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Plated Structures: Stability and strength

by R. Narayanan

First published in the 1983. This is third book of a planned set of volumes on the stability and strength of structures. The collapse a few years ago of four large box girders during erection precipitated a considerable research effort in many countries on the various design aspects of plated structures (such as box girders and plate girders). This book is addressed to structural designers and post-graduate students, a fundamental knowledge of structural mechanics is taken for granted; nevertheless, sufficient introductory material is included in each chapter to make the subject matter easily readable. This volume contains eight chapters, all of which are written by persons who have made notable contributions to the relevant subject area. The first four chapters are devoted to various aspects of the design of a plate girder and concentrate largely on the associated stability problems in shear. The four remaining chapters are largely concerned with stability problems in compression, such as those met in box girder flanges and ship hulls. Chapter 8 also highlights some of the complexities of interaction between different stresses. Thus the book covers a wide range of topics of relevance to both the designer and the student.

Platelet-Rich Plasma

by José Fábio Santos Duarte Lana Maria Helena Andrade Santana William Dias Belangero Angela Cristina Malheiros Luzo

Platelet-Rich Plasma (PRP) has gained tremendous popularity in recent years as a treatment option for specialties including Orthopedics, Dentistry, Sports Medicine, Otorhinolaryngology, Neurosurgery, Ophthalmology, Urology, Vascular, Cardiothoracic and Maxillofacial Surgery, and Veterinarian Medicine. Nowadays, PRP and Stem Cell Science have added an exciting dimension to tissue repair. This book begins by giving the reader a broad overview of current progress as well as a discussion of the technical aspects of preparation and therapeutic use of autologous PRP. It is followed by a review of platelet structure, function and major growth factors in PRP (PDGF and TGFβ). The third chapter outlines the basic principles of biochemical cellular metabolism that increases the efficacy of PRP. Analogous to the preparation of soil for a garden, restoring cellular health should be the first consideration in Regenerative Medicine. Standardization of PRP preparation to clinical use still remains a challenging prospect. In this sense, a feasible strategy for studying PRP preparation is illustrated, which also allows to modulate and tailor the quality of PRP for further clinical applications. The science behind PRP and stem cells, on tissue regeneration, cell proliferation and mesenchyme stem-cells are emphasized and reviewed. Various specific uses of PRP are described with detailed illustrations of various personal experiences mainly in orthopedic injuries, ligament and tend on repair, degenerative diseases, sports medicine, chronic wound healing as well as rehabilitation aspects in tendinopathy. Expertly written by leading scientists in the field, this book provides for beginners and experienced readers scientific fundamentals, the state of art of PRP, specific uses and personal experiences with a practical approach and reference for current trends in use. Finally, this book paves the way for future developments.

Platelets, Haemostasis and Inflammation (Cardiac and Vascular Biology #5)

by Andreas Zirlik Christoph Bode Meinrad Gawaz

The book depicts the various roles of platelets in a variety of cardio-metabolic diseases. Traditional and non-traditional platelet functions are described in detail in atherosclerosis, metabolic syndrome, diabetes, myocardial infarction, and other vascular pathologies. Particular focus is put on platelets as a link between haemostasis and inflammation contributing to both. Last but not least the books links the most recent advances in basic sciences with promising novel therapeutic applications and first results of clinical trials. The book is written for biomedical scientists in the sub disciplines vascular biology, biochemistry and immunology; and it as well will be of interest and value for academic physicians like cardiologists, hematologists, general internists and vascular surgeons.

Plates and Shells: Theory and Analysis, Fourth Edition (Applied and Computational Mechanics)

by Ansel C. Ugural

Noted for its practical, accessible approach to senior and graduate-level engineering mechanics, Plates and Shells: Theory and Analysis is a long-time bestselling text on the subjects of elasticity and stress analysis. Many new examples and applications are included to review and support key foundational concepts. Advanced methods are discussed and analyzed, accompanied by illustrations. Problems are carefully arranged from the basic to the more challenging level. Computer/numerical approaches (Finite Difference, Finite Element, MATLAB) are introduced, and MATLAB code for selected illustrative problems and a case study is included.

Plates: Theories and Applications

by K. Bhaskar T. K. Varadan

This book covers the essentials of developments in the area of plate structures and presents them so that the readers can obtain a quick understanding and overview of the subject. Several theoretical models are employed for their analysis and design starting from the classical thin plate theory to alternatives obtained by incorporation of appropriate complicating effects or by using fundamentally different assumptions. The book includes pedagogical features like end-of-chapter exercises and worked examples to help students in self-learning. The book is extremely useful for the senior undergraduate and postgraduate students of aerospace engineering and mechanical engineering.

