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The Great Galaxy Goof (AstroKids #1)

by Robert Elmer

Meet the Astrokids--Buzz, Miko, Mir, DeeBee, and Tag--five friends learning biblical truth through out-of-this-world adventures aboard space station CLEO-7. "You've never been to space? Oh yeah, of course not. You're still in the 21(st) century. Well, it's AWESOME! I was pumped when my family got to move here to CLEO-7. "That is, until this mystery kid popped up on my wrist interface. I didn't help things when I accidentally took his new zipsuit for a test flight (whoops!)... and then there was the whole space-shuttle mix-up ... What a mess! Thank goodness for my new friends, the AstroKids!"

The Great Game: The Complete Series (The Great Game #1)

by Dave Duncan

The complete WWI alternate reality trilogy, featuring a realm where humans can be gods, and an Englishman is called to be a liberator.Past Imperative In the summer of 1914, Edward Exeter, a young English gentleman, awakens under police guard—grievously injured and wrongly accused of his friend&’s murder. Meanwhile, the youngest member of a penniless acting troupe has been taken prisoner by loyal minions of a corrupt, vengeful goddess in the alternate realm of Nextdoor. The two are part of an ancient prophecy in Nextdoor that has divided the realm&’s ruling deities into warring factions. It&’s all a game—a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more . . . Present Tense In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield—bruised, babbling, and stark naked . . . with a remarkable story to tell. The Great Game—the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal, and manipulation, created to relieve the tedium of immortality—goes on . . . Future Indefinite Young Edward Exeter has spent five years trying to escape the magnetic and powerfully magical pull of the Great Game, which has designated him as its most important player. But war and bloodthirsty intrigue rage on both sides of magical portals and across worlds, and Exeter can resist his destiny no longer. He accepts the mantle of Liberator that has been thrust upon him, and the decision turns old friends into foes and old enemies into acolytes as he is surrounded by murderous plots and betrayals. But this is not the uninformed Edward Exeter who came naked into this hidden realm years ago. He has lived the Game and learned it well—and he intends to play it boldly to its shocking, worlds‑shattering conclusion . . . Praise for The Great Game trilogy&“Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating.&” —Kirkus Reviews on Past Imperative &“It features gritty, well-developed characters, several of whom change and grow believably in the course of the book.&” —Publishers Weekly on Present Tense&“The conclusion of the trilogy The Great Game resembles its predecessors . . . in being tightly written, intelligent, and original.&” —Booklist on Future Indefinite

The Great Game

by Lavie Tidhar

When Mycroft Holmes is murdered in London, it is up to retired shadow executive Smith to track down his killer - and stumble on the greatest conspiracy of his life. Strange forces are stirring into life around the globe, and in the shadow game of spies nothing is certain. Fresh from liberating a strange alien object in Abyssinia - which might just be the mythical Ark of the Covenant - young Lucy Westerna, Holmes' protégé, must follow her own path to the truth while, on the other side of the world, a young Harry Houdini must face his greatest feat of escape - death itself.As their paths converge the body count mounts up, the entire world is under threat, and in a foreboding castle in the mountains of Transylvania a mysterious old man weaves a spider's web of secrets and lies.Airship battles, Frankenstein monsters, alien tripods and death-defying acts: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death.File Under: Steampunk [ End Of Days | Only The Beginning | The Ark | Insane Thrills ]e-book ISBN: 978-0-85766-200-2From the Paperback edition.

The Great Glowing Coils of the Universe: Welcome to Night Vale Episodes, Volume 2

by Jeffrey Cranor Joseph Fink

From the authors of the New York Times bestselling novel Welcome to Night Vale and the creators of the #1 international podcast of the same name, comes a collection of episodes from Season Two of their hit podcast, featuring a foreword by the authors, behind-the-scenes commentary, and original illustrations.In June of 2012, the creators of Welcome to Night Vale began airing twice-weekly podcasts, hoping to be heard by anyone outside their close circles. By the anniversary show a year later, the fanbase had exploded, vaulting the podcast into the #1 spot on iTunes. Since then, its popularity has grown by epic proportions, hitting more than 100 million downloads, and Night Vale has expanded to a successful live multi-cast international touring stage show and a New York Times bestselling novel. Now the first two seasons are available as books, offering an entertaining reading experience and a valuable reference guide to past episodes.In The Great Glowing Coils of the Universe we witness a totalitarian takeover of Night Vale that threatens to forever change the town and everyone living in it.The Great Glowing Coils of the Universe features a foreword by co-writer Jeffrey Cranor, behind-the-scenes commentary and guest introductions by performers from the podcast and notable fans, including Cecil Baldwin (Cecil), Mara Wilson (The Faceless Old Woman), Hal Lublin (Steve Carlsberg) among others. Also included is the full script from the Welcome to Night Vale live show, The Debate. Beautiful illustrations by series artist Jessica Hayworth accompany each episode.The Great Glowing Coils of the Universe is an absolute must-have whether you're a fan of the podcast or discovering for the first time the wonderful world of Night Vale.

