Browse Results

Showing 62,151 through 62,175 of 62,964 results

World of Computing: A Primer Companion For The Digital Age

by Gerard O'Regan

This engaging work provides a concise introduction to the exciting world of computing, encompassing the theory, technology, history, and societal impact of computer software and computing devices. Spanning topics from global conflict to home gaming, international business, and human communication, this text reviews the key concepts unpinning the technology which has shaped the modern world.Topics and features: introduces the foundations of computing, the fundamentals of algorithms, and the essential concepts from mathematics and logic used in computer science; presents a concise history of computing, discussing the historical figures who made important contributions, and the machines which formed major milestones; examines the fields of human−computer interaction, and software engineering; provides accessible introductions to the core aspects of programming languages, operating systems, and databases; describes the Internet revolution, the invention of the smartphone, and the rise of social media, as well as the Internet of Things and cryptocurrencies; explores legal and ethical aspects of computing, including issues of hacking and cybercrime, and the nature of online privacy, free speech and censorship; discusses such innovations as distributed systems, service-oriented architecture, software as a service, cloud computing, and embedded systems; includes key learning topics and review questions in every chapter, and a helpful glossary.Offering an enjoyable overview of the fascinating and broad-ranging field of computing, this easy-to-understand primer introduces the general reader to the ideas on which the digital world was built, and the historical developments that helped to form the modern age.

World of Warcraft (Boss Fight Books)

by Daniel Lisi

At more than 100 million user accounts created and over $10 billion made, it is not only the most-subscribed MMORPG in the world, but the highest-grossing video game of all time. Ten years after its launch, Blizzard Entertainment's World of Warcraft is less a game and more a world unto itself, and it's a world Daniel Lisi knows well. More time in his high school years was spent in Azeroth than in his hometown of Irvine, CA—a home he happened to share with Blizzard itself. Now that Lisi has founded his own game development studio, WoW remains his most powerful example of just how immersive and consuming a game can be. Based on research, interviews, and the author's own experience in a hardcore raiding guild, Lisi's book examines WoW's origins, the addictive power of its gameplay loop, the romances WoW has both cemented and shattered, the enabling power of anonymity, and the thrill of conquering BlizzCon with guildmates you've known for years and just met for the first time.

World of Warcraft Chronicle Volume 3

by Blizzard Entertainment

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series!Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!

World of Warcraft Chronicle Volume 4 (World of Warcraft)

by Matt Forbeck Marty Forbeck

Stunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won&’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, characterfamily trees and more!Encompassing lore from five expansions: Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!

World of Warcraft Não Oficial Guia Warlords of Draenor

by Joshua Abbott Márcia de Medeiros Souza

Com o meu guia do jogo, você aprenderá exatamente o que precisa saber para se transformar em um excelente jogador, vencer os oponentes e ganhar toneladas de ouro! Este é uma guia completo com tudo que precisa saber sobre o jogo e MAIS! Com essa compra, você também poderá fazer um download de sua cópia gratuita do jogo. - Introdução & informações básicas. - Chegue ao nível 100. - Dicas profissionais e estratégias. - Muito fácil de seguir as instruções. - Segredos, dicas, hacks, desbloqueios, e truques usados pelos jogadores Pro! - E MUITO MAIS! Compre agora e destrua seus oponentes! Torna-se um jogador Pro hoje mesmo!

World of Warcraft Programming

by James Whitehead II Rick Roe

The #1 bestselling programming book is back with updated andexpanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largestmassively multiplayer online role-playing game. The newest release,"Wrath of the Lich King," has created a demand for updatedinformation on writing addons. This eagerly anticipated editionanswers that request and is an essential reference for creating WoWaddons.Written by a duo of authors who have each contributed a numberof successful WoW addons, the book offers an overview of Lua andXML (the programming languages used to write addons) and includescoverage of specific pitfalls and common programming mistakes-andhow to avoid them. Valuable examples show you detailed aspects ofwriting addons for WoW and demonstrate how to implement addonconcepts such as variables, slash commands, secure templates, andmore.World of Warcraft insiders share their techniques for writingaddons for both the latest version of WoW as well as the new Wrathof the Lich King expansion setGuides you through the specific nuances of the WoW API with theuse of detailed examplesDiscusses ways to distribute and host your WoW addons so otherscan download and use themExplains how to respond to events, create frames, and use theWoW API to interact with the gameYou'll be well on your way to creating exciting WoW addons withthis comprehensive reference by your side.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.

