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UDL in the Cloud!: How to Design and Deliver Online Education Using Universal Design for Learning

by Katie Novak Tom Thibodeau

UDL in the Cloud helps educators design and deliver more accessible, engaging, and effective online learning experiences. Drawing on years of experience in K-12 and postsecondary settings, authors Katie Novak and Tom Thibodeau offer a highly practical approach to developing e-courses, virtual snow days, flipped classes, and blended learning experiences that meet the needs of diverse learners.

UDL: Moving from Exploration to Integration

by Elizabeth Berquist Nancy S Grasmick

This is the first book to consider scaled-up implementation of Universal Design for Learning in schools, districts, and even states. In this collections of case stories, veteran educators and administrators share their stories, tips, and lessons learned from implementing UDL in a variety of settings. Elizabeth Berquist, a leading voice in the burgeoning UDL field, edits and contributes to the collection. In addition to specific strategies for scaling up UDL, the book provides ideas for improving teacher professional development and classroom practice.

UI Animations with Lottie and After Effects: Create, render, and ship stunning animations natively on mobile with React Native

by Emilio Rodriguez Martinez Mireia Alegre Ruiz

Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animationsKey FeaturesExplore key principles of storytelling, 2D digital animation, and design thinkingCreate animations in After Effects, learn how to export them with both Bodymovin and LottieFiles plugins, and tweak them using the LottieFiles platformUnderstand how to implement Lottie animations with React NativeBook DescriptionLottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you'll be able to create stunning animations that are easy to integrate in any device. You'll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file.The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you'll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You'll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations.By the end of this animation book, you'll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You'll also have an understanding of 2D animation best practices and principles that you can apply in your own projects.What you will learnGet started with Lottie and integrate animations either by creating them from scratch or by downloading them through LottieFilesExplore the key principles of 2D classic animationUnderstand the basics to create your first animation using After EffectsExport your animations into Lottie JSON files through BodymovinIntegrate your very first Lottie icon animation inside your React Native appControl your animation within the app through React APIs, while exploring best practices and common pitfallsWho this book is forThis book is for developers and engineers who are already familiar with React Native, as well as UX and UI designers who want to create their own animations and integrate them with their platforms through React Native. Basic knowledge of JavaScript programming is assumed. Beginner-level illustration skills are also preferred, although not necessary.

UI Design for iOS App Development: Using SwiftUI

by Bear Cahill

Design is a challenge for most developers. Without a background or training in user interface skills, it’s hard to navigate what choices make the best sense for the end user. This book shows you how to migrate from Storyboards to SwiftUI to design dynamic and engaging UIs for iOS apps. SwiftUI is new in iOS 13 but you may want to support past versions as well. To satisfy this, you'll start by reviewing nib/xib files and Storyboards and then move into SwiftUI and explore how to design apps in both UI toolkits. Gaining a firm base in technologies old and new will allow you to future proof your UI during this period of transition. Developers generally want to stay in code, but UI development tends to be a visual effort. This book takes a very structured and code-like approach to UI design to take the fear away. You’ll grasp Storyboards and Auto-Layout/Constraints, while also learning to move past them with the easier options in SwiftUI. A clear understanding of both technologies is key to keeping your most functional coding and also making things look right. With UI Design for iOS App Development, you’ll learn SwiftUI easily and get back into your code quickly.What You'll LearnBuild iOS app UIs both in current and new paradigmsWork with Storyboards and Auto-Layout/ConstraintsDesign UIs in a coder friendly wayWho This Book Is ForiOS developers building a strong foundation in UI design to fill in the gaps from their training. For veteran developers, it’s vital to be able to match your coding skills with equal UI/UX abilities.