Great Glowing Coils of the Universe: Welcome To Night Vale Episodes

by Joseph Fink Jeffrey Cranor

'Hypnotic' NEW YORK TIMES 'Incredible' BUZZFEED 'Brilliant' BOING BOING Downloaded over 100 million times in podcast form, Welcome to Night Vale is now yours to take home in print for the first time. Collecting such fan favourite episodes as 'A Blinking Light Up on the Mountain' and 'First Date', this volume contains the full second season of scripts for the #1 international bestselling podcast, with bonus material including: · Beautiful illustrations by series artist Jessica Hayworth to accompany each episode · Behind-the-scenes commentary from the New York Times bestselling authors · Guest essays by Night Vale performers and notable fans such as Cecil Baldwin (Cecil), Mara Wilson (The Faceless Old Woman), Hal Lublin (Steve Carlsberg) among others · The full script to Night Vale's sell-out live show, 'The Debate' The Great Glowing Coils of the Universe is an absolute must-have whether you're a fan of the podcast or discovering the wonderful world of Night Vale for the first time. (Don't miss Mostly Void, Partially Stars, featuring the very first year of podcast scripts, or Welcome to Night Vale: A Novel.)

The Great God Pan

by Arthur Machen

A gothic masterpiece set in Victorian England: “One of the best horror stories ever written. Perhaps the best in the English language” (Stephen King). When Mr. Clarke agrees to visit his friend Dr. Raymond, he is dubious about the proceedings he is to witness. In pursuit of what Raymond calls “transcendental science,” the doctor intends to make a small incision in a woman’s brain, allowing her to see past the world of the senses to a reality beyond imagining—a realm where, Raymond says, one can see the great god Pan. Though the experiment is an apparent failure, it will not be Clarke’s last brush with the sinister beyond. Years later, Clarke hears of a woman named Helen Vaughan, who is said to be at the root of many mysterious and tragic events. From London to the Americas and back, a string of suicides and disappearances lay in the wake of this evil seductress, whom Clarke believes is not entirely of this world. Upon publication in 1890, Arthur Machen’s The Great God Pan was deemed controversial for its depictions of paganism and sexual depravity. It has since been recognized as a masterwork of gothic horror. This ebook has been professionally proofread to ensure accuracy and readability on all devices.

The Great Googlini (Orca Echoes)

by Sarah Cassidy Charlene Chua

Filip, the ten-year-old son of Croatian immigrants, lives in a boring suburb of the big city, where he passes his time either at school or in his cozy kitchen, googling everything from dinosaurs to the Hubble Space Telescope. When his favorite uncle gets sick, Filip turns to Google for answers. Instead he receives a visit from the Great Googlini, a tiny woman in Converse sneakers who swirls out of the computer vents. She's not really a genie, she explains: "I'm more of an archivist." Her visit is a little bit of magic that lets Filip see the magic all around him. Ultimately about the things we can know and the things we can't, this is a smart, touching, funny chapter book about growing up, braving tough times and looking for answers.

The Great Gray Plague

by Raymond F. Jones

On the surface, James Ellerbee was a crackpot with an impossible invention: a crystal cube you could hold in your hand that allowed instant communication with anyone on Earth. But the inventor came with affidavits, signed and notarized, from three unbiased witnesses: the Fire Chief, the Chief of Police, and the Community Church Pastor of Redrock...

