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Star's End

by Cassandra Rose Clarke

A new space opera about a young woman who must face the truth about her father’s past from critically acclaimed author Cassandra Rose Clarke.The Corominas family owns a small planet system, which consists of one gaseous planet and four terraformed moons, nicknamed the Four Sisters. Phillip Coromina, the patriarch of the family, earned his wealth through a manufacturing company he started as a young man and is preparing his eldest daughter, Esme, to take over the company when he dies. When Esme comes of age and begins to take over the business, she gradually discovers the reach of her father’s company, the sinister aspects of its work with alien DNA, and the shocking betrayal that estranged her three half-sisters from their father. After a lifetime of following her father’s orders, Esme must decide if she should agree to his dying wish of assembling her sisters for a last goodbye or face her role in her family’s tragic undoing.

Star's End

by Glen Cook

The Fortress on the edge of the galaxy was called Stars' End, a planet build for death, but by whom? It lay on the outermost arm of the Milky Way, silent, cloaked in mystery, self-contained and controlled, tantalizingly close to the harvesting Starfishers. If they could gain control of that arsenal, the Starfishers need never fear the Confederation's navy nor the forces of the human-like Sangaree. But intelligent life everywhere now needs the might of Stars' End--and the know-how of agents Storm and BenRabi. For in the midst of the Sangaree wars, a far more sinister enemy approaches from the depths of the galaxy, in hordes as large as a solar system. And its mission is only to kill!

Star's End

by Glenn Cook

The Fortress on the edge of the galaxy was called Stars' End, a planet build for death, but by whom? It lay on the outermost arm of the Milky Way, silent, cloaked in mystery, self-contained and controlled, tantalizingly close to the harvesting Starfishers. If they could gain control of that arsenal, the Starfishers need never fear the Confederation's navy nor the forces of the human-like Sangaree. But intelligent life everywhere now needs the might of Stars' End--and the know-how of agents Storm and BenRabi. For in the midst of the Sangaree wars, a far more sinister enemy approaches from the depths of the galaxy, in hordes as large as a solar system. And its mission is only to kill!

Star-Begotten: A Biological Fantasia (The\wesleyan Early Classics Of Science Fiction Ser.)

by H. G. Wells

The book readdresses the idea of the existence of Martians, famously written about in The War of the Worlds (1898). The dialog of Star-Begotten makes brief cursory references Wells's earlier novel The War of the Worlds, referring to it as having been written by "Conan Doyle or one of those people". The protagonist of the story Joseph Davis, who is an author of popular histories, becomes overtaken with suspicion that he and his family have already been exposed and are starting to change.

Star-Crossed

by J. M. Snyder

On the night of his graduation from the Betelgeuse Flight Academy, Reth Reilly finally managed to corner the flamboyant Xan Anders. But what he hoped would be a tender moment that might lead to something more was interrupted when Xan slipped away. Seven months later, Reth is surprised to find all the old feelings still remain when he runs into Xan again, this time when the flyboy is assigned to Reth's own ship, the USS Appomattox, for the Kressl ore run.Though he tries to avoid Xan, their brief encounter earlier still stands out in both their minds, and it takes a rendezvous on the simdeck to bring this star-crossed pair together again.

Star-Crossed

by Susan Krinard

A futuristic romance &“filled with nonstop action and exhilarating passion&” from the New York Times–bestselling author of the Midgard and Fane series (Literary Times). When Lady Ariane Burke-Marchand&’s brother is killed, a Kalian refugee named Rook Galloway is suspected of the murder. Though Ariane once loved Rook from afar, she now turns her back on him and stokes the flames of hatred between the Marchands and Kalians. Eight years later, Ariane goes to confront Rook, who is serving out his prison sentence on a brutal planet. Caught in a whirlwind of political turmoil and mutual mistrust, Ariane becomes Rook&’s pawn in a desperate game of vengeance. But the desire that once stirred their souls cannot be contained, and Ariane and Rook will find themselves fighting for each other—and the truth. Praise for Susan Krinard &“Susan Krinard was born to write romance.&” —Amanda Quick, New York Times–bestselling author &“The reading world would be a happier place if more paranormal romance writers wrote as well as Krinard.&” —Contra Costa Sunday Times &“A vivid, talented author with a sparkling imagination.&”—Anne Stuart, New York Times bestselling author

Star-Crossed (AI High)

by Loren Bailey

When android teens join humans in high school, nothing will ever be the same. When Alyssa, a human, and Reid, an android, are partnered to work on a class project, neither is happy. They’ve both heard stories from their families about the other group. But as they get to know each other, their earlier prejudices quickly disappear. It turns out they’re more alike than different. When they start dating, their family members object. Alyssa and Reid must fight problems coming from both sides if they want to stay together.

