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Make: Calculus
by Joan Horvath Rich CameronWhen Isaac Newton developed calculus in the 1600s, he was trying to tie together math and physics in an intuitive, geometrical way. But over time math and physics teaching became heavily weighted toward algebra, and less toward geometrical problem solving. However, many practicing mathematicians and physicists will get their intuition geometrically first and do the algebra later.Make:Calculus imagines how Newton might have used 3D printed models, construction toys, programming, craft materials, and an Arduino or two to teach calculus concepts in an intuitive way. The book uses as little reliance on algebra as possible while still retaining enough to allow comparison with a traditional curriculum.This book is not a traditional Calculus I textbook. Rather, it will take the reader on a tour of key concepts in calculus that lend themselves to hands-on projects. This book also defines terms and common symbols for them so that self-learners can learn more on their own.
Make: Create Amazing Robots with Artificial Intelligence Using micro:bit
by Reade Richard Brenda Shivanandan Andy Forest Denzel EdwardsArtificial intelligence is a tool to explore and create, and it starts here with the experts at Steamlabs, a nonprofit that teaches teens to not just be users of technology, but to create with technology so they can be help shape our future.Make: AI Robots introduces young people to AI through exciting craft projects that start with a mechanical cardboard creation, integrates fun electronic lights and motors, adds simple coding on a micro:bit, and then teaches how to train AI to create a spark of life.With 32 projects designed to guide beginners through increasing challenges, Make: AI Robots is the perfect way to feed curious minds with fun AI experiments that will delight and inspire.
Make: Designing Purposeful Projects to Teach Maker Skills
by Matt ZiglerThe Maker movement has been an excellent opportunity for people to become producers rather than just consumers, and schools are recognizing the value of offering students the tools, materials, and skills necessary to design sophisticated and meaningful projects. But teaching technical skills should not be the end goal: At its best, a Maker education teaches students to think and act in creative ways that can be applied to difficult challenges in all areas of life.Three Modes of Making provides a framework for Maker courses in upper grades that teach students creative-process skills through three key Maker modes: Imitation, Modification, and Innovation. Educators will learn the differences between the three Maker modes, their associated skill sets, and gain concrete methods to teach, document, and assess these skills. Through this approach, teachers will enable students to apply them to different creative needs.By focusing on how to teach skill development rather than merely how to build specific objects, Three Modes of Making enables students to improve and enhance their creative skills, and learn ways to apply them to a wide variety of challenges. This book is a road map to developing the creative problem solvers that the world needs for the future.
Make: Getting Started with Arduino
by Massimo Banzi Michael ShilohArduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino.
Make: Learn by coding, 3D printing and building
by Joan Horvath Rich CameronGeometry, of all the branches of mathematics, is the one that is most easily visualized by making something. However, it is all too easy to reduce it to reams of formulas to memorize and proofs to replicate. This book aims to take geometry back to its practical roots with 3D printed models and puzzles as well as demonstrations with household objects like flashlights and paper towel tubes.This is not a traditional geometry textbook, but rather builds up understanding of geometry concepts while also bringing in elements of concepts normally learned much later. Some of the models are counterintuitive, and figuring out how and why they work will both entertain and give insights. Two final chapters suggesting open-ended projects in astronomy and physics, and art and architecture, allow for deeper understanding and integration of the learning in the rest of the book.
Make: Learning Through Discovery (Make Ser.)
by Charles Platt"This is teaching at its best!"--Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com)"A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly."--Tom Igoe, author of Physical Computing and Making Things TalkA "magnificent and rewarding book. ... Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn."--Kevin Kelly, in Cool ToolsThe first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience.Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout.As before, Make: Electronics begins with the basics. You'll see for yourself how components work--and what happens when they don't. You'll short out a battery and overheat an LED. You'll also open up a potentiometer and a relay to see what's inside. No other book gives you such an opportunity to learn from real-life experiences.Ultimately, you will build gadgets that have lasting value, and you'll have a complete understanding of how they work. From capacitors to transistors to microcontrollers--it's all here.Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" when he reviewed the first edition. Now the second edition offers even more!
