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Swift 3 Functional Programming
by Dr Fatih NayebiBring the power of Swift functional programming to iOS, Web, macOS, watchOS and tvOS application development and build clean, smart, scalable and reliable applications About This Book * Written for Swift 3 -Developers Preview version, this is a comprehensive guide that introduces iOS and OS X developers to the all-new world of functional programming that has so far been alien to them * Learn about first-class functions and how imperative-style patterns can be converted into functional code using some simple techniques * The book will get you familiar with using functional programming alongside existing OOP techniques so you can get the best of both worlds and develop clean, robust code Who This Book Is For The book is for developers with a basic knowledge of Swift programming aiming to incorporate functional programming paradigms in their day-to-day application development What You Will Learn * First-class, higher-order, and pure functions * Closures and capturing values * Custom operators, recursion, and memoization * Value and reference types in Swift * Enumerations, algebraic data types, patterns, and pattern matching * Generics and associated type protocols * Higher-order functions such as map, flatMap filter, and reduce * Dealing with optionals, fmap, and apply for multiple functional mapping * Functional data structures such as Semigroup, Monoid, Binary Search Tree, Linked List, Stack, and Lazy List * Immutability, copy constructors, and lenses * Combining FP paradigms with OOP, FRP, and POP in your day-to-day development activities * Developing a backend application with Swift * Developing an iOS application with FP, OOP, FRP, and POP paradigms In Detail This book is based on Swift 3 Developer preview version and aims at simplifying the functional programming (FP) paradigms making it easily usable, by showing you how to solve many of your day-to-day development problems. Whether you are new to functional programming and Swift or experienced, this book will strengthen the skills you need to design and develop high-quality, scalable, and efficient applications. The book starts with functional programming concepts, the basics of Swift 3, and essential concepts such as functions, closures, optionals, enumerations, immutability, and generics in detail with coding examples. Furthermore, this book introduces more advanced topics such as function composition, monads, functors, applicative functors, memoization, lenses, algebraic data types, functional data structures, functional reactive programming (FRP), protocol-oriented programming (POP) and mixing object-oriented programming (OOP) with functional programming (FP) paradigms. Finally, this book provides a working code example of a front-end application developed with these techniques and its corresponding back-end application developed with Swift. Style and approach This is an easy-to-follow guide full of hands-on coding examples of real-world applications. Each topic is explained sequentially and placed in context, and for the more inquisitive, there are more details of the concepts used. It introduces the Swift language basics and functional programming techniques in simple, non-mathematical vocabulary with examples in Swift.
Swift 3 Game Development - Second Edition
by Stephen HaneyEmbrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book • Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 • Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game • This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn • Deliver powerful graphics, physics, and sound in your game by using SpriteKit • Set up the scene using the new capabilities of the scene editor and custom classes • Maximize gameplay with little-known tips and strategies for fun and repeatable action • Make use of animations, graphics, and particles to polish your game • Understand the current mobile monetization landscape to choose the best option for your own situation • Integrate your game with Game Center so that your players can share their high scores and achievements • Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.
Swift 3 New Features
by Keith ElliottA fast-paced guide to get you up and running with Swift 3 and its new features About This Book * Get up to date with the latest changes to Swift 3 * Make your life easier by knowing how to port your Swift code to the latest version * Learn how to write programs that work on most of the major platforms such as iOS and Linux Who This Book Is For The book is for those who are familiar with Swift but are in need of clear guidance on what's changed in the latest version and the new features. What You Will Learn * Migrate a Swift 2.2 project to Swift 3 * Understand the workings of Swift Package Manager * Interact with Cocoa libraries when importing Objective C to Swift * Explore the function and operator changes new in Swift 3 * Work with the advanced type changes, attribute improvements, and floating point type improvements in Swift * Discover the changes in the Swift API and see how Objective-C can be manipulated in the current API * Implement the new features central to Swift Testing and understand the new debug features * Create server-side applications using Swift 3 In Detail Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences. This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift 3, followed by Collection and Closure changes. You will also see the changes in Swift 3 that allow you write tests easier with XCTest and debug your running code better with new formats as well. Finally, you will have a running server written completely in Swift on a Linux box. By the end of the book, you will know everything you need to know to dive into Swift 3 and build successful projects. Style and approach The book takes a tutorial-based approach offering an overview of the new features introduced in the latest version of Swift. It includes relevant examples of how code and concepts change when it comes to working on Swift 3 compared to previous versions.
