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Take Control of the Mac Command Line with Terminal

by Joe Kissell

If you've ever thought you should learn how to use the Unix command line that underlies Mac OS X, or felt at sea when typing commands into Terminal, Joe Kissell is here to help! This ebook will help you become comfortable working on the Mac's command line, starting with the fundamentals and walking you through more advanced topics as your knowledge increases. And if you're uncertain how to put your new-found skills to use, Joe includes numerous real-life "recipes" for tasks that are best done from the command line. The book begins by teaching you these core concepts: The differences between Unix, a command line, a shell, and Terminal Exactly how commands, arguments, and flags work The basics of Terminal's interface and how to customize it Next, it's on to the command line, where you'll learn: How to navigate your Mac's file system Basic file management: creating, copying, moving, renaming, opening, viewing, and deleting files The types of command-line programs How to edit a text file in nano (even if you are not named Mork) What a profile is, why it's cool, and how to customize yours The importance of your PATH and how to change it, if you need to How to get help (Joe goes way beyond telling you to consult the man pages) You'll extend your skills as you discover how to: Create and run scripts to automate repetitive tasks. See which programs are running and what system resources they're consuming. Quit programs that refuse to quit normally. Enable the command line to interact with the Finder. Control another Mac via its command line using ssh. Understand and change an item's permissions, owner, and group. Run commands as the root user using sudo. Questions answered include: Which shell am I using, and how can I change my default shell? How do I quickly figure out the path to an item on my Mac? How can I customize my Terminal window so I can see man pages behind it? How can I make a shortcut to avoid retyping the same long command? Is there a trick for entering a long path quickly? What should I say when someone asks if I know how to use vi? How do I change my prompt to suit my mood or needs? Finally, to help you put it all together, the book showcases 40 real-world "recipes" that combine commands you've learned to perform useful tasks, such as listing users who've logged in recently, figuring out why a disk won't eject, changing filename extensions, copying the source code of a Web page, downloading a file via FTP, determing which programs have open connections to the Internet, learning details about a domain name, and deleting stubborn items from the Trash.

Take Control of the Mac Command Line with Terminal

by Joe Kissell

Release your inner geek and harness the power of the Unix underpinnings to Mac OS X! This 167-page ebook from Joe Kissell explains everything you need to know to become comfortable working on the command line in Terminal, and provides numerous "recipes" for performing useful tasks.

Take Control of the Mac Command Line with Terminal

by Joe Kissell

Release your inner geek and harness the power of the Unix underpinnings to Mac OS X! This 167-page ebook from Joe Kissell explains everything you need to know to become comfortable working on the command line in Terminal, and provides numerous "recipes" for performing useful tasks.

Take Control of the Mac Command Line with Terminal

by Joe Kissell

Release your inner geek and harness the power of the Unix underpinnings to Mac OS X! This ebook from Joe Kissell explains everything you need to know to become comfortable working on the command line in Terminal, and provides numerous "recipes" for performing useful tasks.

Take Control: The Mac OS X Lexicon

by Sharon Zardetto Andy Baird

This ebook explains a little bit of everything; in fact, it's The Mac OS X (and then some) Lexicon because it's never just you and your Mac. It's you and your Mac and the Web, and your email, and that article you just read that threw 17 new acronyms at you or assumed that you knew all sorts of networking terms. Or it's you and your Mac and Finder features you've never touched, such as burn folders, smart folders, or proxy icons, and that mysterious Services submenu. This book is a great guide for Macintosh users everywhere who have trouble keeping up with the latest jargon, for new and intermediate level Mac users, and for anyone who enjoys smart and witty technical writing. Questions answered in this book include: What's the 501 folder for? What's the deal with all the different CD and DVD disk formats? Where can I find my Mac's MAC address? What does "snapback" mean, and how can I find and use it? How do I type the different kinds of dashes? What's the difference between composite and component video cables? What are cookies and breadcrumbs on a computer? Why does a TextEdit file with images becomes a folder on a Windows machine?

