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VMware vSphere Resource Management Essentials
by Jonathan FrappierThis concise guide follows a practical approach, covering solutions and methods to manage resources for virtualization. If you are a current vSphere administrator who is aspiring to start your virtualization journey with VMware vSphere and wants to learn how to manage your resources, this is the book for you. Readers are expected to have some prior knowledge of ESXi and vCenter.
VMware vSphere Security Cookbook
by Mike GreerThis book is intended for virtualization professionals who are experienced with the setup and configuration of VMware vSphere, but didn't get the opportunity to learn how to secure the environment properly.
VMware vSphere Troubleshooting
by Muhammad Zeeshan MunirGain expertise in troubleshooting most common issues to implement vSphere environments with easeAbout This BookPlan, analyze, and design effective solutions for your vSphere environmentTroubleshoot problems related to vSphere performanceFamiliarize yourself with the advanced troubleshooting conceptsand become an xpert level administratorWho This Book Is ForThe books is intended for mid-level System Engineers and System Integrators who want to learn VMware power tools to troubleshoot and manage the vSphere infrastructure. Good knowledge level and understanding of virtualization is expected.What You Will LearnConfigure vSphere management assistant and troubleshooting toolsUse troubleshooting tools to monitor performance and troubleshoot different issuesLearn how to troubleshoot High Availability and other commonly known problems with clusters such as insufficient resources, failing heartbeatsUse Direct Console User Interface (DCUI) to verify configurationDiagnose storage issues including iSCSI, NFS and VMFS problemsManage vSphere Network Virtual and Distributed Switches, Trunks, VLANSMonitor and shape network traffic, configure routes and DNSQuickly resolve common day-to-day problems by analysing logs of VMware vSphere hosts and VMware vCenter ServerDebug and resolve commonly known vSphere Cluster problemsIn DetailVMware vSphere is the leading server virtualization platform with consistent management for virtual data centers. It enhances troubleshooting skills to diagnose and resolve day to day problems in your VMware vSphere infrastructure environment.This book will provide you practical hands-on knowledge of using different performance monitoring and troubleshooting tools to manage and troubleshoot the vSphere infrastructure.It begins by introducing systematic approach for troubleshooting different problems and show casing the troubleshooting techniques. You will be able to use the troubleshooting tools to monitor performance, and troubleshoot issues related to Hosts and Virtual Machines. Moving on, you will troubleshoot High Availability, storage I/O control problems, virtual LANS, and iSCSI, NFS, VMFS issues.By the end of this book, you will be able to analyze and solve advanced issues related to vShpere environment such as vcenter certificates, database problems, and different failed state errors.Style and approachA step-by-step guide full of real world scenarios that will enhance advanced knowledge, skills, and abilities to achieve competence in troubleshooting the VMware vSphere environment. Basic concepts of vSphere and the most common vSphere infrastructure problems are explained with practical solutions to resolve it.
VOICE: Vocal Aesthetics in Digital Arts and Media (Leonardo)
by Theo van Leeuwen Ross Gibson Norie NeumarkPerspectives on the voice and technology, from discussions of voice mail and podcasts to reflections on dance and sound poetry.Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This volume offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford's idea of the “cultural preparation” that precedes technological innovation—that socially important new technologies are foreshadowed in philosophy, the arts, and everyday pastimes. Chapters cover such technologies as voice mail, podcasting, and digital approximations of the human voice. A number of authors explore the performance, performativity, and authenticity [(or 'authenticity effect') of voice in dance, poetry, film, and media arts]; while others examine more immaterial concerns—the voice's often-invoked magical powers, the ghostliness of disembodied voices, and posthuman vocalization. [The chapters evoke an often paradoxical reassertion of the human in the use of voice in mainstream media including recorded music, films, and computer games.ContributorsMark Amerika, Isabelle Arvers, Giselle Beiguelman, Philip Brophy, Ross Gibson, Brandon LaBelle, Thomas Levin, Helen Macallan, Virginia Madsen, Meredith Morse, Norie Neumark, Andrew Plain, John Potts, Theresa M. Senft, Nermin Saybasili, Amanda Stewart, Axel Stockburger, Michael Taussig, Martin Thomas, Theo van Leeuwen, Mark Wood
VOIP: Internet Linking for Radio Amateurs
by Jonathan TaylorThis book is designed for beginners who need information on how to set up and use these systems, but it also provides plenty of technical "meat" for those who want to dig deeper and explore how the systems actually work.