Plates: Theories and Applications (ANE/Athena Books)

by K. Bhaskar T. K. Varadan

Plates: Theories and Applications provides a comprehensive introduction to plate structures, covering classical theory and applications. It considers plate structures in several forms, starting from the simple uniform, thin, homogeneous metallic structure to more efficient and durable alternatives involving features such as variable-thickness, lamination, sandwich construction, fiber reinforcement, functional gradation, and moderately-thick to very-thick geometry. Different theoretical models are then discussed for analysis and design purposes starting from the classical thin plate theory to alternatives obtained by incorporation of appropriate complicating effects or by using fundamentally different assumptions. Plates: Theories and Applications alsocovers the latest developments on the topic.

Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction: Applying Extended Reality and Game Applications to PDfMA

by Farzad Pour Rahimian Faris Elghaish Nashwan Dawood Lilia Potseluyko

This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology.With this book, architects and construction professionals can learn how to leverage virtual reality technologies to improve their work processes and enhance client engagement. Wh

Platform Neutrality Rights: AI Censors and the Future of Freedom (Routledge Research in Information Technology and E-Commerce Law)

by Hannibal Travis

This book analyzes questions of platform bias, algorithmic filtering and ranking of Internet speech, and declining perceptions of online freedom.Courts have intervened against unfair platforms in important cases, but they have deferred to private sector decisions in many others, particularly in the United States. The First Amendment, human rights law, competition law, Section 230 of the Communications Decency Act, and an array of state and foreign laws address bad faith conduct by Internet platforms or other commercial actors. Arguing that the problem of platform neutrality is similar to the net neutrality problem, the book discusses the assault on freedom of speech that emerges from public-private partnerships. The book draws parallels between U.S. constitutional and statutory doctrines relating to shared spaces and the teachings of international human rights bodies relating to the responsibilities of private actors. It also connects the dots between new rights to appeal account or post removals under the Digital Services Act of the European Union and a variety of fair treatment obligations of platforms under American and European competition laws, “public accommodations” laws, and public utilities laws. Analyzing artificial intelligence (AI) regulation from the point of view of social-media and video-platform users, the book explores overlaps between European and U.S. efforts to limit algorithmic censorship or “shadow-banning”.The book will be of interest to students and scholars in the field of cyberlaw, the law of emerging technologies and AI law.

Platform and Collective Intelligence: Digital Ecosystem of Organizations

by Antoine Henry

Organizations, both private and public, are now evolving in a globalized "information society" that has been accelerated by digitization. They find themselves drawn into a spiral of transformations fueled by the incessant reinvention of information and communication technologies (ICT) that are changing digital uses and practices. They transform through the mediating action of ICTs, work activities and associated action situations. Platform and Collective Intelligence analyzes a specific declination of an organization that has become irreversibly reticular: the "platform organization". The network, at the heart of this new conception, proposes a model combining cybernetics and computing. The organization can thus be seen as an interface for contact, via its information systems, for employees or citizens, whatever their geographical location. With a view going beyond technocentrism and technological determinism, this book combines collective intelligence and sociotechnics with the platform to arrive at the notion of "organizational experience".

Platinum Monolayer Electrocatalysts

by Radoslav Adzic Nebojsa Marinkovic

This book describes a science and technology of a new type of electrocatalysts consisting of a single atomic layer of platinum on suitable supports. This development helped overcome three major obstacles—catalysts‘ cost, activity, and stability—for a broad range of fuel cell applications. The volume begins with a short introduction to the science of electrocatalysis, covering four reactions important for energy conversion in fuel cells. A description follows of the properties of metal monolayers on electrode surfaces, and underpotential deposition of metals. The authors then describe the concept of Pt monolayer electrocatalysts and its implications and their synthesis by galvanic displacement of less-noble metal monolayers and other methods. The main part of the book presents a discussion of catalysts’ characterization and catalytic properties of Pt monolayers for the four main reactions of electrochemical energy conversion: oxygen reduction and oxidation of hydrogen, methanol and ethanol. The book concludes with a treatment of scale-up syntheses, fuel cell tests, catalysts’ stability and application prospects.

Platinum Technology Learner's Book Grade 9: UBC contracted

by F. Clitheroe A. Goosen V. Kathan T. Mlambo M. Roebert I. Sargeant H. Scheepers R. Smit K. Walstra C. Turkey

Platinum Technology G9 Learner Book - Superior CAPS coverage and written by expert authors. Superior illustrations and activities to improve results and motivate learners. Superior teacher support to save time and make teaching easy. Superior quality = exam success!

