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Virtual, Augmented and Mixed Reality. Applications and Case Studies: 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II (Lecture Notes in Computer Science #11575)
by Gino Fragomeni Jessie Y. C. ChenThis two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Virtual, Augmented and Mixed Reality. Design and Interaction: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I (Lecture Notes in Computer Science #12190)
by Gino Fragomeni Jessie Y. C. ChenThe 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II (Lecture Notes in Computer Science #12191)
by Gino Fragomeni Jessie Y. C. ChenThe 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic.A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11574)
by Gino Fragomeni Jessie Y. C. ChenThis two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.
Virtual, Augmented and Mixed Reality: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I (Lecture Notes in Computer Science #10909)
by Jessie Y.C. Chen Gino FragomeniThis two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Virtual, Augmented and Mixed Reality: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II (Lecture Notes in Computer Science #10910)
by Jessie Y.C. Chen Gino FragomeniThis two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Virtual, Augmented and Mixed Reality: 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings (Lecture Notes in Computer Science #12770)
by Gino Fragomeni Jessie Y. C. ChenThis book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Virtual, Augmented and Mixed Reality: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part I (Lecture Notes in Computer Science #13317)
by Gino Fragomeni Jessie Y. C. ChenThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
Virtual, Augmented and Mixed Reality: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II (Lecture Notes in Computer Science #13318)
by Gino Fragomeni Jessie Y. C. ChenThis two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
Virtual, Augmented and Mixed Reality: 15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings (Lecture Notes in Computer Science #14027)
by Gino Fragomeni Jessie Y. C. ChenThis book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.
Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I (Lecture Notes in Computer Science #14706)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development.
Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II (Lecture Notes in Computer Science #14707)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development.
Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III (Lecture Notes in Computer Science #14708)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development.
Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I (Lecture Notes in Computer Science #15788)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II (Lecture Notes in Computer Science #15789)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III (Lecture Notes in Computer Science #15790)
by Gino Fragomeni Jessie Y. C. ChenThis three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
VirtualBox 3.1: Beginner's Guide
by Alfonso V. RomeroThis beginner's guide consists of comprehensive explanation, appropriate screenshots, tips, tricks, and best practices. It offers step-by-step instructions on building your own virtual environment from scratch, supported by the reasoning behind what you do. If you are a System Administrator who has to set up a virtual machine and want to use an open source tool to do it this book will prove invaluable. No prior knowledge of VirtualBox is required, but you should have experience with general system administration.
Virtuality and Capabilities in a World of Ambient Intelligence
by Luiz CostaThis book is about power and freedoms in our technological world and has two main objectives. The first is to demonstrate that a theoretical exploration of the algorithmic governmentality hypothesis combined with the capability approach is useful for a better understanding of power and freedoms in Ambient Intelligence, a world where information and communication technologies are invisible, interconnected, context aware, personalized, adaptive to humans and act autonomously. The second is to argue that these theories are useful for a better comprehension of privacy and data protection concepts and the evolution of their regulation. Having these objectives in mind, the book outlines a number of theses based on two threads: first, the elimination of the social effects of uncertainty and the risks to freedoms and, second, the vindication of rights. Inspired by and building on the outcomes of different philosophical and legal approaches, this book embodies an effort to better understand the challenges posed by Ambient Intelligence technologies, opening paths for more effective realization of rights and rooting legal norms in the preservation of the potentiality of human capabilities.
Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st Century
by Sam N. Lehman-WilzigThis is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion; expression in many fields (chapters on Religion; Philosophy, Math, Physics; Literature and the Arts; Economics; Nationhood, Government and War; Communication); psychological and social reasons for its universality; inter-relationship with "reality." The book's thesis: virtuality was always an integral part of humanity in many areas of life, generally expanding over the ages. The reasons: 1- brain psychology; 2- virtuality's six functions — escape from boredom to relieving existential dread. Other questions addressed: How will future neuroscience, biotech and "compunications" affect virtuality? Can/should there be limits to human virtualizing?
Virtualization Essentials
by Matthew PortnoyA full-color beginner's guide to the core concepts and skills of virtualizationVirtualization is the IT world's hottest trend in recent years, and many colleges do not yet have curricula in place to prepare students for this important area. This guide fills the need, with a learn-by-doing approach to mastering the core elements of virtualization. Each chapter clearly outlines what is covered, thoroughly discusses the concepts, and engages readers with hands-on tutorials. The book covers how virtualization software operates; hypervisor products; how to manage CPU, memory, storage, and networking; and much more.Fills the gap left by the many colleges and universities that are unprepared to educate IT students on virtualization, a megatrend in the IT worldCovers the fundamental concepts and skills, including how virtualization software operates within a computing environmentExplains the difference between Type 1 and Type 2 hypervisors and tells how to create a virtual machine from scratch or by migrating from physical to virtualTells how to manage the basics and how to configure supporting devices for a virtual machineVirtualization Essentials gets IT students and practitioners up to speed on one of the most important aspects of today's IT environment.
