Browse Results

Showing 46,076 through 46,100 of 85,215 results

Quest for the Fallen Star

by Piers Anthony James Richey Alan Riggs

Beneath the twin suns Ellistar and Deneob, the Realm of Infinitera is menaced by the Dark One and his minions, the Illcreatures. And in these strange times has come a thing never seen before: a star which has tumbled from the sky, holding a power of evil even more dangerous than the Dark One himself.Now, to save the Realm, the High Bishop charges a lonely group of travelers with a crucial task: carrying the mightiest weapon every known, the Thunderwood Staff, to safety in the Holy city of Norivika.Running before the storm, the doughty band must traverse the world, and learn the true nature of the Fallen Star, in order to stave off the Dark...At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Quest for the Keys: Chapter Book #1) (LEGO Elves #1)

by Scholastic

Magic is real with LEGO(R) Elves, the newest LEGO(R) theme that will leave young readers spellbound! Welcome to the enchanted world of LEGO(R) Elves, where building a magical adventure is just the turn of a key away! When Emily Jones was walking through her grandmother's garden, she never dreamed she would end up in another world. But after crossing through a secret portal, Emily finds herself in Elvendale, the mystical land of the elves... with no way to leave! Luckily, she meets the elves of fire, earth, wind, and water. Together they set off on a quest to find four legendary keys that have the power to open the portal to Emily's world. But it will take imagination and courage for them to succeed as they encounter riddles and powerful magic on their way. Can they unlock the mystery and get Emily back home? Young readers will be enchanted by this exciting chapter book series based on the newest LEGO(R) Elves toys!

Quest for the Perfect Planet

by Captain W. E. Johns

The Tavona is called to action once again!When signals from space summon Vargo, the Professor joins the crew to conduct more research into the alien races their adventures have introduced to them. This journey takes them into the unknown reaches of the galaxy, trying to find a planet which has shifted orbit between solar systems. On their way they face snake aliens, tiny meteorites, and worlds where the air itself is deadly.The eighth instalment in Captain W. E. Johns' science fiction series brings more classic sci fi adventures from the legendary creator of Biggles.

Quest for the Perfect Planet

by Captain W. E. Johns

The Tavona is called to action once again!When signals from space summon Vargo, the Professor joins the crew to conduct more research into the alien races their adventures have introduced to them. This journey takes them into the unknown reaches of the galaxy, trying to find a planet which has shifted orbit between solar systems. On their way they face snake aliens, tiny meteorites, and worlds where the air itself is deadly.The eighth instalment in Captain W. E. Johns' science fiction series brings more classic sci fi adventures from the legendary creator of Biggles.

Quest for the Queen (Secrets of Droon #10)

by Tony Abbott Tim Jessell

A hidden door. A magical staircase. Discover the world of Droon! Zoom! It seems like all of Droon is competing in the Quest! And Princess Keah wants to win the prize, since it might break the magic spell on her mother. But some people aren't playing fair. Can Eric, Neal, and Julie stop the other racers from stealing a victory?

Quest for the Secret Keeper (Oracles of Delphi Keep #3)

by Victoria Laurie

Delphi Keep is awash in activity, and for Ian, Theo, and Carl, their safe haven might be nearing its end. The Royal Navy has taken the keep to use as a hospital and the tunnels running under the keep and the castle are ideal to set up a central communications outpost for the approaching war. The earl is happy to help the effort, but now the keep is no longer safe for the orphans and they must be evacuated to his winter residence. Ian, Theo, and Carl know that if they're sent away, they'll no longer be protected. But more important than their safety is deciphering the third prophecy. All clues point to a quest. The orphans don't know where they must go, but they know they must rescue the Secret Keeper.To do that, however, they need to work out who this Secret Keeper is. And what, exactly are the secrets he's keeping?From the Hardcover edition.

Quest for the Unicorn’s Horn (Discover Graphics: Mythical Creatures)

by Elizabeth Pagel-Hogan

A taste for sweets (and for adventure) leads Michael on a fantastic quest to retrieve a unicorn horn. Will he make it out of Sweetlandia with his sugar-coated prize, or wash out in a fudgy wave of failure? Find out more in this graphic novel!

Quest for the Well of Souls (The Saga of the Well World, Book #3)

by Jack L. Chalker

Mavra Chang had been a prisoner of the Well World for 11 years. Above her orbited the supercomputer that could restore her body and her powers, but how to get to it?

Quest for the Well of Souls (The Well of Souls)

by Jack L. Chalker

Marooned! The pulsating Well World Saga continues...As Volume Three opens, Mavra Chang has been a prisoner on the Well World for eleven years. Her once human friends are now grotesquely mutated, and her own body is monstrously changed.Mavra is abandoned. Her only hope, the planetoid circling above her, containing Obie, the supercomputer that could restore her body. But Obie can only be reached by entering the northern hemisphere, where no creature of blood and flesh can exist. yet Mavra's eyes were shining. After all these years the great game was on again, the game she was born to play...

