new enterprise projects. Fortunately, this is exactly what they get with the new Java Enterprise in a Nutshell , 3rd Edition. Because most integrated development environments (IDE) today include API lookup, we took out the main API sections from our previous edition to make room for new chapters, among others, on Ant, Cactus, Hibernate, Jakarta Struts, JUnit, security, XDoclet, and XML/JAXP. Revised and updated for the new 1.4 version of Sun Microsystems Java Enterprise Edition software, Java Enterprise in a Nutshell , 3rd Edition is a practical guide for enterprise Java developers.

Java Essentials For Dummies

by Doug Lowe Paul McFedries

Swiftly brush up on the foundations of Java programming Java Essentials For Dummies is a reliable and succinct reference on the core components of Java—the multifaceted general-purpose language used for desktop, mobile, and web applications. This straightforward book gets right to the point—eliminating review material and wordy explanations—so you get what you need, fast. Strengthen your understanding of the basics of coding with Java Review what you've already learned or pick up key skills Use Java to build a variety of applications and more Jog your memory on the essentials as you work and get clear answers to your questions Perfect for supplementing classroom learning, reviewing for a certification, or staying knowledgeable on the job, Java Essentials For Dummies is a direct reference that's great to keep on hand as an everyday desk reference.

Java Examples in a Nutshell: A Tutorial Companion to Java in a Nutshell

by David Flanagan

The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you.This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.Java Examples in a Nutshell contains examples that demonstrate:Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflectionDesktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and soundEnterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMIThe book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.

Java For Dummies

by Barry A. Burd

A new edition of the bestselling guide to Java If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more! Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy! Discover the latest features and tools in Java 9 Learn to combine several smaller programs to create a bigger program Create basic Java objects and reuse code Confidently handle exceptions and events If you’re ready to jump into Java, this bestselling guide will help keep your head above water!

Java For Dummies

by Barry Burd

Learn to write practical, reusable code with the straightforward tutorials and tips in the newest edition of this For Dummies bestseller Do you speak Java? No, we’re not talking about your morning cup ‘o joe. We mean the world’s most popular programming language that runs on almost any computer! If you’re looking to get started—or up your game—with Java, then Java For Dummies is the guide you need. In this book, you’ll: Take control of your program flow Program with classes, objects, and methods Use Java's functional programming features Explore Java 17, the latest long-term support release This up-to-date handbook covers the latest developments in Java, including the new ‘switch’ statement syntax. So, if you’re ready to dive into one of the most practical (and coolest!) programming languages around, it’s time you picked up Java For Dummies.

Java For Dummies

by Barry Burd

Learn to code with Java and open the gate to a rewarding career Now in its 9th edition, Java For Dummies gives you the essential tools you need to understand the programming language that 17 million software developers rely on. This beginner-friendly guide simplifies every step of the learning process. You'll learn the basics of Java and jump into writing your own programs. Along the way, you'll gain the skills you need to reuse existing code, create new objects, troubleshoot when things go wrong, and build working programs from the ground up. Java For Dummies will help you become a Java developer, even if you're brand new to the world of coding. Learn the basic syntax and building blocks of Java Begin to write your own programs in the latest Java version Test out your code and problem-solve any errors you find Discover techniques for writing code faster This is the must-have Dummies resource for beginning programmers and students who need a step-by-step guide to getting started with Java. You'll also love this book if you're a seasoned programmer adding another language to your repertoire.

Java For Dummies

by Burd

The top-selling beginning Java book is now fullyupdated!As an unstoppably platform-independent, object-orientedprogramming language, Java is used for developing web and mobileapplications. In this up-to-date bestselling book, veteran authorBarry Burd shows you how to create basic Java objects and clearlyexplains when you should simply reuse existing code.Explores how the new version of Java offers more robustfunctionality and new features such as closures to keep Javacompetitive with more syntax-friendly languages like Python andRubyCovers object-oriented programming basics with Java, codereuse, the essentials of creating a Java program using the new JDK7, creating basic Java objects, and new Eclipse featuresFeatures a companion website that offers all code from the bookand bonus chaptersJava For Dummies, 6th Edition gets you started withcreating Java applications quickly and easily.