Virtualization Essentials
by Matthew PortnoyLearn virtualization skills by building your own virtual machine Virtualization Essentials, Second Edition provides new and aspiring IT professionals with immersive training in working with virtualization environments. Clear, straightforward discussion simplifies complex concepts, and the hands-on tutorial approach helps you quickly get up to speed on the fundamentals. You'll begin by learning what virtualization is and how it works within the computing environment, then you'll dive right into building your own virtual machine. You'll learn how to set up the CPU, memory, storage, networking, and more as you master the skills that put you in-demand on the job market. Each chapter focuses on a specific goal, and concludes with review questions that test your understanding as well as suggested exercises that help you reinforce what you've learned. As more and more companies are leveraging virtualization, it's imperative that IT professionals have the skills and knowledge to interface with virtualization-centric infrastructures. This book takes a learning-by-doing approach to give you hands-on training and a core understanding of virtualization. Understand how virtualization works Create a virtual machine by scratch and migration Configure and manage basic components and supporting devices Develop the necessary skill set to work in today's virtual world Virtualization was initially used to build test labs, but its use has expanded to become best practice for a tremendous variety of IT solutions including high availability, business continuity, dynamic IT, and more. Cloud computing and DevOps rely on virtualization technologies, and the exponential spread of these and similar applications make virtualization proficiency a major value-add for any IT professional. Virtualization Essentials, Second Edition provides accessible, user-friendly, informative virtualization training for the forward-looking pro.
Virtualization Essentials
by Matthew PortnoyLearn the fundamental concepts and skills by building your own virtual machine Virtualization is more important than ever, it's how the Cloud works! As virtualization continues to expand, millions of companies all over the world are leveraging virtualization. IT professionals need a solid understanding of virtualization concepts and software to compete in today's job market. The updated new edition of Virtualization Essentials teaches you the core concepts and skills necessary to work with virtualization environments. Designed for new and aspiring IT professionals alike, this practical guide offers an applied, real-world approach to help you develop the necessary skill set to work in Cloud computing, the DevOps space, and the rest of the virtual world. Virtualization Essentials simplifies complex concepts to ensure that you fully understand what virtualization is and how it works within the computing environment. Step by step, you’ll learn how to build your own virtual machine, both by scratch and by migrating from physical to virtual. Each user-friendly chapter contains an overview of the topic, a discussion of key concepts, hands-on tutorials, end-of-chapter exercises, review questions, and more. Configure and manage a virtual machine’s CPU, memory, storage, and networking Distinguish between Type 1 and Type 2 hypervisors Compare the leading hypervisor products in today’s market Configure additional devices for a virtual machine Make considerations for availability Understand how cloud computing leverages virtualizationVirtualization Essentials is an invaluable ‘learn-by-doing’ resource for new and aspiring IT professionals looking to gain a solid foundation in virtualization. It is also an excellent reference for more experienced IT admins responsible for managing on-premise and remote computers and workstations.
Virtualization For Dummies
by Bernard GoldenVirtualization has become a "megatrend"--and for good reason. Implementing virtualization allows for more efficient utilization of network server capacity, simpler storage administration, reduced energy costs, and better use of corporate capital. In other words: virtualization helps you save money, energy, and space. Not bad, huh?If you're thinking about "going virtual" but have the feeling everyone else in the world understands exactly what that means while you're still virtually in the dark, take heart. Virtualization for Dummies gives you a thorough introduction to this hot topic and helps you evaluate if making the switch to a virtual environment is right for you.This fun and friendly guide starts with a detailed overview of exactly what virtualization is and exactly how it works, and then takes you on a tour of the benefits of a virtualized environment, such as added space in overcrowded data centers, lower operations costs through more efficient infrastructure administration, and reduced energy costs through server consolidation.Next, you'll get step-by-step guidance on how to:Perform a server virtualization cost versus benefit analysisWeigh server virtualization optionsChoose hardware for your server virtualization projectCreate a virtualized software environmentMigrate to--and manage--your new virtualized environmentWhether you're an IT manager looking to sell the idea to your boss, or just want to learn more about how to create, migrate to, and successfully manage a virtualized environment, Virtualization for Dummies is your go-to guide for virtually everything you need to know.
Virtualization Security
by Dave ShacklefordSecuring virtual environments for VMware, Citrix, and Microsoft hypervisors Virtualization changes the playing field when it comes to security. There are new attack vectors, new operational patterns and complexity, and changes in IT architecture and deployment life cycles. What's more, the technologies, best practices, and strategies used for securing physical environments do not provide sufficient protection for virtual environments. This book includes step-by-step configurations for the security controls that come with the three leading hypervisor--VMware vSphere and ESXi, Microsoft Hyper-V on Windows Server 2008, and Citrix XenServer. Includes strategy for securely implementing network policies and integrating virtual networks into the existing physical infrastructure Discusses vSphere and Hyper-V native virtual switches as well as the Cisco Nexus 1000v and Open vSwitch switches Offers effective practices for securing virtual machines without creating additional operational overhead for administrators Contains methods for integrating virtualization into existing workflows and creating new policies and processes for change and configuration management so that virtualization can help make these critical operations processes more effective This must-have resource offers tips and tricks for improving disaster recovery and business continuity, security-specific scripts, and examples of how Virtual Desktop Infrastructure benefits security.
Virtualization Techniques for Mobile Systems
by Borko Furht David Jaramillo Ankur AgarwalThis book presents effective ways to partition mobile devices such that the enterprise system access and its information are completely separated from the personal information. For those using mobile devices for personal and business purposes, the ability to keep the data secure and separate is critical. The applications for security in smart platforms range from personal email accounts to global enterprise systems. Several approaches for mobile virtualization are described, all creating secure and secluded environments for enterprise information. The authors present a reference architecture that allows for integration with existing enterprise mobile device management systems and provides a lightweight solution for containerizing mobile applications. This solution is then benchmarked with several of the existing mobile virtualization solutions across a range of mobile devices. Virtualization Techniques for Mobile Systems is an excellent resource for researchers and professionals working in mobile systems. Advanced-level students studying computer science and electrical engineering will also find the content helpful.