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Learning to Flourish in the Age of AI
by Stephen M. KosslynThis timely book affirms that humans can flourish in the Age of AI by relying on their distinctive strengths, and explores the skills and knowledge that are required to interact effectively, efficiently, and responsibly with AIs, both today and in the future.In Part I, this book develops the "Cognitive Amplifier Loop," which allows humans to use AI to build on their cognitive and emotional strengths and manage their limitations. Kosslyn discusses ways to employ this loop to offload tasks to AI and to utilize it to train us effectively and efficiently, as well as how to use it to both learn and engage in critical thinking, creative problem solving, and manage cognitive and emotional constraints. Part II establishes how to draw on the Cognitive Amplifier Loop to help us improve our human relationships, addressing emotional intelligence, effective communication, leadership, followership, and collaboration skills. Finally, Part III builds on previous chapters to consider how to interact with AIs to help each of us learn and grow. Throughout the book, Kosslyn provides practical strategies and AI-assisted exercises to help readers develop these essential skills and knowledge. Kosslyn argues that by cultivating distinctively human capabilities, we can not only coexist with AI but flourish in an AI-infused world.This book is a must-read for anyone involved with AI, education, or Learning and Development in industry. It will also appeal to anyone studying thinking and decision making, AI and psychology, and the use of technology in the classroom.
Learning to Love Data Science: Explorations of Emerging Technologies and Platforms for Predictive Analytics, Machine Learning, Digital Manufacturing and Supply Chain Optimization
by Mike BarlowUntil recently, many people thought big data was a passing fad. "Data science" was an enigmatic term. Today, big data is taken seriously, and data science is considered downright sexy. With this anthology of reports from award-winning journalist Mike Barlow, you’ll appreciate how data science is fundamentally altering our world, for better and for worse.Barlow paints a picture of the emerging data space in broad strokes. From new techniques and tools to the use of data for social good, you’ll find out how far data science reaches.With this anthology, you’ll learn how:Analysts can now get results from their data queries in near real timeIndie manufacturers are blurring the lines between hardware and softwareCompanies try to balance their desire for rapid innovation with the need to tighten data securityAdvanced analytics and low-cost sensors are transforming equipment maintenance from a cost center to a profit centerCIOs have gradually evolved from order takers to business innovatorsNew analytics tools let businesses go beyond data analysis and straight to decision-makingMike Barlow is an award-winning journalist, author, and communications strategy consultant. Since launching his own firm, Cumulus Partners, he has represented major organizations in a number of industries.
Learning to Photograph - Volume 2
by Georg Banek Cora BanekThe two volumes of the Learning to Photograph series give students and interested amateur photographers essential information about technique and design as well as an understanding of the big concepts of photography. Beginning and advanced photographers alike will find the content instructive, thoroughly explained, and effectively illustrated, making this book a useful resource for readers to develop their own craft. This second volume addresses the topics of visual design and composition. The authors describe various methods of visual design and how you can use these methods effectively. You will learn which techniques to use to design your images while at the same time training your photographic eye. You will develop the ability to support the message of your subject purposefully, hone your photographic style, and analyze your own work and the work of others competently. The striking images and informational graphics not only illustrate the concepts at hand, but also make the lessons visually pleasing and offer useful examples for readers to mimic in their own work. Topics include: Visual perception Composition, shapes, and lines Managing light Color and its effects Sharpness, blur, and movement The interplay of visual design elements Image analysis and evaluation The previous volume in the Learning to Photograph series addresses cameras, equipment, and basic photographic techniques.
Learning to Program with Alice
by Randy Pausch Wanda P. Dann Stephen CooperWith the rise of object-oriented languages, computer science faculty must squeeze far more content--and far more challenging concepts--into introductory courses. The result: many novices find introductory programming courses extremely frustrating, and some even abandon computer science altogether. Alice was designed from the ground up to make contemporary programming concepts far easier to teach-and to learn. In this highly anticipated book, Alice's creators and key innovators offer a complete introduction to the Alice 3D interactive graphics programming environment.
