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Learning UML 2.0

by Russell Miles Kim Hamilton

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language." --Richard Mark Soley, Chairman and CEO, OMG If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage. The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include: Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs Modeling the parts of your system and their relationships Modeling how the parts of your system work together to meet your system's requirements Modeling how your system moves into the real world, capturing how your system will be deployed Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at www.learninguml2.com . Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

Learning UML 2.0: A Pragmatic Introduction to UML

by Kim Hamilton Russ Miles

"Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world--open-source, standards-based, and proprietary--now supports UML and, more importantly, the model-driven approach to software development. This makes learning the newest UML standard, UML 2.0, critical for all software developers--and there isn't a better choice than this clear, step-by-step guide to learning the language."--Richard Mark Soley, Chairman and CEO, OMG If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include:Capturing your system's requirements in your model to help you ensure that your designs meet your users' needsModeling the parts of your system and their relationshipsModeling how the parts of your system work together to meet your system's requirementsModeling how your system moves into the real world, capturing how your system will be deployedEngaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0. Additional information including exercises can be found at www.learninguml2.com.Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.

Learning Underscore.js

by Alex Pop

Explore the Underscore.js library by example using a test-driven development approachAbout This BookUnderstand and learn to apply functional programming principles using the built-in functions of Underscore.jsLeverage and reuse Underscore.js-based code to create code that targets client, server, or database contextsTake Underscore.js further by reusing code between client and server and by learning about other closely related librariesWho This Book Is ForIf you are a developer with fundamental JavaScript knowledge and want to use modern JavaScript libraries to extend your functional programming skills, then Underscore.js is an important library you should be familiar with.What You Will LearnReference and call Underscore.js functions using a modern JavaScript development workflowApply Underscore.js to JavaScript arrays, objects, and functionsTake advantage of object-oriented or functional programming techniques with Underscore.jsLeverage Underscore.js to create code that targets client, server, or database contextsExtend Underscore.js functionality with other closely related librariesReuse Underscore.js-based code between client and server applicationsPrepare for the upcoming JavaScript standard ECMAScript 6 and support older browsersIn DetailUnderscore.js is one of the most popular modern JavaScript libraries used for functional programming. It can be used as a base for building complex JavaScript applications in a sustainable manner and for building other JavaScript libraries. It embraces functional programming principles but is not opinionated and can be used with imperative, object-oriented, functional, or other programming styles.This book explores how to use Underscore.js to power your code and understand modern JavaScript development concepts while applying a lightweight and efficient workflow to build applications.The book starts with an incremental Underscore.js introduction by exploring key JavaScript concepts. You will then explore the basic features of Underscore.js in action and establish a lightweight development workflow that allows the provided examples to be guided by tests. The book then covers the functionality of Underscore.js with in-depth examples and explanations for understanding and applying the Underscore.js API. You'll also learn how to use Underscore.js as a base for your own modules and libraries within an object-oriented or functional programming style, and will be able to explore Underscore.js use cases in different environments.Eventually, you'll learn about libraries that are closely related with Underscore.js, how to share code between client and server, and how to prepare for the upcoming JavaScript standard ECMAScript 6.Style and approachThis book takes an example-driven approach to describing some of the essential JavaScript concepts and practices that are useful for building sustainable applications.

Learning Unity 2D Game Development by Example

by Venita Pereira

If you are interested in creating your very own 2D games from scratch, then this book will give you all the tools you need to succeed. Whether you are completely new to Unity or have used Unity before and would like to learn about the new 2D features of Unity, this book is for you.

Learning Unity Android Game Development

by Thomas Finnegan

If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.

Learning Unity Physics

by K. Aava Rani

If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using the two together, then this book is for you.

