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Making Sense of Sensors

by Omesh Tickoo Ravi Iyer

Make the most of the common architectures used for deriving meaningful data from sensors. This book provides you with the tools to understand how sensor data is converted into actionable knowledge and provides tips for in-depth work in this field.Making Sense of Sensors starts with an overview of the general pipeline to extract meaningful data from sensors. It then dives deeper into some commonly used sensors and algorithms designed for knowledge extraction. Practical examples and pointers to more information are used to outline the key aspects of Multimodal recognition. The book concludes with a discussion on relationship extraction, knowledge representation, and management. In today’s world we are surrounded by sensors collecting various types of data about us and our environments. These sensors are the primary input devices for wearable computers, IoT, and other mobile devices. The information is presented in way that allows readers to associate the examples with their daily lives for better understanding of the concepts.What You'll LearnLook at the general architecture for sensor based data Understand how data from common domains such as inertial, visual and audio is processedMaster multi-modal recognition using multiple heterogeneous sensorsTransition from recognition to knowledge through relationship understanding between entitiesLeverage different methods and tools for knowledge representation and managementWho This Book Is ForNew college graduates and professionals interested in acquiring knowledge and the skills to develop innovative solutions around today's sensor-rich devices.

Making Simple Robots: Easy Robotics Projects for Kids Using Everyday Stuff

by Kathy Ceceri

Making Simple Robots is based on the idea that anybody can build a robot! That includes kids, educators, parents, and anyone who didn't make it to engineering school. If you can cut, fold, and tape a piece of paper to make a tube or a box, you can build a no-tech robotic part. In fact, many of the models in this book are based upon real-life prototypes -- working models created in research labs and companies. What's more, if you can use the apps on your smartphone, you can quickly learn to tell robots what to do using free, online, beginner-level software like MIT's Scratch and Microsoft MakeCode.The projects in this book which teach you about electric circuits by making jumping origami frogs with eyes that light up when you get them ready to hop. You'll practice designing all-terrain robot wheel-legs with free, online Tinkercad software, and you'll create files ready for 3D printing. You'll also learn to sew -- and code -- a cyborg rag doll with a blinking electronic "eye."Each project includes step-by-step directions and clear illustrations and photographs. Along the way, you'll learn about the real research behind the DIY version, find shortcuts for making projects easier when needed, and get suggestions for adding to the challenge as your skill set grows.

Making Smart Cities More Playable: Exploring Playable Cities (Gaming Media and Social Effects)

by Anton Nijholt

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Making Social Technologies Work: Leveraging the Power and Managing Perils of Social Technologies in Business (Palgrave Pocket Consultants)

by Ronan Gruenbaum

Embracing social technologies at work is not just a blog from the CEO. It is about understanding all the opportunities where social media and technology activities could improve your company from marketing to operations. A practical guide for managers and an informative window into the world of social technologies in business.

Making Software: What Really Works, and Why We Believe It (O'reilly Ser.)

by Andy Oram Greg Wilson

Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you.Are some programmers really ten times more productive than others?Does writing tests first help you develop better code faster?Can code metrics predict the number of bugs in a piece of software?Do design patterns actually make better software?What effect does personality have on pair programming?What matters more: how far apart people are geographically, or how far apart they are in the org chart?Contributors include:Jorge ArandaTom BallVictor R. BasiliAndrew BegelChristian BirdBarry BoehmMarcelo CataldoSteven ClarkeJason CohenRobert DeLineMadeline DiepHakan ErdogmusMichael GodfreyMark GuzdialJo E. HannayAhmed E. HassanIsrael HerraizKim Sebastian HerzigCory KapserBarbara KitchenhamAndrew KoLucas LaymanSteve McConnellTim MenziesGail MurphyNachi NagappanThomas J. OstrandDewayne PerryMarian PetreLutz PrecheltRahul PremrajForrest ShullBeth SimonDiomidis SpinellisNeil ThomasWalter TichyBurak TurhanElaine J. WeyukerMichele A. WhitecraftLaurie WilliamsWendy M. WilliamsAndreas ZellerThomas Zimmermann