Java For Dummies Quick Reference

by Lowe

A reference that answers your questions as you move through your codingThe demand for Android programming and web apps continues to grow at an unprecedented pace and Java is the preferred language for both. Java For Dummies Quick Reference keeps you moving through your coding while you solve a problem, look up a command or syntax, or search for a programming tip. Whether you're a Java newbie or a seasoned user, this fast reference offers you quick access to solutions without requiring that you wade through pages of tutorial material. Leverages the true reference format that is organized with quick answers and solutions so you can read less and do more Offers new elements such as a syntax guide, command guide, special generics and annotation section, and programming tips Boasts a new, compact trim size that easily goes where you go for convenient referencing Java For Dummies Quick Reference helps you move quickly and efficiently through Java without missing a beat!

Java For Everyone: Late Objects

by Cay Horstmann

This book is an introduction to Java and computer programming that focuses on the essentials--and on effective learning. The book is designed to serve a wide range of student interests and abilities and is suitable for a first course in programming for computer scientists, engineers, and students in other disciplines.

Java Fundamentals: A fast-paced and pragmatic introduction to one of the world's most popular programming languages

by Arnav Gupta

Java Fundamentals is designed for tech-enthusiasts, who are familiar with some programming language, and now want a quick introduction to the most important principles of Java.

Java Game Development with LibGDX

by Lee Stemkoski

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is For Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Java Generics and Collections

by Maurice Naftalin Philip Wadler

This comprehensive guide shows you how to master the most important changes to Java since it was first released. Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features. Java Generics and Collections covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it. Topics covered include: Fundamentals of generics: type parameters and generic methods Other new features: boxing and unboxing, foreach loops, varargs Subtyping and wildcards Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries Generics and reflection Design patterns for generics Sets, Queues, Lists, Maps, and their implementations Concurrent programming and thread safety with collections Performance implications of different collections Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading. Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0. Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system. "A brilliant exposition of generics. By far the best book on the topic, it provides a crystal clear tutorial that starts with the basics and ends leaving the reader with a deep understanding of both the use and design of generics." Gilad Bracha, Java Generics Lead, Sun Microsystems

Java Generics and Collections

by Maurice Naftalin Philip Wadler

Java Generics and Collections has been the go-to guide to generics for more than a decade. This second edition covers Java 21, providing a clear guide to generics from their most common uses to the strangest corner cases, giving you everything you need to know to use and write generic APIs effectively. It covers the collections library thoroughly, so you'll always know how and when to use each collection for any given task. And it explains stream processing, so you'll know which model to use and how they interoperate to get the best out of the platform library.This indispensable guide covers:Fundamentals of generics: type parameters and generic methodsSubtyping and wildcardsGenerics and reflectionDesign patterns for genericsSets, queues, lists, maps, and their implementationsConcurrent programming and thread safety with collectionsPerformance of different collection implementationsBest practices for using and extending the Java collections frameworkDesign philosophy and comparison with other collections libraries

Java Generics and Collections: Speed Up the Java Development Process

by Maurice Naftalin Philip Wadler

This comprehensive guide shows you how to master the most importantchanges to Java since it was first released. Generics and the greatlyexpanded collection libraries have tremendously increased the power ofJava 5 and Java 6. But they have also confused many developers whohaven't known how to take advantage of these new features.Java Generics and Collections covers everything from the mostbasic uses of generics to the strangest corner cases. It teaches youeverything you need to know about the collections libraries, so you'llalways know which collection is appropriate for any given task, andhow to use it.Topics covered include:Fundamentals of generics: type parameters and generic methodsOther new features: boxing and unboxing, foreach loops, varargsSubtyping and wildcardsEvolution not revolution: generic libraries with legacy clients andgeneric clients with legacy librariesGenerics and reflectionDesign patterns for genericsSets, Queues, Lists, Maps, and their implementationsConcurrent programming and thread safety with collectionsPerformance implications of different collectionsGenerics and the new collection libraries they inspired take Java to anew level. If you want to take your software development practice toa new level, this book is essential reading.Philip Wadler is Professor of Theoretical Computer Science at theUniversity of Edinburgh, where his research focuses on the design ofprogramming languages. He is a co-designer of GJ, work thatbecame the basis for generics in Sun's Java 5.0.Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system."A brilliant exposition of generics. By far the best book on thetopic, it provides a crystal clear tutorial that starts with thebasics and ends leaving the reader with a deep understanding of boththe use and design of generics."Gilad Bracha, Java Generics Lead, Sun Microsystems

