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Advent: The Once and Future Coming of Jesus Christ
by Fleming RutledgeAdvent, says Fleming Rutledge, is not for the faint of heart. As the midnight of the Christian year, the season of Advent is rife with dark, gritty realities. In this book, with her trademark wit and wisdom, Rutledge explores Advent as a time of rich paradoxes, a season celebrating at once Christ’s incarnation and his second coming, and she masterfully unfolds the ethical and future-oriented significance of Advent for the church.
Adventism in America: A History
by Gary LandWritten by Adventist scholars who felt a need to better establish and understand their denominational identity and the foundation of their theological beliefs, this book offers a comprehensive, nonapologetic history of the denomination. <p><p> Accurate in scholarship, comprehensive in scope, and objective in tone, it synthesizes present knowledge of the history of the Adventist church in America, and lays the basis for further investigation.
Adventure Against the Endermen: An Unofficial Overworld Heroes Adventure, Book One (Unofficial Overworld Heroes Adventure #1)
by Danica DavidsonAfter discovering a portal to Earth and battling the evil Herobrine and his army of vicious mobs, Steve and his friends are known throughout the Overworld as heroes. Stevie’s enjoying the attention—that is, until he tries to show off and instead falls down a mineshaft. At the bottom of the mineshaft, Stevie finds an Ender crystal with mysterious powers. Soon the Overworld is in danger once again, this time from vicious Endermen! Mayor Alexandra summons Stevie, Alex, Maison, Yancy, and Destiny to try and stop the attacks. When the friends investigate, they quickly realize that the Endermen are looking for something. Could it be Stevie’s Ender crystal? Soon the group of friends—now an Overworld task force—are caught up in a battle larger than any they could have imagined. Can they protect the world of Minecraft from Endermen—and the larger threat of the crystal?Fans of Minecraft will race to the end of this first installment in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
Adventure Bible Book of Devotions, NIV
by Robin Schmitt<P>Grab your spyglass and compass and set sail for adventure! <P>Like a map that leads to great treasure, this revised edition of the NIV Adventure Bible Book of Devotions takes kids on a thrilling, enriching quest.<P> This yearlong devotional is filled with exciting fictional stories about kids finding adventure in the real world.<P> Boys and girls will learn more about God and the Bible, and be inspired to live a life of faith—the greatest adventure of all.<P>Companion to the Adventure Bible, the #1 bestselling Bible for kids.
Adventure Bible Guide: Explore the Stories, People, and Places of Every Book in the Bible (Adventure Bible)
by ZondervanExplore the Bible like never before! This companion to the bestselling Adventure Bible gives young readers the key details of every book of the Bible at their fingertips. With kid-friendly overviews of Genesis through Revelation and full-color infographics, maps, and images, children will strengthen their faith and gain a deeper understanding of the most important story ever told.The Adventure Bible Guide takes readers 8–12 on a fun-filled, informative journey toward truly understanding God&’s Word. This immersive reference guide gives clear, crisp insights into the Bible book by book, including:key details and events that are clearly laid out, in words kids can easily understandcolorful infographics that include historical information, significant events and details, and important biblical characterscallouts with fun facts and key takeawaysmaps that help readers understand where each part of the Bible occurredimages of artifacts and important places that help bring the Bible to lifeThis book is made to be used alongside the Bible to help readers better comprehend the context and background of God&’s Word, condensing the most important information in a highly visual, easy-to-understand format, which in turn helps kids connect with the Bible text in new and deeper ways.The Adventure Bible Guide is:perfect for kids 8–12 learning to explore the Bible on their owna great resource for teachers, parents, and homeschoolers to use to engage students in the Bible and biblical historypart of the wider Adventure Bible line, which includes NIV Adventure Bible, Adventure Bible Book of Devotions,?and The Adventure Bible Book of Daring Deeds and Epic Creations
Adventure Bible Read Through the Bible: 8 Bible Stories for Early Readers (Level 2 I Can Read) (Adventure Bible)