Learning Unity iOS Game Development

by Kyle Langley

Build exciting games with Unity on iOS and publish them on the App Store About This Book * Take advantage of Unity 5's new tools to create a fully interactive mobile game * Learn how to connect your iTunes developer account and use Unity 5 to communicate with it * Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn * Create your own iTunes Connect Developer account and create an app within it * Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 * Construct a game using C# that allows users to interactively control the game character * Use Unity 5's editor window to create a custom editor tool specific for the game made in the book * Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods * Use all game features so the player is able to fully navigate menus between the front menu and in the game state * Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Learning Unix for Mac OS X

by Jerry Peek Dave Taylor

The success of Apple's operating system, Mac OS X, and its Unix roots has brought many new potential Unix users searching for information. The Terminal application and that empty command line can be daunting at first, but users understand it can bring them power and flexibility. Learning Unix for Mac OS X is a concise introduction to just what a reader needs to know to get a started with Unix on Mac OS X. Many Mac users are familiar and comfortable with the easy-to-use elegance of the GUI. With Mac OS X, they now have the ability to not only continue to use their preferred platform, but to explore the powerful capabilities of Unix. Learning Unix for Mac OS X gives the reader information on how to use the Terminal application, become functional with the command interface, explore many Unix applications, and learn how to take advantage of the strengths of both interfaces. The reader will find all the common commands simply explained with accompanying examples, exercises, and opportunities for experimentation. The book even includes problem checklists along the way to help the reader if they get stuck. The books begins with a introduction to the Unix environment to encourage the reader to get comfortable with the command line. The coverage then expands to launching and configuring the Terminal application--the heart of the Unix interface for the Mac OS X user. The text also introduces how to manage, create, edit, and transfer files. Most everyone using a computer today knows the importance of the internet. And L earning Unix for Mac OS X provides instruction on how to use function such as mail, chat, and web browsing from the command line. A unique challenge for Mac OS X users is printing from the command line. The book contains an entire chapter on how to configure and utilize the various print functions. The book has been reviewed by Apple for technological accuracy and brandishes the Apple Development Connection (ADC) logo.

Learning Unix for Mac OS X Panther

by Brian Jepson Dave Taylor

This compact book provides a user-friendly tour for the uninitiated of the Mac Unix base. You can safely explore Terminal and familiarize yourself with the command line, learning as you go about the hundreds of Unix programs that come with your Mac. You'll begin to understand the power and flexibility of Unix. And if Unix isn't new to you, you'll discover how it translates into this latest Mac incarnation. Updated to cover Mac OS X Panther (Mac OS X 10.3), this book will keep you current with the latest features of your Mac.

Learning Unix for Mac OS X Tiger

by Dave Taylor

Beneath Mac OS X Tiger's easy-to-use Aqua interface lies a powerful Unix engine. Mac users know that Unix is at their fingertips, if only they knew how to access it. Learning Unix for Mac OS X Tiger provides Mac users with a user-friendly tour of the Unix world concealed beneath Mac OS X's hood and shows how to make the most use of the command-line tools. Thoroughly revised and updated for Mac OS X Tiger, this new edition introduces Mac users to the Terminal application and shows you how to navigate the command interface, explore hundreds of Unix applications that come with the Mac, and, most importantly, how to take advantage of both the Mac and Unix interfaces. Readers will learn how to: Launch and configure the Terminal application Customize the shell environment Manage files and directories Search with Spotlight from the command line Edit and create text files with vi and Pico Perform remote logins Access internet functions, and much moreLearning Unix for Mac OS X Tiger is a clear, concise introduction to what you need to know to learn the basics of Unix on Tiger. If you want to master the command-line, this gentle guide to using Unix on Mac OS X Tiger is well worth its cover price.

Learning Unix for Mac OS X, 2nd Edition

by Brian Jepson Dave Taylor

This compact book provides a user-friendly tour of your Mac's Unix base. As you explore Terminal and familiarize yourself with the command line, you'll also learn about the hundreds of Unix programs that come with your Mac and begin to understand the power and flexibility of Unix. Updated to cover Jaguar (Mac OS X, 10.2), this book will keep you current with the latest features of your Mac.