The Great Hunt (Wheel of Time #2)

by Robert Jordan

For centuries traveling gleemen have told the tales of The Great Hunt of the Horn. So many tales about each of the Hunters, and so many Hunters to tell of... <p><p> Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. <p><p> Rand al'Thor, the farmboy who is thought to be the Dragon Reborn - the leader long prophesied who will save the world, but in the saving destroy it; the savior who will run mad and kill all those dearest to him- refuses to accept his fate. Even facing the dreaded Amyrlin, the leader of the Aes Sedai who may intend to "gentle" him, Rand fiercely denies his Power. He will have none of it - no matter what Myrddraal and Trollocs, Aes Sedai and dreams stand in his way. <p><p> But with the Horn another object is stolen: a dagger from the terrible ruins of Shadar Logoth. Unless the dagger is recovered, Mat Cauthon's life will end. And Mat is Rand's oldest friend. Unwillingly, distrusting everyone, Rand is drawn into the Hunt. <p><p> As Egwene, the innkeeper's lovely daughter, and Nynaeve, the young village Wisdom, set out for Tar Valon's White Tower, seat of the Aes Sedai, Rand and the Ogier Loial, accompanied by Perrin Aybara, the Wolfbrother who was once a blacksmith, track the Horn and dagger through Shienar - and enter a world stranger than time itself. But Rand cannot escape his Power. The Dark One is stirring in Shayol Ghul. The Dark One wants the Horn. The Dark One wants Rand.

The Great Hunt: Book 2 of the Wheel of Time (soon to be a major TV series) (Wheel of Time #17)

by Robert Jordan

Soon to be a major Amazon Prime TV series The second novel in the Wheel of Time series - one of the most influential and popular fantasy epics ever published.The Forsaken are loose, the Horn of Valere has been found and the Dead are rising from their dreamless sleep. The Prophecies are being fulfilled - but Rand al'Thor, the shepherd the Aes Sedai have proclaimed as the Dragon Reborn, desperately seeks to escape his destiny. Rand cannot run for ever. With every passing day the Dark One grows in strength and strives to shatter his ancient prison, to break the Wheel, to bring an end to Time and sunder the weave of the Pattern.And the Pattern demands the Dragon.'Epic in every sense' Sunday Times'With the Wheel of Time, Jordan has come to dominate the world that Tolkien began to reveal' New York Times'[The] huge ambitious Wheel of Time series helped redefine the genre' George R. R. Martin'A fantasy phenomenon' SFXThe Wheel of TimeThe Eye of the WorldThe Great HuntThe Dragon RebornThe Shadow RisingThe Fires of HeavenLord of ChaosA Crown of SwordsThe Path of DaggersWinter's HeartCrossroads of TwilightKnife of DreamsThe Gathering StormTowers of MidnightA Memory of LightNew Spring (prequel)The Wheel of Time Companion

The Great Hunt: Book Two of 'The Wheel of Time' (Wheel Of Time Ser. #2)

by Robert Jordan

Now in development for TV!Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters.The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.For centuries, gleemen have told the tales of The Great Hunt of the Horn. So many tales about each of th Hunters, and so many Hunters to tell of...Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen.TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC’s “Agents of SHIELD,” the Netflix series “Hemlock Grove,” and the NBC series “Chuck.” Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar’s Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan’s widow Harriet McDougal serving as consulting producer." —VarietyThe Wheel of Time®New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of TimeAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Great Hydration

by Barrington J. Bayley

Karl Krabbe and Boris Bouche, partners, explorers, interstellar chancers, don't care much for the law. They don't care much for anything - except profit. Their staff bondman nuclear engineer Roncie Northrop doesn't care much about anything either, except that he's already tried to abscond from the control of the rapacious and illegally operating pair once.When K&B's exploration ship comes upon the small planet Tenacity, they see a good business opportunity. Tenacity is waterless, a desert planet. But it had water once, and they realize that with some adroit but spectacular geological engineering it can be given its oceans back. That suits the dominant lobster-like Tlixix fine. They are tired of living like aliens in their domed refuges. Of course, the numerous intelligent species which have evolved since the great dehydration will perish, but so what? As for Roncie, whose part in the project is crucial, he doesn't like it much, but what can he do? He's only a bondman.Krabbe and Bouche strike a deal, and business is business...

The Great Hydration

by Barrington J. Bayley

Karl Krabbe and Boris Bouche, partners, explorers, interstellar chancers, don't care much for the law. They don't care much for anything - except profit. Their staff bondman nuclear engineer Roncie Northrop doesn't care much about anything either, except that he's already tried to abscond from the control of the rapacious and illegally operating pair once. When K&B's exploration ship comes upon the small planet Tenacity, they see a good business opportunity. Tenacity is waterless, a desert planet. But it had water once, and they realize that with some adroit but spectacular geological engineering it can be given its oceans back. That suits the dominant lobster-like Tlixix fine. They are tired of living like aliens in their domed refuges. Of course, the numerous intelligent species which have evolved since the great dehydration will perish, but so what? As for Roncie, whose part in the project is crucial, he doesn't like it much, but what can he do? He's only a bondman. Krabbe and Bouche strike a deal, and business is business...

