- Table View
- List View
Beginning Windows 8.1
by Mike HalseyWindows 8 has been described by Microsoft as its boldest' Windows release ever and the 8. 1 update enhances the paradigm further. Beginning Windows 8. 1 takes you through the new features and helps you get more out of the familiar to reveal the fullest possibilities for this amazing new operating system. You will learn, with non-technical language used throughout, how to get up and running in the new Windows interface, minimize downtime, maximize productivity, and harness the features you never knew existed to take control of your computer and enjoy the peace of mind and excitement that comes with it. From tips and tweaks to easy-to-follow guides and detailed descriptions, this book takes you inside Windows 8. 1 to discover the true power and flexibility that lies within, and guides you at your own pace through getting the very best from it. "
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
by Sean OngDevelop applications and experiences for Microsoft's HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
by Sean Ong Varun Kumar SiddarajuDevelop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided.Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking.What You Will LearnPrototype ideas quickly for the HoloLens 2 and Windows mixed reality devicesGet started with Unity, the preferred tool for developing 3D experiencesLocate and import 3D models for your project, or make your ownUse spatial sound, voice commands, gestures, hand tracking, and eye trackingBuild with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy wayPublish to the Windows Store and make money from your appWho This Book Is ForProgrammers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.
Beginning Windows Store Application Development-HTML and JavaScript Edition
by Scott Isaacs Kyle BurnsBeginning Windows Store Application Development - HTML and JavaScript Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices powered by Windows 8. The authors draw on their extensive practical experience to provide not only a comprehensive introduction to the model and its features, but guidance on best practices and a real-world sample application that you develop over the course of the book. Beginning Windows Store Application Development - HTML and JavaScript Edition also emphasizes how devices will be used and applications will be built in a world that has become far more connected. The book takes you beyond the syntax of any development language and examines factors such as application design, user experience, social integration, and maintaining data and settings across multiple devices.
Beginning XML 4th Edition
by Eric van der Vlist Jon Duckett David Hunter Jeff Rafter Joe Fawcett Danny Ayers Andrew Watt Linda MckinnonWhen the first edition of this book was written, XML was a relatively new language but already gaining ground fast and becoming more and more widely used in a vast range of applications. By the time of the second edition, XML had already proven itself to be more than a passing fad, and was in fact being used throughout the industry for an incredibly wide range of uses. With the third edition, it was clear that XML was a mature technology, but more important, it became evident that the XML landscape was dividing into several areas of expertise. Now in this edition, we needed to categorize the increasing number of specifications surrounding XML, which either use XML or provide functionality in addition to the XML core specification. So what is XML? It's a markup language, used to describe the structure of data in meaningful ways. Anywhere that data is input/output, stored, or transmitted from one place to another, is a potential fit for XML's capabilities. Perhaps the most well-known applications are web-related (especially with the latest developments in handheld web access--for which some of the technology is XML-based). However, there are many other non-web-based applications for which XML is useful--for example, as a replacement for (or to complement) traditional databases, or for the transfer of financial information between businesses. News organizations, along with individuals, have also been using XML to distribute syndicated news stories and blog entries. This book aims to teach you all you need to know about XML--what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations, from simple data transfer to using XML in your web pages. It answers the fundamental questions: * What is XML? * How do you use XML? * How does it work? * What can you use it for, anyway?
Beginning XML with C# 7: XML Processing and Data Access for C# Developers
by Bipin JoshiMaster the basics of XML as well as the namespaces and objects you need to know in order to work efficiently with XML. You'll learn extensive support for XML in everything from data access to configuration, from raw parsing to code documentation. You will see clear, practical examples that illustrate best practices in implementing XML APIs and services as part of your C#-based Windows 10 applications. Beginning XML with C# updates Bipin Joshi's one-of-a-kind title to the new C# 7 programming language and . NET 4. 7 Framework releases. In this update, you'll discover the tight integration of XML with ADO. NET and LINQ as well as additional . NET support for today's RESTful web services and microservices. Written by a Microsoft Certified trainer and developer, this book demystifies everything to do with XML and C# 7. What You'll Learn Discover how XML works with the . NET Framework Read, write, access, validate, and manipulate XML documents Transform XML with XSLT Use XML serialization and web services Combine XML in ADO. NET and SQL Server Create services using Windows Communication Foundation Work with LINQ Use XML with C# in Azure and more Who This Book Is For Those with experience in C# and . NET new to the nuances of using XML. Some XML experience is helpful.