Making Supply Chain Management Work: Design, Implementation, Partnerships, Technology, and Profits (Resource Management)

by James B. Ayers

Any supply chain improvement project, even if well conceived, has a good chance of failing, unless the accompanying information technology enables the design. Being prepared, understanding the risks and how to reduce them, will give you the edge you need. Combining a technology focus with practical advice, Making Supply Chain Management Work: Desig

Making Technology Work in Schools: How PK-12 Educators Can Foster Digital-Age Learning

by Timothy D. Green Loretta C. Donovan Jody Peerless Green

Making Technology Work in Schools is an easy-to-use guide for transforming your school into a learner-centered, tech-supportive environment. School systems are increasingly adopting ambitious new educational technologies, but how do you make sure they are yielding effective teaching and learning experiences? The authors’ proven, intuitive practices speak directly to academic coaches, school technology leads, district technology directors, and teachers on special assignment who are responsible for introducing new digital tools and programs. Retaining its substantive focus on educational change and the comprehensive PURPOSE Framework, this refreshed second edition updates its real-world examples, practical strategies, and technology categories while adding new content on schoolwide initiatives, needs analysis, professional development, leadership and coaching standards, and more. After reading this book, you will be able to better prepare the educators whom you serve to empower their learners, whether digitally savvy or not, to be engaged, collaborative, and ready for college and careers.

Making Them Move: Mechanics, Control & Animation of Articulated Figures

by David Zeltzer Norman Badler Brian Barsky

Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficultand challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of ArticulatedFigures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computergraphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Making Things Happen: Mastering Project Management

by Scott Berkun

In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere.Based on his nine years of experience as a program manager for Internet Explorer, and lead program manager for Windows and MSN, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web development project. Making Things Happen doesn't cite specific methods, but focuses on philosophy and strategy. Unlike other project management books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask.Topics in this new edition include:How to make things happenMaking good decisionsSpecifications and requirementsIdeas and what to do with themHow not to annoy peopleLeadership and trustThe truth about making datesWhat to do when things go wrongComplete with a new forward from the author and a discussion guide for forming reading groups/teams, Making Things Happen offers in-depth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arm's reach throughout the life of your project.Coming from the rare perspective of someone who fought difficult battles on Microsoft's biggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come.

Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot

by Greg Borenstein

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.Create Kinect applications on Mac OS X, Windows, or LinuxTrack people with pose detection and skeletonization, and use blob tracking to detect objectsAnalyze and manipulate point cloudsMake models for design and fabrication, using 3D scanning technologyUse MakerBot, RepRap, or Shapeways to print 3D objectsDelve into motion tracking for animation and gamesBuild a simple robot arm that can imitate your arm movementsDiscover how skilled artists have used Kinect to build fascinating projects

Making Things Smart: Easy Embedded JavaScript Programming for Making Everyday Objects into Intelligent Machines

by Gordon F. Williams

Making Things Smart teaches the fundamentals of the powerful ARM microcontroller by walking beginners and experienced users alike through easily assembled projects comprised of inexpensive, hardware-store parts.Current ARM programming books take a bland, textbook approach focused on complex, beginner-unfriendly languages like C or ARM Assembler. Making Things Smart uses Espruino (JavaScript for Hardware), flattening the learning curve.

Making Things Talk

by Tom Igoe

Make microcontrollers, PCs, servers, and smartphones talk to each other. Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It's perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you'll learn how to form networks of smart devices that share data and respond to commands. Call your home thermostat with a smartphone and change the temperature. Create your own game controllers that communicate over a network. Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly. Work with Arduino 1.0, Processing, and PHP--three easy-to-use, open source environments. Write programs to send data across the Internet, based on physical activity in your home, office, or backyard. Whether you want to connect simple home sensors to the Internet, or create a device that can interact wirelessly with other gadgets, this book explains exactly what you need.