Star-Crossed Lover (Dreamspun Beyond #25)

by Liv Olteano

A Dreamcatchers TaleA love worth crossing the stars for. Taka has been a dreamcatcher and part of Team 32 for over six decades, but nobody has tempted him like Ginger—a dancer at club Zee. Too bad dreamcatchers aren't allowed to have meaningful relationships with regular people. His willpower proves a finite resource, though, when a mission at the club means spending much more time around Ginger. Ginger’s infatuation with Taka is unwavering. When he proves to have some paranormal skills of his own, he earns himself a place on the team—if he wants it. His decision will change his life—not to mention Taka’s—irrevocably. But living in the now could prove an issue for a man who has as much history as Taka. Can Ginger’s determination help him make his way into Taka’s heart?

Star-Touched Stories (Star-Touched)

by Roshani Chokshi

From New York Times bestselling author, Roshani Chokshi, comes Star-Touched Stories: a fantasy collection of three lush and adventurous stories set in the Star-Touched world.Death and NightHe was Lord of Death, cursed never to love. She was Night incarnate, destined to stay alone. After a chance meeting, they wonder if, perhaps, they could be meant for more. But danger crouches in their paths, and the choices they make will set them on a journey that will span lifetimes. Poison and GoldNow that her wish for a choice has come true, Aasha struggles to control her powers. But when an opportunity to help Queen Gauri and King Vikram's new reign presents itself, she is thrown into the path of the fearsome yet enchanting Spy Mistress. To help her friends, Aasha will have to battle her insecurities and perhaps, along the way, find love. Rose and Sword There is a tale whispered in the dark of the Empire of Bharat-Jain. A tale of a bride who loses her bridegroom on the eve of her wedding. But is it a tale or a truth?

StarCraft II: Devils'

by Christie Golden

It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today's adventure was not the death of a living being but the death of the empty state of Raynor's and Tychus's wallets. This was a cargo train, not a passenger train, and inside its silvery innards was--if Tychus's tip was right, and Jim had every reason to believe it would be--a very lovely, very large safe filled with Confederate credits. "Why, it's a rescue mission, Jim," Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. "Those poor creds--they'd just be condemned to lining the pockets of some Old Families who don't need any more money. Or else put to some nefarious scheme that could hurt somebody. It's our duty--hell, it's our calling--to liberate them creds to where they could do something that really mattered." "Like buying us drinks, women, and steak dinners." "That's a good start." "You've got a heart of gold, Tychus. I've never met such an altruistic man in my life. I got goddamn tears in my eyes." "It's a tough job, but somebody's got to do it." Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had "liberated" other credits before--it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. *** The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven's Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy's deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law--and his past--catch up with him. . . . Devils' Due recounts an unforgettable period of Jim Raynor's life as he descends into the Koprulu sector's criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father's oft-spoken wisdom, "A man is what he chooses to be," to the ultimate test.

StarCraft II: Devils' Due

by Christie Golden

It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today's adventure was not the death of a living being but the death of the empty state of Raynor's and Tychus's wallets. This was a cargo train, not a passenger train, and inside its silvery innards was--if Tychus's tip was right, and Jim had every reason to believe it would be--a very lovely, very large safe filled with Confederate credits. "Why, it's a rescue mission, Jim," Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. "Those poor creds--they'd just be condemned to lining the pockets of some Old Families who don't need any more money. Or else put to some nefarious scheme that could hurt somebody. It's our duty--hell, it's our calling--to liberate them creds to where they could do something that really mattered." "Like buying us drinks, women, and steak dinners." "That's a good start." "You've got a heart of gold, Tychus. I've never met such an altruistic man in my life. I got goddamn tears in my eyes." "It's a tough job, but somebody's got to do it." Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had "liberated" other credits before--it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. *** The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven's Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy's deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law--and his past--catch up with him. . . . Devils' Due recounts an unforgettable period of Jim Raynor's life as he descends into the Koprulu sector's criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father's oft-spoken wisdom, "A man is what he chooses to be," to the ultimate test.

StarCraft II: Heaven's Devils (Starcraft: Blizzard Legends Ser.)

by William C. Dietz

For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals--and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. For the first time ever, StarCraft enthusiasts will learn the ori­gins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy's rank corruption--corruption so reprehensible that it rains immeasurable death and destruction upon the government's own people.