Beginning XML, 5th Edition
by Joe Fawcett Danny Ayers Liam R. QuinA complete update covering the many advances to the XML languageThe XML language has become the standard for writing documents on the Internet and is constantly improving and evolving. This new edition covers all the many new XML-based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of XML and addresses the most current standards and uses of XML. Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, LINQ to XML, Jabber and XMLPP, XHTML, HTML5, and more Offers in-depth coverage on extracting data from XML and updated material on Web Services Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations.
Beginning Xamarin Development for the Mac: Create iOS, watchOS, and Apple tvOS apps with Xamarin.iOS and Visual Studio for Mac
by Dawid BoryckiDevelop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today's market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms
Beginning Xcode
by Matthew KnottBeginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple's new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Beginning Xcode: Swift 3 Edition
by Matthew KnottXcode is Apple's Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple's latest Xcode 5 and includes a wide variety of exciting projects to build. So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK. You'll learn: * How to build iOS apps using the latest Xcode * How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more * How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control * How to take advantage of Xcode's vast libraries, frameworks and bundles * How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies * How to share your app using organizer, localization, auto layout, and more By the end of this book, you'll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you'll even sell it on Apple iTunes App Store. What you'll learn How to build iOS apps using the latest Xcode How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control How to take advantage of Xcode's vast libraries, frameworks and bundles How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies How to share your app using organizer, localization, auto layout, and more Who this book is for This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code. Table of Contents Part 1: Getting Acquainted 1. Welcome 2. Diving Right In 3. Project Templates and Getting Around 4. Building Interfaces 5. Getting Help and Code Completion 6. Constraints Part 2: Diving Deeper 7. Storyboards 8. Table and Collection Views 9. Frameworks, Libraries and Targets 10. Advanced Editing 11. Debugging and Analysis Part 3: Final Preparations and Releasing 12. Version Control with Git 13. Localization 14. The Organizer 15. Building, Sharing, and Distributing
Beginning django CMS
by Nigel GeorgeBuild a world-class website in less than a week with Django CMS. Beginning Django CMS shows you how to simply and easily write a dynamic website with a full content management system in the backend. It is written for Internet developers who are sick and tired of dealing with complicated, bloated website frameworks that are a pain to build and a nightmare to maintain. Django CMS is an Open Source website building framework that is experiencing exponential growth because it is built on the simple, secure and scalable architecture of Django. This book takes you from knowing nothing about Django CMS, to building a functional website and content management system that you can deploy for your own website or for your customers. What you'll learn How to build a dynamic website quickly and easily How to author and submit content for publication How to administer Django CMS How to install and use custom and third-party plugins How to deploy a website using Django CMS Who this book is for Programmers, in particular Python and Django programmers, wishing to build a simple, custom content management system (CMS). They do not have to be directly interested in the Django CMS application, Beginning Django CMS will be equally useful to a programmer looking to build a functioning CMS rapidly. Table of Contents 1. Working With a CMS 2. Installing Django CMS 3. Introduction to Django CMS 4. Site Templates 5. Your Blog Website: Templates 6. Django CMS: Plugins 7. Advances Plugins 8. Authoring in Django CMS 9. Menus and Navigation 10. Extending Django CMS 11. Next Steps
Beginning e-Textile Development: Prototyping e-Textiles with Wearic Smart Textiles Kit and the BBC micro:bit