World of Warcraft: Chronicle Volume 1 (World of Warcraft)

by Blizzard Entertainment

A journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful hardcover book features over twenty full-page illustrations by World of Warcraft artist Peter Lee and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

World of Warcraft: The Official Cookbook (World Of Warcraft Ser.)

by Chelsea Monroe-Cassel

New York Times–Bestselling Author: Prepare a feast fit for a warchief with this official cookbook inspired by Blizzard Entertainment’s hit online game.Presenting delicacies favored by the Horde and the Alliance alike, this authorized cookbook teaches apprentice chefs how to conjure up a menu of food and drink from across the realm of Azeroth.Featuring food pairings for each dish, ideas for creating your own Azerothian feasts, and tips on adapting meals to specific diets, this otherworldly culinary guide offers something for everyone. The aromatic Spiced Blossom Soup is perfect for plant-loving druids, and orcs will go berserk for the fall-off-the-bone Beer-Basted Boar Ribs. With alternatives to the more obscure ingredients—just in case you don’t have Chimaerok Chops lying around—this comprehensive cookbook will ensure that you have no trouble staying Well Fed. Each chapter features dishes at a variety of skill levels for a total of more than one hundred easy-to-follow recipes for food and brews, including: Ancient Pandaren Spices Fel Eggs and Ham Mulgore Spice Bread Dragonbreath Chili Graccu’s Homemade Meat Pie Bloodberry Tart Greatfather’s Winter Ale Whether you’re cooking for two or revitalizing your raid group for a late-night dungeon run, World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life.“The cookbook instilled in me not only a love for the craft of cooking, but a newfound love for the game.” —PC Gamer

World's Worst Parrot (Orca Currents)

by Alice Kuipers

Ava works hard at maintaining a certain image online and at school. As far as anyone else knows, life is great. But when she inherits an African gray parrot from her great-uncle Bernie (whom she barely remembers), Ava’s carefully crafted world starts to crumble. The parrot, Mervin, is loud and messy and obnoxious. Ava’s brother thinks it’s hilarious to post videos of Ava trying to deal with the crazy bird. He even creates a profile for the two of them. Everyone wants to see more of Ava and Mervin. Suddenly, Ava is internet famous—in the worst possible way. Her friends think the parrot is gross and start acting weird. But then a new girl at school helps Ava see that this parrot might not be the worst gift in the world and that just being yourself is the best way to be.

WorldCALL: International Perspectives on Computer-Assisted Language Learning (Routledge Studies in Computer Assisted Language Learning)

by Mike Levy Françoisee Blin Claire Bradin Siskin Osamu Takeuchi

As technological innovation continues to affect language pedagogy, there is an increasing demand for information, exemplars, analysis and guidance. This edited volume focuses on international perspectives in Computer-Assisted Language Learning (CALL) in all of its forms, including Technology Enhanced Language Learning, Network-Based Language Learning, Information and Communication Technologies for Language Learning.

Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)

by Laura Fleming

Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series)

by Laura Fleming

Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

Worldwide Language Service Infrastructure

by Yohei Murakami Donghui Lin

This book constitutes the refereed post-workshop proceedings of the Second International Workshop on Worldwide Language Service Infrastructure, WLSI 2015, held in Kyoto, Japan, in January 2015. The 4 full papers included in this volume and presented together with 2 short papers and 8 invited papers, were carefully reviewed and selected from 7 submissions. The papers are categorized into four parts: introducing metadata and annotations; providing technologies for language service platforms; atomic language services across different interfaces, policies, and development of language resources and services; and collecting reports on language service application.

Worm: The First Digital World War

by Mark Bowden

From the bestselling author of Black Hawk Down, the gripping story of the Conficker worm—the cyberattack that nearly toppled the world. The Conficker worm infected its first computer in November 2008, and within a month had infiltrated 1.5 million computers in 195 countries. Banks, telecommunications companies, and critical government networks—including British Parliament and the French and German military—became infected almost instantaneously. No one had ever seen anything like it. By January 2009, the worm lay hidden in at least eight million computers, and the botnet of linked computers it had created was big enough that an attack might crash the world. In this “masterpiece” (The Philadelphia Inquirer), Mark Bowden expertly lays out a spellbinding tale of how hackers, researchers, millionaire Internet entrepreneurs, and computer security experts found themselves drawn into a battle between those determined to exploit the Internet and those committed to protecting it.

