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Learning the bash Shell, Second Edition

by Cameron Newham Bill Rosenblatt

This second edition covers all of the features of bash Version 2.0, while still applying to bash Version 1.x. It includes one-dimensional arrays, parameter expansion, more pattern-matching operations, new commands, security improvements, additions to ReadLine, improved configuration and installation, and an additional programming aid, the bash shell debugger.

Learning the bash Shell: Unix Shell Programming

by Cameron Newham

O'Reilly's bestselling book on Linux's bash shell is at it again. Now that Linux is an established player both as a server and on the desktop Learning the bash Shell has been updated and refreshed to account for all the latest changes. Indeed, this third edition serves as the most valuable guide yet to the bash shell.As any good programmer knows, the first thing users of the Linux operating system come face to face with is the shell the UNIX term for a user interface to the system. In other words, it's what lets you communicate with the computer via the keyboard and display. Mastering the bash shell might sound fairly simple but it isn't. In truth, there are many complexities that need careful explanation, which is just what Learning the bash Shell provides.If you are new to shell programming, the book provides an excellent introduction, covering everything from the most basic to the most advanced features. And if you've been writing shell scripts for years, it offers a great way to find out what the new shell offers. Learning the bash Shell is also full of practical examples of shell commands and programs that will make everyday use of Linux that much easier. With this book, programmers will learn:How to install bash as your login shellThe basics of interactive shell use, including UNIX file and directory structures, standard I/O, and background jobsCommand line editing, history substitution, and key bindingsHow to customize your shell environment without programmingThe nuts and bolts of basic shell programming, flow control structures, command-line options and typed variablesProcess handling, from job control to processes, coroutines and subshellsDebugging techniques, such as trace and verbose modesTechniques for implementing system-wide shell customization and features related to system security

Learning the iOS 4 SDK for JavaScript Programmers: Create Native Apps with Objective-C and Xcode

by Danny Goodman

Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand.Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2.Learn the distinction between web app and iOS native app programmingCreate a workbench app to test code snippets throughout the learning processGet a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaSciptDiscover how your code launches iOS apps and makes them user-readyLearn about iOS memory management details that are different from JavaScript, including pointers and data typesUse Objective-C and Cocoa Touch to implement common JavaScript tasks

Learning the vi Editor, Sixth Edition

by Linda Lamb Arnold Robbins

This completely updated guide to editing with vi, the editor available on nearly every Unix system, now covers four popular viclones and includes command summaries for easy reference. It starts with the basics, followed by more advanced editing tools, such as ex commands, global search and replacement, and a new feature, multiscreen editing.

Learning the vi and Vim Editors: Power and Agility Beyond Just Text Editing

by Arnold Robbins Elbert Hannah

Among the text editors being used in the programming community, perhaps the most important family is vi and its derivatives. With this updated edition, Unix and Linux users will learn text editing basics for both vi and Vim ("vi improved") before moving on to advanced editing tools for each editor. Authors Arnold Robbins and Elbert Hannah cover the latest major releases of Vim, including 8.0 and 8.2.If you're a programmer or computer analyst, or you work with browsers or command-line interfaces, using Vim can speed up your work and make complex tasks easier. You'll examine multiwindow editing, global search and replacement, and power tools for programmers, and learn how to write interactive macros and scripts to extend the editor--all in the easy-to-follow style that's made this book a classic.Go beyond the basics to learn which vi commands fit your specific needsLearn advanced vi tools that shift most of the editing burden to the computerExplore Vim tools that provide major improvements over viExamine Vimâ??s multiwindow editing feature, a significant upgrade over viUse Vim scripts to customize and tailor Vim to your needsLook at Vim in modern GUI environments with Graphical Vim (gvim)See Vim in the broader programming milieu, including usingit as an IDE

