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Vicki's old school acquaintance, Ruth Hall, asks Vicki to fly her north into Canada so that she can nurse her injured brother. Vicki and Ruth run out of gas while over a remote part of Canada and are forced to land in the wilderness. They hike to a cabin in the woods which appears to be inhabited. The girls hide when two men arrive at the cabin arguing belligerently. The girls deduce that the men are mink smugglers after overhearing their conversation. Much to their chagrin, the girls are discovered and become captives. After the men learn that Ruth is a nurse, they force her to care for their injured leader. The girls find their every move under close scrutiny. How can they escape their captors? The girls' chance for escape arrives once the two men leave the cabin with a shipment of mink furs. The girls must leave the men's injured leader behind. Vicki knows that she must come back to help the injured person and later returns with a Canadian Mountie. Vicki helps the Mountie capture the smugglers and at the same time reveals the truth behind an old legend about a haunted waterfall.
Kaz and Claire's new detective agency is a success! Their latest case, though, is proving to be the hardest yet. When Claire's classmate says he saw a ghost backstage while rehearsing the school play, Kaz goes to school with Claire to investigate. From the description the boy gave, Kaz is sure it's his mom--but where has she gone? Kaz and Claire search everywhere and find no trace of her, but the mysterious ghostly activities are still happening...
Twelve-year-old David lives with his dad in a big old apartment building called Mahogany Villas. When he discovers he can climb through the vent pipes in the building and get into other apartments and play tricks on people, he simply can't resist. His main victim is Robert Alveston, a forgetful man in his nineties who is afraid that he is losing his mind. But David's nasty pranks soon disturb more than his elderly neighbor. One day he comes face-to-face with a ghost, at first friendly but more and more terrifying as it becomes clear that he has a particular grudge against Mr Alveston. Soon both the old man and David are in great danger.
Only Alexander knows why the barn is haunted--and by what When Alexander notices an eerie light coming out of the barn,. He thinks his friend Blossom Culp is trying to spook him. But strange things really are happening there. Slimy footprints appear out of nowhere, and whimpering sounds float down from the hayloft. And when he ventures into the barn in the dark of night, his breath catches in his throat. Suddenly Blossom's words come back to him: "You can make contact with the Unseen. . . . " Now there's a girl ghost standing right in front of him, telling him of great danger ahead. But is there time for Alexander to act on her warning? Blossom Culp #1 "Peck's blending of mystery and humor makes an unusual and entertaining ghost story. " -Booklist, starred review .
Harold Kline is an albino--an outcast. Folks stare and taunt, calling him Ghost Boy. It's been that way all of his 14 years. So when the circus comes to town, Harold runs off to join it. Full of colorful performers, the circus seems like the answer to Harold's loneliness. He's eager to meet the Cannibal King, a sideshow attraction who's an albino too. He's touched that Princess Minikin and the Fossil Man, two other sideshow curiosities, embrace him like a son. He's in love with Flip, the beguiling horse trainer, and awed by the all-knowing Gypsy Magda. Most of all, Harold is proud of training the elephants, and of earning respect and a sense of normality. Even at the circus, though, two groups exist--the freaks, and everyone else. Harold straddles both groups. But fitting in with those who are "normal" comes at a price, and sometimes it's recognizing the truth beneath what's apparent that ultimately leads to happiness . . . and turns a boy into a man.
A hilarious new series from Henry Winkler & Lin Oliver, authors of the bestselling HANK ZIPZER books! Billy Broccoli is new to the neighborhood, and wants cool friends and a spot on the baseball team more than anything. But the one thing he never wanted is his own personal ghost. So imagine his surprise when he ends up sharing a room with Hoover Porterhouse, a funny ghost with a whole lot of attitude. When an obnoxious school bully sets out to demolish Billy, the Hoove comes up with a plan for revenge. It's all in the Hoove's Rule Number Forty-Two: Stay cool. And like it or not, Billy and the Hoove have to stick together if Billy ever wants to get in style, get even, and conquer the school.
Billy and Hoover are back in the hilarious new series from bestselling authors Henry Winkler and Lin Oliver! It's time for Moorepark Middle School's annual Speak Out Challenge, and Billy Broccoli thinks he's got it made. With his best friend Hoover Porterhouse-the ghost with the most-by his side, Billy's got the competition in the bag. Who wouldn't vote for a demonstration on mind reading? But when Billy lands a spot on the seventh grade team, he starts spending more time with his new teammates than he does with Hoover. And the Hoove plays second fiddle to no one! If Billy's not careful, his secret weapon might just vanish into thin air, leaving Billy to pick up the pieces of a demonstration day disaster!
