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Her habit of lying to her mother and older sister Vikki makes it hard for Nikki to convince people that Vikki's recently returned father is responsible for her disappearance.
The Baudelaire children are in the quest of a new guardian again, here the aphorism that "it takes a village to raise a child" has new meanings for the children. The mysterious village of V.F.D. and his inhabitants, the crows, and more over the thousands of rules of behavior they have are the new challenges for Violet, Klaus and Sunny. Count Olaf had kidnapped the Quagmire triplets to steal their saphires, whether the Baudelaire orphans will be able to discover their place of hiding and rescue them lies the central narrative of THE VILE VILLAGE(A SERIES OF UNFORTUNATE EVENTS, BOOK 7)
When Emma's father goes to the hospital for surgery, she is sent to stay with Aunt Bea the "terror" and kindly Uncle Crispin. Emma wonders how she will survive two weeks with the always hostile Aunt Bea. Luckily, Emma makes a friend, Bertie, and the two girls begin a project on the beach. Together they build tiny houses out of stones, shells, and all sorts of sea treasures. Here at the beach with Bertie, Emma finds comfort and friendship and takes pride in her carefully planned village. Then one day Emma and Bertie's village is destroyed...
Vincent van Gogh-- one of the 19th century' s most brilliant artists-- will forever be remembered as the Dutchman who cut off his ear. But this incident only underscores the passion that consumed him-- a passion that, when he took up painting at age 27, infused his work. Whether painting a portrait, a landscape, or a still life, van Gogh sought to capture the vibrant spirit of his subject. It didn't matter that others found his work too unconventional. Van Gogh persevered. And as he moved from the cold climate of Holland to balmy southern France, he pioneered a new technique and style. In a career spanning only a decade, van Gogh painted many great works, yet fame eluded him. This lack of recognition increased his self-doubts and bitter disappointments. Today, however, van Gogh stands as a giant among artists. [This text is listed as an example that meets Common Core Standards in English language arts in grades 6-8 at http://www.corestandards.org.]
Veronica Walsh is 15, fashion-minded, fat, and friendless. Her summer job in the Consignment Corner section (Employees Only!) of a vintage clothing store is a dream come true. There Veronica can spend her days separating the one-of-a-kind gem garments from the Dollar-a-Pound duds, without having to deal with people. But when two outrageous yet charismatic salesgirls befriend her and urge her to spy on and follow the mysterious and awkward stock boy Veronica has nicknamed the Nail, Veronica's summer takes a turn for the weird. Suddenly, what began as a prank turns into something else entirely. Which means Veronica may have to come out of hiding and follow something even riskier for the first time: her heart.
In search of material for a screenplay they are developing, seventeen-year-old Violet and her new friend Claire try to make life a movie as they chase their dreams through dangerously beautiful Los Angeles.
Tal and Milla are only one step away from death. Evil is only one step away from triumph. An old war is made new again. The ultimate power is up for grabs. As shadows rage, ancient spells return. Illusions reigns and corruption threatens. The search for hope is the bravest quest. The Seventh Tower is the key to it all.
After learning that she is an extremely powerful fairy, fourteen-year-old Zaria Tourmaline uses her magic to try to learn about her parents' and brother's disappearance five years before, and to explore the human world-- activities which put her and all of Feyland at risk.
At fifteen, Violet discovers new family members and old family secrets. A call for help leads her on a sudden rescue mission and an exciting journey through the ancient streets of Rome.
Violet is about to take on a challenge unlike anything she's ever done before. She knows that it will not be easy to get, but she is not ready for the difficulty that awaits her. Who will come to her help?
Vi is confident that her problems have been resolved, but mistrust and misunderstanding lead to one of the most difficult challenges of her life. The happiness of her new family is at stake, and if Vi doesn't act wisely, hearts will surely be broken.
In all her travels, Violet has never seen any place as exotic and exciting as the Caribbean! But what dangers are unearthed in her exploration of the beautiful island?
Originally published more than 125 years ago in the Elsie Dinsmore series, these newly-updated stories introduce another young girl whose strong faith is a powerful example for today's girls--Violet Travilla, the daughter of Elsie Dinsmore. Violet is a fourteen-year-old Christian girl growing up in the late 1800s. Today's readers will find it easy to identify with Violet's growing faith and struggle toward maturity. Book one begins in 1877, when creative, independent fourteen-year-old Violet learns that growing up brings new problems, feelings, and questions. As the entire Travilla family faces a tragic loss, Violet discovers that true faith defeats even hidden doubts.
Violet Travilla is spending an exciting holiday in New York City, filled with shopping, sightseeing, and social occasions, but things quickly become complicated.