by Pradeeka SeneviratneElectronic textiles (e-textiles) involves the combination of electronics and textiles to form "smart" textile products. It is an emerging technology with immense opportunities in the field of wearables fashion technology. And while there are many e-textile development platforms available on the market, this book uses the Wearic smart textile kit, a modular prototyping platform, to get you building projects and experiments easily and quickly.This book presents the essential skills required to get started developing e-textiles. The code presented is built using MakeCode blocks, an easy-to-use visual programming language. You'll use the BBC micro:bit microcontroller for all the projects, and with few exceptions, they require no soldering and wiring. In the end, you'll be able to apply and sew electronics to wearables, garments, and fabrics in this emerging technology.Beginning e-Textile Development presents the essential components to get you started with developing e-textiles. What You'll LearnProgram with the BBC micro:bitAdd lights to your wearables using LED textilesUse different textile sensors to measure heat, detect water, actuate attachments, and enable sense touch and pressureActuate attachments on wearables with muscle activity and heartbeatMake chemistry-based color-changing fabrics using thermochromic pigmentsUtilize Bluetooth Low Energy to send sensor data to mobile apps and WiFi to send sensor data to the ThingSpeak IoT analytics platform serviceWho This Book Is ForBeginners to the e-textile industry seeking a comprehensive toolkit. Fashion designers, Makers, engineers, scientists, and students can all benefit from this book.
Beginning gRPC with ASP.NET Core 6: Build Applications using ASP.NET Core Razor Pages, Angular, and Best Practices in .NET 6
by Anthony GirettiBroaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft’s developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you’ll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is ForProfessional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.
Beginning iOS 7 Development: Exploring the iOS SDK
by David Mark Jeff Lamarche Jack Nutting Fredrik OlssonThe team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There's coverage of brand-new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, youOCOll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. YouOCOll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youOCOll learn how to save your data using the iPhone file system. YouOCOll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And thereOCOs much more YouOCOll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. YouOCOll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 7 update to the bestselling and most recommended book for Cocoa touch developersPacked full of tricks, techniques, and enthusiasm for the new SDK from a developer perspectiveWritten in an accessible, easy-to-follow style"
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
by Allan FowlerCreate a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.What You'll LearnDownload assets from the Unity storeCreate a scene in Unity 2017Use physics and controls on mobile devicesWho This Book Is ForBeginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Beginning iOS Cloud and Database Development: Build Data-Driven Cloud Apps for iOS
by Brian Miller Nathan Ooley Nick TichawaBeginning iOS Cloud and Database Development gets you started with building apps that use Apple's iCloud. You'll learn the techniques which will enable you to devise and create iOS apps that can interact with iCloud servers. From the basics up, you'll progressively learn how to configure your app for iCloud, upload and download files, implement revisions, add conflict resolution policies, and work with custom documents. There's more! You'll learn how to integrate iCloud with Core Data based applications. Besides technical advice, you'll find suggestions and best practices to design the interaction of iCloud-driven applications. According to many industry sources, analysts, and shows, Apple will rely more and more on iCloud or web apps in the cloud to store and stream data-intensive media and other kinds of apps. As the majority of apps use some sort of data--and that only will grow as apps become more complex with rich and streaming media--this book shows developers how to create apps for iCloud, Apple's new cloud computing storage and data service. What you'll learn How to use, design, and develop for iCloud, including iOS data-driven apps, media apps and more How to work with documents in iCloud How to create custom documents in iCloud How to work with Core Data and iCloud Who this book is for This book is for iOS developers who want to build apps for or that use the new iCloud platform. Table of Contents Cloud Database Development: The Basics Introduction to The Cloud Applications for the Cloud Basic Setup of iCloud and Key-Value Storage iCloud Document Storage with Core Data and UIDocument iCloud with Core Data Connections, Testing, and Submission for Apple
Beginning iOS Game Center and GameKit: For iOS, tvOS, and MacOS
by Kyle Richter Beau G. BolleCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights.Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll LearnBuild a reusable Game Center manager class that can be quickly used in future projectsIntegrate Game Kit and Game Center leaderboards and Achievements into your projectAdd real time and turned based multiplayer functionality to your gameImplement a real time voice chat systemWho This Book Is ForExperienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book.