Make: Learning by Discovery: A hands-on primer for the new electronics enthusiast
by Charles PlattMake: Electronics explores the properties and applications of discrete components that are the fundamental building blocks of circuit design. Understanding resistors, capacitors, transistors, inductors, diodes, and integrated circuit chips is essential even when using microcontrollers. Make: Electronics teaches the fundamentals and also provides advice on the tools and supplies that are necessary. Component kits are available, specifically developed for the third edition.
Make: Make Electronic Sounds the Synth-DIY Way
by Ray WilsonDive hands-on into the tools, techniques, and information for making your own analog synthesizer. If you’re a musician or a hobbyist with experience in building electronic projects from kits or schematics, this do-it-yourself guide will walk you through the parts and schematics you need, and how to tailor them for your needs. Author Ray Wilson shares his decades of experience in synth-DIY, including the popular Music From Outer Space (MFOS) website and analog synth community.At the end of the book, you’ll apply everything you’ve learned by building an analog synthesizer, using the MFOS Noise Toaster kit. You’ll also learn what it takes to create synth-DIY electronic music studio. Get started in the fun and engaging hobby of synth-DIY without delay.With this book, you’ll learn:The differences between analog and digital synthesizersAnalog synthesizer building blocks, including VCOs, VCFs, VCAs, and LFOsHow to tool up for synth-DIY, including electronic instruments and suggestions for home-made equipmentFoundational circuits for amplification, biasing, and signal mixingHow to work with the MFOS Noise Toaster kitSetting up a synth-DIY electronic music studio on a budget
Make: Movement, Light, and Sound with Arduino and Raspberry Pi
by Simon MonkBeginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action! The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited. Using these widely available and inexpensive platforms, you'll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You'll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you'll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you'll learn to: Build a can crusher using a linear actuator with your ArduinoHave an Arduino water your plantsBuild a personal traffic signal using LEDsMake a random balloon popper with ArduinoCool down your beverages with a thermostatic drink cooler you build yourselfUnderstand and use the PID control algorithmUse Raspberry Pi to create a puppet dance party that moves to your tweets!
Make: My Adventures as an Amateur Scientist
by Forrest M. MimsMaverick Scientist is the memoir of Forrest Mims, who forged a distinguished scientific career despite having no academic training in science. Named one of the "50 Best Brains in Science" by Discover magazine, Forrest shares what sparked his childhood curiosity and relates a lifetime of improbable, dramatic, and occasionally outright dangerous experiences in the world of science.At thirteen he invented a new method of rocket control. At seventeen he designed and built an analog computer that could translate Russian into English and that the Smithsonian collected as an example of an early hobby computer. While majoring in government at Texas A&M University, Forrest created a hand-held, radar-like device to help guide the blind. And during his military service, he had to be given special clearance to do top secret laser research at the Air Force Weapons Lab. Why? Because while he lacked the required engineering degree, they wanted his outside-the-box thinking on the project.He went on to co-found MITS, Inc., producer of the first commercially successful personal computer, wrote a series of electronics books for Radio Shack that sold more than seven million copies, and designed the music synthesizer circuit that became known as the infamous Atari Punk Console. All this came before he started consulting for NASA's Goddard Space Flight Center, and NOAA's famous Mauna Loa Observatory, and earning the prestigious Rolex Award.This intimate portrait of a self-made scientist shares a revelatory look inside the scientific community, and tells the story of a lifelong learner who stood by his convictions even when pressured by the establishment to get in line with conventional wisdom. With dozens of personal photos and illustrations, Maverick Scientist serves as proof that to be a scientist, you simply need to do science.
Make: Projects for extending MINDSTORMS NXT with open-source electronics
by Adam Wolf John Baichtal Matthew BecklerMake amazing robots and gadgets with two of today’s hottest DIY technologies. With this easy-to-follow guide, you’ll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities.Build a drink dispenser, music synthesizer, wireless lamp, and moreEach fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduino’s language for non-programmers. It’s a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages.Build a Drawbot that roams around and traces its path with a marker penConstruct an analog Mindstorms clock with hands that display the correct timeCreate a machine that mixes a glass of chocolate milk at the touch of a buttonMake a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your armsExplore electronic music by building a guitar-shaped Lego synthesizerBuild a Lego lamp with on/off and dimmer switches that you control with a smartphone applicationJump feet first into the world of electronics, from learning Ohm’s Law to working with basic componentsYou'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.
