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Moral AI: And How We Get There (Pelican Books)
by Jana Schaich Borg Walter Sinnott-Armstrong Vincent ConitzerA balanced and thought-provoking guide to all the big questions about AI and ethics Can computers understand morality? Can they respect privacy? And what can we do to make AI safe and fair? The artificial intelligence revolution has begun. Today, there are self-driving cars on our streets, autonomous weapons in our armies, robot surgeons in our hospitals – and AI's presence in our lives will only increase. Some see this as the dawn of a new era in innovation and ease; others are alarmed by its destructive potential. But one thing is clear: this is a technology like no other, one that raises profound questions about the very definitions of human intelligence and morality. In Moral AI, world-renowned researchers in moral psychology, philosophy, and artificial intelligence – Jana Schaich Borg, Walter Sinnott-Armstrong and Vincent Conitzer – tackle these thorny issues head-on. Writing lucidly and calmly, they lay out the recent advances in this still nascent field, peeling away the exaggeration and misleading arguments. Instead, they offer clear examinations of the moral concerns at the heart of AI programs, from racial equity to personal privacy, fake news to autonomous weaponry. Ultimately, they argue that artificial intelligence can be built and used safely and ethically, but that its potential cannot be achieved without careful reflection on the values we wish to imbue it with. This is an essential primer for any thinking person.
Moral Combat: Why the War on Violent Video Games Is Wrong
by Patrick M. Markey Christopher J. FergusonIn family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.
Moral Courage in Organizations: Doing the Right Thing at Work
by Debra R. Comer Gina VegaThe topic of moral courage is typically missing from business ethics instruction and management training. But moral courage is what we need when workplace pressures threaten to compromise our values and principles. Moral Courage in Organizations: Doing the Right Thing at Work, edited by Debra Comer and Gina Vega, underscores for readers the ethical pitfalls they can expect to encounter at work and enhances their ability do what they know is right, despite these organizational pressures. The book highlights the effects of organizational factors on ethical behavior; illustrates exemplary moral courage and lapses of moral courage; explores the skills and information that support those who act with moral courage; and considers how to change organizations to promote moral courage, as well as how to exercise moral courage to change organizations. By giving readers who want to do the right thing guidelines for going about it, Moral Courage in Organizations: Doing the Right Thing at Work is a potent tool to foster more ethical organizational behavior.
Moral und künstliche Intelligenz im Marketing (Beiträge zur empirischen Marketing- und Vertriebsforschung)
by Robin PadeKonsumentendaten lassen sich zunehmend effektiv mit künstlicher Intelligenz (KI) kombinieren, um die Online Journey kalkuliert zu beeinflussen. Dieses Buch befasst sich anhand dreier Forschungsarbeiten mit den Fragen wann Marketing-KI Konsumentenentscheidungen vielmehr manipuliert als bereichert und wie Marketing-KI infolgedessen moralischer gestaltet werden kann. Die erste Forschungsarbeit untersucht, inwieweit Manipulationswahrnehmungen vom Menschenbild des Konsumenten abhängen. Hierfür werden zwei Studien mit 1.151 Teilnehmern durchgeführt. Daran anknüpfend stellt sich die Frage, ob Manager Konsumentenbilder auf opportunistische Weise instrumentalisieren, um Marketingaktivitäten zu legitimieren. Die zweite Forschungsarbeit kombiniert daher Methoden der Ökonometrie und des Natural Language Processing, um Menschenbilder von Managern aus Textdaten (33.407 Earnings Call Transkripte) zu analysieren. Die dritte Forschungsarbeit möchte Marketing-KI moralischer gestalten. Hierfür werden neuronale Netze mithilfe psychografischer Daten von 762 Teilnehmern trainiert, um faire personalisierte Preise anzubieten und Reaktionen mittels Laborexperiment (203 Probanden) zu untersuchen.