UI Testing with Puppeteer: Implement end-to-end testing and browser automation using JavaScript and Node.js

by Dario Kondratiuk

Write fail-safe automation tests, device emulation, and browser automation using Puppeteer's Google-powered APIKey FeaturesGet up and running with Puppeteer and discover best practices for automation testingAutomate your modern web applications using Jest and Mocha with PuppeteerGenerate screenshots using Puppeteer and find out how they can be used for UI regression testsBook DescriptionPuppeteer is an open source web automation library created by Google to perform tasks such as end-to-end testing, performance monitoring, and task automation with ease. Using real-world use cases, this book will take you on a pragmatic journey, helping you to learn Puppeteer and implement best practices to take your automation code to the next level! Starting with an introduction to headless browsers, this book will take you through the foundations of browser automation, showing you how far you can get using Puppeteer to automate Google Chrome and Mozilla Firefox. You'll then learn the basics of end-to-end testing and understand how to create reliable tests. You'll also get to grips with finding elements using CSS selectors and XPath expressions. As you progress through the chapters, the focus shifts to more advanced browser automation topics such as executing JavaScript code inside the browser. You'll learn various use cases of Puppeteer, such as mobile devices or network speed testing, gauging your site's performance, and using Puppeteer as a web scraping tool. By the end of this UI testing book, you'll have learned how to make the most of Puppeteer's API and be able to apply it in your real-world projects.What you will learnUnderstand browser automation fundamentalsExplore end-to-end testing with Puppeteer and its best practicesApply CSS Selectors and XPath expressions to web automationDiscover how you can leverage the power of web automation as a developerEmulate different use cases of Puppeteer such as network speed tests and geolocationGet to grips with techniques and best practices for web scraping and web content generationWho this book is forThe book is for testing professionals, QA engineers, and test automation enthusiasts who want to perform end-to-end testing using Google's developer tools. Web developers who want to learn how to use Puppeteer for generating content, scraping websites, and evaluating website performance will find this book useful. Although knowledge of Node.js isn't necessary, basic JavaScript knowledge will assist with understanding the concepts covered.

UML 2 For Dummies (For Dummies Ser.)

by James A. Schardt Michael Jesse Chonoles

Uses friendly, easy-to-understand For Dummies style to help readers learn to model systems with the latest version of UML, the modeling language used by companies throughout the world to develop blueprints for complex computer systems Guides programmers, architects, and business analysts through applying UML to design large, complex enterprise applications that enable scalability, security, and robust execution Illustrates concepts with mini-cases from different business domains and provides practical advice and examples Covers critical topics for users of UML, including object modeling, case modeling, advanced dynamic and functional modeling, and component and deployment modeling

UML 2.0 Pocket Reference: UML Syntax and Usage (Pocket Reference (O'Reilly))

by Dan Pilone

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types:Class diagramsComponent diagrams*Sequence diagrams*Communication diagrams*Timing diagrams*Interaction Overview diagrams*Package diagrams*Deployment diagrams*Use case diagramsComposite structure diagrams*Activity diagrams*Statechart diagrams** New or expanded coverage in this edition Also new in this edition is coverage of UML's Object Constraint Language (OCL). Using OCL, you can specify more narrowly the functionality described in a given diagram by recording limits that are the result of business rules and other factors. The UML 2.0 Pocket Reference travels well to meetings and fits nicely into your laptop bag. It's near impossible to memorize all aspects of UML, and with this book along, you won't have to.

UML 2.0 in Action: A project-based tutorial

by Barrie Dempster Philippe Baumann Patrick Grassle

The book is uniquely practical. A richly textured case study is used throughout the book. Although some aspects of the Airport Passenger Services business process are simplified for sake of clarity and efficiency, it provides a comprehensive practical grounding for theoretical UML knowledge. The case study itself was developed in partnership with employees of Zurich Airport. The book was written for business analysts, technical architects and developers. It does not require detailed programming knowledge, nor is prior experience of UML mandatory. It shows how, with UML, simple models of business processes and specification models can be created and read with little effort.

UML 2.0 in a Nutshell: A Desktop Quick Reference

by Dan Pilone Neil Pitman

System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.Topics include:The role and value of UML in projectsThe object-oriented paradigm and its relation to the UMLAn integrated approach to UML diagramsClass and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment DiagramsExtension MechanismsThe Object Constraint Language (OCL)If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.