Billy and the Hoove are back in the hilarious new series from bestselling authors Henry Winkler and Lin Oliver! When Billy Broccoli finds out his personal ghost, Hoover Porterhouse, is failing Responsibility, Billy decides it's his mission to help Hoover turn his grade around. But how? Then inspiration hits. Billy is going to get Hoover a pet. There's only one catch--the Hoove scares dogs out of their fur, birds out of their wings, and fish out of their gills. If Billy can't find the perfect pet, how will Hoover ever learn make the grade?
Another hilarious adventure for Billy and the Hoove from bestselling authors Henry Winkler and Lin Oliver! Billy Broccoli is used to getting expert advice--wanted or not--from the ghost with the most, Hoover Porterhouse! The Hoove has smooth moves and a silver tongue...and he isn't shy about sharing his words of wisdom! But when a night at the museum finds Hoover face-to-face with the ghost of a powerful Chumash Indian princess, his brain turns into mashed potatoes. Now the tables are turned and it's up to Billy to help Hoover find the words he needs to make a new friend.
Twelve-year-old Benjy, in Virginia visiting the grandmother he has never met, meets the ghost of a Virginia Military Institute cadet who was killed in the Battle of New Market in 1864 and helps him recover his family's treasured gold watch.
The Joke's on Them! Harry and his brother, Alex, are dying to fit in at Camp Spirit Moon. But the camp has so many weird traditions. Like the goofy camp salute, the odd camp greeting and the way the old campers love to play jokes on the new campers.
After a sailing ship breaks up on the rocks off Washington's storm-tossed Cape Flattery, Nathan McAllister, the fourteen-year-old son of the lighthouse keeper, refuses to believe the authorities, who say there were no survivors. Unexplained footprints on a desolate beach, a theft at the trading post, and glimpses of a wild "hairy man" convince Nathan that someone is hiding in the remote sea caves along the coast. With his new friend, Lighthouse George, a fisherman from the famed Makah whaling tribe, Nathan paddles the fierce waters of the Pacific--fishing, hunting seals, searching for clues. Alone in the forest, Nathan discovers a ghostly canoe and a skeleton that may unlock the mystery of ancient treasure, betrayal . . .and murder. 2000-2001 Georgia's Picture Storybook Award & Georgia's Children's Book Award Masterlist 01-02 Land of Enchantment Book Award Masterlist (Gr. 6-9)
When a sailing ship breaks up on the rocks off Washington's storm-tossed Cape Flattery, it's clear that no one could have survived. But Nathan Mac Allister, the 14-year-old son of the lighthouse keeper, is troubled by footprints found on the beach. The author of "Far North" delivers the engaging story of a dangerous mystery and the boy determined to solve it.
Nominated for an Edgar Award: When Marc and his friends discover an Indian grave in a long-abandoned cavern, they begin to wonder if it's hauntedIt's the summer of 1954, and Marc Schaller expects to spend his days playing baseball, swimming in the river, and reading comic books. But when he hears about a fifty-dollar reward for the discovery of any local Indian graves, his summer plans suddenly get a lot more exciting. Marc gathers his best friends, Eddie and Hermie, and they decide to search for the artifacts together. The three boys soon stumble across a grave in a large abandoned grotto, and they know they've struck gold. That reward will soon be theirs! But something about the find is unsettling to Marc, and they decide to hold off on telling anyone about it for a few days. However, as the boys explore the cave further, Marc starts to suspect that they might not be the only ones in there.
The Goodman children are spending their first proper holiday with their estranged archaeologist father since their parents divorced -- looking forward to seeing what his new house in the country is like. They know it is a crumbling old pub, which he is renovating, but not long after they arrive, they realize their dad bought the pub for a reason -- because of what is said to be buried beneath it. Objects move in the night, strange noises can be heard coming from the cellar, and a creepy looking guy is hanging around the village asking sinister questions about their dad, and the old pub. Thirteen-year-old Hugh Goodman is intrigued, and digs a little deeper into the mysteries of the house than he should. Before he knows it he and his siblings are caught up in a horrifying secret, and the discovery of an ancient chamber, where lies the restless ghost of a buried templar knight. Will the ghost avenge his own death using innocent children, or can they manage to beat evil forces?
Malcom and Dandy are best friends. But these two boys aren't your average ten-year-olds. When the boys get their hands on an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector, their adventures as Ghost Detectors begin. In this first volume of three stories, Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school. It may sound strange, but it's just the everyday work of a Ghost Detector! Readers love the humorous detective adventures and learn a number of ghost-detecting tips!
What happens when a broken doll is touched by stardust? She becomes a ghost doll, of course! The newly awakened Ghost Doll and her companion Jasper, a mangy black cat, set off in search of a safe place to live. But the city is new and dangerous territory for Ghost Doll (who fell asleep in quieter times). The noise and rush of traffic terrifies her, and as for the new style of toy--complete with computer chip and battery--she can't think of anything worse. But there is something far more sinister and dangerous lurking in the city. Someone else witnessed the falling star and is anxious to get a hold of the fragment--and Ghost Doll--for his own evil purposes. How will Ghost Doll and Jasper escape their hunter and find a home where they both are safe and loved?Fiona McDonald has created a visually stunning and poignantly told story about an unlikely friendship and the importance of feeling secure and wanted. Ghost Doll and Jasper is an Edward Gorey-esque graphic novel for kids--sure to captivate and enchant as the ethereal Ghost Doll and her alley cat Jasper embark on an adventure full of magic, suspense, and, most importantly, friendship.
