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The Distance Learning Playbook for Parents: How to Support Your Child′s Academic, Social, and Emotional Development in Any Setting
by Douglas Fisher Rosalind Wiseman Nancy Frey John HattieWe are in this together and will get through this together Parent involvement has always been a vital part of any child’s education, but the pandemic and resulting remote instruction require that parents and educators partner at a deeper level. Following the tremendous success of The Distance Learning Playbook, K-12, education authorities Doug Fisher, Nancy Frey, and John Hattie have teamed up with New York Times bestselling author and parenting expert Rosalind Wiseman to bring you the consummate guide to support your child′s academic, social, and emotional development in any learning environment – while not overwhelming you in the process. This essential guide will arm you with the tools and insight to Create an environment conducive to learning, establish routines, and most importantly, take care of yourself and your child Maximize the time you spend supporting learning by focusing on what is proven to work best in education Help your child develop the cognitive attitudes and habits that foster creativity, critical thinking, and increased responsibility for their learning Support the development of your child’s social and emotional learning skills, including the ability to navigate social interactions, build friendships, and regulate emotions at a time when they have never been more important to have, and more challenging to maintain The Distance Learning Playbook for Parents outlines supportive strategies for navigating virtual environments to ensure effective and impactful learning that aligns the needs and expectations of teachers, parents, and students alike.
The Distance Teaching Universities (Routledge Library Editions: Adult Education)
by Greville Rumble, Keith HarryOriginally published in 1982 this volume provides nine case studies of particular distance teaching universities in Canada, China, Cost Rica, Germany, Israel, Pakistan, Spain, Venezuela and the UK. These universities were mainly founded in the 1970s to teach only at a distance. The book considers the provision of distance education by universities in general and the development and characteristics of the distance teaching universities in particular. Chronicling the emergence of new university structures between 1971-1981, the book also provides an appraisal of their performance in the early years.
The Distraction Addiction: Getting the Information You Need and the Communication You Want, Without Enraging Your Family, Annoying Your Colleagues, and Destroying Your Soul
by Alex Soojung-Kim PangThe question of our time: can we reclaim our lives in an age that feels busier and more distracting by the day? We've all found ourselves checking email at the dinner table, holding our breath while waiting for Outlook to load, or sitting hunched in front of a screen for an hour longer than we intended. Mobile devices and the web have invaded our lives, and this is a big idea book that addresses one of the biggest questions of our age: can we stay connected without diminishing our intelligence, attention spans, and ability to really live? Can we have it all? Alex Soojung-Kim Pang, a renowned Stanford technology guru, says yes. THE DISTRACTION ADDICTION is packed with fascinating studies, compelling research, and crucial takeaways. Whether it's breathing while Facebook refreshes, or finding creative ways to take a few hours away from the digital crush, this book is about the ways to tune in without tuning out.
The Distributed Classroom (Learning in Large-Scale Environments)
by David Joyner Charles IsbellA vision of the future of education in which the classroom experience is distributed across space and time without compromising learning.What if there were a model for learning in which the classroom experience was distributed across space and time--and students could still have the benefits of the traditional classroom, even if they can't be present physically or learn synchronously? In this book, two experts in online learning envision a future in which education from kindergarten through graduate school need not be tethered to a single physical classroom. The distributed classroom would neither sacrifice students' social learning experience nor require massive development resources. It goes beyond hybrid learning, so ubiquitous during the COVID-19 pandemic, and MOOCs, so trendy a few years ago, to reimagine the classroom itself. David Joyner and Charles Isbell, both of Georgia Tech, explain how recent developments, including distance learning and learning management systems, have paved the way for the distributed classroom. They propose that we dispense with the dichotomy between online and traditional education, and the assumption that online learning is necessarily inferior. They describe the distributed classroom's various delivery modes for in-person students, remote synchronous students, and remote asynchronous students; the goal would be a symmetry of experiences, with both students and teachers able to move from one mode to another. With The Distributed Classroom, Joyner and Isbell offer an optimistic, learner-centric view of the future of education, in which every person on earth is turned into a potential learner as barriers of cost, geography, and synchronicity disappear.