Making Things Talk (Make)

by Tom Igoe

Es macht Spaß, elektronische Dinge zu bauen, die mit der realen Welt interagieren. Aber so richtig cool wird's erst, wenn die Dinge anfangen sich untereinander zu unterhalten. Mit 33 leicht nachzubauenden Projekten wird dir in Making Things Talk - Die Welt hören, sehen, fühlen gezeigt, wie du deine Gadgets dazu bringst, mit dir und mit der Umwelt zu kommunizieren. Das Buch ist genau für die geschrieben, die zwar nur wenig technische Erfahrung, dafür aber umso mehr geekige Neugierde mitbringen. Lass Mikrocontroller, PCs, Server und Smartphones miteinander quatschen. Vielleicht willst du deinen Freunden zeigen, wie man das Wetter aus unterschiedlichen Teilen der Welt clever darstellen kann. Vielleicht bist du aber auch eine Künstlerin, die ihren Skulpturen mechanisches Leben einhauchen möchte. In diesem Standardwerk lernst du, wie man Geräte-Netzwerke schafft, die sich Daten teilen und auf Befehle von außen reagieren. Mit ein wenig Elektronikgrundwissen, preiswerten Mikrocontrollern und ein paar Netzwerkmodulen baust du coole Projekte: Blink - Dein allererstes Programm Monski Pong - Steuere ein Computerspiel mit einem flauschigen, pinkfarbenen Stoffäffchen Internet-Luftqualitätsmesser - Bau eine Internet-Messstation für Luftqualität Giftwarnung in der Werkstatt - Verwende ein XBee-Modul, Sensoren und ein Stofftier, um dich vor giftigen Dämpfen warnen zu lassen. Bluetooth GPS - Bau einen batteriebetriebenes GPS-Gerät, das via Bluetooth seinen Standort mitteilt. Tweets mit RFID - Lese einen Twitter-Stream via RFID-Tags.

Making Things Talk: Using Sensors, Networks, and Arduino to See, Hear, and Feel Your World

by Tom Igoe

The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other!

Making Things and Drawing Boundaries: Experiments in the Digital Humanities (Debates in the Digital Humanities)

by Jentery Sayers

In Making Things and Drawing Boundaries, critical theory and cultural practice meet creativity, collaboration, and experimentation with physical materials as never before. Foregrounding the interdisciplinary character of experimental methods and hands-on research, this collection asks what it means to &“make&” things in the humanities. How is humanities research manifested in hand and on screen alongside the essay and monograph? And, importantly, how does experimentation with physical materials correspond with social justice and responsibility? Comprising almost forty chapters from ninety practitioners across twenty disciplines, Making Things and Drawing Boundaries speaks directly and extensively to how humanities research engages a growing interest in &“maker&” culture, however &“making&” may be defined.Contributors: Erin R. Anderson; Joanne Bernardi; Yana Boeva; Jeremy Boggs; Duncan A. Buell; Amy Burek; Trisha N. Campbell; Debbie Chachra; Beth Compton; Heidi Rae Cooley; Nora Dimmock; Devon Elliott; Bill Endres; Katherine Faull; Alexander Flamenco; Emily Alden Foster; Sarah Fox; Chelsea A. M. Gardner; Susan Garfinkel; Lee Hannigan; Sara Hendren; Ryan Hunt; John Hunter; Diane Jakacki; Janelle Jenstad; Edward Jones-Imhotep; Julie Thompson Klein; Aaron D. Knochel; J. K. Purdom Lindblad; Kim Martin; Gwynaeth McIntyre; Aurelio Meza; Shezan Muhammedi; Angel David Nieves; Marcel O&’Gorman; Amy Papaelias; Matt Ratto; Isaac Record; Jennifer Reed; Gabby Resch; Jennifer Roberts-Smith; Melissa Rogers; Daniela K. Rosner; Stan Ruecker; Roxanne Shirazi; James Smithies; P. P. Sneha; Lisa M. Snyder; Kaitlyn Solberg; Dan Southwick; David Staley; Elaine Sullivan; Joseph Takeda; Ezra Teboul; William J. Turkel; Lisa Tweten.

