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Android UI Development with Jetpack Compose: Bring declarative and native UIs to life quickly and easily on Android using Jetpack Compose

by Thomas Kunneth

Get started with creating intuitive native user interfaces on Android platformsKey FeaturesUnderstand the difference between the imperative (Android View) and declarative (Jetpack Compose) approachLearn about the structure of a Compose app, built-in Compose UI elements, and core concepts such as state hoisting and composition over inheritanceWrite, test, and debug composable functionsBook DescriptionJetpack Compose is Android's new framework for building fast, beautiful, and reliable native user interfaces. It simplifies and significantly accelerates UI development on Android using the declarative approach. This book will help developers to get hands-on with Jetpack Compose and adopt a modern way of building Android applications. The book is not an introduction to Android development, but it will build on your knowledge of how Android apps are developed.Complete with hands-on examples, this easy-to-follow guide will get you up to speed with the fundamentals of Jetpack Compose such as state hoisting, unidirectional data flow, and composition over inheritance and help you build your own Android apps using Compose. You'll also cover concepts such as testing, animation, and interoperability with the existing Android UI toolkit.By the end of the book, you'll be able to write your own Android apps using Jetpack Compose.What you will learnGain a solid understanding of the core concepts of Jetpack ComposeDevelop beautiful, neat, and immersive UI elements that are user friendly, reliable, and performantBuild a complete app using Jetpack ComposeAdd Jetpack Compose to your existing Android applicationsTest and debug apps that use Jetpack ComposeFind out how Jetpack Compose can be used on other platformsWho this book is forThis book is for any mobile app developer looking to understand the fundamentals of the new Jetpack Compose framework and the benefits of native development. A solid understanding of Android app development, along with some knowledge of the Kotlin programming language, will be beneficial. Basic programming knowledge is necessary to grasp the concepts covered in this book effectively.

Android User Interface Development: Beginner's Guide

by Jason Morris

This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.If you have a little experience in Java and want to build applications for the Android phones, then this book is for you. This book will also help you if you already have applications on the Android platform and want to gain additional knowledge of user-interface design. It will appeal to all of the following readers:Junior Android Developers MIDP Developers looking to broaden their skill-set iPhone developers wanting to port applications Entrepreneurial Android developers wanting to widen their user base

Android Wear Projects

by Ashok Kumar S

A fun way to create interesting and cool apps for your Wearable device using Android programming. About This Book • Create real-time Android Wear apps from scratch and become a pro Android Wear Developer • Learn to create apps specially dedicated to the Android Wear platform • Design custom Wear UIs and create interactive Watch faces Who This Book Is For The book is for Android developers with a good understanding of programming and developing applications on Android, but they need not have any experience of creating Wear apps. What You Will Learn • Design and build Wear apps. • Learn how to use offline storage in Wear apps. • Understand sensors and how to work with them • Work with standalone applications of the wear 2.0 API. • Create a map application for Android Wear devices • Write a watch face and understand more about Wear 2.0 • Work with firebase realtime database and firebase functions • Create a chatting application that has wear companion app In Detail Android Wear Projects is your opportunity to step into the exciting new world of Android Wear app development. This book will help you to master the skills in Android Wear programming and give you a complete insight on wear app development. You will create five different Android Wear apps just like the most popular Android Wear apps. You will create a To-do list, a city maps app, a Wear messenger, Wear fitness tracker and Watch face. While you create these apps you will learn to create custom notifications, receive voice inputs in notifications, add pages to notifications and stack notifications. You will see how to create custom wear app layouts, the custom UIs specially designed for Wear. You will learn to handle and manage data and syncing data with other devices, create interactive Watch faces and also ensure the safety and security of your Wear apps by testing and securing your apps before you deploy them on the app store. Style and approach This book will take a project based tutorial style approach where every chapter will create a separate android Wear app and highlight different features of android Wear apps.