Swift 3 Object Oriented Programming - Second Edition
by Gaston C. HillarThis book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0.
Swift 3 Protocol-Oriented Programming - Second Edition
by Jon HoffmanBuild fast and powerful applications with the power of protocol-oriented programming About This Book * Leverage the power of protocol-oriented programming in your applications and learn from real world use cases * Create a flexible codebase with protocols and protocol extensions * Increase the overall productivity and performance of applications with protocol-oriented programming Who This Book Is For This book is for Swift developers who want to learn and implement protocol-oriented programming in practical applications. What You Will Learn * Understand the difference between object-oriented programming and protocol-oriented programming * Explore the different types that Swift offers and what pitfalls to avoid * Error handling with do-try-catch block * Delve into Generics and Generic programming * Implement several design patterns in a protocol-oriented way * How to design applications by prioritizing the protocol first and the actual type second In Detail One of the most important additions to the new features and capabilities of the Swift programming language was an overhaul of Protocols. Protocol-oriented programming and first class value semantics have now become two incredibly powerful concepts at the heart of Swift's design. This book will help you understand the difference between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real world use cases. You will gain solid knowledge of the different types that can be used in Swift and the differences between value and reference types. You will be taught how to utilize the advanced features of protocol-oriented programming to boost the performance of your applications. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful, practical applications. Style and approach This book is written for developers who learn best by working with code, so every concept discussed in this book is reinforced with real code examples.
Swift 3 for Absolute Beginners
by Gary Bennett Brad LeesStay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school, and it is now updated for Swift 3. Many people have a difficult time believing they can learn to write iOS apps. Swift 3 for Absolute Beginners, along with the free, live online training sessions will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe. com to create an excellent training book. What You'll Learn: #65533; Work with Swift classes, properties, and functions #65533; Examine proper user interface and user experience design #65533; Understand Swift data types: integers, floats, strings, and booleans #65533; Use Swift data collections: arrays and dictionaries #65533; Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.
Swift 4 Programming Cookbook
by Keith MoonOver 50 recipes to help you quickly and efficiently build applications with Swift 4 and Xcode 9 About This Book • Write robust and efficient code and avoid common pitfalls using Swift 4 • Get a comprehensive coverage of the tools and techniques needed to create multi-platform apps with Swift 4 • Packed with easy-to-follow recipes, this book will help you develop code using the latest version of Swift Who This Book Is For If you are looking for a book to help you learn about the diverse features offered by Swift 4 along with tips and tricks to efficiently code and build applications, then this book is for you. Basic knowledge of Swift or general programming concepts will be beneficial. What You Will Learn • Explore basic to advanced concepts in Swift 4 Programming • Unleash advanced features of Apple's Xcode 9 IDE and Swift Playgrounds • Learn about the conditional statements, loops, and how to handle errors in Swift • Define flexible classes and structs using Generics, and learn about the advanced operators, and create custom operators • Explore functionalities outside of the standard libraries of Swift • Import your own custom functionality into Swift Playgrounds • Run Swift on Linux and investigate server-side programming with the server side framework Vapor In Detail Swift 4 is an exciting, multi-platform, general-purpose programming language. Being open source, modern and easy to use has made Swift one of the fastest growing programming languages. If you interested in exploring it, then this book is what you need. The book begins with an introduction to the basic building blocks of Swift 4, its syntax and the functionalities of Swift constructs. Then, introduces you to Apple's Xcode 9 IDE and Swift Playgrounds, which provide an ideal platform to write, execute, and debug the codes thus initiating your development process. Next, you'll learn to bundle variables into tuples, set order to your data with an array, store key-value pairs with dictionaries and you'll learn how to use the property observers. Later, explore the decision-making and control structures in Swift and learn how to handle errors in Swift 4. Then you'll, examine the advanced features of Swift, generics and operators, and then explore the functionalities outside of the standard library, provided by frameworks such as Foundation and UIKit. Also, you'll explore advanced features of Swift Playgrounds. At the end of the book, you'll learn server-side programming aspect of Swift 4 and see how to run Swift on Linux and then investigate Vapor, one of the most popular server-side frameworks for Swift. Style and approach Each recipe addresses a specific problem, with a detailed discussion that explains the solution and offers insight into how it works.