Make: Six Embedded Projects with Open Source Hardware and Software
by Tero Karvinen Kimmo KarvinenWant to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.Gain the know-how and experience to invent your own cool gadgets.With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.Experiment with Arduino, the popular microcontroller boardBuild robots and electronic projects with easy-to-follow instructionsTurn your ideas into working physical prototypesUse Android phones as remote controls in your projectsWork with an uncomplicated programming language created for artists, designers, and hobbyistsGet everyone involved, with projects that even beginners can build
Make: The Essential Guide to 3D Printers
by Anna Kaziunas FranceThe 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that's right for them? MAKE is here to help, with our Ultimate Guide to 3D Printing. With articles about techniques, freely available CAD packages, and comparisons of printers that are on the market, this book makes it easy to understand this complex and constantly-shifting topic.Based on articles and projects from MAKE's print and online publications, this book arms you with everything you need to know to understand the exciting but sometimes confusing world of 3D Printing.
Make: Turning Software into Hardware with Eight Fun and Easy DIY Projects
by David RomanoWhat if you could use software to design hardware? Not just any hardware--imagine specifying the behavior of a complex parallel computer, sending it to a chip, and having it run on that chip--all without any manufacturing? With Field-Programmable Gate Arrays (FPGAs), you can design such a machine with your mouse and keyboard. When you deploy it to the FPGA, it immediately takes on the behavior that you defined. Want to create something that behaves like a display driver integrated circuit? How about a CPU with an instruction set you dreamed up? Or your very own Bitcoin miner You can do all this with FPGAs. Because you're not writing programs--rather, you're designing a chip whose sole purpose is to do what you tell it--it's faster than anything you can do in code. With Make: FPGAs, you'll learn how to break down problems into something that can be solved on an FPGA, design the logic that will run on your FPGA, and hook up electronic components to create finished projects.
Make: Ultimate Guide to 3D Printing 2014
by Mark FrauenfelderIt’s 3D Printing: The Next Generation! The technology’s improving, prices are dropping,new models are hitting the market, and 3D printers are appearing on desktops, workbenches, lab shelves, and kitchen tables all over the world. Not only are we seeing better, faster, and cheaper 3D printers, we’re also seeing new printing materials, easier-to-use design software, powerful scanning technology, and the rise of an entire ecosystem of 3D peripherals and services that support 3D printing technology.Make’s second annual 3D Printing Guide is once again your go-to resource for discovering the latest information in this fast-changing field of printers, software, projects, and accessories. Inside, you'll find up-to-date reviews on the latest in 3D printing technology, feature and model comparisons, tutorials and stories about 3d printing, and some of the coolest 3d printed objects out there.
Make: Wearable Electronics
by Kate HartmanWhat if your clothing could change color to complement your skin tone, respond to your racing heartbeat, or connect you with a loved one from afar? Welcome to the world of shoes that can dynamically shift your height, jackets that display when the next bus is coming, and neckties that can nudge your business partner from across the room. Whether it be for fashion, function, or human connectedness, wearable electronics can be used to design interactive systems that are intimate and engaging. Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear. Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.