Wormhole Pirates on Orbis (Softwire #3)

by P. J. Haarsma

Wormhole pirates close in on Johnny Turnbull and his fellow knudniks in this third installment of the Softwire series. JT senses something sinister in the air. Could it be the pirate he keeps spotting, with an alien skull and crossbones on his arm?

Worried About the Wrong Things: Youth, Risk, and Opportunity in the Digital World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

by Jacqueline Ryan Vickery

Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. In this book, Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online experiences besides porn, predators, and peers. We need to turn our attention to inequitable opportunities for participation in a digital culture. Technical and material obstacles prevent low-income and other marginalized young people from the positive, community-building, and creative experiences that are possible online.Vickery explains that cautionary tales about online risk have shaped the way we think about technology and youth. She analyzes the discourses of risk in popular culture, journalism, and policy, and finds that harm-driven expectations, based on a privileged perception of risk, enact control over technology. Opportunity-driven expectations, on the other hand, based on evidence and lived experience, produce discourses that acknowledge the practices and agency of young people rather than seeing them as passive victims who need to be protected.Vickery first addresses how the discourses of risk regulate and control technology, then turns to the online practices of youth at a low-income, minority-majority Texas high school. She considers the participation gap and the need for schools to teach digital literacies, privacy, and different online learning ecologies. Finally, she shows that opportunity-driven expectations can guide young people's online experiences in ways that balance protection and agency.

Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems

by Paul Lokuciejewski Peter Marwedel

For real-time systems, the worst-case execution time (WCET) is the key objective to be considered. Traditionally, code for real-time systems is generated without taking this objective into account and the WCET is computed only after code generation. Worst-Case Execution Time Aware Compilation Techniques for Real-Time Systems presents the first comprehensive approach integrating WCET considerations into the code generation process. Based on the proposed reconciliation between a compiler and a timing analyzer, a wide range of novel optimization techniques is provided. Among others, the techniques cover source code and assembly level optimizations, exploit machine learning techniques and address the design of modern systems that have to meet multiple objectives. Using these optimizations, the WCET of real-time applications can be reduced by about 30% to 45% on the average. This opens opportunities for decreasing clock speeds, costs and energy consumption of embedded processors. The proposed techniques can be used for all types real-time systems, including automotive and avionics IT systems.

Wrap: Try the tortilla hack with over 80 quick and easy recipes

by Natalie Thomson

Originating on TikTok and quickly going viral across the rest of social media, the 'wrap hack' or '4-way wrap' involves taking a tortilla wrap and using a clever quartering technique to divide the wrap into four, placing a different filling in each section and folding into a quick and delicious meal. Suitable for leftovers, breakfasts, lunches, quick snacks and sweet treats - this genius foodie hack will not only lift you out of a sandwich rut, but will also get your creative juices flowing as you try out new flavour combinations with your friends.Wrap brings together over 80 recipes for the ingenious method all in one place. Hot, cold, meat or veggie: whatever you put into your wrap, this method is the viral sensation that has to be tried.CONTENTSChapter 1: Breakfast & BrunchIncluding Smoked salmon, Tofu scramble and Sausage hashChapter 2: Quick Light BitesIncluding Shredded duck, Spicy fish goujons and Korean blue cheeseChapter 3: Hunger FixesIncluding Veggie burrito, Pulled jackfruit and Philly cheese steakChapter 4: Something SweetIncluding Banana, caramel & chocolate, Eton mess and Apple & blackberry crumble

Wreck-It Ralph 2 Little Golden Book (Little Golden Book)

by Nancy Parent

A Little Golden Book version of the exciting new Disney film Ralph Breaks the Internet: Wreck-It Ralph 2--coming to theaters in November 2018!Walt Disney Animation Studios welcomes Wreck-It Ralph back to the big screen for a smashing sequel! This time, Wreck-It Ralph leaves the arcade behind, venturing into the expansive universe of the internet--which may or may not survive Ralph's not-so-light touch. This Little Golden Book is based on the upcoming feature film Ralph Breaks the Internet: Wreck-It Ralph 2, releasing in November 2018. It is perfect for boys and girls ages 2 to 5, as well as Disney Little Golden Book collectors of all ages!

Wreck-It Ralph Little Golden Book (Little Golden Book)

by RH Disney

Disney's Wreck-It Ralph is a computer-animated feature film about a misunderstood video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, will it mean "Game Over" for every game in the arcade? Young fans ages 2-5 will love this full-color Little Golden Book version of the movie.