Shaken by recent events, Amy and Dan flee to a distant land and trace the footsteps of their most formidable ancestor yet: a military leader of mythic proportions. Yet just as the siblings begin to master the art of ancient warfare, they confront a dangerous enemy that can't be felled with a sword: the truth. With the stakes higher than ever, Amy and Dan uncover something so devastating it changes everything--the secret of their family branch.
Amy fears the organization is monitoring her every move. That's what Andy tells her -- before he disappears. He says they've both been implanted with a chip. Is there anywhere Amy can hide? The answer seems to lie in a computer game. A game into which Amy downloads her consciousness. A game in which fantastic creatures and terrifying dangers lurk at every turn. A game that Amy suspects is being played in real life . . . by someone with sinister intentions. Amy must get to the end of the game -- ahead of whoever's trying to finish her off.
A boy gets a computer game for his birthday only to find it won't work. When he tries playing it again, a virtual vampire appears and pulls him and his friend into the game. The good vampire is trying to stop the evil ones from escaping from cyberspace and entering the real world.
From the #1 New York Times bestselling creators of Op-Center comes a different kind of law enforcement.<P> In the year 2010, computers are the new superpowers. Those who control them, control the world. To enforce the Net Laws, Congress creates the ultimate computer security agency within the FBI: Net Force.<P> When the director of Net Force is assassinated, Deputy Director Alex Michaels is thrust into one of the most powerful and dangerous positions in the world. At the same time, cyber-terrorists sabotage mainframe computers across the country, causing famine, chaos, and death.<P> Now Michaels and his team must find out who is responsible -- and what they have to gain. But there is another problem. If they assassinated one Net Force director, what will stop them from assassinating another?<P> A powerful examination of America's defense and intelligence systems of the future, Tom Clancy's Net Force is the creation of Tom Clancy and Steve Pieczenik, inspiring this novel as well as the explosive ABC Television miniseries.
A human boy with an uncanny link to computers finds danger and discovery on the rings of Orbis in this riveting sci-fi adventure. Thirteen-year-old Johnny Turnbull has always known there was something different about him, even before he and two hundred other kids landed on the first ring of Orbis. But once their spaceship lands, he is identified as the first-ever "softwire" -- a human with the ability to enter and communicate with computers through his mind -- and becomes the focus of intergalactic intrigue. Johnny and the rest of the refugee orphans are put to work in alien factories, and very quickly things go very wrong. When the all-knowing, all-controlling, and technologically "perfect" central computer starts malfunctioning, suspicious eyes turn to Johnny. Is he the one responsible? This action-packed, fast-paced sci-fi novel will keep kids on the edge of their seats.
THE VISIBLES by Sara Shepard follows about 15 formative years in the life of one Summer Davis, who after the disappearance of her mother learns to deal with the subsequent decline into mental illness of her father, who himself eventually endures electro-shock therapy. Several incredibly well drawn characters enter and leave the storyline, including a childhood friend, Claire, whose own absence makes as much of an impression on Summer as her presence, and a great-aunt, Stella, who personifies with immense charm the best as well as the most terrifying aspects of Summer's father's hillbilly upbringing. Summer has an interest in science that she inherits from her father and goes into genetics--leading her to question what else of her parents she might have inherited, and whether real happiness is something she can ever achieve. It's a book about dealing with loss and living in the past, how what happens to you as a kid never really leaves you, and no matter how old you get you can learn to live and change and recover (the ending is surprisingly happy). Also that life, unlike the code in our DNA, is not predetermined or manipulable, but must be accepted and adapted to, rather than controlled.
You think I'm just another muscle-bound, sex-crazed, fuzzy-brained, futureless JOCK. But You're Wrong. I dream big. I love hard. I think far. I act fast. I live humbly. I want to win. And, yeah, I'm a jock. My Vision. My Quest. My Life. The cult classic coming-of-age novel is back.
Imagine. . . Nineteen superb stories by today's best-known authors of young adult novels, coming together to create a window of the mind, a vision illuminating the joys and sorrows of young people. These nineteen splendid stories range from tales of tender romance and the delights of mystery and fantasy to the struggles of death, divorce, and growing up. Here are recollections from the past, stories of today, and visions of the future.
From the internationally bestselling author of Ender's Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people's pasts. <P> In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg's sister and discover the true depth and significance of their powers. Then Rigg's story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg's journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
As Mrs. Carter becomes increasingly distracted by General Harding, her boarding house girls find more opportunities to get into trouble, especially during a weekend getaway to a Vermont ski lodge, to which some of the girls have invited boys.
10th grade Vocabulary
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