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Interaction Ritual: Essays in Face-to-Face Behavior
by Erving Goffman"Not then, men and their moments. Rather, moment and their men," writes Erving Goffman in the introduction to his groundbreaking 1967 Interaction Ritual, a study of face-to-face interaction in natural settings, that class of events which occurs during co-presence and by virtue of co-presence. The ultimate behavioral materials are the glances, gestures, positionings, and verbal statements that people continuously feed into situations, whether intended or not.A sociology of occasions is here advocated. Social organization is the central theme, but what is organized is the co-mingling of persons and the temporary interactional enterprises that can arise therefrom. A normatively stabilized structure is at issue, a "social gathering," but this is a shifting entity, necessarily evanescent, created by arrivals and killed by departures. The major section of the book is the essay "Where the Action Is," drawing on Goffman's last major ethnographic project observation of Nevada casinos.Tom Burns says of Goffman's work "The eleven books form a singularly compact body of writing. All his published work was devoted to topics and themes which were closely connected, and the methodology, angles of approach and of course style of writing remained characteristically his own throughout. Interaction Ritual in particular is an interesting account of daily social interaction viewed with a new perspective for the logic of our behavior in such ordinary circumstances as entering a crowded elevator or bus." In his new introduction, Joel Best considers Goffman's work in toto and places Interaction Ritual in that total context as one of Goffman's pivotal works: "His subject matter was unique. In sharp contrast to the natural tendency of many scholars to tackle big, important topics, Goffman was a minimalist, working on a small scale, and concentrating on the most mundane, ordinary social contacts, on everyday life.'"
Interaction Ritual: Essays in Face-to-Face Behavior
by Erving Goffman"Not then, men and their moments. Rather, moment and their men," writes Erving Goffman in the introduction to his groundbreaking 1967 Interaction Ritual, a study of face-to-face interaction in natural settings, that class of events which occurs during co-presence and by virtue of co-presence. The ultimate behavioral materials are the glances, gestures, positionings, and verbal statements that people continuously feed into situations, whether intended or not.A sociology of occasions is here advocated. Social organization is the central theme, but what is organized is the co-mingling of persons and the temporary interactional enterprises that can arise therefrom. A normatively stabilized structure is at issue, a "social gathering," but this is a shifting entity, necessarily evanescent, created by arrivals and killed by departures. The major section of the book is the essay "Where the Action Is," drawing on Goffman's last major ethnographic project observation of Nevada casinos.Tom Burns says of Goffman's work "The eleven books form a singularly compact body of writing. All his published work was devoted to topics and themes which were closely connected, and the methodology, angles of approach and of course style of writing remained characteristically his own throughout. Interaction Ritual in particular is an interesting account of daily social interaction viewed with a new perspective for the logic of our behavior in such ordinary circumstances as entering a crowded elevator or bus." In his new introduction, Joel Best considers Goffman's work in toto and places Interaction Ritual in that total context as one of Goffman's pivotal works: "His subject matter was unique. In sharp contrast to the natural tendency of many scholars to tackle big, important topics, Goffman was a minimalist, working on a small scale, and concentrating on the most mundane, ordinary social contacts, on everyday life.'"
Interaction Techniques and Technologies in Human-Computer Interaction
by Gavriel Salvendy Constantine StephanidisThis book offers a thorough exploration of interaction design by examining various technologies,interaction techniques, styles, and devices.This book• Assists readers in acquiring a deep understanding of diverse ways humans interact withcomputer technologies and in selecting the most suitable approach for various interactivescenarios.• Introduces cutting‑edge interaction techniques, including multimodal and gesture‑basedinteraction, wearables, haptic, speech and sound‑based interaction, embodied interaction,and more.• Advances beyond traditional interfaces to large and multiscreen interactions, proxemics,brain‑computer interfaces, affective computing and Extended Reality.This book will appeal to individuals interested in Human-Computer Interaction research andapplications.