The Docker Workshop: Learn how to use Docker containers effectively to speed up the development process
by Vincent Sesto Aric Renzo Onur Yilmaz Sathsara Sarathchandra Engy FoudaGet started with Docker on your local machine and progress towards deploying useful applications in production with this simplified, practical guideKey FeaturesGet a working understanding of Docker containers by incorporating them in your development processComplete interesting exercises to learn how to secure and control access of your containersWork with advanced features of Docker to make your development process smoother and reliable Book DescriptionNo doubt Docker Containers are the future of highly-scalable software systems and have cost and runtime efficient supporting infrastructure. But learning it might look complex as it comes with many technicalities. This is where The Docker Workshop will help you.Through this workshop, you'll quickly learn how to work with containers and Docker with the help of practical activities.The workshop starts with Docker containers, enabling you to understand how it works. You'll run third party Docker images and also create your own images using Dockerfiles and multi-stage Dockerfiles. Next, you'll create environments for Docker images, and expedite your deployment and testing process with Continuous Integration. Moving ahead, you'll tap into interesting topics and learn how to implement production-ready environments using Docker Swarm. You'll also apply best practices to secure Docker images and to ensure that production environments are running at maximum capacity. Towards the end, you'll gather skills to successfully move Docker from development to testing, and then into production. While doing so, you'll learn how to troubleshoot issues, clear up resource bottlenecks and optimize the performance of services.By the end of this workshop, you'll be able to utilize Docker containers in real-world use cases.What you will learnGet a solid understanding of how Docker containers workNetwork Docker images and environments to allow communication between servicesBuild and publish docker images from a CI/CD pipelineUse Docker Swarm to implement production-ready environmentsFind out how to replace Swarm with Kubernetes clustersExtend your Docker images with PluginsWho this book is forThis is the right learning asset if you are a developer or a beginner who wants to get a practical understanding of Docker containers. If you have experienced in running command shells or knowledge of IntelliJ, atom, or VSCode editors, then you will grasp the topics covered here quickly.
The Document Object Model: Processing Structured Documents
by Joe MariniThe DOM is a standard for organizing and manipulating documents, eg. web pages in an internet browser.
The Dojo Coach's Pocket Guide: Maximizing Immersive Learning for Agile Teams
by Jess BrockThis go-to guidebook helps agile practitioners overcome upskilling challenges in their organizations through effective Dojo coaching.Agile has changed the way we work in our organizations. But by demanding constant innovation and product delivery, individuals and teams struggle to find time to improve their skills. That's where the Dojo comes in. Dojo-style coaching encourages this kind of learn-by-doing form of skill development, one where guided breakthroughs and upskilling happen while delivering on current work. In this useful pocket guide, experienced Dojo coach Jess Brock delivers practical advice based on her extensive experience in real-world Dojos. Combining proven tactics and a comprehensive tool kit, along with actionable tips needed to drive engagement in both physical and virtual Dojo spaces, this pocket guide will equip you to maximize the impact of your Dojo.Whether you are a seasoned pro or you are just starting to develop your Dojo coaching skills, this no-nonsense book will help Dojo coaches at any stage of their journey.
The Domain Name Registration System: Liberalisation, Consumer Protection and Growth (Routledge Research in Information Technology and E-Commerce Law)
by Jenny NgThis book offers a comparative analysis of the domain name registration systems utililsed in Australia and the United Kingdom. Taking an international perspective, the author analyses the global trends and dynamics of the domain name registration systems and explores the advantages and disadvantages of restrictive and less restrictive systems by addressing issues of consumer protection. The book examines the regulatory frameworks in the restrictive and unrestrictive registration systems and considers recent developments in this area. Jenny Ng also examines the legal and economic implications of these regulatory frameworks, drawing upon economic theory, regulatory and systems theory as well as applying rigorous legal analysis. In doing so, this work proposes ways in which such systems could be better designed to reflect the needs of the specific circumstances in individual jurisdictions. The Domain Name Registration System will be of particular interest to academics and students of IT law and e-commerce.