Android Wearable Programming

by Steven F. Daniel

If you are an Android developer who wants to learn how to build applications for the Android Wear platform, then this is the book for you. This book only requires a basic knowledge of Android programming. Familiarity with development IDEs such as Android Studio, IntelliJ IDEA, or Eclipse will be helpful.

Android for Absolute Beginners: Getting Started with Mobile Apps Development Using the Android Java SDK

by Grant Allen

Get started as a mobile app developer and learn the art and science of Android app development. With no assumed knowledge about programming languages or Android required, you will gain the key skills for constructing fully functional Android apps for smartphones, tablets, and other devices.You will also build a solid foundation in the Java programming language and the business of creating and releasing software for Android. Along the way you’ll get comfortable with Android Studio - the best way to write modern Android apps - before diving into your first Android code. The author spends plenty of time explaining how to build a robust UI with widgets, menus, layouts and more. These components will be the basis of your Android apps and so are covered in depth.Having grasped the basics, you’ll move onto what will make your app stand out: sound, music, images, animations, and notifications. Taking these elements and combining them with phone features like calling and sensors, will take your apps to the next level.The final part of the book covers services, events, intents, receivers, files and databases, essential sources of information and functionality for users and your app. In addition, you'll see how to protect your users and their data with permissions and security in examples throughout the bookWhat You Will LearnGet started with Android and build your first apps with itInstall and use the Android Studio IDESet up and manage the app development life cycleMaster the basics of Java and XML required to create Android appsDiscover the strengths and features of the Android APIs and device capabilitiesWho This Book Is For Total beginners who have little or no exposure to software development. This book is also useful for developers who are completely new to Android.

Android for the BeagleBone Black

by Andrew Henderson Aravind Prakash

If you are an Android app developer who wants to experiment with the hardware capabilities of the BeagleBone Black platform, then this book is ideal for you. You are expected to have basic knowledge of developing Android apps but no prior hardware experience is required.

Android in Action

by Chris King Frank Ableson C. Enrique Ortiz

SummaryAndroid in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples.About the TechnologyWhen it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available. It is Java-based, HTML5-aware, and loaded with the features today's mobile users demand.About this BookAndroid in Action, Third Edition takes you far beyond "Hello Android." You'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features. You'll find interesting examples on every page as you explore cross-platform graphics with RenderScript, the updated notification system, and the Native Development Kit. This book also introduces important tablet concepts like drag-and-drop, fragments, and the Action Bar, all new in Android 3. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideCovers Android 3.xSDK and WebKit development from the ground upDriving a robot with Bluetooth and sensorsImage processing with Native C codeThis book is written for hobbyists and developers. A background in Java is helpful. No prior experience with Android is assumed.==================================Table of ContentsPART 1 WHAT IS ANDROID? THE BIG PICTUREIntroducing AndroidAndroid's development environmentPART 2 EXERCISING THE ANDROID SDKUser interfacesIntents and ServicesStoring and retrieving dataNetworking and web servicesTelephonyNotifications and alarmsGraphics and animationMultimedia1Location, location, locationPART 3 ANDROID APPLICATIONSPutting Android to work in a field service applicationBuilding Android applications in CPART 4 THE MATURING PLATFORMBluetooth and sensorsIntegrationAndroid web developmentAppWidgetsLocalizationAndroid Native Development KitActivity fragmentsAndroid 3.0 action barDrag-and-drop