Interaction and Identity
by Harmut B. MokrosScholarly interest in issues of self-identity has exploded across disciplines within the humanities and social sciences in recent years. Common to these concerns are the assumptions that self-identity is not an a priori, not given or fixed, but created in the process of communication. This also assumes that social institutions and values are produced and reproduced by individuals in interaction. To capture the essential characteristics of a person requires analysis of how the social and psychological intersect in moments of communication.Interaction and Identity contributes, theoretically and empirically, to contemporary scholarly interest in issues of identity. Chapters and contributors to this stand alone volume include: "Part/Whole Discovery: Stages of Inquiry" by Thomas Scheff; "Communication" by Gregory Bateson; "Internal Muzak: An Examination of Intrapersonal Relationships" by Linda Lederman; "The Constitution of Identity as Gendered in Psychoanalytic Therapy: Ideology and Interaction" by Margaret Carr; and "The (Reconstruction and Negotiation of Cultural Identities in the Age of Globalization" by Getinet Belay.The multiple disciplines of social research with contemporary interest in identity are ably reflected in Interaction and Identity. The authors are drawn from eight disciplines: anthropology, communication, information science, linguistics, philosophy, psychoanalysis, psychology, and sociology. This book will be invaluable to scholars in all these areas—above all in communication research as such.
Interaction for Designers: How To Make Things People Love
by Brian L.M BoylInteraction for Designers shows you how to connect a product with its users, whether it’s a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging final design. It carefully leads you step by step and richly illustrates each stage with examples drawn from business communication, social media and the social economy, consumer electronics, architecture and environments, health care, psychology, art and culture, education, athletics, automotive design, entertainment, fashion, the family home, and a wealth of others. You’ll learn how to brainstorm ideas, research them, explore them, evolve them into finished designs, pitch them, all with the goal of helping you make things that people love. Includes over 200 color images, a glossary, and links to web resources highlighting design concepts and designer interviews. http://interactionfordesigners.com/
Interaction in Multidisciplinary Teams (Routledge Revivals Ser.)
by William HousleyThis title was first published in 2003. In this key volume, William Housley examines the concepts of multidisciplinarity and team practice in social care settings and considers how and why the two concepts have been brought together in recent years. Furthermore, he discusses the various theoretical assumptions that underpin models of multidisciplinary teamwork. This is contrasted with interactional and ethnomethodological approaches that have examined the lived reality of work practices and social organization. The author applies these approaches to understanding multidisciplinary team interaction and communication within social care settings through the use of conversation and membership categorization analysis. Topics covered include the negotiation and accomplishment of professional and lay role-identities, claims making and the display of knowledge in team settings, the use of narrative and stories in decision making and the local organization and accomplishment of team leadership. Furthermore, it is argued that recent developments and ideas concerning the re-engineering of team structures within health and social care settings would benefit from some consideration of observations generated from this approach to exploring multidisciplinary team practice.
Interaction, Communication and Development: Psychological development as a social process (Cultural Dynamics of Social Representation)
by Charis Psaltis Anna ZapitiFor decades there has been considerable interest in the ways that interactions between children can provide a beneficial context for the study of cognitive and social development. In this book Psaltis and Zapiti use both theoretical and empirical research to build on the perspectives of Piaget, Vygotsky, Moscovici, and others including the legacy of Gerard Duveen, to offer a state of the art account of research on the themes of social interaction and cognitive development. Interaction Communication and Development discusses the significance of social identities for social interaction and cognitive development. The empirical set of studies presented and discussed focus on patterns of communication between children as they work together to solve problems. Communications are examined in detail with a focus on: Socio-cognitive conflict, conversational moves and conversation types The way the different forms of the interactions relate to different sources of asymmetry in the classroom The way social representations and social identities of gender are negotiated in the interaction This book provides an important account of how children develop through different kinds of social interactions. It will have considerable appeal for researchers in the fields of developmental psychology, socio-cultural psychology, social representations theory and education who wish to gain a deeper understanding of development and its relation to socio-cultural processes.
Interactional Categorization and Gatekeeping
by Louise TranekjærThis book is about categorization processes in native/non-native workplace interaction, within the context of internship interviews between Danish employers and second language speakers who were born abroad. In this volume, which is one of the first books on gatekeeping, Tranekjær seeks to address processes of power and ideology from a conversation analytical perspective. The book examines the challenges that non-native internship candidates face in processes of employment when employers and job-counsellors seek to conceptualize, categorize and address the candidates' linguistic, ethnic and religious otherness. The book shows how processes of categorization are influenced by broader structures of ideology related to social issues of controversy and debate such as migration, integration and second-language learning. The book also includes an overview of previous gatekeeping studies and proposes a redefinition of the term, which suggests a broader meaning and relevance of the notion.