Take My Money: Accepting Payments on the Web

by Noel Rappin

Getting paid using Stripe or PayPal is only the beginning of creating a fully-functional e-commerce application. You also need to handle failure cases, inventory management, administration, security, reporting, and be compliant with legal issues. Manage one-time transactions and recurring subscriptions, handle inventory management, issue discounts and refunds, mitigate administration and compliance issues, and test your code to ensure your customers have a smooth, hassle-free experience.An e-commerce payment application is literally rewarding to build--you can see the return on investment as genuine money is added to your account. But it can be stressful to manage, with security and compliance concerns and administration issues. And your entire business may depend on these features working smoothly. Let Noel Rappin guide you through the setup and complications of dealing with online financial transactions. Go beyond just the interaction with the gateway service and build an application that will be robust and useful over time. Set up a Stripe and PayPal payment gateway and accept credit card payments. Use the Stripe API to improve security by validating credit card data without sending it through your own server. Design your application for maximum flexibility against the inevitable complexities of business logic, including handling discounts. Manage the multiple failure points of dealing with payment gateways and test for failure cases. Use background jobs to simplify third-party interactions. Handle administrative tasks such as issuing refunds and discounts while maintaining data integrity and security. Create subscription plans and manage recurring payments, and stay on top of legal issues regarding taxes, reporting, and compliance. Pay affiliates or contributors from your application. By the end, you will know how to create a fully-functional web payment-taking machine.What You Need:The code in this book works with Ruby 2.3.1 and Rails 5, though nearly all of the code will run with earlier versions of Ruby and Rails.

Taking AIMS at Digital Design: Analysis, Improvement, Modeling, and Synthesis

by Axel Jantsch

This is an introductory textbook for courses in Synchronous Digital Design that enables students to develop useful intuitions for all of the key concepts of digital design. The author focuses this tutorial on the design flow, which is introduced as an iterative cycle of Analysis, Improvement, Modeling, and Synthesis. All the basic elements of digital design are covered, starting with the CMOS transistor to provide an abstraction upon which everything else is built. The other main foundational concepts introduced are clocked synchronous register-transfer level design, datapath, finite state machines and communication between clock domains.

Taking Blender to the Next Level: Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

by Ruan Lotter

A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and moreKey FeaturesLearn how to use geometry nodes to create motion graphics and dynamic scenesUnderstand organic 3D modeling and how to create and animate your own 3D charactersUse physics simulations to create clothing and hair for characters that interact with forces like windBook DescriptionIf you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.What you will learnUse geometry nodes to quickly create complex 3D scenes and motion graphics rendersCreate realistic textures using physically based rendering materials3D scan real-life objects using a normal camera and clean up the model using BlenderUnderstand how to model, rig, and animate your own 3D charactersUse rigid body simulations to create dynamic scenesUnderstand how to perform 3D tracking within BlenderBecome well-versed with compositing 3D renders into live-action footageWho this book is forThis Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.

Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms

by Shelley Goldman Zaza Kabayadondo

Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.

Taking Down Goliath

by Kevin M. Ryan Rob Spider" Graham

Advances in software, auction-based media, analytics, and big data have made it possible for the average marketer to compete with marketers with 100 times the spending power. Taking Down Goliath profiles the ways in which digital marketing can level the playing field, if you know how to use it.

Taking Flutter to the Web: Learn how to build cross-platform UIs for web and mobile platforms using Flutter for Web