The Domain Theory: Patterns for Knowledge and Software Reuse
by Alistair Sutcliffe A.G. SutcliffeIs this book about patterns? Yes and no. It is about software reuse and representation of knowledge that can be reapplied in similar situations; however, it does not follow the classic Alexandine conventions of the patterns community--i.e. Problem- solution- forces- context- example, etc. Chapter 6 on claims comes close to classic patterns, and the whole book can be viewed as a patterns language of abstract models for software engineering and HCI. So what sort of patterns does it contain? Specifications, conceptual models, design advice, but sorry not code. Plenty of other C++ code pattern books (see PLOP series). Nearest relative in published patterns books are Fowler's (1995) Analysis Patterns: Reusable object models and Coad, North and Mayfield. What do you mean by a Domain Theory? Not domains in the abstract mathematical sense, but domains in the knowledge--natural language sense, close to the everyday meaning when we talk about the application domain of a computer system, such as car rental, satellite tracking, whatever. The book is an attempt to answer the question ' what are the abstractions behind car rental, satellite tracking' so good design solutions for those problems can be reused. I work in industry, so what's in it for me? A new way of looking at software reuse, ideas for organizing a software and knowledge reuse program, new processes for reusing knowledge in requirements analysis, conceptual modeling and software specification. I am an academic, should I be interested? Yes if your research involves software engineering, reuse, requirements engineering, human computer interaction, knowledge engineering, ontologies and knowledge management. For teaching it may be useful for Master courses on reuse, requirements and knowledge engineering. More generally if you are interested in exploring what the concept of abstraction is when you extend it beyond programming languages, formal specificati
The Domain of UX in Information Studies: Bridging Theories, Research, and Professional Practice (Synthesis Lectures on Information Concepts, Retrieval, and Services)
by Rong Tang Graham HerrliThis book bridges the gap between academic and applied User Experience (UX) research, offering a fresh perspective on uniting these two communities. Drawing from their extensive professional experience in both realms, the authors delve into the varying definitions, models, and methods that distinguish academic and applied UX practices. Through a thoughtful analysis of communication styles and research dissemination, the book highlights how the disconnect and differences hinder the progress in the UX field. More importantly, the authors emphasize the urgent need for greater integration between the academic and applied UX communities. To address this, the authors present a comprehensive framework for converging these perspectives, fostering collaboration and innovation. By bridging this divide, the book seeks to strengthen, advance, and empower the UX discipline, making it an essential resource for researchers, practitioners, and anyone invested in the future of UX. In addition, this book: Examines the concept of UX as defined in both academic and applied research settings, highlighting the gaps between the two Explains how inconsistent definitions, methods, and communication strategies hinder UX research progress Proposes actionable steps to bridge the gap between academic and applied UX, benefiting both communities
The Doomsday Calculation: How an Equation that Predicts the Future Is Transforming Everything We Know About Life and the Universe
by William PoundstoneFrom the author of Are You Smart Enough to Work at Google?, a fascinating look at how an equation that foretells the future is transforming everything we know about life, business, and the universe.In the 18th century, the British minister and mathematician Thomas Bayes devised a theorem that allowed him to assign probabilities to events that had never happened before. It languished in obscurity for centuries until computers came along and made it easy to crunch the numbers. Now, as the foundation of big data, Bayes' formula has become a linchpin of the digital economy.But here's where things get really interesting: Bayes' theorem can also be used to lay odds on the existence of extraterrestrial intelligence; on whether we live in a Matrix-like counterfeit of reality; on the "many worlds" interpretation of quantum theory being correct; and on the biggest question of all: how long will humanity survive?The Doomsday Calculation tells how Silicon Valley's profitable formula became a controversial pivot of contemporary thought. Drawing on interviews with thought leaders around the globe, it's the story of a group of intellectual mavericks who are challenging what we thought we knew about our place in the universe. The Doomsday Calculation is compelling reading for anyone interested in our culture and its future.