Plato and the Nerd: The Creative Partnership of Humans and Technology (The\mit Press Ser.)

by Edward Ashford Lee

How humans and technology evolve together in a creative partnership.In this book, Edward Ashford Lee makes a bold claim: that the creators of digital technology have an unsurpassed medium for creativity. Technology has advanced to the point where progress seems limited not by physical constraints but the human imagination. Writing for both literate technologists and numerate humanists, Lee makes a case for engineering—creating technology—as a deeply intellectual and fundamentally creative process. Explaining why digital technology has been so transformative and so liberating, Lee argues that the real power of technology stems from its partnership with humans. Lee explores the ways that engineers use models and abstraction to build inventive artificial worlds and to give us things that we never dreamed of—for example, the ability to carry in our pockets everything humans have ever published. But he also attempts to counter the runaway enthusiasm of some technology boosters who claim everything in the physical world is a computation—that even such complex phenomena as human cognition are software operating on digital data. Lee argues that the evidence for this is weak, and the likelihood that nature has limited itself to processes that conform to today's notion of digital computation is remote.Lee goes on to argue that artificial intelligence's goal of reproducing human cognitive functions in computers vastly underestimates the potential of computers. In his view, technology is coevolving with humans. It augments our cognitive and physical capabilities while we nurture, develop, and propagate the technology itself. Complementarity is more likely than competition.

Play On: The New Science of Elite Performance at Any Age

by Jeff Bercovici

A lively, deeply reported tour of the science and strategies helping athletes like Tom Brady, Serena Williams, Carli Lloyd, and LeBron James redefine the notion of &“peak age.&” Season after season, today&’s sports superstars seem to defy the limits of physical aging that inevitably sideline their competitors. How much of the difference is genetic destiny and how much can be attributed to better training, medicine, and technology? Is athletic longevity a skill that can be taught or a mental discipline that can be mastered? Can career-ending injuries be predicted and avoided? Journalist Jeff Bercovici spent extensive time with professional and Olympic athletes, coaches, and doctors to find the answers to these questions. His quest led him to training camps, tournaments, hospitals, antiaging clinics, and Silicon Valley startups, where he tried cutting-edge treatments and technologies firsthand and investigated the realities behind health fads like alkaline diets, high-intensity interval training, and cryotherapy. Through fascinating profiles and first-person anecdotes, Bercovici illuminates the science and strategies extending the careers of elite older athletes, uncovers the latest advances in fields from nutrition to brain science to virtual reality, and offers empowering insights about how the rest of us can find peak performance at any age.

Play and Learning in Adulthood: Reimagining Pedagogy and the Politics of Education

by Nicola Whitton

This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and wellbeing in adulthood. It draws on an interdisciplinary literature base (including game-based learning, game studies, education, psychology, and game design) to present a critical manifesto for playful learning in post-compulsory education and lifelong learning. While there is an established body of work in games and learning in adulthood, and a wide literature on the value of play in childhood, the wider potential of play in adulthood and playfulness is under-explored and still emergent. This book offers a comprehensive overview of play in adulthood, exploring the benefits and drawbacks, examining why play in adulthood is different from play in childhood, the role of play in culture, and making an argument for why it is important in our society that we embrace the principles of playfulness.

Play, Creativity and Digital Cultures (Routledge Research in Education)

by Muriel Robinson Jackie Marsh Rebekah Willett

Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media, both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialized spaces? Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the twenty-first century.

Played: An Altered Saga Novella (Altered)

by Jennifer Rush

Leaving Nick and Elizabeth behind at the end of Reborn, genetically-altered Chloe has only one thing on her mind: revenge. She's determined to take the Branch down, starting with the organization's merciless leader Tom Riley.Tracking Riley to Washington, D.C., Chloe seems to be closing in on her goal with each passing hour. But just because the Branch made her virtually indestructible doesn't mean she's immune to her emotions. And when a shadow from her past appears in the unlikeliest of places, Chloe is forced to reexamine her allegiances once and for all. Another sexy and suspenseful novella in the Altered saga by Jennifer Rush.word count: 11,505 words.