Swift 4 Protocol-Oriented Programming - Third Edition
by Jon HoffmanBuild fast and powerful applications by harnessing the power of protocol-oriented programming in Swift 4 About This Book • Leverage the power of protocol-oriented programming in your applications and learn from real-world use cases • Create a flexible code base with protocols and protocol extensions • Leverage the power of generics in Swift 4 to create very flexible frameworks Who This Book Is For This book is for Swift developers who want to learn and implement protocol-oriented programming in their real-world applications.. What You Will Learn • Understand the differences between object-oriented programming and protocol-oriented programming • Explore the different types that Swift offers and what pitfalls to avoid • Delve into generics and generic programming • Learn how to implement Copy-On-Write within your custom types • Implement several design patterns in a protocol-oriented way • Design applications by prioritizing the protocol first and the implementation types second In Detail Swift has become the number one language used in iOS and macOS development. The Swift standard library is developed using protocol-oriented programming techniques, generics, and first-class value semantics; therefore, every Swift developer should understand these powerful concepts and how to take advantage of them in their application design. This book will help you understand the differences between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real-world use cases. You will gain a solid knowledge of the various types that can be used in Swift and the differences between value and reference types. You will be taught how protocol-oriented programming techniques can be used to develop very flexible and easy-to-maintain code. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful and practical applications. Style and approach This book is written for developers who learn best by working with code, so every concept discussed in this book is reinforced with real code examples.
Swift 4 Recipes
by Yanis ZafirópulosGet the most out of Swift 4 with this carefully compiled collection of select code snippets designed to solve everyday coding problems. This book features the Apress easy-to-use recipe format, with step-by-step instructions, and a no-fuss approach. You'll explore a wide range of topics, all neatly organized according to the language’s own core elements and building blocks. You'll review common topics such as conditionals, loops, functions, classes, closures, and arrays. This book also includes recipes to some more advanced problems found in files, system programming, and algorithms. With Swift 4 Recipes, your programming problems are easily resolved, without wading through paragraphs of text. What You'll LearnCreate if-switch statements, ternary operator, and nil-coalescing Work with numbers, conversions, mathematical functions Access the command line and retrieving system infoWho This Book Is ForMac and iOS developers either looking for a quick problem-solution manual to get started or in search of a quick reference for everyday problems in a dictionary-like fashion.