More About Software Requirements: Thorny Issues and Practical Advice
by Karl Wiegers<div xmlns="http://www.w3.org/1999/xhtml"><p>A must-have for software developers and architects, this brief follow-up to the bestselling Software Requirements, Second Edition, gives practical, proven, real-world techniques for gathering and managing software requirements.</p></div>
More About Software Requirements: Thorny Issues and Practical Advice
by Karl E. Wiegers<div xmlns="http://www.w3.org/1999/xhtml"><p>A must-have for software developers and architects, this brief follow-up to the bestselling Software Requirements, Second Edition, gives practical, proven, real-world techniques for gathering and managing software requirements.</p></div>
More Awesome Than Money
by Jim DwyerThe David-versus-Goliath effort to build a revolutionary social network that would give us back control of our personal data In June of 2010, four nerdy NYU undergrads moved to Silicon Valley to save the world from Facebook. Their idea was simple--to build a social network that would allow users to control the information they shared about themselves instead of surrendering it to big business. Their project was called Diaspora, and just weeks after launching it on Kickstarter, the idealistic twenty-year-olds had raised $200,000 from donors around the world. Profiled in the New York Times, wooed by venture capitalists, and cheered on by the elite of the digital community, they were poised to revolutionize the Internet and remap the lines of power in our digital society--until things fell apart, with tragic results.The story of Diaspora reaches far beyond Silicon Valley to today's urgent debates over the future of the Internet. In this heartbreaking yet hopeful account, drawn from extensive interviews with the Diaspora Four and other key figures, Pulitzer Prize-winning journalist Jim Dwyer tells a riveting tale of four ambitious and naive young men who dared to challenge the status quo.
More Awesome Than Money
by Jim DwyerDavid versus Goliath in Silicon Valley--an epic attempt to take back the Internet Their idea was simple. Four NYU undergrads wanted to build a social network that would allow users to control their personal data, instead of surrendering it to big businesses like Facebook. They called it Diaspora. In days, they raised $200,000, and reporters, venture capitalists, and the digital community's most legendary figures were soon monitoring their progress. Max dreamed of being a CEO. Ilya was the idealist. Dan coded like a pro, and Rafi tried to keep them all on track. But as the months passed and the money ran out, the Diaspora Four fell victim to errors, bad decisions, and their own hubris. In November 2011, Ilya committed suicide. Diaspora has been tech news since day one, but the story reaches far beyond Silicon Valley to the now urgent issues about the future of the Internet. With the cooperation of the surviving partners, New York Times bestselling author Jim Dwyer tells a riveting story of four ambitious and naÏve young men who tried to rebottle the genie of personal privacy--and paid the ultimate price.
More Everything Forever: AI Overlords, Space Empires, and Silicon Valley's Crusade to Control the Fate of Humanity
by Adam BeckerThe bad science and sinister ideas behind Silicon Valley's foolish obsession with immortality, AI paradise and limitless growth.Tech billionaires have decided that they should determine our futures for us. According to Elon Musk, Jeff Bezos, Sam Altman and more, the only good future for humanity is one powered by technology: trillions of humans living in space, functionally immortal, served by superintelligent AIs.In More Everything Forever, scientist and writer Adam Becker investigates these wildly implausible and often profoundly immoral visions of tomorrow to reveal why, in reality, there is no good evidence that they will, or should, come to pass. The giants of Silicon Valley claim that their ideas are based on science, but the truth is darker: they come from a jumbled mix of shallow futurism and racist pseudoscience. And behind these fanciful visions of space colonies and digital immortality is a cynical power grab, at the expense of essential work spent on solving real problems like the climate crisis.More Everything Forever exposes the powerful myths that dominate Silicon Valley, challenging us to see how foolish, and dangerous, these visions of the future are.
More Everything Forever: AI Overlords, Space Empires, and Silicon Valley's Crusade to Control the Fate of Humanity
by Adam BeckerThis "wild and utterly engaging narrative" (Melanie Mitchell) shows why Silicon Valley&’s heartless, baseless, and foolish obsessions—with escaping death, building AI tyrants, and creating limitless growth—are about oligarchic power, not preparing for the future Tech billionaires have decided that they should determine our futures for us. According to Elon Musk, Jeff Bezos, Sam Altman, and more, the only good future for humanity is one powered by technology: trillions of humans living in space, functionally immortal, served by superintelligent AIs. In More Everything Forever, science journalist Adam Becker investigates these wildly implausible and often profoundly immoral visions of tomorrow—and shows why, in reality, there is no good evidence that they will, or should, come to pass. Nevertheless, these obsessions fuel fears that overwhelm reason—for example, that a rogue AI will exterminate humanity—at the expense of essential work on solving crucial problems like climate change. What&’s more, these futuristic visions cloak a hunger for power under dreams of space colonies and digital immortality. The giants of Silicon Valley claim that their ideas are based on science, but the reality is darker: they come from a jumbled mix of shallow futurism and racist pseudoscience. More Everything Forever exposes the powerful and sinister ideas that dominate Silicon Valley, challenging us to see how foolish, and dangerous, these visions of the future are.
