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MIND MGMT Volume 3: The Home Maker (Mind MGMT)
by Matt KindtVolume 3 of Mind MGMT sets in motion events that will bring each of the stories together in an explosive confrontation! Collects "The Home Maker" from MIND MGMT #13-#17 and "The Zoo Keeper" from #18.The A.V. Club said this about Mind MGMT: "Striking the perfect balance of high-concept narrative, personal drama, and visual innovation, Mind MGMT is a comic that doesn't let go once it grabs hold of your brain."
MIND MGMT Volume 4: The Magician
by Matt KindtThe second half of Matt Kindt's MIND MGMT epic begins with just as many questions as the first! Meru is back on the team, but can she ever trust Lyme again? What role did the Magician play in the Management's history of the 1960s through the 1980s? And what is the secret of the Seven Immortals? This brain-bending new collection features new characters, shocking twists, an astonishing "silent" issue, and--at last--the life and times of Henry Lyme! Collects MIND MGMT #19-#24 and a story from Dark Horse Presents #31.
MIND MGMT Volume 5: The Eraser
by Matt KindtThe mission to stop Mind Management's reformation has fallen apart, with Lyme, Dusty, Bill, and Perrier all dead or missing. After nearly losing her mind at the hands of the Eraser, Meru finds herself alone in a world of rogue mind managers. To press on, she'll need to seek out the Management's oldest living agent . . . the First Immortal, rumored to still be alive in the South American jungle. And as the true history of the Eraser is revealed at last, sides are chosen and the final line is drawn! Collects MIND MGMT #25-#30!
MIND MGMT Volume 6: The Immortals (Mind MGMT)
by Matt KindtThe loss of every friend, every lover, every memory, it's all led to this--the ultimate showdown! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with blades, bullets, or bombs--this is a battle of minds! Collects the final issius of MIND MGMT #31-#36!
MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #1)
by Michael J MartinezA team of superhuman covert operatives emerges from the ashes of World War II in a Cold War-era paranormal espionage thriller from acclaimed genre-bender Michael J. Martinez. It is a new world, stunned by the horrors that linger in the aftermath of total war. The United States and Soviet Union are squaring off in a different kind of conflict, one that’s fought in the shadows, where there are whispers of strange and mysterious developments. . .Normal people across the United States have inexplicably gained paranormal abilities. A factory worker can heal the sick and injured. A schoolteacher bends emotions to her will. A car salesman alters matter with a simple touch. A former soldier speaks to the dying and gains their memories as they pass on.They are the Variants, controlled by a secret government program called MAJESTIC-12 to open a new front in the Cold War.From the deserts of Nevada to the palaces of Istanbul, the halls of power in Washington to the dark, oppressive streets of Prague, the Variants are thrown into a deadly game of shifting alliances. Amidst the seedy underbelly of nations, these once-ordinary Americans dropped in extraordinary circumstances will struggle to come to terms with their abilities as they fight to carve out a place for themselves in a world that may ultimately turn against them.And as the MAJESTIC-12 program will soon discover, there are others out there like them, some with far more malevolent goals. . .Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #2)
by Michael MartinezA team of superhuman spies navigate dangerous global espionage in the sequel to the paranormal historical thriller MJ-12: Inception. It’s 1949, and the Cold War is heating up across the world. For the United States, the key to winning might be Variants—once ordinary US citizens, now imbued with strange paranormal abilities and corralled into covert service by the government’s top secret MAJESTIC-12 program. Some Variants are testing the murky international waters in Syria, while others are back at home, fighting to stay ahead of a political power struggle in Washington. And back at Area 51, the operation’s headquarters, the next wave of recruits is anxiously awaiting their first mission. All the while, dangerous figures flit among the shadows and it’s unclear whether they are threatening to expose the Variants for what they are . . . or to completely destroy them. Are they working for the Soviet Union, or something far worse?
MJ-12: A MAJESTIC-12 Thriller (MAJESTIC-12 #3)
by Michael J. MartinezA Cold War fought by superhuman agents reaches a boiling point in the thrilling finale to the MAJESTIC-12 historical thriller/superhero mash-up series from Michael J. Martinez. Josef Stalin is dead. In the aftermath, the Soviet Union is thrown into crisis, giving former secret police chief Laverentiy Beria exactly the opening he needs. Beria’s plan is to secretly place his country’s Variants—ordinary people mysteriously embued with strange, superhuman powers—into the very highest levels of leadership, where he can use them to stage a government coup and seize control of the USSR. America's response comes from its intelligence communities, including the American Variants recruited for the top-secret MAJESTIC-12 program, who are suddenly thrown into their most dangerous and important assignment yet. From the halls of the Kremlin to the battlefields of Korea, superpowered covert agents face off to determine the future of the planet—a future their very existence may ultimately threaten.
MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #1)
by Michael J. MartinezIt is a new world, stunned by the horrors that linger in the aftermath of total war. The United States and Soviet Union are squaring off in a different kind of conflict, one that's fought in the shadows, where there are whispers of strange and mysterious developments. . .Normal people across the United States have inexplicably gained paranormal abilities. A factory worker can heal the sick and injured. A schoolteacher bends emotions to her will. A car salesman alters matter with a simple touch. A former soldier speaks to the dying and gains their memories as they pass on.They are the Variants, controlled by a secret government program called MAJESTIC-12 to open a new front in the Cold War.From the deserts of Nevada to the palaces of Istanbul, the halls of power in Washington to the dark, oppressive streets of Prague, the Variants are thrown into a deadly game of shifting alliances. Amidst the seedy underbelly of nations, these once-ordinary Americans dropped in extraordinary circumstances will struggle to come to terms with their abilities as they fight to carve out a place for themselves in a world that may ultimately turn against them.And as the MAJESTIC-12 program will soon discover, there are others out there like them, some with far more malevolent goals. . .
MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #2)
by Michael J. MartinezIt's 1949, and the Cold War is heating up across the world. Operating in the shadows, the Variants - once ordinary US citizens, but now imbued with strange paranormal abilities and corralled into covert service by the government's top secret MAJESTIC-12 program - find themselves on the front lines of an international crisis.In Syria, Variant agents have been sent to support a coup by a pro-American army officer. In Washington, a shocking suicide has them fighting for their very freedom. And at Area 51, the operation's headquarters, the strange interspatial phenomenon which originally granted Variants their abilities has yielded disturbing discoveries.All the while, dangerous figures flit among the shadows, and it's unclear whether they are threatening to expose the Variants for what they are . . . or completely destroy them. Are they working for the Soviet Union, or something far worse?
MJ-12: A Majestic-12 Thriller (Majestic-12 Ser. #3)
by Michael J. MartinezJosef Stalin is dead. In the aftermath, the Soviet Union is thrown into crisis, giving former secret police chief Laverentiy Beria exactly the opening he needs. Beria's plan is to secretly place his country's Variants-ordinary people mysteriously embued with strange, superhuman powers-into the very highest levels of leadership, where he can use them to stage a government coup and seize control of the USSR.America's response comes from its intelligence communities, including the American Variants recruited for the top-secret MAJESTIC-12 program, who are suddenly thrown into their most dangerous and important assignment yet. From the halls of the Kremlin to the battlefields of Korea, superpowered covert agents face off to determine the future of the planet-a future their very existence may ultimately threaten.
MMOs from the Inside Out
by Richard A. BartleThis is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it's still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could - and should - become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What you'll learn You'll learn: Myriad ways to improve MMOs - and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Who this book is for MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination. Table of Contents Part 1: How Game Developers See MMOs 1. MMO Design Insights 2. MMO Development: Systems and Security 3. MMO Operation: Community and Customer Service 4. Fun, Flow, Immersion, and Presence 5. The Past, Present, and Future of MMOs 6. Understanding MMOs Through Game Studies 7. Player Identity: Who Plays MMOs, Why they Play Them, and How They Play Them 8. The Constraints of Current MMO Production 9. Making a Difference by Reading This Book Part 2: How the World Sees MMOs 10. Understanding the Language of MMOs 11. Society's Demands: A Virtual World's Place in the Real World 12. Society's Concerns: How Non-Gamers See MMO Players 13. The Business of MMOs: How Developers and Players Make Money 14. Government and Law: The Real Legal Issues Around MMOs 15. Morality: Religion and Ethics in MMOs
MMOs from the Outside In
by Richard A. BartleThis follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society's acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don't understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It: * Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society. * Delves into what researchers think about why players play. * Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. * Doesn't tell you what to think, it tells you to think. What You Will Learn: * The myriad challenges facing MMOs - and to decide for yourself how to address these challenges. * What MMOs bring to the world that it didn't have before. * How MMOs are regarded, and what this means for how they will be regarded in future. * That playing and designing MMOs has implications for those who don't play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
MOAR! Monsters Know What They're Doing (The Monsters Know What They’re Doing #3)
by Keith AmmannFrom the author of The Monsters Know What They&’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.Keith Ammann&’s first book based on his popular blog, The Monsters Know What They&’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They&’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo&’s Guide to Monsters and Mordenkainen&’s Tome of Foes. Your campaign will never be the same!