Quest for the White Witch

by Tanith Lee

He called himself by the name of the father he had never known, Vazkor, king of a forgotten land. In his veins were mingled the blood of that regal warrior and that of his witch mother, the silver-masked, snowy-haired survivor of the hated Old Race. He had sworn that she would die at his hands in the name of his father and all that his world had become. Across that barbaric and age-haunted planet his quest went relentlessly on. As he searched, so grew his own powers, his fearful heritage. Across wide seas, in conquered cities, and among haunted mountains, the hunt took him. And as he drew closer to his objective, the clearer became the way she must be slain, the more certain his ability to sunder all her witchcraft and ancient science to rid the world once and for all of his creator - the white witch from the volcano.

Quest of Thig

by Basil Wells

Thig of Ortha was the vanguard of the conquering &“HORDE.&” He had blasted across trackless space to subdue a defenseless world—only to meet on Earth emotions that were more deadly than weapons. Basil Wells was an American writer. He wrote science fiction, fantasy western and detective stories for various magazines

Quest of the Hart: A Princess of Valendria Novel

by Mary Waibel

Princess Kaylee has never had to fight for anything. Her entire life has been arranged, even her marriage. But when Prince Devlin falls under an enchantment, she finds she is willing to do anything to save him, even if it means fighting a dragon. Devlin's own sister, Princess Arabella, is behind the deadly plot. She wants the throne and will use any means necessary to gain it. Her perfect plan unravels, leaving Devlin caught in a magical sleep that is slowly spreading through the kingdom of Breniera. All Arabella needs to finish her spell and claim the crown is a drop of Kaylee's blood, but obtaining the single drop is proving more difficult than expected. To save her betrothed, Kaylee embarks on a quest to find an ancient sword and gather a drop of dragon's blood, while trying to stay out of Arabella's traps. But Arabella's traps aren't the only danger. Time is everything. For once the last inhabitant of the kingdom falls asleep, the spell will be sealed, and not even true love's kiss will break it

Quest of the Three Worlds

by Cordwainer Smith

Adventurer, Casher O'Neill, sought justice from world to world, hoping it was not just another name for revenge!

Quest of the Three Worlds (Gateway Essentials #144)

by Cordwainer Smith

The Gem Planet, the Storm Planet, the Sand Planet . . . one of these three marvel worlds held the secret Casher O'Neill sought. Casher had wandered the inhabited galaxy seeking justice, seeking the cosmic power that would enable him to return to his home world and overthrow its usurper. But in the search he found much more than he had sought, for there were things more incredible among the stars than he had dreamed of.

Questing

by Charles Payseur

Lancelot has been playing the Game for a long time. When you’re an immortal soul reborn again and again because you drank from the Holy Grail, there isn’t much else to do than galivant around the globe, accomplishing quests for points and competing against your fellow immortals. For Lancelot it’s life, and yet after centuries he finds himself distracted by a different thrill -- the one he gets from his greatest rival, Palomides.So when Palomides approaches him with a new quest, Lancelot jumps at the opportunity, even if it takes him to the edge of nowhere, to the deep woods of Wisconsin, chasing after a myth. When the myth turns out to be deadly real, will Lancelot get swept up in the battle and zeal of questing, of playing the Game, or will he find that there’s a different way he’d much rather score?

Question Quest (The Xanth Novels #14)

by Piers Anthony

A magician sends a melancholic maiden on a rescue mission in Hell in this humorous fantasy adventure by a New York Times–bestselling author. As one of the trouble-making twins of Castle Zombie, Lacuna used to have so much fun when she was a little girl. But now at thirty-four, she&’s bored stiff and wonders where her life went horribly wrong. To escape her funk, she heads to Good Magician Grey to pose a question. Of course, in Xanth, getting an answer is far from simple . . . Grey sends Lacuna to Hell in a handbasket . . . literally. There, she meets Good Magician Humfrey, who&’s spent the last ten years waiting to get his wife back from a terrible demon. With her magical talents—and a few gorgons—Lacuna just might be able to help Humfrey, escape Hell alive, and fix her boring life, once and for all.

Question Quest (Xanth #14)

by Piers Anthony Piers A. Jacob

Youth is Wasted on the Young<P> Being grown up is a drag... or so thinks Lacuna, one of the michievous Castle Zombie twins. So she makes the Good Magician Grey an an offer he can't refuse. Thirsty for a taste of the Elixir of Youth, she'll help him outwit the evil Com-Pewter if he'll send her to Hell (in a handbasket, no less) to find Humphrey, the missing sorcerer. And while there, she'll learn the True History of Xanth (simplified) and help rescue a blushing Rose from the demon X(A/N)... with the help of a gorgon or two.