VR Developer Gems
by William R. ShermanThis book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
VR Integrated Heritage Recreation: Using Blender and Unreal Engine 4
by Abhishek KumarCreate assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games.What You Will LearnCreate high-quality, optimized models suitable for any 3D game engineMaster the techniques of texturing assets using Substance Painter and Quixel MegascansKeep assets historically accurateIntegrate assets with the game engineCreate visualizations with Unreal Engine 4Who Is This Book ForGame developers with some experience who are eager to get into VR-based games
VR/AR and 3D Displays: First International Conference, ICVRD 2020, Hangzhou, China, December 20, 2020, Revised Selected Papers (Communications in Computer and Information Science #1313)
by Feng Xu Weitao SongThis book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020.The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications.
VSTO 3.0 for Office 2007 Programming
by Vivek ThangaswamyThis book contains complete step-by-step instructions and simple explanations about VSTO programming of entire Office applications. It covers the concepts of VSTO, VSTO architecture, its features, and versions using practical examples, to help beginners and intermediate developers develop real-world Office applications. Separate chapters cover programming InfoPath, Word, Excel, Outlook, and PowerPoint. This book is aimed at .NET developers, familiar with C#, who want to get to grips with programming Office 2007. The book will also be useful for those of you who already have experience with VBA and programming Office, but are ready to take the next step into the more powerful world of Office programming with VSTO.
VSTO For Dummies
by Bill Sempf Peter JausovecLearn to build custom Office applications with this new Microsoft development tool Designed to attract both VBA (Visual Basic for Applications) and Visual Studio developers, VSTO (Visual Studio Tools for Office) is a Visual Studio add-in that makes it easy to create custom Office applications. This book shows developers step by step how to work with VSTO tools to create real-world applications for Word, Outlook, and Excel. VSTO enables developers to easily create custom applications for Microsoft Office In the fun and friendly For Dummies style, this book explains how to build effective user interfaces and integrate VSTO applications with Sharepoint and other Microsoft server products All code is presented in Visual Basic, making the book accessible to both VB and VBA programmers VSTO For Dummies will get you up and running with this exciting technology quickly and easily.
Vaadin 7 Cookbook
by Jaroslav Holan Ondrej KvasnovskyThis is a cookbook with easy-to-follow recipes containing practical and detailed examples which are all fully backed up with code, illustrations, and tips."Vaadin 7 Cookbook" is for developers who want to create Rich Internet Applications with Vaadin.Both newcomers to Vaadin and those who have some experience with it will find recipes to expand their working knowledge of Vaadin.
Vaadin 7 UI Design By Example: Beginner’s Guide
by Alejandro DuarteThis book is a hands-on Beginner's Guide for developers who are new to Vaadin and/or Vaadin UI components. The book will teach readers through examples to use each of the exciting components to build and add various aspects of the user interface to their web apps.If you have experience with the Java language and want to create web applications that look good without having to deal with HTML, XML, and JavaScript, this book is for you. Basic Java programming skills are required, but no web development knowledge is needed at all.
Vagrant Virtual Development Environment Cookbook
by Chad ThompsonIf you are a software developer or administrator who wishes to create simple, reusable environments using Vagrant, this book is the perfect choice for you. Whether you are a system administrator with extensive experience in virtualization or a developer wishing to create development scripts for cloud deployment, you will find easy-to-follow recipes and techniques in this book that will allow you to create robust and reproducible virtual environments.
