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Serious Games Analytics

by Dirk Ifenthaler Christian Sebastian Loh Yanyan Sheng

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i. e. , finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Serious Games and Edutainment Applications

by Lakhmi C. Jain Andreas Oikonomou Minhua Ma

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Serious Games and Edutainment Applications

by Andreas Oikonomou Minhua Ma

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Serious Games and Edutainment Applications: Volume Ii

by Lakhmi C. Jain Andreas Oikonomou Minhua Ma

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Serious Games in Personalized Learning: New Models for Design and Performance

by Stephanie Kane Scott M. Martin James R. Casey

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Serious Games und Gamification in der schulischen Bildung

by Wolfgang Becker Maren Metz

Der Sammelband gibt einen breiten Überblick über Serious Games und gamifizierte Lernelemente in der schulischen Bildung sowie über die Erfahrungen und den nachhaltigen Lernerfolg dieser Formate. Ein besonderer Fokus liegt auf der Verknüpfung von theoretischen, methodischen und praktischen Aspekten des Einsatzes von Serious Games und Gamification. Dabei werden auch die Anforderungen und Herausforderungen solcher digitalen Tools für Lehrerinnen und Lehrer aufgezeigt.

Serious Games, Interaction and Simulation

by Carlos Vaz de Carvalho Paula Escudeiro António Coelho

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

Serious Games, Interaction, and Simulation

by Carlos Vaz de Carvalho Paula Escudeiro António Coelho

This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.

Serious Games: 4th Joint International Conference, Jcsg 2018, Darmstadt, Germany, November 7-8, 2018. Proceedings (Lecture Notes in Computer Science #11243)

by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Augusto Garcia-Agundez Thomas Tregel Manuel Oliveira Polona Caserman

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Lecture Notes in Computer Science #12434)

by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Bobbie Fletcher

This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.

Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings (Lecture Notes in Computer Science #12945)

by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Bobbie Fletcher

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022.The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains.

Serious Games: Mechanisms and Effects

by Michael Peter Vorderer Ritterfeld Ute Cody

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

Serious Play: Literacy, Learning and Digital Games

by Catherine Beavis Joanne O'Mara Michael Dezuanni

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Sermon on the Mount 1: Connect with God

by Bill Hybels Kevin G. Harney

Six-session small group studies to build true community within the church and among the world. Sermon on the Mount 1: In this greatest of all sermons, Jesus inspires, encourages, and challenges us to love God and love others in fresh and practical ways. He teaches us how we can enter into a more intimate relationship with the Father. Six-session small group studies to build true community within the church and among the world

Sermon on the Mount 2: Connect with Others (New Community Bible Study Series)

by Bill Hybels Kevin G. Harney

Six-session small group studies to build true community within the church and among the world. Sermon on the Mount 2: In this sermon, Jesus calls his disciples to live out a love relationship with every person they meet--a relationship inspired and guided by his teaching and infused with the power of the Holy Spirit.

Sermon on the Mount Leader Guide: A Beginner's Guide to the Kingdom of Heaven (Sermon on the Mount)

by Amy-Jill Levine

How is the follower of Jesus to understand the words of the Old Testament? How are those words relevant to the New Covenant he is establishing? What might the words of the Lord’s Prayer have conveyed to his initial followers, and why is that historical information essential to the prayer two millennia later?In Sermon on the Mount, Dr. Amy-Jill Levine takes a detailed and colorful overview of Matthew 5-7, collectively known as Jesus’ Sermon on the Mount. Through Dr. Levine’s engaging method of biblical interpretation, readers will come away with a solid understanding of the Sermon on the Mount in its historical and theological context.Chapters include: The Beatitudes The Extensions Practicing Piety Our Father Finding Your Treasure Living into the KingdomExplore the major topics in the most popular sermon ever delivered and unpack how Jesus makes his points using a solid knowledge of Hebrew Scriptures and moral teachings. The Leader Guide includes session outline for each group meeting with Scripture, prayer, opening activity, discussion questions, activity, and ending call to action.

