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The World of MrBeast: The Ultimate Unofficial Fan Guide Packed with Facts, Stats and Quizzes (The World Of #1)
by Catherine Saunders*THE ULTIMATE UNOFFICIAL MRBEAST FAN BOOK*Discover everything there is to know about MrBeast, the biggest YouTuber the world has ever known. Follow his journey from the early days of posting gaming videos from his bedroom, to becoming the viral, worldwide sensation that he is today. Whether he's building his very own Willy Wonka's Chocolate Factory and covering people in slime, or donating millions in aid to refugees, uncover the secrets behind MrBeast's most sensational giveaways, spectacular stunts, million-dollar challenges and the inspirational videos that are helping people around the world. Put your knowledge to the test with quick quizzes, impress your friends with the most amazing quotes, and discover record-breaking stellar stats that prove that Mr Beast is the internet's biggest star!*This book has not been authorised, licensed or endorsed by MrBeast or any associated entity, nor by anyone involved in the creation or production of the MrBeast YouTube channel.Buy this book if you're looking for:- gifts for boys and girls aged 8, 9, 10, 11- a book to get kids more interested in reading- a kid-favourite gift for birthdays, holidays or Christmas or summer holidays- a book that will inspire the biggest MrBeast and YouTuber fans in your life
The World of the Witcher: Video Game Compendium
by CD Projekt RedDive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.
The World of Tom Clancy's The Division
by UbisoftIncisive lore and detailed art in a cunningly designed hardcover that will bring readers into the ravaged streets of New York City and Washington DC as seen in Ubisoft's record-breaking videogame series!On Black Friday, a deadly biological attack was thrust upon the populace of New York. Within weeks, millions lay dead, and the city was placed under quarantine. The only force with any hope of restoring order are the embedded agents of the SHD--more commonly known as the Division. Despite the quarantine, the infection continues to spread across the country. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, the Division is now called to action in Washington DC--but if the agents fail, the capital will fall, and the nation with it.The World of Tom Clancy's The Division is the meticulously crafted result of a partnership between Dark Horse books and Ubisoft Entertainment, offering readers a unique insight into the chaotic and dangerous world of the hit games. Don't miss this opportunity to learn all there is to know about the tactical methods, the high-tech tools, and the all-important mission of the Division!
World of Warcraft: Chronicle Volume 1 (World of Warcraft)
by Blizzard EntertainmentA journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
World of Warcraft: The Official Cookbook (World Of Warcraft Ser.)
by Chelsea Monroe-CasselNew York Times–Bestselling Author: Prepare a feast fit for a warchief with this official cookbook inspired by Blizzard Entertainment’s hit online game.Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth.Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: Ancient Pandaren Spices Fel Eggs and Ham Mulgore Spice Bread Dragonbreath Chili Graccu’s Homemade Meat Pie Bloodberry Tart Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life.“The cookbook instilled in me not only a love for the craft of cooking, but a newfound love for the game.” —PC Gamer
World of Warcraft Chronicle Volume 3
by Blizzard EntertainmentBlizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series!Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!
World of Warcraft Chronicle Volume 4 (World of Warcraft)
by Matt Forbeck Marty ForbeckStunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won&’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, characterfamily trees and more!Encompassing lore from five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!
World of Warcraft Não Oficial Guia Warlords of Draenor
by Márcia de Medeiros Souza Joshua AbbottCom o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!
World of Warcraft Programming
by James Whitehead II Rick RoeThe #1 bestselling programming book is back with updated andexpanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largestmassively multiplayer online role-playing game. The newest release,"Wrath of the Lich King," has created a demand for updatedinformation on writing addons. This eagerly anticipated editionanswers that request and is an essential reference for creating WoWaddons.Written by a duo of authors who have each contributed a numberof successful WoW addons, the book offers an overview of Lua andXML (the programming languages used to write addons) and includescoverage of specific pitfalls and common programming mistakes-andhow to avoid them. Valuable examples show you detailed aspects ofwriting addons for WoW and demonstrate how to implement addonconcepts such as variables, slash commands, secure templates, andmore.World of Warcraft insiders share their techniques for writingaddons for both the latest version of WoW as well as the new Wrathof the Lich King expansion setGuides you through the specific nuances of the WoW API with theuse of detailed examplesDiscusses ways to distribute and host your WoW addons so otherscan download and use themExplains how to respond to events, create frames, and use theWoW API to interact with the gameYou'll be well on your way to creating exciting WoW addons withthis comprehensive reference by your side.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
World War 3.0: Microsoft and Its Enemies
by Ken AulettaThe Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors--whether small and nimble mice or fellow elephants--will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye--or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality--"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them--whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room--Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.
The World Wide Web: A True Book
by Larry Dane BrimnerA basic overview of the World Wide Web, including the history of its development and details on how to use it.
