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Screw the Valley: Boulder Edition

by Timothy Sprinkle

It's time to put the Valley in your rearview mirror. Destination: New Startup America. Next stop: Boulder. In this companion eBook to Screw the Valley, Timothy Sprinkle highlights Boulder, one of seven cities that offers superior landscapes for tech startups. With brand new, city-specific content, an excerpt from Screw the Valley, and a compilation of the dynamic assets and support available to local startup founders and tech advocates, Screw the Valley: Boulder Edition gives readers a glimpse into the startup potential of this city by the mountains and the unique resources it has to offer. Bright ideas are not geographically limited, and innovation is happening every day in cities all over the country. It's time to think outside the box when it comes to startup location. It's time to say Screw the Valley.

Scribus 1.3.5: Beginner's Guide

by Cedric Gemy

This book is a step by step guide packed with interesting examples and screenshots that cover lot of support options to help you achieve the superior quality documents. This books is divided into 11 chapters, each chapter dealing with a precise aspect of the software to help you have the best overview and make the best design choices for your document. This book is for people who want to create professional-looking documents with Scribus. If you want a great looking brochure, newsletter, or poster, this is the book for you. No experience of desktop publishing software is required - only creativity and enthusiasm for creating great documents!

Scripting Farming Simulator with Lua: Unlocking the Virtual Fields

by Zander Brumbaugh Manuel Leithner

Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience.You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game.The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting.What You'll LearnUnderstand the fundamentals of programming in LUAImplement a basic “Hello-World” modAdd a new graphical user interface to your modUse hook scripts to extend base game featuresPublish your mod on the official Farming Simulator ModHub Who This Book Is ForCreators who want to add new features to Farming Simulator; game developers who want to learn a new programming language for modding purposes, and anyone who wants to expand their knowledge of programming and scripting.

Scripting in Java

by Kishori Sharan

Scripting in Java teaches you how to use the Java Scripting API and JavaScript to execute scripts and take advantage of the features of a scripting language while developing Java applications. The book also covers topics that enable scripting languages to take advantage of Java features and the Java class library, including the new Java Collections and JavaFX 8 APIs. Most of the examples in this book use JavaScript on the Nashorn engine. Author Kishori Sharan will show you scripts in JavaScript to demonstrate its power and use in your Java applications. Some of the examples use the jrunscript and jjs command-line tools. Furthermore, debugging is discussed to equip you for situations when or if you encounter any issues with this kind of Java scripting. After reading and using this book, you will have most of what you need to do scripting in Java.

Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines (The\mit Press Ser.)

by Manuel Portela

An exploration of what experimental literature in both print and programmable media tells us about the act of reading.In Scripting Reading Motions, Manuel Portela explores the expressive use of book forms and programmable media in experimental works of both print and electronic literature and finds a self-conscious play with the dynamics of reading and writing. Portela examines a series of print and digital works by Johanna Drucker, Mark Z. Danielewski, Rui Torres, Jim Andrews, and others, for the insights they yield about the semiotic and interpretive actions through which readers produce meaning when interacting with codes. Analyzing these works as embodiments and simulations of the motions of reading, Portela pays particular attention to the ways in which awareness of eye movements and haptic interactions in both print and electronic media feeds back onto the material and semantic layers of the works. These feedbacks, he argues, sustain self-reflexive loops that link the body of the reader to the embodied work. Readers' haptic actions and eye movements coinstantiate the object that they are reading.Portela discusses typographic and graphic marks as choreographic notations for reading movements; examines digital recreations of experimental print literary artifacts; considers reading motions in kinetic and generated texts; analyzes the relationship of bibliographic, linguistic, and narrative coding in Danielewski's novel-poem, Only Revolutions; and describes emergent meanings in interactive textual instruments. The expressive use of print and programmable media, Portela shows, offers a powerful model of the semiotic, interpretive, and affective operations embodied in reading processes.Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines

by Manuel Portela

In Scripting Reading Motions, Manuel Portela explores theexpressive use of book forms and programmable media in experimental works of both print andelectronic literature and finds a self-conscious play with the dynamics of reading and writing. Portela examines a series of print and digital works by Johanna Drucker, Mark Z. Danielewski, RuiTorres, Jim Andrews, and others, for the insights they yield about the semiotic and interpretiveactions through which readers produce meaning when interacting with codes. Analyzing these works asembodiments and simulations of the motions of reading, Portela pays particular attention to the waysin which awareness of eye movements and haptic interactions in both print and electronic media feedsback onto the material and semantic layers of the works. These feedbacks, he argues, sustainself-reflexive loops that link the body of the reader to the embodied work. Readers' haptic actionsand eye movements coinstantiate the object that they are reading. Porteladiscusses typographic and graphic marks as choreographic notations for reading movements; examinesdigital recreations of experimental print literary artifacts; considers reading motions in kineticand generated texts; analyzes the relationship of bibliographic, linguistic, and narrative coding inDanielewski's novel-poem, Only Revolutions; and describes emergent meanings ininteractive textual instruments. The expressive use of print and programmable media, Portela shows,offers a powerful model of the semiotic, interpretive, and affective operations embodied in readingprocesses.

Scripting with Objects: A Comparative Presentation of Object-Oriented Scripting with Perl and Python

by Avinash C. Kak

Object-Oriented scripting with Perl and Python Scripting languages are becoming increasingly important for software development. These higher-level languages, with their built-in easy-to-use data structures are convenient for programmers to use as "glue" languages for assembling multi-language applications and for quick prototyping of software architectures. Scripting languages are also used extensively in Web-based applications. Based on the same overall philosophy that made Programming with Objects such a wide success, Scripting with Objects takes a novel dual-language approach to learning advanced scripting with Perl and Python, the dominant languages of the genre. This method of comparing basic syntax and writing application-level scripts is designed to give readers a more comprehensive and expansive perspective on the subject. Beginning with an overview of the importance of scripting languages—and how they differ from mainstream systems programming languages—the book explores: Regular expressions for string processing The notion of a class in Perl and Python Inheritance and polymorphism in Perl and Python Handling exceptions Abstract classes and methods in Perl and Python Weak references for memory management Scripting for graphical user interfaces Multithreaded scripting Scripting for network programming Interacting with databases Processing XML with Perl and Python This book serves as an excellent textbook for a one-semester undergraduate course on advanced scripting in which the students have some prior experience using Perl and Python, or for a two-semester course for students who will be experiencing scripting for the first time. Scripting with Objects is also an ideal resource for industry professionals who are making the transition from Perl to Python, or vice versa.

Scrivener For Dummies

by Gwen Hernandez

No matter what you want to write, Scrivener makes it easier. Whether you're a planner, a seat-of-the-pants writer, or something in between, Scrivener provides tools for every stage of the writing process. Scrivener For Dummies walks you step-by-step through this popular writing software's best features. This friendly For Dummies guide starts with the basics, but even experienced scriveners will benefit from the helpful tips for getting more from their favourite writing software.Walks you through customizing project templates for your project needsOffers useful advice on compiling your project for print and e-book formats Helps you set up project and document targets and minimize distractions to keep you on track and on deadlineExplains how to storyboard with the corkboard, create collections, and understand their valueShows you how to use automated backups to protect your hard work along the wayFrom idea inception to manuscript submission, Scrivener for Dummies makes it easier than ever to plan, write, organize, and revise your masterpiece in Scrivener.