Learning Unix for OS X Mountain Lion

by Dave Taylor

<p>Beneath OS X easy-to-use GUI interface lies a powerful Unix engine. Mac users have Unix, as well as a host of tools ported over from Linux, at their fingertips; the just need to know how to access it. <i>Learning Unix for OS X</i> provides Mac users with a user-friendly tour of the Unix world concealed beneath OS X's hood and shows how to make the most use of the command-line tools.</p>

Learning Unix for OS X: Going Deep With the Terminal and Shell

by Dave Taylor

Think your Mac is powerful now? This practical guide shows you how to get much more from your system by tapping into Unix, the robust operating system concealed beneath OS X’s beautiful user interface. OS X puts more than a thousand Unix commands at your fingertips—for finding and managing files, remotely accessing your Mac from other computers, and using freely downloadable open source applications.If you’re an experienced Mac user, this updated edition teaches you all the basic commands you need to get started with Unix. You’ll soon learn how to gain real control over your system.Get your Mac to do exactly what you want, when you wantMake changes to your Mac’s filesystem and directoriesUse Unix’s find, locate, and grep commands to locate files containing specific informationCreate unique "super commands" to perform tasks that you specifyRun multiple Unix programs and processes at the same timeAccess remote servers and interact with remote filesystemsInstall the X Window system and learn the best X11 applicationsTake advantage of command-line features that let you shorten repetitive tasks

Learning Unreal Engine Android Game Development

by Nitish Misra

If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

Learning Unreal Engine Game Development

by Joanna Lee

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book * Learn about game development and the building blocks that go into creating a game * A simple tutorial for beginners to get acquainted with the Unreal Engine architecture * Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn * Learn what a game engine is, the history of Unreal Engine, and how game studios create games * Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level * Understand the basic structures of objects in a game, such as the differences between BSP and static meshes * Make objects interactive using level blueprints * Learn more about computer graphics rendering; how materials and light are rendered in your game * Get acquainted with the Material Editor to create materials and use different types of lights in the game levels * Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Learning Unreal® Engine iOS Game Development

by Muhammad A. Moniem

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Learning VMware App Volumes

by Peter Von Oven

This book is for administrators and IT teams who would like to take full advantage of App Volumes to deal with application workloads. It will also be useful for virtualization professionals and teams who are working on VDI deployments and VMware end user computing solutions.

Learning VMware NSX

by Ranjit Singh

This book is for those who want to learn to install, manage, and configure VMware NSX Network Virtualization platform. You may want to explore and understand VMware NSX, are ready to deploy NSX in your environment, or are preparing for NSX certification. Knowledge of basic networking concepts and VMware components such as vCenter and vSphere is required.

Learning VMware NSX, Second Edition

by Ranjit Singh Thakurratan

VMware NSX is a platform for the software-defined data center. The book allows you a thorough understanding of implementing Software defined networks using VMware’s NSX. You will get a brief overview of the NSX Core Components NSX’s basic architecture. Once you are familiar with everything, you will get to know how to deploy various NSX features. Furthermore, you will understand how to manage and monitor NSX and its associated services and features.

Learning VMware Workstation Pro for Windows: Implementing and Managing VMware’s Desktop Hypervisor Solution

by Peter von Oven

VMware Workstation is a software solution that provides a type-2 hypervisor, or desktop hypervisor, that runs on x64 Windows and Linux-based operating systems. It enables users to create and run virtual machines, containers, and Kubernetes clusters simultaneously on their physical devices without having to reformat or dual-boot the underlying device. There are several use cases for VMware Workstation. For IT pros, it allows them to test applications and operating system builds, as well as enable remote control of vSphere datacenter infrastructure. Developers can run multiple different operating systems or different versions of operating systems on a single device giving them the platform flexibility to test, develop, and troubleshoot applications cost-effectively. Finally, for the greater workforce, VMware Workstation can enable BYOD device initiatives allowing employees to run a full corporate environment on their device without deleting or reformatting it. Learning VMware Workstation Pro for Windows – Part 2 provides the reader with a practical, step-by-step guide to creating and managing virtual machines using VMware Workstation, starting with an overview of hypervisors and desktop hypervisors. Next, it talks about each resource, such as CPU, memory, and networking, and how these are configured in a virtual environment. After that, it demonstrates the installation of VMware Workstation, configuration, and then building and managing different virtual machines running on different operating systems such as ChromeOS, and Linux, and building an ESXi lab environment. Towards the end, readers will learn how to use command line tools, such as the REST API, and vmrun, before going on to discuss upgrading and troubleshooting your VMware Workstation environment. By the end of this book, readers will have full knowledge of VMware Workstation Pro. This book is a continuation of " Learning VMware Workstation Pro for Windows – Part 1 " where readers learn how to build and manage different virtual machines running on different operating systems and build an ESXi lab environment with VMware Workstation. You Will: Learn how to run containers on a VMware workstation Understand how to use the command line to configure and control Workstation Pro and virtual machines Practice the use of REST API for Workstation Pro This book is for: Developers, IT professionals, VMware certified professionals both remote and Bring your device (BYOD).