Android in Practice

by Charlie Collins Matthias Kaeppler Michael Galpin

SummaryAndroid in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-to-follow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, and using alternative languages.About the BookIt's not hard to find the information you need to build your first Android app. Then what? If you want to build real apps, you will need some how-to advice, and that's what this book is about. Android in Practice is a rich source of Android tips, tricks, and best practices, covering over 90 clever and useful techniques that will make you a more effective Android developer. Techniques are presented in an easy-to-read problem/solution/discussion format. The book dives into important topics like multitasking and services, testing and instrumentation, building and deploying applications, and using alternative languages. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's InsideTechniques covering Android 1.x to 3.xAndroid for tabletsWorking with threads and concurrencyTesting and buildingUsing location awareness and GPSStyles and themesAnd much more!This book requires a working knowledge of Java, but no prior experience with Android is assumed. Source Code can be found at https://code.google.com/p/android-in-​practice/Table of ContentsPART 1 BACKGROUND AND FUNDAMENTALSIntroducing AndroidAndroid application fundamentalsManaging lifecycle and statePART 2 REAL WORLD RECIPESGetting the pixels perfectManaging background tasks with ServicesThreads and concurrencyStoring data locallySharing data between appsHTTP networking and web servicesLocation is everythingAppeal to the senses using multimedia2D and 3D drawingPART 3 BEYOND STANDARD DEVELOPMENTTesting and instrumentationBuild managementDeveloping for Android tablets

Android in The Attic

by Nicholas Allan

Aunt Edna has created a no-nonsense nanny android to make sure Billy and Alfie don't have any fun. But then Alfie discovers how to override Auntie Anne-Droid's programming and nothing can stop them eating all the Cheeki Choko Cherry Cakes they like ... until the real aunt Edna is kidnapped!

Android on x86: An Introduction to Optimizing for Intel Architecture

by Iggy Krajci Darren Cummings

Android on x86: an Introduction to Optimizing for Intel® Architecture serves two main purposes. First, it makes the case for adapting your applications onto Intel's x86 architecture, including discussions of the business potential, the changing landscape of the Android marketplace, and the unique challenges and opportunities that arise from x86 devices. The fundamental idea is that extending your applications to support x86 or creating new ones is not difficult, but it is imperative to know all of the technicalities. This book is dedicated to providing you with an awareness of these nuances and an understanding of how to tackle them. Second, and most importantly, this book provides a one-stop detailed resource for best practices and procedures associated with the installation issues, hardware optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android devices. Optimization discussions dive into native code, hardware acceleration, and advanced profiling of multimedia applications. The authors have collected this information so that you can use the book as a guide for the specific requirements of each application project. This book is not dedicated solely to code; instead it is filled with the information you need in order to take advantage of x86 architecture. It will guide you through installing the Android SDK for Intel Architecture, help you understand the differences and similarities between processor architectures available in Android devices, teach you to create and port applications, debug existing x86 applications, offer solutions for NDK and C++ optimizations, and introduce the Intel Hardware Accelerated Execution Manager. This book provides the most useful information to help you get the job done quickly while utilizing best practices. What you'll learn The development-relevant differences between Android on ARM and Android on Intel x86 How to set up the SDK for an emulated Intel Android device How to build the Android OS for the Intel Mobile Processor How to create new x86 based Android applications, set up testing and performance tuning, and port existing Android applications to work with the x86 processor How to debug problems they encounter when working on the x86 Android test platform Intricacies of the Intel Hardware Accelerated Execution Manager. The reader will also gain significant insight into the OpenGL Android support. Who this book is for Android developers Hardware designers who need to understand how Android will work on their processors CIOs and CEOs of technology-based companies IT staff who may encounter or need to understand the issues New startup founders and entrepreneurs Computer science students Table of Contents Chapter 1: History & Evolution of Android OS Chapter 2: Mobile Device Applications - Uses and Trends Chapter 3: Why x86 on Android? Chapter 4: Android Development - Business Overview andConsiderations Chapter 5: Android Devices with Intel Processors Chapter 6: Installing the Android SDK for IntelApplication Development Chapter 7: The Intel Mobile Processor Chapter 8: Creating and Porting NDK-based AndroidApplications Chapter 9: Debugging Android Chapter 10: Performance Optimization for AndroidApplications on x86 Chapter 11: x86 NDK and C++ Optimizations Chapter 12: Intel Hardware Accelerated Execution Manager Appendix: References