Making TikTok Videos (Dummies Junior)

by Andrew Cooper Claire Cohen Will Eagle Hannah Budke Jordan Elijah Michael Andrew Panturescu

Create videos using the tricks of TikTok stars! Making TikTok Videos reveals the secrets that TikTok celebs and influencers use to make the videos that everyone’s watching. Hilarious clips, the latest dances, instruction videos—whatever you want to do, make sure it shows off the latest TikTok styles. This book shows you how to use whatever you have on hand to record, edit, and upload TikToks. Add music and text, get creative, and start sharing your finished products. With this guide, you’ll get easy instructions on how to make videos that people remember. You also get some tips on how to bring viewers to your account. Use your mobile device to shoot videos with top-notch sound Learn the editing tricks TikTok pros use to create a finished video Set up your TikTok account and set your privacy Keep up with the latest TikTok video stylesWritten especially for the 10-14 age group interested in creating their first TikTok videos, this Dummies Jr. title will help you get plugged into the TikTok universe.

Making Transparent Environmental Management Decisions

by Keith M. Reynolds Paul F. Hessburg Patrick S. Bourgeron

Since 1997, the Ecosystem Management Decision Support (EMDS) system has been used around the world to support environmental analysis and planning in many different application areas, and it has been applied over a wide range of geographic scales, from forest stands to entire countries. An extensive sampling of this diversity of applications is presented in section 2, in which EMDS application developers describe the varied uses of the system. These accounts, together with the requisite background in section 1, provide valuable practical insights into how the system can be applied in the general domain of environmental management.

Making Universal Service Policy: Enhancing the Process Through Multidisciplinary Evaluation (LEA Telecommunications Series)

by Iv Barbara A. Cherry Steven S. Wildman Allen S. Hammond

This book is the outgrowth of shared interests between the editors and the contributing authors to provide a multidisciplinary perspective in evaluating universal service policy and recommending policy changes to accommodate a more competitive telecommunications environment. The book is interdisciplinary in nature to reflect the extremely complex context in which universal service policy is formed. The chapter authors represent a broad cross-section of disciplinary training, professional positions, and relationships in the telecommunications industry. Academic disciplines represented include law, economics, anthropology, communication, and business. This book's purpose is to significantly enhance the development of effective telecommunications universal service policy among policymakers, industry members, and stakeholders in the United States. Universal service policy has been, and will continue to be, both enabled and constrained by the simultaneous interaction of social, political, technological, and economic forces in the environment in which it is formed. A more effective process for policy design is to seek agreement on how entitlements embedded in universal service policy should be modified as circumstances invariably change over time. Therefore, the volume reflects recent significant developments in U.S. universal service policy--the implementation of which continues to unfold.

Making Virtual Worlds: Linden Lab and Second Life

by Thomas M. Malaby

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"-as the Linden Lab employees call themselves-found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Making Your CAM Journey Easier with Fusion 360: Learn the basics of turning, milling, laser cutting, and 3D printing

by Fabrizio Cimo

Turn your design ideas into 3D models using Fusion 360 by honing your design skills and learning the best practices of common production technologiesPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesGet familiar with Fusion 360 CAM Module and its machining potential with hands-on exercisesExplore major production technologies like turning, milling, laser cutting, and additive manufacturingLearn how to setup your program and simulate stock removalBook DescriptionDownloading a piece of 3D software and shaping concepts and ideas is quite easy. However, designing feasible and cost-effective real parts from 3D models can be challenging with traditional production technologies, or even additive manufacturing. This book will give you the know-how and skills to develop your projects from ideas to physical products, and overcome these obstacles.In 'Making Your CAM Journey Easier with Fusion 360', you'll discover how to set up a CAM program, pick the right tool, and optimize production. You'll learn the pros and cons of different production technologies, including turning, milling, laser cutting, and 3D printing, and understand how to choose the best option based on your needs. You'll also explore the important computer-aided manufacturing tools that Fusion 360 offers through the use of examples and best practices.By the end of this book, you'll understand the potential issues and drawbacks of different design components and apply workarounds to avoid design flaws.What you will learnChoose the best approach for different parts and shapesAvoid design flaws from a manufacturing perspectiveDiscover the different machining strategiesUnderstand how different tool geometries can influence machining resultsDiscover how to check the tool simulation for errorsUnderstand possible fixtures for raw material blocksBecome proficient in optimizing parameters for your machineExplore machining theory and formulas to evaluate cutting parametersWho this book is forThis book is for 3D enthusiasts or mechanical designers looking to turn their design ideas into 3D models, and their 3D models into final products. Familiarity with any CAD software or Fusion 360 design module is recommended; the book will then teach you the rest.