More Food Styling for Photographers & Stylists: A guide to creating your own appetizing art
by Linda Bellingham Jean Ann BybeeThanks to the exploding popularity of food-based television shows (entire networks, even), websites, books, and magazines, food stylists and food photographers are in more demand today than ever before. While there are many amazing opportunities for creative professionals to showcase their work in ads, cookbooks, blogs, and food packaging, there is also more competition for these jobs. Whether you are a food stylist who works alongside photographers or a food photographer yourself, you'll find everything you need to know to give your portfolio that little extra push in this expert guide by three professionals with decades of experience in each field. More Food Styling for Photographers covers topics that Linda, Jean Ann, and Brad's fans have been asking for, such as shooting food on location, working with packaged foods, building the perfect breakfast shot, and more. Clients and foodies eat with their eyes first, so don't be afraid to play with your food - make sure it's YOUR image that whets their appetite!
More iPhone Development with Objective-C
by David Mark Jayant Varma Jeff Lamarche Alex Horovitz Kevin KimIf you are looking to extend your iOS programming skills beyond the basics then More iPhone Development with Objective-C is for you. Authors Dave Mark, Jayant Varma, Jeff LaMarche, Alex Horovitz, and Kevin Kim explain concepts as only they can--with code snippets you can customize and use, as you like, in your own apps. More iPhone Development with Objective-C is an independent companion to Beginning iPhone Development with Objective-C. That is, it is a perfect second book, but it is also a great book for those looking to improve their skills who have already programmed for iOS. In particular it includes a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps--offering a breadth of coverage you won't find anywhere else. More iPhone Development with Objective-C covers a variety of other topics, including Multipeer Connectivity's relatively simple Bluetooth/WiFi peer-to-peer model, MapKit, and media library access and playback so that your applications can utilize media on your users' computer. You'll also find coverage of Interface Builder, Live Previews and Custom Controls and some advanced techniques for debugging your applications. The book is filled with useful topics that will bring your programs up-to-date with the new functionality built into iOS. What you'll learn How to embed maps with Map Kit and use in-application email How to access a user's iPod music library and integrate music into apps Working with data from the web and the cloud, including Apple's iCloud Using the Camera to integrate into your apps, scan and create barcodes Live previews from Interface Builder to create custom components and frameworks Who this book is for This book serves as a complementary book to More iOS 6 Development: Further Explorations of the iOS SDK and is suitable for those aspiring app developers new to iPad app development. Prior Objective-C programming experience would be helpful, but not required. Table of Contents Chapter 1: Here We Go Round Again Chapter 2: Core Data, What, Why and How Chapter 3: A Super Start Chapter 4: The Devil in the Detail View Chapter 5: Preparing for Change: Migrations and Versioning Chapter 6: Custom Managed Objects Chapter 7: Relationships, Fetched Properties, and Expressions Chapter 8: Behind Every iCloud Chapter 9: Peer-to-Peer Over Bluetooth Using Multipeer Connectivity Chapter 10: MapKit Chapter 11: Messaging: Mail, Social, and iMessage Chapter 12: Media Library Access and Playback Chapter 13: Lights, Camera and Action Chapter 14: Interface Builder and Storyboards Chapter 15: Unit Testing, Debugging, and Instruments Chapter 16: The Road Goes Ever On
More iPhone Development with Swift
by David Mark Jayant Varma Jeff Lamarche Alex Horovitz Kevin KimInterested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. (Source code has been updated to reflect Xcode 6. 3. 2 and Swift 1. 2!) The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you've come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You'll journey through coverage of concurrent programming and some advanced techniques for debugging your applications. What you'll learn All about Swift, Core Data: key concepts and techniques for writing larger applications How to leverage the new Swift programming language with the new iOS SDK How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth/WiFi using Multipeer Connectivity Essentials of concurrent programming and advanced debugging techniques Tips on working with data from the web and the cloud, including Apple's iCloud Who this book is for This book is a perfect more advanced companion to Beginning iPhone Development with Swift. So, this book is for those who have some experience with Swift and the iOS SDK already and for readers of the Beginning iPhone Development book. Table of Contents Chapter 1: Here We Go Round Again Chapter 2: Core Data, What, Why and How Chapter 3: A Super Start Chapter 4: The Devil in the Detail View Chapter 5: Preparing for Change: Migrations and Versioning Chapter 6: Custom Managed Objects Chapter 7: Relationships, Fetched Properties, and Expressions Chapter 8: Behind Every iCloud Chapter 9: Peer-to-Peer Over Bluetooth Using Multipeer Connectivity Chapter 10: MapKit Chapter 11: Messaging: Mail, Social, and iMessage Chapter 12: Media Library Access and Playback Chapter 13: Lights, Camera and Action Chapter 14: Interface Builder and Storyboards Chapter 15: Unit Testing, Debugging, and Instruments Chapter 16: The Road Goes Ever On
More Java 17: An In-Depth Exploration of the Java Language and Its Features
by Kishori Sharan Peter SpäthWork with the essential and advanced features of the Java 17 release. This book covers features such as annotations, reflection, and generics. These topics are then complemented by details of how to use lambda expressions, allowing you to build powerful and efficient Java programs. Furthermore, added to this edition you'll find topics on network programming, Java RMI, the process API, and custom runtime images. The authors provide a multitude of diagrams and complete programs to help you visualize and better understand the topics covered in this book. More Java 17, Third Edition starts with a series of chapters on the essential language features provided by Java before moving on to Java module development and packaging, and improved interop with other languages. After reading this book, you'll have the know-how of a professional Java programmer and be able to tackle most projects with confidence.This book's source code can be accessed at github.com/Apress/more-java-17. What You Will Learn Use essential and advanced features of the Java languageCode Java annotationsWork with reflection and generics Manage streams with the Stream API Who This Book Is For Those new to Java programming who are continuing the Java learning journey; it is recommended that you read an introductory Java programming book first, such as Java 17 for Absolute Beginners, from Apress.
