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Gente que habla dormida: Pequeños robos a la luz de la luna. El loro que podía adivinar el futuro. El asesino de chanchos
by Luciano LambertiAdemás del libro inédito Pequeños robos a la luz de la luna, este volumen reúne a El asesino de chanchos y El loro que podía adivinar el futuro. «Cada uno de sus libros es, para mí, un acontecimiento».Mariana Enriquez Variados en sus tramas, de un estilo poderoso, claro y simple, estos tres libros de cuentos se pliegan, se abren y desencriptan eso que llamamos realidad: las calles de los pueblos y los caminos del campo; el aburrimiento; las conductas esperadas y las inimaginables. Sus personajes -domesticados por el trabajo, la escuela, las liturgias masculinas, la familia o las mujeres- resisten, se afanan ante el aburrimiento con el sexo o el ocio, todas formas del dejarse estar. O rebelarse. La magistral prosa de Luciano Lamberti se afirma en el detalle íntimo hasta volverlo augurio de lo extraordinario. Lírico en las descripciones, increíblemente sutil en el registro de los diálogos, de un humor filoso, el autor de Gente que habla dormida -que incluye el inédito Pequeños robos a la luz de la luna y los inhallables El asesino de chanchos y El loro que podía adivinar el futuro- se manifiesta como un creador omnipotente y benévolo, un comediante lúcido y un observador sagaz. La crítica ha dicho... «Con macabra ironía, Lamberti sintoniza las pesadillas de la pampa gringa y vuelve literal la idea de pueblo chico, infierno grande. Sus personajes se deslizan casi sin advertirlo hacia la crueldad, el desvarío, las frustraciones que se transforman en delirio. Son cuentos de terror y mueven el piso, pero también son muestras de lo que el terror puede hacer en estas mentes sumergidas en el aburrimiento, los rumores, los prejuicios y la rutina».Federico Falco «No solo es inteligente para armar una historia, Luciano Lamberti también es sensible y salvaje, como la literatura que nos gusta leer y vivir. O bueno, tal vez no tanto vivir».Mariano Quirós «La -por ahora- trilogía de El asesino, El loro y La casa de los eucaliptus condensa, con sus diferencias de estilo y recursos, un cúmulo de historias tan nacionales como a Borges le gustaría, es decir, historias universales».Sebastián Rodríguez Mora, Crisis «Ahí están sus personajes, envueltos en penas sentimentales sin remedio, viviendo como parásitos de sus familias disfuncionales, y sabiendo que cuando el sol salga al día siguiente nada habrá cambiado».Maximiliano Tomas
Gentle Persuasion
by Cerella SechristCAN SHE DRAG HIM OUT OF PARADISE? Landing reclusive marketing genius Dane Montgomery would be the coup of Ophelia Reid's executive recruiting career-and her ticket to her dream job in Paris. It would also be practically impossible. With Dane firmly entrenched in his idyllic Hawaiian coffee plantation, and his intolerance of headhunters, luring him back to the New York rat race is a long shot. If Ophelia fails, she sacrifices her dream. And if she succeeds, Dane sacrifices his. Neither can afford to give in-or give up. But spending a week with Dane, exploring the island...and their growing attraction...may weaken Ophelia's resolve. And Dane's starting to see that New York has one thing Hawaii doesn't-Ophelia Reid. Too bad she's moving to Paris!
Gentleman Jole And The Red Queen (Vorkosigan Saga #17)
by Lois McMaster BujoldThree years after her famous husband’s death, Cordelia Vorkosigan, widowed Vicereine of Sergyar, stands ready to spin her life in a new direction. Oliver Jole, Admiral of the Sergyar Fleet, finds himself caught up in her web of plans in ways he’d never imagined, bringing him to an unexpected crossroads in his career. Meanwhile, Miles Vorkosigan, one of Emperor Gregor’s key investigators, this time dispatches himself on a mission of inquiry, into a mystery he never anticipated—his own mother. Plans, wills, and expectations collide in this sparkling science fiction novel, as the impact of galactic technology on the range of the possible changes all the old rules, and Miles learns that not only is the future not what he expects, neither is the past.
Gentleman Takes a Chance (Shifters, Book #2)
by Sarah A. HoytTHEY HIDE IN THE SHADOWS Behind the world of men, their own world exists, with its own rules, its own goals, its own fierce battles and veiled enmities. They are shape shifters, torn between a human form and an animal one. They've existed in every generation and evolved their own organizations, which keep them safe. And the number one rule of all these organizations is that only shifters lives count. Humans are like insects, ephemeral and inconsequential, and can be slaughtered at will. Kyrie Smith, a panther shifter, was raised as a foundling. Now for the first time in her life, she has a home and a place. With her boyfriend Tom Ormson, a dragon shifter, she is part owner of a diner. But suddenly her life is thrown in turmoil. Someone--or something--has been killing shifters in large numbers, and an ancient dire-wolf shifter has come to town to punish the killers. Dante Dire is the enforcer for the most powerful and oldest of the shifter organizations, and anyone, human or shifter, who gets in his way will be eliminated without mercy. . . .