UML 2.0. Almanach

by Dan Pilone Neil Pitman

Wyczerpuj?cy przewodnik po j?zyku UML 2.0 Specyfikacja j?zyka UML 2.0 Modelowanie statyczne i dynamiczne Rozszerzanie i zastosowania UML-a Ujednolicony j?zyk modelowania (UML) pocz?tkowo s?u?y? do opisu elementów oprogramowania, jednak z powodu swej elegancji i przejrzysto?ci zyskuje na popularno?ci w zakresie modelowania zagadnie? z innych dziedzin. W zwi?zku z tym coraz wi?cej osób ma szans? zetkn?? si? z diagramami w j?zyku UML. Je?li si?gn??e? po t? ksi??k?, prawdopodobnie czeka to tak?e Ciebie. Chcia?by? wiedzie?, co oznaczaj? ró?ne zako?czenia linii na diagramach klas albo zrozumie? skomplikowany diagram interakcji? Zajrzyj do ?rodka. "UML 2.0. Almanach" to kompletny podr?cznik dla u?ytkowników tego j?zyka. Dzi?ki tej ksi??ce poznasz podstawy modelowania w UML-u. Nauczysz si? tworzy? i rozumie? diagramy statyczne, na przyk?ad klas, pakietów czy struktur z?o?onych, a tak?e diagramy zachowania, takie jak przypadków u?ycia, aktywno?ci czy interakcji. Dowiesz si?, jak wszechstronne zastosowania ma ten j?zyk oraz w jaki sposób mo?na go rozszerza? do wykonywania specyficznych zada?. Znajdziesz tu tak?e krótkie wprowadzenie do j?zyka Object Constraint Language (OCL) oraz architektury sterowanej modelem (MDA). Podstawy modelowania w UML-u Diagramy statyczne i diagramy zachowania Dobór odpowiedniego rodzaju diagramu Znaczenie symboli, notacji i linii Rozszerzanie UML-a za pomoc? etykiet, stereotypów i profili Architektura sterowana modelem J?zyk Object Constraint Language (OCL) Praktyczne wskazówki z zakresu modelowania Poznaj tajniki modelowania w j?zyku UML 2.0

UML 2.0. Wprowadzenie

by Kim Hamilton Russ Miles

Najtrudniejszym etapem ka?dego procesu tworzenia systemu informatycznego jest wykonanie odpowiedniego projektu. Umiej?tno?? pogodzenia wymaga? u?ytkowników i osób finansuj?cych system z mo?liwo?ciami oferowanymi przez technologi? jest kluczowym elementem sukcesu. Im bardziej z?o?ony system, tym bardziej zawi?y staje si? projekt. Konieczno?? ustandaryzowana technik projektowania systemów zaowocowa?a powstaniem narz?dzi, dzi?ki którym nawet najbardziej skomplikowany projekt mo?na przedstawi? w prosty i czytelny sposób. Takim narz?dziem jest notacja UML -- zestaw ikon tworz?cych diagramy opisuj?ce system i jego elementy. Ksi??ka "UML 2.0. Wprowadzenie" w praktyczny sposób przedstawia techniki modelowania systemów informatycznych za pomoc? j?zyka UML 2.0. Czytaj?c j?, nauczysz si? graficznie przedstawia? otoczenie systemu, wymagania stawiane przez u?ytkowników i metody ich implementacji w systemie. Utworzysz diagramy klas, interakcji, komponentów, wdro?enia i inne, które opisuj? projekt w jednoznaczny oraz prosty sposób. Dowiesz si? tak?e, jak zaplanowa? proces wdro?enia produktu za pomoc? UML. Elementy j?zyka UML Modelowanie wymaga? za pomoc? przypadków u?ycia Diagramy czynno?ci i sekwencji Modelowanie klas i powi?za? pomi?dzy nimi Diagramy komponentów Podzia? modelu na pakiety Modelowanie wdro?enia systemu Poznaj nowoczesne metody projektowania systemów informatycznych.