Playful Frames: Styles of Widescreen Cinema (Techniques of the Moving Image)

by Steven Rybin

A widescreen frame in cinema beckons the eye to playfully, creatively roam. Such technology also gives inventive filmmakers room to disrupt and redirect audience expectations, surprising viewers through the use of a wider, more expansive screen. Playful Frames: Styles of Widescreen Cinema studies the poetics of the auteur-driven widescreen image, offering nimble, expansive analyses of the work of four distinctive filmmakers – Jean Negulesco, Blake Edwards, Robert Altman, and John Carpenter – who creatively inhabited the nooks and crannies of widescreen moviemaking during the final decades of the twentieth century. Exploring the relationship between aspect ratio and subject matter, Playful Frames shows how directors make puckish use of widescreen technology. All four of these distinctive filmmakers reimagined popular genres (such as melodrama, slapstick comedy, film noir, science fiction, and horror cinema) through their use of the wide frame, and each brings a range of intermedial interests (painting, performance, and music) to their use of the widescreen image. This study looks specifically at the technological underpinnings, aesthetic shapes, and interpretive implications of these four directors’ creative use of widescreen, offering a way to reconsider the way wide imagery still has the potential to amaze and move us today.

Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning (The COVID-19 Pandemic Series)

by Anastasia Salter Emily K. Johnson

Educational technology adoption is more widespread than ever in the wake of COVID-19, as corporations have commodified student engagement in makeshift packages marketed as gamification. This book seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology. Virtual learning has turned the course management system into the classroom, and business platforms for streaming video have become awkward substitutions for lecture and discussion. Gaming, once heralded as a potential tool for rethinking our relationship with educational technology, is now inextricably linked in our collective understanding to challenges of misogyny, white supremacy, and the circulation of misinformation. The initial promise of games-based learning seems to linger only as gamification, a form of structuring that creates mechanisms and incentives but limits opportunity for play. As higher education teeters on the brink of unprecedented crisis, this book proclaims the urgent need to find a space for playful learning and to find new inspiration in the platforms and interventions of personal gaming, and in turn restructure the corporatized, surveilling classroom of a gamified world. Through an in-depth analysis of the challenges and opportunities presented by pandemic pedagogy, this book reveals the conditions that led to the widespread failure of adoption of games-based learning and offers a model of hope for a future driven by new tools and platforms for personal, experimental game-making as intellectual inquiry.

Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (Gaming Media and Social Effects)

by Anton Nijholt

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Playful Visions: Optical Toys and the Emergence of Children's Media Culture (The\mit Press Ser.)

by Meredith A. Bak

The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as “new media” of their era, provoking anxieties similar to our own about children and screens.In the nineteenth century, the kaleidoscope, the thaumatrope, the zoetrope, the stereoscope, and other optical toys were standard accessories of a middle-class childhood, used both at home and at school. In Playful Visions, Meredith Bak argues that the optical toys of the nineteenth century were the “new media” of their era, teaching children to be discerning consumers of media—and also provoking anxieties similar to contemporary worries about children's screen time. Bak shows that optical toys—which produced visual effects ranging from a moving image to the illusion of depth—established and reinforced a new understanding of vision as an interpretive process. At the same time, the expansion of the middle class as well as education and labor reforms contributed to a new notion of childhood as a time of innocence and play. Modern media culture and the emergence of modern Western childhood are thus deeply interconnected.Drawing on extensive archival research, Bak discusses, among other things, the circulation of optical toys, and the wide visibility gained by their appearance as printed templates and textual descriptions in periodicals; expanding conceptions of literacy, which came to include visual acuity; and how optical play allowed children to exercise a sense of visual mastery. She examines optical toys alongside related visual technologies including chromolithography—which inspired both chromatic delight and chromophobia. Finally, considering the contemporary use of optical toys in advertising, education, and art, Bak analyzes the endurance of nineteenth-century visual paradigms.

Playin' to Win: A Surgeon, Scientist and Parent Examines the Upside of Video Games

by James Butch Rosser

At the edge of one of America's most defining eras in its history, salvation comes from the most unlikely source: video games. Playin' To Win: A Surgeon, Scientist and Parent Examines the Upside of Video Games, is inspired, in part, by many edgy titles that have previously probed the expanse of what could be. It is a Freakanomics with a more grassroots subject matter that elicits an instantaneous visceral response from citizens of every walk of life. It is an Everything Bad Is Good For You with grittier details on how the unexpected can be incorporated into raising our society to the next level. Ultimately, it makes a case that video games can promote a Tipping Point with a focus on contributing to real world solutions. It is direct, thought-provoking and consistently challenges perceptions of the boundaries of reality. It has to be! Because the readers will be the first to bear witness: this is a call for the start of a second American Revolution!