Interactional Justice: The Role of Emotions in the Performance of Loyalty (Routledge Studies in the Sociology of Emotions)
by Lisa FlowerInteractional Justice explores how defence lawyers accomplish their role in interaction with others and highlights the ways in which they do loyalty work – constructing and conveying loyalty in emotionally and interactionally constraining situations. By drawing on extensive ethnographic fieldnotes and interviews with lawyers, this sociological study brings their loyalty work to life and reveals to the reader the unwritten rules of emotional interactions. It presents how defence lawyers socially construct their duty of loyalty by negotiating informal and implicit professional and social expectations. This accomplishment demands emotion work and face work in order to perform a role which includes defending clients accused of heinous crimes and “losing” the majority of cases. As the defence team is central to this, the ways of doing teamwork are illustrated. Teamwork is also found to be essential between legal professionals to ensure that a criminal trial runs smoothly. All of this takes place within an overarching framework – the emotional regime of law – which aims to uphold the illusionary dichotomy between rationality and emotionality thus quietening the role of emotions. Loyalty and teamwork are features of many professions, workplaces, and aspects of social life making this book an essential tool for understanding strategies for their accomplishment. Focusing on courtroom emotions and interactions, the book suggests how trials can be made more user-friendly and provides guidance for newly qualified legal professionals. The use of ethnographic fieldnotes and interviews provides scholars and students in the social sciences, teaching, law, and medicine with a colourful monograph which reveals and explains emotion and interaction rules. It also makes this book a useful tool for teaching and understanding qualitative research methods.
Interactional Supervision
by Lawrence ShulmanClinical supervision is fraught with difficulties, and those who transition from frontline worker to supervisor often receive little training or support, particularly when it comes to the interpersonal skills needed for implementing complex human relations tasks. Left to their own devices, clinical supervisors must navigate myriad challenges like these real-world examples: <p><p>A supervisor decided that the evaluation process would be a good time to level with a long-term staff member about his inadequate performance. She reviewed the staff member s personnel record and discovered that previous supervisors had given the employee consistently positive and obviously false evaluations. She dreaded the approaching conference, expecting the worker to be angry. <p><p>A supervisor was asked by her administrator to back her up when staff were notified of budget cuts that would result in pay cuts and heavier caseloads. At a team meeting, one worker, who appeared to be speaking for the rest, said to the supervisor, You are going to be with us on this one, aren't you? <p><p>A recently promoted Black supervisor heard that many members of the largely White staff thought he had obtained the promotion because of the agency s affirmative action program. Nothing was said directly; however, he could sense tension in the staff group. He felt angry, hurt, and bitter at the racist element in his reception and increasingly isolated at the agency. <p><p>Drawing on decades of his own experience and the experiences of those he has trained, Lawrence Shulman provides clear, simple models of supervision using a conversational tone and practical advice in this must-have resource. <p><p>Every phase of supervision is discussed in detail, with a focus on communication, making demands for work, facing taboo subjects, and transitioning into and out of roles and relationships. Strategies for group work and meetings include everyday challenges; trauma, such as client deaths; violence against frontline workers; and cutbacks. Supervisors will learn how to apply Shulman s parallel process framework in their interactions with frontline workers to model ideal interactions between workers and their clients. <p><p>In this fourth edition, evidence-based practices and interventions are updated to include the latest ethical and legal aspects of supervision and also feminist; lesbian, gay, bisexual, transgender, queer, and questioning; and trauma-informed practice.
Interactionism (BSA New Horizons in Sociology)
by William Housley Paul Anthony Atkinson'Atkinson and Housley have produced a book that is a very competent, interesting and useful addition to other work in the field. Its distinctive contribution for me, lies in the exploration of the relationship between, and developments within interactionist sociologies' - Sociology What is symbolic interactionism? This refreshing and authoritative book provides readers with: · A guide to the essential thinking, research and concepts in interactionism · A demonstration of the use of the interactionist approach · An explaination of why the interactionist influence has not been fully acknowledged in Britain. The authors argue that few sociologists in Britain have identified themselves with symbolic interactionism, even though many have engaged with interactionist ideas in their research and methodological work. We are all interactionists now, in the sense that many of the key ideas of interactionism have become part of the mainstream of sociological thought. Currently fashionable approaches to sociology display a kind of collective amnesia. A good deal of today's ideas that are presented as 'novel' or 'innovative' only appear so because earlier contributions - interactionism among them - are not explicitly acknowledged.
Interactive Collaborative Robotics
by Andrey Ronzhin Gerhard Rigoll Roman MeshcheryakovThis book constitutes the proceedings of the First International Conference on Interactive Collaborative Robotics, ICR 2016, held in Budapest, Hungary, in August 2016. The 29 papers presented in this volume were carefully reviewed and selected from 48 submissions.