More Judgment Than Data: Data Literacy and Decision-Making
by Michael JonesMore data has been produced in the 21st century than all of human history combined. Yet, are we making better decisions today than in the past? How many poor decisions result from the absence of data? The existence of an overwhelming amount of data has affected how we make decisions, but it has not necessarily improved how we make decisions. To make better decisions, people need good judgment based on data literacy—the ability to extract meaning from data. Including data in the decision-making process can bring considerable clarity in answering our questions. Nevertheless, human beings can become distracted, overwhelmed, and even confused in the presence of too much data. The book presents cautionary tales of what can happen when too much attention is spent on acquiring more data instead of understanding how to best use the data we already have. Data is not produced in a vacuum, and individuals who possess data literacy will understand the environment and incentives in the data-generating process. Readers of this book will learn what questions to ask, what data to pay attention to, and what pitfalls to avoid in order to make better decisions. They will also be less vulnerable to those who manipulate data for misleading purposes.
More Playful User Interfaces
by Anton NijholtThis book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
More Stories by Japanese Women Writers: An Anthology
by Kyoko SidenThis anthology introduces sixteen modern Japanese women writers spanning a century in time and a wide range of life circumstances and literary styles. No other collection offers usch a diversity of women's voices
More than a Chatbot: Language Models Demystified
by Mascha Kurpicz-BrikiRecent technological advances have resulted in a new generation of powerful text processing and generation tools, that produce text very similar to what a human could do. Such tools have the potential to change the way we work, learn and teach – and this book enables you to understand and be part of this exciting development. Did you wonder how tools like ChatGPT or Bard work, but do not have a technical background? Then this is the right book for you! To discuss and better understand what such technologies are capable of and how this will impact our lives and our society, a basic background knowledge about text processing and generation technologies is required. In particular, the book discusses the following questions: How did the field of automated text processing and generation evolve over the last years, and what happened to allow the incredible recent advances? Are chatbots such as ChatGPT or Bard truly understanding humans? What pitfalls exist and how are stereotypes of the society reflected in such models? What is the potential of such technology, and how will the digital society of the future look like in terms of human-chatbot-collaboration? The book is aimed for a general audience, briefly explaining mathematical or technical background when necessary. After having read this book, you will be confident to participate in public discussions about how this new generation of language models will impact society. You will be aware of the risks and pitfalls these technologies can bring along, and how to deal responsibly when making use of tools built from AI technology in general.
More than a Moment: Contextualizing the Past, Present, and Future
by Steven D. KrauseAs recently as 2012, massive open online courses (MOOCs) looked poised to revolutionize higher education, but in just a few years their flaws and problems have made them into a less relevant model. In More than a Moment, Steven D. Krause explores MOOCs and their continuing impact on distance learning in higher education, putting them in the context of technical innovations that have come before and those that will be part of the educational future. Krause writes about his own experiences as a participant in several MOOCs and the experiences of faculty who developed and taught MOOCs. Contrary to many early claims from educational entrepreneurs, they were never entirely “new,” and MOOCs and their aftermath are still at the heart of the tensions between nonprofit universities and for-profit entities, particularly online program management firms, in delivering distance education. While MOOCs are no longer a threat to education in the United States, they are part of the ongoing corporatization of education and remain part of conversations about experienced-based credit, corporate training, and open education. Presenting historical, student, teacher, and administrative perspectives, More than a Moment is a well-rounded treatment that will be of interest to academics and entrepreneurs interested in distance education, online pedagogy, online program management, and public-private partnerships in higher education.