Scrolling Forward: Making Sense of Documents in the Digital Age

by David M. Levy Ruth Ozeki

Like Henry Petroski’s The Pencil, David Levy’s Scrolling Forward takes a common, everyday object, the document, and illuminates what it reveals about us, both in the past and in the digital age.We are surrounded daily by documents of all kinds-letters and credit card receipts, business memos and books, television images and web pages-yet we rarely stop to reflect on their significance. Now, in this period of digital transition, our written forms as well as our reading and writing habits are being disturbed and transformed by new technologies and practices.An expert on information and written forms, and a former researcher for the document pioneer Xerox, Levy masterfully navigates these concerns, offering reassurance while sharing his own excitement about many of the new kinds of emerging documents. He demonstrates how today’s technologies, particularly the personal computer and the World Wide Web, are having analogous effects to past inventions-such as paper, the printing press, writing implements, and typewriters-in shaping how we use documents and the forms those documents take. Scrolling Forward lets us see the continuity between the written forms of today and those of the past.

Scrolling Forward, Second Edition: Making Sense of Documents in the Digital Age

by David M. Levy Ruth Ozeki

A fascinating, insightful, and wonderfully written exploration of the document.Like Henry Petroski’s The Pencil, David Levy’s Scrolling Forward takes a common, everyday object, the document, and illuminates what it reveals about us, both in the past and in the digital age.We are surrounded daily by documents of all kinds-letters and credit card receipts, business memos and books, television images and web pages-yet we rarely stop to reflect on their significance. Now, in this period of digital transition, our written forms as well as our reading and writing habits are being disturbed and transformed by new technologies and practices.An expert on information and written forms, and a former researcher for the document pioneer Xerox, Levy masterfully navigates these concerns, offering reassurance while sharing his own excitement about many of the new kinds of emerging documents. He demonstrates how today’s technologies, particularly the personal computer and the World Wide Web, are having analogous effects to past inventions-such as paper, the printing press, writing implements, and typewriters-in shaping how we use documents and the forms those documents take. Scrolling Forward lets us see the continuity between the written forms of today and those of the past.Skyhorse Publishing, as well as our Arcade imprint, are proud to publish a broad range of books for readers interested in history--books about World War II, the Third Reich, Hitler and his henchmen, the JFK assassination, conspiracies, the American Civil War, the American Revolution, gladiators, Vikings, ancient Rome, medieval times, the old West, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Scrubby Dubby Saga La Guía No Oficial

by Hiddenstuff Entertainment Dafne Abad Romero

*GUÍA NO OFICIAL* Guía de estrategias y consejos avanzados. Es la guía más entendible y detallada que podrás encontrar en línea. Con el éxito de cientos de otras guías y estrategias, escribí una guía profesional y avanzada para jugadores nuevos y veteranos.¡ Te dará estrategias específicas y consejos de cómo progresar en el juego, ganarle a tus oponentes, obtener más monedas y mucho más! - Estrategias y tips profesionales. - Trucos. - ¡Secretos, Consejos y Trucos usados por jugadores Profesionales! - Cómo conseguir miles de monedas. - ¡Y MUCHO MÁS! Nota: Este producto no está asociado, afiliado, avalado, certificado, o patrocinado por el dueño original de los Derechos de Autor.

Scrum: Methods for Agile, Powerful Development

by M. David Green

Why should you use Scrum in your web projects? Simply put, it'll enable your team to get more done in less time. Scrum is the most popular agile project management methodology used in web projects today. While most Scrum books tend to be lengthy textbooks that cover every detail of Scrum for all types of organizations, this highly practical book concentrates solely on how best to apply Scrum in web and mobile development projects. In it, you'll learn: An overview of Scrum fundamentals for web and mobile projectsGet familiar with Scrum's roles: Scrum master, product owner, team members, and interested observersUnderstand Scrum's rituals: sprint planning meetings, daily standups, work process, demos, and sprint retrospectivesGain a thorough understanding of the tools used in Scrum: burndown charts, story cards, sprint backlogsTroubleshoot typical Scrum issues

Scrum Basics: A Very Quick Guide to Agile Project Management

by Tycho Press

The Elements of Agile and Scrum in a Nutshell Whether you're new to agile software development or considering Scrum for general project management, Scrum Basics compiles all of the essentials into one handy little guide. Learn how agile teams use Scrum, with: A simple summary of agile project management basics like the Agile Manifesto and 12 Agile Principles A concise overview of Scrum roles, artifacts, and activities A well-organized breakdown of Scrum practices with helpful illustrations and advice A troubleshooting FAQ and 5 case studies to help you visualize Scrum in action

A Scrum Book: The Spirit of the Game

by Jeff Sutherland James O. Coplien

Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.