Java Hibernate Cookbook

by Yogesh Prajapati Vishal Ranapariya

Over 50 recipes to help you build dynamic and powerful real-time Java Hibernate applications About This Book * Learn to associate JDBC and Hibernate with object persistence * Manage association mappings, implement basic annotations and learn caching * Get to grips with Hibernate fundamentals from installation to developing a business application with this step-by-step guide Who This Book Is For This is book for Java developers who now want to learn Hibernate. Good knowledge and understanding of Java is preferred to allow efficient programming of the core elements and applications; it would be helpful if readers are familiar with the basics of SQL. What You Will Learn * Set up and install Hibernate on your system and explore different ways in which Hibernate can be configured * Learn the basic concepts and fundamentals of Java Hibernate * Define mappings without a use of XML file using Annotations * Persist collection elements such as list, map, set and array * Explore the various mapping options and learn to work with Hibernate associations * Understand advanced Hibernate concepts such as caching and inheritance * Develop an engaging and robust real-world hibernate application based on a common business scenario * Integrate Hibernate with other frameworks to develop robust enterprise applications In Detail Hibernate is a database independent technology, so the same code will work for all databases. It helps a Java developer write a query by mapping Java bean to database tables and help create tuned queries that boost performance. Even with limited SQL knowledge one can easily perform database operations. This makes the development faster and more accurate than JDBC. Hibernate supports useful features like connection pooling, caching, and inheritance etc. This book will provide a useful hands-on guide to Hibernate to accomplish the development of a real-time Hibernate application. We will start with the basics of Hibernate, which include setting up Hibernate - the pre-requisites and multiple ways of configuring Hibernate using Java. We will then dive deep into the fundamentals of Hibernate such as SessionFactory, session, criteria, working with objects and criteria. This will help a developer have a better understanding of how Hibernate works and what needs to be done to run a Hibernate application. Moving on, we will learn how to work with annotations, associations and collections. In the final chapters, we will see explore querying, advanced Hibernate concepts and integration with other frameworks. Style and approach This book is a practical guide filled with carefully organized step-by-step instructions. All recipes are arranged in an easy-to understand and clear manner allowing you to apply the solutions to other situations.

Java How To Program, Late Objects

by Paul Deitel Harvey Deitel

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Late Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [Java How to Program, Early Objects, 11th Edition also is available.]

Java How To Program: Early Objects

by Paul Deitel Harvey Deitel

Java How to Program (Early Objects) , Tenth Edition is intended for use in the Java programming course. It also serves as a useful reference and self-study tutorial to Java programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.

Java How to Program (Early Objects) (9th Edition)

by Paul Deitel Harvey Deitel

The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Their Live Code Approach features thousands of lines of code in hundreds of complete working programs. This enables readers to confirm that programs run as expected. Java How to Program (Early Objects) 9econtains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. This edition covers both Java SE7 and SE6.

Java I/O

by Elliotte Rusty Harold

All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java I/O tells you all you need to know about the four main categories of streams and uncovers less-known features to help make your I/O operations more efficient. You'll also learn how to control number formatting, use characters aside from the standard ASCII character set, and get a head start on writing truly multilingual software.