Learning the vi and Vim Editors: Text Processing at Maximum Speed and Power

by Linda Lamb Arnold Robbins Elbert Hannah

There's nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else's. vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a growing following on Windows systems, too. Most experienced system administrators cite vi as their tool of choice. And since 1986, this book has been the guide for vi. However, Unix systems are not what they were 30 years ago, and neither is this book. While retaining all the valuable features of previous editions, the 7th edition of Learning the vi and vim Editors has been expanded to include detailed information on vim, the leading vi clone. vim is the default version of vi on most Linux systems and on Mac OS X, and is available for many other operating systems too. With this guide, you learn text editing basics and advanced tools for both editors, such as multi-window editing, how to write both interactive macros and scripts to extend the editor, and power tools for programmers -- all in the easy-to-follow style that has made this book a classic.Learning the vi and vim Editors includes:A complete introduction to text editing with vi: How to move around vi in a hurry Beyond the basics, such as using buffers vi's global search and replacement Advanced editing, including customizing vi and executing Unix commandsHow to make full use of vim: Extended text objects and more powerful regular expressions Multi-window editing and powerful vim scripts How to make full use of the GUI version of vim, called gvim vim's enhancements for programmers, such as syntax highlighting, folding and extended tags Coverage of three other popular vi clones -- nvi, elvis, and vile -- is also included. You'll find several valuable appendixes, including an alphabetical quick reference to both vi and ex mode commands for regular vi and for vim, plus an updated appendix on vi and the Internet. Learning either vi or vim is required knowledge if you use Linux or Unix, and in either case, reading this book is essential. After reading this book, the choice of editor will be obvious for you too.

Learning to Flourish in the Age of AI

by Stephen M. Kosslyn

This timely book affirms that humans can flourish in the Age of AI by relying on their distinctive strengths, and explores the skills and knowledge that are required to interact effectively, efficiently, and responsibly with AIs, both today and in the future.In Part I, this book develops the "Cognitive Amplifier Loop," which allows humans to use AI to build on their cognitive and emotional strengths and manage their limitations. Kosslyn discusses ways to employ this loop to offload tasks to AI and to utilize it to train us effectively and efficiently, as well as how to use it to both learn and engage in critical thinking, creative problem solving, and manage cognitive and emotional constraints. Part II establishes how to draw on the Cognitive Amplifier Loop to help us improve our human relationships, addressing emotional intelligence, effective communication, leadership, followership, and collaboration skills. Finally, Part III builds on previous chapters to consider how to interact with AIs to help each of us learn and grow. Throughout the book, Kosslyn provides practical strategies and AI-assisted exercises to help readers develop these essential skills and knowledge. Kosslyn argues that by cultivating distinctively human capabilities, we can not only coexist with AI but flourish in an AI-infused world.This book is a must-read for anyone involved with AI, education, or Learning and Development in industry. It will also appeal to anyone studying thinking and decision making, AI and psychology, and the use of technology in the classroom.

Learning to Love Data Science: Explorations of Emerging Technologies and Platforms for Predictive Analytics, Machine Learning, Digital Manufacturing and Supply Chain Optimization

by Mike Barlow

Until recently, many people thought big data was a passing fad. "Data science" was an enigmatic term. Today, big data is taken seriously, and data science is considered downright sexy. With this anthology of reports from award-winning journalist Mike Barlow, you’ll appreciate how data science is fundamentally altering our world, for better and for worse.Barlow paints a picture of the emerging data space in broad strokes. From new techniques and tools to the use of data for social good, you’ll find out how far data science reaches.With this anthology, you’ll learn how:Analysts can now get results from their data queries in near real timeIndie manufacturers are blurring the lines between hardware and softwareCompanies try to balance their desire for rapid innovation with the need to tighten data securityAdvanced analytics and low-cost sensors are transforming equipment maintenance from a cost center to a profit centerCIOs have gradually evolved from order takers to business innovatorsNew analytics tools let businesses go beyond data analysis and straight to decision-makingMike Barlow is an award-winning journalist, author, and communications strategy consultant. Since launching his own firm, Cumulus Partners, he has represented major organizations in a number of industries.

Learning to Photograph - Volume 2

by Georg Banek Cora Banek

The two volumes of the Learning to Photograph series give students and interested amateur photographers essential information about technique and design as well as an understanding of the big concepts of photography. Beginning and advanced photographers alike will find the content instructive, thoroughly explained, and effectively illustrated, making this book a useful resource for readers to develop their own craft. This second volume addresses the topics of visual design and composition. The authors describe various methods of visual design and how you can use these methods effectively. You will learn which techniques to use to design your images while at the same time training your photographic eye. You will develop the ability to support the message of your subject purposefully, hone your photographic style, and analyze your own work and the work of others competently. The striking images and informational graphics not only illustrate the concepts at hand, but also make the lessons visually pleasing and offer useful examples for readers to mimic in their own work. Topics include: Visual perception Composition, shapes, and lines Managing light Color and its effects Sharpness, blur, and movement The interplay of visual design elements Image analysis and evaluation The previous volume in the Learning to Photograph series addresses cameras, equipment, and basic photographic techniques.

