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Sequential Intelligent Dynamic System Modeling and Control
by Hai-Jun Rong Zhao-Xu YangThe book offers novel research results of sequential intelligent dynamic system modeling and control in a unified framework from theory proposals to real applications. It covers an in-depth study of various learning algorithms for the permanent adaptation of intelligent model parameters as well as of structural parts of the model. The comprehensive researches on sequential fuzzy and neural controller design schemes for some complex real applications are included. This is particularly suited for readers who are interested to learn practical solutions for controlling nonlinear systems that are uncertain and varied at any time. In addition, the organization of the book from addressing fundamental concepts, and presenting novel intelligent models to solving real applications is one of the major features of the book, which makes it a valuable resource for both beginners and researchers wanting to further their understanding and study about realtime online intelligent modeling and control ofnonlinear dynamic systems. The book can benefit researchers, engineers, and graduate students in the fields of control engineering, artificial intelligence, computational intelligence, intelligent control, nonlinear system modeling, and control, etc.
Sequential Learning and Decision-Making in Wireless Resource Management
by Rong Zheng Cunqing HuaThis book lays out the theoretical foundation of the so-called multi-armed bandit (MAB) problems and puts it in the context of resource management in wireless networks. Part I of the book presents the formulations, algorithms and performance of three forms of MAB problems, namely, stochastic, Markov and adversarial. Covering all three forms of MAB problems makes this book unique in the field. Part II of the book provides detailed discussions of representative applications of the sequential learning framework in cognitive radio networks, wireless LANs and wireless mesh networks. Both individuals in industry and those in the wireless research community will benefit from this comprehensive and timely treatment of these topics. Advanced-level students studying communications engineering and networks will also find the content valuable and accessible.
Sequential Logic and Verilog HDL Fundamentals
by Joseph CavanaghSequential Logic and Verilog HDL Fundamentals discusses the analysis and synthesis of synchronous and asynchronous sequential machines. These machines are implemented using Verilog Hardware Description Language (HDL), in accordance with the Institute of Electrical and Electronics Engineers (IEEE) Standard: 1364-1995. The book concentrates on sequential logic design with a focus on the design of various Verilog HDL projects. Emphasis is placed on structured and rigorous design principles that can be applied to practical applications. Each step of the analysis and synthesis procedures is clearly delineated. Each method that is presented is expounded in sufficient detail with accompanying examples. Many analysis and synthesis examples use mixed-logic symbols incorporating both positive- and negative-input logic gates for NAND (not AND) and NOR (not OR) logic, while other examples utilize only positive-input logic gates. The use of mixed logic parallels the use of these symbols in the industry. The book is intended to be a tutorial, and as such, is comprehensive and self-contained. All designs are carried through to completion—nothing is left unfinished or partially designed. Each chapter contains numerous problems of varying complexity to be designed by the reader using Verilog HDL design techniques. The Verilog HDL designs include the design module, the test bench module that tests the design for correct functionality, the outputs obtained from the test bench, and the waveforms obtained from the test bench. Sequential Logic and Verilog HDL Fundamentals presents Verilog HDL with numerous design examples to help the reader thoroughly understand this popular hardware description language. The book is designed for practicing electrical engineers, computer engineers, and computer scientists; for graduate students in electrical engineering, computer engineering, and computer science; and for senior-level undergraduate students.
Sequential Logic: Analysis and Synthesis
by Joseph CavanaghUntil now, there was no single resource for actual digital system design. Using both basic and advanced concepts, Sequential Logic: Analysis and Synthesis offers a thorough exposition of the analysis and synthesis of both synchronous and asynchronous sequential machines. With 25 years of experience in designing computing equipment, the author stresses the practical design of state machines. He clearly delineates each step of the structured and rigorous design principles that can be applied to practical applications. The book begins by reviewing the analysis of combinatorial logic and Boolean algebra, and goes on to define sequential machines and discuss traditional and alternative methods for synthesizing synchronous sequential machines. The final chapters deal with asynchronous sequential machines and pulse-mode asynchronous sequential machines. Because this volume is technology-independent, these techniques can be used in a variety of fields, such as electrical and computer engineering as well as nanotechnology.By presenting each method in detail, expounding on several corresponding examples, and providing over 500 useful figures, Sequential Logic is an excellent tutorial on analysis and synthesis procedures.
