- Table View
- List View
Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
by Karen CollinsAn examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games.Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it).Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Playing with the Past
by Erik ChampionHow can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.
Playing with the Past: Into the Future (Human–Computer Interaction Series)
by Erik ChampionSince the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Playthrough Poetics: Gameplay as Research Method
by Milena DroumevaGame streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell.
Please Reply!
by Dandi Daley MackallAs fifteen-year-old Jamie becomes involved in the swim team and Special Olympics coaching, as part of her effort to fit in and be normal, she tries to remember to talk to God.
Plenoptic Imaging and Processing (Advances in Computer Vision and Pattern Recognition)
by Lu FangThis open access book delves into the fundamental principles and cutting-edge techniques of plenoptic imaging and processing. Derived from the Latin words "plenus" (meaning "full") and "optic," plenoptic imaging offers a transformative approach to optical imaging. Unlike conventional systems that rely solely on the pinhole camera model to capture spatial information, plenoptic imaging aims to detect and reconstruct multidimensional and multiscale information from light rays in space. Chapter 1 begins with the introduction of the basic principle of the plenoptic function and the historical development of plenoptic imaging. Next, Chapter 2 describes representative plenoptic sensing systems, including single-sensor devices with lenslet arrays, coded-aperture masks, structured camera arrays, and unstructured camera arrays. Then, Chapter 3 introduces gigapixel plenoptic sensing techniques capable of capturing large-scale dynamic scenes with extremely high resolution. Further, chapter 4 examines typical plenoptic reconstruction methods, including light-field image reconstruction, image-based, and RGBD-based geometry reconstruction. After that, chapter 5 tackles the challenges of large-scale plenoptic reconstruction by introducing sparse-view priors, high-resolution observations, and semantic information. Finally, chapter 6 discusses the frontier issues of plenoptic processing, including the gigapixel-level video dataset PANDA and corresponding visual intelligent algorithms.
Plone 3 Intranets
by Victor Fernandez AlbaThis is a step-by-step guide, from installing your first Plone instance to deploying your intranet. Each chapter will show you an essential aspect that your intranet should have. However, each chapter is isolated enough to serve as a reference manual for later use. The book is packed with examples and useful screenshots for easy learning. This book is for anyone who needs to build an intranet with no limits on capabilities or features. Even if you don't have previous CMS experience or programming skills, this book is for you. Targeted at beginners with no previous experience with Plone, this book will teach you step by step and at the end you should have a full-featured, reliable, and secure intranet.
Plone 3 Multimedia
by Tom GrossThis book is written in a tutorial style where you work through examples that describe how you can create multimedia applications using Plone and integrate your existing multimedia resources into your website. It also tells you how to use multimedia effectively giving many ideas and best practices. This book is for Plone integrators who want to extend the core of Plone with multimedia features. It gives no introduction to Plone and readers should know how to set up a Plone site using a buildout. The book can be read and understood well without being a Python developer, though some examples have Python code included.
Plone 3 Products Development Cookbook
by Juan Pablo GimenezThe examples in this book follow a sample project creating a digital newspaper website to meet the requirements of a fictional customer who wants to place commercial advertisements all over the site. The whole book is a comprehensive collection of recipes that elaborate a series of well known use cases. You will find an organized step-by-step procedure to accomplish each task followed by detailed explanations to better understand how and why each topic was undertaken, and many links to online references and other related sections in the book that can supplement the subject in question. You can read the whole book or just pick the recipes that are relevant for you; where necessary, cross references will help you understand the recipes even if you do not read them in sequential order. This book is for programmers who have some knowledge of Python, Plone, and Zope. If you want to develop feature-rich add-on products in Plone, this book is for you. It is aimed at the development of backend features, so you need not have other web-related skills such as HTML, CSS, or JavaScript.
Plone 3 Theming
by Veda WilliamsThis book provides a holistic look at theming Plone sites as well as step-by-step instructions on how to create Plone themes. The book first briefly introduces the concepts and necessary tools and then moves on to describing the concepts needed for customizing templates in Plone. It also provides handy tips and tricks along the way to simplify the theming process. This book is targeted at professional web designers working with Plone who want to create their own unique look and feel for a Plone web site.
Plone 3 for Education
by Erik RoseThis book is written especially for time-constrained web teams. Every chapter is hands-on from start to finish, focusing on getting a value-adding site up fast. Necessary theory and tips on best practices are interspersed with the step-by-step instructions, broken out into sidebars so it informs your progress without impeding it. Also, every chapter is independent, dealing with a specific use case--for example, publishing video, creating forms, or representing assignment schedules and syllabi--so you can skip straight to what you need. Most chapters require no programming at all. The few where we dig deeper (for example, to build our own plug-in products) are replete with working code samples and explanations of what's going on. A rudimentary knowledge of the Python programming language is helpful in these but is not essential. Plone 3 for Education is for the makers of school web sites, from primary to university, from e-learning to public-facing, from tech-savvy teachers to seasoned software developers. A user-level familiarity with Plone is the only prerequisite; everything else is baked in.