The Scrum Culture: Introducing Agile Methods In Organizations (Management For Professionals)

by Dominik Maximini

This book is a guide for managers, Scrum Masters and agile coaches who are interested in agile organizational methods and who are planning to introduce Scrum at their own company. Scrum is not only a product development framework but can also be used to structure activities for agile and lean organizational development.Divided into six major parts, the book first introduces and defines the Scrum Culture briefly. It explains its relevance, highlights a number of pain points typical for first encounters with Scrum, and embeds it in an introduction to organizational change. This is complemented with many real-life examples that help to apply the concepts to readers’ own specific contexts. The second part describes the principles of introducing Scrum in detail, while the third part embarks on the practical application of these principles, drawing on a wealth of experience gathered in many successful introduction projects. Part four focuses on a detailed case study of a Scrum transformation before part five provides the scientific background information and study details that led to the findings in part one. In closing, part six offers a number of appendices with extensive information on Scrum and its principles.The second edition of this book has been updated throughout and fundamentally re-organized for better readability.

Scrum Essencial

by Rafaella C. S. Barros Troy Dimes

Desenvolvimento de Software Ágil Usando ScrumCrie softwares que agreguem mais valorIdeias são baratas. Muitas pessoas parecem pensar que a maior parte do processo de desenvolvimento de software é apenas criar um conceito vago de uma aplicação que as pessoas podem querer. Você provavelmente já escutou muitas pessoas dizerem coisas como: "Tenho uma ideia para um aplicativo que certamente terá um milhão de downloads!", apenas para ter mais um aplicativo em um mar de aplicativos similares.Criar softwares ótimos e entregá-los no prazo precisa de um esquema de implementação sistemático, mas que não seja excessivamente rígido. Qualidade e tempo devem andar juntos. Se você entregar um software que esteja cheio de bugs ou com uma experiência ao usuário ruim, você certamente não poderá contar com outra negociação com seu cliente. Muitos programadores temem esse resultado e, por conta disso, demoram muito para criar programas.Você tem uma quantidade de tempo limitada para criar software, especialmente quando você tem um prazo, que você mesmo impôs ou não. É importante que você tenha certeza que o software que você construiu é bom o suficiente, mas ainda mais importante, que esteja no prazo. Como você equilibra qualidade e tempo?Esse livro mergulha nesses tópicos muito importantes. Após ler Scrum Essencial, você entenderá sobre os papéis do scrum, sprints, artefatos scrum e muito mais. Eis o que você aprenderá lendo Scrum Essencial:· O que é a Metodologia Cascata e porque você não deveria usar este método para executar seus projetos de software· O que é Scrum, sua origem, porque você deveria usá-lo e como você pode encontrar um uso prático na sua organização hoje· A diferença entre Scrum e o desenvolvimento de software ágil· Os vários papeis Scrum incluindo o Product Owner, Scrum

Scrum For Dummies

by Mark C. Layton

Practice an agile form of management to stop wasting time and money Scrum For Dummies is an easy to use guide to managing the tricky transition from a traditional project management methodology to the new and most popular agile framework. As the most efficient, successful methodology for team project management, Scrum relies on transparency, flexibility, and fluidity to deliver a final product that fulfills the needs of all stakeholders. Written in easy-to-read Dummies style, this book walks you through the core principles of Scrum and provides a roadmap for tangible implementation. The vast majority of projects go over budget, and billions of dollars are wasted every year on overruns. Put a stop to this wasteful leakage by switching to a management style that keeps all participants informed, up-to-date, and accountable. Authored by a Certified Scrum Trainer, Mark Layton, Scrum For Dummies covers the key ideas and processes behind Scrum methodologies, and presents the inner workings of the plan in an engaging and accessible format. Topics include: The Scrum values, roles, artifacts, and activities that make up the principle of this methodology When and how best to use Scrum The differences between Scrum and other agile methodologies Using Scrum for IT, finance, construction, health care, and more The book also delves into the everyday use of Scrum, and how it can help you achieve your own personal goals outside of work. There's a reason why scrum is quickly becoming the standard approach to project management--it works! If you want to stop wasting time and start producing more effectively, Scrum For Dummies is the guide that will get you there.