Sermon on the Mount: A Beginner's Guide to the Kingdom of Heaven (Sermon on the Mount)

by Amy-Jill Levine

The Sermon on the Mount, Matthew 5-7, contains some of Jesus most profound and most memorable teachings. What might these teachings have mean to his disciples, and to the others who first heard them? How do they enhance our reading of the rest of the Gospel of Matthew, and how do they speak across the centuries to listeners today? How, if we pay careful attention to his words, does Jesus provide us a road map to living as God would have us live?In Sermon on the Mount: A Beginner's Guide to the Kingdom of Heaven, Dr. Amy-Jill Levine introduces the major topics in the Sermon on the Mount, explains historical and theological contexts, and shows how the words of Jesus echo his Jewish tradition and speak forward to reach hearts and minds today.This book provides a rich and challenging learning experience for the individual reader and also makes a wonderful, six-week group study with the additional Leader Guide, DVD, and 40-day readings

Sermon on the Mount: Christian Counter-culture (LifeGuide Bible Studies)

by John Stott

PDF download with a single-user license; available from InterVarsity Press and other resellers.

Sermons by the Devil

by William Shuler Harris

The part that Satan plays in the drama of a human life is often larger than a person will admit. Each one of us is not only acting, but we are constantly acted upon by one or the other of two great influences. The Good Spirit endeavors to lead us to the skies, and its angels are ever willing to minister to our real needs. The Evil Spirit, either openly or under cover, seeks to destroy our mind with the untruth by preaching to us his black sermons of death. Some of these sermons are short, others are longer, and at times they are delivered to us in the language of an angel with all the dignity that good scholarship might command.This volume was commenced with the purpose of tearing off his Satanic mask so that people might see more clearly the real source of these dark sermons. There are many people who, after yielding to temptation, will declare that they have acted independent of any evil influence. Satan is pleased to see a person rest in the shadow of such a delusion, but it is better for each one of us to know that either the good or evil spirit is seeking to be the guest of our thoughts, and it depends upon our attitude who will be entertained.We aimed to keep the book clean throughout, even though we tried to bring out the real character of the unclean Spirit. We have advanced only such arguments of Satan as he uses continually in his practical dealings with people. We were particular that none of the chapters should be a source of temptation, but that they might give Satan his proper setting more clearly in the minds of the reader, and thereby destroy the edge of his sword as much as possible.

Serpents in the Classroom: The Poisoning of Modern Education and How the Church Can Cure It

by Thomas Korcok

Serpents in the Classroom answers questions that teachers, pastors, and parents often ask themselves. Despite their best efforts, why do children so often reject the Christian faith? The answer is found in the theological presuppositions that undergird much of contemporary education. Though the educational establishment often presents its models as products drawn from evidence-based research that is theologically neutral, they are anything but. Rather, they are founded on theologies that are diametrically opposed to orthodox Christian teaching. Drawing on his experience as an educator, pastor, and professor, Dr. Korcok uncovers the theological tenets of some of the pedagogues who have been influential in shaping contemporary educational thought and discovers how they have intentionally designed education to turn children away from the Christian faith.For the Christian teacher and parent, there is an alternative. Dr. Korcok presents the classical liberal arts education model that has served the church well for almost 2,000 years as a practical and theologically sound model of education for training a child for a life of faith.

Serpientes en el aula: El envenenamiento de la educación moderna y cómo la Iglesia puede remediarlo

by Thomas Korcok

Serpientes en el aula responde a preguntas que profesores, pastores y padres se plantean a menudo. Pese a sus mejores esfuerzos, ¿ por qué los niñ os rechazan tan a menudo la fe cristiana? La respuesta se encuentra en las premisas teoló gicas que sustentan gran parte de la educació n contemporá nea. Aunque la clase dirigente educativa suele presentar sus modelos como productos derivados de investigaciones basadas en pruebas y teoló gicamente neutras, no lo son en absoluto. Má s bien, se basan en teologí as diametralmente opuestas a la enseñ anza cristiana ortodoxa.Basá ndose en su experiencia como educador, pastor y profesor universitario, el Dr. Korcok revela los principios teoló gicos de algunos de los pedagogos que han influido en la configuració n del pensamiento educativo contemporá neo y descubre có mo han diseñ ado intencionadamente la educació n para apartar a los niñ os de la fe cristiana.Para los profesores y los padres cristianos, existe una alternativa. El Dr. Korcok presenta el modelo clá sico de educació n en artes liberales que, por casi dos mil añ os, ha servido eficazmente a la Iglesia como un modelo educativo prá ctico y teoló gicamente sano para formar a los niñ os para una vida de fe.