Plone 3.3 Site Administration
by Alex ClarkThis book is a step-by-step tutorial guide, explaining many common and fundamentally important Plone site administration tasks. This book is designed for site administrators, webmasters, or content editors managing a site with Plone. These users will not be new to Plone itself, but they will be new to the site administration tasks. The reader is also expected to know basic Python programming. This book caters to these users, and builds their confidence by helping them to get their Plone sites up, running, and customized with minimal peripheral knowledge.
Plug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence
by Carlo PerrottaPlug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence documents and critiques how the education sector is changing with the advancement of ubiquitous edtech platforms and automation. As programmability and computation reengineer institutions towards efficiency and prediction, the perpetual collection of and access to digital data is creating complex opportunities and concerns. Drawing from research into secondary and higher education settings, this book examines the influence of digital “infrastructuring”, the automation of teaching and learning, and the very purpose of education in a context of growing platformisation and artificial intelligence integration. These theoretical, practical, and policy-oriented insights will offer educational technologists, designers, researchers, and policymakers a more inclusive, diverse, and open-ended perspective on the design and implementation of learning technologies.
Plug-and-Play Visual Subgraph Query Interfaces (Synthesis Lectures on Data Management)
by Sourav S. Bhowmick Byron ChoiThis book details recent developments in the emerging area of plug-and-play (PnP) visual subgraph query interfaces (VQI). These PnP interfaces are grounded in the principles of human-computer interaction (HCI) and cognitive psychology to address long-standing limitations to bottom-up search capabilities in graph databases using traditional graph query languages, which often require domain experts and specialist programmers. This book explains how PnP interfaces go against the traditional mantra of VQI construction by taking a data-driven approach and giving end users the freedom to easily and quickly construct and maintain a VQI for any data sources without resorting to coding. The book walks readers through the intuitive PnP interface that uses templates where the underlying graph repository represents the socket and user-specified requirements represent the plug. Hence, a PnP interface enables an end user to change the socket (i.e., graph repository) or the plug (i.e., requirements) as necessary to automatically and effortlessly generate VQIs. The book argues that such a data-driven paradigm creates several benefits, including superior support for visual subgraph query construction, significant reduction in the manual cost of constructing and maintaining a VQI for any graph data source, and portability of the interface across diverse sources and querying applications. This book provides a comprehensive introduction to the notion of PnP interfaces, compares it to its classical manual counterpart, and reviews techniques for automatic construction and maintenance of these new interfaces. In synthesizing current research on plug-and-play visual subgraph query interface management, this book gives readers a snapshot of the state of the art in this topic as well as future research directions.
Pluggable Authentication Modules: The Definitive Guide to PAM for Linux SysAdmins and C Developers
by Kenneth GeisshirtThis book provides a practical approach to UNIX/Linux authentication. The design principles are explained thoroughly, then illustrated through the examination of popular modules. It is intended as a one-stop introduction and reference to PAM. This book is for experienced system administrators and developers working with multiple Linux/UNIX servers or with both UNIX and Windows servers. It assumes a good level of admin knowledge, and that developers are competent in C development on UNIX-based systems.
PoC or GTFO
by Manul Laphroaig<p>This highly anticipated print collection gathers articles published in the much-loved International Journal of Proof-of-Concept or Get The Fuck Out.PoC||GTFO follows in the tradition of Phrack and Uninformed by publishing on the subjects of offensive security research, reverse engineering, and file format internals. <p>Until now, the journal has only been available online or printed and distributed for free at hacker conferences worldwide. <p>Consistent with the journal's quirky, biblical style, this book comes with all the trimmings: a leatherette cover, ribbon bookmark, bible paper, and gilt-edged pages. <p>The book features more than 80 technical essays from numerous famous hackers, authors of classics like "Reliable Code Execution on a Tamagotchi," "ELFs are Dorky, Elves are Cool," "Burning a Phone," "Forget Not the Humble Timing Attack," and "A Sermon on Hacker Privilege." Twenty-four full-color pages by Ange Albertini illustrate many of the clever tricks described in the text.
