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Revealing Media Bias in News Articles: NLP Techniques for Automated Frame Analysis
by Felix HamborgThis open access book presents an interdisciplinary approach to reveal biases in English news articles reporting on a given political event. The approach named person-oriented framing analysis identifies the coverage’s different perspectives on the event by assessing how articles portray the persons involved in the event. In contrast to prior automated approaches, the identified frames are more meaningful and substantially present in person-oriented news coverage. The book is structured in seven chapters: Chapter 1 presents a few of the severe problems caused by slanted news coverage and identifies the research gap that motivated the research described in this thesis. Chapter 2 discusses manual analysis concepts and exemplary studies from the social sciences and automated approaches, mostly from computer science and computational linguistics, to analyze and reveal media bias. This way, it identifies the strengths and weaknesses of current approaches for identifying and revealing media bias. Chapter 3 discusses the solution design space to address the identified research gap and introduces person-oriented framing analysis (PFA), a new approach to identify substantial frames and to reveal slanted news coverage. Chapters 4 and 5 detail target concept analysis and frame identification, the first and second component of PFA. Chapter 5 also introduces the first large-scale dataset and a novel model for target-dependent sentiment classification (TSC) in the news domain. Eventually, Chapter 6 introduces Newsalyze, a prototype system to reveal biases to non-expert news consumers by using the PFA approach. In the end, Chapter 7 summarizes the thesis and discusses the strengths and weaknesses of the thesis to derive ideas for future research on media bias. This book mainly targets researchers and graduate students from computer science, computational linguistics, political science, and further social sciences who want to get an overview of the relevant state of the art in the other related disciplines and understand and tackle the issue of bias from a more effective, interdisciplinary viewpoint.
Revenge of the Zombie Monks (An Unofficial Graphic Novel for Minecrafters #2)
by Cara J. StevensOne in a series of unofficial graphic novels for MinecraftThe sequel to Megan Miller’s Quest for the Golden AppleFollows Phoenix and her new friends as they fight to save Xenos from zombie monks <P><P>Phoenix, Wolfie, and their friends are back in this exciting second part of the Unofficial Graphic Novel for Minecrafters series! Past the walls of their monastery, the monks of Xenos grow enchanted golden apples for their neighbor villagers. As readers learn in Quest for the Golden Apple, these golden apples have magical healing abilities and have the power to keep the villagers save. The monks also have and protect the knowledge that connects Xenos to her sister worlds. This knowledge keeps Xenos and her citizens safe. But when the monks are zombified, Xenos’s citizens need a new hero. Following the design of zombie comics and Minecraft comics, follow Phoenix and her friends as they fight to save the citizens and monks of Xenos. But Phoenix and her crew of heroes have no idea and do not suspect the culprit behind this disaster—an incredibly powerful foe who will do anything to keep Phoenix from saving her world. The following three books in this series—Chasing Herobrine, The Ender Eye Prophecy, and Battle for the Dragon’s Temple—continue the adventures of Phoenix and are written by Cara J. Stevens. This book is sure to delight fans of both authors, graphic novels, and Minecraft. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home. <P><P> <i>Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. Benetech is actively working on projects to improve accessibility issues such as these.</i>
Revenue Assurance: Expert Opinions for Communications Providers
by Eric PriezkalnsThis cutting-edge reference represents a new phase in the talkRA project-an initiative dedicated to improving the discipline of revenue assurance (RA) for communication providers. From blog to podcasts and now a book, the project offers a platform for a select group of RA experts to share ideas and best practices in revenue assurance, revenue manag
Revenue Management in the Age of Artificial Intelligence: Towards Ethical and Responsible Price Management in Air Transport, Tourism and Hospitality (ISTE Invoiced)
by Sourou MeatchiToday, Revenue Management is a key practice in the air transport, tourism and hotel industries. Originally known as Yield Management, Revenue Management has gradually evolved into an integral revenue optimization strategy for businesses characterized by capacity constraints and fluctuating demand. Revenue Management in the Age of Artificial Intelligence explores, through numerous case studies and concrete examples, the principles, models and applications of Revenue Management, while addressing the ethical challenges and prospects offered by digital technology and artificial intelligence. This book is aimed at professionals, students, researchers and anyone wishing to understand the dynamics of price management in a constantly changing economic environment. It highlights the importance of transparency and fairness in maintaining consumer confidence, while demonstrating that Revenue Management is much more than a simple pricing technique: it is an essential strategic tool for many service companies.