Vagrant: Create and Manage Virtualized Development Environments
by Mitchell HashimotoDiscover why Vagrant is a must-have tool for thousands of developers and ops engineers. This hands-on guide shows you how to use this open source software to build a virtual machine for any purpose—including a completely sandboxed, fully provisioned development environment right on your desktop.Vagrant creator Mitchell Hashimoto shows you how to share a virtual machine image with members of your team, set up a separate virtualization for each project, and package virtual machines for use by others. This book covers the V1 (1.0.x) configuration syntax running on top of a V2 (1.1+) core, the most stable configuration format running on the latest core.Build a simple virtual machine with just two commands and no configurationCreate a development environment that closely resembles productionAutomate software installation and management with shell scripts, Chef, or PuppetSet up a network interface to access your virtual machine from any computerUse your own editor and browser to develop and test your applicationsTest complicated multi-machine clusters with a single VagrantfileChange Vagrant’s default operating system to match your production OSExtend Vagrant features with plugins, including components you build yourself
Validated Numerics: A Short Introduction to Rigorous Computations
by Warwick TuckerA comprehensive, self-contained primer on validated numericsThis textbook provides a comprehensive introduction to the theory and practice of validated numerics, an emerging new field that combines the strengths of scientific computing and pure mathematics. In numerous fields ranging from pharmaceutics and engineering to weather prediction and robotics, fast and precise computations are essential. Based on the theory of set-valued analysis, a new suite of numerical methods is developed, producing efficient and reliable solvers for numerous problems in nonlinear analysis. Validated numerics yields rigorous computations that can find all possible solutions to a problem while taking into account all possible sources of error—fast, and with guaranteed accuracy.Validated Numerics offers a self-contained primer on the subject, guiding readers from the basics to more advanced concepts and techniques. This book is an essential resource for those entering this fast-developing field, and it is also the ideal textbook for graduate students and advanced undergraduates needing an accessible introduction to the subject. Validated Numerics features many examples, exercises, and computer labs using MATLAB/C++, as well as detailed appendixes and an extensive bibliography for further reading.Provides a comprehensive, self-contained introduction to validated numericsRequires no advanced mathematics or programming skillsFeatures many examples, exercises, and computer labsIncludes code snippets that illustrate implementationSuitable as a textbook for graduate students and advanced undergraduates
Validating Product Ideas
by Tomer SharonWant to know what your users are thinking? If you're a product manager or developer, this book will help you learn the techniques for finding the answers to your most burning questions about your customers. With step-by-step guidance, Validating Product Ideas shows you how to tackle the research to build the best possible product.
Validating Technological Innovation
by David Coniam Peter FalveyThis book discusses Hong Kong's use of onscreen marking (OSM) in public examinations. Given that Hong Kong leads the way in OSM innovation, this book has arisen from a recognised need to provide a comprehensive, coherent account of the findings of various separate but linked validation studies of onscreen public examinations in Hong Kong. The authors discuss their experience of the validation process, demonstrating how high-stakes innovation should be fully validated by a series of research studies in order to satisfy key stakeholders.
Validation of Evolving Software
by Hana Chockler Daniel Kroening Leonardo Mariani Natasha SharyginaThis book describes the methodology and accompanying technology for reducing the costs of validation of changes by introducing automatic techniques to analyze and test software increments. It builds a unified approach to efficient and reliable validation of changes and upgrades, and may be used as a research monograph and a reference book.