UML Diagramming: A Case Study Approach

by Suriya Sundaramoorthy

The Unified Modeling Language, better known as UML, has become the de facto standard modeling language for analyzing and designing software applications and systems. Software analysis and design is just as much an art as it is a science. UML Diagramming: A Catalog of Cases shows the art and the science behind successful software analysis and design with more than 35 case studies of applications of a variety of industries, including: Transportation Healthcare Supply chain management Education Agriculture Manufacturing The book explains UML diagramming through case studies to help systems and software developers specify, visualize, construct, and document the artifacts of software systems. The cases demonstrate how UML embodies software engineering best practices for modeling large and complex systems. They show how UML is an intuitive diagramming language that can be easily understood by end-users and business professionals. These cases studies also demonstrate how UML is a powerful language for communicating software designs to help developers and end users validate application scope, requirements, and features. Case studies highlighted in the book included: WEBMED healthcare service system services Inventory management system Business process outsourcing (BPO) management system Weather monitoring system Product recommendation system Textile management system Smart traffic management system Online pharmacy management system Placement automation system Farm management system Art gallery management system Website development This catalog of UML case studies is an invaluable reference for students studying software engineering, programmers starting out their careers, and seasoned systems developers needing a reference guide.

UML for Developing Knowledge Management Systems

by Anthony J. Rhem

UML for Developing Knowledge Management Systems provides knowledge engineers the framework in which to identify types of knowledge and where this knowledge exists in an organization. It also shows ways in which to use a standard recognized notation to capture, or model, knowledge to be used in a knowledge management system (KMS).This volume

UNIX Administration: A Comprehensive Sourcebook for Effective Systems & Network Management (Internet and Communications)

by Bozidar Levi

To configure and maintain an operating system is serious business. With UNIX and its wide variety of "flavors," it can be especially difficult and frustrating, and networking with UNIX adds still more challenges.UNIX Administration: A Comprehensive Sourcebook for Effective Systems & Network Management is a one-stop handbook

UNIX Application Migration Guide

by Microsoft Corporation

Drawing on the experience of Microsoft consultants working in the field, as well as external organizations that have migrated from UNIX to Microsoft® Windows®, this guide offers practical, prescriptive guidance on the issues you are likely to face when porting existing UNIX applications to the Windows operating system environment. Senior IT decision makers, network managers, and operations managers will get real-world guidance and best practices on planning and implementation issues to understand the different methods through which migration or co-existence can be accomplished. Also detailing changes required at the coding level, this guide is a valuable resource for both UNIX programmers and Windows programmers. All PATTERNS & PRACTICES guides are reviewed and approved by Microsoft engineering teams, consultants, partners, and customers--delivering accurate, real-world information that's been technically validated and tested.

UNIX For Dummies, 5th Edition

by John R. Levine Margaret Levine Young

UNIX For Dummies has been the standard for beginning UNIX references for nearly ten years, and this latest edition continues that tradition of success This unparalled resource is updated to cover the latest applications of UNIX technology, including Linux and Mac desktops as well as how UNIX works with Microsoft server software Thorough coverage of how to handle UNIX installation, file management, software, utilities, networks, Internet access, and other basic tasks Aimed at the first-time UNIX desktop user growing accustomed to the ins and outs of the OS, as well as the beginning administrator who needs to get a handle on UNIX networking basics Written by John Levine and Margaret Levine Young, longtime UNIX experts and highly experienced For Dummies authors

UNIX Power Tools, 3rd Edition

by Shelley Powers Jerry Peek Tim O'Reilly Mike Loukides

The latest edition of this best-selling favorite is loaded with vital information on Linux, Darwin, and BSD. Unix Power Tools 3rd Edition now offers more coverage of bash, zsh, and other new shells, along with discussions about modern utilities and applications. Several sections focus on security and Internet access. There is a new chapter on access to Unix from Windows, and expanded coverage of software installation and packaging, as well as basic information on Perl and Python.

UNIX Unbounded: A Beginning Approach

by Amir Afzal

UNIX Unbounded: A Beginning Approach is ideal for introductory courses in the UNIX operating system. It is also serves as a suitable introduction to UNIX for professionals. Using clear-cut examples, this tutorial introduces readers to the UNIX operating system, including its historical development, major versions, and important features. It covers the topics necessary for users to function independently and handle routine tasks, giving readers a foundation for exploring more advanced UNIX topics.

