- Table View
- List View
Learning Technologies and Systems: 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21–23, 2022, Revised Selected Papers (Lecture Notes in Computer Science #13869)
by Marc Spaniol Tianyong Hao Baltasar Fernández-Manjón Frederick Li Francisco José García-Peñalvo Alicia García-Holgado Matthias Hemmje Carina S. González-González Filippo Sciarrone Manuel Area-MoreiraThis book constitutes the refereed conference proceedings of the 21st International Conference on Web-Based Learning, ICWL 2022 and 7th International Symposium on Emerging Technologies for Education, SETE 2022, held in Tenerife, Spain in November 21–23, 2022. The 45 full papers and 5 short papers included in this book were carefully reviewed and selected from 82 submissions. The topics proposed in the ICWL&SETE Call for Papers included several relevant issues, ranging from Semantic Web for E-Learning, through Learning Analytics, Computer-Supported Collaborative Learning, Assessment, Pedagogical Issues, E-learning Platforms, and Tools, to Mobile Learning.In addition to regular papers, ICWL&SETE 2022 also featured a set of special workshops and tracks: The 5th International Workshop on Educational Technology for Language Learning (ETLL 2022), The 6th International Symposium on User Modeling and Language Learning (UMLL 2022), Digitalization in Language and Cross-Cultural Education, First Workshop on Hardware and software systems as enablers for lifelong learning (HASSELL).
Learning Technologies and Systems: 23rd International Conference on Web-Based Learning, ICWL 2024 and 9th International Symposium on Emerging Technologies for Education, SETE 2024 Shanghai, China, November 26–28, 2024 Revised Selected Papers (Lecture Notes in Computer Science #15589)
by Yan Sun Tianyong Hao Junjie Gavin Wu Xiangfeng Luo Yuanyuan Mu Shili Ge Wenxiu XieThis book constitutes the revised selected papers of the 9th International Symposium on Emerging Technologies for Education, SETE 2024, held in Shanghai, China, during November 26–28, 2024. The 21 full papers presented in this book were carefully reviewed and selected from 45 submissions. The contributions cover the latest findings in various areas, such as Artificial Intelligence in Education, Big Data Driven Education, Informal Learning in the Workplace, Data Driven Decision Making in Education, User/Student/Teacher Modeling, Learning Analytics, Modeling Complex Learning Processes with Multi-Channel Learning Data, Educational Technology and ICT for Education, Assessment in Technology Enhanced Learning, and Inclusive Education. The conjunct events also feature 3 distinguished keynote presentations and 3 workshops, which cover a wide range of topics, such as Generative Artificial Intelligence in Education, Educational Technology and Cognitive Neuroscience for Language Learning, and Digitalization in Language and Cross-Cultural Education.
Learning Technologies and User Interaction: Diversifying Implementation in Curriculum, Instruction, and Professional Development
by Kay K. Seo Scott GibbonsLearning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.
Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments (Routledge Research in Education #135)
by Victor R. LeeThis volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.
Learning Technologies for Transforming Large-Scale Teaching, Learning, and Assessment
by Dirk Ifenthaler J. Michael Spector Pedro Isaías Demetrios Sampson Stylianos SergisThis volume provides a contemporary glance at the drastically expanding field of delivering large-scale education to unprecedented numbers of learners. It compiles papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) conference, which has a goal of continuing to address these challenges and promote the effective use of new tools and technologies to support teaching, learning and assessment. Given the emerging global trend to exploit the potential of existing digital technologies to improve the teaching, learning and assessment experiences for all learners in real-life contexts, this topic is a unifying theme for this volume.The book showcases how emerging educational technologies and innovative practices have been used to address core global educational challenges. It provides state-of-the-art insights and case studies of exploiting innovative learning technologies, including Massive Open Online Courses and educational data analytics, to address key global challenges spanning from online Teacher Education to large-scale coding competence development. This volume will be of interest to academics and professional practitioners working in the area of digital technology integration in teaching, learning and assessment, as well as those interested in specific conference themes (e.g., designing and assessing learning in online environments, assessing learning in complex domains) and presenters, invited speakers, and participants of the CELDA conference.