Validity, Reliability, and Significance: Empirical Methods for NLP and Data Science (Synthesis Lectures on Human Language Technologies)
by Stefan Riezler Michael HagmannThis book introduces empirical methods for machine learning with a special focus on applications in natural language processing (NLP) and data science. The authors present problems of validity, reliability, and significance and provide common solutions based on statistical methodology to solve them. The book focuses on model-based empirical methods where data annotations and model predictions are treated as training data for interpretable probabilistic models from the well-understood families of generalized additive models (GAMs) and linear mixed effects models (LMEMs). Based on the interpretable parameters of the trained GAMs or LMEMs, the book presents model-based statistical tests such as a validity test that allows for the detection of circular features that circumvent learning. Furthermore, the book discusses a reliability coefficient using variance decomposition based on random effect parameters of LMEMs. Lastly, a significance test based on the likelihood ratios of nested LMEMs trained on the performance scores of two machine learning models is shown to naturally allow the inclusion of variations in meta-parameter settings into hypothesis testing, and further facilitates a refined system comparison conditional on properties of input data. The book is self-contained with an appendix on the mathematical background of generalized additive models and linear mixed effects models as well as an accompanying webpage with the related R and Python code to replicate the presented experiments. The second edition also features a new hands-on chapter that illustrates how to use the included tools in practical applications.
Valley of Genius: The Uncensored History of Silicon Valley (As Told by the Hackers, Founders, and Freaks Who Made It Boom)
by Adam Fisher"This is the most important book on Silicon Valley I've read in two decades. It will take us all back to our roots in the counterculture, and will remind us of the true nature of the innovation process, before we tried to tame it with slogans and buzzwords." -- Po Bronson, #1 New York Times bestselling author of The Nudist on the Late Shift and Nurtureshock A candid, colorful, and comprehensive oral history that reveals the secrets of Silicon Valley -- from the origins of Apple and Atari to the present day clashes of Google and Facebook, and all the start-ups and disruptions that happened along the way.Rarely has one economy asserted itself as swiftly--and as aggressively--as the entity we now know as Silicon Valley. Built with a seemingly permanent culture of reinvention, Silicon Valley does not fight change; it embraces it, and now powers the American economy and global innovation. So how did this omnipotent and ever-morphing place come to be? It was not by planning. It was, like many an empire before it, part luck, part timing, and part ambition. And part pure, unbridled genius...Drawing on over two hundred in-depth interviews, VALLEY OF GENIUS takes readers from the dawn of the personal computer and the internet, through the heyday of the web, up to the very moment when our current technological reality was invented. It interweaves accounts of invention and betrayal, overnight success and underground exploits, to tell the story of Silicon Valley like it has never been told before. Read it to discover the stories that Valley insiders tell each other: the tall tales that are all, improbably, true.
Valley of the Gods: A Silicon Valley Story
by Alexandra WolfeIn a riveting, hilarious account, reporter Alexandra Wolfe exposes a world that is not flat but bubbling—the men and women of Silicon Valley, whose hubris and ambition are changing the world.Each year, young people from around the world go to Silicon Valley to hatch an idea, start a company, strike it rich, and become powerful and famous. In The Valley of the Gods, Wolfe follows three of these upstarts who have “stopped out” of college and real life to live and work in Silicon Valley in the hopes of becoming the next Mark Zuckerberg or Elon Musk. No one has yet documented the battle for the brightest kids, kids whose goals are no less than making billions of dollars—and the fight they wage in turn to make it there. They embody an American cultural transformation: A move away from the East Coast hierarchy of Ivy Leagues and country clubs toward the startup life and a new social order. Meet the billionaires who go to training clubs for thirty-minute “body slams” designed to fit in with the start-up schedule; attend parties where people devour peanut butter-and-jelly sushi rolls; and date and seduce in a romantic culture in which thick glasses, baggy jeans, and a t-shirt is the costume of any sex symbol (and where a jacket and tie symbolize mediocrity). Through Wolfe’s eyes, we discover how they date and marry, how they dress and live, how they plot and dream, and how they have created a business world and an economic order that has made us all devotees of them. A blistering, brilliant, and hysterical examination of this new ruling class, The Valley of the Gods presents tomorrow’s strange new normal where the only outward signs of tech success are laptops and ideas.