Learning to Program with MATLAB: Building GUI Tools
by Craig S. LentLearning to Program with MATLAB Introductory text integrating science, mathematics, and engineering to give a basic understanding of the fundamentals of computer programming with MATLAB Learning to Program with MATLAB: Building GUI Tools, Second Edition serves as a compact introduction to computer programming using the MATLAB language, covering elements of both program and graphical user interface (GUI) design to enable readers to create computer programs just like the ones they are accustomed to interacting with. Rather than being encyclopedic in scope, the goal of the text is to describe what users will find most useful and point to other features. Descriptions and examples of some of the most useful functions are included throughout, particularly with regards to engineering and science applications. The work also includes updated videos and problem solutions on an instructor companion website. The first edition of Learning to Program with MATLAB employed the MATLAB graphical user interface design environment (GUIDE) to develop the GUI tools. The second edition is based on the new and improved App Designer program, which has supplanted GUIDE. This edition includes: Core concepts of computer programming using MATLAB, such as arrays, loops, functions, and basic data structures How to write your own MATLAB functions, covering topics such as local workspaces, multiple outputs, function files, and other functional forms The new string class and table class, some new features of function arguments, and re-written sections for building GUI tools with App Designer Syntax for graphics and App Designer features, plus examples demonstrating the new way to handle string information Starting with the basics and building up to an emphasis on GUI tools, Learning to Program with MATLAB is a comprehensive introduction to programming in a robust and multipurpose language, making it an ideal classroom resource for both students and instructors in related programs of study.
Learning to Rank for Information Retrieval
by Tie-Yan LiuDue to the fast growth of the Web and the difficulties in finding desired information, efficient and effective information retrieval systems have become more important than ever, and the search engine has become an essential tool for many people. The ranker, a central component in every search engine, is responsible for the matching between processed queries and indexed documents. Because of its central role, great attention has been paid to the research and development of ranking technologies. In addition, ranking is also pivotal for many other information retrieval applications, such as collaborative filtering, definition ranking, question answering, multimedia retrieval, text summarization, and online advertisement. Leveraging machine learning technologies in the ranking process has led to innovative and more effective ranking models, and eventually to a completely new research area called "learning to rank". Liu first gives a comprehensive review of the major approaches to learning to rank. For each approach he presents the basic framework, with example algorithms, and he discusses its advantages and disadvantages. He continues with some recent advances in learning to rank that cannot be simply categorized into the three major approaches - these include relational ranking, query-dependent ranking, transfer ranking, and semisupervised ranking. His presentation is completed by several examples that apply these technologies to solve real information retrieval problems, and by theoretical discussions on guarantees for ranking performance. This book is written for researchers and graduate students in both information retrieval and machine learning. They will find here the only comprehensive description of the state of the art in a field that has driven the recent advances in search engine development.
Learning to Read in the Computer Age
by Anne Meyer David H. RoseThe computer and the Internet loom larger each year in the school lives of many children. This book acquaints the parent and teacher with the applicable computer function for a reading task and sample cutting edge software.
Learning to See Creatively, Third Edition
by Bryan PetersonCompletely revised and updated throughout, Bryan Peterson's classic guide to creativity helps photographers visualize their work, and the world, in a whole new light by developing their photographic vision. Fully revised with 100 percent new photography, this best-selling guide takes a radical approach to creativity by explaining how it is not just an inherent ability but a skill that can be learned and applied. Using inventive photos from his own stunning portfolio, author and veteran photographer Bryan Peterson deconstructs creativity for photographers. He details the basic techniques that go into not only taking a particular photo, but also provides insights on how to improve upon it--helping readers avoid the visual pitfalls and technical dead ends that can lead to dull, uninventive photographs. This revised edition features a complete section on color as a design element and all new photographs to illustrate Peterson's points. Learning to See Creatively is the definitive reference for any photographer looking for a fresh perspective on their work.
Learning to See: A Photographer’s Guide from Zero to Your First Paid Gigs
by David MolnarWhether you want to take better photos in your everyday life or make a full-time income as a photographer, the five-part framework author David Molnar teaches in Learning to See will work for you:See: have a vision for your shot and execute that visionShoot: become technically proficient with your cameraEdit: help re-create the emotion from the day of the shootDevelop: identify your area of focus for photographyEarn: start getting paid for your artIt&’s a proven process every photographer follows but few talk about. But if you use it, it will shave years off the learning curve he himself went through as an amateur photographer. This book teaches readers to learn to see, because in the end, that&’s what a photographer does: notice what other people often miss and understand how to capture those things in a masterful way.