Interactive Collaborative Robotics
by Andrey Ronzhin Gerhard Rigoll Roman MeshcheryakovThis book constitutes the proceedings of the Second International Conference on Interactive Collaborative Robotics, ICR 2017, held in Hatfield, UK, in September 2017, as a satellite event of the 19th International Conference on Speech and Computer, SPECOM 2017. The 30 papers presented in this volume were carefully reviewed and selected from 51 submissions. This new conference invites researchers in the area of social robotics and collaborative robotics to share experience in human-machine interaction research and development of robotic and cyberphysical systems. Topics addressed are: assistive robots, child-robot interaction, collaborative robotics, educational robotics, human-robot interaction, medical robotics, robotic mobility systems, robots at home, robot control and communication, social robotics, as well as safety robot behavior.
Interactive Collaborative Robotics: 5th International Conference, ICR 2020, St Petersburg, Russia, October 7-9, 2020, Proceedings (Lecture Notes in Computer Science #12336)
by Andrey Ronzhin Gerhard Rigoll Roman MeshcheryakovThis book constitutes the proceedings of the 5th International Conference on Interactive Collaborative Robotics, ICR 2020, held in St. Petersburg, Russia, in October 2020. The 31 papers presented were carefully reviewed and selected from 62 submissions. Challenges of human-robot interaction, robot control and behavior in social robotics and collaborative robotics, as well as applied robotic and cyber-physical systems are mainly discussed in the papers.
Interactive Learning for Innovation
by Bjørn T. Asheim Mario Davide ParrilliThis collection of essays challenges the traditional neoclassical approach to innovation and growth, focusing on interactive and experiential innovation, and reaffirming the importance of science and technology as a means of mutual strengthening. Through a detailed examination of the performanceof geographical areas of outstanding economic growth, this volume responds to the needs of economies with limited financial capacity for investment in standard knowledge-based inputs and human capital. Contributions instead emphasise the potential for innovation and development in practical and technological areas, providing valuable policy lessons for SME-based economies.
Interactive Media for Sustainability (Palgrave Studies in Media and Environmental Communication)
by Roy BendorInteractive Media for Sustainability presents a conceptually rich, critical account of the design and use of interactive technologies to engage the public with sustainability. Treating interactive technologies as forms of mediation, the book argues that these technologies advance multiple understandings of sustainability. At stake are the ways sustainability encodes the complexity of interrelated social and natural systems, and how it conveys the malleability of the future. The book’s argument is anchored in a diverse set of theoretical resources that include contemporary work in human-computer interaction (HCI), social theory, media studies, and the philosophy of technology, and is animated by a variety of examples, including interactive simulations, persuasive apps, digital games, art installations, and decision-support tools.
Interactive Media with Next-Gen Technologies and Their Usability Evaluation
by Emmanuel Eilu Ganesh Bhutkar Chhaya Santosh Gosavi Abhijit BanubakodeInteractive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation. It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning.Key features of this edited book are as follows:● Evaluates related Interactive Media Technologies and Applications for assessment and enhancement of their usability● Illustrates current discussions on Interactive Media Technologies such as Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR)● Includes various case studies from application areas such as Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning, which are helpful for researchers● Presents concept illustrations with appropriate figures, tables and suitable descriptions in a reader-friendly way This book is ideal for both beginners and experts working in the fields of HCI, Multimedia Techniques and Next-Gen Technologies.
Interactive Speech Technology: Human Factors Issues In The Application Of Speech Input/Output To Computers
by Christopher Baber Janet M. NoyesThis book deals with two important technologies in human-computer interaction: computer generation of synthetic speech and computer recognition of human speech. It addresses the problems in generating speech with varying precision of articulation and how to convey moods and attitudes.
Interactive Storytelling
by Frank Nack Andrew S. GordonThis book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.
Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings (Lecture Notes in Computer Science #12497)
by Anne-Gwenn Bosser David E. Millard Charlie HargoodThis book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.
Interactive Storytelling: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings (Lecture Notes in Computer Science #13138)
by Alex Mitchell Mirjam VosmeerThis book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.
Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings (Lecture Notes in Computer Science #13762)
by Mirjam Vosmeer Lissa Holloway-AttawayThis book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022.The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.
Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part I (Lecture Notes in Computer Science #14383)
by Lissa Holloway-Attaway John T. MurrayThis two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
Interactive Storytelling: 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11–15, 2023, Proceedings, Part II (Lecture Notes in Computer Science #14384)
by Lissa Holloway-Attaway John T. MurrayThis two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023.The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works.The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering #265)
by Anthony L. Brooks Eva Brooks Cristina SyllaThis book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.