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The Westminster Lobby Correspondents: A Sociological Study of National Political Journalism (Routledge Revivals)

by Jeremy Tunstall

The Westminster Lobby correspondents have a special place in both the politics and the mass media of Britain. These journalists dominate the behind-the-scenes reporting of British national politics. In this book, originally published in 1970, Jeremy Tunstall presents the first systematic social science study of the uniquely British phenomenon of Lobby correspondents.The study includes data collected from interviews with the national Lobby correspondents, who also completed lengthy questionnaires. It contains evidence of their careers, political opinions, pay, working conditions, relationships with their employing news organization and political news sources, and on the way in which the correspondents both compete with, and exchange information with, each other. As well as this fascinating empirical data, the book offers an important contribution to the sociology of politics and the mass media, and to the study of ‘organizational intelligence’ and the sociology of occupations.There had long centred upon the Lobby correspondents many myths and misconceptions, which Jeremy Tunstall effectively demolishes. (The so-called ‘Lobby rules’ were here published for the first time.) Other real dilemmas are, however, revealed: the competing demands of publicity and secrecy; the dilemmas of British politics in which basic principles – such as Parliamentary supremacy and Cabinet secrecy – are daily breached, not only by the correspondents, but also by leading politicians; and the problems of a system of political communication whose obsession with daily news values is so similar to official and academic contributions. With media and politics still very much linked today, this reissue can be read and enjoyed in its historical context.

Bruce Schneier on Trust Set

by Bruce Schneier

Save almost 25% on this two-book set from Bruce Schneier covering issues of social trust and securityThis set includes two books from security expert Bruce Schneier, Liars and Outliers: Enabling the Trust that Society Needs to Thrive and Carry On: Sounds Advice from Schneier on Security. In Liars and Outliers, Schneier covers the topic of trust in society and how issues of trust are critical to solving problems as diverse as corporate responsibility, global warming, and the political system. Insightful and entertaining, the weaves together ideas from across the social and biological sciences to explain how society induces trust and how trust facilitates and stabilizes society.Carry On features more than 140 articles by Schneier, including more than twenty unpublished articles, covering such security issues as crime and terrorism, human security, privacy and surveillance, the psychology of security, security and technology, travel and security, and more.A two-book set from a renowned author, technologist, and security expertCovers such current topics as the Internet as surveillance state, Chinese cyberattackes, privacy and social networking, aviation security, and moreIdeal for IT professionals, security and networking engineers, hackers, consultants, and technology vendorsTogether, these two books offer deep and practical insight into a wide range of security topics for professionals in technology fields, as well as anyone interested in the larger philosophical issues of security.

Das Buch zu E-Books

by Andy Artmann Florian Rudt

Sie fragen sich, ob E-Books etwas für Sie sind? Sie wollen einen E-Reader anschaffen? Sie möchten Ihr iPad oder Ihren Tablet PC zum Lesen nutzen? Sie fragen sich, wo Sie digitalen Lesestoff kaufen oder E-Books sogar kostenlos bekommen können? Sie möchten verstehen, was EPUBs von PDFs unterscheidet? Das Buch zu E-Books bietet einen Einstieg in die Welt der digitalen Bücher. Machen Sie sich ein Bild über die Vor- und Nachteile, die neuen Möglichkeiten und Einschränkungen des digitalen Lesens. Die Autoren -- seit vielen Jahren in der Welt der Bücher und inzwischen auch der E-Books zuhause -- unterstützen Sie mit praktischen Anleitungen und Tipps bei Ihren ersten Schritten. Sie beantworten zentrale Fragen wie: - Auf welchen Geräten kann ich E-Books lesen und was passt am besten zu meinen Bedürfnissen? - Welche gut sortieren E-Book-Shops gibt es und wo finde ich gemeinfreie E-Books, kostenlos und ganz legal? - Mit welchen Apps bzw. Programmen kann ich meine E-Books lesen und wie benutze ich sie? - Apple und Amazon gelten als geschlossene Welten - was muss ich beachten? - E-Books nicht kaufen, sondern ausleihen - wo und wie geht das? - EPUB oder PDF, Bücher mit und ohne DRM - was bedeutet das praktisch?