Learning Technology for Education Challenges: 10th International Workshop, LTEC 2022, Hagen, Germany, July 11–14, 2022, Proceedings (Communications in Computer and Information Science #1595)
by Lorna Uden Dario LiberonaThis book constitutes the refereed proceedings of the 10th International Workshop on Learning Technology for Education Challenges, LTEC 2022, held in Hagen, Germany, in July 2022. The 14 revised full papers and 6 short papers presented were carefully reviewed and selected from 41 submissions. The papers are organized in the following topical sections: learning methodologies and pandemic impact; learning practices and methodologies; learning technologies; learning technologies performance; serious games and virtual learning environments.
Learning Technology for Education Challenges: 11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24–27, 2023, Proceedings (Communications in Computer and Information Science #1830)
by Lorna Uden Dario LiberonaThis book constitutes the refereed proceedings of the International Workshop on Learning Technology for Education Challenges, LTEC 2023, held in Bangkok, Thailand, during July 24–27, 2023.The 27 full papers included in this book were carefully reviewed and selected from 53 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning mehtodologies and models; learning technologies performance.
Learning Technology for Education Challenges: 12th International Workshop, LTEC 2024, Kaohsiung, Taiwan, July 29 – August 1, 2024, Proceedings (Communications in Computer and Information Science #2082)
by Lorna Uden Dario LiberonaThis book constitutes the refereed proceedings of the 12th International Conference on Learning Technology for Education Challenges, LTEC 2024, held in Kaohsiung, Taiwan, during July 29–August 1, 2024. The 26 full papers included in this book were carefully reviewed and selected from 51 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning processes and culture; e-learning and performance, and artificial intelligence and learning.
Learning Technology for Education Challenges: 7th International Workshop, LTEC 2018, Žilina, Slovakia, August 6–10, 2018, Proceedings (Communications in Computer and Information Science #870)
by Lorna Uden Dario Liberona Jozef RistvejThis book constitutes the refereed proceedings of the 7th International Workshop on Learning Technology for Education Challenges, LTEC 2018, held in Žilina, Slovakia, in August 2018. The 25 revised full papers presented were carefully reviewed and selected from 54 submissions. The papers are organized in the following topical sections: Gamification and learning; learning and knowledge transfer; learning technologies applications; virtual learning environments; and mobile learning and MOOCs. LTEC 2018 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.
Learning Technology for Education Challenges: 8th International Workshop, LTEC 2019, Zamora, Spain, July 15–18, 2019, Proceedings (Communications in Computer and Information Science #1011)
by Lorna Uden Dario Liberona Galo Sanchez Sara Rodríguez-GonzálezThis book constitutes the refereed proceedings of the 8th International Workshop on Learning Technology for Education Challenges, LTEC 2019, held in Zamora, Spain, in July 2019.The 41 revised full papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning technolgies; learning tools and environment; e-learning and MOOCs; learning practices; social media learning tools; machine learning and evaluation support programs. LTEC 2019 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.
Learning Technology for Education Challenges: 9th International Workshop, LTEC 2021, Kaohsiung, Taiwan, July 20-22, 2021, Proceedings (Communications in Computer and Information Science #1428)
by Lorna Uden Dario LiberonaThis book constitutes the refereed proceedings of the 9th International Workshop on Learning Technology for Education Challenges, LTEC 2021, held in Kaohsiung, Taiwan, in July 2021. The 11 revised full papers and 6 short papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning tools and environment; e-learning and transferability strategies; serious games technologies; learning practices and knowledge transfer.
Learning Technology for Education in Cloud
by Lorna Uden Dario Liberona Tatjana WelzerThis book constitutes the refereed proceedings of the Fourth International Workshop on Learning Technology for Education in Cloud, LTEC 2015, held in Maribor, Slovenia, in August 2015. The 24 revised full papers presented were carefully reviewed and selected from 46 submissions. The papers cover various aspects of technologies for learning, such as MOOC challenges; cooperative learning; learning engineering; learning tools and environments; STEM.
