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Making Futures Work: Integrating Futures Thinking for Design, Innovation, and Strategy
by Phil BalagtasLearn how to get started with Futures Thinking. With this practical guide, Phil Balagtas, founder of the Design Futures Initiative and the global Speculative Futures network, shows you how designers and futurists have made futures work at companies such as Atari, IBM, Apple, Disney, Autodesk, Lufthansa, and McKinsey & Company.This book demystifies the process of Futures Thinking into a language that's practical and useful for both designers and strategists. You'll learn about Strategic Foresight for using ideas about the future to anticipate and prepare for change; explore Speculative Design to deal with the relationship between science, technology, and humans; and Design Fiction to explore and critique possible futures.Balagtas also shares stories from his journey to build a global community and describes how he works with clients to reshape the futures vocabulary. With this guide, you'll learn how to:Prepare your client, team, and/or audience for futuresFacilitate and work with the fundamental methods and frameworksGain advocacy and support within your organizationProvide measurable value from the process and outcomesBuild a futures culture and teamSustain a culture and support system beyond projects
Making Games
by Christopher PittDevelop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They're effortless to use and they work everywhere. If you've ever wanted to make a game, join author Christopher Pitt. You'll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.
Making Games for Impact
by Kurt SquireDesigning games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Making Games: The Politics and Poetics of Game Creation Tools (Playful Thinking)
by Stefan WerningAn argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games
by Michael Thornton WymanJoin videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Making Healthcare Green: The Role of Cloud, Green IT, and Data Science to Reduce Healthcare Costs and Combat Climate Change
by Nina S. Godbole John P. LambThis book offers examples of how data science, big data, analytics, and cloud technology can be used in healthcare to significantly improve a hospital’s IT Energy Efficiency along with information on the best ways to improve energy efficiency for healthcare in a cost effective manner. The book builds on the work done in other sectors (mainly data centers) in effectively measuring and improving IT energy efficiency and includes case studies illustrating power and cooling requirements within Green Healthcare.Making Healthcare Green will appeal to professionals and researchers working in the areas of analytics and energy efficiency within the healthcare fields.
Making IT Count: Strategy, Delivery, Infrastructure (Computer Weekly Professional Ser.)
by Leslie Willcocks Nancy Olson Peter Petherbridge'Making IT Count: from strategy to implementation' focuses on the practical elements of delivering Information Technology strategy. Studies regularly show that over half of Information Technology strategies are never implemented, or are unsuccessful in delivering the desired results, and that a significant percentage of strategies implemented were never in the original plans. The linkage between strategy development and delivery needs a very clear focus; this is the key topic that the authors address. The book highlights eight major fallacies in managing IT, and eighteen better practices. It then details how to draw up strategy, instigate navigation techniques and make sourcing decisions. Change and delivery are a major focus, as is infrastructure development. Caselets and full length case studies of organizations such as General Electric, Siemens, Colonial Mutual, Charles Schwab, Macquarie Bank, ICI, United Airlines, Norwich Union, Walgreens and Dell and have been included to show how strategies have been successfully implemented and managed.
Making IT Work: A History of the Computer Services Industry (History of Computing)
by Jeffrey R. YostThe evolution of the multi-billion-dollar computer services industry, from consulting and programming to data analytics and cloud computing, with case studies of important companies.The computer services industry has worldwide annual revenues of nearly a trillion dollars and employs millions of workers, but is often overshadowed by the hardware and software products industries. In this book, Jeffrey Yost shows how computer services, from consulting and programming to data analytics and cloud computing, have played a crucial role in shaping information technology—in making IT work. Tracing the evolution of the computer services industry from the 1950s to the present, Yost provides case studies of important companies (including IBM, Hewlett Packard, Andersen/Accenture, EDS, Infosys, and others) and profiles of such influential leaders as John Diebold, Ross Perot, and Virginia Rometty. He offers a fundamental reinterpretation of IBM as a supplier of computer services rather than just a producer of hardware, exploring how IBM bundled services with hardware for many years before becoming service-centered in the 1990s.Yost describes the emergence of companies that offered consulting services, data processing, programming, and systems integration. He examines the development of industry-defining trade associations; facilities management and the firm that invented it, Ross Perot's EDS; time sharing, a precursor of the cloud; IBM's early computer services; and independent contractor brokerages. Finally, he explores developments since the 1980s: the transformations of IBM and Hewlett Packard; the offshoring of enterprises and labor; major Indian IT service providers and the changing geographical deployment of U.S.-based companies; and the paradigm-changing phenomenon of cloud service.