Learning to Program with Alice

by Randy Pausch Wanda P. Dann Stephen Cooper

With the rise of object-oriented languages, computer science faculty must squeeze far more content--and far more challenging concepts--into introductory courses. The result: many novices find introductory programming courses extremely frustrating, and some even abandon computer science altogether. Alice was designed from the ground up to make contemporary programming concepts far easier to teach-and to learn. In this highly anticipated book, Alice's creators and key innovators offer a complete introduction to the Alice 3D interactive graphics programming environment.

Learning to Program with MATLAB: Building GUI Tools

by Craig S. Lent

Learning to Program with MATLAB Introductory text integrating science, mathematics, and engineering to give a basic understanding of the fundamentals of computer programming with MATLAB Learning to Program with MATLAB: Building GUI Tools, Second Edition serves as a compact introduction to computer programming using the MATLAB language, covering elements of both program and graphical user interface (GUI) design to enable readers to create computer programs just like the ones they are accustomed to interacting with. Rather than being encyclopedic in scope, the goal of the text is to describe what users will find most useful and point to other features. Descriptions and examples of some of the most useful functions are included throughout, particularly with regards to engineering and science applications. The work also includes updated videos and problem solutions on an instructor companion website. The first edition of Learning to Program with MATLAB employed the MATLAB graphical user interface design environment (GUIDE) to develop the GUI tools. The second edition is based on the new and improved App Designer program, which has supplanted GUIDE. This edition includes: Core concepts of computer programming using MATLAB, such as arrays, loops, functions, and basic data structures How to write your own MATLAB functions, covering topics such as local workspaces, multiple outputs, function files, and other functional forms The new string class and table class, some new features of function arguments, and re-written sections for building GUI tools with App Designer Syntax for graphics and App Designer features, plus examples demonstrating the new way to handle string information Starting with the basics and building up to an emphasis on GUI tools, Learning to Program with MATLAB is a comprehensive introduction to programming in a robust and multipurpose language, making it an ideal classroom resource for both students and instructors in related programs of study.

Learning to Rank for Information Retrieval

by Tie-Yan Liu

Due to the fast growth of the Web and the difficulties in finding desired information, efficient and effective information retrieval systems have become more important than ever, and the search engine has become an essential tool for many people. The ranker, a central component in every search engine, is responsible for the matching between processed queries and indexed documents. Because of its central role, great attention has been paid to the research and development of ranking technologies. In addition, ranking is also pivotal for many other information retrieval applications, such as collaborative filtering, definition ranking, question answering, multimedia retrieval, text summarization, and online advertisement. Leveraging machine learning technologies in the ranking process has led to innovative and more effective ranking models, and eventually to a completely new research area called "learning to rank". Liu first gives a comprehensive review of the major approaches to learning to rank. For each approach he presents the basic framework, with example algorithms, and he discusses its advantages and disadvantages. He continues with some recent advances in learning to rank that cannot be simply categorized into the three major approaches - these include relational ranking, query-dependent ranking, transfer ranking, and semisupervised ranking. His presentation is completed by several examples that apply these technologies to solve real information retrieval problems, and by theoretical discussions on guarantees for ranking performance. This book is written for researchers and graduate students in both information retrieval and machine learning. They will find here the only comprehensive description of the state of the art in a field that has driven the recent advances in search engine development.

Learning to Read in the Computer Age

by Anne Meyer David H. Rose

The computer and the Internet loom larger each year in the school lives of many children. This book acquaints the parent and teacher with the applicable computer function for a reading task and sample cutting edge software.

Learning to See Creatively, Third Edition

by Bryan Peterson

Completely revised and updated throughout, Bryan Peterson's classic guide to creativity helps photographers visualize their work, and the world, in a whole new light by developing their photographic vision. Fully revised with 100 percent new photography, this best-selling guide takes a radical approach to creativity by explaining how it is not just an inherent ability but a skill that can be learned and applied. Using inventive photos from his own stunning portfolio, author and veteran photographer Bryan Peterson deconstructs creativity for photographers. He details the basic techniques that go into not only taking a particular photo, but also provides insights on how to improve upon it--helping readers avoid the visual pitfalls and technical dead ends that can lead to dull, uninventive photographs. This revised edition features a complete section on color as a design element and all new photographs to illustrate Peterson's points. Learning to See Creatively is the definitive reference for any photographer looking for a fresh perspective on their work.