MONSTER HIGH. Monstruoamigas para siempre
by Gitty Daneshvary¡Los monstruos mandan en Monster High! Es el primer día de estudios cadavéricos para Rochelle, Venus y Robecca en Monster High, el famoso instituto solo para monstruos. Las chicas se convierten en monstruoamigas mientras averiguan cómo llegar desde Literatura Macabra hasta Ciencia Loca y se hacen amigas de Frankie y eneamigas de Cleo. Pero ellas no son los únicos monstruos nuevos: la profesora de Susurro de Dragones, Silfidia Alada, y su ejército de troles vigilantes de pasillos se han unido al personal del centro. Cuando los demás alumnos empiezan a considerar a la señorita Alada como la profesora más vampitástica que jamás han conocido, las tres monstruoamigas descubren un complot para hacerse con el poder en el instituto. ¡Rochelle, Venus y Robecca tendrán que conseguir el espíritu monstruoso suficiente para salvar MONSTER HIGH!
MPD Psycho Volume 2 (MPD Psycho #2)
by Eiji OtsukaMPD-Psycho Volume Two finds multiple personality detective Kazuhiko Amamiya on a new case-which will result in even more personalities emerging inside his confused, scattered mind! A wave of grisly, imaginative schoolgirl suicides hits Tokyo! Investigating the scenes of these gruesome deaths, Amamiya and the colorful characters of the Isono Criminal Research Lab come across a new villain who knows about a key event from Amamiya's past. What does the white-haired Zenitsu have to do with the suicides, Amamiya's "barcode puzzle" theory, and a stuttering victim from a decades-old night of murder and destruction?
MPD-Psycho Volume 1 (MPD Psycho #1)
by Eiji OtsukaMPD-Psycho, the most-requested manga series in recently memory, has found a fitting home at Dark Horse Manga, where it will be presented uncut and uncensored in all of its controversial and unflinchingly grotesque glory! If Takashi Miike's MPD-Psychotelevision series still has you confused and reeling, the original manga series that inspired the show is sure to take you on a longer, darker journey into madness. Enjoy the MPD-Psychoseries for all of its absurd twists, sci-fi touches, and inventive torture scenes, but you'll also be mesmerized by the plethora of odd conspiracies and case files found in Otsuka and Tajima's uncontrollable, urban horrorshow.In MPD-Psycho Volume One, police detective Kobayashi Yousuke's life is changed forever after a serial killer notices something "special" about him. That same killer mutilates Kobayashi's wife and kick-starts a "multiple personality battle" within Kobayashi that pushes him into a complex tempest of interconnected deviants and evil forces. Earning praise for its consistently shocking plotlines and Tajima's clean, arresting art style, MPD-Psycho is the manga event of the decade!
MPD-Psycho Volume 10 (MPD Psycho #10)
by Eiji Otsuka"Multiple personality detective" Kobayashi Yosuke seems to live on as a complex personality program inside the young, violent Tetora Nishizono--but the boy is now on a suicidal mission to destroy Japan's political leaders! This series will appeal to fans of nihilistic parables, like Paranoia Agent, Se7en, and the works of Takashi Miike, as well as other intelligent, adult manga series like The Kurosagi Corpse Delivery Service and Monster.
MUCH ADO ABOUT HIGHLANDERS (Scottish Relic Trilogy)
by Jan Coffey May McGoldrickScottish Relic Trilogy, Book 1 In the Heart of Scotland, a Highland warrior is about to meet his match... In a land where magic weaves through the ancient stones and whispers of legendary creatures echo in the misty glens, Alexander Macpherson, a formidable Highland warrior, faces his greatest challenge yet. He has lost track of his enchanting wife. When he agreed to take the fiery Kenna Mackay as his bride to fortify his clan's dominion in the north, he anticipated a period of adjustment. What he didn't foresee was the spirited beauty escaping on their wedding night, leaving a trail of mystery and longing in her wake. Kenna Mackay believed she was safe within the sacred walls of a priory, honing her skills in the mystical arts of healing. But destiny has other plans. Kidnapped by her own husband, she is thrust back into a world where sparks fly and wits clash. As their passionate battle of wills reignites, so does a love as deep and wild as the Highland lochs. However, shadows from Kenna's past resurface, carrying a deadly secret that threatens to destroy their burgeoning romance. With a heartless villain drawing ever closer, Alexander and Kenna must summon the strength to confront their darkest fears. Together, they must wield the power of undying love to overcome the forces that seek to tear them apart. This time, Alexander is resolute; he will not lose his magical bride again.
MW
by Osamu TezukaA secret U.S. chemical weapon called "MW" accidentally leaks and wipes out the population of a southern Japanese island. Though Michio Yuki survives, he emerges from the ordeal without a trace of conscience. MW is manga-god Osamu Tezuka's controversial testament to the Machiavellian character and features his most direct engagement of themes such as transvestism and homoeroticism. MW is a chilling picaresque of evil. Steering clear of the supernatural as well as the cuddly designs and slapstick humor that enliven many of Tezuka's better-known works, MW explores a stark modern reality where neither drive nor secular justice seems to prevail. This willfully "anti-Tezuka" achievement from the master's own pen nevertheless pulsates with his unique genius.