Java I/O, NIO and NIO.2

by Jeff Friesen

Java I/O, NIO, and NIO. 2 is a power-packed book that accelerates your mastery of Java's various I/O APIs. In this book, you'll learn about classic I/O APIs (File, RandomAccessFile, the stream classes and related types, and the reader/writer classes). Next, you'll learn about NIO's buffer, channel, selector, regular expression, charset, and formatter APIs. Finally, you'll discover NIO. 2's offerings in terms of an improved file system interface, asynchronous I/O, and the completion of socket channel functionality. After reading and using thi book, you'll gain the accelerated knowledge and skill level to really build applications with efficient data access, especially for today's cloud computing streaming data needs. What you'll learn How to set permissions and more with the classic File class How to build a flat file database with RandomAccessFile Get to know the byte array, file, filter, and other kinds of streams Master serialization and externalization Discover character streams and their associated writers/readers Tour the buffer APIs Work with channels to transfer buffers to and from I/O services Find out about selectors and readiness selection Master regular expressions Discover charsets and their association with Java's String Take advantage of the formatter API to create formatted output How to customize the formatter API Explore the improved file system interface Discover asynchronous I/O and its association with futures and completion handlers Encounter socket channel improvements, including multicasting Who this book is for This book is for those experienced with Java, beyond the fundamentals. Table of Contents Part 1: Getting Started with I/O Chapter 1: I/O Basics and APIs Part 2: Classic I/O APIs Chapter 2: File Chapter 3: RandomAccessFile Chapter 4: Streams Chapter 5: Writers and Readers Part 3: New I/O APIs Chapter 6: Buffers Chapter 7: Channels Chapter 8: Selectors Chapter 9: Regular Expressions Chapter 10: Charsets Chapter 11: Formatter and Scanner Part 4: More New I/O APIs Chapter 12: File System APIs Chapter 13: Asynchronous I/O Chapter 14: Additional NIO. 2 APIs Appendix A: Answers to Review Exercises

Java I/O: Tips and Techniques for Putting I/O to Work

by Elliotte Rusty Harold

All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four largecategories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You're almost certainly familiar with the basic kinds of streams--but did you know that there's a CipherInputStream for reading encrypted data? And a ZipOutputStream for automaticallycompressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams--and probably more. A discussion of I/O wouldn't be complete without treatment of character sets and formatting. Java supports the Unicode standard, which provides definitions for the character sets of most written languages. Consequently, Java is the first programming language that lets you do I/O in virtually any language. Java also provides a sophisticated model for formatting textual and numeric data. Java I/O, 2nd Edition shows you how to control number formatting, use characters aside from the standard (but outdated) ASCII character set, and get a head start on writing truly multilingual software. Java I/O, 2nd Edition includes: Coverage of all I/O classes and related classesIn-depth coverage of Java's number formatting facilities and its support for international character sets

Java Illuminated

by Julie Anderson Hervé J. Franceschi

Written for the one- to three-term introductory programming course, the sixth edition of Java Illuminated provides learners with an interactive, user-friendly approach to learning the Java programming language. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest. In addition, the text presents other topics of interest, including graphical user interfaces (GUI), data structures, file input and output, and graphical applications.

Java Image Processing Recipes: With OpenCV and JVM

by Nicolas Modrzyk

Quickly obtain solutions to common Java image processing problems, learn best practices, and understand everything OpenCV has to offer for image processing. You will work with a JVM image wrapper to make it very easy to run image transformation through pipelines and obtain instant visual feedback. This book makes heavy use of the Gorilla environment where code can be executed directly in the browser, and image transformation results can also be visualized directly in the browser.Java Image Processing Recipes includes recipes on more advanced image manipulation techniques, such as image smoothing, cartooning, sketching, and mastering masks to apply changes only to parts of the image. You’ll see how OpenCV features provide instant solutions to problems such as edges detection and shape finding. Finally, the book contains practical recipes dealing with webcams and various video streams, giving you ready-made code with which to do real-time video analysis. What You Will LearnCreate your personal real-time image manipulation environmentManipulate image characteristics with OpenCVWork with the Origami image wrapperApply manipulations to webcams and video streamsWho This Book Is ForDevelopers that want to manipulate images and use other advanced imaging techniques, through code running in the JVM.

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