by ZondervanPractice important reading skills while reading eight favorite Bible stories in the Adventure Bible Read Through the Bible. Combining the beloved Adventure Bible with the proven I Can Read format, this Level 2 I Can Read collection combines engaging stories, longer sentences, and beautiful illustrations, perfect for building confidence and developing reading skills. Adventure Bible Read Through the Bible:Is ideal for readers ages 4 and up who are reading with helpTeaches Bible stories in an accessible format while growing critical reading skillsIs perfect for back to school, summer reading, homeschool, and Sunday school classroomsComes in hardcover format for longer lasting durability and is value-priced at $16.99Is part of the Adventure Bible brand, recommended by more schools and churches than any other Bible for kids, and has impacted more than 10 million families to date. Adventure Bible Read Through the Bible features 8 beloved Bible stories:God&’s Great CreationNoah&’s VoyageMoses Leads the PeopleJoseph the DreamerRuth and NaomiBrave Queen EstherMiracles of JesusPaul Meets Jesus
Adventure Bible Storybook: An Interactive Adventure Through God's Redemptive Story (Adventure Bible)
by Catherine DevriesThe newest edition to the top-selling Adventure series, this storybook Bible for kids ages 4-7 will start them on a journey of discovering about the Bible and growing with God as they grow up with the Adventure Bible, at every age and stage, beginning with the Bible Storybook and continuing on through age 12 with the NIV edition. At every twist and turn, the Adventure Bible Storybook is filled with—what else—ADVENTURE! Parents and loved ones can be assured that children who read it will learn the main stories and themes from the Bible, but all within a fun, exciting theme of discovering, imagination, and suspense—everything you’d expect from a fantastic adventure. This storybook includes some lesser known stories that are particularly adventurous, such as Paul’s shipwreck on the island of Malta, and when the Israelites went to spy on the people of Canaan. The Adventure Bible Storybook was the 2009 Retailers Choice Award winner in the Children’s Nonfiction category.
Adventure Bible for Little Ones (Adventure Bible)
by Catherine DeVriesThe Adventure Bible for Toddlers starts children ages 2-5 on the journey of a lifetime, teaching them about the Bible&’s great stories and themes. It helps young children grow in their relationship with God using stories and art from the wildly popular Adventure Bible Storybook. With ten beautifully illustrated and beloved Bible stories from the Old and New Testament, this book will stimulate toddlers&’ minds and fill their hearts with love for their heavenly Father.
Adventure Bible, NIV (Adventure Bible)
by Lawrence O. RichardsReady for Adventure? Embark on a fun, exciting journey through God’s Word with the 2013 NIV Adventure Bible. Along the way you’ll meet all types of people, see all sorts of places, and learn all kinds of things about the Bible. Most importantly you’ll grow closer in your relationship with God. Recommended by more Christian schools and churches than any other Bible for kids. Features include: new timelines added to the book intros; new additions to the “People in Bible Times;” new additions to the “Life in Bible Times;” Bible book names appear on page edges to help the reader locate verses; full color; increased content in book introductions; revised tip ins; and QR codes link to additional content online.
Adventure Bowhunter: Tom Miranda's Quest for the Super Slam of North American Big Game
by Tom MirandaJoin adventure bowhunter Tom Miranda as he travels throughout North America in pursuit of the archery Super Slam - all 29 of the continent's big-game animals. Considered the Everest of bowhunting, the Super Slam stands as the pinnacle of archery hunting achievements. Follow Miranda through 13 years and 54 hunts as he chases the incredible Super Slam.
Adventure Boys!: Crafts and Activities for Curious, Creative, Courageous Boys (Adventure Crafts for Kids)
by Nicole DugganActivities that foster creativity, curiosity, and courage in boys ages 6 to 12 Discover exciting new kinds of crafts for kids. Whether your boy adventurer likes to play outside, work with his hands, get creative, or do all three at once—Adventure Boys! has all kinds of awesome ways for him to play. Empower boys and encourage them to try new things. Whether it's creating a backyard racetrack, developing coding skills, or building a neighborhood book exchange, this standout among books of crafts for kids will teach them just how amazing they can be. Go beyond other activity books for kids with: Outdoor skills—Boys will have a blast getting outside as they try activities like building a tree house or growing plants. Handy crafts—This collection of crafts for kids encourages constructive play by showing them how to create everything from air-powered race cars to musical instruments. Creative activities—Inspire creative thinking in boys as they learn how to create stop-motion videos, dye their own clothes, and more. Help boys discover the excitement of trying new things with these super fun crafts for kids.
