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Letters to a New Developer: What I Wish I Had Known When Starting My Development Career

by Dan Moore

Learn what you need to succeed as a developer beyond the code. The lessons in this book will supercharge your career by sharing lessons and mistakes from real developers. Wouldn’t it be nice to learn from others’ career mistakes? “Soft” skills are crucial to success, but are haphazardly picked up on the job or, worse, never learned. Understanding these competencies and how to improve them will make you a more effective team member and a more attractive hire.This book will teach you the key skills you need, including how to ask questions, how and when to use common tools, and how to interact with other team members. Each will be presented in context and from multiple perspectives so you’ll be able to integrate them and apply them to your own career quickly.What You'll LearnKnow when the best code is no codeUnderstand what to do in the first month of your jobSee the surprising number of developers who can’t programAvoid the pitfalls of working aloneWho This Book Is For Anyone who is curious about software development as a career choice. You have zero to five years of software development experience and want to learn non-technical skills that can help your career. It is also suitable for teachers and mentors who want to provide guidance to their students and/or mentees.

Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser

by Oscar Lodriguez

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online game

Let’s Calculate Bach: Applying Information Theory and Statistics to Numbers in Music (Quantitative Methods in the Humanities and Social Sciences)

by Alan Shepherd

This book shows how information theory, probability, statistics, mathematics and personal computers can be applied to the exploration of numbers and proportions in music. It brings the methods of scientific and quantitative thinking to questions like: What are the ways of encoding a message in music and how can we be sure of the correct decoding? How do claims of names hidden in the notes of a score stand up to scientific analysis? How many ways are there of obtaining proportions and are they due to chance?After thoroughly exploring the ways of encoding information in music, the ambiguities of numerical alphabets and the words to be found “hidden” in a score, the book presents a novel way of exploring the proportions in a composition with a purpose-built computer program and gives example results from the application of the techniques. These include information theory, combinatorics, probability, hypothesis testing, Monte Carlo simulation and Bayesian networks, presented in an easily understandable form including their development from ancient history through the life and times of J. S. Bach, making connections between science, philosophy, art, architecture, particle physics, calculating machines and artificial intelligence. For the practitioner the book points out the pitfalls of various psychological fallacies and biases and includes succinct points of guidance for anyone involved in this type of research.This book will be useful to anyone who intends to use a scientific approach to the humanities, particularly music, and will appeal to anyone who is interested in the intersection between the arts and science.With a foreword by Ruth Tatlow (Uppsala University), award winning author of Bach’s Numbers: Compositional Proportion and Significance and Bach and the Riddle of the Number Alphabet.“With this study Alan Shepherd opens a much-needed examination of the wide range of mathematical claims that have been made about J. S. Bach's music, offering both tools and methodological cautions with the potential to help clarify old problems.” Daniel R. Melamed, Professor of Music in Musicology, Indiana University

Let’s Get Infografit: A Graphic Look at Exercise and Health (AK Peters Visualization Series)

by Nigel Holmes

What do belly dancing, pickleball, mountain biking, metabolism, the food pyramid, yoga, the Greek Olympiad, Charles Atlas, broccoli, and tongue twisters have in common? Answer: they are all explained in Let’s Get Infografit, drawn in graphic detail.The book has a quick and easy exercise program, but it’s also a how-to-show-it graphics manual, with examples from Greek vases through 19th and 20th century exercise plans, as well diagrams that explain how to prepare for sports, and to repair any damage while participating in them. It deals with many aspects of exercise: why it’s good for you; what happens if you don’t move around enough; medical and anatomical explanations of soreness and exhaustion; the exhilaration of doing physical activity. It also includes a chapter on nutrition.What’s a dumbbell? Or a Burpee? Or a medicine ball? What makes you “hit the wall?” Do you really need to take 10,000 steps a day? (Hint: NO!) Why do golf balls have dimples? Driven by explanatory graphics both historic and contemporary, Let’s Get Infografit is about exercise and fitness for people who already love it, and also for people who know they should—but don’t! If you can smile while getting healthy at the same time you may learn to love it too.

