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Los Angeles is no longer the City of Angels; dark things haunt its streets-dark, restless things. Bodies have been found, and the tentative peace between humans, vampires and werewolves teeters on the brink of collapse. Keeli Maddox needs to know why. If she and her kin are to survive, she must trust a man as different from her as night from day, as tooth from claw. He's a slayer, a betrayer, an enemy. But nobility lurks in dark places, and Keeli herself is no stranger to shadow. As sure as the moon will rise, Michael was meant for her. Life is about to change. Only three things will remain: the color of blood, the hot joy of skin on skin, and the danger in . . . A Taste of Crimson.
High adventure, romance, worldly ambition, and magical power all come into play when three extraordinary young people escape from the Palace of Arvestel and flee on horseback, pursued by the army- and by sinister magic. Tansy, Perrin, and Skir could hardly be more different---a laundry maid, a swordsman, and a young priest-king whose countries are at war. But their frantic escape from Arvestel thrusts them together. Pursued by soldiers and haunted by the witch-woman's sinister magic, they ride for their lives through hostile lands. To survive they must learn to trust each other, strip away the layers of deception that surround Skir, and challenge the tyranny of the witch-woman. But what will happen if all truths are revealed? And will the power of the priest-king be enough to bring peace to the Threelands? This thrilling adventure set within a storm of secrecy takes place within the world of the Chanters of Tremaris series. Picking up 20 years after the last book in the trilogy, in a different country, fans of the series will love it, as well as newcomers looking for strong girls and believable worlds in the style of Tamora Pierce.
Equal parts Light and Shadow, Joanna Archer must fulfill a destiny she never wanted. Once a photographer and heiress to a casino fortune, she is now dedicated to the cause of good . . . but susceptible to the seductions of evil. A deadly virus is descending on Las Vegas-a terrifying plague unleashed by the powerful overlord of Zodiac's dark side: Joanna's father. Chaos and panic grip Sin City as agents of Light fall prey to the terrifying epidemic. Death reigns supreme-and Joanna stands at dead center of an epic and terrible war long foretold, the last hope of a damned world. But first she must somehow conquer the malevolence that grows all around her . . . and within.
Tatsinda is considered an outsider by the people of the Tatrajanni kingdom. Her talent as a weaver has ensured that she can support herself--and perhaps win the love of the handsome Prince. But when an evil giant takes Tatsinda prisoner and plans to destroy the kingdom, it will take all the magic, skill, and love that Tatsinda and the Prince can muster to foil the giant and restore peace and beauty to the mountain. "This timeless story will make an absorbing read-aloud. "--School Library Journal
Harry the Westie is tattletaling on the other dogs and getting them in trouble. Harry's behavior is getting out of hand, and soon his schoolmates are upset. Jack helps Harry learn a lesson about good and bad tattling.
A new baseball team gets some supernatural help from a concerned wizard.
A vicious evil threatens mankind, and only the dragons can defeat it. With their lives hanging in the balance, Billy and Bonnie lead the dragons into the final battle between the dragons and the slayers.
A journey into peril. Crysania, high priestess of the Temple of Paladine, is blind to the beauty of the world but not to the joy of her faith. Lately, though, her communion with the god of light has become distant. Now a mysterious stone has come into her possession. Its power compels her to undertake a perilous quest, accompanied by a strange band of companions. Together they endure the burning heat of Krynn's most violent summer as they struggle toward their destination: the Temple at Neraka. If they reach it, their world will be transformed forever. This novel, set in the time of the Chaos War, brings to life the story of Crysania, a Revered Daughter of Paladine, and Dalamar, the dark elf.
A terrifying secret, an evil coterie of ruthless masterminds, a murderous battle of cunning and deadly skill--it's time to send in the Marines! After the Confederation makes a shocking discovery on an alien world, a nefarious band of opportunists from the highest echelons of power plot to steal the vast riches for themselves. Along with the ability to crush any resistance, these moguls possess spacecraft, unlimited resources, and a deadly arsenal of cutting-edge weapons. The only one without a price ...