Learning Technology for Education in Cloud - The Changing Face of Education
by Lorna Uden Dario Liberona Birgit FeldmannThis book constitutes the refereed proceedings of the 5th International Workshop on Learning Technology for Education in Cloud, LTEC 2016, held in Maribor, Slovenia, in July 2016. The 25 revised full papers presented were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on learning technologies; learning tools and environment; MOOC for learning; problem solving and knowledge transfer; case study.
Learning TensorFlow.js: Powerful Machine Learning In Javascript
by Gant LabordeGiven the demand for AI and the ubiquity of JavaScript, TensorFlow.js was inevitable. With this Google framework, seasoned AI veterans and web developers alike can help propel the future of AI-driven websites. In this guide, author Gant Laborde (Google Developer Expert in machine learning and the web) provides a hands-on end-to-end approach to TensorFlow.js fundamentals for a broad technical audience that includes data scientists, engineers, web developers, students, and researchers.You'll begin by working through some basic examples in TensorFlow.js before diving deeper into neural network architectures, DataFrames, TensorFlow Hub, model conversion, transfer learning, and more. Once you finish this book, you'll know how to build and deploy production-readydeep learning systems with TensorFlow.js.Explore tensors, the most fundamental structure of machine learningConvert data into tensors and back with a real-world exampleCombine AI with the web using TensorFlow.jsUse resources to convert, train, and manage machine learning dataBuild and train your own training models from scratch
Learning TensorFlow: A Guide to Building Deep Learning Systems
by Itay Lieder Tom Hope Yehezkel S. ResheffRoughly inspired by the human brain, deep neural networks trained with large amounts of data can solve complex tasks with unprecedented accuracy. This practical book provides an end-to-end guide to TensorFlow, the leading open source software library that helps you build and train neural networks for computer vision, natural language processing (NLP), speech recognition, and general predictive analytics.Authors Tom Hope, Yehezkel Resheff, and Itay Lieder provide a hands-on approach to TensorFlow fundamentals for a broad technical audience—from data scientists and engineers to students and researchers. You’ll begin by working through some basic examples in TensorFlow before diving deeper into topics such as neural network architectures, TensorBoard visualization, TensorFlow abstraction libraries, and multithreaded input pipelines. Once you finish this book, you’ll know how to build and deploy production-ready deep learning systems in TensorFlow.Get up and running with TensorFlow, rapidly and painlesslyLearn how to use TensorFlow to build deep learning models from the ground upTrain popular deep learning models for computer vision and NLPUse extensive abstraction libraries to make development easier and fasterLearn how to scale TensorFlow, and use clusters to distribute model trainingDeploy TensorFlow in a production setting
Learning Test-Driven Development: A Polyglot Guide to Writing Uncluttered Code
by Saleem SiddiquiYour code is a testament to your skills as a developer. No matter what language you use, code should be clean, elegant, and uncluttered. By using test-driven development (TDD), you'll write code that's easy to understand, retains its elegance, and works for months, even years, to come. With this indispensable guide, you'll learn how to use TDD with three different languages: Go, JavaScript, and Python.Author Saleem Siddiqui shows you how to tackle domain complexity using a unit test-driven approach. TDD partitions requirements into small, implementable features, enabling you to solve problems irrespective of the languages and frameworks you use. With Learning Test-Driven Development at your side, you'll learn how to incorporate TDD into your regular coding practice.This book helps you:Use TDD's divide-and-conquer approach to tame domain complexityUnderstand how TDD works across languages, testing frameworks, and domain conceptsLearn how TDD enables continuous integrationSupport refactoring and redesign with TDDLearn how to write a simple and effective unit test harness in JavaScriptSet up a continuous integration environment with the unit tests produced during TDDWrite clean, uncluttered code using TDD in Go, JavaScript, and Python
Learning Theory and Online Technologies
by Linda HarasimLearning Theory and Online Technologies offers a powerful overview of the current state of elearning, a foundation of its historical roots and growth, and a framework for distinguishing among the major approaches to elearning. It effectively addresses pedagogy (how to design an effective online environment for learning), evaluation (how to know that students are learning), and history (how past research can guide successful online teaching and learning outcomes). An ideal textbook for undergraduate education and communication programs, and Educational Technology Masters, PhD, and Certificate programs, readers will find Learning Theory and Online Technologies provides a synthesis of the key advances in elearning theory, the key frameworks of research, and clearly links theory and research to successful learning practice.