Swift 5 for Absolute Beginners: Learn to Develop Apps for iOS
by Gary Bennett Stefan Kaczmarek Brad LeesStay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school.Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple’s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.What You’ll LearnWork with Swift classes, properties, and functionsExamine proper User Interface (UI) and User Experience (UX) designUnderstand Swift data types: integers, floats, strings, and booleansUse Swift data collections: arrays and dictionariesReview Boolean logic, comparing data, and flow controlUse the Xcode debugger to troubleshoot problems with your appsStore data in local app preferences and Core Data databases Who This Book Is ForAnyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
Swift 5.3 Cookbook - Second Edition: Over 60 proven recipes for developing better iOS applications with Swift 5.3, 2nd Edition
by Chris Barker Keith MoonDiscover code-rich recipes ideal for developers new to Swift and those looking to explore the latest features of Swift 5.3Key FeaturesLearn Swift 5.3 programming techniques to write robust and efficient codeDiscover the fundamentals of the Swift programming language and build apps with frameworks such as Foundation, Networking, and UIKitGet to grips with the new features of Swift 5.3, including SwiftUIBook DescriptionSwift is an exciting, multi-platform, general-purpose programming language, and this book will help you explore the features of its latest version, Swift 5.3.The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also learn about the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3, using SwiftUI and Combine to build adaptive and reactive applications.By the end of the book, you'll have discovered direct solutions that will help you become productive while developing code using Swift 5.3.What you will learnExplore basic to advanced concepts in Swift 5.3 programmingUnderstand conditional statements, loops, and how to handle errors in SwiftDefine flexible classes and structs using genericsUse advanced operators and create custom onesBuild iOS apps using the powerful features of UIKit or the new SwiftUI frameworkImport your own custom functionality into Swift PlaygroundsRun Swift on Linux and investigate server-side programming with the server-side framework VaporWho This Book Is ForIf you are looking to get started with Swift 5.3 or want to learn about the diverse features it offers, along with tips and tricks to efficiently code and build applications, then this book is for you. Basic knowledge of general programming concepts will assist with understanding key concepts.Table of ContentsSwift Building BlocksBuilding on the Building BlocksData Wrangling with Swift Control FlowGenerics, Operators, and Nested TypesBeyond the Standard LibraryBuilding iOS Apps with SwiftSwift PlaygroundsServer-Side SwiftPerformance and Responsiveness in SwiftSwiftUI and CombineSwift for Machine Learning
Swift Cookbook
by Cecil CostaIf you are an experienced Objective-C programmer and are looking for quick solutions to many different coding tasks in Swift, then this book is for you. You are expected to have development experience, though not necessarily with Swift.
Swift Data Structure and Algorithms
by Erik Azar Mario Eguiluz AlebictoMaster the most common algorithms and data structures, and learn how to implement them efficiently using the most up-to-date features of Swift 3 About This Book * Develop a deep understanding of the collections in the Swift Standard Library with this step-by-step guide * Develop native Swift data structures and algorithms for use in mobile, desktop, and server-based applications * Learn about performance efficiency between different data structures and algorithms Who This Book Is For This book is for developers who want to learn how to implement and use common data structures and algorithms natively in Swift. Whether you are a self-taught developer without a formal technical background or you have a degree in Computer Science, this book will provide with the knowledge you need to develop advanced data structures and algorithms in Swift using the latest language features. What You Will Learn * Get to know about the basic data structures and how to use the Swift REPL * Use the Swift Standard Library collections bridging to Objective-C collections, and find out about protocol-oriented programming * Find out about Swift generators and sequences, and see how to use them to implement advanced data structures such as Stack, StackList, Queue, and LinkedList * Implement sorting algorithms such as Insertion Sort, Merge Sort, and Quick Sort and understand the performance trade-offs between them * See how to implement various binary trees, B-Tree, and Splay Trees * Perform advanced searching methods using Red-Black trees, AVL trees, and Trie trees, and take a look at several substring search algorithms * Get to know about the data structures used in graphs and how to implement graphs such as depth-first search, breadth-first search, directed graphs, spanning tree, and shortest path * Explore algorithm efficiency and see how to measure it In Detail Apple's Swift language has expressive features that are familiar to those working with modern functional languages, but also provides backward support for Objective-C and Apple's legacy frameworks. These features are attracting many new developers to start creating applications for OS X and iOS using Swift. Designing an application to scale while processing large amounts of data or provide fast and efficient searching can be complex, especially running on mobile devices with limited memory and bandwidth. Learning about best practices and knowing how to select the best data structure and algorithm in Swift is crucial to the success of your application and will help ensure your application is a success. That's what this book will teach you. Starting at the beginning, this book will cover the basic data structures and Swift types, and introduce asymptotic analysis. You'll learn about the standard library collections and bridging between Swift and Objective-C collections. You will see how to implement advanced data structures, sort algorithms, work with trees, advanced searching methods, use graphs, and performance and algorithm efficiency. You'll also see how to choose the perfect algorithm for your problem. Style and approach This easy-to-follow yet comprehensive guide can either be read from beginning to end, or depending on your current knowledge level, you can jump to the specific chapter that interests you. Each chapter topic starts with an introduction to the topic and algorithm before moving on to the hands-on implementation and analysis.