Gentlemen of the Road: A Tale of Adventure (Thorndike Core Ser.)
by Michael ChabonMichael Chabon's Pulitzer Prize-winning bestseller, The Amazing Adventures of Kavalier & Clay, sprang from an early passion for the derring-do and larger-than-life heroes of classic comic books. Now, once more mining the rich past, Chabon summons the rollicking spirit of legendary adventures-from The Arabian Nights to Alexandre Dumas to Fritz Leiber's Fafhrd and the Gray Mouser stories-in a wonderful new novel brimming with breathless action, raucous humor, cliff-hanging suspense, and a cast of colorful characters worthy of Scheherazade's most tantalizing tales.They're an odd pair, to be sure: pale, rail-thin, black-clad Zelikman, a moody, itinerant physician fond of jaunty headgear, and ex-soldier Amram, a gray-haired giant of a man as quick with a razor-tongued witticism as he is with a sharpened battle-ax. Brothers under the skin, comrades in arms, they make their rootless way through the Caucasus Mountains, circa A.D. 950, living as they please and surviving however they can-as blades and thieves for hire and as practiced bamboozlers, cheerfully separating the gullible from their money. No strangers to tight scrapes and close shaves, they've left many a fist shaking in their dust, tasted their share of enemy steel, and made good any number of hasty exits under hostile circumstances.None of which has necessarily prepared them to be dragooned into service as escorts and defenders to a prince of the Khazar Empire. Usurped by his brutal uncle, the callow and decidedly ill-tempered young royal burns to reclaim his rightful throne. But doing so will demand wicked cunning, outrageous daring, and foolhardy bravado . . . not to mention an army. Zelikman and Amram can at least supply the former. But are these gentlemen of the road prepared to become generals in a full-scale revolution? The only certainty is that getting there-along a path paved with warriors and whores, evil emperors and extraordinary elephants, secrets, swordplay, and such stuff as the grandest adventures are made of-will be much more than half the fun.From the Hardcover edition.
Gentlest of Wild Things
by Sarah Underwood"A tapestry of mysteries, myths, and machinations, all held together by a shimmering thread of love between women." —Samantha Shannon, #1 Sunday Times bestselling author of The Priory of the Orange TreeThis stunning Greek mythology–inspired sapphic fantasy blends the story of Eros and Psyche with legends of the enthralling, vampiric empousa—from the New York Times bestselling author of Lies We Sing to the Sea!Desire binds them. Hunger compels them. Love will set them free. . . . On the island of Zakynthos, nothing is more powerful than Desire—love itself, bottled and sold to the highest bidder by Leandros, a power-hungry descendant of the god Eros.Eirene and her beloved twin sister, Phoebe, have always managed to escape Desire’s thrall—until Leandros’s wife dies mysteriously and he sets his sights on Phoebe. Determined to keep her sister safe, Eirene strikes a bargain with Leandros: If she can complete the four elaborate tasks he sets her, he will find another bride. But it soon becomes clear that the tasks are part of something bigger; something related to Desire and Lamia, the strange, neglected daughter Leandros keeps locked away.Lamia knows her father hides her for her own protection, though as she and Eirene grow closer, she finds herself longing for the outside world. But the price of freedom is high, and with something deadly—something hungry—stalking the night, that price must be paid in blood. . . .
Genuine Cowboy (Sons of Troy Ledger)
by Joanna WayneMustang Run, Texas, was nothing but trouble...But still, Sean Ledger was coming home-to bad memories and an estranged father. And surprisingly, to a beautiful widow and her son in need of a haven. A loner, Sean didn't do family or forever, but protecting women was his cowboy code.With a vengeful escaped convict on her tail, Eve Worthington had nowhere else to turn. Sean was fiercely loyal...but dangerously sexy. He'd guard her life, but he'd already stolen her heart. As the killer neared, Eve realized her fatal error in coming to the ranch. Now she either had to run again...or put her bodyguard lover in the line of fire.