Android-Apps programmieren lernen für Dummies (Für Dummies)

by Arnold V. Willemer

Sie wollen programmieren lernen, um eigene Apps für Ihr Android-Gerät zu entwickeln? Dann sind Sie hier richtig. Dieses Buch ist drei Bücher in einem: Sie lernen Java, begreifen die objektorientierte Programmierung und erhalten eine Einführung in die Android-App-Entwicklung. Wichtige Themen wie die Ansteuerung des Displays oder der Umgang mit der Grafik, den Sensoren und GPS werden Ihnen an kleinen Apps vorgeführt. Nebenher erfahren Sie noch so einiges über die Spieleprogrammierung und sogar, wie Sie JSON-Daten aus dem Internet in eine App einbinden. Freuen Sie sich auf die spannende Reise, die vor Ihnen liegt!

Android. Aplikacje wielow?tkowe. Techniki przetwarzania

by Anders Goransson

Wykorzystaj w pe?ni potencja? w?tków! Je?eli chcesz tworzy? aplikacje dostarczaj?ce u?ytkownikom doskona?ych wra?e?, je?eli chcesz wykonywa? skomplikowane zadania szybciej lub po prostu musisz jednocze?nie wykonywa? ró?ne dzia?ania — naucz si? korzysta? z w?tków. Tworzenie programów wielow?tkowych jest trudne, ale opanowanie tej sztuki pozwoli Ci osi?gn?? wymierne korzy?ci!Ta ksi??ka w ca?o?ci po?wi?cona jest korzystaniu z w?tków na platformie Android. Dzi?ki niej poznasz przeró?ne sposoby asynchronicznego przetwarzania oraz ich zalety i wady. Jednak na samym pocz?tku zapoznasz si? z podstawowymi informacjami dotycz?cymi wielow?tkowo?ci w j?zyku Java. Dowiesz si?, w jaki sposób w?tki komunikuj? si? ze sob? i synchronizuj? dost?p do zasobów oraz jak nimi zarz?dza?. Kolejne rozdzia?y zawieraj? spor? dawk? wiedzy na temat ró?nych technik asynchronicznych. Zapoznanie si? z ich tre?ci? u?atwi Ci wybór techniki, która spe?ni Twoje wymagania, gdy sam zabierzesz si? za tworzenie aplikacji wielow?tkowej. Ksi??ka ta jest obowi?zkow? lektur? dla programistów chc?cych w pe?ni wykorzysta? mo?liwo?ci platformy Android. Podstawy wielow?tkowo?ci w Javie i systemie Android. Komunikacja w?tków w obr?bie procesu i pomi?dzy procesami. Zastosowanie strategii redukowania ryzyka powstawania wycieków pami?ci. Zarz?dzanie cyklem ?ycia w?tku podstawowego. Sekwencyjne uruchamianie zada? w w?tku t?a za pomoc? klasy HandlerThread. U?ywanie frameworku wykonawcy Javy do kontrolowania i anulowania w?tków. Obs?uga wykonywania zada? w tle za pomoc? klas AsyncTask oraz IntentService. Uzyskiwanie dost?pu do dostawców tre?ci za pomoc? klasy AsyncQueryHandler. U?ywanie ?adowarek do aktualizowania interfejsu u?ytkownika nowymi danymi.Przewodnik po ?wiecie w?tków platformy Android!