Serial Communication Protocols and Standards
by Dawoud Shenouda Dawoud Peter DawoudData communication standards are comprised of two components: The “protocol” and “Signal/data/port specifications for the devices involved”. The protocol describes the format of the message and the meaning of each part of the message. To connect any device to the bus, an external device must be used as an interface which will put the message in a form which fulfills all the electrical specifications of the port. These specifications are called the “Standard”. The most famous such serial communication standard is the RS-232.In IT technology, Communication can be serial or parallel. Serial communication is used for transmitting data over long distances. It is much cheaper to run the single core cable needed for serial communication over a long distance than the multicore cables that would be needed for parallel communication. It is the same in wireless communication: Serial communication needs one channel while parallel needs multichannel. Serial Communication can also be classified in many other ways, for example synchronous and asynchronous; it can also be classified as simplex, duplex and half duplex.Because of the wide spread of serial communication from home automation to sensor and controller networks, there is a need for a very large number of serial communication standards and protocols. These have been developed over recent decades and range from the simple to the highly complicated. This large number of protocols was necessary to guarantee the optimum performance for the targeted applications. It is important for communication engineers to have enough knowledge to match the right protocol and standard with the right application. The main aim of this book is to provide the reader with that knowledgeThe book also provides the reader with detailed information about:- Serial Communication- Universal Asynchronous Receiver Transmitter (UART)- Universal Synchronous/Asynchronous Receiver Transmitter (USART - Serial Peripheral Interface (SPI) - eSPI- Universal Serial Bus (USB)- Wi-Fi- WiMax- InsteonThe details of each technology including specification, operation, security related matters, and many other topics are covered.The book allocates three chapters to the main communication standards. These chapters cover everything related to the most famous standard RS-232 and all its variants. Other protocols such as: I2C, CAN, ZigBee, Z-Wave, Bluetooth, and others, are the subject of the authors separate book “Microcontroller and Smart Home Networks”.
Series-Parallel Converter-Based Microgrids: System-Level Control and Stability (Power Systems)
by Yao Sun Xiaochao Hou Jinghang Lu Zhangjie Liu Mei Su Joseph M. GuerreroSeries-Parallel Converter-Based Microgrids: System-Level Control and Stability is the first book to provide a comprehensive and in-depth introduction to the rapid development of series-parallel converter applications in the microgrid system. It provides an advanced and in-depth introduction into all major system modeling, coordinated control, and stability analysis issues, and provides useful methodologies and philosophies for developing new topologies and controls for self-organized decentralized operation of microgrid systems. For each topic, a theoretical introduction and overview are backed by very concrete programming examples that enable the reader to not only understand the topic but to develop microgrid simulation models.
Serious Fun with Flexagons
by L. P. PookA flexagon is a motion structure that has the appearance of a ring of hinged polygons. It can be flexed to display different pairs of faces, usually in cyclic order. Flexagons can be appreciated as toys or puzzles, as a recreational mathematics topic, and as the subject of serious mathematical study. Workable paper models of flexagons are easy to make and entertaining to manipulate. The mathematics of flexagons is complex, and how a flexagon works is not immediately obvious on examination of a paper model. Recent geometric analysis, included in the book, has improved theoretical understanding of flexagons, especially relationships between different types. This profusely illustrated book is arranged in a logical order appropriate for a textbook on the geometry of flexagons. It is written so that it can be enjoyed at both the recreational mathematics level, and at the serious mathematics level. The only prerequisite is some knowledge of elementary geometry, including properties of polygons. A feature of the book is a compendium of over 100 nets for making paper models of some of the more interesting flexagons, chosen to complement the text. These are accurately drawn and reproduced at half full size. Many of the nets have not previously been published. Instructions for assembling and manipulating the flexagons are included.
Serious Games Analytics
by Dirk Ifenthaler Christian Sebastian Loh Yanyan ShengThis volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i. e. , finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
Serious Games and Edutainment Applications
by Lakhmi C. Jain Andreas Oikonomou Minhua MaThe recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.
Serious Games and Edutainment Applications: Volume Ii
by Lakhmi C. Jain Andreas Oikonomou Minhua MaThe recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.
Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality (Security Informatics and Law Enforcement)
by Babak AkhgarThis book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
Serious Games in Personalized Learning: New Models for Design and Performance
by Stephanie Kane Scott M. Martin James R. CaseySerious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.
Serious Games: 4th Joint International Conference, Jcsg 2018, Darmstadt, Germany, November 7-8, 2018. Proceedings (Lecture Notes in Computer Science #11243)
by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Augusto Garcia-Agundez Thomas Tregel Manuel Oliveira Polona CasermanThis book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.
Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Lecture Notes in Computer Science #12434)
by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Bobbie FletcherThis book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing and much more.
Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings (Lecture Notes in Computer Science #12945)
by Minhua Ma Tim Marsh Stefan Göbel Jannicke Baalsrud Hauge Bobbie FletcherThis book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022.The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains.
Serious Games: Mechanisms and Effects
by Michael Peter Vorderer Ritterfeld Ute CodySerious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Serious Microhydro
by Scott DavisWaterpower is the largest source of renewable energy in the world today, and microhydro is a mature, proven technology that can provide clean, inexpensive, renewable energy with little or no impact on the environment. Serious Microhydro brings you dozens of firsthand stories of energy independence covering a complete range of systems, from household pressure sites to higher pressure installations capable of powering a farm, business, or small neighborhood. Topics include: Low head and medium head sites AC-only systems as well as ones using a battery/inverter subsystem Stand alone power supply or grid intertie setups Hybrid systems (combined with photovoltaics or wind) With all the variables involved in microhydro, there is no "typical" system. These case studies represent the most comprehensive collection of knowledge and experience available for tailoring an installation to meet the needs of a site and its owner or operators. If you are considering building a system, you are bound to find a wealth of creative solutions appropriate to your own circumstances. Serious Microhydro shows how scores of people are achieving a high standard of living from local energy sources with a minimal ecological footprint. It has particular appeal to homeowners, teachers, renewable energy professionals, activists, and decision makers who want to understand the technology from a "hands-on" perspective. Scott Davis is an award-winning renewable energy project developer with decades of experience operating, installing, designing, selling, and teaching microhydro technology. He is a founder and president of Friends of Renewable Energy BC, and the author of Microhydro: Clean Power From Water.
Server Management (Best Practices)
by Gilbert HeldThis single-volume desktop reference provides comprehensive information on all server issues - featuring contributions from experts in the field. Engineers for system vendors, systems integrators, major resellers, end-users, and representatives from Hewlett-Packard, Novell, IBM, Compaq, Microsoft, and NEC share their ideas and experience on such to
Serverless Computing: Principles and Paradigms (Lecture Notes on Data Engineering and Communications Technologies #162)
by Rajkumar Buyya Rajalakshmi Krishnamurthi Adarsh Kumar Sukhpal Singh GillThis book explores how advances in graphic processing units (GPUs), programmable logic devices (TPUs), and field-programmable gate arrays have altered the serverless computing landscape (FPGAs). Distributed system architectures and implementations have undergone significant changes due to the popularity of serverless computing. Making and releasing product applications, doing market research, and maintaining customer interactions might all benefit from the reduced infrastructure expenses made possible by serverless computing. This book is a great resource for teachers and students interested in learning more about serverless computing. Some of the main questions surrounding serverless technology, such as scalability and performance distribution, are answered. Concepts and fundamentals of computing performance such as cost-free operation, good time and resource management, fairness, and interoperability are discussed. Serverless is at the forefront of this shift, which has made data-intensive, distributed applications, and open-source platforms essential for any modern computer to function. Data-centric queuing, real-time logging and monitoring, querying, and alarms are all examples of serverless services.
Service Automation in the Public Sector: Concepts, Empirical Examples and Challenges (Progress in IS)
by Ida Lindgren Gustaf Juell-Skielse Maria ÅkessonThis edited volume highlights the latest advances in and findings from research on service automation in public sector organizations. The contributing authors use a mix of social and technological approaches to increase readers’ understanding of public service automation. The respective chapters discuss the automation of services in public organizations from a conceptual standpoint, present empirical examples of automation applications in public organizations, and consider the implementation-related challenges that can arise. The book’s overall goal is to aid and inspire researchers and practitioners to expand their knowledge of service automation in public organizations, while also providing a foundation for policy development and future research. Following a brief introductory chapter, the book addresses major gaps in our current understanding of service automation in public organizations, and provides suggestions for future research. Moreover, it argues that there is a continued need to observe and learn from empirical examples, and a need for more critical studies on the social and societal consequences of increased service automation in public organizations.