Teckla were lazy, stupid, cowardly peasants. But now they were revolting against the Empire.
Legally, a corporation is a person, so why shouldn't they be able to adopt a child? Fourteen year old Jaiden's family is a corporation and his home is an office building. When his parents are killed in an accident caused by a faulty piece of equipment manufactured by NECorp, the company adopts him and raises him in its headquarters. Now as a teenager, Jaiden, is longing for a normal life -- attending high school, living in a house, having a girlfriend -- and is starting to rebel in search of it. With the help of his new friend, Jenny, he uncovers some disturbing and scandalous information about NECorp and must make the tough decision to stay loyal to his "family" or to follow his instincts.
The novelization of the movie.
So How Does a Six-Armed Green-Skinned Guy from Arcturus Get a Date on a Saturday Night? Yo, dude! Aliens from Beyond the Stars have invaded our planet! They're enrolling their kids in our schools, shopping in our shopping malls, and hanging out in our fast food joints! High school is never going to be the same again. Six-armed green-skinned guys from Arcturus are gonna date your kid sister! Silicon-based lifeforms are gonna poke their school lunch and wonder what it's supposed to be! On second thought, maybe high school won't be so different after all. What Is This Thing? Teenagers from Outer Space is a roleplaying game set on an Earth where fun-loving space aliens go to our high schools and party with the Earth kids. In the game you play the part of a teenager-alien or human-and have adventures fighting mutant monstrosities, saving the world from ravening rabbits from the X dimension, and getting your homework in on time. You're not a gamer? No sweat, dude. Teenagers is a giggle. You'll have fun reading it, even if you never play. (Honest. Hey, trust us on this one, okay?) And if you decide to play, it'll be a snap. Unlike other roleplaying games, Teenagers doesn't have encyclopedia-long rules that you have to study like a textbook before you can play. You can learn to play this thing in minutes. Seconds, even. . . . Well, okay, maybe not seconds. And if you are a gamer-hey, butchering orcs is swell for a while, but isn't it time for a change of pace? Dragons are dangerous and dungeons are deadly, but there's nothing quite as awesome, quite as fearful, quite as horrifying as an order to report to...the principal's office!
The Nebula and Locus Award-winning fourth novel in the renowned Earthsea series from Ursula K. LeGuin gets a beautiful new repackage.In this fourth novel in the Earthsea series, we rejoin the young priestess the Tenar and powerful wizard Ged. Years before, they had helped each other at a time of darkness and danger. Together, they shared an adventure like no other. Tenar has since embraced the simple pleasures of an ordinary life, while Ged mourns the powers lost to him through no choice of his own. Now the two must join forces again and help another in need--the physically, emotionally scarred child whose own destiny has yet to be revealed.... With millions of copies sold worldwide, Ursula K. Le Guin's Earthsea Cycle has earned a treasured place on the shelves of fantasy lovers everywhere, alongside the works of such beloved authors as J.R.R. Tolkien and C.S. Lewis.
B'Elanna Torres has no intention of celebrating the Day of Honor. A day of glory for others of Klingon heritage, the day for Torres has always been a dark one, for reasons that stretch back to childhood memories she has tried to forget. This Day of Honor is no better. Trouble with the warp engines has crippled the U.S.S. Voyager just as it confronts a deadly threat. Torres and Tom Paris must put their lives on the line to restore the engines. With time running out, Torres has one last chance to accept the great loss she once suffered and reveal the true feelings she has buried for years.
After Molly and her best friend, Tanna, discover an antique machine that reveals who their future husbands will be, news spreads fast. Now all the kids in their class are lining up to find out their own futures. When things get sticky, Molly wonders if the unknown is preferable to discovering too much too soon.