Let’s Learn ICT Skills - Pupil’s Book - class 4 - MIE

by Mauritius Institute of Education

The Grade 4 ICT skills textbook, authored by the academic staff of the Mauritius Institute of Education, provides a comprehensive and accessible guide for students. The book covers essential topics such as computer operations, multimedia, word processing, presentation, spreadsheet, and Internet skills. Divided into units, the curriculum introduces students to the fundamentals of computer usage, including mouse and keyboard skills, desktop navigation, and window manipulation. It progresses to cover multimedia applications and practical exercises using software like Paint. The textbook further delves into word processing with Microsoft Word, file management, presentation creation with PowerPoint, and spreadsheet usage with Excel. The Internet unit introduces basic concepts and skills, guiding students on web browsing and online information retrieval. Each unit offers engaging activities, exercises, and teacher's notes, making the learning experience interactive and enjoyable for Grade 4 students.

Let’s Learn ICT Skills - Pupil’s Textbook class 6 - MIE

by Mauritius Institute of Education

This Grade 6 ICT skills textbook comprehensively covers fundamental aspects of computer literacy. Beginning with Computer Fundamentals, it delves into hardware, software, and introduces various operating systems for computers and mobile devices. The Word Processing section advances students' skills, encompassing tasks like adding picture borders, utilizing spelling and grammar tools, and employing find and replace functions. Multimedia skills are honed through the creation and editing of drawings, movies, and presentations, integrating diverse media elements. The Presentation module guides students in editing slides, inserting media, and incorporating animations and hyperlinks. The Spreadsheet segment demonstrates advanced features, including data manipulation, formatting, and chart representation. The Internet section introduces email basics, covering composition, sending, replying, forwarding, and file attachments, while highlighting the advantages of email usage. Overall, the textbook provides a comprehensive foundation for Grade 6 pupils in mastering diverse ICT skills essential for today's digital world.

Let′s All Teach Computer Science!: A Guide to Integrating Computer Science Into the K-12 Classroom

by Kiki Prottsman

You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let′s All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills–such as reading, writing, and mathematics– by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, art, and more Highlights the importance of addressing implicit biases and promoting computer science as an inclusive field for all students Includes insights on classroom technology and educational technology, as well as AI and its role in education Encourages educators to work together to nurture digital innovators while recognizing potential challenges and frustrations Let′s All Teach Computer Science is an essential guide that equips K-12 teachers with the knowledge and tools necessary to begin teaching computer science immediately–and does so in an enjoyable way, thanks to Prottsman’s friendly and playful style.

Let′s All Teach Computer Science!: A Guide to Integrating Computer Science Into the K-12 Classroom

by Kiki Prottsman

You belong in this world of computer science education—and because of you, adults of the future will understand how to responsibly participate in high-tech environments with confidence. Districts, cities, and states are moving toward computer science requirements for all K-12 classrooms, even in courses that were not previously associated with technology. These new requirements leave many teachers feeling anxious and unprepared when it comes to integrating computer science into existing curriculum. This book is here to support educators in that shift by inviting them to explore computer science and coding in an approachable and unintimidating way. Let′s All Teach Computer Science: K-12 is a source of inspiration and empowerment for educators who are moving into this technological wonderland. Kiki Prottsman has more than 15 years of experience in computer science education, and her insight informs thoughtful discussions on promoting creativity, problem-solving, and collaboration in students. The book positions computer science in a way that supports other essential skills–such as reading, writing, and mathematics– by providing customizable frameworks that help to seamlessly integrate computer science into core subjects. This book: Provides powerful insights for creating innovative and inclusive learning environments Offers practical examples of integrating computer science into traditional subjects like math, history, art, and more Highlights the importance of addressing implicit biases and promoting computer science as an inclusive field for all students Includes insights on classroom technology and educational technology, as well as AI and its role in education Encourages educators to work together to nurture digital innovators while recognizing potential challenges and frustrations Let′s All Teach Computer Science is an essential guide that equips K-12 teachers with the knowledge and tools necessary to begin teaching computer science immediately–and does so in an enjoyable way, thanks to Prottsman’s friendly and playful style.