The Great Ice Battle (Secrets of Droon #5)

by Tony Abbott Tim Jessell

A hidden door. A magical staircase. Discover the world of Droon! Brrr! Jaffa City is under a spell of ice and snow. Even Galen the wizard is frozen solid! Eric, Julie, Neal, and Princess Keeah have to figure out a way to break Lord Sparr's curse. But they better hurry or they might get frozen, too.

The Great Jahy Will Not Be Defeated! 01 (The Great Jahy Will Not Be Defeated! #1)

by Wakame Konbu

Puny and powerless after an unfortunate encounter with a magical girl, the Dark Realm's Number Two has her work cut out for her in the world of humans!The Great Jahy, the Dark Realm's second-in-command, cuts a frightening figure, feared and revered by all. But when a run-in with a magical girl results in the destruction of the precious mana crystal, the Dark Realm falls, transporting the newly puny and powerless Jahy to the human world! Unfortunately, plotting the revival of the Dark Realm from a cramped, crumbling one-room apartment is no easy feat when you have rent to pay and a job to keep!

The Great Jahy Will Not Be Defeated! 02 (The Great Jahy Will Not Be Defeated! #2)

by Wakame Konbu

Puny and powerless after an unfortunate encounter with a magical girl, the Dark Realm's Number Two has her work cut out for her in the world of humans!The Great Jahy, the Dark Lord&’s right-hand woman, has fallen into the human world…and fallen low! After enduring many struggles and the results of her questionable decisions, however, she has finally managed to restore a sliver of her once-formidable magical power. Unfortunately, her difficulties in the human world are far from over! Will getting interrogated by the police or surviving on pennies until payday break her at last? Nay! For the Great Jahy will not be defeated!

The Great Jahy Will Not Be Defeated! 03 (The Great Jahy Will Not Be Defeated! #3)

by Wakame Konbu

Puny and powerless after an unfortunate encounter with a magical girl, the Dark Realm's Number Two has her work cut out for her in the world of humans!When the magical girl responsible for the fall of the Dark Realm appears before her, the Great Jahy seizes on the opportunity to attack--and gets a taste of true terror. With the enemy close at hand, it's time for Jahy to double down on her domination of the human world. Can she collect more mana crystals? Could she maybe even restore her dignity?! Even when the workouts are hellish, even when the neighbor in the apartment next door won't stop making noise, the Great Jahy will not be defeated!!

The Great Jahy Will Not Be Defeated! 04 (The Great Jahy Will Not Be Defeated! #4)

by Wakame Konbu

Puny and powerless after an unfortunate encounter with a magical girl, the Dark Realm's Number Two has her work cut out for her in the world of humans!The Great Jahy's quest to collect mana crystals is going all wrong! Between the exhaustion from her part-time job and the pressure from her magical girl nemesis, her mental load has long since reached its limit. But even when she ends up fibbing to keep up appearances, even when she impulsively buys a bunch of useless junk, the Great Jahy will not be defeated!!

Great Kings' War (Loard Kalvin #2)

by Roland Green John F. Carr

Great Kings' War, the long awaited sequel to H. Beam Piper's Lord Kalvan of Otherwhen and chronicles the further adventures of Calvin Morrison, Pennsylvania State Policeman-forcibly retired. Calvin Morrison was a pretty good cop in Pennsylvania-until he was scooped up by the cross-time flying saucer and transported to Styphon's House Subsector, a 16th Century equivalent parallel time-line. Here the Indo-Aryan invasions went east across Asia and down the Aleutian Islands into North America, where they have stagnated for thousands of years. Dropped off into the middle of a local dispute, Corporal Calvin Morrison comes face to face with warriors armed with pikes and broadswords, not petty criminals. Lord Kalvan, as the locals call him, transforms the petty Princedom of Hostigos into a fearsome warrior Kingdom by inspired leadership and advanced military knowledge. And, now, after having created and saved his new nation of Hos-Hostigos from destruction by Styphon's House, a tyrannical theocracy that holds sacred the secret formula for gunpowder, Kalvan, now Great King of Hos-Hostigos, faces his greatest challenge-keeping what he has won. The Holy Host of Styphon and the Royal Army of Hos-Harphax, two of the greatest armies in the history of the Five Kingdoms, are on the move and Kalvan will once again have to call upon his knowledge of military history to save his family and friends. This time it's personal!