PoC or GTFO, Volume 2
by Manul LaphroaigPoC or GTFO, Volume 2 follows-up the wildly popular first volume with issues 9-13 of the eponymous hacker zine. Contributions range from humorous poems to deeply technical essays.The International Journal of Proof-of-Concept or Get The Fuck Out is a celebrated magazine of reverse engineering, retro-computing, and systems internals. This second collected volume holds all of the articles from releases nine to thirteen.Learn how to patch the firmware of a handheld amateur radio, then emulate that radio's proprietary audio code under Linux. How to slow the Windows kernel when exploiting a race condition and how to make a PDF file taht is also an Android app, an audio file, or a Gameboy speedrun. How to hack a Wacom pen table with voltage glitching, then hack it again by pure software to read RDID tags from its surface. How to disassemble every last byte of an Atari game and how to bypass every classic form of copy protection on Apple ][.But above all else, beyond the nifty tricks and silly songs, this book exists to remind you what a clever engineer can build from a box of parts with a bit of free time. Not to show you what others have done, but to show you how they did it so that you can do the same.
PoC or GTFO, Volume 3
by Manul LaphroaigVolume 3 of the PoC || GTFO collection--read as Proof of Concept or Get the Fuck Out--continues the series of wildly popular collections of this hacker journal. Contributions range from humorous poems to deeply technical essays bound in the form of a bible.The International Journal of Proof-of-Concept or Get The Fuck Out is a celebrated collection of short essays on computer security, reverse engineering and retrocomputing topics by many of the world's most famous hackers. This third volume contains all articles from releases 14 to 18 in the form of an actual, bound bible.Topics include how to dump the ROM from one of the most secure Sega Genesis games ever created; how to create a PDF that is also a Git repository; how to extract the Game Boy Advance BIOS ROM; how to sniff Bluetooth Low Energy communications with the BCC Micro:Bit; how to conceal ZIP Files in NES Cartridges; how to remotely exploit a TetriNET Server; and more.The journal exists to remind us of what a clever engineer can build from a box of parts and a bit of free time. Not to showcase what others have done, but to explain how they did it so that readers can do these and other clever things themselves.
Pocket CIO – The Guide to Successful IT Asset Management: Get to grips with the fundamentals of IT Asset Management, Software Asset Management, and Software License Compliance Audits with this guide
by Phara McLachlanCreate and manage a clear working IT asset management strategy with this unique guideKey FeaturesA detailed IT Asset Management (ITAM) guidebook with real-world templates that can be converted into working ITAM documentsIncludes in-depth discussion on how risk management has changed and the possible solutions needed to address the new normalA step-by-step ITAM manual for newbies as well as seasoned ITAM veteransBook DescriptionThis book is a detailed IT Asset Management (ITAM) guidebook with real-world templates that can be converted into working ITAM documents. It is a step-by-step IT Asset Management manual for the newbies as well as the seasoned ITAM veterans, providing a unique insight into asset management. It discusses how risk management has changed over time and the possible solutions needed to address the new normal. This book is your perfect guide to create holistic IT Asset Management and Software Asset Management programs that close the risk gaps, increases productivity and results in cost efficiencies. It allows the IT Asset Managers, Software Asset Managers, and/or the full ITAM program team to take a deep dive by using the templates offered in the guidebook. You will be aware of the specific roles and responsibilities for every aspect of IT Asset Management, Software Asset Management, and Software License Compliance Audit Response. By the end of this book, you will be well aware of what IT and Software Asset Management is all about and the different steps, processes, and roles required to truly master it.What you will learnClose the hidden risk gaps created by IT assets (hardware and software)Create and manage a proactive ITAM and SAM program and policyA clear, concise explanation of what IT Asset Management and Software Asset Management is, the benefits, and resultsThe best ways to manage a software audit and how to be prepared for oneConsiderations for selecting the best technology for a specific company including what questions should be asked at the onsetIncreasing ITAM program and project success with change managementWho this book is forThis book is intended for CIOs, VPs and CTOs of mid to large-sized enterprises and organizations. If you are dealing with changes such as mergers, acquisitions, divestitures, new products or services, cyber security, mandated regulations, expansion, and much more, this book will help you too.
Pod Racer (Level Up)
by R. T. MartinA11_4_ON3 is a gamer who likes to look out for himself—especially when it comes to winning. When he learns he's part of a four-player team with his former gaming crew, no one is happy to work together again. But their team must win this virtual reality racing game, or they'll be trapped inside the virtual world forever. Can he change his attitude for the sake of his team? Or will his self-centered playing be their downfall?