StarCraft Volume 3: Survivors

by Jody Houser

Jody Houser and Gabriel Guzmán continue the tale of StarCraft: Scavengers!After surviving a murderous dark templar's rampage, a terran space engineer named Caleb is forced to do the protoss's bidding: infiltrating a munitions factory in the Umojan Protectorate to find a mysterious source of power. As the dark templar ratchets up the pressure, Caleb attempts to find solace in the friends he's made since his arrival at Spearpoint Base. But he never forgets his true objective to appease the dark templar and survive her reign of terror.Collects StarCraft: Survivors #1-4.

StarCraft: Evolution

by Timothy Zahn

An action-packed novel that ushers in a new age of adventure in the critically acclaimed StarCraft series from Blizzard Entertainment Award-winning author Timothy Zahn pens the latest chapter in the stunning StarCraft saga, building on the game's rich legacy to create an unforgettable new story. After nearly a decade of brutal warfare, three mighty factions--the enigmatic protoss, the savage zerg, and the terrans, humanity's descendants in the sector--have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants' intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.From the Hardcover edition.

StarCraft: Ghost--Spectres

by Nate Kenyon

Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. This is the story that StarCraft fans have been waiting for--a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost--Spectres unveils a tumultuous chapter in Nova's life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment's highly praised real-time strategy games StarCraft and StarCraft: Brood War.

StarCraft: Scavengers (Starcraft Volume 1)

by Jody Houser

Writer Jody Houser (Mother Panic, Faith) and artist Gabriel Guzmán (Mass Effect, Star Wars) join forces for StarCraft, a new series further exploring the expansive universe of Blizzard's hit video game.Seen from the point of view of a young, inexperienced engineer, a group of terran space scavengers hope to pull off the job of their lifetimes, ignoring a recent United Earth Directorate treaty to pillage a derelict protoss ship. The scavengers' dangerous plan is compounded by the fact that the protoss ship is in a decaying orbit above a backwater planet. If their time doesn't run out and Dominion police forces don't bust them, will protoss or zerg factions in the outer rim find and execute them?

StarCraft: Soldiers (Starcraft Volume 2)

by Andrew Robinson Jody Houser

Jody Houser (Stranger Things, Star Wars) is joined by veteran animation and Blizzard Entertainment comics writer Andrew R. Robinson (Overwatch Anthology, World of Warcraft) as they co-plot StarCraft: Soldiers, with art by Miguel Sepulveda (Lone Wolf 2100, Green Lantern).Newly graduated Lieutenant Shivani Singh wants to defend the Dominion on the front lines, but it will take more than good grades and confidence to survive on the edge of zerg space. After a routine patrol goes awry, Singh launches an investigation to root out threats to the fragile peace between the Dominion and the zerg Swarm. Collects StarCraft Series 2, comics #1-#4.

StarCraft: Twilight

by Christie Golden

Archeologist Jacob Ramsey has spent much of the last two years on a miserable backwater planet wasting his time on a fruitless excavation. It seems like a miracle when he gets a message from Augustine Mengsk himself, son and heir of Emperor Arcturus Mengsk, inviting him to join an elite group of archeologists being sent to excavate one of the Xel'Naga artifacts that are suddenly appappearing on various worlds.

StarCrossed

by Elizabeth C. Bunce

The 2nd novel from the winner of the ALA's YA Debut Award is Tamora Pierce meets THE PRINCE AND THE PAUPER -- a thrilling fantasy about a thief at a snowbound castle, caught in a simmering rebellion .16-year-old Digger thrives as a spy & sneak-thief among the feuding religious factions of Gerse. But when a routine job goes horribly wrong and her partner & lover Tegen is killed, she disguises herself in a group of young nobles & sneaks out of the city. Accepted as a lady-in-waiting at the stronghold of the powerful Nemair, she finds new peace & friendship (*and* some new targets). But when an old client from the city comes to the castle, she realizes her hosts may be planning the ultimate uprising against the king - & rather than true peace, she may be at the heart of the rebellion.

StarMark

by Katherine Hetzel

After Irvana's grandmother dies in their remote clifftop home, Irvana must travel to Koltarn. Alone in a strange city, Irvana finds employment at the palace, home of Lord Terenz, current overlord and bearer of the StarMark. Suddenly immersed in palace life, Irvana makes a friend in fellow-servant Rosann, and there is a spark between her and the lively Mikal, Terenz's ward. But when Terenz discovers that Irvana has something he wants, her life is suddenly in danger.