Learning to See: A Photographer’s Guide from Zero to Your First Paid Gigs

by David Molnar

Whether you want to take better photos in your everyday life or make a full-time income as a photographer, the five-part framework author David Molnar teaches in Learning to See will work for you:See: have a vision for your shot and execute that visionShoot: become technically proficient with your cameraEdit: help re-create the emotion from the day of the shootDevelop: identify your area of focus for photographyEarn: start getting paid for your artIt&’s a proven process every photographer follows but few talk about. But if you use it, it will shave years off the learning curve he himself went through as an amateur photographer. This book teaches readers to learn to see, because in the end, that&’s what a photographer does: notice what other people often miss and understand how to capture those things in a masterful way.

Learning to Solve Complex Scientific Problems

by David H. Jonassen

Problem solving is implicit in the very nature of all science, and virtually all scientists are hired, retained, and rewarded for solving problems. Although the need for skilled problem solvers has never been greater, there is a growing disconnect between the need for problem solvers and the educational capacity to prepare them. Learning to Solve Complex Scientific Problems is an immensely useful read offering the insights of cognitive scientists, engineers and science educators who explain methods for helping students solve the complexities of everyday, scientific problems. Important features of this volume include discussions on:*how problems are represented by the problem solvers and how perception, attention, memory, and various forms of reasoning impact the management of information and the search for solutions;*how academics have applied lessons from cognitive science to better prepare students to solve complex scientific problems;*gender issues in science and engineering classrooms; and*questions to guide future problem-solving research. The innovative methods explored in this practical volume will be of significant value to science and engineering educators and researchers, as well as to instructional designers.

Learning with Big Data

by Viktor Mayer-Schönberger Kenneth Cukier

Homework assignments that learn from students. Courses tailored to fit individual pupils. Textbooks that talk back. This is tomorrow's education landscape, thanks to the power of big data. These advances go beyond the much-discussed rise of online courses. As the New York Times-bestselling authors of Big Data explain, the truly fascinating changes are actually occurring in how we measure students' progress and how we can use that data to improve education for everyone, in real time, both on- and offline. Learning with Big Data offers an eye-opening, insight-packed tour through these new trends, for educators, administrators, and readers interested in the latest developments in business and technology.

Learning with ComputersTM I

by H. Albert Napier Jack P. Hoggatt Ollie N. Rivers

The new second edition LEARNING WITH COMPUTERS I (Level Green, Grade 7) is a revision of the first edition project-based text to cover Microsoft Office 2007 and 2010. There is also a companion text, LEARNING WITH COMPUTERS II (Level Orange, Grade 8). This series for middle school students delivers a strong foundation in keyboarding and computer applications. In this project based text, students are introduced to the Explorers Club where four young members of the club - Luis, Ray, Julie, and Lin - guide students on Microsoft Office explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.

Learning with ComputersTM II

by H. Albert Napier Jack P. Hoggatt Ollie N. Rivers

The new second edition LEARNING WITH COMPUTERS II (Level Orange, Grade 8) is a revision of the first edition preject-based text to cover Microsoft Office 2007 and 2010. There is also a companion text, LEARNING WITH COMPUTERS I (Level Green, Grade 7). This series for middle school students delivers a strong foundation in keyboarding and computer applications. In this project based text, students are introduced to the Explorers Club where four young members of the club - Luis, Ray, Julie, and Lin - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curricula. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects (totaling 18 projects per text), plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. This one-semester text can be used as a stand alone text or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.

Learning with Computers™

by H. Albert Napier Jack P. Hoggatt Philip J. Judd

The new LEARNING WITH COMPUTERS LEVEL 8 Orange extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 7 Green. The LEARNING WITH COMPUTERS series for middle school students delivers a strong foundation in keyboarding and computer applications. In this new project based text, students are introduced to the Explorers Club where three young members of the club - Luis, Ray, and Julie - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. Additionally, students use multiple application tools such as keyboard shortcuts, shortcut menus, toolbars, and the menu bar to perform tasks. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.