by Damodar Lohani

A web developer's guide to using Flutter for building responsive and adaptive web UIs using mobile solutionsKey FeaturesBuild a native, mobile-like experience for your web apps using FlutterExplore a systematic and synchronized learning path for web developers to learn FlutterDesign an MVVM structure for scalability and performance with this practical guideBook DescriptionUsing a shared codebase in addition to an extensive range of tools in the Flutter ecosystem optimized for browsers, the Flutter framework has expanded to enable you to bring your mobile apps to the web. You'll find out how web developers can leverage the Flutter framework for web apps with this hands-on guide.Taking Flutter to the Web will help you learn all about the Flutter ecosystem by covering the tools and project structure that allows you to easily integrate Flutter into your web stack. You'll understand the concepts of cross-platform UI development and how they can be applied to web platforms. As you explore Flutter on the web, you'll become well-versed with using Flutter as an alternative UI platform for building adaptive and responsive designs for web apps.By the end of this Flutter book, you'll have built and deployed a complete Flutter app for the web and have a roadmap ready to target the web for your existing Flutter mobile apps.What you will learnUnderstand the concepts necessary for designing, building, and deploying a Flutter web appGet the hang of Flutter internals to make the most of the frameworkBuild complete web applications with Flutter from architecture to deploymentAutomate UI design for your web apps using FlutterExplore Flutter's integration with Appwrite for backend developmentDiscover advanced concepts in frontend web development, such as state management and PWAWho this book is forThis book is for Flutter mobile developers and Dart programmers who want to consolidate their Flutter knowledge and use it to build responsive web applications.

Taking SketchUp Pro to the Next Level: Go beyond the basics and develop custom 3D modeling workflows to become a SketchUp ninja

by Aaron Dietzen aka 'The SketchUp Guy'

Create beautiful custom materials and leverage powerful extensions for efficient modelingKey FeaturesUnderstand how to get the most out of SketchUp's powerful native tools with key images printed in colorCustomize and transform your workspace for efficient 3D modelingGo beyond SketchUp's capabilities with extensions and free online resourcesBook DescriptionAnyone who's worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow.What you will learnRecap the basics of navigation and SketchUp's native modeling toolsModify commands, toolbars, and shortcuts to improve your modeling efficiencyUse default templates, as well as create custom templatesOrganize your models with groups, components, tags, and scenesAnalyze your own modeling workflow and understand how to improve itDiscover extensions and online repositories that unlock the advanced capabilities of SketchUpLeverage your existing SketchUp Pro subscription for even better resultsWho this book is forThis book is for designers, architects, and professional modelers who have used SketchUp before, perhaps self-taught, or have completed software training but find themselves needing more than just the basics from SketchUp. The book assumes that you have spent some time in SketchUp and have basic modeling experience.

Taking [A]part: The Politics and Aesthetics of Participation in Experience-Centered Design (Design Thinking, Design Theory)

by Peter Wright John McCarthy

A critical inquiry into the value and experience of participation in design research.In Taking [A]part, John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects—which range from the public and performative to the private and interpersonal—through the critical lens of participation. Taking participation, in all its variety, as the generative and critical concept allows them to examine the projects as a part of a coherent, responsive movement, allied with other emerging movements in DIY culture and participatory art. Their investigation leads them to rethink such traditional HCI categories as designer and user, maker and developer, researcher and participant, characterizing these relationships instead as mutually responsive and dialogical.McCarthy and Wright explore four genres of participation—understanding the other, building relationships, belonging in community, and participating in publics—and they examine participatory projects that exemplify each genre. These include the Humanaquarium, a participatory musical performance; the Personhood project, in which a researcher and a couple explored the experience of living with dementia; the Prayer Companion project, which developed a technology to inform the prayer life of cloistered nuns; and the development of social media to support participatory publics in settings that range from reality game show fans to on-line deliberative democracies.

Taking on Gravity: A Guide to Inventing the Impossible from the Man Who Learned to Fly