Learning VMware Workstation for Windows: Implementing and Managing VMware’s Desktop Hypervisor Solution

by Peter von Oven

Master VMware Workstation to create and run virtual machines, containers, and Kubernetes clusters simultaneously on physical devices without having to reformat or dual boot the underlying device. This book provides a practical, step-by-step guide to creating and managing virtual machines using VMware Workstation, a software solution that provides a type-2 hypervisor, or desktop hypervisor, that runs on x64 Windows and Linux-based operating systems. This book focuses on the Windows version.You’ll start with an overview of hypervisors and desktop hypervisors. You'll then look at resources, such as CPU, memory, and networking, and how they are configured in a virtual environment. In the final chapters, you’ll learn how to configure Workstation Pro to run and manage virtual machines before going on to build example virtual machines, including how to build a nested vSphere environment. Once built you’ll see how to manage these virtual machines, before finally upgrading your VMware Workstation Pro environment. In the end, you’ll learn how to build and manage different virtual machines running on different operating systems and build an ESXi lab environment with VMware Workstation. What You'll Learn Examine hypervisors and desktop hypervisorsUnderstand how to install and configure VMware WorkstationGain practical knowledge on building and managing virtual machines on different OSsSupport and troubleshoot VMware Workstation environments. Who This Book Is For Developers, IT professionals that remote, home, and BYOD

Learning VMware vCloud Air

by Yohan Rohinton Wadia

This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air.<P><P> To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.

Learning VMware vRealize Automation

by Sriram Rajendran

Learn the fundamentals of vRealize Automation to accelerate the delivery of your IT services About This Book * Learn to install the vRealize Automation product in a distributed architecture using a load balancer * Plan backup and recovery strategies for every vRealize automation component * Use vRealize Automation to manage applications and improve operational efficiency using this simple and intuitive guide Who This Book Is For This book is for anyone who wants to start their journey with vRealize Automation. It is your one-stop instruction guide to installing and configuring a distributed setup using NSX load balancer. Regardless of whether or not you have used vRealize Automation before, following the steps provided in each chapter will get you started with the product. What You Will Learn * Understand the basic building blocks of vRealize Automation before embarking on the journey of installation * Familiarize yourself with the requirements and steps that need to be performed during the first phase of the distributed installation * Carry out a functional validation of the first phase of installation before completing the installation * Build a blueprint for vSphere endpoint, an essential step for a successful deployment of a service catalog * Create, configure, and deploy tenants, endpoints, blueprints, and the service catalog * Get to grips with the failover process for all components in vRealize Automation * Learn to configure the NSX loadbalancer for vRealize Orchestrator for high availability * Leverage ASD to develop XaaS (Anything as a Service) in vRealize Automation to deliver valuable competence In Detail With the growing interest in Software Defined Data Centers (SDDC), vRealize Automation offers data center users an organized service catalog and governance for administrators. This way, end users gain autonomy while the IT department stays in control, making sure security and compliance requirements are met. Learning what each component does and how they dovetail with each other will bolster your understanding of vRealize Automation. The book starts off with an introduction to the distributed architecture that has been tested and installed in large scale deployments. Implementing and configuring distributed architecture with custom certificates is unarguably a demanding task, and it will be covered next. After this, we will progress with the installation. A vRealize Automation blueprint can be prepared in multiple ways; we will focus solely on vSphere endpoint blueprint. After this, we will discuss the high availability configuration via NSX loadbalancer for vRealize Orchestrator. Finally, we end with Advanced Service Designer, which provides service architects with the ability to create advanced services and publish them as catalog items. Style and approach This book takes a step-by-step approach, is explained in a conversational and easy-to-follow style, and includes ample screenshots . Each topic is explained sequentially through planning, preparing, installing, configuring, and validating of all vRealize Automation's components.