Android. Receptury

by Ian F. Darwin

Sprawdzone rozwi?zania dla programistów platformy Android!Android jest obecnie najpopularniejsz? platform? dla telefonów komórkowych i tabletów. Liczba aktywacji to setki tysi?cy w ci?gu jednego dnia. Sk?d wzi??a si? ta popularno??? Nie bez znaczenia s? tu banalnie prosta integracja z serwisami spo?eczno?ciowymi oraz ogromny wybór aplikacji i sprz?tu, w którym mo?na przebiera? bez ko?ca. Android jest równie? faworytem deweloperów oprogramowania. Dzi?ki temu, ?e platforma jest oparta o j?zyk Java, mog? oni b?yskawicznie wykorzysta? posiadan? wiedz? oraz znane narz?dzia. Ta mieszanka jest skazana na sukces!Ksi??ka, któr? trzymasz w r?kach, pomo?e Ci odnie?? sukces. Nale?y ona do ulubionej serii programistów - "Receptury". Znajdziesz tu najlepsze przepisy na rozwi?zanie typowych problemów. W trakcie lektury nauczysz si? b?yskawicznie konfigurowa? ?rodowisko pracy, tworzy? kopie zapasowe danych aplikacji oraz testowa? Twoje dzie?o. Ponadto sprawdzisz, jak komunikowa? si? mi?dzy procesami, tworzy? zaawansowan? grafik? oraz wy?wietla? materia?y multimedialne. Przekonasz si? równie?, jak ?atwo uzyska? informacje z odbiornika GPS, sterowa? diod? LED w urz?dzeniu oraz przygotowa? aplikacj? do dystrybucji i sprzeda?y. Ksi??ka ta powinna trafi? w r?ce wszystkich pasjonatów systemu Android!Si?gnij po t? ksi??k? i:sprawd?, jak uzyska? informacje z odbiornika GPSb?yskawicznie przygotuj swoje ?rodowisko pracytwórz zaawansowane elementy graficzneprzygotuj aplikacj? do publikacjiWypróbuj najlepsze przepisy dla Androida!

Android. Tworzenie aplikacji w oparciu o HTML, CSS i JavaScript

by Brian Jepson Jonathan Stark

Twórz natywne aplikacje za pomoc? standardowych technologii internetowychJe?li znasz HTML, CSS i JavaScript, jeste? gotowy na tworzenie aplikacji dla Androida. Ten praktyczny podr?cznik pomo?e Ci wej?? w ?wiat aplikacji przeznaczonych dla platformy Android, tworzonych w oparciu o otwarte standardy internetowe - przede wszystkim HTML5 - oraz dodatkowe narz?dzia, takie jak cho?by PhoneGap.Dowiesz si?, jak budowa? aplikacje internetowe i jak wykorzysta? bezp?atny framework Adobe PhoneGap do przekonwertowania ich na natywne aplikacje dla Androida. Na w?asnej skórze przekonasz si?, ?e tak tworzone aplikacje s? przysz?o?ci? mobilnego ?wiata. Dzi?ki tej ksi??ce b?dziesz tworzy? elastyczne rozwi?zania dla szerokiego grona odbiorców.Z t? ksi??k?:nauczysz si? wykorzystywa? HTML5, CSS i JavaScript do tworzenia aplikacji mobilnychstworzysz dynamiczny, pe?ny animacji interfejs u?ytkownikarozwi??esz najcz?stsze problemy dzi?ki PhoneGapopublikujesz aplikacj? w sklepie Google Play!Stwórz aplikacj?, opublikuj j? w Google Play i odnie? sukces!