Swift Design Patterns
by Julien LangeThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.
Swift Development for the Apple Watch: An Intro to the WatchKit Framework, Glances, and Notifications
by Paris Buttfield-Addison Jon ManningApple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework.You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem.Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhoneBuild a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing dataDesign a simple glance, the non-interactive Watch component that provides quick-look informationAdd functionality to the notification system, including actionable items, and display them on the Watch faceDesign and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel
Swift Development with Cocoa: Developing for the Mac and iOS App Stores
by Paris Buttfield-Addison Jonathon Manning Tim NugentReady to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world
Swift Essentials
by Dr Alex BlewittWhether you are a seasoned Objective-C developer or new to the Xcode platform, Swift Essentials will provide you with all you need to know to get started with the language. Prior experience with iOS development is not necessary, but will be helpful to get the most out of the book.
Swift Essentials - Second Edition
by Dr Alex BlewittAre you interested in learning Swift? Do you want to write iOS applications in Swift? If yes, then this is the book for you. No prior iOS programming experience is assumed; however, having some experience with any programming language will be beneficial.
Swift For Dummies
by Jesse FeilerGet up and running with Swift--swiftly Brimming with expert advice and easy-to-follow instructions, Swift For Dummies shows new and existing programmers how to quickly port existing Objective-C applications into Swift and get into the swing of the new language like a pro. Designed from the ground up to be a simpler programming language, it's never been easier to get started creating apps for the iPhone or iPad, or applications for Mac OS X. Inside the book, you'll find out how to set up Xcode for a new Swift application, use operators, objects, and data types, and control program flow with conditional statements. You'll also get the scoop on creating new functions, statements, and declarations, learn useful patterns in an object-oriented environment, and take advantage of frameworks to speed your coding along. Plus, you'll find out how Swift does away with pointer variables and how to reference and dereference variables instead. Set up a playground development environment for Mac, iPhone, iPad, and wearable computers Move an existing Objective-C program to Swift Take advantage of framework components and subcomponents Create an app that uses location, mapping, and social media Whether you're an existing Objective-C programmer looking to port your code to Swift or you've never programmed for Apple in the past, this fun and friendly guide gets you up to speed swiftly.
Swift Functional Programming - Second Edition
by Fatih NayebiBring the power of functional programming to Swift to develop clean, smart, scalable and reliable applications. About This Book • Written for the latest version of Swift, this is a comprehensive guide that introduces iOS, Web and macOS developers to the all-new world of functional programming that has so far been alien to them • Get familiar with using functional programming alongside existing OOP techniques so you can get the best of both worlds and develop clean, robust, and scalable code • Develop a case study on example backend API with Swift and Vapor Framework and an iOS application with Functional Programming, Protocol-Oriented Programming, Functional Reactive Programming, and Object-Oriented Programming techniques Who This Book Is For Meant for a reader who knows object-oriented programming, has some experience with Objective-C/Swift programming languages and wants to further enhance his skills with functional programming techniques with Swift 3.x. What You Will Learn • Understand what functional programming is and why it matters • Understand custom operators, function composition, currying, recursion, and memoization • Explore algebraic data types, pattern matching, generics, associated type protocols, and type erasure • Get acquainted with higher-kinded types and higher-order functions using practical examples • Get familiar with functional and non-functional ways to deal with optionals • Make use of functional data structures such as semigroup, monoid, binary search tree, linked list, stack, and lazy list • Understand the importance of immutability, copy constructors, and lenses • Develop a backend API with Vapor • Create an iOS app by combining FP, OOP, FRP, and POP paradigms In Detail Swift is a multi-paradigm programming language enabling you to tackle different problems in various ways. Understanding each paradigm and knowing when and how to utilize and combine them can lead to a better code base. Functional programming (FP) is an important paradigm that empowers us with declarative development and makes applications more suitable for testing, as well as performant and elegant. This book aims to simplify the FP paradigms, making them easily understandable and usable, by showing you how to solve many of your day-to-day development problems using Swift FP. It starts with the basics of FP, and you will go through all the core concepts of Swift and the building blocks of FP. You will also go through important aspects, such as function composition and currying, custom operator definition, monads, functors, applicative functors,memoization, lenses, algebraic data types, type erasure, functional data structures, functional reactive programming (FRP), and protocol-oriented programming(POP). You will then learn to combine those techniques to develop a fully functional iOS application from scratch Style and approach An easy-to-follow guide that is full of hands-on coding examples of real-world applications. Each topic is explained sequentially and placed in context, and for the more inquisitive, there are more details of the concepts used. It introduces the Swift language basics and functional programming techniques in simple, non-mathematical vocabulary with examples in Swift.
Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
by Siddharth Shekar Stephen HaneyEmbrace the mobile gaming revolution by creating popular iOS games with Swift 4.2Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.
Swift Game Programming for Absolute Beginners
by Arjan EggesSwift Game Programming for Absolute Beginners teaches Apple''s Swift language in the context of four, fun and colorful games. Learn the Swift 2. 0 language, and learn to create game apps for iOS at the same time - a double win! The four games you''ll develop while reading this book are: Painter Tut''s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You''ll get professionally drawn sprites and imagery that''ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You''ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you''ll learn the language, but always in the context of fun and games. Swift is Apple''s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you''ll ever have in stepping over the threshold toward eventual mastery of the language. What you''ll learn Write applications in possibly the most important new language of the decade Create games to run on Apple devices such as phones and tablets, and desktops too Create and manage game worlds having multiple levels through which players progress React to player input whether from mouse, keyboard, or touch Achieve realistic movement of game objects through applied physics Prepare your games properly for commercial deployment Who this book is for Swift Game Programming for Absolute Beginners is for programmers and technology enthusiasts wanting to learn to program and develop applications for Apple devices such as phones and tablets. The book is also for anyone wanting to learn to program in Apple''s new language named Swift. No prior knowledge of Swift is assumed. Swift Game Programming for Absolute Beginners teaches the Swift language from scratch in the context of creating a series of fun and colorful games that you''ll be proud to develop and show to your friends, neighbors, and colleagues. Table of Contents Part I: Getting Started 1. The Swift Language 2. Game Programming Basics 3. Creating a Game World 4. Game Assets Part II: Painter 5. Knowing What the Player is Doing 6. Reacting to Player Input 7. Basic Game Objects 8. Game Object Types 9. Colors and Collisions 10. Limited Lives 11. Organizing Game Objects 12. Finishing the Painter Game Part III: Galactic Waste 13. Adapting to Different Devices 14. Game Object Hierarchies 15. Game Physics 16. Game Object Interaction 17. Finishing the Galactic Waste Game Part IV: Penguin Pairs 18. Sprite Sheets 19. Storing and Recalling Game Data 20. Pairing the Penguins 21. Finishing the Penguin Pairs Game 22. The Main Game Structure 23. Animation Part V: Tick Tick 24. Platform Game Physics 25. Intelligent Enemies 26. Adding Player Interaction 27. Finishing the Tick Tick Game
Swift High Performance
by Kostiantyn KovalLeverage Swift and enhance your code to take your applications to the next levelAbout This BookBuild solid, high performance applications in SwiftIncrease your efficiency by getting to grips with concurrency and parallel programmingUse Swift to design performance-oriented solutionsWho This Book Is ForThis book is aimed at experienced Swift developers wanting to optimize their programs on Apple platforms to optimize application performance.What You Will LearnBuild solid, stable, and reliable applications using SwiftUse REPL and Pl to manage and configure relational databasesExplore Swift's features including its static type system, value objects, and functional programming Design reusable code for high performance in SwiftUse to Xcode LLBD and REPL to debug commandsAvoid sharing resources by using concurrency and parallel programmingUnderstand the lazy loading pattern, lazy sequences, and lazy evolution.In DetailSwift is one of the most popular and powerful programming languages for building iOS and Mac OS applications, and continues to evolve with new features and capabilities. Swift is considered a replacement to Objective-C and has performance advantages over Objective-C and Python. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun.Develop Swift and discover best practices that allow you to build solid applications and optimize their performance.First, a few of performance characteristics of Swift will be explained. You will implement new tools available in Swift, including Playgrounds and REPL. These will improve your code efficiency, enable you to analyse Swift code, and enhance performance. Next, the importance of building solid applications using multithreading concurrency and multi-core device architecture is covered, before moving on to best practices and techniques that you should utilize when building high performance applications, such as concurrency and lazy-loading. Finally, you will explore the underlying structure of Swift further, and learn how to disassemble and compile Swift code.Style and approachThis is a comprehensive guide to enhancing Swift programming techniques and methodology to enable faster application development.