Adventure Capital: Migration and the Making of an African Hub in Paris
by Julie KleinmanParis’s Gare du Nord is one of the busiest international transit centers in the world. In the past three decades, it has become an important hub for West African migrants—self-fashioned adventurers—navigating life in the city. In this groundbreaking work, Julie Kleinman chronicles how West Africans use the Gare du Nord to create economic opportunities, confront police harassment, and forge connections to people outside of their communities. Drawing on ten years of ethnographic research, including an internship at the French national railway company, Kleinman reveals how racial inequality is ingrained in the order of Parisian public space. She vividly describes the extraordinary ways that African migrants retool French transit infrastructure to build alternative pathways toward social and economic integration where state institutions have failed. In doing so, these adventurers defy boundaries—between migrant and citizen, center and periphery, neighbor and stranger—that have shaped urban planning and immigration policy. Adventure Capital offers a new understanding of contemporary migration and belonging, capturing the central role that West African migrants play in revitalizing French urban life.
Adventure Capitalist: The Ultimate Investor's Road Trip
by Jim RogersBehind the wheel of a sunburst-yellow, custom-built Mercedes, Rogers and his fiancee, began their Adventure They drove through 116 countries, through war zones, deserts, jungles, and blizzards.
Adventure Capitalist: The Ultimate Road Trip
by Jim RogersDrive . . . and grow rich!The bestselling author of Investment Biker is back from the ultimate road trip: a three-year drive around the world that would ultimately set the Guinness record for the longest continuous car journey. In Adventure Capitalist, legendary investor Jim Rogers, dubbed "the Indiana Jones of finance" by Time magazine, proves that the best way to profit from the global situation is to see the world mile by mile. "While I have never patronized a prostitute," he writes, "I know that one can learn more about a country from speaking to the madam of a brothel or a black marketeer than from meeting a foreign minister."Behind the wheel of a sunburst-yellow, custom-built convertible Mercedes, Rogers and his fiancée, Paige Parker, began their "Millennium Adventure" on January 1, 1999, from Iceland. They traveled through 116 countries, including many where most have rarely ventured, such as Saudi Arabia, Myanmar, Angola, Sudan, Congo, Colombia, and East Timor. They drove through war zones, deserts, jungles, epidemics, and blizzards. They had many narrow escapes.They camped with nomads and camels in the western Sahara. They ate silkworms, iguanas, snakes, termites, guinea pigs, porcupines, crocodiles, and grasshoppers.Best of all, they saw the real world from the ground up--the only vantage point from which it can be truly understood--economically, politically, and socially.Here are just a few of the author's conclusions: * The new commodity bull market has started.* The twenty-first century will belong to China.* There is a dramatic shortage of women developing in Asia.* Pakistan is on the verge of disintegrating.* India, like many other large nations, will break into several countries.* The Euro is doomed to fail.* There are fortunes to be made in Angola.* Nongovernmental organizations (NGOs) are a scam.* Bolivia is a comer after decades of instability, thanks to gigantic amounts of natural gas.Adventure Capitalist is the most opinionated, sprawling, adventurous journey you're likely to take within the pages of a book--the perfect read for armchair adventurers, global investors, car enthusiasts, and anyone interested in seeing the world and understanding it as it really is.
Adventure Carolinas
by Joe MillerHave you ever wanted to take up a new outdoor sport but thought, "Not me" or "Where do I begin"? In this unique take-it-with-you guide, outdoors and fitness writer Joe Miller introduces you to sixteen adventure sports in the Carolinas, from water to land and through all four seasons. No matter where you live or what your level of expertise may be, he will lead you to opportunities that range from beginner level to peak experience and equip you with the tools and courage to get outdoors and enjoy nature in new and exciting ways. For each experience, Miller includes location, how to start, associated costs, organizations that can help you begin, physical and mental demands of each activity, and whether the activities are seasonal or competitive.Activities include mountain biking, flat-water and whitewater paddling, scuba diving, climbing, backcountry exploration, skiing, snowboarding and tubing, kiteboarding, hang gliding, and ziplining.