Reverse Clustering: Formulation, Interpretation and Case Studies (Studies in Computational Intelligence #957)
by Janusz Kacprzyk Sławomir Zadrożny Jan W. Owsiński Jarosław Stańczak Karol OparaThis book presents a new perspective on and a new approach to a wide spectrum of situations, related to data analysis, actually, a kind of a new paradigm. Namely, for a given data set and its partition, whose origins may be of any kind, the authors try to reconstruct this partition on the basis of the data set given, using very broadly conceived clustering procedure. The main advantages of this new paradigm concern the substantive aspects of the particular cases considered, mainly in view of the variety of interpretations, which can be assumed in the framework of the paradigm. Due to the novel problem formulation and the flexibility in the interpretations of this problem and its components, the domains, which are encompassed (or at least affected) by the potential use of the paradigm, include cluster analysis, classification, outlier detection, feature selection, and even factor analysis as well as geometry of the data set. The book is useful for all those who look for new, nonconventional approaches to their data analysis problems.
Reverse Design: Chrono Trigger
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: <li>Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot <li>Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. <li>Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design <li>Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre <li>Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content
Reverse Design: Diablo II
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game: <li>How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes? <li>What are the different types of randomness in Diablo II and how do they work? <li>How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours? <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design <li>Summary of historical context of Diablo II, how it came to be, and how it influenced other games <li>Extensive collections of data and data visualizations explaining how Diablo II’s systems work
Reverse Design: Final Fantasy VI
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: <li>How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production <li>How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth <li>How the systems were designed to allow the player to use any combination of characters with equal levels of success <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design <li>Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas <li>Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily
Reverse Design: Final Fantasy VII
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: <li>How latter-day critics have misunderstood the artistic goals of Final Fantasy VII <li>How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII <li>How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design <li>Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons <li>Extensive collections of data and data visualizations explaining how Final Fantasy VII’s systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game
Reverse Design: Half-Life
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: <li>How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design. <li>How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre <li>The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments <P><P>Key Features <li>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design <li>Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games <li>Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
Reverse Design: Super Mario World
by Patrick HollemanThe Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. <P><P>Key Features <li>Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Reverse Engineering Armv8-A Systems: A practical guide to kernel, firmware, and TrustZone analysis
by Austin KimExplore reverse engineering in Armv8-A-based Arm devices, develop the skills to analyze binaries, and leverage cutting-edge security hardening features through hands-on techniques and expert insightsKey FeaturesMaster key aspects of Armv8-A, including register, exception handling, and TrustZoneBuild new reversing skills for kernel binaries, such as *.ko and vmlinux, for firmware analysisUnderstand Armv8-A's latest security featuresPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionUnlock the secrets hidden in binary code without needing the source! Written by a Linux kernel engineer and author with over 14 years of industry experience, this book lays a solid foundation in reverse engineering and takes you from curious analyst to expert. You’ll master advanced techniques to dissect kernel binaries, including kernel module files, vmlinux, and vmcore, giving you the power to analyze systems at their core. This practical, three-part journey starts with the essentials of reverse engineering, introducing the key features of Armv8-A processors and the ELF file format. The second part walks you through the reverse-engineering process, from Arm environment setup to using static and dynamic analysis tools, including innovative methods for analyzing kernel binaries and the powerful debugging tool uftrace. The final part covers security, exploring TrustZone and the latest security techniques to safeguard Arm devices at the hardware level. By the end of this reverse engineering book, you'll have comprehensive Armv8-A expertise and the practical skills to analyze any binary with confidence while leveraging advanced security features to harden your systems.What you will learnUnderstand the organization of Arm assembly instructionsDisassemble assembly code without using C codeWork with reverse engineering tools, such as GDB and binary utilityApply reversing techniques for both user space and kernel binariesGet to grips with static and dynamic binary analysis processesGet a solid understanding of the powerful debugging tool, uftraceAnalyze TrustZone and the advanced security features provided by Armv8-AWho this book is forThis book is for professionals and enthusiasts interested in reverse engineering and debugging on Armv8-A-based devices. It is especially useful for system software engineers, security consultants, and ethical hackers expanding their binary analysis expertise. To get the most out of this book, you should have a basic understanding of the C programming language. Familiarity with computer architecture, Linux systems, and security concepts will be a definite advantage.
Reverse Engineering Social Media: Software, Culture, and Political Economy in New Media Capitalism
by Robert W. GehlRobert Gehl's timely critique, Reverse Engineering Social Media, rigorously analyzes the ideas of social media and software engineers, using these ideas to find contradictions and fissures beneath the surfaces of glossy sites such as Facebook, Google, and Twitter. Gehl adeptly uses a mix of software studies, science and technology studies, and political economy to reveal the histories and contexts of these social media sites. Looking backward at divisions of labor and the process of user labor, he provides case studies that illustrate how binary "Like" consumer choices hide surveillance systems that rely on users to build content for site owners who make money selling user data, and that promote a culture of anxiety and immediacy over depth. Reverse Engineering Social Media also presents ways out of this paradox, illustrating how activists, academics, and users change social media for the better by building alternatives to the dominant social media sites.