Android: Programming for Developers

by John Horton Raul Portales Helder Vasconcelos

Develop your own responsive, reactive, and ready-to-deploy Android applications About This Book * Kick-start your Android programming career or just have fun publishing apps to the Google Play marketplace * Explore the high-level Android asynchronous constructs available on the Android SDK * Learn the internals of a game engine by building one Who This Book Is For If you are an iOS developer or any other developer/programmer and you want to try your hands on developing applications on the Android platform, this course is for you. No prior programming experience is needed as this course will guide you right from the beginning to the advanced concepts of Android programming. What You Will Learn * Mastering the fundamentals of coding Java for Android * Installing and setting up your Android development environment * Building functional user interfaces with the Android Studio visual designer * Adding user interaction, data captures, sound, and animation to your apps * Managing your apps' data using the built-in Android SQLite database * Getting familiar with the android process model and low-level concurrent constructs delivered by the Android SDK * Interacting with nearby devices over Bluetooth and WiFi communications channels * Creating and composing tasks with RxJava to execute complex asynchronous work in a predictable way * Handling user inputs, from virtual joysticks to gamepads * Implementing collision detection using different techniques and discover how to optimize it for complex games * Building, deploying, and publishing real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology. The Android: Programming for Developers course will take you on a journey to become an efficient Android programmer by thoroughly understanding the key concepts of Android programming and develop market-ready applications. The course begins with helping you create Android applications from scratch. The first module, Android Programming for Beginners, introduces you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. At the completion of this module, you'll be ready to start building your own custom applications in Android and Java. After getting familiar with the basic programming concepts, the second module, Asynchronous Android Programming, shows you how to make your applications more reliable. This will be achieved using high-level and advanced asynchronous techniques and concepts. Through this module, you will learn to construct scalable and performant applications to take advantage of multi-thread asynchronous techniques. With a good grasp on the basics, you move on the final module, Mastering Android Game Development. This progressive module will help you learn to use animations and particle systems to provide a rich experience. By the end of the course, you will create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK. Style and approach The comprehensive course will run you through the basic concepts for newbies, move on to the UI design, teach you game development on Android, and finally make you proficient in application development on Android. Each of these aspects has been covered in individual modules to help you develop your skills after the completion of a module and get ready for the next.

Androids: The Team that Built the Android Operating System

by Chet Haase

The fascinating inside story of how the Android operating system came to be.In 2004, Android was two people who wanted to build camera software but couldn't get investors interested. Today, Android is a large team at Google, delivering an operating system (including camera software) to over 3 billion devices worldwide. This is the inside story, told by the people who made it happen.Androids: The Team that Built the Android Operating System is a first-hand chronological account of how the startup began, how the team came together, and how they all built an operating system from the kernel level to its applications and everything in between. It describes the tenuous beginnings of this ambitious project as a tiny startup, then as a small acquisition by Google that took on an industry with strong, entrenched competition. Author Chet Haase joined the Android team at Google in May 2010 and later recorded conversations with team members to preserve the early days of Android's history leading to the launch of 1.0. This engaging and accessible book captures the developers' stories in their own voices to answer the question: How did Android succeed?

Andy Grove: The Life and Times of an American Business Icon

by Richard Tedlow

During Grove's career, Intel became the model for Silicon Valley. Silicon Valley became the model for the world. And Grove became Time's Man of the Year, an icon of the promise of the American life.

Anforderungen an das Controlling: Auswirkungen von Big Data und Digitalisierung auf das zukünftige Kompetenzprofil des Controllers

by Stefan Georg Anastasios Georgopoulos

Die Chancen, die Big Data und Digitalisierung bieten, bringen für Unternehmen und ihre Funktionsbereiche weitreichende Änderungen mit sich - so auch für das Controlling. Die Autoren analysieren die aufgabenbezogenen Trends im Controllingumfeld und leiten die Anforderungen ab, die sich daraus für das Kompetenzprofil des Controllers ergeben. Ausgewählte Angebote zur Weiterbildung und Kompetenzerweiterung als klassisches Weiterbildungsangebot oder als Studiengang runden die Analyse ab.

Anforderungen an unternehmerische Entscheidungen in einer dynamischen Welt (Business - Innovation - High Tech)

by Matthias Graumann Achim Burkhardt Thomas Wenger

Unternehmerische Entscheidungen profitieren vom Rückgriff auf wissenschaftliches Wissen. Es leitet nicht nur das methodische Vorgehen beim Treffen von Entscheidungen an, sondern stellt auch konkrete Ursache-Wirkungs-Beziehungen zur Verfügung. Auf diese Weise unterstützt die Wissenschaft die Beantwortung praktischer Fragen, was die Autoren dieses Sammelbandes anhand zahlreicher Beispiele aus Organisation, Führung und Marketing illustrieren.