How Humans Judge Machines

by Cesar A. Hidalgo Diana Orghiain Jordi Albo Canals Filipa De Almeida Natalia Martin

How people judge humans and machines differently, in scenarios involving natural disasters, labor displacement, policing, privacy, algorithmic bias, and more.How would you feel about losing your job to a machine? How about a tsunami alert system that fails? Would you react differently to acts of discrimination depending on whether they were carried out by a machine or by a human? What about public surveillance? How Humans Judge Machines compares people's reactions to actions performed by humans and machines. Using data collected in dozens of experiments, this book reveals the biases that permeate human-machine interactions. Are there conditions in which we judge machines unfairly? Is our judgment of machines affected by the moral dimensions of a scenario? Is our judgment of machine correlated with demographic factors such as education or gender? César Hidalgo and colleagues use hard science to take on these pressing technological questions. Using randomized experiments, they create revealing counterfactuals and build statistical models to explain how people judge artificial intelligence and whether they do it fairly. Through original research, How Humans Judge Machines bring us one step closer tounderstanding the ethical consequences of AI.

The Medium of the Video Game

by Mark J. P. Wolf

Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term ""video game"" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

A Prehistory of the Cloud

by Tung-Hui Hu

We may imagine the digital cloud as placeless, mute, ethereal, and unmediated. Yet the reality of the cloud is embodied in thousands of massive data centers, any one of which can use as much electricity as a midsized town. Even all these data centers are only one small part of the cloud. Behind that cloud-shaped icon on our screens is a whole universe of technologies and cultural norms, all working to keep us from noticing their existence. In this book, Tung-Hui Hu examines the gap between the real and the virtual in our understanding of the cloud. Hu shows that the cloud grew out of such older networks as railroad tracks, sewer lines, and television circuits. He describes key moments in the prehistory of the cloud, from the game "Spacewar" as exemplar of time-sharing computers to Cold War bunkers that were later reused as data centers. Countering the popular perception of a new "cloudlike" political power that is dispersed and immaterial, Hu argues that the cloud grafts digital technologies onto older ways of exerting power over a population. But because we invest the cloud with cultural fantasies about security and participation, we fail to recognize its militarized origins and ideology. Moving between the materiality of the technology itself and its cultural rhetoric, Hu's account offers a set of new tools for rethinking the contemporary digital environment.

Tactics of Interfacing: Encoding Affect in Art and Technology (Leonardo)

by Ksenia Fedorova

How digital technologies affect the way we conceive of the self and its relation to the world, considered through the lens of media art practices.In Tactics of Interfacing, Ksenia Fedorova explores how digital technologies affect the way we conceive of the self and its relation to the world. With the advent of ubiquitous computing, the self becomes an object of technological application, increasingly defined by data received from tracking technologies. Subtly, these technologies encourage versions of ourselves that are easier to interpret computationally. Fedorova views these shifts in self-perception through the lens of contemporary media art practices, examining a range of artistic tactics that enable embodied and intimate experiences of machinic operations on our lives.

Beyond Choices

by Miguel Sicart

Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection.Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Exploring Data Analysis: The Computer Revolution in Statistics

by W. J. Dixon W. L. Nicholson xxx National Bureau of Standards

This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1974.This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived</DIV

The Open University Opens (Routledge Revivals)

by Jeremy Tunstall

Still going strong today, The Open University, Britain’s national correspondence – TV – radio University, excited much controversy when it first opened and in 1973 awarded its first degrees. With its adult, part-time students, its freedom from formal entrance qualifications, it deliberately questioned many orthodoxies of higher education at the time. Yet the OU differed so much from other universities that few outsiders grasped quite how complex, quite how revolutionary, quite how downright infuriating the OU was, or could be.Originally published in 1974, this book gives a first-hand account of what the OU was about and what it felt like to be an OU student or lecturer. The articles in the collection – edited by Jeremy Tunstall, himself on the OU staff – include contributions from outside observers, from OU staff, and from OU students. This is an unofficial yet informed and lively account of what it felt like in 1974, and what it felt like in the early days, to be part of a project so controversial and progressive.