Makers at Work
by Steven OsbornWhat do you get when you combine an electronics hobbyist, hacker, garage mechanic, kitchen table inventor, tinkerer, and entrepreneur? A "maker," of course. Playful and creative, makers are--through expertise and experimentation--creating art, products, and processes that change the way we think and interact with the world. As you''ll see from the 21 interviews in Makers at Work, inquisitive makers are just as apt to pick up a laser cutter or an Arduino as a wrench to fashion something new. For example, you''ll meet Jeri Ellsworth, who might provide a video lecture on magnetic logic one day and a tutorial on welding a roll bar on a stock car the next. You''ll also meet Eben Upton, who put cheap, powerful computing in the hands of everyone with the Raspberry Π Becky Stern, who jazzes up clothing with sensors and LEDs; and bunnie Huang, who knows the ins and outs of the Shenzhen, China, electronics parts markets as well as anyone. As all the interviews in Makers at Work show, makers have something in common: reverence for our technical past coupled with an aversion to convention. If they can''t invent new processes or products, it''s simply not worth doing. Crazy as foxes, makers--working in the spirit of Tesla, Wozniak, Edison, Gates, Musk and many others--can bring sophisticated products to the people or to the market as fast or faster than large corporations. And they are not just enabling new technologies and devices--they are changing the way these devices are funded, manufactured, assembled, and delivered. Makers at Work puts a spotlight on the maker mindset and motivation of those who are reinventing the world one object or idea at a time. You will: Meet the individuals who define what it means to be a maker. Learn about the tools and technologies driving the new industrial revolution. Discover ways to scale your weekend project into a profitable business. See how others have used to crowdfunding to make their visions a reality. Learn how open-source hardware and software is enabling whole new categories of products by removing barriers of entry for inventors. The new masters of the "Makerverse" ask two questions: Can it be done? Is it fun? As these interviews will show, the answer to both questions is, "Let''s find out. " What you''ll learn You will: Learn about 3d printing and how it is changing manufacturing. Discover new software tools for designing things on your own. Learn how to source parts, code, or ideas for your creations. Meet maker pioneers who helped open up a new world, and makers who have used crowdfunding to support their efforts. Uncover recipes for success or failure when bringing physical products to market. Learn ways to scale your weekend project into a profitable business from experienced entrepreneurs. Learn how open-source hardware and software is enabling new classes of products by removing the barrier of entry for inventors. Open your mind to new ideas, methods, things, and possibilities. Who this book is for This book is for anyone with an independent spirit, creative bent, or natural curiosity who believes you can create whatever your mind can conceive and wants to see how others have done just that. Table of Contents Erik Kettenburg, Founder, Digistump David Merrill, Cofounder, Sifteo Nathan Seidle, CEO, SparkFun Electronics Laen, Founder, OSH Park Zach Kaplan, Founder and CEO, Inventables Emile Petrone, Founder, Tindie bunnie Huang, Founder, bunnie studios Natan Linder, Founder, FormLabs Ben Heck, Host, The Ben Heck Show Becky Stern, Director of Wearable Electronics, Adafruit Industries Eric Stackpole, Cofounder, OpenROV Eben Upton, Founder, Raspberry Pi Foundation Catarina Mota, Founder, OpenMaterials. org Ward Cunningham, Inventor, Wiki Jeri Ellsworth, Founder, Technical Illusions Sylvia Todd, Maker, Sylvia''s Super Awesome Maker Show! Dave Jones, Host, EEVBlog Bre Pettis, CEO, MakerBot Eric Migicovsky, CEO, Pebble Technology Ian Lesnet, Slashdot Troll, Dangerous Prototypes Massimo Banzi, Cofounder, Arduino
Making 'Toons That Sell Without Selling Out: The Bill Plympton Guide to Independent Animation Success
by Bill PlymptonLearn the secrets behind independent animation from the "The King of Independent Animation" - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.
Making Android Accessories with IOIO
by Simon MonkCreate your own electronic devices with the popular IOIO ("yoyo") board, and control them with your Android phone or tablet. With this concise guide, you'll get started by building four example projects--after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless. To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware. Learn your way around the IOIO and discover how it interacts with your Android Build an intruder alarm that sends a text message when it detects movement Make a temperature sensing device that logs readings on your Android Create a multicolor LED matrix that displays a Space Invader animation Build an IOIO-powered surveillance rover that you control with your Android Get the software and hardware requirements for creating your own Android/IOIO accessories
Making Android Accessories with IOIO: Going Mobile with Sensors, Lights, Motors, and Robots
by Simon MonkCreate your own electronic devices with the popular IOIO ("yoyo") board, and control them with your Android phone or tablet. With this concise guide, you’ll get started by building four example projects—after that, the possibilities for making your own fun and creative accessories with Android and IOIO are endless.To build Android/IOIO devices, you write the program on your computer, transfer it to your Android, and then communicate with the IOIO via a USB or Bluetooth connection. The IOIO board translates the program into action. This book provides the source code and step-by-step instructions you need to build the example projects. All you have to supply is the hardware.Learn your way around the IOIO and discover how it interacts with your AndroidBuild an intruder alarm that sends a text message when it detects movementMake a temperature sensing device that logs readings on your AndroidCreate a multicolor LED matrix that displays a Space Invader animationBuild an IOIO-powered surveillance rover that you control with your AndroidGet the software and hardware requirements for creating your own Android/IOIO accessories
Making Believe: Screen Performance and Special Effects in Popular Cinema
by Lisa BodeIn the past twenty years, we have seen the rise of digital effects cinema in which the human performer is entangled with animation, collaged with other performers, or inserted into perilous or fantastic situations and scenery. Making Believe sheds new light on these developments by historicizing screen performance within the context of visual and special effects cinema and technological change in Hollywood filmmaking, through the silent, early sound, and current digital eras. Making Believe incorporates North American film reviews and editorials, actor and crew interviews, trade and fan magazine commentary, actor training manuals, and film production publicity materials to discuss the shifts in screen acting practice and philosophy around transfiguring makeup, doubles, motion capture, and acting to absent places or characters. Along the way it considers how performers and visual and special effects crew work together, and struggle with the industry, critics, and each other to define the aesthetic value of their work, in an industrial system of technological reproduction. Bode opens our eyes to the performing illusions we love and the tensions we experience in wanting to believe in spite of our knowledge that it is all make believe in the end.