Adventure Cats: Living Nine Lives to the Fullest
by Laura J. MossJust when you thought you knew all there was to know about cats comes the ultimate—and unexpected—guide to taking your cat into the wild. Here are cats walking on a leash. Cats hiking on a leash. Cats tramping through snow. Cats camping. Cats kayaking, canoeing, even surfing—yes, cats who love water. When animal writer and active hiker Laura Moss couldn’t find an online resource for hitting the trail with her cat, she created one. AdventureCats.org took off like wildfire, with attention from Wired, the Huffington Post, Outside magazine, BuzzFeed, and much more. Now, the book Adventure Cats—a collection of jaw-dropping photographs, inspiring stories of real-life cats, and all the how-to a cat owner needs—will take readers and their cats well beyond the backyard. Learn how to leash-train a cat. What to do if you encounter wildlife on the trail. Plus, winter safety tips, and how to bring a little bit of the outdoors to an indoor cat. The stories themselves are catnip for animal lovers, from Nanakuli, the one-eyed cat who hangs ten; to Georgie, a four-year-old gray tabby who lives on a sailboat; to Quandary, who not only insists on hiking with her family but also teaches them a valuable lesson: When you follow your cat’s natural tendency to wander, you experience the outdoors at a slower, richer pace. This book will delight every cat person, regardless of whether their pet is inclined to adventure. (Take the quiz at the beginning of the book to find out!)
Adventure Comics and Youth Cultures in India
by Raminder Kaur Saif EqbalThis pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his ‘faster than a computer brain’, the forays of the film veteran Amitabh Bachchan’s superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
Adventure Diffusion: From Meandering Molecules to the Spreading of Plants, Humans, and Ideas
by Gero VoglThis easy-to read book looks at the many ways in which diffusion bears on processes that involve dispersion, starting from the Brownian motion of molecules, covering the invasion of exotic plants, migration of populations, epidemics, and extending to the spreading of languages and ideas. Recently, there has been a growing interest in understanding migrations, diffusion and spreading outside the “hard” natural sciences of physics and chemistry, for example the spreading of plants introduced as a result of globalization. Another fascinating story is that of human migration in the distant past, i.e. the immigration of our ancestors who brought agriculture from the Near East, or the fast spread of the Palaeo-Indians into the Americas after the end of the Ice Age. Likewise, the spread of languages in the past, and even more so the current spread and retreat of languages will be described here in terms of diffusion. By understanding these principles, there is hope that some of the less common languages that are threatened by globalization can be saved. Another important implication discussed by the author concerns the outbreak of epidemics; these may be mitigated if we understand their spreading mechanism. Last but not least the spreading of ideas and innovations, a process which changes the world sometimes faster than we wish, can also be usefully described in this picture.
Adventure Divas: Searching the Globe for Women Who Are Changing the World
by Holly MorrisAfter years of working behind a desk, Holly Morris had finally had enough. So she quit her job and set out to prove that adventure is not just a vacation style but a philosophy of living and to find like-minded, risk-taking women around the globe. With modest backing, a small television crew, her spirited producer-mother, Jeannie, and a whole lot of chutzpah, Morris tracked down artists, activists, and politicos-women of action who are changing the rules and sometimes the world around them. In these pages, Morris brings to life the remarkable people and places she's encountered on the road while filming her PBS series Adventure Divas and other programs. We meet Assata Shakur, a former Black Panther and social activist and now a fugitive living in exile in Cuba; Kiran Bedi, New Delhi's chief of police, who revolutionized India's infamously brutal Tijar Jail with her humanitarian ethic; New Zealand pop star Hinewehi Mohi, a Maori who reinvigorates her native culture for a new generation; and Mokarrameh Ghanbari, a septuagenarian painter and rice farmer who lives in the tiny village of Darikandeh on the Caspian plains of Iran, where her creative talents run counter to the government's strict stance on art. Along the way, Morris herself becomes a certified Adventure Diva, as she hunts for wild boar with Penan tribesmen in the jungles of Borneo, climbs the Matterhorn short-roped to a salty fourth-generation Swiss guide, and memorably becomes the first woman ever to enter the traditional camel race of the Saharan oasis town of Timia. Intelligent, phenomenally funny, and chock-full of rich and telling details of place, Adventure Divas is a pro-woman chronicle for the twenty-first century. In a pilgrimage fueled by curiosity, ideology, and full-on estrogen power, Holly Morris has paved the way for all of us to discover our own diva within and set out on our own adventures.
Adventure Education: An Introduction
by Matt Berry and Chris HodgsonAdventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing. Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery. Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education. The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners. This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes. With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.
Adventure Education: Fun games and activities for children and young people
by Linda RitsonThis essential guide promotes learning through activity-centred adventure experiences, providing skill development, social education and personal development for practitioners, teachers, support staff and youth groups. This book offers advice and practical guidance on planning, setting up and running adventure education sessions with children and young people. Divided into two parts, it gives an overview of adventure education, explaining how it relates to holistic and outdoor learning and how it encourages active engagement from the learners as well as the instructors. Adventure Education provides a toolkit of various games and activities that can be used with groups of young children, including parachute games, card and musical activities, and climbing and traversing games. This book will be essential reading for all Early Years practitioners, Primary teachers and support staff wanting to develop their skills and deliver adventure learning effectively, as well as youth groups looking to provide informal learning as well as physical opportunities.