by Richard Browning

**As seen on Top Gear**'Richard Browning is a real-life Tony Stark.' - Wired---------------For fans of Adrian Newey, Guy Martin and Chris Hadfield, in Taking on Gravity inventor Richard Browning tells the inspiring story behind his iconic jet suit, and shares his creative principles for generating true innovation.From Icarus to Iron Man, the dream of human flight has always inspired and challenged us. Now, with his pioneering jet suit, Richard Browning has redefined what is possible.Richard Browning's story is one of groundbreaking innovation. Building an aviation business from his garage, he has invented a whole new form of personal flight - a fantasy previously reserved for the pages of science fiction. His iconic jet suit has captured the imaginations of millions around the world, triggered ongoing developments in technology and engineering, and inspired a new generation of creative minds to pursue their dreams.In Taking on Gravity, Browning reveals the creative principles of his multimillion-pound company, Gravity Industries, and shows us how grass-roots innovation can disrupt established industries in exciting and unexpected ways. On this journey into the sky we'll experience what it's like to take flight, to test the limits of the human body, and to convert moonshot ideas into tangible results.The Gravity story is an inspiring example of human creativity and our ceaseless desire to push the boundaries of what is possible. Where we go next is up to you.READERS LOVE THE 'TAKING ON GRAVITY' STORY***** 'Tony Stark Lite'***** 'Must read for anyone looking for inspiration to continue pursuing their dream'***** 'Taking on Gravity by Richard Browning is equal parts inspiring, inquisitive, soulful and ultimately a fantastic read that I will return to again.'

Talend Open Studio Cookbook

by Rick Barton

Primarily designed as a reference book, simple and effective exercises based upon genuine real-world tasks enable the developer to reduce the time to deliver the results. Presentation of the activities in a recipe format will enable the readers to grasp even the complex concepts with consummate ease.Talend Open Studio Cookbook is principally aimed at relative beginners and intermediate Talend Developers who have used the product to perform some simple integration tasks, possibly via a training course or beginner's tutorials.

Talend for Big Data

by Bahaaldine Azarmi

This book is written in a concise and easy-to-understand manner, and acts as a comprehensive guide on data analytics and integration with Talend big data processing jobs. If you are a chief information officer, enterprise architect, data architect, data scientist, software developer, software engineer, or a data analyst who is familiar with data processing projects and who wants to use Talend to get your first big data job executed in a reliable, quick, and graphical way, then Talend for Big Data is perfect for you.

Tales for Makers: Real-World Projects to Modify, Hack, and Reinvent (Maker Innovations Series)

by Enrico Miglino

Ray Badmington's son Tommy has disappeared in a strange amusement park in the near future of Los Angeles. Explore the world of the BDTH6159 Amusement Park, hosting strange characters and incredible mechanisms, with Ray as he searches for his son. You'll find clues that help him, but also face unfamiliar technologies. Technologies you'll interact with and can even build in the real world today. This book springs the support of Element14.com, one of the largest Maker communities in the world. As the plot twists and turns and you follow along on Ray's adventures, you'll find each story beat matched with a specific application topic. Everything Ray interacts with will offer a real-world, complete experiment that can be modified, hacked and reinvented. Projects will introduce you to the use of distance sensors; managing stepper motors; creating an environmental sensor; working with sound; and programing languages, such as C/C++, Python, MicroPython, Java Script, and more. Each project covers not only different technologies, but also different approaches based on user-level. So whether you're a weekend hobbyist or a full-time engineer, you'll learn something new as you quest along with Ray. By the end of this book, you'll discover all the secrets of the BDTH6159 Amusement Park and have learned how to tackle a vast array of engaging and exciting Maker projects. What You'll LearnIncorporate sensors for environment, sound, distance, and more into your projectsTackle popular programming language basics for C/C++, Python, MicroPython, Java Script, and more3D print and solder together basic components to create new and exciting designs Who This Book Is ForThe projects are designed at various levels of complexity to engage any kind of Makers from hobbyist to professional engineer.