Write Code Like a Pro: Create Working Applications

by Sarah Guthals

CODERS ARE ROCK STARS Coders are the people who are building the future. You can stake your own claim on the future by learning pro coding techniques. Take a look inside to figure out how and why coders think a bit differently, the basics of building a working application with a professional coding language, and how to test your app to make sure it works. Get a jump on your future as a rock-star coder today! See the big picture – get a grip on how pro coders start and finish a project Know the code – get your hands on a pro coding language and put it to work Make things happen – create a working application you can share with friends

Write Great Code, Volume 1, 2nd Edition: Understanding the Machine

by Randall Hyde

Understanding the Machine, the first volume in the landmark Write Great Code series by Randall Hyde, explains the underlying mechanics of how a computer works.This, the first volume in Randall Hyde's Write Great Code series, dives into machine organization without the extra overhead of learning assembly language programming. Written for high-level language programmers, Understanding the Machine fills in the low-level details of machine organization that are often left out of computer science and engineering courses. Learn:How the machine represents numbers, strings, and high-level data structures, so you'll know the inherent cost of using them.How to organize your data, so the machine can access it efficiently.How the CPU operates, so you can write code that works the way the machine does.How I/O devices operate, so you can maximize your application's performance when accessing those devices.How to best use the memory hierarchy to produce the fastest possible programs.Great code is efficient code. But before you can write truly efficient code, you must understand how computer systems execute programs and how abstractions in programming languages map to the machine's low-level hardware. After all, compilers don't write the best machine code; programmers do. This book gives you the foundation upon which all great software is built.NEW IN THIS EDITION, COVERAGE OF:Programming languages like Swift and JavaCode generation on modern 64-bit CPUsARM processors on mobile phones and tabletsNewer peripheral devicesLarger memory systems and large-scale SSDs

Write Great Code, Volume 1: Understanding the Machine

by Randall Hyde

Today's programmers are often narrowly trained because the industry moves too fast. That's where Write Great Code, Volume 1: Understanding the Machine comes in. This, the first of four volumes by author Randall Hyde, teaches important concepts of machine organization in a language-independent fashion, giving programmers what they need to know to write great code in any language, without the usual overhead of learning assembly language to master this topic. A solid foundation in software engineering, The Write Great Code series will help programmers make wiser choices with respect to programming statements and data types when writing software.

Write Great Code, Volume 2, 2nd Edition: Thinking Low-Level, Writing High-Level

by Randall Hyde

Explains how compilers translate high-level language source code (like code written in Python) into low-level machine code (code that the computer can understand) to help readers understand how to produce the best low-level, computer readable machine code.In the beginning, most software was written in assembly, the CPU's low-level language, in order to achieve acceptable performance on relatively slow hardware. Early programmers were sparing in their use of high-level language code, knowing that a high-level language compiler would generate crummy, low-level machine code for their software. Today, however, many programmers write in high-level languages like Python, C/C++/C#, Java, Swift. The result is often sloppy, inefficient code. But you don't need to give up the productivity and portability of high-level languages in order to produce more efficient software.In this second volume of the Write Great Code series, you'll learn: • How to analyze the output of a compiler to verify that your code does, indeed, generate good machine code • The types of machine code statements that compilers typically generate for common control structures, so you can choose the best statements when writing HLL code • Just enough 80x86 and PowerPC assembly language to read compiler output • How compilers convert various constant and variable objects into machine data, and how to use these objects to write faster and shorter programsNEW TO THIS EDITION, COVERAGE OF: • Programming languages like Swift and Java • Code generation on modern 64-bit CPUs • ARM processors on mobile phones and tablets • Stack-based architectures like the Java Virtual Machine • Modern language systems like the Microsoft Common Language RuntimeWith an understanding of how compilers work, you'll be able to write source code that they can translate into elegant machine code. That understanding starts right here, with Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level.

Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level

by Randall Hyde

It's a critical lesson that today's computer science students aren't always being taught: How to carefully choose their high-level language statements to produce efficient code. Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level shows software engineers what too many college and university courses don't - how compilers translate high-level language statements and data structures into machine code. Armed with this knowledge, they will make informed choices concerning the use of those high-level structures and help the compiler produce far better machine code - all without having to give up the productivity and portability benefits of using a high-level language.

Refine Search

Showing 62,151 through 62,175 of 62,964 results