Genuine Sweet
by Faith HarkeyTwelve-year-old Genuine Sweet, of tiny Sass, Georgia, can grant any wish . . . except her own. It's a peculiar predicament, considering how much she could use a few wishes. New friends help Genuine give her family a boost--and then she takes her gift global! Life finally seems to be on the mend. But when she's faced with unexpected trouble that no amount of wishing can fix, Genuine must puzzle out the difference between wishing for a better life and building one. Told in the engaging, irresistible voice of Genuine Sweet herself, Faith Harkey's debut novel spins a remarkable tale of a small-town girl with big-time magic and an even bigger heart.
Genuine Sweet
by Faith HarkeyTwelve-year-old Genuine Sweet, of tiny Sass, Georgia, can grant any wish . . . except her own. It's a peculiar predicament, considering how much she could use a few wishes. New friends help Genuine give her family a boost--and then she takes her gift global! Life finally seems to be on the mend. But when she's faced with unexpected trouble that no amount of wishing can fix, Genuine must puzzle out the difference between wishing for a better life and building one. Told in the engaging, irresistible voice of Genuine Sweet herself, Faith Harkey's debut novel spins a remarkable tale of a small-town girl with big-time magic and an even bigger heart.
Genuine Sweet
by Faith HarkeyTwelve-year-old Genuine Sweet, of tiny Sass, Georgia, can grant any wish . . . except her own. It's a peculiar predicament, considering how much she could use a few wishes. New friends help Genuine give her family a boost--and then she takes her gift global! Life finally seems to be on the mend. But when she's faced with unexpected trouble that no amount of wishing can fix, Genuine must puzzle out the difference between wishing for a better life and building one. Told in the engaging, irresistible voice of Genuine Sweet herself, Faith Harkey's debut novel spins a remarkable tale of a small-town girl with big-time magic and an even bigger heart.
Genus Homo
by L. Sprague deCamp P. Schuyler MillerTwenty-five men and women against a world of evolution gone mad!Here is the vivid story of their adventures and terrors - the monster in the forest - the city of giant beavers - and the secret of the incredible race that had supplanted mankind.
Geodesic Dreams: The Best Short Fiction of Gardner Dozois
by Gardner DozoisGardner Dozois's multifaceted, sharp-edged, surreal fiction has long been regarded among science fiction's finest offerings. The fourteen masterworks in this volume of short fiction are unique and beautiful constructions whose images etch themselves indelibly in the reader's mind.
Geodesica Ascent (Geodesica #1)
by Sean Williams Shane DixThe year is 2438. Humanity has migrated to the stars in discrete waves, driven by evolving technologies and new ways of being human. The far-flung Arc Systems struggle under the yoke of their newest rulers—Exarchs from Sol, whose monopoly on faster-than-light communication gives them absolute control of a growing interstellar empire.But humans weren&’t the first to conquer the stars, and the discovery of an alien artifact promising transport between systems threatens to undermine the Exarchs&’ power. Revolutionary leader Melilah Awad seeks an alliance to unlock Geodesica&’s secrets with VOIDship pilot Palmer Eogan, a lover she lost to the Dark more than two centuries earlier. What they find could be more dangerous than anyone--human or more than human--could imagine….
Geodesica Descent (Geodesica #2)
by Sean Williams Shane DixAn alien artifact&’s mysteries could spark humanity&’s collapse in the second novel of the Geodesica Duology from the New York Times–bestselling authors. Revolution spreads like wildfire through humanity&’s interstellar empire, sparked by the opening of Geodesica and the destruction of an entire inhabited system. But who was ultimately responsible? And who will pay the price? Melilah Awad and Palmer Eogan delve deeper into Geodesica&’s ancient alien labyrinth than anyone has ever dared, hoping to unravel its secrets before the hunter-killers from Earth bring them down. Former Exarch of Bedlam, Isaac Forge Deangelis, finds his grip on sanity slipping as his very reason for existing is ripped from him. While a rebel Exarch and Palmer Horsfall, grieving for her lost sister, form an alliance that might tear humanity&’s interstellar empire apart . . . Praise for the Geodesica Duology &“Splendid fun, brimming with heroes, villains, chicanery, neat imaginative details, some seriously cool space battles, and one of the most mind-twisting alien artifacts ever imagined.&” —Alastair Reynolds, award-winning author &“Williams and Dix have a flair for combining slam-bang adventures, intriguing characters and cutting-edge scientific and philosophical speculations, resulting in books that elevate your adrenaline and your intellect. This latest series is no exception to their reign.&” —Paul di Filippo, author of The Big Get-Even &“Williams and Dix are writing first-class MMPB space opera, chock full of what we&’ve come to hope for; antagonists, allies and alien artifacts in perfectly balanced doses.&” —Agony Column