The Door Stood Open: An evaluation of the Open University younger students pilot scheme (Routledge Revivals)
by Alan Woodley Naomi McIntoshFirst published in 1980 The Door Stood Open deals with an early demand upon open university policy. It deals with important themes like context of the younger students pilot scheme; demand for open university places among the younger age group; motivational factors and potential study problems; the impact of open university study on the younger students; students who withdrew from the open university; younger students who could not attend full-time courses and how the younger students fared. In an age when distance learning is becoming a norm, this book serves as an important historical document for educationists and policy makers.
The Douche Journals: The Definitive Account of One Man's Genius
by SchmidtBefore Jess was the new girl, there was Nick, Winston, Schmidt . . . and The Douchebag Jar.Originally devised to do nothing more than alter Schmidt's wardrobe, hairstyle, and personality, the Douchebag Jar has become an apartment-wide phenomenon, forever changing the way douche-like behavior is viewed, policed, and penalized.Compiled and annotated by Schmidt himself, The Douche Journals catalogs the jar's first years in existence. Every jar-worthy outfit, faux pas, and innuendo is captured exquisitely and for all time, transporting fans and scholars alike into the inner orbit of a master douche at the height of his powers. Comprehensive, unflinching, and fully illustrated, The Douche Journals delves deep into the annals of douchery.
The Dragonmaster's Revenge: An Unofficial Graphic Novel for Minecrafters (Unofficial Battle Station Prime Series #6)
by Cara J. StevensFor boys and girls who love Minecraft, a graphic novel adventure told through 750 images to transport young readers into the world of the game they love most. With the skeleton armies gone, trading is a breeze and life returns to somewhat normal for the kids who decided to stay at the outpost. Logan, Maddy, Brooklyn, Cloud, and Zoe should be enjoying the peace and quiet at Battle Station Prime, but there&’s one thing that keeps them up at night: The threat of the Dragonmaster&’s revenge. The Ender Dragon egg had been a carefully guarded secret until it hatched and the young, powerful, dragon inside imprinted on an evil sorcerer named Borin. They know that it&’s only a matter of time before this dangerous partnership threatens their existence. Even The Prime Knight knows that he can&’t stop the mighty forces that are about to be unleashed. He recruits the kids of Battle Station Prime to form a Dragon Alliance and help him save the world from the kind of destruction that could change the realm forever. The fierce, young warriors set out on a perilous journey to The End to fight for everything they love. As they follow The Prime Knight into the greatest quest of their lives, the ties that once bound them together in battle will be pushed to the limit and they&’ll be forced to make choices they never expected to make.
The Dream Architects: Adventures in the Video Game Industry
by David PolfeldtThe inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming.In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division.Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
The Dream Team Nightmare: Boost Team Productivity Using Agile Techniques
by Portia TungThis first-ever interactive Agile Adventure is the gripping tale of an experienced team struggling with agile adoption. In this unique mashup of a business novel written in the gamebook format, you'll overcome common yet daunting challenges that come from using agile methods. As Jim, the agile coach, you'll learn to apply a range of thinking tools and techniques to real-life problems faced by teams and organizations. Find out what really works and what fails miserably from the consequences of your choices. And, unlike in the real world, if at first you don't succeed, you can make different choices until you get things right.Management is ready to disband your new agile team and outsource your project. Can you save The Dream Team?The Dream Team started their journey 18 months ago. Since then, life has become a nightmare. Progress has ground to a halt. Morale is low. Quality has become taboo. You have five days to figure out how to get the team back on track. There will be conflict and maybe tears. One thing is for sure: there will be plenty of tough decisions to make.Inspired by a classic gamebook series, this fun and interactive story has eight different endings designed to enrich and put your agile development knowledge and experience to the test. Packed with familiar scenarios an agile team faces every day, The Dream Team Nightmare offers you the chance to see what would happen if you could do things differently so you can change the way you do things for real with confidence.Combining practical team-building exercises with effective facilitation and Systems Thinking, by the end of the book you'll be ready to rescue projects in trouble, and get new projects off to a better start.