More-than-Human Aging: Animals, Robots, and Care in Later Life (Global Perspectives on Aging)
by Cristina Douglas Andrew WhitehouseWhat does later life look like when it is lived in the companionship of other species? Similarly, how do other species age (or not) with humans, and what sort of (a)symmetries, if any, are brought to light around how we understand and think about aging? So far, aging has been investigated in the social sciences in purely human terms. This is the first collection of original work that considers aging as taking place in relation to other species. This volume aims to start a conversation about aging by taking its more-than-human participants seriously—that is, not only as a support for or context of human aging but also, more symmetrically, as agents and subjects in the process of aging. The contributors draw upon richly descriptive ethnographic accounts, including moments of connection between seniors and dogs in a long-term care facility, human care for aging laboratory animals, and robotic companionship in later life. The ethnographies in this volume not only enrich our understanding of more-than-human companionship during the human aging process but also challenge and urge us to rethink what it means to live later in life in ecologically entangled social and moral worlds.
More than Moore
by Alfred Van Roosmalen Guo Qi ZhangIn the past decades, the mainstream of microelectronics progression was mainly powered by Moore's law focusing on IC miniaturization down to nano scale. However, there is a fast increasing need for "More than Moore" (MtM) products and technology that are based upon or derived from silicon technologies, but do not simply scale with Moore's law. This book provides new vision, strategy and guidance for the future technology and business development of micro/nanoelectronics.
More-than-Moore 2.5D and 3D SiP Integration
by Riko RadojcicThis book presents a realistic and a holistic review of the microelectronic and semiconductor technology options in the post Moore's Law regime. Technical tradeoffs, from architecture down to manufacturing processes, associated with the 2. 5D and 3D integration technologies, as well as the business and product management considerations encountered when faced by disruptive technology options, are presented. Coverage includes a discussion of Integrated Device Manufacturer (IDM) vs Fabless, vs Foundry, and Outsourced Assembly and Test (OSAT) barriers to implementation of disruptive technology options. This book is a must-read for any IC product team that is considering getting off the Moore's Law track, and leveraging some of the More-than-Moore technology options for their next microelectronic product.
More than Moore Technologies for Next Generation Computer Design
by Rasit O. TopalogluThis book provides a comprehensive overview of key technologies being used to address challenges raised by continued device scaling and the extending gap between memory and central processing unit performance. Authors discuss in detail what are known commonly as "More than Moore" (MtM), technologies, which add value to devices by incorporating functionalities that do not necessarily scale according to "Moore's Law". Coverage focuses on three key technologies needed for efficient power management and cost per performance: novel memories, 3D integration and photonic on-chip interconnect.
More Than Words: How to Think About Writing in the Age of AI
by John WarnerA veteran writing teacher makes a &“moving&” (Rick Wormeli) argument that writing is a form of thinking and feeling and shows why it can&’t be replaced by AI In the age of artificial intelligence, drafting an essay is as simple as typing a prompt and pressing enter. What does this mean for the art of writing? According to longtime writing teacher John Warner: not very much.More Than Words argues that generative AI programs like ChatGPT not only can kill the student essay but should, since these assignments don&’t challenge students to do the real work of writing. To Warner, writing is thinking—discovering your ideas while trying to capture them on a page—and feeling—grappling with what it fundamentally means to be human. The fact that we ask students to complete so many assignments that a machine could do is a sign that something has gone very wrong with writing instruction. More Than Words calls for us to use AI as an opportunity to reckon with how we work with words—and how all of us should rethink our relationship with writing.
More Urban Myths About Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts
by Pedro De Bruyckere Paul A. Kirschner Casper HulshofMore Urban Myths About Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts examines common beliefs about education and learning that are not supported by scientific evidence before using research to reveal the truth about each topic. The book comprises sections on educational approaches, curriculum, educational psychology, and educational policy, concluding with a critical look at evidence-based education itself. Does playing chess improve intelligence? Should tablets and keyboards replace handwriting? Is there any truth to the 10,000-hour rule for expertise? In an engaging, conversational style, authors Pedro De Bruyckere, Paul A. Kirschner, and Casper Hulshof tackle a set of pervasive myths, effectively separating fact from fiction in learning and education.