Weighting Evidence in Language and Literature

by Barron Brainerd

In recent years, there has been a tremendous development in the area of quantitative and statistical analysis of linguistic and literary data, generated, no doubt, by extensive advances in computer technology and their relatively easy availability to scholars. However, except for a few rather specialized examples, there has been no truly introductory text in statistics and quantitative analysis devoted to the needs of language scholars. This work was written especially to fill the gap. It introduces a mathematically naïve reader to those statistical tools which are applicable in modern quantitative text and language analysis, and does this in terms of simple examples dealing exclusively with language and literature. Exercises are included throughout.

Computer

by Martin Campbell-Kelly William Aspray Nathan Ensmenger Jeffrey R. Yost

Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.

Computer

by Jeffrey R. Yost Martin Campbell-Kelly William Aspray Nathan Ensmenger

Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers.This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.

Decision Support

by David Paradice Ramesh Sharda Daniel J. Power David Schuff Frada Burstein

This volume of Annals of Information Systems will acknowledge the twentieth anniversary of the founding of the International Society for Decision Support Systems (ISDSS) by documenting some of the current best practices in teaching and research and envisioning the next twenty years in the decision support systems field. The volume is intended to complement existing DSS literature by offering an outlet for thoughts and research particularly suited to the theme of describing the next twenty years in the area of decision support. Several subthemes are planned for the volume. One subtheme draws on the assessments of internationally known DSS researchers to evaluate where the field has been and what has been accomplished. A second subtheme of the volume will be describing the current best practices of DSS research and teaching efforts. A third subtheme will be an assessment by top DSS scholars on where the DSS discipline needs to focus in the future. The tone of this volume is one of enthusiasm for the potential contributions to come in the area of DSS; contributions that must incorporate an understanding of what has been accomplished in the past, build on the best practices of today, and be be integrated into future decision making practices. The primary questions raised by this volume are: What will information systems-based decision support entail in twenty years? What research is needed to realize the envisioned future of information systems-based decision support? How will the teaching of information systems-based decision support change over the next twenty years? What are the best practices of teaching in the decision support area that can be leveraged to best disseminate DSS knowledge advances to students and practitioners?

Encyclopedia of Computer Science and Technology: Volume 2 - AN/FSQ-7 Computer to Bivalent Programming by Implicit Enumeration (Computer Science And Technology Encyclopedia Ser.)

by Jack Belzer

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Social Movements and New Technology

by Victoria Carty

The emergence of new information communication technologies--such as the Internet and social media networking sites and platforms--has strongly affected social movement activism. In this compelling and timely book, Victoria Carty examines these movements and their uses of digital technologies within the context of social movement theory and history. With an accessible and unique mix of theory and real-world examples, Social Movements and New Technology takes readers on a tour through MoveOn and Tea Party e-mail campaigns, the hacktavist tactics of Anonymous, global online protests against rapists and rape culture, and the tweets and Facebook pages that accompanied uprisings across the Arab world, Europe, and the United States. In each case study, the reader is invited to examine the movement, organization or protest and their use of digital tools through the lens of social movement theory. Discussion questions at the end of each chapter invite critical thinking and further reflection and debate.

Social Movements and New Technology

by Victoria Carty

The emergence of new information communication technologies-such as the Internet and social media networking sites and platforms-has strongly affected social movement activism. In this compelling and timely book, Victoria Carty examines these movements and their uses of digital technologies within the context of social movement theory and history. With an accessible and unique mix of theory and real-world examples, Social Movements and New Technology takes readers on a tour through MoveOn and Tea Party e-mail campaigns, the hacktavist tactics of Anonymous, global online protests against rapists and rape culture, and the tweets and Facebook pages that accompanied uprisings across the Arab world, Europe, and the United States. In each case study, the reader is invited to examine the movement, organization or protest and their use of digital tools through the lens of social movement theory. Discussion questions at the end of each chapter invite critical thinking and further reflection and debate.

Choosing and Keeping Computer Staff: Recruitment, Selection and Development of Computer Personnel (Routledge Library Editions: Human Resource Management)

by Anthony Chandor

This clear and detailed analysis, first published in 1976, of recruitment methods, staff development techniques, staff motivation, and organisational structures will be valuable to data processing managers and personnel officers alike. Its practical flavour and real understanding will also be welcomed by general management. The guidelines and detailed checklists will help cut the direct costs of recruiting and the often astonishingly high indirect costs of rapid staff turnover.