Learning to Solve Complex Scientific Problems
by David H. JonassenProblem solving is implicit in the very nature of all science, and virtually all scientists are hired, retained, and rewarded for solving problems. Although the need for skilled problem solvers has never been greater, there is a growing disconnect between the need for problem solvers and the educational capacity to prepare them. Learning to Solve Complex Scientific Problems is an immensely useful read offering the insights of cognitive scientists, engineers and science educators who explain methods for helping students solve the complexities of everyday, scientific problems. Important features of this volume include discussions on:*how problems are represented by the problem solvers and how perception, attention, memory, and various forms of reasoning impact the management of information and the search for solutions;*how academics have applied lessons from cognitive science to better prepare students to solve complex scientific problems;*gender issues in science and engineering classrooms; and*questions to guide future problem-solving research. The innovative methods explored in this practical volume will be of significant value to science and engineering educators and researchers, as well as to instructional designers.
Learning with Big Data
by Viktor Mayer-Schönberger Kenneth CukierHomework assignments that learn from students. Courses tailored to fit individual pupils. Textbooks that talk back. This is tomorrow's education landscape, thanks to the power of big data. These advances go beyond the much-discussed rise of online courses. As the New York Times-bestselling authors of Big Data explain, the truly fascinating changes are actually occurring in how we measure students' progress and how we can use that data to improve education for everyone, in real time, both on- and offline. Learning with Big Data offers an eye-opening, insight-packed tour through these new trends, for educators, administrators, and readers interested in the latest developments in business and technology.
Learning with ComputersTM I
by H. Albert Napier Jack P. Hoggatt Ollie N. RiversThe new second edition LEARNING WITH COMPUTERS I (Level Green, Grade 7) is a revision of the first edition project-based text to cover Microsoft Office 2007 and 2010. There is also a companion text, LEARNING WITH COMPUTERS II (Level Orange, Grade 8). This series for middle school students delivers a strong foundation in keyboarding and computer applications. In this project based text, students are introduced to the Explorers Club where four young members of the club - Luis, Ray, Julie, and Lin - guide students on Microsoft Office explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.
Learning with ComputersTM II
by H. Albert Napier Jack P. Hoggatt Ollie N. RiversThe new second edition LEARNING WITH COMPUTERS II (Level Orange, Grade 8) is a revision of the first edition preject-based text to cover Microsoft Office 2007 and 2010. There is also a companion text, LEARNING WITH COMPUTERS I (Level Green, Grade 7). This series for middle school students delivers a strong foundation in keyboarding and computer applications. In this project based text, students are introduced to the Explorers Club where four young members of the club - Luis, Ray, Julie, and Lin - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curricula. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects (totaling 18 projects per text), plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. This one-semester text can be used as a stand alone text or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.
Learning with Computers
by H. Albert Napier Jack P. Hoggatt Philip J. JuddThe new LEARNING WITH COMPUTERS LEVEL 8 Orange extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 7 Green. The LEARNING WITH COMPUTERS series for middle school students delivers a strong foundation in keyboarding and computer applications. In this new project based text, students are introduced to the Explorers Club where three young members of the club - Luis, Ray, and Julie - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. Additionally, students use multiple application tools such as keyboard shortcuts, shortcut menus, toolbars, and the menu bar to perform tasks. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.
Learning with Computers
by H. Albert Napier Jack P. Hoggatt Philip J. JuddThe new LEARNING WITH COMPUTERS LEVEL 7 Green extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 8 Orange. The LEARNING WITH COMPUTERS series for middle school students delivers a strong foundation in keyboarding and computer applications. In this new project based text, students are introduced to the Explorers Club where three young members of the club - Luis, Ray, and Julie - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. Additionally, students use multiple application tools such as keyboard shortcuts, shortcut menus, toolbars, and the menu bar to perform tasks. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)
by Nicola WhittonWritten for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.
Learning with Generative Artificial Intelligence: What Empirical Studies Tell Us
by Yizhou FanThis book delves into the core of education’s digital transformation, presenting a thorough and empirical examination of generative artificial intelligence (GenAI)’s impact beyond the theoretical and fragmented insights prevalent in current discourse.Drawing from peer-reviewed and extensive empirical studies, the contributors aim to unveil the multifaceted effects of GenAI (particularly ChatGPT) on learning. They navigate through topics of interaction, assessment, emotion, effect and efficiency, meta-cognition, and ethics, offering a comprehensive exploration of GenAI’s educational implications. This book presents a closed loop of learning theory, multimodal data, and learning analytics technology. Furthermore, this book builds and proposes core conceptual models for future learning and identifies potential research directions.This book will serve as a foundational reference for educators seeking innovative learning and teaching methods and for researchers and technologists who seek to push the boundaries of educational technology and related areas.