Making Images with Mathematics (Undergraduate Topics in Computer Science)
by Alexei SourinThis textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions.Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps (Oreilly And Associate Ser.)
by Mario Andres PagellaAnyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.Use HTML5’s canvas element to build smooth animations with spritesCreate an isometric grid pattern for high-performance graphicsDesign a GUI that works equally well on mobile devices and PCsAdd sound to your game with HTML5’s audio elementImplement the game’s path-finding function with WebWorkersBuild a client data model on the server with PHP and MySQLMake your game come alive with dynamic CSS3 objects
Making It Better: Expanding Information Technology Research To Meet Society's Needs
by National Research CouncilThe flood of information technology (I.T.) products and services entering the market place often obscures the need to nurture the research enterprise. But as I.T. becomes integrated into all aspects of society, the need for research is even greater. And the range of issues that need to be addressed is broader than ever.This new book highlights the fundamental importance of research to ensure that I.T. meets society's expanding needs. Against the background of dramatic change in the I.T. landscape, the committee examines four key questions: Is the scope of I.T. research broad enough-particularly in the arena of large-scale systems-to address government, business, and social applications? Are government and industrial sponsors providing sufficient funding for I.T. research? Is the research net big both big and diverse enough to capture sufficient financial and intellectual resources to advance the field? Are structures and mechanisms for funding and conducting research suited to the new sets of research challenges?
Making It in IT
by Terry CritchleyWritten for those starting a career in IT or whose career is well advanced, this career guide shows how to blaze a path to success through the jungle of modern IT. With a career spanning five decades, the author shares lessons he learned the hard way so readers do not have to learn them the hard way. <P><P>By emphasizing the importance of business processes and applications to IT, this book explains how to understand the value and positioning of hardware and software technology in order to make appropriate decisions. It addresses the importance of IT architecture and the roles service and systems management play. It also explains service level agreements (SLAs) and provides sample SLAs. <P><P>Readers learn how to conduct IT assessments using SWOT (strengths, weaknesses, opportunities, and threats) analysis. It also shows how to use root-cause analysis (RCA) to detect the sources of failure and poor performance. An overview of risk management and the steps involved in developing a business continuity plan are also included. The book looks at all facets of an IT professional’s career. It explains how to build an IT team and examines the roles and responsibilities within the team. It shows how to provide professional customer care to IT clients. Business executives recognize the importance of IT, and this book shows technology professionals how to thrive in the business world. It covers: <li>Making effective presentations <li>Report and proposal writing <li>Negotiating and persuasion skills <li>Running productive meetings <li>Time and stress management <li>The book also discusses such important career skills as listening, continual and incremental learning, and communicating at all levels. <P><P>From its templates and checklists to its comprehensive and holistic view of a successful IT career, this book is an indispensable guide for every professional working in IT today and tomorrow.
Making Java Groovy
by Kenneth KousenSummaryMaking Java Groovy is a practical handbook for developers who want to blend Groovy into their day-to-day work with Java. It starts by introducing the key differences between Java and Groovy—and how you can use them to your advantage. Then, it guides you step-by-step through realistic development challenges, from web applications to web services to desktop applications, and shows how Groovy makes them easier to put into production.About this BookYou don't need the full force of Java when you're writing a build script, a simple system utility, or a lightweight web app—but that's where Groovy shines brightest. This elegant JVM-based dynamic language extends and simplifies Java so you can concentrate on the task at hand instead of managing minute details and unnecessary complexity.Making Java Groov is a practical guide for developers who want to benefit from Groovy in their work with Java. It starts by introducing the key differences between Java and Groovy and how to use them to your advantage. Then, you'll focus on the situations you face every day, like consuming and creating RESTful web services, working with databases, and using the Spring framework. You'll also explore the great Groovy tools for build processes, testing, and deployment and learn how to write Groovy-based domain-specific languages that simplify Java development.Written for developers familiar with Java. No Groovy experience required.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.What's InsideEasier JavaClosures, builders, and metaprogrammingGradle for builds, Spock for testingGroovy frameworks like Grails and GriffonAbout the AuthorKen Kousen is an independent consultant and trainer specializing in Spring, Hibernate, Groovy, and Grails.Table of ContentsPART 1: UP TO SPEED WITH GROOVYWhy add Groovy to Java? Groovy by exampleCode-level integrationUsing Groovy features in JavaPART 2: GROOVY TOOLSBuild processesTesting Groovy and Java projectsPART 3: GROOVY IN THE REAL WORLDThe Spring frameworkDatabase accessRESTful web services Building and testing web applications
Making Knowledge Management Clickable: Knowledge Management Systems Strategy, Design, and Implementation