The Great Laundry Adventure

by Margie Rutledge

The Lawrence family (three children, one dog, one cat and two parents) has a crisis on its hands - too much laundry and no place to put it. Are the thirteen baskets they buy in the mysterious shop in the market the end of their problems? Or is it just the beginning of a grand and maybe dangerous adventure for Abigail, Jacob and Ernest? When the baskets become the gateway to another time, the children encounter mysteries which they must solve…before their parents disappear altogether.

The Great Leveller

by Joe Abercrombie

Collected together for the first time, here are the three hard-hitting standalone novels set in the world of Joe Abercrombie's bestselling FIRST LAW trilogy. BEST SERVED COLD: War may be hell but for Monza Murcatto, the Snake of Talins, the most feared and famous mercenary in Duke Orso's employ, it's a damn good way of making money too. Her victories have made her popular - a shade too popular for her employer's taste. Betrayed, thrown down a mountain and left for dead, Murcatto's reward is a broken body and a burning hunger for vengeance. Whatever the cost, seven men must die. THE HEROES: Over three bloody days of battle, the fate of the North will be decided. But with both sides riddled by intrigues, follies, feuds and petty jealousies, it is unlikely to be the noblest hearts, or even the strongest arms that prevail. Three men. One battle. No Heroes. RED COUNTRY: Shy South hoped to bury her bloody past and ride away smiling, but she'll have to sharpen up some bad old ways to get her family back, and she's not a woman to flinch from what needs doing. She sets off in pursuit off her family's killers with only a pair of oxen and her cowardly old stepfather Lamb for company. But it turns out Lamb's buried a bloody past of his own, and out in the lawless Far Country, the past never stays buried.

The Great Locomotive Chase, 1862: Young Adult Time Travel Adventure (The Symbiont Time Travel Adventures Series #4)

by T.L.B. Wood

"Kip and Petra, the bonded, time-traveling Symbiont pair, are enthralling." - Laura, verified reviewer What price would you pay to end the Civil War?As The General, a legendary steam engine from the American Civil War, disappears into the distance, Petra and Kipp join a small group of determined men in pursuit, and The Great Locomotive Chase begins. To the average human, Petra appears to be a young woman while Kipp masks his true identity in the guise of her canine companion. But they are, in reality, highly skilled investigators in pursuit of past mysteries, who have also been pressed into service as mentors for a new pair of travelers.While Peter and Elani share the same talents as their advisors, it falls to Petra and Kipp to train them in the way of their species.But when Peter's impulsiveness puts the entire mission in jeopardy, Petra and Kipp must solve the dilemma and find a way to get them all safely home without altering the course of the Great Locomotive Chase "The author has a wonderful vocabulary; her descriptions of places make me feel like I am there." - Lee, verified reviewerTHE SYMBIONT TIME TRAVEL ADVENTURES, 1. The Symbiont2. Tombstone, 18813. Whitechapel, 18884.The Great Locomotive Chase, 1862 5. Titanic, 1912

The Great Martian War: Breakthrough

by Scott Washburn

The Battle for Earth continues! The merciless invaders from the Red Planet have entrenched themselves all over the world, but President Theodore Roosevelt and the men of the US Army and Navy are focused on the aliens threatening the American heartland. As forces are rushed to meet the invader, science and industry race to build the weapons needed to match the fantastic machines of the aliens. But not all is well with the Martians as they struggle to adapt to a new world. The lines are drawn as each side prepares for what they hope will be the decisive battle. This is the second book in the first trilogy of The Great Martian War.

The Great Martian War: Invasion! (The\great Martian War Ser. #1)

by Scott Washburn

Following the defeat of the Martian invasion of Britain, a new threat to humanity lands in the American west. President Roosevelt musters the captains of industry and leading scientists to find a way to turn back the Martian tide

The Great Martian War: The Gathering Storm (The Great Martian War #5)

by Scott Washburn

After the failure of their first scouting expedition to England in 1900, the Martians regrouped, developed means to deal with the deadly Earthly microorganisms, and landed again in 1908. Not just in one location, but all over the world. Their transport cylinders fell on every continent and in great number. Only England and Europe were spared this time.The first three books in the Great Martian War series dealt with the invasion in America. The Gathering Storm expands the narrative to Australia, Africa, and the Near East. The year is 1912 and the Martians have planned a vast coordinated offensive to link up their scattered conquests and assemble a force so powerful that nothing can resist it.

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