The Dream: How I Learned the Risks and Rewards of Entrepreneurship and Made Millions
by Gurbaksh ChahalOne of America's most successful young internet entrepreneurs tells his unique and inspiring story, and reveals the risks and rewards behind the sky's-the-limit possibilities of internet entrepreneurship.Gurbaksh Chahal started the Internet advertising company ClickAgents from his bedroom at the age of 16, having emigrated to the United States with his Sikh family from the small town of Tarn Taran, India. He dropped out of high school to pursue the venture full-time, and two years later sold ClickAgents for $40 million, making him one of the youngest self-made millionaires in history and allowing him and his entire family to realize their dreams. Chahal went on to become the youngest executive of a multi-billion dollar NASDAQ-listed company, and then sold his second company, BlueLithium, to Yahoo! for $300 million, turning many of his employees into multi-millionaires as well. In The Dream, Chahal's refreshing advice for entrepreneurs encourages them to embrace risk and to carve out new niches in the marketplace. He emphasizes the value of good business timing: how to execute an idea and get it to the marketplace, how to create and maintain solid business relationships, how to stay grounded, and-- most importantly--how to teach yourself that failure is not an option. Chahal's story not only shows how a 16-year-old immigrant overcame discrimination and adversity to fulfill his highest ambitions, but also provides aspiring entrepreneurs with valuable hands-on advice on how to achieve success.
The Dreamcast Encyclopedia: Every Game Released for the Sega Dreamcast
by Chris ScullionThe newest installment in Chris Scullion's video game encyclopedias! The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
The Driver in the Driverless Car: How Our Technology Choices Will Create the Future
by Vivek Wadhwa Alex SalkeverA computer beats the reigning human champion of Go, a game harder than chess. Another is composing classical music. Labs are creating life-forms from synthetic DNA. A doctor designs an artificial trachea, uses a 3D printer to produce it, and implants it and saves a child's life.Astonishing technological advances like these are arriving in increasing numbers. Scholar and entrepreneur Vivek Wadhwa uses this book to alert us to dozens of them and raise important questions about what they may mean for us.Breakthroughs such as personalized genomics, self-driving vehicles, drones, and artificial intelligence could make our lives healthier, safer, and easier. But the same technologies raise the specter of a frightening, alienating future: eugenics, a jobless economy, complete loss of privacy, and ever-worsening economic inequality. As Wadhwa puts it, our choices will determine if our future is Star Trek or Mad Max. Wadhwa offers us three questions to ask about every emerging technology: Does it have the potential to benefit everyone equally? What are its risks and rewards? And does it promote autonomy or dependence? Looking at a broad array of advances in this light, he emphasizes that the future is up to us to create—that even if our hands are not on the wheel, we will decide the driverless car's destination.
The Driver in the Driverless Car: How Your Technology Choices Create the Future
by Vivek Wadhwa Alex SalkeverTech experts Vivek Wadhwa and Alex Salkever describe dozens of astonishing technological advances in this fascinating and thought-provoking book, which asks what kind of future lies ahead—Star Trek or Mad Max? Breakthroughs such as personalized genomics, drones, self-driving vehicles, and artificial intelligence could make our lives healthier, safer, and easier. On the other hand, the same technologies raise the specter of a frightening future—eugenics, a jobless economy, a complete loss of privacy, and ever-worsening economic inequality. Wadhwa says that we need to ask three questions about every emerging technology: Does it have the potential to benefit everyone equally? What are the risks and the rewards? And does it promote autonomy or dependence? This edition is updated throughout and includes a new chapter on quantum computing, which promises vastly increased processing times—and vastly increased security risks. In the end, our future is up to us; our hands may not be on the wheel, but we will decide the driverless car's destination.