Podcast Journalism: The Promise and Perils of Audio Reporting
by David DowlingPodcasting’s stratospheric rise has inspired a new breed of audio reporting. Offering immersive storytelling for a binge-listening audience as well as reaching previously underserved communities, podcasts have become journalism’s most rapidly growing digital genre, buoying a beleaguered news industry. Yet many concerns have been raised about this new medium, such as the potential for disinformation, the influence of sponsors on content, the dominance of a few publishers and platforms, and at-times questionable adherence to journalistic principles.David O. Dowling critically examines how podcasting and its evolving conventions are transforming reporting—and even reshaping journalism’s core functions and identity. He considers podcast reporting’s most influential achievements as well as its most consequential ethical and journalistic shortcomings, emphasizing the reciprocal influences between podcasting and traditional and digital journalism. Podcasting, both as a medium and a business, has benefited from the blurring of boundaries separating news from entertainment, editorial from advertising, and neutrality from subjectivity. The same qualities and forces that have allowed podcasting to bypass the limitations of traditional categories, expand the space of social and political discourse, and provide openings for marginalized voices have also permitted corporations to extend their reach and far-right firebrands to increase their influence. Equally attentive to the medium’s strengths and flaws, this is a vital book for all readers interested in how podcasting has changed journalism.
Podcast Master
by Ben GreenSenior multimedia producer at the Guardian, Ben Green, tells you everything you need to know about podcasting. Ben Green has been podcasting for over a decade. He has been responsible for several top podcasts, including Football Weekly, the UK's number one sports podcast,and the Guardian Guide to Running podcast.In Podcast Master, he provides a one-stop insider’s guide to everything you need to know about hosting, editing and producing online shows. It is packed with recommendations to help you get the right software and gear, advice on sponsorship and advertising, and tips on everything from platform selection to promotional artwork design.Green’s enthusiasm for the medium’s breadth and depth is infectious. With wit and verve, he takes us through the history of podcasting, shares his recommendations for the podcasts you should be listening to, and reveals proven techniques for reaching and building your audience.Whether you're broadcasting from your bedroom, or are a brand looking to enhance your profile, this authoritative, easy to follow and cutting-edge guide will give you the tools to start a podcast from scratch – or maximise your current one.
Podcasting For Dummies
by Tee Morris Chuck TomasiProduce a podcast like the pros More people than ever are turning to podcasts for on-demand, mobile entertainment and information. Podcasting For Dummies offers a fast and easy way to get the know-how you need to produce and distribute one of your very own. Written by a pair of podcasting pioneers, this book shares insight on the technology behind recording, editing, and sharing podcasts, along with tips and tricks on how to produce a pro-level podcast. Podcasting has enjoyed a recent boom thanks to a new crop of hit podcasts catching the ears of the public and media along with the continued growth of mobile and streaming devices as a source for entertainment. If you want to jump on the podcasting bandwagon, you've come to the right place! In this fully updated edition, would-be and experienced podcasters alike will get all the tech information, production insight, and promotional tips they need to either get a podcast off the ground or improve on an existing one. Get the gear you need Find your podcasting voice Find and build an audience Plan your podcast New tools have made it easier than ever to create a podcast—and this book shows you how.
Podcasting For Dummies
by Tee Morris Chuck TomasiUnderstand the do's and don'ts of podcasting Produce unique content that attracts listeners Build a studio that rivals pro podcasters How to talk your way to the top As more and more people turn to podcasts for entertainment, information, and education, the market for new players has never been bigger—or more competitive. And with corporations and A-list celebs moving in on the action, it's more important than ever to know how to stand out from the crowd. Written by two podcasting veterans, this book gives you everything you need to launch a podcast. Get the insider info on how to produce quality audio (and even video), keep your content fresh, find your voice, and build an audience. Inside... Building your podcasting studio Developing your podcast theme Conducting great interviews Recording and editing episodes Distributing your podcast Adding sponsorships Expanding your podcast consumption
Podcasting For Dummies
by Tee Morris Chuck TomasiStep up to the mic and unleash your inner host with Podcasting For Dummies Ever wonder what it takes to get your very own podcast up and running? How to get the gear you need, pick a great topic, secure fascinating guests, and assemble it all into a refined and irresistible product? Well wonder no more! Because Podcasting For Dummies has the essential guidance you need to get your brand-new podcast up and running. From selecting the right recording equipment to identifying an audience and pro-level production tips, you'll find all the killer info to help you get started on your next big idea. You'll also get: Software and hardware tips to create and produce a crystal-clear podcast Interview advice, whether you'll be seeing your guests in-person or over Zoom Strategies for choosing the perfect platform, finding sponsors, and advertising and marketing your new creation Pointers for setting up a streaming account and doing live podcasting like an expert With everyone from A-list brands to world-famous celebrities getting in on the podcast craze, it's time you took your turn on the mic. Grab Podcasting For Dummies today and turn up the volume on the practice that's transformed countless amateurs into household names!