UNIX in a Nutshell: System V Edition

by Arnold Robbins

The bestselling, most informative Unix reference book is now more complete and up to date. Not a scaled-down quick reference of common commands, UNIX in a Nutshell is a complete reference containing all commands and options, with descriptions and examples that put the commands in context. For all but the thorniest Unix problems, this one reference should be all you need. Covers System V Release 4 and Solaris 7.

UNIX: The Textbook, Third Edition

by Syed Mansoor Sarwar Robert M. Koretsky

UNIX: The Textbook, Third Edition provides a comprehensive introduction to the modern, twenty-first-century UNIX operating system. The book deploys PC-BSD and Solaris, representative systems of the major branches of the UNIX family, to illustrate the key concepts. It covers many topics not covered in older, more traditional textbook approaches, such as Python, UNIX System Programming from basics to socket-based network programming using the client-server paradigm, the Zettabyte File System (ZFS), and the highly developed X Windows-based KDE and Gnome GUI desktop environments. The third edition has been fully updated and expanded, with extensive revisions throughout. It features a new tutorial chapter on the Python programming language and its use in UNIX, as well as a complete tutorial on the git command with Github. It includes four new chapters on UNIX system programming and the UNIX API, which describe the use of the UNIX system call interface for file processing, process management, signal handling, interprocess communication (using pipes, FIFOs, and sockets), extensive coverage of internetworking with UNIX TCP/IP using the client-server software, and considerations for the design and implementation of production-quality client-server software using iterative and concurrent servers. It also includes new chapters on UNIX system administration, ZFS, and container virtualization methodologies using iocage, Solaris Jails, and VirtualBox. Utilizing the authors’ almost 65 years of practical teaching experience at the college level, this textbook presents well-thought-out sequencing of old and new topics, well-developed and timely lessons, a Github site containing all of the code in the book plus exercise solutions, and homework exercises/problems synchronized with the didactic sequencing of chapters in the book. With the exception of four chapters on system programming, the book can be used very successfully by a complete novice, as well as by an experienced UNIX system user, in both an informal and formal learning environment. The book may be used in several computer science and information technology courses, including UNIX for beginners and advanced users, shell and Python scripting, UNIX system programming, UNIX network programming, and UNIX system administration. It may also be used as a companion to the undergraduate and graduate level courses on operating system concepts and principles.

US Power and the Internet in International Relations: The Irony of the Information Age

by M. Carr

Despite the pervasiveness of the Internet and its importance to a wide range of state functions, we still have little understanding of its implications in the context of International Relations. Combining the Philosophy of Technology with IR theories of power, this study explores state power in the information age.

US Power and the Internet in International Relations: The Irony of the Information Age

by Madeline Carr

Despite the pervasiveness of the Internet and its importance to a wide range of state functions, we still have little understanding of its implications in the context of International Relations. Combining the Philosophy of Technology with IR theories of power, this study explores state power in the information age.

UTLEON3: Exploring Fine-Grain Multi-Threading in FPGAs

by Martin Daněk Lukáš Kohout Jaroslav Sýkora Roman Bartosiński Leoš Kafka

This book describes a specification, microarchitecture, VHDL implementation and evaluation of a SPARC v8 CPU with fine-grain multi-threading, called micro-threading. The CPU, named UTLEON3, is an alternative platform for exploring CPU multi-threading that is compatible with the industry-standard GRLIB package. The processor microarchitecture was designed to map in an efficient way the data-flow scheme on a classical von Neumann pipelined processing used in common processors, while retaining full binary compatibility with existing legacy programs.

UWB Communication Systems: Conventional and 60 GHz

by Shahriar Emami

In this book the author examines 60 GHz and conventional UWB. The book introduces the fundamentals, architectures, and applications of unified ultra wideband devices. The material includes both theory and practice and introduces ultra wideband communication systems and their applications in a systematic manner. The material is written to enable readers to design, analyze, and evaluate UWB communication systems.

UX Design for Mobile

by Pablo Perea Pau Giner

This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices.

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