The Drivers of Digital Transformation
by Ferri AbolhassanInthis book, leading CEOs, CIOs and experts from international corporationsexplore the role of digitalization and cloud-based processes as the mainbusiness drivers of the 21st century. Focusing on how to get started withdigitalization and how to handle the technologies involved, they employanalyses and practical case studies to demonstrate how to unleash the potentialoffered by the cloud, and how to achieve the most critical success factors -quality and security - through the right partnerships. Readers will discoverwhy the cloud will soon take over the driver's seat in cars, and why HeinekenCIO Anne Teague claims that innovation is impossible without high-quality IT. The book reveals what IT managers can learn from Silicon Valley and Chinatoday, and why Deutsche Telekom CEO Tim Hoettges believes Europe's futuredepends on successful digitalization. In a closing strategic assessment, theeditor Ferri Abolhassan presents the cloud as the essential backbone ofdigitalization. In short, the book provides readers the first comprehensive,high-level assessment of cloud-based digital transformation in the era ofIndustry 4. 0.
The Drone Pilot's Handbook
by Adam JuniperThe perfect companion for anyone buying (or thinking of buying) a drone, whether it's just for fun, to race against friends, or to give their to give their photography a whole new angle.The Drone Pilot's Handbook gives you the skills and techniques you need to fly and maintain your multicopter drone, tips for tuning it for maximum performance, and - importantly - a clear graphical guide to where the law will and won't allow you to fly. Meanwhile, spectacular aerial photography from around the world will inspire you to get airborne immediately!Occasional boxouts provide safety tips, handy ideas, and URLs, and flying instructions are presented with attractive original illustrations. This clean approach that makes a welcome contrast to ugly online forums, or the PDFs that drone manufacturers provide, and will have you up and away in no time.
The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future (or, Don't Trust Anyone Under #30)
by Mark BauerleinThis shocking, lively exposure of the intellectual vacuity of today's under thirty set reveals the disturbing and, ultimately, incontrovertible truth: cyberculture is turning us into a nation of know-nothings. Can a nation continue to enjoy political and economic predominance if its citizens refuse to grow up? For decades, concern has been brewing about the dumbed-down popular culture available to young people and the impact it has on their futures. At the dawn of the digital age, many believed they saw a hopeful answer: The Internet, e-mail, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children. The terms "information superhighway" and "knowledge economy" entered the lexicon, and we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era. That was the promise. But the enlightenment didn't happen. The technology that was supposed to make young adults more astute, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map. The Dumbest Generationis a startling examination of the intellectual life of young adults and a timely warning of its consequences for American culture and democracy. Drawing upon exhaustive research, personal anecdotes, and historical and social analysis, Mark Bauerline presents an uncompromisingly realistic portrait of the young American mind at this critical juncture, and lays out a compelling vision of how we might address its deficiencies.
The Dynamic Progress Method: Using Advanced Simulation to Improve Project Planning and Management
by J. Chris White Robert M. SholtesRecent computer-based tools for project planning and management focus on user-friendliness and interconnectivity. However, these programs function on the Critical Path Method, or CPM, which was created in the 1950s. These programs, which involve simplistic models and methods, ignore the fact that the underlying computations on which they function h
The Dynamics of Broadband Markets in Europe
by Wolter Lemstra William H. MelodyThe European Commission's Digital Agenda for Europe sets the targets for broadband development by 2020, yet current broadband market outcomes vary widely amongst the EU Member States and the objectives seem challenging for many. In this book, a group of in-country experts follows a framework of qualitative and quantitative analysis to capture patterns, commonalities and differences between 12 different European countries, in terms of infrastructure endowments, institutional arrangements, time of joining the EU, behavior of market actors, personal interventions of regulators, the role of municipalities, and the role perception of governments. By exploring how the past explains present broadband market outcomes, these longitudinal country case studies look to how improvements can be made for the future. As the first in-depth study of broadband developments in Europe, this book will be invaluable to policy-makers, regulators, academic researchers, advisors, and consultants working in the fields of telecommunications, broadband development, technology and innovation.