The Digital Rights Movement

by Hector Postigo

The movement against restrictive digital copyright protection arose largely in response to the excesses of the Digital Millennium Copyright Act (DMCA) of 1998. In The Digital Rights Movement, Hector Postigo shows that what began as an assertion of consumer rights to digital content has become something broader: a movement concerned not just with consumers and gadgets but with cultural ownership. Increasingly stringent laws and technological measures are more than incoveniences; they lock up access to our "cultural commons. " Postigo describes the legislative history of the DMCA and how policy "blind spots" produced a law at odds with existing and emerging consumer practices. Yet the DMCA established a political and legal rationale brought to bear on digital media, the Internet, and other new technologies. Drawing on social movement theory and science and technology studies, Postigo presents case studies of resistance to increased control over digital media, describing a host of tactics that range from hacking to lobbying. Postigo discusses the movement's new, user-centered conception of "fair use" that seeks to legitimize noncommercial personal and creative uses such as copying legitimately purchased content and remixing music and video tracks. He introduces the concept of technological resistance--when hackers and users design and deploy technologies that allows access to digital content despite technological protection mechanisms--as the flip side to the technological enforcement represented by digital copy protection and a crucial tactic for the movement.

Encyclopedia of Computer Science and Technology: Volume 5 - Classical Optimization to Computer Output/Input Microform

by Jack Belzer Albert G. Holzman Allen Kent

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Encyclopedia of Computer Science and Technology: Volume 3 - Ballistics Calculations to Box-Jenkins Approach to Time Series Analysis and Forecasting (Computer Science And Technology Encyclopedia Ser.)

by Jack Belzer Albert G. Holzman Allen Kent

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Ideen Für Passive Einkommen: 50 Wege um Online Geld Zu Machen Analysiert

by Michael Ezeanaka

Viele Menschen machen den Fehler, passives Einkommen mit dem schnellen Geld gleichzusetzen. Ich hoffe, dass Sie nicht denselben Fehler machen. Aus diesem Grund habe ich diesen Leitfaden über die gängigsten Möglichkeiten, passives Einkommen zu erzielen, zusammengestellt. Meine Absicht ist es, Ihnen bei der Entscheidung zu helfen, ob eine Gelegenheit für Sie geeignet ist oder nicht. Ich möchte Ihnen auch dabei helfen, die Mythen und Missverständnisse rund um diese einkommensschaffenden Methoden zu entlarven. Die Informationen und Analysen, die Sie in diesem Buch finden, beruhen auf Fakten und beobachtbaren Trends. Ich möchte sicherstellen, dass Sie auf dem richtigen Weg sind, wenn Sie sich schließlich entscheiden, einen Weg zu finden, passives Einkommen zu generieren.

Search Theory

by Leszek Gąsieniec V. S. Subrahmanian Steve Alpern Roy Lindelauf Robbert Fokkink

Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.

Survivors: The gripping, bestselling novel of life after a global pandemic

by Terry Nation

Survivors of a global plague battle for life on an empty planet. A gripping vision of a post-apocalyptic world...'A fine piece of British post-apocalyptic fiction' 'Nation's novel is based on his original cult series...and is all the better for it, being far, far more gritty and realistic' SUNDAY SUNA virus has wiped out 95 per cent of the world's population in just a few weeks, leaving the remaining 5 per cent to stay alive in a world devoid of the most basic amenities - electricity, transport and medicine. The few survivors of the human race are forced to fall back on the most primitive skills in order to live and re-establish some semblance of law and order.Abby Grant, widowed by the plague, moves through this new dark age with determination, sustained by hope that her son, who fled his boarding school at the onset, has survived. She knows she must relearn the skills on which civilisation was built. With others, she founds a commune and the group return to the soil. But marauding bands threaten their existence. For Abby, there's a chance for a new life and love when she encounters James Garland, the fourteenth Earl of Woodhouse, who is engaged in a desperate fight to save his ancestral home. But more important, she must find her son.

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