Swift OS X Programming for Absolute Beginners
by Wallace WangSwift OS X Programming for Absolute Beginners is your step-by-step guide to learning how to code using Swift, Apple's hottest new programming language. This book will not only teach complete programming novices how to write OS X programs, but it can also help experienced programmers moving to the Macintosh for the first time. You will learn to understand the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing OS X programs. If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Macintosh and iOS app development while being powerful and easy to learn at the same time, and Swift OS X Programming for Absolute Beginners is the perfect place to start - add it to your library today. What you'll learn The basic principles of object-oriented programming without the complicated clutter of traditional programming language syntax How to use Xcode, the main programming tool used for both OS X and iOS development What makes Swift unique and powerful as a programming language and why you should learn it How to create OS X programs using Swift and Xcode User interfaces principles that follow Apple's Human Interface Guidelines Who this book is for Swift OS X Programming for Absolute Beginners is for teaching novices programming and teaching experienced programmers from other environments how to use Xcode on the Macintosh. Since OS X programming is far easier than iOS development, readers can master Swift and Xcode faster to gain more confidence. Swift OS X Programming for Absolute Beginners is perfect for people who want to learn programming for the first time and for programmers wanting to learn Xcode and the Macintosh for the first time. Table of Contents Chapter 1: Understanding Programming Chapter 2: Getting to Know Xcode Chapter 3: The Basic Steps to Creating a Mac program Chapter 4: Getting Help Chapter 5: Learning Swift Chapter 6: Manipulating Numbers and Strings Chapter 7: Making Decisions with Branches Chapter 8: Repeating Code with Loops Chapter 9: Arrays and Dictionaries Chapter 10: Tuples, Sets, and Structures Chapter 11: Creating Classes and Objects Chapter 12: Inheritance, Method Overriding, Extensions, Protocols, and Delegates Chapter 13: Creating a User interface Chapter 14: Choosing Commands with Buttons Chapter 15: Making Choices with Radio Buttons and Check Boxes Chapter 16: Making Choices with Pop-Up Menus Chapter 17: Inputting and Outputting Text with Labels, Text Fields, and Combo Boxes Chapter 18: Using Built-in Dialog Boxes Chapter 19: Creating Pull-Down Menus Chapter 20: Working with Views and Storyboards Chapter 21: Working with Table and Collection Views Chapter 22: Storing Information Chapter 23: Debugging a Program Chapter 24: Designing Your Own Programs
Swift Pocket Reference
by Anthony GrayGet quick answers for developing and debugging applications with Swift, Apple's multi-paradigm programming language. This pocket reference is the perfect on-the-job tool for learning Swift's modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either of these languages can call APIs implemented in the other. Swift is still evolving, but it's clear that Apple sees it as the future language of choice for iOS and OS X software development.Topics include:Swift's Run-Eval-Print-Loop (REPL) and interactive playgroundsSupported data types, such as strings, arrays, and dictionariesVariables and constantsProgram flow: loops and conditional executionClasses, structures, enumerations, functions, and protocolsClosures: similar to blocks in Objective-C and lambdas in C#Optionals: values that can explicitly have no valueOperators, operator overloading, and custom operatorsAccess control: restricting access to types, methods, and propertiesBuilt-in global functions and their parameter requirements