Making Your Data Center Energy Efficient

by Gilbert Held

Detailing powerful methods for reducing the energy costs associated with operating a data center, Making Your Data Center Energy Efficient examines both equipment and building facilities. It reviews the rationale for conserving energy and demonstrates how conservation and careful equipment selection can lead to significant improvements to your bottom line. For those not well-versed in financial or energy terms, the first two chapters provide a detailed discussion of the terms associated with different types of energy, as well as how to compute the return on investment for energy conservation efforts. The text includes tables of monthly expenses associated with operating equipment that will help you convert problems into simple table lookup processes. Among the money-saving topics discussed, it considers: How to minimize the energy consumption of a wide range of devices A little-understood topic that can make a big impact on energy costs-general heating and cooling Techniques required to effectively monitor different types of meters Phantom energy usage and methods for minimizing its cost to your organization Recognizing that most readers may not have direct control over the selection of a furnace or hot water heater, the book provides you with the ability to recognize the efficiencies and inefficiencies of various types of devices, so you can provide input into the decision-making process. From replacing lighting to consolidation and virtualization, it provides you with the well-rounded understanding needed to properly manage all aspects of the energy consumed in your data center.

Making Your Primary School E-safe: Whole School Cyberbullying and E-safety Strategies for Meeting Ofsted Requirements

by Adrienne Katz

Children are using the internet and mobile devices at increasingly younger ages, and it's becoming more and more important to address e-safety in primary schools. This practical book provides guidance on how to teach and promote e-safety and tackle cyberbullying with real-life examples from schools of what works and what schools need to do. The book explains how to set policy and procedures, how to train staff and involve parents, and provides practical strategies and ready-to-use activities for teaching e-safety and meeting Ofsted requirements. Including up-to-the-minute information and advice that includes new technologies, social media sites, and recent school policy trends such as 'Bring Your Own Device', this book provides all of the information that educational professionals need to implement successful whole school e-safety strategies.

Making a Difference: Careers in Health Informatics (HIMSS Book Series)

by John Sharp Rebecca Meehan

Making a Difference: Careers in Health Informatics addresses everyday questions from people interested in working in health informatics. Typically, this includes people who work in health care, computer and technology fields, information science, finance / insurance and related areas. The book aims to tell students about various jobs that exist in the health informatics field, what credentials they need to qualify for those jobs, and a brief description about what people in those roles tend to do every day. As faculty members teaching in a Master of Science in Health Informatics program, the authors say that they are fortunate to have eager, bright, and talented graduate students who are invested in related health informatics areas. This could be their experiences in medicine, nursing, clinical care, software engineering, finance, business, library science, data science, or caregiving. Common questions we hear from our students that may be similar to questions among readers include: ‘what jobs are out there?’, ‘what can I do with this degree?’ or ‘what does a health informatics specialist do?’ This book aims to answer some of these questions with a look into a day in the life of people working in this field. The book examines career options, roles, and skill sets important in health informatics across 6 related industries. We want readers to realize that their skills and interests can apply in many areas of the field, not exclusively hospitals. This book highlights 6 unique work segments (hospital systems, long term care, health IT / consumer health organizations, government, consulting, and payer / insurance companies) into which readers may look to expand their career opportunities. The hope is that this book will provide insight into career opportunities students and professionals may be qualified for, and interested in, but simply not aware of. Hiring managers and human resource professionals across the stakeholder groups across the stakeholder groups may also find the book helpful in learning about other roles that may benefit their organizations.

Making a Difference: The Proceedings of the Seventh International Conference of the Learning Sciences (ICLS)

by Sasha A. Barab Kenneth E. Hay Daniel T. Hickey

First published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.

Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For

by Wagner James Au

An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.

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