Question and Answer

by Poul Anderson

For many years the starships of earth searched the heavens for places where men could live. Many planets were found, but always something was wrong: too hot; too cold; atmospheric contaminants; poisonous biochemistry; intelligent natives - something. At last a deep-space survey vessel has reported a planet that seems perfect, an uninhabited paradise where people can roam free. But the first Troas Expedition never returns. And now the crew of the De Gama must find out why or mankind will lose the stars forever.

Question of Comfort

by Les Collins

The Gravity Gang was a group of geniuses--devoting its brilliance to creating a realistic Solar System for Disneyland. That was the story, anyway. No one would have believed all that stuff about cops and robbers from outer space.

Questionable Practices

by Eileen Gunn

New stories from Eileen Gunn are always a cause for celebration: and curiosity. Where will she lead us next? "Up the Fire Road" and into a very slightly alternate world. Or, of course, is it? Into other stories in "The Steampunk Quartet." Into a very strange family gathering as they celebrate Christmas. Never to where we might expect.

Questioning Orders

by Lucien Grey

The war is over, but Bruce Carter, now home and struggling to adapt to life as a normal citizen and husband after five years as a soldier, is easily persuaded to step back into the fight when the man he fought alongside asks for his help.However, when Bruce aids Daniel Best in the rescue of an injured soldier, he uncovers political secrets and lies that force him to question his role in the war, and whether he should believe the man with whom he trusted his life.

Questland

by Carrie Vaughn

"Questland is a thrill ride…Richly imagined, action-packed, maximum fun." —Charles Yu, New York Times bestselling author of Interior Chinatown YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES... Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic. Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project&’s head designer— and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost. But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.&“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.&”—Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game

Questor (The Chronicles of Grimm Dragonblaster #3)

by Alastair Archibald

Mage Questor Grimm Afelnor and his companions find themselves in Haven, a steel fortress in the forbidding Shest Mountains, as the unwilling guests of Armitage, the reborn avatar of a long-dead Technologist, who holds ancient techniques of mental control. After being forced to fight a magical duel, Grimm and his nemesis, Questor Xylox, break free and battle the hellish array of Technological devices at Armitage's command. However, even defeating Armitage and his minions is not the end: a traitor lurks within Haven's ranks, an envious man with his own megalomaniacal agenda... Grimm and his companions then face a gruelling trek through a scorching desert before taking on a mighty army headed by the feared but charismatic General Q. Opposed by hordes of troops with metal weapons, several fanatically loyal if enslaved Guild Mages, and an equally dedicated Technologist, can even two potent Weapons of the Guild prevail? Read the Best-Selling series from master Fantasy writer Alastair J Archibald... A MAGE IN THE MAKING [The Chronicles of Grimm Dragonblaster Book 1] WEAPON OF THE GUILD [The Chronicles of Grimm Dragonblaster Book 2] QUESTOR [The Chronicles of Grimm Dragonblaster Book 3] TRUTH AND DECEPTION [The Chronicles of Grimm Dragonblaster Book 4] DRAGONBLASTER [The Chronicles of Grimm Dragonblaster Book 5] THE DARK PRIORY [The Chronicles of Grimm Dragonblaster Book 6] and coming in March 2013, the seventh and final thrilling book, RESOLUTION [The Chronicles of Grimm Dragonblaster Book 7].

Quests of the Kings: The Quests Of The Kings Trilogy - Book One (Quests of the Kings Trilogy #1)

by Robert Evert

From the author of the Riddle in Stone books comes a thrilling new series for fans of Sarah J. Maas and Kristin Cashore. Across the realms, the kings’ quests captivate the imaginations of nobles and commoners alike. These dangerous competitions pit the most daring adventurers against each other as they compete for riches and glory for their kingdoms. Plain and ordinary Natalie, a sixteen-year-old peasant girl, loves listening to stories about famous adventurers, but the thrilling action of the kings’ quests seems far removed from her everyday life of mucking out stables and working every odd job she can find to support her siblings and disabled mother. However, after a violent run-in with Brago, a ruthless adventurer who believes Natalie is a threat to his mission, she is dragged unwillingly into the latest contest. On the run from Brago, Natalie seeks refuge with a rival adventurer, the legendary Sir Edris, and his squire, Reg. As they toil together to find the object all of the kings’ desire—an ancient golden harp—Natalie starts to feel safe with the fatherly knight. Yet, despite Edris’s protection, Brago is never far behind. When one of Brago’s cruel plots separates Natalie from her protectors, she must become as strong and cunning as the adventurers of old to save her friends and stay alive.

Quests: Design, Theory, and History in Games and Narratives

by Jeff Howard

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Refine Search

Showing 46,076 through 46,100 of 85,215 results