Level 1/Level 2 Cambridge National in Creative iMedia (J834)

by Kevin Wells Sarah McAtominey Judi Brown

Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834). This thorough, accessible and OCR-endorsed introduction to the Creative iMedia industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence.This OCR-endorsed textbook is: - Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, each of which is covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in IT (J836): Second Edition

by Sonia Stuart Richard Howe Maureen Everett

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessibleintroduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is:- Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level 1/Level 2 Cambridge National in IT (J836): Second Edition

by Sonia Stuart Richard Howe Maureen Everett

Trust highly experienced teachers and authors Mo Everett, Richard Howe and Sonia Stuart to guide learners through the redeveloped Level 1/ Level 2 Cambridge National in IT (J836). This thorough and accessibleintroduction to the IT industry will develop your learners' understanding of the core examined content and boost the skills required to tackle the NEA with confidence. This revised and updated textbook is:- Comprehensive. Gain in-depth knowledge of the examined unit with clear explanations of every concept and topic, and develop the skills and understanding for the practical non-examined units, both of which are covered in detail.- Accessible, reliable and trusted. Structured to match the specification and provide the information required to build knowledge, understanding and skills across accessible and easy-to-use chapters and learning features.- Designed to support you. Boost confidence when preparing for assessment with plenty of activities and practice questions.- Your go-to guide. Expert authors have carefully designed tasks and activities to build your skills and aid progression, and written questions to assess your understanding.

Level Design: Concept, Theory, and Practice

by Rudolf Kremers

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Level Design: Processes and Experiences

by Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Level Set Methods for Fluid-Structure Interaction (Applied Mathematical Sciences #210)

by Georges-Henri Cottet Emmanuel Maitre Thomas Milcent

This monograph is devoted to Eulerian models for fluid-structure interaction by applying the original point of view of level set methods.In the last 15 years, Eulerian models have become popular tools for studying fluid-structure interaction problems. One major advantage compared to more conventional methods such as ALE methods is that they allow the use of a single grid and a single discretization method for the different media. Level set methods in addition provide a general framework to follow the fluid-solid interfaces, to represent the elastic stresses of solids, and to model the contact forces between solids.This book offers a combination of mathematical modeling, aspects of numerical analysis, elementary codes and numerical illustrations, providing the reader with insights into ​​the applications and performance of these models.Assuming background at the level of a Master’s degree, Level Set Methods for Fluid-Structure Interaction provides researchers in the fields of numerical analysis of PDEs, theoretical and computational mechanics with a basic reference on the topic. Its pedagogical style and organization make it particularly suitable for graduate students and young researchers.

Level Up 2023: An Afk Book

by Scholastic

Check out the ultimate annual video game guide from Scholastic AFK! Level Up 2023 is full of the latest information on the hottest games of the last year, how they were developed, and how to beat them.Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2023! Level Up 2023 is the most comprehensive guide to all the best games, tech, and streamers, featuring a bunch of the year's greatest gaming moments.This complete guide is packed with secrets, stats, tips, and tricks for all your favorite games. All games featured in AFK's Level Up 2023 are rated T for Teen or younger -- perfect for young gamers.

Level Up 2024: An AFK Book

by Catalysed Productions

Get ready for the ultimate annual video game guide from Scholastic AFK! Level Up 2024 is brimming with tips, tricks, and info on the years hottest games!Get set for crazy year of gaming with this mega guide to all the year's best games, not to mention a sneak peak at what's coming in 2024!Level Up 2024 is your one-stop-shop guide to all the best games, consoles, and hidden gems - you absolutely won't want to miss it!All games featured in AFK's Level Up 2024 are rated T for Teen or younger -- perfect for young gamers.

Level Up 2025: An AFK Book

by Dynamo Limited

Get ready for the ultimate annual video game guide! From scoops on the hottest games on the horizon to tips and tricks that will help you become a certified gaming master, Level Up 2025 has got it all!Get hyped for a wild year of gaming with this guide to all the year's latest and greatest! Level Up 2025 is has got you covered with info on all the coolest games and consoles that you may have missed, as well as what to look out for next! From heavy hitters like Mario and Zelda to secret indie gems, this guide has it all!All games featured in AFK's Level Up 2025 are rated T for Teen or younger -- perfect for young gamers.

Level Up 2026: An AFK Book

by Dynamo Limited

Time for the ultimate annual video game guide! From info on the coolest games to look out for, to tips and tricks that will take your skills to new heights, Level Up 2026 has got it all!Power up and log in to this must-have annual guide to the best videogames of this year and the next! Level Up 2026 has it all, from info on all the newest games and consoles to what you should be on the lookout for in the year to come! Whether it's all-time greats like Zelda and Pokémon, retro revivals like Dragon Quest and Final Fantasy, or indie games that can't wait to be discovered, this guide has it all!All games featured in AFK's Level Up 2026 are rated T for Teen or younger -- perfect for young gamers.

Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials

by Teresa K. Kwant

Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials Tired of spending hours on lesson plans? Discover strategies to streamline your planning process and maximize student engagement. Access exclusive templates, tools, and resources designed to help you create effective lessons that align with learning standards. Save time, reduce stress, and elevate your teaching game. In Level Up Your Lesson Plans: Ignite the Joy of Learning with Fun and Educational Materials, teacher Teresa Kwant delivers an exciting and practical instruction book for teachers interested in adding fun into their lesson plans, without sacrificing educational strategies. The book walks you through how to transform your teaching materials and lessons into interactive, collaborative and enjoyable learning experiences for both the teacher and students. Kwant draws on personal and professional experiences to give actionable steps you can implement immediately. You'll also find: Tips for aligning your lessons with standards to make them both fun and engaging Strategies for building your own instructional plans for daily success with student learning Techniques to develop your own lessons plans efficiently, and with high engagement Perfect for new and veteran classroom teachers looking for student engagement tips, Level Up Your Lesson Plans is a hands-on playbook for planning smarter, so you teach better. This book is the hands-on, creative teaching playbook the education community has been waiting for.

Level Up Your Web Apps With Go: Performance, Concurrency, Scalability

by Mal Curtis

Go is an open-source language from Google that's a bit like C. Designed for programmer productivity, it's got a clean syntax, and emphasizes concurrency. This book gives you all you need to use Go in your web applications. You'll learn the basic concepts - language structures, the standard library, and Go tools - then tackle more advanced features like concurrency concepts, testing methodologies, and package structures. At each step, you'll get advice for better coding in Go. You'll see how to structure projects, how to use concurrency effectively, and best practices for testing - as well as many valuable hints and tips gleaned from real world experience of developing web applications with Go. You'll learn: Get to grips with Go language basics (types, the standard library, tools)Use Go with HTTPWork with imagesUnderstand concurrencyTest effectivelyMaster deploymentAnd much more ...

Level Up!

by Scott Rogers

Design and build cutting-edge video games with help from video game expert Scott Rogers!If you want to design and build cutting-edge video games but aren't sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experienceCovers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and moreOffers techniques for creating non-human characters and using the camera as a characterShares helpful insight on the business of design and how to create design documentsSo, put your game face on and start creating memorable, creative, and unique video games with this book!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:Developing your game design from the spark of inspiration all the way to productionLearning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challengedCreating games for mobile and console systems - including detailed rules for touch and motion controlsMonetizing your game from the design upWriting effective and professional design documents with the help of brand new examplesLevel Up! 2nd Edition is includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe -making it an even more indispensable guide for video game designers both "in the field" and the classroom.Grab your copy of Level Up! 2nd Edition and let's make a game!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Level Up! The Guide to Great Video Game Design

by Scott Rogers

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls Monetizing your game from the design up Play test your game to get the best feedback from your players Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both “in the field” and the classroom.

Leveling Up with SQL: Advanced Techniques for Transforming Data into Insights

by Mark Simon

Learn to write SQL queries to select and analyze data, and improve your ability to manipulate data. This book will help you take your existing skills to the next level. Author Mark Simon kicks things off with a quick review of basic SQL knowledge, followed by a demonstration of how efficient SQL databases are designed and how to extract just the right data from them. You’ll then learn about each individual table’s structure and how to work with the relationships between tables. As you progress through the book, you will learn more sophisticated techniques such as using common table expressions and subqueries, analyzing your data using aggregate and windowing functions, and how to save queries in the form of views and other methods. This book employs an accessible approach to work through a realistic sample, enabling you to learn concepts as they arise to improve parts of the database or to work with the data itself. After completing this book, you will have a more thorough understanding of database structure and how to use advanced techniques to extract, manage, and analyze data. What Will You Learn Gain a stronger understanding of database design principles, especially individual tablesUnderstand the relationships between tablesUtilize techniques such as views, subqueries, common table expressions, and windowing functions Who Is This Book For: SQL Databases users who want to improve their knowledge and techniques.

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