Reverse Engineering with Terraform: An Introduction to Infrastructure Automation, Integration, and Scalability using Terraform
by Sumit Bhatia Chetan GabhaneThis book is a comprehensive guide for employing Terraform in infrastructure as code automation, and its application to infrastructure operations. Reverse Engineering with Terraform begins with an introduction to Terraform’s core functionalities, including state files, configuration files, and providers, followed by a deep dive into the tool. You’ll then learn how to pinpoint problems with Terraform automation and how reverse engineering can help you resolve them. Drilling down, authors Sumit Bhatia and Chetan Gabhane walk you through the various steps in reverse engineering with an eye towards more effective Terraform integration with preexisting and legacy IT infrastructure. Using a real-world reverse engineering example, they demonstrate how to import a preexisting resource into your infrastructure, which can help you develop an automatable and scalable method for Terrraform adoption. You’ll also learn how to create reusable, shareable components to streamline infrastructure code and foster collaboration within teams, and advanced techniques for using Terraform to optimize infrastructure provisioning, configuration, and management. Filled with real-world case studies, tips and tricks, and best practices, this book will leave you with a thorough understanding of the infrastructure as code paradigm, and how to leverage Terraform automation with legacy as well as modern IT infrastructure. What You Will Learn Understand Terraform and its infrastructure automation capabilities Explore how Terraform can be used with other platforms like AWS, Azure and VMware Master the basic concepts of reverse engineering for legacy infrastructure entities Enable Terraform in legacy IT environments through reverse engineering Who This Book Is For IT architects, admins, technical managers, and infrastructure solution experts. Minimal knowledge of Python programming is the only prerequisite.
Reversibility and Universality: Essays Presented To Kenichi Morita On The Occasion Of His 70th Birthday (Emergence, Complexity And Computation Ser. #30)
by Andrew AdamatzkyThis book is a tribute to Kenichi Morita’s ideas and achievements in theoretical computer science, reversibility and computationally universal mathematical machines. It offers a unique source of information on universality and reversibility in computation and is an indispensable book for computer scientists, mathematicians, physicists and engineers. Morita is renowned for his works on two-dimensional language accepting automata, complexity of Turing machines, universality of cellular automata, regular and context-free array grammars, and undecidability. His high-impact works include findings on parallel generation and parsing of array languages by means of reversible automata, construction of a reversible automaton from Fredkin gates, solving a firing squad synchronization problem in reversible cellular automata, self-reproduction in reversible cellular spaces, universal reversible two-counter machines, solution of nondeterministic polynomial (NP) problems in hyperbolic cellular automata, reversible P-systems, a new universal reversible logic element with memory, and reversibility in asynchronous cellular automata.Kenichi Morita’s achievements in reversibility, universality and theory of computation are celebrated in over twenty high-profile contributions from his colleagues, collaborators, students and friends. The theoretical constructs presented in this book are amazing in their diversity and depth of intellectual insight, addressing: queue automata, hyperbolic cellular automata, Abelian invertible automata, number-conserving cellular automata, Brownian circuits, chemical automata, logical gates implemented via glider collisions, computation in swarm networks, picture arrays, universal reversible counter machines, input-position-restricted models of language acceptors, descriptional complexity and persistence of cellular automata, partitioned cellular automata, firing squad synchronization algorithms, reversible asynchronous automata, reversible simulations of ranking trees, Shor’s factorization algorithms, and power consumption of cellular automata.
Reversible Computation
by Iain Phillips Hafizur RahamanThis book constitutes the refereed proceedings of the 9th International Conference on Reversible Computation, RC 2017, held in Kolkata, India, in July 2017. The 13 full and 5 short papers included in this volume together with one invited paper were carefully reviewed and selected from 47 submissions. The papers are organized in the following topical sections: foundations; reversible circuit synthesis; reversible circuit optimization; testing and fault tolerance; and quantum circuits.
Reversible Computation
by Ivan Lanese Simon DevittThis book constitutes the refereed proceedings of the 8th International Conference on Reversible Computation, RC 2016, held in Bologna, Italy, in July 2016. The 18 full and 5 short papers included in this volume were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections named: process calculi; reversible models; programming languages; quantum computing; quantum programming; circuit theory; and syntheses.