Learning with Mobile and Handheld Technologies: Inside And Outside The Classroom
by John Galloway Merlin John Maureen McTaggartAs technology evolves we are ever more reliant on the use of handheld and mobile devices, yet what do we know about their impact on learning? While there is a lot of interest in mobile technology, many schools still aren’t sure how to best use it for learning and teaching. Learning with Handhelds and Mobiles explores this landscape and offers examples of how these technologies have been used for learning, how the problems that have arisen are being addressed, and offers ideas for the future. This invaluable book gives a voice to teachers and educators using mobiles and technology-enhanced learning in and out of schools, for regular school work and for innovative projects through exciting partnerships like Apps for Good. Learning with Handhelds and Mobiles shows the changes that are taking place within schools as a direct result of these emerging technologies, and contains case studies with accounts of best practice in a variety of settings including primary, secondary, and special schools, and learning beyond their boundaries. The book also explores themes of pedagogy, communication and affordances, collaborative learning, individual creativity and expression, self-directed and informal learning and outdoor education. The learning potential of handheld and mobile devices has excited teachers and educators, but until now there has been no structured, systematic overview available along with reflections on how this technology is changing educational practice. This book brings these together to provide a clearer picture of what is currently a fragmented area, and offers expert views of how we can understand these, and where it may take us next.
Learning with Partially Labeled and Interdependent Data
by Massih-Reza Amini Nicolas UsunierThis book develops two key machine learning principles: the semi-supervised paradigm and learning with interdependent data. It reveals new applications, primarily web related, that transgress the classical machine learning framework through learning with interdependent data. The book traces how the semi-supervised paradigm and the learning to rank paradigm emerged from new web applications, leading to a massive production of heterogeneous textual data. It explains how semi-supervised learning techniques are widely used, but only allow a limited analysis of the information content and thus do not meet the demands of many web-related tasks. Later chapters deal with the development of learning methods for ranking entities in a large collection with respect to precise information needed. In some cases, learning a ranking function can be reduced to learning a classification function over the pairs of examples. The book proves that this task can be efficiently tackled in a new framework: learning with interdependent data. Researchers and professionals in machine learning will find these new perspectives and solutions valuable. Learning with Partially Labeled and Interdependent Data is also useful for advanced-level students of computer science, particularly those focused on statistics and learning.
Learning with Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education (Lecture Notes in Networks and Systems #456)
by Michael E. Auer Dominik May Andreas PesterEducation has always been one of the cornerstones for societal evolution and economic growth. We are currently witnessing a significant transformation in the development of education and especially post-secondary education.The use of technology impacts the way educational content is presented and acquired in many areas. The designs of immersive educational worlds and the combination of rational and emotional educational experiences that cannot be designed in the same way in the traditional classroom will come increasingly into focus.Seen in this way the book also contributes to generalize the experience of the COVID-19 crisis and its impact to quality of learning and education.Scientifically based statements as well as excellent experiences (best practice) are necessary. This book contains scientific papers in the fields of: The future of learning Eruptive technologies in learningPedagogy of online learning Deep learning vs machine learning: opportunities and challengesReimagining and rapid transition of learningInterested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc.
Learning with Uncertainty
by Xizhao Wang Junhai ZhaiLearning with uncertainty covers a broad range of scenarios in machine learning, this book mainly focuses on: (1) Decision tree learning with uncertainty, (2) Clustering under uncertainty environment, (3) Active learning based on uncertainty criterion, and (4) Ensemble learning in a framework of uncertainty. The book starts with the introduction to uncertainty including randomness, roughness, fuzziness and non-specificity and then comprehensively discusses a number of key issues in learning with uncertainty, such as uncertainty representation in learning, the influence of uncertainty on the performance of learning system, the heuristic design with uncertainty, etc. <P><P>Most contents of the book are our research results in recent decades. The purpose of this book is to help the readers to understand the impact of uncertainty on learning processes. It comes with many examples to facilitate understanding. The book can be used as reference book or textbook for researcher fellows, senior undergraduates and postgraduates majored in computer science and technology, applied mathematics, automation, electrical engineering, etc.