This cutie pie ghost is sure to delight young readers with his naughty antics. Ghost wants to eat it all! Ghost eats an apple. Ghost eats an egg. Ghost eats ice cream. Ghost eats pizza. But Monster is hungry too! Find out what happens to Ghost and Monster in this hilarious story.
'I am an imposter. A fake. A fraud. But everything that follows is the truth and nothing but the truth. I have no reason to lie anymore. ' Eve has been living hand-to-mouth, trying to forget old scars from her foster homes and to avoid getting any new ones from her sleazy boss. So when she's offered a way out - $100,000 to pretend to be somebody she's not - she knows she'd be a fool not to take it. But it soon becomes clear that her life will be at risk unless she can work out exactly what happened to the girl she's been asked to impersonate. Trapped in a web of lies and deceit, Eve is desperate to learn the truth, even if it means facing up to a past filled with murderous secrets.
Recounting her experiences with Jadie, a student in her class, a teacher describes how she persuaded Jadie to break her silence and reveal the family secrets that were plaguing her. The true story of a child who refused to speak and the teacher who finally got through to her--uncovering a dark history of child abuse and possible satanic rituals--from the bestselling author of One Child. "A testament to the powers of caring and commitment."--Publishers Weekly.
From Newbery Medalist Susan Cooper, a story of adventure and friendship between a young Native American and a colonial New England settler. On the winter day Little Hawk is sent into the woods alone, he can take only a bow and arrows, his handcrafted tomahawk, and the amazing metal knife his father traded for with the new white settlers. If Little Hawk survives three moons by himself, he will be a man. John Wakely is only ten when his father dies, but he has already experienced the warmth and friendship of the nearby tribes. Yet his fellow colonists aren't as accepting of the native people. When he is apprenticed to a barrel-maker, John sees how quickly the relationships between settlers and natives are deteriorating. His friendship with Little Hawk will put both boys in grave danger. The intertwining stories of Little Hawk and John Wakely are a fascinating tale of friendship and an eye-opening look at the history of our nation. Newbery Medalist Susan Cooper also includes a timeline and an author's note that discusses the historical context of this important and moving novel.
Can Emily free the ghost horse? Emily Clark has just moved. She doesn't like her new house, and she doesn't like her new town. But one night she wakes up to find a horse in her backyard--a ghost horse! Where did he come from? And why is he haunting Emily's backyard? Only by solving the mystery can Emily set the ghost horse free.
The moonlight sharpened, turning so bright it hurt Callie's eyes. Within that light, she saw something.At first she thought she imagined it. It shimmered, no more than a glowing shadow. Then all of a sudden it turned sharp and real, more real than anything else in the yard. It was a horse. A beautiful silver horse, with a coat that glistened in the moonlight and a white mark like a star on her forehead. The star shone with a light all its own, brighter than the moon, brighter than the lights of the distant houses. The horses Callie had seen by the side of the road were dull in comparison. Callie ached to step outside, to press her cheek against the horse's sleek side, to run her hands through the soft silver mane. She opened the window wider. She didn't know where the horse had come from, and she didn't care. She was glad it had stopped in her yard.
Life-threatening accidents keep plaguing the Landon family as they investigate the mysterious deaths of white mustangs at Zion National Park in Utah. Even before they get to the park, Jack Landon knows that Ethan Ingawanup spells trouble. Things start to go awry after Ethan and his sister-two Shoshone kids-are placed in the Landons' care. The questions begin to mount after Ethan teaches Jack and Ashley the ancient Ghost Dance: Are all the hair-raising events just coincidental? Or is there some strange magic in the dance ritual? The answers await in the raging waters of a slick-rock canyon called The Narrows. The afterword by Lyman Hafen of the Zion Natural History Association discusses white mustangs and public lands in Utah.
Her cry rips the souls from your marrow. With her spear she snares them. She devours them. Eostra truly is an eater of souls. Winter is coming. Souls' Night draws near. Eostra, the Eagle Owl Mage, holds the clans in the grip of terror. Torak must leave the Forest and seek her lair in the Mountain of Ghosts, while Renn faces an agonizing decision. Wolf, their faithful pack-brother, must overcome wrenching grief. And in the final battle against the forces of darkness, Torak will make the most shattering choice of all. Ghost Hunter, the final book in the Chronicles of Ancient Darkness series, draws the reader for the last time into the shadowy world of the deep past and brings Torak to the end of his incredible journey.
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