Learning VMware vSphere

by Rebecca Fitzhugh Abhilash G B

Lay the foundations for data center virtualization using VMware vSphere 6 and strengthen your understanding of its power About This Book * Learn how server virtualization is achieved and how a virtual infrastructure is built using VMware's products and solutions. * Design to create a scalable and responsive virtualization platform for hosting the virtual machine workloads of a business. Manage compute, network and storage resources of a virtual infrastructure. * Relevant conceptual diagrams, flowcharts and screen-captures enable in-depth comprehension of the concepts. Also, the concise writing style makes this book a very easy read. Who This Book Is For This is a book for any experienced technologist who is new to the realm of Data Center virtualization wanting to find a way to get a head start in learning how to design, implement and manage a modern day datacenter virtualized using VMware's core infrastructure solutions. It could also act a comprehensive reference guide for Infrastructure Architects and System Administrators to aid them in their day to day activities. This book could easily find its place in reference materials used by professionals for VCP and VCAP certification exams. Keep in mind however that the book is not written to follow as a blueprint for either of the exams. What You Will Learn * Understand the architecture of the hypervisor and learn how to install deploy and configure ESXi hosts * Find out what forms a VMware Virtual Machine can take and also learn how to create and manage them * Familiarize yourself with the concepts of vSphere Storage and learn how to present and manage storage in a vSphere environment * Create and manage software switching constructs such as the vNetwork Standard Switch and vNetwork Distributed Switches * Monitor the performance of a vSphere environment using tools such as the vCenter Performance Graphs and 'esxtop' * Manage SSL certificates in a vSphere environment * Upgrade and patch a vSphere environment using vSphere Update Manager In Detail Computer virtualization is a method to enable the running of multiple application workloads on a machine to achieve efficient utilization and reduce the number of physical machines in a data center. This has now become the foundation of many modern day data centers. What began as a technology to virtualize x86 architecture has now grown beyond the limits of a server's hardware and into the realm of storage and network virtualization. VMware is currently the market leader in developing data center virtualization solutions. This book goes into the details of designing and implementing VMware solutions that form the foundation of a VMware infrastructure. The book begins by introducing you to the concepts of server virtualization followed by the architecture of VMware's hypervisor - ESXi and then by its installation and configuration. You then learn what is required to manage a vSphere environment and configure advanced management capabilities of vCenter. Next you are taken through topics on vSphere Networking, Storage, ESXi Clustering, Resource Management and Virtual Machine Management. You will then be introduced to SSL Certificate Management and its use in a vSphere environment. Finally, you will learn about the lifecycle management of a vSphere environment by effectively monitoring, patching and upgrading vSphere components using Update Manager. By the end of the book, you will know how to use VMware's vSphere suite of components to lay the foundation of a modern day virtual infrastructure. Style and approach This is an easy-to-follow guide that will give you everything you need to fully understand the concepts involved in data center virtualization. The screenshots, concept diagrams, and flowcharts included will help you understand the subjects discussed better.

Learning Vaadin 7

by Nicolas Frankel

This book begins with a tutorial on Vaadin 7, followed by a process of planning, analyzing, building, and deploying a fully functional RIA while covering troubleshooting details along the way, making it an invaluable resource for answers to all your Vaadin questions.If you are a Java developer with some experience in development either on JSP/Servlet or on Swing, and want to enter the world of rich Internet applications, then this technology and book is ideal for you. Learning Vaadin will be perfect as your next step towards building eye-catching, dynamic web applications on a Java-based platform.

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