Sutty, an Observer from Earth for the interstellar Ekumen, has been assigned to a new world--a world in the grips of a stern monolithic state, the Corporation. Embracing the sophisticated technology brought by other worlds and desiring to advance even faster into the future, the Akans recently outlawed the past, the old calligraphy, certain words, all ancient beliefs and ways; every citizen must now be a producer-consumer. Their state, not unlike the China of the Cultural Revolution, is one of secular terrorism. Traveling from city to small town, from loudspeakers to bleating cattle, Sutty discovers the remnants of a banned religion, a hidden culture. As she moves deeper into the countryside and the desolate mountains, she learns more about the Telling-the old faith of the Akans--and more about herself. With her intricate creation of an alien world, Ursula K. Le Guin compels us to reflect on our own recent history.
Telzey Amberdon was only in her teens when she discovered that she was a telepath. Not only a telepath, but a xenotelepath, able to communicate mentally not just with humans, but with alien intelligences. And she turned out to be one of the most powerful telepaths in the history of the galactic civilization called the Hub. First she had to deal with an alien race that humans hadn't realized were intelligent, and who were about to eliminate those troublesome humans who thought they were colonizing an uninhabited world. Then, she had to fend off the secret psi agents of the Psychological Corps who took a dim view of any telepath, let alone one with Telzey's powers, operating outside of their control. Next, she stumbled across a telepathic serial killer, who used an unstoppable predator, under his mental control, to hunt and kill his victims -- and Telzey was to be the catch of the day. It was fortunate for the human race that she survived, since she next found herself in the middle of a secret war between two hidden races of genetically engineered humans. They called it the "Lion Game," and they made the mistake of thinking that in this clash of predators, Telzey was just a harmless kitten. But when the dust settled, Telzey would be the only one purring. . . .
When a ferocious plasma storm strikes the entire Bajoran system, Deep Space NineTM becomes a port under siege, filled to overflowing with stranded space travelers, unpredictable aliens, and Klingon smugglers. Wof and Odo find themselves tested to the limit as they struggle to control the chaos that has consumed the station. But even greater danger faces Dax and botanist Keiko O' Brian when they must fly a runabout into the very heart of the storm - and encounter a stange new form of life!
Living in small town Rockabill, Maine, Jane True always knew she didn't quite fit in with so-called normal society. During her nightly, clandestine swim in the freezing winter ocean, a grisly find leads Jane to startling revelations about her heritage: she is only half-human. Now, Jane must enter a world filled with supernatural creatures alternatively terrifying, beautiful, and deadly- all of which perfectly describe her new "friend," Ryu, a gorgeous and powerful vampire. It is a world where nothing can be taken for granted: a dog can heal with a lick; spirits bag your groceries; and whatever you do, never-ever-rub the genie's lamp. If you love Sookie Stackhouse, then you'll want to dive into Nicole Peeler's enchanting debut novel.
From the acclaimed bestselling author of the Easy Rawlins series who has been deemed "one of America's best mystery writers" (The New York Times Book Review) comes a tale about a murdered man who does not want to go to heaven or hell--he'd rather have his old life in Harlem. Tempest Landry is neither a good nor a bad man, but an average man trying to survive. Sure, he stole money from his mother's church, but he used it to pay for his aunt's groceries while she was recovering from pneumonia. And yes, Tiny Henderson went to jail because of Tempest's white lie, but the brutal rapist and murderer deserved it. After a cop "accidentally" kills Tempest, Tempest is denied access to heaven for his sins. But he brazenly refuses St. Peter's command to proceed to hell--he would just as soon settle for his old life in Harlem. Temporarily stymied, St. Peter grants Tempest his wish--but in a different body and with a guardian angel following him around who is determined to convert him to righteousness. But the devil is also in the running for Tempest's soul--and he wants it in a bad way. In this episodic and humorous homage to Langston Hughes' prescient narrator Jess B. Simple, readers are lured into the never-ending debate on the nature of good and evil. The Tempest Tales explores the provoking questions: Is sin the same for people of different races? Is sin judged the same for the poor as it is for the rich? And ultimately, who really gets to decide?
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