Learning with Computers™

by H. Albert Napier Jack P. Hoggatt Philip J. Judd

The new LEARNING WITH COMPUTERS LEVEL 7 Green extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 8 Orange. The LEARNING WITH COMPUTERS series for middle school students delivers a strong foundation in keyboarding and computer applications. In this new project based text, students are introduced to the Explorers Club where three young members of the club - Luis, Ray, and Julie - guide students on virtual explorations. Along the way, each student keeps a personal journal about their explorations. The text offers multiple opportunities to reinforce and maintain basic keyboarding, word processing, spreadsheet, presentation, database, graphics, and Internet skills. Students are also introduced to new grade-level appropriate computer skills based on the National Educational Technology Standards (NETS). Additionally, the text emphasizes research, reading, and writing activities relevant to social studies, science, math, and language arts curriculum. The text for use with Windows applications, is divided into 4 units; Word Processing, Spreadsheets, Presentations (Graphics, Multimedia, and Integration) and Databases. Each unit contains multiple projects for a total of 18 projects per text, plus an introductory project. Each project focuses on a group of grade-level appropriate objectives for particular computer applications. Several hands-on activities within each project are designed around these objectives. Additionally, students use multiple application tools such as keyboard shortcuts, shortcut menus, toolbars, and the menu bar to perform tasks. This one-semester text can be used as a stand alone or in conjunction with South-Western's MicroType keyboarding software. MicroType is an engaging, easy-to-use program that teaches new-key learning and skill building. Features include 3-D animations, videos, and fun interactive games.

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education (Open and Flexible Learning Series)

by Nicola Whitton

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. Concrete examples of different types of game-based learning using six case studies. Examples of games that show active and experiential learning Practical examples of educational game design and development. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. A companion website is available and provides up-to-date technological information, additional resources and further examples.

Learning with Generative Artificial Intelligence: What Empirical Studies Tell Us

by Yizhou Fan

This book delves into the core of education’s digital transformation, presenting a thorough and empirical examination of generative artificial intelligence (GenAI)’s impact beyond the theoretical and fragmented insights prevalent in current discourse.Drawing from peer-reviewed and extensive empirical studies, the contributors aim to unveil the multifaceted effects of GenAI (particularly ChatGPT) on learning. They navigate through topics of interaction, assessment, emotion, effect and efficiency, meta-cognition, and ethics, offering a comprehensive exploration of GenAI’s educational implications. This book presents a closed loop of learning theory, multimodal data, and learning analytics technology. Furthermore, this book builds and proposes core conceptual models for future learning and identifies potential research directions.This book will serve as a foundational reference for educators seeking innovative learning and teaching methods and for researchers and technologists who seek to push the boundaries of educational technology and related areas.

Learning with Mobile and Handheld Technologies: Inside And Outside The Classroom

by John Galloway Merlin John Maureen McTaggart

As technology evolves we are ever more reliant on the use of handheld and mobile devices, yet what do we know about their impact on learning? While there is a lot of interest in mobile technology, many schools still aren’t sure how to best use it for learning and teaching. Learning with Handhelds and Mobiles explores this landscape and offers examples of how these technologies have been used for learning, how the problems that have arisen are being addressed, and offers ideas for the future. This invaluable book gives a voice to teachers and educators using mobiles and technology-enhanced learning in and out of schools, for regular school work and for innovative projects through exciting partnerships like Apps for Good. Learning with Handhelds and Mobiles shows the changes that are taking place within schools as a direct result of these emerging technologies, and contains case studies with accounts of best practice in a variety of settings including primary, secondary, and special schools, and learning beyond their boundaries. The book also explores themes of pedagogy, communication and affordances, collaborative learning, individual creativity and expression, self-directed and informal learning and outdoor education. The learning potential of handheld and mobile devices has excited teachers and educators, but until now there has been no structured, systematic overview available along with reflections on how this technology is changing educational practice. This book brings these together to provide a clearer picture of what is currently a fragmented area, and offers expert views of how we can understand these, and where it may take us next.

Learning with Partially Labeled and Interdependent Data

by Massih-Reza Amini Nicolas Usunier

This book develops two key machine learning principles: the semi-supervised paradigm and learning with interdependent data. It reveals new applications, primarily web related, that transgress the classical machine learning framework through learning with interdependent data. The book traces how the semi-supervised paradigm and the learning to rank paradigm emerged from new web applications, leading to a massive production of heterogeneous textual data. It explains how semi-supervised learning techniques are widely used, but only allow a limited analysis of the information content and thus do not meet the demands of many web-related tasks. Later chapters deal with the development of learning methods for ranking entities in a large collection with respect to precise information needed. In some cases, learning a ranking function can be reduced to learning a classification function over the pairs of examples. The book proves that this task can be efficiently tackled in a new framework: learning with interdependent data. Researchers and professionals in machine learning will find these new perspectives and solutions valuable. Learning with Partially Labeled and Interdependent Data is also useful for advanced-level students of computer science, particularly those focused on statistics and learning.

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