Learning Theory and Online Technologies
by Linda HarasimLearning Theory and Online Technologies offers a powerful overview of the current state of online learning, the foundations of its historical roots and growth, and a framework for distinguishing between the major approaches to online learning. It addresses pedagogy (how to design an effective online environment for learning), evaluation (how to know that students are learning), and history (how past research can guide successful online teaching and learning outcomes). An ideal textbook for undergraduate Education and Communication programs as well as Educational Technology Masters, Ph.D., and Certificate programs, Learning Theory and Online Technologies provides a synthesis of the key advances in online education learning theory and the key frameworks of research, and clearly links theory and research to successful learning practice. This revised second edition updates data on digital media adoption globally, adds a new chapter on connectivism as a learning theory, and updates the chapter on online collaborative learning, renaming the theory as collaborativism and considering the challenges that arise with the growth of artificial intelligence.
Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
by Jos DirksenIf you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
by Jos Dirksen<P><P>Create stunning 3D graphics in your browser using the Three.js JavaScript library <P><P>About This Book <P><P>Enhance your 3D graphics with light sources, shadows, advanced materials, and textures <P><P>Load models from external sources, and visualize and animate them directly from JavaScript <P><P>Each subject is explained using extensive examples that you can use directly and adapt for your own purposes <P><P>Who This Book Is For <P><P>If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML. <P><P>What You Will Learn <P><P>Use the different geometries that are provided by Three.js <P><P>Apply realistic lighting and shadows to the 3D objects you have created <P><P>Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene <P><P>Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps <P><P>Import and animate models from external formats, such as OBJ, STL, Collada, and many more <P><P>Create and run animations using morph targets and bone animations <P><P>Explore the Physijs JavaScript library to apply physics to your 3D objects <P><P>Interact directly with WebGL by creating custom vertex and fragment shaders
Learning Three.js: The JavaScript 3D Library for WebGL
by Jos Dirksen"Learning Three.js is a hands-on guide which provides everything you need to start working with the powerful JavaScript library, and start creating awesome in-browser visualizations".Learning Three.js is written for anyone looking to get started with Three.js, or looking to improve their skills with the popular js library. The book assumes some knowledge of javascript, but you don't need any knowledge of Three.js itself to follow the book.
Learning Through Knowledge Management
by Pervaiz K. Ahmed Kwang Kok Lim Ann Y Loh'Learning through Knowledge Management' provides an insightful overview of the main issues integrating learning and Knowledge Management. It offers a rich resource of case examples that highlight Knowledge Management in practice. The text explores and defines learning and Knowledge Management concepts, and deals with the elements that play an important part in determining implementation success in the organization. The chapters present a managerially oriented discussion of the following key areas:* The role of processes in managing knowledge* The behavioural side of Knowledge Management * Leadership reflexes for knowledge management success* The key features of Information Technology required for Knowledge Management* The future of Knowledge Management as part of organization management.There are many case studies which include: British Airways BP Amoco Ford Hewlett Packard Xerox Swedish Police IBM The case studies encompass a diverse and broad range of sectors, maturity of practice, problems and approaches to Knowledge Management.
Learning Together Online: Research on Asynchronous Learning Networks
by Starr Roxanne Hiltz Ricki GoldmanThis book is about the past and future of research on the effectiveness of learning networks (also known as "e-learning" or "online learning" or "Web-based learning"). Learning networks are groups of people using computer technology, communicating and collaborating online to build knowledge together. Over the past decade there has been an explosion not only of online courses, but also of studies on them. In Learning Together Online: Research on Asynchronous Learning Networks, leading researchers in the field use an integrated theoretical framework, which they call "Online Interaction Learning Theory," to organize what past research shows and where future research is going. It models the variables and processes that are important in determining the relative effectiveness of online learners working to reach a deeper level of understanding by interacting with each other and with the texts under investigation. Now that there have been hundreds of studies and thousands of courses offered online, what does the empirical evidence show? This book addresses the question directly by presenting what is known from research results about how to design and teach courses effectively online, ranging from the organizational context and characteristics of students to learning theories and research design methods. It also provides a research agenda for the next decade. Learning Together Online: Research on Asynchronous Learning Networks is both a textbook for graduate students and a professional reference for faculty teaching online, researchers conducting studies, and graduate students taking courses about learning technologies who need to know the state of the art of research in the area of online learning.