StarPassage: Book One: The Relic

by Clark Rich Burbidge

Two teenage siblings find themselves desperate for answers when a mysterious relic reveals its age-old secrets and power. Tim and Martie Carson are the only ones who can save their family from a downward spiral fueled by their parent’s struggles with PTSD and depression. When they realize that an ancient relic discovered under mysterious circumstances holds the key to unlocking answers hidden in the past, the siblings embark on a race against time to learn the relic’s secrets while avoiding the Trackers, sinister shadowy figures doomed to haunt history and drawn to possess the relic for their own evil purposes.Travel through history with the Carson family as they struggle to understand the relic’s secrets. In their race against time can they decipher the clues and piece together the puzzle containing the answers they desperately seek? Or will they be trapped forever by the evil forces relentlessly pursuing them?Award winning storyteller Clark Burbidge presents the first book in a thrilling young-adult fantasy adventure, StarPassage: The Relic, a clue studded journey through time, space, and history that builds mystery and suspense with every page turned.

Starboard

by Nicola Skinner

Nicola Skinner's inventive, funny, surprising prose once again tells an honest story of big emotions, making Starboard the perfect follow-up to the critically acclaimed Storm.Kirsten Bramble is too famous to have friends. That’s what she tells herself, anyway—but with the end of her hit reality TV show barreling toward her, Kirsten’s not sure she’s ready to say goodbye to her lonely life of fame.Luckily—or unluckily—Kirsten can’t help being plunged headfirst into a new adventure when she’s dragged on a class trip to visit the SS Great Britain. Because somehow, the ancient ship can speak to her—and she wants Kirsten to be her new captain.The ship pulls out of the harbor with no sails and no working engine, and try as Kirsten might, she can’t convince the ship to turn back until they find a way to help her finish her final quest.Kirsten doesn’t feel like a captain—but along the way, she may just realize that the ending of an adventure, while scary, can be just as special as the beginning.

Starboard Wine

by Samuel R. Delany

In Starboard Wine, Samuel Delany explores the implications of his now-famous assertion that science fiction is not about the future. Rather, it uses the future as a means of talking about the present and its potentiality. By recognizing a text's specific "difference", we begin to see the quality of its particulars. Through riveting analyses of works by Joanna Russ, Robert Heinlein, Theodore Sturgeon, and Thomas M. Disch, Delany reveals critical strategies for reading that move beyond overwrought theorizing and formulaic thinking. Throughout, the author performs the kinds of careful inquiry and urgent speculation that he calls others to engage in.

Starboard Wine: More Notes on the Language of Science Fiction

by Samuel R. Delany

A revised and expanded edition of a classic work of criticism exploring how science fiction is not about the future but about the potential of the present. In Starboard Wine, Samuel R. Delany explores the implications of his now-famous assertion that science fiction is not about the future. Rather, it uses the future as a means of talking about the present and its potentiality. By recognizing a text&’s specific &“difference,&” we begin to see the quality of its particulars. Through riveting analyses of works by Joanna Russ, Robert Heinlein, Theodore Sturgeon, and Thomas M. Disch, Delany reveals critical strategies for reading that move beyond overwrought theorizing and formulaic thinking. Throughout, the author performs the kinds of careful inquiry and urgent speculation that he calls others to engage in.&“Samuel Delany is without doubt a fine writer and intellectual critic without equal.&” —S. Raeschild, Choice&“After all the years since it was first published, Starboard Wine remains one of the three or four most important critical statements ever made about science fiction. No one with a serious interest in the field should be ignorant of it.&” —Carl Freedman, author of Critical Theory and Science Fiction&“As a fiction writer, reviewer, critic, analyst, and theorist, Delany has done more than anyone to expand how people read, as well as write, science fiction and fantasy. His essays are a seminal achievement by one of the field&’s most innovative thinkers.&” —David N. Samuelson, professor emeritus, California State University, Long Beach

Starborn (A Born Prophecy Novel #2)

by Katie MacAlister

THE ILLUSION OF PEACEThe battle for sovereignty among the seven lands of Alba has ended. The prophecy of Peace appears to have come true. But appearances can be deceptive. A new battle is brewing. Its outcome is dependent on the retrieval of a sacred triad of artifacts . . . THE REALITY OF CHAOSThe hunt for the three precious moonstones begins. For Allegria, Fireborn lightweaver, and her Starborn lover Hallow, it means saving more than worlds. It means rescuing their friend Deo, prisoner in the shadowlands of Eris, where the secrets of the moonstones are buried. Steering Allegria and Hallow in their ocean quest is a mysterious lifebound captain. And he’s setting sail with a warning: no mere mortal has ever survived the journey to Eris, let alone come back alive . . . THE MYSTERY OF SHADOWSAs the bonds of friendship are threatened and the courage of three heroes challenged, the fate of two kingdoms will be at risk as bestselling author Katie MacAlister’s breathtaking Born Prophesy saga continues.

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