Making Buying Decisions: Using the Computer as a Tool (2nd edition)
by Richard ClodfelterDesigned for use in a buying course with a heavy math emphasis, activities involve the student solving merchandising problems by using computerized spreadsheets. This manual is designed to accompany the text Retail Buying, 2nd edition, also by Richard Clodfelter.
Making ChatGPT Work for You: Getting the Most Out of Generative AI as a Non-Techie
by Lydia EvelynGain a clear and practical understanding of ChatGPT, the cutting-edge language model that is revolutionizing how we create content, analyse data, and communicate. This book will be your essential companion for navigating the rapidly-evolving world of generative AI. You&’ll explore an army of diverse features boasted by ChatGPT, including web searching, analysing images, PDFs and other file types, image creation with ChatGPT&’s DALL-E, and video generation with ChatGPT&’s Sora. Highlighted by over 100 prompts, this book boasts step-by-step guides on how to use ChatGPT for a variety of tasks such as thesis writing, creating a sales report, and even creating a budget planner from actual receipts. Each chapter has a series of practical examples you can follow along with so you can try out the explanations for yourself. You&’ll also learn how to use ChatGPT as a personal assistant, yet another tool to streamline and simplify productivity. With these powerful capabilities in hand, Making ChatGPT Work for You is your prompt cookbook! What You Will Learn Generate unique and engaging text for social media posts, blogs articles, and creative writing. Upload files and images to ChatGPT to analyse data, explain text, and analyse photos. Leverage ChatGPT to interpret and analyse datasets, provide insights and solutions, create budget plans, sales reports, and more. Use ChatGPT as a versatile educational tool for learning new skills. Work with ChatGPT&’s DALL-E and Sora features to generate images and short videos for creating content for landing pages and YouTube videos. Who This Book Is For Professionals, students, educators, and content creators curious about AI and looking to use ChatGPT for practical applications.
Making Computers Accessible: Disability Rights and Digital Technology
by Elizabeth R. PetrickThe revolution in accessible computer technology was fueled by disability activism, the interactive nature of personal computers, and changing public policy.In 1974, not long after developing the first universal optical character recognition technology, Raymond Kurzweil struck up a conversation with a blind man on a flight. Kurzweil explained that he was searching for a use for his new software. The blind man expressed interest: One of the frustrating obstacles that blind people grappled with, he said, was that no computer program could translate text into speech. Inspired by this chance meeting, Kurzweil decided that he must put his new innovation to work to "overcome this principal handicap of blindness." By 1976, he had built a working prototype, which he dubbed the Kurzweil Reading Machine.This type of innovation demonstrated the possibilities of computers to dramatically improve the lives of people living with disabilities. In Making Computers Accessible, Elizabeth R. Petrick tells the compelling story of how computer engineers and corporations gradually became aware of the need to make computers accessible for all people. Motivated by user feedback and prompted by legislation such as the Americans with Disabilities Act, which offered the promise of equal rights via technological accommodation, companies developed sophisticated computerized devices and software to bridge the accessibility gap. People with disabilities, Petrick argues, are paradigmatic computer users, demonstrating the personal computer’s potential to augment human abilities and provide for new forms of social, professional, and political participation. Bridging the history of technology, science and technology studies, and disability studies, this book traces the psychological, cultural, and economic evolution of a consumer culture aimed at individuals with disabilities, who increasingly rely on personal computers to make their lives richer and more interconnected.