Learning TypeScript
by Remo H. JansenExploit the features of TypeScript to develop and maintain captivating web applications with ease About This Book * Learn how to develop modular, scalable, maintainable, and adaptable web applications by taking advantage of TypeScript * Create object-oriented JavaScript that adheres to the solid principles efficiently * A comprehensive guide that explains the fundamentals of TypeScript with the help of practical examples Who This Book Is For If you are a JavaScript developer aiming to learn TypeScript to build beautiful web applications, then this book is for you. No prior knowledge of TypeScript is required. What You Will Learn * Learn the key TypeScript language features and language runtime * Develop modular, scalable, maintainable, and adaptable web applications * Create object-oriented code that adheres to the solid principles * Save time using automation tools like Gulp and Karma * Develop robust applications with testing (Mocha, Chai and SinonJS) * Put your TypeScript skills in practice by developing a single-page web application framework from scratch * Use the JavaScript of tomorrow (ES6 and ES7) today with TypeScript In Detail TypeScript is an open source and cross-platform typed superset of JavaScript that compiles to plain JavaScript that runs in any browser or any host. It allows developers to use the future versions of JavaScript (ECMAScript 6 and 7) today. TypeScript adds optional static types, classes, and modules to JavaScript, to enable great tooling and better structuring of large JavaScript applications. This book is a step-by-step guide that will get you started with TypeScript with the help of practical examples. You start off by understanding the basics of TypeScript. Next, automation tools like Grunt are explained followed by a detailed description of function, generics, callbacks and promises. After this, object-oriented features and the memory management functionality of TypeScript are explained. At the end of this book, you will have learned enough to implement all the concepts and build a single page application from scratch. Style and approach This is a step-by-step guide that covers the fundamentals of TypeScript with practical examples. Each chapter introduces a set of TypeScript language features and leads the readers toward the development of a real-world application.
Learning TypeScript 2.x: Develop and maintain captivating web applications with ease, 2nd Edition
by Remo H. JansenExploit the features of TypeScript to easily create your very own web applicationsKey Features Develop modular, scalable, maintainable, and adaptable web applications by taking advantage of TypeScript Walk through the fundamentals of TypeScript with the help of practical examples Enhance your web development skills using TypeScript 2.xBook DescriptionTypeScript is an open source and cross-platform statically typed superset of JavaScript that compiles to plain JavaScript and runs in any browser or host. This book is a step-by-step guide that will take you through the use and benefits of TypeScript with the help of practical examples. You will start off by understanding the basics as well as the new features of TypeScript 2.x. Then, you will learn how to work with functions and asynchronous programming APIs. You will continue by learning how to resolve runtime issues and how to implement TypeScript applications using the Object-oriented programming (OOP) and functional programming (FP) paradigms. Later, you will automate your development workflow with the help of tools such as Webpack. Towards the end of this book, you will delve into some real-world scenarios by implementing some full-stack TypeScript applications with Node.js, React and Angular as well as how to optimize and test them. Finally, you will be introduced to the internal APIs of the TypeScript compiler, and you will learn how to create custom code analysis tools.What you will learn Understand TypeScript in depth, including its runtime and advanced type system features Master the core principles of the object-oriented programming and functional programming paradigms with TypeScript Save time using automation tools such as Gulp, Webpack, ts-node, and npm scripts Develop robust, modular, scalable, maintainable, and adaptable applications with testing frameworks such as Mocha, Chai, and Sinon.JS Put your TypeScript skills to practice by developing full-stack web applications with Node.js, React and Angular Use the APIs of the TypeScript compiler to build custom code analysis toolWho this book is forIf you are a developer aiming to learn TypeScript to build attractive web applications, this book is for you. No prior knowledge of TypeScript is required. However, a basic understanding of JavaScript would be an added advantage.