Angels and Other Cows: A Celestial Adventure into AI Worlds, the Social Good, and Unknown Connections (Artificial Intelligence, Simulation and Society)

by Petra Ahrweiler

This open access novel uses fantasy and romance to pique readers' interest in understanding how AI technologies can be used for social justice across very different political and social terrains. Can you truly reach out to somebody who is in every aspect the direct opposite of yourself? Gabriel and Tilda, the two protagonists of this futuristic novel, are very different people. They work at a Berlin-based international aid company, and the only thing they can agree on is that the world is in a shambles: Scarce public resources, conflict and crises, inequalities, religious and socio-cultural belief systems that cement social injustice, have created a world as deeply divided and set apart as Gabriel and Tilda. They are sent on company business to recruit international partners for a social development project on global justice, and start travelling the world together. On their adventurous journey through many countries, they learn about the impacts of culture on social welfare systems, while trying to define their own relationship, which is intermingled with generational power games and milieu-specific worldview struggles. In Gabriel and Tilda’s attempts to bridge the deep gulf between their personalities, the novel creates a metaphor for finding a cohesive model of global justice using artificial intelligence that can integrate highly contextualized, national value cultures. Gabriel and Tilda are supported by two guardian angels: Assigned to save the planet through interpersonal and intercultural integration, the angels GA and TA team up with English Benedictine monk and mystic guru Bede Griffiths who is very keen to help Tilda and Gabriel in their model pilot of unlikely love.

Angewandte Data Science: Projekte | Methoden | Prozesse

by Lothar B. Blum

Die Anwendungen der Disziplin Data Science erweitern und wandeln sich stetig. In diesem Buch geben Insider aus Praxis, Wissenschaft und Lehre detailliert die Ergebnisse ihrer Data-Science-Projekte, Methodenwissen sowie Knowhow zu Vorgehensweisen und Prozessmodellen an den Leser weiter. Dabei wird ein weit gespannter Querschnitt an konkreten Anwendungen beschrieben, erklärt und illustriert: von der Nutzung generativer KI-Systeme über quantitative Textanalyse, Predictive Policing, Erklärbarkeit von Machine-Learning-Modellen, experimentelle Datenanalyse in der Spektroskopie bis hin zu Datenvisualisierung, Strukturgleichungsmodellen und Varianzanalyse.Das Buch richtet sich an jeden, der sowohl am konkreten Einsatz von Datenwissenschaft, Statistik, Maschinellem Lernen und Künstlicher Intelligenz als auch am zugehörigen theoretischen Hintergrund interessiert ist. Praktikern, Studierenden und Lehrenden dürfte es von besonderem Nutzen sein: eine Vielzahl an Abbildungen, Diagrammen und Illustrationen ergänzen die reichhaltigen Textinformationen; Links zu Webseiten und Webapplikationen verweisen auf online verfügbare weitere Informationsquellen und Data-Science-Werkzeuge.

Angewandte Datenanalyse: Der Bayes'sche Weg (Statistik und ihre Anwendungen)

by Daniel Bättig

Angewandte Datenanalyse, Bayes´sche Statistik und moderne Simulationsmethoden mit dem Computer helfen, nicht direkt messbare Grössen zu bestimmen und Prognosen zu zukünftigen Werten von unsicheren Grössen zu berechnen. Wie dabei vorgegangen werden kann, von der systematischen Sammlung von Daten, von der Frage wie Unsicherheit mit Wahrscheinlichkeiten quantifiziert werden kann, bis hin zu Regressionsmodellen, spannt das Buch den Bogen. Durch seinen systematischen Aufbau mit zahlreichen Beispielen aus der Praxis und seine in vielen Kursen erprobte Didaktik ist das Buch ideal für Studierende in den angewandten Wissenschaften wie Ingenieur-, Natur- und Wirtschaftswissenschaften geeignet.