Learning with the Minimum Description Length Principle
by Kenji YamanishiThis book introduces readers to the minimum description length (MDL) principle and its applications in learning. The MDL is a fundamental principle for inductive inference, which is used in many applications including statistical modeling, pattern recognition and machine learning. At its core, the MDL is based on the premise that “the shortest code length leads to the best strategy for learning anything from data.” The MDL provides a broad and unifying view of statistical inferences such as estimation, prediction and testing and, of course, machine learning.The content covers the theoretical foundations of the MDL and broad practical areas such as detecting changes and anomalies, problems involving latent variable models, and high dimensional statistical inference, among others. The book offers an easy-to-follow guide to the MDL principle, together with other information criteria, explaining the differences between their standpoints. Written in a systematic, concise and comprehensive style, this book is suitable for researchers and graduate students of machine learning, statistics, information theory and computer science.
Learning zANTI2 for Android Pentesting
by Miroslav VitulaDive into the world of advanced network penetration tests to survey and attack wireless networks using your Android device and zANTI2 About This Book * Understand the basics of wireless penetration testing and its importance * Learn the techniques to perform penetration testing on your wireless networks, such as scanning, detecting vulnerabilities in your victim, and then attacking * This simple and intriguing guide takes a step-by-step approach that will help you get to grips with network pentesting using just your Android device and zANTI2 Who This Book Is For The book is intended for those who want to know more about network penetration tests and have no prior experience, as well as for those who are experienced in network systems and are curious to discover more about this topic. Since zANTI2 features an extremely intuitive and easy to control interface, it doesn't require any special skills. What You Will Learn * Understand the importance of penetration testing throughout systems * Take a run through zANTI2's interface and understand the requirements to the app * Perform advanced scanning/network mapping and discover the various types of scans used on a target * Discover and remotely connect to open ports on a target, thereby accessing a target's files and folders remotely * Detect vulnerabilities on a target, learn how to remotely exploit them, and discover ways to protect your self from these exploits * Understand what an MITM attack is and how it works, and apply this knowledge to perform attacks on network targets * Learn to hijack sessions, identify victim's passwords, replace images on websites, inject scripts, and more * Use this knowledge to protect yourself from all of the attacks you will study In Detail A penetration test is one of the most important methods to secure a network or any individual machine. Having knowledge of these methods can enable a user to protect himself/herself from any kinds of attacks. Penetration tests can also be used to discover flaws or loop holes in one's security system, which if not fixed, can be exploited by an unwanted entity. This book starts off with an introduction to what penetration testing is, and how it can be performed on Android using zANTI2. Once you are aware of the basics, we move on to teach you the different types of scans that can be performed to search for targets. You will then learn how to connect to open ports and intrude into an unsecured computer. From here you will explore vulnerabilities and their usage, including ShellShock and SSL Poodle vulnerability. When connected to an open network, a user is susceptible to password and session hijacking, and a number of other cyber attacks. The book therefore ends with one of the main aspects of cyber security: the Man in the Middle attack. You will get to know everything about the MITM attack, how it works, and how one can be protected against it. Style and approach The book follows a step-by-step approach with each of the parts explained in an easy-to-follow style. Most of the methods showcased can be tried out immediately on almost any network.
Learning, Creating, and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporations
by Joseph D. NovakThis fully revised and updated edition of Learning, Creating, and Using Knowledge recognizes that the future of economic well being in today's knowledge and information society rests upon the effectiveness of schools and corporations to empower their people to be more effective learners and knowledge creators. Novak’s pioneering theory of education presented in the first edition remains viable and useful. This new edition updates his theory for meaningful learning and autonomous knowledge building along with tools to make it operational ─ that is, concept maps, created with the use of CMapTools and the V diagram. The theory is easy to put into practice, since it includes resources to facilitate the process, especially concept maps, now optimised by CMapTools software. CMapTools software is highly intuitive and easy to use. People who have until now been reluctant to use the new technologies in their professional lives are will find this book particularly helpful. Learning, Creating, and Using Knowledge is essential reading for educators at all levels and corporate managers who seek to enhance worker productivity.
Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy
by J. Michael Spector Barbara B. Lockee Marcus D. ChildressThe multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.