Geomancer: The Well of Echoes, Volume One (A Three Worlds Novel) (Well Of Echoes Ser. #Vol. 1)
by Ian IrvineTwo hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her ...Find out more about this title and others at www.orbitbooks.co.uk
Geomancer: The Well of Echoes, Volume One (A Three Worlds Novel) (Well of Echoes)
by Ian IrvineTwo hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her ...Find out more about this title and others at www.orbitbooks.co.uk
Geomancer: Vampire Empire: A Gareth and Adele Novel
by Clay GriffithThe first Gareth and Adele Novel, The Geomancer is the start of an ongoing, character-based, urban fantasy series set in the same Vampire Empire universe as the authors&’ previous trilogy! The uneasy stalemate between vampires and humans is over. Adele and Gareth are bringing order to a free Britain, but bloody murders in London raise the specter that Adele's geomancy is failing and the vampires might return. A new power could tilt the balance back to the vampire clans. A deranged human called the Witchfinder has surfaced on the Continent, serving new vampire lords. This geomancer has found a way to make vampires immune to geomancy and intends to give his masters the ability to kill humans on a massive scale. The apocalyptic event in Edinburgh weakened Adele's geomantic abilities. If the Witchfinder can use geomancy against humanity, she may not have the power to stop him. If she can't, there is nowhere beyond his reach and no one he cannot kill. From a Britain struggling to rebuild to the vampire capital of Paris, from the heart of the Equatorian Empire to a vampire monastery in far-away Tibet, old friends and past enemies return. Unexpected allies and terrible new villains arise. Adele and Gareth fight side-by-side as always, but they can never be the same if they hope to survive.
Geometry Dash Guía No Oficial
by Joshua Abbott I. Fernandez¡Con mi guía aprenderás justo lo que necesitas saber para convertirte en un jugador experto y pasar niveles! Es una guía completa con todo lo que necesitas saber sobre el juego Y ADEMÁS podrás descargar una copia del juego de forma gratuita con tu compra. *Resumen e información básica. *Consejos y estrategias de profesionales *Instrucciones detalladas y fáciles de seguir. *Supera niveles. *Trucos. *¡Secretos, consejos y trucos, que utilizan jugadores profesionales! *¡Y MUCHO MÁS! ¡Hazte con la guía ahora y destroza a tus adversarios! ¡Conviértete en un jugador pro hoy mismo! Descargo de responsabilidad Este producto no está asociado, afiliado, promocionado, certificado o patrocinado por RobTop Games. Esta guía ha de ser usada como referencia y como tal no Modifica el juego de ninguna forma. Es una guía escrita y no software.
George Loves Gistla
by James Mckimmey Jr."Why don't you find yourself some nice little American girl," his father had often repeated. But George was on Venus ... and he loved pale green skin ... and globular heads and most of all, George loved Gistla.
George Lucas: A Life
by Brian Jay JonesGeorge Lucas by Brian Jay Jones is the first comprehensive telling of the story of the iconic filmmaker and the building of his film empire, as well as of his enormous impact on cinema. At once a biography, a business manual, and a film history, George Lucas will, for the first time explore the life and work of a fiercely independent writer/director/producer who became one of the most influential filmmakers and cultural icons - a true game changer.On May 25, 1977, a problem-plagued, budget-straining, independent science fiction film opened in a mere thirty-two American movie theatres. Its distributor - 20th Century Fox - were baffled by the film. The film's production had been a disaster from nearly day one, hampered by bad weather, malfunctioning props and ill-fitting costumes. But its release on a quiet Wednesday in May of 1977, changed cinema forever. The film was Star Wars.The fiercely independent thirty-three year-old George Lucas was just getting going. Determined to control every element of the film-making process he had founded Lucasfilm ltd., in 1971. Among his hits, Lucas gave us six Star Wars films and four featuring the globetrotting archaeologist Indiana Jones. Together these ten films have earned more than $6 billion worldwide and won some of the largest and most devoted fan bases ever seen. In 2013 he sold Lucasfilm to Disney for $4.05 billion. Along the way the man who invented the Blockbuster also gave us computer generated imagery (CGI), created a small animation company called Pixar and reinvented the way movies were made, marketed and merchandised.
George Perez's Sirens: Pen And Ink #1 (George Perez's Sirens)
by George PerezAs an intergalactic force enslaves planets across the galaxy, the legendary team known only as the Sirens must reunite to save the galaxy-but is that even possible when the Sirens themselves don't even remember who they are? And the rest of the universe only remembers them as villains. A six-issue miniseries featuring your new favorite comic book team, written and drawn by the master himself, George Perez (Wonder Woman, JLA Vs. Avengers). Collects the limited series.