Angewandte Ethik und Technikbewertung: Ein methodischer Grundriss – Grundlagen der Technikethik Band 2

by Michael Funk

Wie bilde ich mir ein ethisches Urteil, um Konflikten zu begegnen? Was ist Technik und wer ist verantwortlich, wenn sie versagt? Stehen Menschen noch im Mittelpunkt – obwohl oder gerade weil Maschinen immer „smarter“ werden? Fragen wie diese verlangen nach einer übersichtlichen und verständlichen Präsentation ethischer Methoden der Technikbewertung. Dabei rückt vorliegendes Buch die Auseinandersetzung mit den Folgen, Risiken und Nebeneffekten technischen Handelns in den Mittelpunkt. Diese reichen von ökologischen Fragen der Entsorgung über Zweckentfremdung bis hin zur individuellen und kollektiven Verantwortung von Ingenieur*innen. Aufbauend auf Grundlagen der angewandten Ethik wird in Bottom-up- und Top-down-Verfahren die Kasuistik sowie analogisch-vergleichende und logisch-ableitende Urteilsbildung eingeführt. Wesentliche Charakteristika technischen Handelns sowie Akteursrollen werden systematisch vorgestellt. Abbildungen, Beispiele und Aufgaben runden den verständlichen Aufbau ab. Als methodischer Grundriss richtet sich vorliegendes Buch an Ingenieurwissenschaftler*innen, Informatiker*innen und Geisteswissenschaftler*innen im Berufsalltag, aber auch an interessierte Lai*innen, die mehr über ethische Praxis erfahren wollen. Es bildet den zweiten, in sich abgerundeten Teil der Buchreihe Grundlagen der Technikethik.Haben wir die Technik, die wir brauchen, und brauchen wir die Technik, die wir haben?

Angewandte Mathematik 1 mit MATLAB und Julia: Ein anwendungs- und beispielorientierter Einstieg für technische Studiengänge

by Daniel Bättig

Dieses Lehrbuch vermittelt die Grundlagen der höheren Mathematik für ingenieurwissenschaftliche und andere MINT-Studiengänge. Im Vordergrund stehen dabei Analysis, Differenzialrechnung und lineare Algebra als klassische Themen des ersten Semesters. Diese werden anhand von Beispielen und Anwendungen aus Technik, Physik und Chemie vermittelt. Zudem werden systematisch die Programmiersprachen MATLAB und Julia verwendet, um Modelle zu implementieren und mathematische Probleme zu lösen. Zahlreiche Übungsaufgaben runden jedes Kapitel ab, Lösungen dazu sind online verfügbar. Für Lehrende sind darüber hinaus auch Präsentationsfolien zum Buch über die Verlagsseite abrufbar. Das Buch richtet sich an Studierende, die ein Bachelorstudium in angewandten Wissenschaften an einer Hochschule beginnen. Studierenden an technischen Universitäten kann das Buch dank der vielen Beispiele helfen, einführende Kurse in Analysis und linearer Algebra besser zu verstehen. Verschiedene Kapitel zu Zahlensystemen, Vektoren, Funktionen und zur Differenzialrechnung können auch für Kurse an Gymnasien benutzt werden.

Angewandte Mathematik 2 mit MATLAB und Julia: Ein anwendungs- und beispielorientierter Einstieg für technische Studiengänge

by Daniel Bättig

Prof. Bättig hält seit ca. 15 Jahren die "Vorlesung" zur Mathematik 1+2 für Ingenieure (in Bern vor allem Maschinen- und Elektroingenieure) - die Studierenden lesen das Skript "häppchenweise" eigenständig und können dann in der Lehrveranstaltung Fragen dazu stellen. Das Skript ist daher gut lesbar und mit zahlreichen Anwendungen, Beispielen und Plausibilitätsbegründungen (anstelle von formalen Beweisen) gespickt. Der Autor wird es noch deutlich überarbeiten.

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