by Joseph Hilger Zachary WahlThis book bridges the gap between knowledge management and technology. It embraces the complete lifecycle of knowledge, information, and data from how knowledge flows through an organization to how end users want to handle it and experience it. Whether your intent is to design and implement a single technology or a complete collection of KM systems, this book provides the foundations necessary for success. It will help you understand your organization’s needs and opportunities, strategize and prioritize features and functions, design with the end user in mind, and finally build a system that your users will embrace and which will realize meaningful business value for your organization. The book is the culmination of the authors’ collective careers, a combined sixty years of experience doing exactly what is detailed in this book. Their guidance has been honed by their own successes and failures as well as many others they have researched in order to provide a comprehensive study on KM transformations and the technologies that help to enable them. They have successfully applied this knowledge as the founders and leaders of the world’s largest dedicated knowledge management consultancy, which runs these projects for many of the world’s most complex organizations. They are writing as practitioners directly to other practitioners with the intent to enable them to apply and benefit from their knowledge and experience.“Compelling reading for KM practitioners looking to ensure their technology decisions support their business and organizational objectives.” - Margot Brown, Director of Knowledge Management, World Bank Group "We are two years into our KM Transformation and if I’d had this book beforehand, it would have made the journey smoother and faster! This is a great playbook for how to plan, organize, and execute a KM transformation." - Stephanie Hill, Senior Director, Global Customer Services, PayPal
Making Meaning with Machines: Somatic Strategies, Choreographic Technologies, and Notational Abstractions through a Laban/Bartenieff Lens
by Amy LaViers Catherine MaguireA rigorous primer in movement studies for designers, engineers, and scientists that draws on the fields of dance and robotics.How should a gestural interface react to a &“flick&” versus a &“dab&”? Versus a &“punch&”? Should robots reach out to a human counterpart with a direct, telescoping action or through a circuitous arc in space? Just as different movements express the different internal states of human movers, so too can the engineered systems behind robots. In Making Meaning with Machines, Amy LaViers and Catherine Maguire offer a refreshingly embodied approach to machine design that supports the growing need to make meaning with machines by using the field of movement studies, including choreography, somatics, and notation, to engage in the process of designing expressive robots.Drawing upon the Laban/Bartenieff tradition, LaViers and Maguire sharpen the movement analysis methodology, expanding the material through their work with machines and putting forward new conventions, such as capitalization, naming, and notation schemes, that make the embodied work more legible for academic contexts. The book includes an overview of movement studies, exercises that define the presented taxonomy and principles of movement, case studies in movement analysis of both humans and robots, and state-of-the-art research at the intersection of robotics and dance.Making Meaning with Machines is a much-needed primer for observing, describing, and creating a wide array of movement patterns, which ultimately can help facilitate broader and better design choices for roboticists, technologists, and designers.
Making Music with Computers: Creative Programming in Python (Chapman And Hall/crc Textbooks In Computing Ser. #13)
by Bill ManarisTeach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
Making Musical Apps
by Peter BrinkmannWant to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS
Making Musical Apps: Real-time audio synthesis on Android and iOS
by Peter BrinkmannWant to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine.Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS.Get a crash course in Pd, and discover how to generate and control soundsLearn how to create and deploy algorithmic compositions that react to a user’s activity and environmentUse Java or Objective-C to integrate Pd and libpd into mobile appsLearn the steps necessary to build libpd-based apps for Android and iOS
Making Online Teaching Accessible: Inclusive Course Design for Students with Disabilities
by Norman CoombsMaking Online Teaching Accessible offers online teachers, instructional designers, and content developers a comprehensive resource for designing online courses and delivering course content that is accessible for all students including those with visual and audio disabilities. Grounded in the theories of learner-centered teaching and successful course design, Making Online Teaching Accessible outlines the key legislation, decisions, and guidelines that govern online learning. The book also demystifies assistive technologies and includes step-by-step guidance for creating accessible online content using popular programs like Microsoft Office and Adobe Acrobat, as well as multimedia tools. Including a wealth of helpful tips and suggestions for effectively communicating with disabled students, the book contains practical advice on purchasing accessible course management systems, developing solutions for inaccessibility issues, and creating training materials for faculty and staff to make online learning truly accessible.
Making Open Development Inclusive: Lessons from IDRC Research (International Development Research Centre)
by Matthew L. Smith and Ruhiya Kristine SewardDrawing on ten years of empirical work and research, analyses of how open development has played out in practice.A decade ago, a significant trend toward openness emerged in international development. "Open development" can describe initiatives as disparate as open government, open health data, open science, open education, and open innovation. The theory was that open systems related to data, science, and innovation would enable more inclusive processes of human development. This volume, drawing on ten years of empirical work and research, analyzes how open development has played out in practice.