Tales from a Robotic World: How Intelligent Machines Will Shape Our Future

by Dario Floreano Nicola Nosengo

Stories from the future of intelligent machines—from rescue drones to robot spouses—and accounts of cutting-edge research that could make it all possible.Tech prognosticators promised us robots—autonomous humanoids that could carry out any number of tasks. Instead, we have robot vacuum cleaners. But, as Dario Floreano and Nicola Nosengo report, advances in robotics could bring those rosy predictions closer to reality. A new generation of robots, directly inspired by the intelligence and bodies of living organisms, will be able not only to process data but to interact physically with humans and the environment. In this book, Floreano, a roboticist, and Nosengo, a science writer, bring us tales from the future of intelligent machines—from rescue drones to robot spouses—along with accounts of the cutting-edge research that could make it all possible. These stories from the not-so-distant future show us robots that can be used for mitigating effects of climate change, providing healthcare, working with humans on the factory floor, and more. Floreano and Nosengo tell us how an application of swarm robotics could protect Venice from flooding, how drones could reduce traffic on the congested streets of mega-cities like Hong Kong, and how a &“long-term relationship model&” robot could supply sex, love, and companionship. After each fictional scenario, they explain the technologies that underlie it, describing advances in such areas as soft robotics, swarm robotics, aerial and mobile robotics, humanoid robots, wearable robots, and even biohybrid robots based on living cells. Robotics technology is no silver bullet for all the world&’s problems—but it can help us tackle some of the most pressing challenges we face.

Tales from the National Press Club

by Gil Klein

A behind-the-scenes history of the organization behind the White House Correspondents&’ Dinner—and the news-breakers and newsmakers who&’ve been part of it. Since the beginning of the twentieth century, the National Press Club has been the hub of Washington journalism. Started by reporters as a watering hole for late-night card games, the Club soon attracted not only icons from Edward R. Murrow to Bob Woodward to Helen Thomas, but every US president from Theodore Roosevelt onward, and various newsmakers who shaped American and world history. While adapting to changes in the news media, it continues to stand for the values of journalism and press freedom in the twenty-first century. Now journalist and longtime member Gil Klein tells just a few of the tales that stand out in the history of the Club, which CBS commentator Eric Sevareid once called &“the only hallowed place I know of that&’s absolutely bursting with irreverence.&”

Tales from the Pizzaplex #8: B7-2: An AFK Book (Five Nights At Freddy's)

by Kelly Parra Scott Cawthon Andrea Waggener

Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest player...In this eighth volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. In the world of Five Nights at Freddy's, everything comes with a price to pay.Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.

Tales of Electrologica: Computers, Software and People (History of Computing)

by Gerard Alberts Jan Friso Groote

Manufacturing computers in series was quite a feat in the 1950s. As mathematical as it gets, the machines discussed here were called X1 and X8.The industrial achievement combined with the background in a mathematical research center made the company Electrologica a legend in Dutch computing. The tales in this book are told by those who have a right to tell. Highly engaged professionals take readers back to their pioneering work with the machines and in retrospect unveil some of the values, which went without saying in the 1960s. To disagree, Paul Klint relates the contrasting views on software in Dutch research traditions. ALGOL culture: Frans Kruseman Aretz takes the reader along to the detailed decisions on constructing compilers and shows the values of an ALGOL culture transpiring. Signposts: Dirk Dekker for the first time ‘owns’ his algorithm for mutual exclusion. In particle physics: René van Dantzig’s use case was an Electrologica X8 computer controlling two other computers in three-dimensional detection of colliding particles. Early steps in AI: Lambert Meertens’ tale of the X8 machine composing a violin quartet comes with his original presentation, as well as the code in ALGOL 60. The reflections of first hand experiences combine well with the second thoughts of historical research into archival sources. Historians Huub de Beer and Gerard Alberts offer a view into the boardrooms of the local enterprise Electrologica, and of the electronics multinational Philips. Where pioneers and historians meet in an inspiring dialogue, the reader gains a view on the often implicit decisions constituting the field.Fortuitously, a copy of the X8 was retrieved from Kiel, Germany, and put on display at Rijksmuseum Boerhaave, Leiden. Sparked by the very material presence of an X8, the present book takes stock of the state of historiography of Electrologica.Gerard Alberts is an associate professor in History of Digital Cultures, retired from the University of Amsterdam. Jan Friso Groote is a full professor of Formal Methods at the Eindhoven University of Technology.