The World Wide Web: A Mass Communication Perspective
by Barbara K. Kaye Norman J. MedoffThrough an approach that is both conceptual and practical, this text helps mass communication and broadcast students understand the value and commercial uses of the World Wide Web in the mass communication professions. Students will learn to think critically about social, legal, and ethical issues related to the world wide Web, and they will get practical information about how different media domains (radio, TV, public relations, advertising) are currently using the Web for both marketing and content purposes.
World Without Mind: The Existential Threat of Big Tech
by Franklin FoerFranklin Foer reveals the existential threat posed by big tech, and in his brilliant polemic gives us the toolkit to fight their pervasive influence. Over the past few decades there has been a revolution in terms of who controls knowledge and information. This rapid change has imperiled the way we think. Without pausing to consider the cost, the world has rushed to embrace the products and services of four titanic corporations. We shop with Amazon; socialize on Facebook; turn to Apple for entertainment; and rely on Google for information. These firms sell their efficiency and purport to make the world a better place, but what they have done instead is to enable an intoxicating level of daily convenience. As these companies have expanded, marketing themselves as champions of individuality and pluralism, their algorithms have pressed us into conformity and laid waste to privacy. They have produced an unstable and narrow culture of misinformation, and put us on a path to a world without private contemplation, autonomous thought, or solitary introspection—a world without mind. In order to restore our inner lives, we must avoid being coopted by these gigantic companies, and understand the ideas that underpin their success. Elegantly tracing the intellectual history of computer science—from Descartes and the enlightenment to Alan Turing to Stuart Brand and the hippie origins of today's Silicon Valley—Foer exposes the dark underpinnings of our most idealistic dreams for technology. The corporate ambitions of Google, Facebook, Apple, and Amazon, he argues, are trampling longstanding liberal values, especially intellectual property and privacy. This is a nascent stage in the total automation and homogenization of social, political, and intellectual life. By reclaiming our private authority over how we intellectually engage with the world, we have the power to stem the tide. At stake is nothing less than who we are, and what we will become. There have been monopolists in the past but today's corporate giants have far more nefarious aims. They’re monopolists who want access to every facet of our identities and influence over every corner of our decision-making. Until now few have grasped the sheer scale of the threat. Foer explains not just the looming existential crisis but the imperative of resistance.
World Yearbook of Education 2024: Digitalisation of Education in the Era of Algorithms, Automation and Artificial Intelligence (World Yearbook of Education)
by Ben Williamson Janja Komljenovic Kalervo N. GulsonProviding a comprehensive, global overview of the digitalisation of education, the World Yearbook of Education 2024 examines the ways advanced digital technologies are transforming educational practices, institutions and policy processes.Establishing a critical research agenda for analysing the digitalisation of education, the carefully selected chapters in this collection interrogate the current impacts of new digital technologies, emerging controversies over emerging data practices and future implications of algorithmic systems, automated decision-making and AI in education. Organised into four sections, the contributions in the collection examine the following: The historical, scientific and technical foundations of contemporary digitalisation in education The political and economic dynamics that underpin the education technology industry and new platform models of education How algorithms, automation and AI support new modes of data-driven governance and control of education systems Controversies over the inequitable effects of digitalisation in education, and proposals for data justice, ethics and regulation This resource is ideal reading for researchers, students, educational practitioners and policy officials interested in understanding the future of digital technologies in education.
WorldCALL: International Perspectives on Computer-Assisted Language Learning (Routledge Studies in Computer Assisted Language Learning)
by Mike Levy Françoisee Blin Claire Bradin Siskin Osamu TakeuchiAs technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.
The Worlds of Borderlands
by Rick BarbaExplore a universe run amok with savage beasts, bloodthirsty bandits, and the biggest bad of all—corporations, in this full-color hardcover encyclopedia of Gearbox&’s beloved videogame franchise!The universe of Borderlands is an inhospitable wilderness that spans every biome conceivable. It&’s also a land full of opportunity, but only if you have wits, skill, and guns. Lots of guns. Many come to Pandora in search of the Vault in the hopes of finding wealth, fame, or power. This is the definitive guide to the bold people who live there and in the surrounding galaxy, the mercenaries, monsters, and wilds they contend with, and the ridiculous arsenal they employ.Dark Horse Books and Gearbox present The Worlds of Borderlands—a bombastic guide to Pandora, its surrounding planets and the characters who live there. This volume is filled with art and trivia relating to the guns, vehicles, ships, companies, and adventurers of the worlds-spanning universe—and the monstrous fauna who would eat all of them.
Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)
by Laura FlemingMakerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!
Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)
by Laura FlemingMakerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!
World's Worst Parrot (Orca Currents)
by Alice KuipersAva works hard at maintaining a certain image online and at school. As far as anyone else knows, life is great. But when she inherits an African gray parrot from her great-uncle Bernie (whom she barely remembers), Ava’s carefully crafted world starts to crumble. The parrot, Mervin, is loud and messy and obnoxious. Ava’s brother thinks it’s hilarious to post videos of Ava trying to deal with the crazy bird. He even creates a profile for the two of them. Everyone wants to see more of Ava and Mervin. Suddenly, Ava is internet famous—in the worst possible way. Her friends think the parrot is gross and start acting weird. But then a new girl at school helps Ava see that this parrot might not be the worst gift in the world and that just being yourself is the best way to be.