Reversible Computation: 10th International Conference, RC 2018, Leicester, UK, September 12-14, 2018, Proceedings (Lecture Notes in Computer Science #11106)
by Jarkko Kari Irek UlidowskiThis book constitutes the refereed proceedings of the 10th International Conference on Reversible Computation, RC 2018, held in Leicester, UK, in September 2018. The 13 full, 7 short, and one tutorial papers included in this volume together with four invited talks were carefully reviewed and selected from 28 submissions. The papers are organized in the following topical sections: reversible concurrent computation; quantum circuits; reversible programming languages; and applications.
Reversible Computation: 11th International Conference, RC 2019, Lausanne, Switzerland, June 24–25, 2019, Proceedings (Lecture Notes in Computer Science #11497)
by Mathias Soeken Michael Kirkedal ThomsenThis book constitutes the refereed proceedings of the 11th International Conference on Reversible Computation, RC 2019, held in Lausanne, Switzerland, in June 2019.The 12 full papers and two short papers included in this volume were carefully reviewed and selected from 22 submissions. One invited talk is also included. The papers are organized in the following topical sections: theory and foundation; programming languages; circuit synthesis; evaluation of circuit synthesis; and applications and implementations.
Reversible Computation: 12th International Conference, RC 2020, Oslo, Norway, July 9-10, 2020, Proceedings (Lecture Notes in Computer Science #12227)
by Ivan Lanese Mariusz RawskiThis book constitutes the refereed proceedings of the 12th International Conference on Reversible Computation, RC 2020, held in Oslo, Norway, in July 2020. The 17 full papers included in this volume were carefully reviewed and selected from 22 submissions. The papers are organized in the following topical sections: theory and foundation; programming languages; circuit synthesis; evaluation of circuit synthesis; and applications and implementations.
Reversible Computation: 13th International Conference, RC 2021, Virtual Event, July 7–8, 2021, Proceedings (Lecture Notes in Computer Science #12805)
by Shigeru Yamashita Tetsuo YokoyamaThis book constitutes the refereed proceedings of the 13th International Conference on Reversible Computation, RC 2021, which was held online during July 7-8, 2021. The 11 papers included in this book were carefully reviewed and selected from 21 submissions. The book also contains 2 invited talks in full-paper length, 3 work-in-progress papers and 1 tool paper. They were organized in topical sections named: programming and programming languages; reversible concurrent computation; theory and foundations; and circuit synthesis.
Reversible Computation: 14th International Conference, RC 2022, Urbino, Italy, July 5–6, 2022, Proceedings (Lecture Notes in Computer Science #13354)
by Krzysztof Podlaski Claudio Antares MezzinaThis book constitutes the refereed proceedings of the 14th International Conference on Reversible Computation, RC 2022, which was held in Urbino, Italy, during July 5-6, 2021. The 10 full papers and 6 short papers included in this book were carefully reviewed and selected from 20 submissions. They were organized in topical sections named: Reversible and Quantum Circuits; Applications of quantum Computing; Foundations and Applications.
Reversible Computation: 15th International Conference, RC 2023, Giessen, Germany, July 18–19, 2023, Proceedings (Lecture Notes in Computer Science #13960)
by Martin Kutrib Uwe MeyerThis book constitutes the refereed proceedings of the 15th International Conference on Reversible Computation, RC 2023, held in Giessen, Germany, during July 18–19, 2023.The 11 full papers and 3 short papers included in this book were carefully reviewed and selected from 19 submissions. They were organized in topical sections as follows: Foundations; Reversible Programming; Quantum Computing; and Quantum Circuits.
Reversible Computation: 16th International Conference, RC 2024, Toruń, Poland, July 4–5, 2024, Proceedings (Lecture Notes in Computer Science #14680)
by Torben Ægidius Mogensen Łukasz MikulskiThis book constitutes the refereed proceedings of the 16th International Conference on Reversible Computation, RC 2024, held in Toruń, Poland, during July 4–5, 2024. The 10 full papers and 3 short papers included along with two invited papers in this book were carefully reviewed and selected from 18 submissions. They were organized in topical sections as follows: Models of Reversible Computation; Experiments in Reversible Programming; Reversible and Quantum Programming Languages; and Synthesis, Verification, and Analysis of Reversible and Quantum Systems.
Reversible Computation: 17th International Conference, RC 2025, Odense, Denmark, July 3–4, 2025, Proceedings (Lecture Notes in Computer Science #15716)
by Robert Glück Robin KaarsgaardThis book constitutes the refereed proceedings of the 17th International Conference on Reversible Computation, RC 2025, held in Odense, Denmark, during July 3–4, 2025. The 7 full papers and 5 short papers included in this book were carefully reviewed and selected from 22 submissions.The conference brought together researchers from computer science, mathematics, engineering, and physics to discuss new developments and directions for future research in the area of Reversible Computation.