Talk Is Cheap

by James E. Gaskin

Fed up with the high tolls charged by your ordinary telephone service? If you're itching to cut the copper cord with your costly, traditional phone service, you need Talk is Cheap, the new, easy-to-understand guide to understanding and using Voice over Internet Protocol (VoIP) and other Internet telephone options. Technologies such as VoIP are gaining a great deal of attention these days as more people switch from standard telephone service to phone service via the Internet. But while the cost savings are outstanding, there are some issues with Internet telephony that you should know about. Are the connections reliable? Is the quality comparable? Will it include 911 services? James Gaskin's Talk is Cheap addresses these issues and many more by explaining how to make the switch and what the trade-offs will be if you opt for Internet telephony over traditional phone services. Talk is Cheap focuses on the increasingly popular services from Vonage, which uses VoIP, and Skype--a free service that operates as a peer-to-peer (P2P) network with the ability to turn any PC, Mac, or Pocket PC into a telephone. The book explains your options; explores the background behind, the workings of, and differences between VoIP and P2P networks; and discusses the advantages and drawbacks of both technologies (including service offerings, quality, capabilities, completion rates, and more). Talk is Cheap then goes into detail on what you can expect in Internet service from traditional phone companies such as Verizon and ATT. In addition, you will learn more advanced techniques, including how to turn your Palm or Pocket PC into an Internet phone and how to work with Wi-Fi phones and videophones. A straightforward, quick introduction to the ins and outs of using Internet telephone services, this book provides everything you need to make informed telephone decisions--whether you're thinking about the switch from traditional phone service or have already made it and want to get the most out of your new Internet telephone.

Talk Radio’s America: How an Industry Took Over a Political Party That Took Over the United States

by Brian Rosenwald

The march to the Trump presidency began in 1988, when Rush Limbaugh went national. Brian Rosenwald charts the transformation of AM radio entertainers into political kingmakers. By giving voice to the conservative base, they reshaped the Republican Party and fostered demand for a president who sounded as combative and hyperbolic as a talk show host.

Talk to Me: How Voice Computing Will Transform the Way We Live, Work, and Think

by James Vlahos

**To chat with the author, ask your Alexa device to "open the voice computing book."** The next great technological disruption is coming The titans of Silicon Valley are racing to build the last, best computer that the world will ever need. They know that whoever successfully creates it will revolutionize our relationship with technology—and make billions of dollars in the process. They call it conversational AI. Computers that can speak and think like humans may seem like the stuff of science fiction, but they are rapidly moving toward reality. In Talk to Me, veteran tech journalist James Vlahos meets the researchers at Amazon, Google, and Apple who are leading the way. He explores how voice tech will transform every sector of society: handing untold new powers to businesses, overturning traditional notions of privacy, upending how we access information, and fundamentally altering the way we understand human consciousness. And he even tries to understand the significance of the voice-computing revolution first-hand — by building a chatbot version of his terminally ill father. Vlahos&’s research leads him to one fundamental question: What happens when our computers become as articulate, compassionate, and creative as we are?

Talker Quality in Human and Machine Interaction: Modeling the Listener’s Perspective in Passive and Interactive Scenarios (T-Labs Series in Telecommunication Services)

by Benjamin Weiss

The book discusses subjective ratings of quality and preference of unknown voices and dialog partners – their likability, for example. Human natural and artificial voices are studied in passive listening and interactive scenarios. In this book, the background, state of research, and contributions to the assessment and prediction of talker quality that is constituted in voice perception and in dialog are presented. Starting from theories and empirical findings from human interaction, major results and approaches are transferred to the domain of human-computer interaction (HCI). The main objective of this book is to contribute to the evaluation of spoken interaction in humans and between humans and computers, and in particular to the quality subsequently attributed to the speaking system or person based on the listening and interactive experience.Provides a comprehensive overview of research in evaluation of speakers and dialog partners;Presents recent results on the relevance of a first passive and interactive impression;Includes human and HCI evaluation results from a communicative perspective.

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