Scrum für Dummies (Für Dummies)

by Mark C. Layton

Das Schöne an Scrum ist, dass das Regelwerk so überschaubar ist. Es schafft nur so viel Struktur, dass Teams sich ganz und gar auf die Lösung der eigentlichen Herausforderung konzentrieren können und keine Zeit mit der Abarbeitung unnötiger und bereits überholter Prozesse verlieren. Das Buch zeigt Ihnen, wie Sie ein Team zusammenstellen und diese beliebte agile Projektmanagementmethode implementieren, um Projekte reibungsloser zu gestalten und zwar vom Anfang bis zum Ende. Wenn Sie möchten auch in Ihrem Privatleben: Scrum wird Ihnen das Leben leichter machen. Warum probieren Sie es nicht einfach aus?

Scrum für Dummies (Für Dummies)

by Mark C. Layton David Morrow

Das Schöne an Scrum ist, dass das Regelwerk so überschaubar ist. Es schafft nur so viel Struktur, dass Teams sich ganz und gar auf die Lösung der eigentlichen Herausforderung konzentrieren können und keine Zeit mit der Abarbeitung unnötiger und bereits überholter Prozesse verlieren. Das Buch zeigt Ihnen, wie Sie ein Team zusammenstellen und diese beliebte agile Projektmanagementmethode implementieren, um Projekte reibungsloser zu gestalten, und zwar vom Anfang bis zum Ende. Wenn Sie möchten, auch in Ihrem Privatleben. Scrum wird Ihnen das Leben leichter machen. Warum probieren Sie es nicht einfach aus?

Scrum kompakt für Dummies (Für Dummies)

by Michael Franken

Sie sind neugierig, wie Scrum zur Verbesserung Ihrer Arbeitsabläufe beitragen kann? Dann ist dieses Buch genau das richtige für Sie. Es erklärt Ihnen, was Scrum ist und wie genau es funktioniert. Lernen Sie die verschiedenen Rollen wie Product Owner und Scrum Master kennen, planen Sie Meetings und Sprints, erstellen Sie Scrum-Boards und organisieren Sie Daily Scrums. Außerdem erfahren Sie, wie Sie Scrum auch mit mehreren Teams erfolgreich einsetzen und erhalten viele nützliche Tipps für Ihr erstes Scrum-Projekt. So können Sie schon bald Ihre erste User Story auf »done« setzen und Ihr Projekt erfolgreich abschließen.

Scrum Project Management

by Jon M. Quigley Kim H. Pries

Originally created for agile software development, scrum provides project managers with the flexibility needed to meet ever-changing consumer demands. Presenting a modified version of the agile software development framework, Scrum Project Management introduces Scrum basics and explains how to apply this adaptive technique to effectively manage a w

Scrum Wars: The Prime Ministers and the Media

by Allan Levine

The image of the scrum – a beleaguered politican surrounded by jockeying reporters – is central to our perception of Ottawa. The modern scrum began with the arrival of television, but even in Sir John A. Macdonald’s day, a century earlier, reporters in the parliamentary press gallery had waited outside the prime minister’s office, pen in hand, hoping for a quote for the next edition. The scrum represents the test of wills, the contest of wits, and the battle for control that have characterized the relationship between Canadian prime ministers and journalists for more than 125 years. Scrum Wars chronicles this relationship. It is an anecdotal as well as analytical account, showing how earlier prime ministers like Sir John A. Macdonald and Sir Wilfrid Laurier were able to exercise control over what was written about their administrators, while more recent leaders like John Diefenbaker, Joe Clark, John Turner, and Brian Mulroney often found themselves at the mercy of intense media scrutiny and comment.