Worldwide Language Service Infrastructure
by Yohei Murakami Donghui LinThis book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.
Worm: The First Digital World War
by Mark BowdenFrom the bestselling author of Black Hawk Down, the gripping story of the Conficker worm—the cyberattack that nearly toppled the world. The Conficker worm infected its first computer in November 2008, and within a month had infiltrated 1.5 million computers in 195 countries. Banks, telecommunications companies, and critical government networks—including British Parliament and the French and German military—became infected almost instantaneously. No one had ever seen anything like it. By January 2009, the worm lay hidden in at least eight million computers, and the botnet of linked computers it had created was big enough that an attack might crash the world. In this “masterpiece” (The Philadelphia Inquirer), Mark Bowden expertly lays out a spellbinding tale of how hackers, researchers, millionaire Internet entrepreneurs, and computer security experts found themselves drawn into a battle between those determined to exploit the Internet and those committed to protecting it.
Wormhole Pirates on Orbis (Softwire #3)
by P. J. HaarsmaWormhole pirates close in on Johnny Turnbull and his fellow knudniks in this third installment of the Softwire series. JT senses something sinister in the air. Could it be the pirate he keeps spotting, with an alien skull and crossbones on his arm?
Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
by Jacqueline Ryan VickeryWhy media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. In this book, Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online experiences besides porn, predators, and peers. We need to turn our attention to inequitable opportunities for participation in a digital culture. Technical and material obstacles prevent low-income and other marginalized young people from the positive, community-building, and creative experiences that are possible online.Vickery explains that cautionary tales about online risk have shaped the way we think about technology and youth. She analyzes the discourses of risk in popular culture, journalism, and policy, and finds that harm-driven expectations, based on a privileged perception of risk, enact control over technology. Opportunity-driven expectations, on the other hand, based on evidence and lived experience, produce discourses that acknowledge the practices and agency of young people rather than seeing them as passive victims who need to be protected.Vickery first addresses how the discourses of risk regulate and control technology, then turns to the online practices of youth at a low-income, minority-majority Texas high school. She considers the participation gap and the need for schools to teach digital literacies, privacy, and different online learning ecologies. Finally, she shows that opportunity-driven expectations can guide young people's online experiences in ways that balance protection and agency.
Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems
by Paul Lokuciejewski Peter MarwedelFor real-time systems, the worst-case execution time (WCET) is the key objective to be considered. Traditionally, code for real-time systems is generated without taking this objective into account and the WCET is computed only after code generation. Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems presents the first comprehensive approach integrating WCET considerations into the code generation process. Based on the proposed reconciliation between a compiler and a timing analyzer, a wide range of novel optimization techniques is provided. Among others, the techniques cover source code and assembly level optimizations, exploit machine learning techniques and address the design of modern systems that have to meet multiple objectives. Using these optimizations, the WCET of real-time applications can be reduced by about 30% to 45% on the average. This opens opportunities for decreasing clock speeds, costs and energy consumption of embedded processors. The proposed techniques can be used for all types real-time systems, including automotive and avionics IT systems.
WPF in Action with Visual Studio 2008: Covers Visual Studio 2008 Service Pack 1 and .NET 3.5 Service Pack 1!
by Arlen Feldman Maxx DaymonNow more than ever, Windows applications have to work well and look good. Windows Presentation Foundation (WPF), Microsoft's new user interface framework, gives you the ability to create stunning graphics, rich interactions, and highly-usable Windows applications. WPF is the API beneath Windows Vista interfaces, and it's also available for older versions of Windows. Up to this point, it has only been possible to build WPF applications manually, mainly by hand-coding in XAML-WPF's declarative XML-based markup language. The soon-to-be-released Visual Studio 2008 provides the full set of developer tools you need to take advantage of this exciting technology.The combination of WPF and Visual Studio 2008 represents the start of the next generation of Windows applications. Hand-coding XAML is fine if you're an early adopter, but to put WPF into production, you need to master the tools and application styles you'll use in your day job.WPF In Action focuses on WPF development using Visual Studio 2008 and other available tools.. The book starts with thorough coverage of the basics-layouts, styles, resources, and themes. It then takes you through several real-world scenarios, exploring common challenges and application-types. You'll build several sample applications, ranging from a simple calculator to a typical line-of-business application. Along the way, you'll add graphical elements, animation, and support for printing, accessibility, and other standard functionality.Written in a witty, engaging style, WPF In Action can be read cover-to-cover or used to reference specific problems and issues. The approach is practical and always focused on how you'll use WPF in real development scenarios. You'll learn how to handle the many new issues presented by the extreme flexibility of WPF. The authors also provide numerous tips and suggestions for how to work efficiently. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.