Making Projects Work: Effective Stakeholder and Communication Management (Best Practices in Portfolio, Program, and Project Management)
by Lynda BourneThis book provides a framework for understanding and managing factors required for achieving successful project and program outcomes. It presents guidelines to help readers develop an understanding of governance and its connection to strategy as the starting point for decisions on what work needs to be done. The book describes how to craft appropriate communication strategies to develop and maintain successful relationships with stakeholders. It highlights the strengths and weaknesses of existing project controls and outlines effective communication techniques for managing expectations and acquiring the support required for successful delivery.
Making School a Game Worth Playing: Digital Games in the Classroom
by Dr Ryan L. Schaaf Ms Nicky MohanIntegrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
Making School a Game Worth Playing: Digital Games in the Classroom
by Dr Ryan L. Schaaf Ms Nicky MohanIntegrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
Making Sense of Cyber Capabilities for Small States: Case Studies from the Asia-Pacific (Routledge Advances in International Relations and Global Politics)
by Francis C. DomingoDomingo explores the potential of cyber capabilities for small states in the Asia-Pacific, the most active region for cyber conflict. He develops a systematic explanation for why Brunei, New Zealand, and Singapore have developed or are developing cyber capabilities. Studies on cyber conflict and strategy have substantially increased in the past decade but most have focused on the cyber operations of powerful states. This book moves away from the prominence of powerful states and explores the potential of cyber capabilities for small states in the Asia-Pacific, the most active region for cyber conflict. It develops a systematic explanation of why Brunei, New Zealand, and Singapore have developed or are developing cyber capabilities despite its obscure strategic value. The book argues that the distribution of power in the region and a "technology-oriented" strategic culture are two necessary conditions that influence the development of cyber capabilities in small states. Following this argument, the book draws on neoclassical realism as a theoretical framework to account for the interaction between these two conditions. The book also pursues three secondary objectives. First, it aims to determine the constraints and incentives that affect the utilization of cyber capabilities as foreign policy instruments. Second, the book evaluates the functionality of these cyber capabilities for small states. Lastly, it assesses the implications of employing cyber capabilities as foreign policy tools of small states. This book will be an invaluable resource for academics and security analysts working on cyber conflict, military strategy, small states, and International Relations in general.
Making Sense of Cybersecurity
by Thomas KranzA jargon-busting guide to the key concepts, terminology, and technologies of cybersecurity. Perfect for anyone planning or implementing a security strategy. In Making Sense of Cybersecurity you will learn how to: Develop and incrementally improve your own cybersecurity strategy Detect rogue WiFi networks and safely browse on public WiFi Protect against physical attacks utilizing USB devices or building access cards Use the OODA loop and a hacker mindset to plan out your own attacks Connect to and browse the Dark Web Apply threat models to build, measure, and improve your defenses Respond to a detected cyber attack and work through a security breach Go behind the headlines of famous attacks and learn lessons from real-world breaches that author Tom Kranz has personally helped to clean up. Making Sense of Cybersecurity is full of clear-headed advice and examples that will help you identify risks in your organization and choose the right path to apply the important security concepts. You'll learn the three pillars of a successful security strategy and how to create and apply threat models that will iteratively improve your organization's readiness. Foreword by Naz Markuta. About the technology Someone is attacking your business right now. Understanding the threats, weaknesses, and attacks gives you the power to make better decisions about how to secure your systems. This book guides you through the concepts and basic skills you need to make sense of cybersecurity. About the book Making Sense of Cybersecurity is a crystal-clear overview of common cyber threats written for business and technical readers with no background in security. You&’ll explore the core ideas of cybersecurity so you can effectively talk shop, plan a security strategy, and spot your organization&’s own weak points. By examining real-world security examples, you&’ll learn how the bad guys think and how to handle live threats. What's inside Develop and improve your cybersecurity strategy Apply threat models to build, measure, and improve your defenses Detect rogue WiFi networks and safely browse on public WiFi Protect against physical attacks About the reader For anyone who needs to understand computer security. No IT or cybersecurity experience required. About the author Tom Kranz is a security consultant with over 30 years of experience in cybersecurity and IT. Table of Contents 1 Cybersecurity and hackers 2 Cybersecurity: Everyone&’s problem PART 1 3 Understanding hackers 4 External attacks 5 Tricking our way in: Social engineerin 6 Internal attacks 7 The Dark Web: Where is stolen data traded? PART 2 8 Understanding risk 9 Testing your systems 10 Inside the security operations center 11 Protecting the people 12 After the hack