Playing Video Games: Motives, Responses, and Consequences (Routledge Communication Series)

by Peter Vorderer Jennings Bryant

From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Playing With Death: A gripping serial killer thriller you won’t be able to put down…

by Simon Scarrow Lee Francis

HOW WAS A MAN KILLED WHILE ALONE IN A LOCKED ROOM? IS IT THE PERFECT MURDER?It's a case for FBI Special Agent Rose Blake. Still raw after a notorious serial killer slipped through her net, Rose will do whatever it takes - including putting her own life at risk - to nail the perpetrator this time. When a second body with identical wounds is discovered, Rose realises that a twisted murderer is playing a deadly game. A murderer who's not going to stop any time soon. But what links the victims? And who's next? No one is safe, and the clock is ticking...What readers are saying about Playing with Death:'An edgy, pacy, futuristic and oh so very polished cyber thriller...intelligent, perceptive...exciting' trevtwinem.booklikes.com'[A] fast-paced thriller of the highest quality...The pace of the story is relentless...Would highly recommend' Goodreads reviewer, 5 stars'Grips you from the beginning and races to a most exciting and enigmatic ending. It was one of those books that call you back every time you are dragged away. I absolutely loved it' www.crimesquad.com, 5 stars'A leading-edge thriller...My skin crawled quite a bit whilst reading this...A great novel that explores some brilliant concepts' Goodreads reviewer, 5 stars'Addictive...thought provoking...Definitely recommended' Goodreads reviewer, 4 stars'Makes you lie in bed and go over every possible theory in your head...I can't recommend this book enough. If you're a fan of Simon Scarrow or just love a good crime thriller then do not hesitate to read this book' Goodreads reviewer, 5 stars'A terrific thriller' Goodreads reviewer, 4 stars

Playing With Death: Sometimes The Killer Wins...

by Simon Scarrow Lee Francis

'This fast, furious, twisty thriller kept me on the edge of my seat' Chris Ryan'If Stephen King had collaborated with Michael Crichton on a thriller, it might have been as good as this' Peterborough Evening TelegraphA UNEXPLAINED DEATHThe discovery of a horribly mutilated corpse launches FBI Agent Rose Blake into a puzzling investigation. The victim was alone at home with no signs of forced entry. Who - or what - burnt him to death?THE GAME BEGINSStrips of rubber melted to the body emerge as evidence that the victim was wearing The Skin, an innovation that takes users deep into a virtual world.ESCAPE OR DIE...When a body with identical wounds is discovered, Rose realises that in the darkest corners of the Dark Web, a brutal killer is playing a deadly game. A game with no rules - and no mercy. To stop it, Rose must play too...What readers are saying about Playing with Death: 'An edgy, pacy, futuristic and oh so very polished cyber thriller...intelligent, perceptive...exciting' trevtwinem.booklikes.com'[A] fast-paced thriller of the highest quality...The pace of the story is relentless...Would highly recommend' Goodreads reviewer, 5 stars'Grips you from the beginning and races to a most exciting and enigmatic ending. It was one of those books that call you back every time you are dragged away. I absolutely loved it' www.crimesquad.com, 5 stars'A leading-edge thriller...My skin crawled quite a bit whilst reading this...A great novel that explores some brilliant concepts' Goodreads reviewer, 5 stars'Addictive...thought provoking...Definitely recommended' Goodreads reviewer, 4 stars'Makes you lie in bed and go over every possible theory in your head...I can't recommend this book enough. If you're a fan of Simon Scarrow or just love a good crime thriller then do not hesitate to read this book' Goodreads reviewer, 5 stars'A terrific thriller' Goodreads reviewer, 4 stars

Playing With Death: the terrifying new thriller from the number one bestselling author

by Simon Scarrow Lee Francis

'This fast, furious, twisty thriller kept me on the edge of my seat' Chris Ryan'If Stephen King had collaborated with Michael Crichton on a thriller, it might have been as good as this' Peterborough Evening TelegraphA UNEXPLAINED DEATHThe discovery of a horribly mutilated corpse launches FBI Agent Rose Blake into a puzzling investigation. The victim was alone at home with no signs of forced entry. Who - or what - burnt him to death?THE GAME BEGINSStrips of rubber melted to the body emerge as evidence that the victim was wearing The Skin, an innovation that takes users deep into a virtual world.ESCAPE OR DIE...When a body with identical wounds is discovered, Rose realises that in the darkest corners of the Dark Web, a brutal killer is playing a deadly game. A game with no rules - and no mercy. To stop it, Rose must play too...(P)2017 Headline Publishing Group Limited

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