Mabel Jones and the Doomsday Book
by Will MabbittDelivering belly laughs and heart-stopping action in equal measure, this third installment of the Mabel Jones saga is an excellent family read-aloud.Trapped in the Noo World, Mabel Jones is determined to make the most of her time in this strange future run by animals. Her next mission: find the Doomsday Book, a guidebook used to wipe out humanity. If Mabel learns what happened to her species, there's a chance she can prevent its extinction. But an elusive creature known as Von Klaar is also after the book . . . can Mabel find it before it lands in the wrong hands? Join Mabel and her crewmates as they race Von Klaar to the sacred city of Otom. Hoomankind depends on it!From the Hardcover edition.
Mabel Jones and the Forbidden City
by Ross Collins Will MabbittA funny fantasy-adventure series for fans of LEMONY SNICKET, NEIL GAIMAN, and CRESSIDA COWELLWhat do you do when you survive a pirate kidnapping, a milk-drinking contest with a giant grizzly bear, and a stint inside the belly of a whale? If you're Mabel Jones, you do everything you can to avoid another UNLIKELY ADVENTURE! But when Mabel's baby sister is plucked from her crib by an EVIL witch, Mabel has no choice but to follow both to the jungles of the Forbidden City. Joining a brand-new cast of characters--and a few familiar faces from The Unlikely Adventures of Mabel Jones--Mabel races an arrogant fox, slays a ferocious millipede, and battles the diabolical witch. But is she prepared to make the ULTIMATE SACRIFICE to save her sister?From the Hardcover edition.
Mabel Makes (The Elephant in the Room)
by Cyndi MarkoJoin Mabel and her made-up elephant companion, Mr. E, as they navigate the joys and challenges of second grade in this charming young graphic novel where imagination and reality blend in an adventure of friendship and discovery!This heartwarming tale follows Mabel, a creative second grader who finds herself being followed by an imaginary elephant.As Mabel navigates the challenges of feeling left out and adjusting to a new class at school without her best friends, she encounters an unexpected companion—Mr. Elephant, or "Mr. E," who quickly becomes her secret confidant, joining her in handling the ups and downs of everyday life.Young readers will be captivated by the vibrant illustrations that bring Mabel's inner world to life, complete with an elephant that's a champion at hide-and-seek and has a passion for peanut butter.This graphic novel is an ode to the magic of childhood and the importance of friendship—both real and imagined. With a mix of fiction and nonfiction elements, readers will learn alongside Mabel about plant biology, the value of creativity, and the beauty of accepting oneself, quirks and all.
Mabel Makes the Grade (Sister Magic #3)
by Anne MazerThe first day of school is always Mabel's moment to shine. Nobody's ever more prepared than she is! But this year, things are going to be different. Her little sister, Violet, is starting kindergarten right down the hall. Mabel's pretty sure she can keep Violet's magic under wraps on the way to school. But what will happen during the school day? And how will Mabel stay a straight-A student if she's always keeping one eye on her sister?
Mabel on the Move (Sister Magic #6)
by Anne MazerThe chronicles of these two irrepressible sisters continue as utterly organized Mabel and utterly outrageous Violet go on a family trip. Mabel has been counting the days and checking her lists until she is reunited with her same-age cousins.
Mabel: A Mermaid Fable
by Rowboat WatkinsA lovely and laugh-out-loud picture book from the award-winning author of Rude Cakes and Most Marshmallows.A silly read-aloud tale for kids about being yourself! Mabel isn't like the other mermaids. Lucky isn't like the other octopuses. But when they find each other, they discover that true friendship isn't about how you look, and that sometimes what we are searching for is right under our noses.The inimitable Rowboat Watkins is back with another humorous tale about being true to yourself.• A delightful, inspiring read-aloud book for toddlers that celebrates gender diversity and difference• Stylish, accessible art brings this story of being true to yourself to hilarious life.• Rowboat Watkins is a 2010 Sendak Fellow and Ezra Jack Keats honoree.Young readers of Julian Is a Mermaid, Mary Wears What She Wants, and Exclamation Mark will find much to love in this tale that celebrates individuality and acceptance.• Read-aloud books for kids age 3–5• Books for teachers and librarians• Gender, differences, being yourselfRowboat Watkins was a recipient of the 2010 Sendak Fellowship, his book Rude Cakes was an Ezra Jack Keats Honor Book, and the New York Times praised his most recent title, Most Marshmallows, as "exquisite." Rowboat lives with his family in Brooklyn, New York.