Service Availability
by Francis Tam Maria ToeroeOur society increasingly depends on computer-based systems; the number of applications deployed has increased dramatically in recent years and this trend is accelerating. Many of these applications are expected to provide their services continuously. The Service Availability Forum has recognized this need and developed a set of specifications to help software designers and developers to focus on the value added function of applications, leaving the availability management functions for the middleware.A practical and informative reference for the Service Availability Forum specifications, this book gives a cohesive explanation of the founding principles, motivation behind the design of the specifications, and the solutions, usage scenarios and limitations that a final system may have. Avoiding complex mathematical explanations, the book takes a pragmatic approach by discussing issues that are as close as possible to the daily software design/development by practitioners, and yet at a level that still takes in the overall picture. As a result, practitioners will be able to use the specifications as intended.Takes a practical approach, giving guidance on the use of the specifications to explain the architecture, redundancy models and dependencies of the Service Availability (SA) Forum servicesExplains how service availability provides fault tolerance at the service levelClarifies how the SA Forum solution is supported by open source implementations of the middlewareIncludes fragments of code, simple example and use cases to give readers a practical understanding of the topicProvides a stepping stone for applications and system designers, developers and advanced students to help them understand and use the specifications
Service Charges in Commercial Properties
by Michael YoungFirst Published in 1990. Routledge is an imprint of Taylor & Francis, an informa company.
Service Delivery Platforms: Developing and Deploying Converged Multimedia Services
by Mohammad Ilyas Syed A. AhsonIt is becoming increasingly important for telecom operators to be able to provide service delivery platforms (SDP) quickly and efficiently in order to improve the time-to-revenue of value-added services. Presenting a rapid architecture solution to meet this challenge, Service Delivery Platforms: Developing and Deploying Converged Multimedia Service
Service Design for Emerging Technologies Product Development: Bridging the Interdisciplinary Knowledge Gap (Springer Series in Design and Innovation #29)
by Umar Zakir Abdul Hamid Mari SuoheimoThe productization of emerging technologies related to the Fourth Industrial Revolution (FIR) is now getting more attention across different industries. Compared to the previous industrial transformations that the world has seen which relied on mechanical innovations, the ongoing FIR is seeing software and data-driven products as the foundation. Apart from that, topics such as circular and sustainable economy as well as climate change are also disrupting the industrial ecosystem. For a viable and successful productization of emerging technologies, collaborations between interdisciplinary stakeholders are a necessity. One of the elements that has been identified to facilitate this collaboration is service design. This book aimed to provide comprehensive service design discussions for practitioners in different fields and sectors. The aim is to bridge the knowledge gap between experts in academia, business and product development, among many others, to provide a unified understanding of the importance of service design for the productization of emerging technologies. The book consists of an overview of emerging technologies product development and service design, as well as perspectives from different sectors of the industry. The book is expected to benefit multi-disciplinary researchers, practitioners and general audiences with interests in Service Design for Emerging Technologies.
Service Design for Urban Commons (SpringerBriefs in Applied Sciences and Technology)
by Daniela Selloni Anna MeroniThis book explores the application of service design to urban commons. It originates from a project developed by the research group of POLIMI DESIS Lab of Politecnico di Milano, aimed at imagining the future of the Reggio Emilia Ducal Palace and its park - the Reggia di Rivalta. The peculiarity of the project lays in the idea that the design of a (public) space should be informed by the design of its services, because the development of specific activities actually builds a fundamental part of the identity of a place, conceiving both the tangible and intangible dimensions as part of a single creative process. The combination of a participatory process and the integration of spatial and service design led to infrastructuring a multi-stakeholder participatory action research of envisioning the future of a public good. This effort has been thus framed into a working methodology, specific tools and progressive outputs, which are defined as Service Master Planning (the process), and Service Master Plan (the product), allowing service design professionals to expand their knowledge and develop skills for a new field of application connected to urban planning.