Value Based and Intelligent Asset Management: Mastering the Asset Management Transformation in Industrial Plants and Infrastructures
by Adolfo Crespo Márquez Marco Macchi Ajith Kumar ParlikadThe fundamental motivation of this book is to contribute to the future advancement of Asset Management in the context of industrial plants and infrastructures. The book aims to foster a future perspective that takes advantage of value-based and intelligent asset management in order to make a step forward with respect to the evolution observed nowadays. Indeed, the current understanding of asset management is primarily supported by well-known standards. Nonetheless, asset management is still a young discipline and the knowledge developed by industry and academia is not set in stone yet. Furthermore, current trends in new organizational concepts and technologies lead to an evolutionary path in the field. Therefore, this book aims to discuss this evolutionary path, starting first of all from the consolidated theory, then moving forward to discuss: • The strategic understanding of value-based asset management in a company; • An operational definition of value, as a concept on the background of value-based asset management; • The identification of intelligent asset management, with the aim to frame a set of “tools” recommended to support the asset-related decision-making process over the asset lifecycle; • The emergence of new technologies such as cyber physical systems and digital twins, and the implications of this on asset management.
Value Engineering in Artificial Intelligence: First International Workshop, VALE 2023, Krakow, Poland, September 30, 2023, Proceedings (Lecture Notes in Computer Science #14520)
by Nardine Osman Luc SteelsThis book constitutes the post-conference proceedings of the First International Workshop on Value Engineering in Artificial Intelligence, VALE 2023, held in Krakow, Poland, on September 30, 2023. The 16 full papers presented were carefully reviewed and selected. The papers have been grouped into four themes, addressing a number of research questions for each: I. Frameworks for norms and values: What are existing or new frameworks for norms and values and how can they be represented in AI systems in order to make these systems norm- and value-aware? II. Detection of moral values: Given an existing AI system, how can we figure out whether its behavior is aligned with human values? III. Learning and engineering of value-aligned policies: How can policies for implementing norms and values be acquired or designed? IV. Implementation of norms: How can norms be implemented in concrete AI applications?
Value Engineering in Artificial Intelligence: Second International Workshop, VALE 2024, Santiago de Compostela, Spain, October 19–24, 2024, Revised Selected Papers (Lecture Notes in Computer Science #15356)
by Nardine Osman Luc SteelsThis book constitutes the proceedings of the Second International Workshop on Value Engineering in Artificial Intelligence, VALE 2024, held in Santiago de Compostela, Spain, during October 19–24, 2024. The 16 full papers presented were carefully reviewed and selected. The papers have been grouped into these topical sections: value identification; value-driven decision making; and ethical issues, including explainability.
Value Realization in the Phygital Reality Market: Consumption and Service Under Conflation of the Physical, Digital, and Virtual Worlds (Kobe University Monograph Series in Social Science Research)
by Lin Huang Biao Gao Mengjia GaoThis book is a timely and much-needed comprehensive compilation that reflects the development of research on consumption and communication in the conflation of the real and digital worlds, bringing together the current state of thinking about the phygital reality market and the cutting-edge challenges that are involved. In this book, the term “phygital reality market” is used, implying that the physical, digital, and virtual realms are fused into one to recognize and understand the market with multiple or mixed realities. The concept of the phygital reality market captures the new realities that consumers are shopping, consuming, and living, and companies are competing within the physical, digital, and virtual marketplaces. The book covers the research on consumption, service, and communication in the phygital reality market and compiles the current state of thinking, challenges, and cases having to do with the acceptance and diffusion of new technologies of phygital reality. The interest in the phygital reality market, such as omnichannel retailing integrating physical stores and online services, has grown hugely over the last two decades, particularly since the coronavirus pandemic. COVID triggered severe social and economic disruption around the world but has accelerated the acceptance and diffusion of new technologies in the phygital reality market, where the physical, digital, and virtual worlds are conflated. Versatile problem solving and new challenges are reflected in the value realization process of innovation — in other words, widespread acceptance and diffusion of devices or services that embody new technologies. The excitement and hype associated with the metaverse have highlighted the need to understand the creation and adoption of new technologies in consumption and marketing, recognition of the foundational role of new technologies in driving consumer behavior, and marketing theory and practice in value realization as a vital part of the process of digital transformation.