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

by Xury Greer

Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and MultiresolutionKey FeaturesUse Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and MultiresolutionLearn how to use and customize Blender's sculpting brushes to create fantastic art effortlesslyExplore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and moreBook DescriptionBlender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.Sculpting the Blender Way will demonstrate how to navigate Blender's user interface and take you through the core workflows. You'll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. You'll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learnConfigure your graphics tablet for use in 3D sculptingSet up Blender's user interface for sculptingUnderstand the core sculpting workflowsGet the hang of using Blender's basic sculpting brushesCustomize brushes for more advanced workflowsExplore high-resolution details with brush alphas and MultiresolutionTry out the all-new Cloth brushRender your finished artwork for your portfolioWho this book is forThis book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

ScyllaDB in Action

by Bo Ingram

Build, maintain, and run databases that are easy to scale and quick to query—all with ScyllaDB.ScyllaDB in Action is your guide to everything you need to know about ScyllaDB, from your very first queries to running it in a production environment. It starts you with the basics of creating, reading, and deleting data and expands your knowledge from there. You&’ll soon have mastered everything you need to build, maintain, and run an effective and efficient database. Inside ScyllaDB in Action you&’ll learn how to: • Read, write, and delete data in ScyllaDB • Design database schemas for ScyllaDB • Write performant queries against ScyllaDB • Connect and query a ScyllaDB cluster from an application • Configure, monitor, and operate ScyllaDB in production This book teaches you ScyllaDB the best way—through hands-on examples. Dive into the node-based architecture of ScyllaDB to understand how its distributed systems work, how you can troubleshoot problems, and how you can constantly improve performance. About the technology ScyllaDB is a versatile NoSQL database that can move large volumes of data fast. Very, very, very fast. This drop-in replacement for Cassandra takes full advantage of modern multi-core hardware and scales to handle large real-time data workloads with incredibly low latency. It features built-in monitoring and management tools, and its efficient use of computing resources can save a lot of money on high-volume applications. About the book ScyllaDB in Action demonstrates how to integrate ScyllaDB into data-intensive applications. You&’ll work through a hands-on project step by step as you use ScyllaDB to store data and learn to configure, monitor, and safely operate a distributed database. Along the way, you&’ll discover how ScyllaDB&’s unique &“shard per core&” approach helps you deliver impressive performance in real-time systems. What's inside • Design schemas for ScyllaDB • Write performant queries • Get an instant speed boost over Cassandra About the reader For backend and infrastructure engineers who know the basics of SQL. About the author Bo Ingram is a staff software engineer at Discord working in database infrastructure. He has extensive experience working with ScyllaDB as an operator and developer. The technical editor on this book was Piotr Wiktor Sarna. Table of Contents Part 1 1 Introducing ScyllaDB 2 Touring ScyllaDB Part 2 3 Data modeling in ScyllaDB 4 Data types in ScyllaDB 5 Tables in ScyllaDB Part 3 6 Writing data to ScyllaDB 7 Reading data from ScyllaDB Part 4 8 ScyllaDB&’s architecture 9 Running ScyllaDB in production 10 Application development with ScyllaDB 11 Monitoring ScyllaDB 12 Moving data in bulk with ScyllaDB Appendix Docker

SDL 2015: Model-Driven Engineering for Smart Cities

by Rick Reed Ina Schieferdecker Markus Scheidgen Joachim Fischer

This book constitutes the proceedings of the 17th International System Design Language Forum, SDL 2015, held in Berlin, Germany, in October 2015. The 15 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: smart cities and distributed systems; specification and description language; domain specific languages; goal modeling; use-case modeling; and model-based testing.

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