ServSafe Manager Full Study Guide: Secure Your Food Service Industry Career and Master Your Exam Preparation with Up-to-Date Practice Tests to Achieve Top Scores on Your First Attempt, 1st Edition

by A.T.P.B. Academy

"Servsafe Manager Full Study Guide" is your comprehensive solution designed to streamline your study process and alleviate these challenges. This guide not only simplifies the preparation but also boosts your confidence, ensuring you walk into the exam room ready and assured. Here's a glimpse of how the "Servsafe Manager Full Study Guide " will simplify your test preparation experience: - Streamlined Study Process: Focuses your efforts only on essential topics, maximizing efficiency. - Reduces Test Anxiety: Familiarizes you with the exam's format and question types, easing exam-day nerves. - Focused Content Review: Breaks down complex concepts into digestible sections to enhance learning. - 4 Full-Length Tests: Inside this manual, you will find four full-length tests containing the most up-to-date exam questions (two within the book and two online). For each question, you will find the correct answer along with its explanation. - 350+ Questions: With more than 350 practice and example questions available, you’ll have ample opportunities to sharpen your skills and solidify your understanding. Achieve Your Dream: Passing the Servsafe Manager exam is your gateway to a rewarding career in the Food Service Industry. With this guide, you're not just preparing for a test; you're setting the foundation for your future, ensuring you can enter your desired career with confidence. Take the next step towards your professional goals—invest in your success today with the Servsafe Manager Full Study Guide. Equip yourself with the knowledge, skills, and strategies needed to excel.

Servant Leadership for Higher Education

by Daniel W. Wheeler

If higher education is to fulfill its mission, the academy must continue to emphasize the ideals of thought, reflection, and development as well as action. This book stresses the importance of understanding that service is a pre-requisite to leadership. This practical book contains leadership principles and strategies and is based on research and best practice. The book is organized around ten principles of servant leadership and how these principles apply to common issues faced in departments and institutions of higher education. The situations addressed are representative so that it is easy to see how the principles apply to other concerns or issues.

Servant Leadership in Action: How You Can Achieve Great Relationships and Results

by Ken Blanchard Renee Broadwell

Edited by legendary business author Ken Blanchard and featuring contributions by authors like Simon Sinek, Bren Brown, Stephen M. R. Covey, and Marshall Goldsmith, this collection offers expert advice on how to implement an increasingly popular and highly effective approach to leadership.Servant leadership is the secret behind the success of some of the world's leading organizations. Succinctly put, serving leaders lead by serving their people, not by exalting themselves. Through the stories and reflections of leading businesspeople, bestselling authors, and spiritual leaders, this collection offers tools for implementing this proven but radical leadership model. The book is organized into three sections: -What is Servant Leadership? describes different aspects of servant leadership -Models of Servant Leadership focuses on people who have been identified as classic servant leaders-Putting Servant Leadership to Work features firsthand accounts of how servant leadership has been implemented in various organizations and the difference it has made in both results and human satisfaction.

Servant of All: Reframing Greatness and Leadership through the Teachings of Jesus

by Ralph E. Enlow Jr.

What did Jesus really mean when he said, "Anyone who wants to be first must be the very last, the servant of all" (Mark 9:35)? Servant leadership is commended by popular leadership writers and scholars. However, much of the practical, theoretical, and even theological commentary on servant leadership doesn't do the Bible justice. It fails to account for the context and history of interpretation around this often-quoted saying of Jesus. This context has everything to do with a truly biblical understanding of servant leadership, and that's what Servant of All unfolds. In a culture where greatness is often confused with fame or competence, Servant of All is a much-needed correction. This useful guide includes personal and group reflection questions, ideal for ministry training and discipleship.

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Showing 62,001 through 62,025 of 86,814 results