George R. R. Martin Presents Wild Cards: A Graphic Novel
by Carrie VaughnTwo heroes revisit a traumatic incident from their past—and learn hard truths in the present—in this original graphic novel set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones.In 1946, an alien virus ravaged the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated.Over a year ago, the U.N.&’s Committee for Extraordinary Interventions sent ace heroes Ana Cortez and Kate Brandt—Earth Witch and Curveball—to Brazil to investigate Aurora Mission, a charity that claimed to provide education and medical care for those affected by the Wild Card virus. But local ace and activist Gabriel Silva reported abuses. Ana and Kate helped him get to the truth, which turned out to be far more sinister than anyone expected.Ana and Kate thought that case was closed, but now a Brazilian official has questions. Did they do the right thing or overreach their authority? The case amply demonstrates that, even in a world of incredible powers, there will always be victims.Written by New York Times bestselling author Carrie Vaughn with art by Eisner-nominated creator Renae De Liz, this dynamic story gives readers a new look into the Wild Cards universe, and shows how even those with great powers have their limits.
George R. R. Martin Presents Wild Cards: A Graphic Novel
by John Jos. Miller Kevin Andrew MurphyA young ace must unmask a modern-day Robin Hood in this original graphic novel set in George R. R. Martin's shared-world universe, Wild Cards.An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and become bizarrely mutated.Rosa Garza—an ace whose powers center around her family's lotería deck—has arrived in New York City to help her dying grandmother. But what should have been a quiet time of recovery is instead interrupted by a series of eccentric robberies perpetrated by a mysterious ace known only as Professor Daedalus, who has the power to create and animate impossible automatons. And these automatons are stealing from the rich to give to the poor and needy—in particular, to the underfunded clinic where Rosa's abuela is being treated. With police scrutiny falling hard on her, Rosa must discover Daedalus's identity and halt his crime spree before she herself is arrested—or becomes the automatons' next victim.
George R. R. Martin Presents Wild Cards: A Graphic Novel
by Melinda M. SnodgrassA cop on the trail of a bizarre murder uncovers a hidden conspiracy—and shocking secrets about his late father—in this original graphic novel set in George R. R. Martin&’s shared-world universe, Wild Cards. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. From that fateful moment to the present day, those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated.Today, Aces, Jokers, and uninfected humans live in relative peace. Francis &“Franny&” Black is an uninfected human cop, trying to police a world filled with people with the extraordinary powers that he lacks. Newly—and some would say too suddenly—promoted to detective, he has been working out of Wild Card Central, the precinct in Jokertown where the bulk of the virus victims fell in 1946. Franny&’s father was one of the heroes of the precinct, killed in the line of duty, and Franny is finding it hard to fill his dead father&’s shoes. That is, until he&’s given a particularly insidious case and starts uncovering long-buried secrets that his father might have died to protect. Illustrated in a gorgeous, cinematic style by Michael Komarck and Elizabeth Leggett, this unique graphic novel is a visual feast certain to delight.
George R. R. Martin Presents Wild Cards: A Novel in Stories
by Walter Jon Williams William F. Wu Stephen Leigh Cherie Priest Mary Anne Mohanraj Carrie Vaughn Christopher Rowe Max GladstoneAn original collection of interwoven short stories set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of ThronesAn alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated.Croyd Crenson is the Wild Card&’s greatest failure—and its greatest success. Dubbed &“The Sleeper,&” he randomly undergoes hibernations that can span days, weeks, or even months. After each hibernation, he awakens with a new appearance and set of powers—sometimes a joker, sometimes an ace, and sometimes a combination of both—until exhaustion claims him and his next inevitable sleep shuffles the cards anew. Ever since his initial infection in 1946, he&’s awoken in a singular body—until now. His latest awakening has left him split into six different incarnations, each of them a self-contained piece of the original and each with a unique look and ability.One of them, at least, recognizes this for the disaster that it is, and tasks the clever and elusive Tesla—a joker with ace powers—to locate and gather the remaining five versions of himself before sleep claims them again and leaves Croyd permanently fractured.What follows is a journey through Croyd&’s long and colorful life, through the lens of some who have encountered the world&’s most unusual wild carder. And as Tesla delves deeper into the investigation, he&’ll have to work fast, because not every Croyd is as amiable as the first—and they&’ll do whatever it takes to survive.Featuring stories from:Christopher Rowe • Carrie Vaughn • Cherie Priest • William F. Wu • Walter Jon Williams • Stephen Leigh • Mary Anne Mohanraj • Max Gladstone • Edited by George R. R. Martin • Assisted by Melinda M. Snodgrass