Adventure Education: Theory and Applications
by Dick Prouty Jane Panicucci Rufus CollinsonAdventure Education: Theory and Applicationsallows students to -get a broad view of adventure education and programming; -explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process; -employ real-world examples to explore strategies for adventure education in a variety of settings; and -learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream. This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming. Together, they present the foundational theories and applications of adventure education. In doing so, they -explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and -recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings. Part Ipresents the history of adventure education as well as the numerous theories and philosophies that have informed its development. It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings. It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part IIoutlines the technical and pedagogical skills needed for facilitating adventure experiences. Part IIIdescribes each adventure component, explaining how they work in the educational process. It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits. Some sample activities and many additional resources are provided. The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applicationswill serve them well in their future workplaces. For students who do go into adventure education, this text is their guide for finding their own paths in the field.
Adventure Finance: How to Create a Funding Journey That Blends Profit and Purpose
by Aunnie Patton PowerThe venture capital model doesn’t work—at least not for 99% of startups and small businesses. In this 99% are a lot of companies with incredible potential: businesses headed by female founders and those from diverse racial backgrounds, organizations headquartered outside of venture capital hubs, and purpose-driven enterprises that are creating social and environmental impact alongside financial success. Counter to what the press-savvy venture capital world would have you believe, there are a lot of funding options out there for startups and small businesses. Adventure Finance is designed to help you understand some of these options, and walk you through real examples of how other founders and funders have put them to use. In simple, approachable language, the book breaks down the different types of funding options available from revenue-based financing to recoverable grants to redeemable equity to distributed ownership and more. Through a mix of storytelling and frameworks, based on a decade of research and experience in investing in early-stage companies, this book will give you the ability to determine how each of these structures can contribute to your own funding journey. The goal for this book is to shift the conversation about startup funding and help founders and funders widen the spectrum of “mainstream” investment options in order to make the venture financing world more inclusive and purpose-driven.
Adventure Girls! STEM Crafts: 40 Activities for Curious, Creative, Courageous Girls (Adventure Crafts for Kids)
by Dr. Megan Olivia Hall PhD, MEdInspire girls to build and create with fun, hands-on STEM crafts for ages 6 to 12 The world needs adventurous girls to lead the way to a brighter future! Help them discover new things about science, technology, engineering, and math (STEM) with this collection of engaging crafts for girls. As they learn and have fun with each project, they'll boost their critical-thinking skills, creativity, and self-confidence, too. What sets this book of STEM crafts apart: No parents required!—Encourage independence with arts & crafts that can be made with basic household materials and include kid-friendly, step-by-step instructions. Skill-building projects—Every project, from creating a Newton's cradle to knitting a DNA garland, incorporates basic STEM principles to help curious girls learn more about the world around them. Adventure girl challenges—Bonus activities and fun facts sprinkled throughout the book will inspire girls to dive deeper into the concepts and skills they're learning. Help girls have a blast discovering the secrets of the STEM universe through educational crafts for kids.
Adventure Girls!: Crafts and Activities for Curious, Creative, Courageous Girls (Adventure Crafts for Kids)
by Nicole DugganExplore, create, and imagine like a girl!Girls can do anything, and Adventure Girls! proves it! Packed with exciting activities and crafts for girls (ages 6 to 12), this book inspires young adventurers to be curious, innovative, and bold. From stargazing and animal tracking to making a pinhole camera and building a shadow theater, Adventure Girls! is not one of your typical craft books. It empowers girls to:Develop independence—Many of the activities are designed to be parent-assisted as girls learn to explore and create safely on their own.Delve into science—Discover scientific ideas and principles through constellation identification, bird watching, and compass making.Get their hands dirty—Adventure Girls! encourages outdoor play and exploration, from making a rope swing in the backyard to going on a nature scavenger hunt to building a shelter outside.Express their creative side—These crafts for girls also engage their artistic side, with activities like creating decorative 3D stars, pressing flowers, and folding (and inventing their own) paper airplanes.Instill confidence and curiosity with this collection of fun, engaging activities and crafts for girls.