Beginning iOS Game Development
by Patrick AlessiGet in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running, Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Beginning iOS Game Development
by Patrick AlessiGet in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
Beginning iOS Media App Development
by Ahmed BakirBeginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features. After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.
Beginning iOS Programming For Dummies
by Rajiv RamnathThe ultimate beginner's guide to programming in the iOS environmentThe Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning.Focuses on teaching object-oriented programming within the iOS framework and includes best practices for building apps that are easy to debug, evolve, and maintainUses simple examples to demonstrate object-oriented programming output in the iPhone environment while teaching real-world programming concepts and applicationsProvides a thorough understanding of the framework and object-oriented principles to help beginning programmers make optimum use of iOSCovers working with the Xcode environment and storyboards; creating simple interfaces; using libraries, functions, structures, arrays, and pointers; and creating and extending objectsBeginning iOS Programming For Dummies is your straightforward guide to getting started with iOS programming.
Beginning iOS Social Games
by Kyle RichterIt's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app. What you'll learn Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook Configure and begin using Game Center, Apple's social gaming platform Work with the advanced features of Apple's Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer Exchange data while dealing with errors, dropped connections and other hurdles Create turned-based iOS games using Game Center Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay Explore all these features and more while building a real iOS game, UFOs! Who this book is for This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook. Table of Contents Chapter 1: Getting Started With Social Gaming Chapter 2: Game Center: Setting Up and Getting Started Chapter 3: Leaderboards Chapter 4: Achievements Chapter 5: Matchmaking and Invitations Chapter 6: The Peer Picker Chapter 7: Network Design Overview Chapter 8: Exchanging Data Chapter 9: Turned-Based Gaming with Game Center Chapter 10: Voice Chat Chapter 11: In-App Purchase With Store Kit Chapter 12: Twitter Chapter 13: Facebook Integration Chapter 14: AirPlay Chapter 15: Game Controllers
Beginning iPhone Development with Swift 2: Exploring the iOS SDK
by Kim Topley David Mark Jeff Lamarche Jack Nutting Frederik OlssonThe team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift 2. This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There's coverage of brand-new technologies, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 9 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! What you'll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Utilizing Swift playgrounds Best practices for optimizing your code and delivering great user experiences What data persistence is, and why it's important Get started with building cool, crisp user interfaces How to display data in Table Views How to draw to the screen using Core Graphics How to use iOS sensor capabilities to map your world How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers new to the Apple Swift programming language and/or the iOS SDK. Table of Contents 1. Welcome to the Swift Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Rotation and Adaptive Layout 6. Multiview Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Collection Views 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Hey! You! Get onto iCloud! 15. Grand Central Dispatch, Background Processing, and You 16. Core Graphics: Drawing with Quartz 17. Getting Started with Sprite Kit 18. Taps, Touches, and Gestures 19. Where Am I? Finding Your Way with Core Location and Map Kit 20. Whee! Gyro and Accelerometer! 21. The Camera and Photo Library 22. Application Localization 23. Appendix: A Swift Introduction to Swift
Beginning iPhone Development with Swift 3: Exploring the iOS SDK
by Kim Topley David Mark Jeff Lamarche Fredrik Olsson Molly MaskreyCreate your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you'll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you'll learn how to save your data using the iOS file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.
Beginning iPhone Development with Swift 4: Exploring the iOS SDK
by Molly K. MaskreyLearn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application.The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language.What You Will LearnDiscover what data persistence is, and why it’s importantBuild cool, crisp user interfacesDisplay data in Table ViewsWork with all the most commonly used iOS FrameworksWho This Book is ForAspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.