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Tuff's father is gone and his mother can barely care for her pack of children in their riverside trailer. Dillon is the only person Tuff can rely on. Then Tuff's life is shattered when his older brother is senselessly murdered. When he leaves home in search of Dillon's killer his mother yells out a name -- Penrose Leppo -- Tuff's father. Tuff finds a haven at Pen Leppo's little shack of a store. As he desperately attempts to figure out who killed his brother, Tuff finds an ally in Pen -- and most important, a friend who makes him realize that solving the murder won't bring Dillon back.
AMERICA'S TOP TEEN DETECTIVES TEAM UP TO SMOKE OUT A SMUGGLING RING NANCY DREW'S two-week tour of Japan has taken a sudden ominous turn. Checking into her Tokyo hotel, she watches in amazement as an elderly woman is surrounded by the police and accused of smuggling. The lady's souvenir vase has smashed to the floor, revealing hundreds of stolen pearls! Nancy's convinced that the woman has been set up and that now the members of her tour group are in peril as well -- innocent victims of a far-flung criminal conspiracy! Meanwhile ... FRANK and JOE HARDY are in Tokyo working undercover at Amsa Inc., a huge Japanese electronics conglomerate. Someone has been knocking off cheap imitations of the company's high-tech line and selling them in America under the Amsa name. When the Hardys hook up with Nancy, they discover that Japan is a land of exotic sights and extraordinary entertainments -- Kabuki theater, sumo wrestlers, and lively nightclubs -- but also a world of mystery and menace ...
This story is set in a castle and is about a knight's first tournament.
After breaking the oldest law in wizardry while trying to save the School of Wizardry from destruction, fifteen-year-old Randal is made a journeyman wizard but is not allowed to use his magic, no matter how great the need, until he gets permission from the wizard Balpesh living as a hermit in the far off eastern mountains.
When a knee injury and a subsequent mistake threaten to end her basketball career, athletically driven Cassidy finds support in the most unlikely places --including a room filled with juvenile delinquents and the pages of an old book labeled "RL."
Book 10 of AstroKids. Yearning for his own adventure, Tag takes his sister's space scooter for a ride and ends up trapped on a vessel that only serves Cheez Whiz. He knows he's in deep-space trouble, but he also knows that with God, he's never really alone.
An evil wizard, a mysterious island, a dark tower, and a frightening monster are just some of the elements in this gripping new Lewis Barnavelt adventure, the sequel to "The House with a Clock in Its Walls".
The Tower of Three Days must be found. Jimmy Fincher has been given two powerful Gifts and with them a responsibility he wouldn't wish on his worst enemy.
One moment Wesley, Kurt and Lisa are poking around in their uncle's attic. The next moment they have stepped into the magical world of Anthropos, where their help is needed to free a king and defeat the powers of evil.
Living at the secluded girls' school where her foster mother is headmistress, Megan falls in love for the first time, with the young man her foster mother has chosen for herself.
When Tower Mansion is robbed, its owner, Hurd Applegate is furious. He immediately wants Fenton Hardy to recover the missing loot and to have his handy man arrested. Frank and Joe are convinced though that Perry's father is innocent. Perry's family is forced to leave Tower Mansion and stay in a run down section of Bayport. Perry thinks he will soon have to drop out of school and abandon his dream of college because no one will hire his dad. The Hardys find clues that the treasure is hidden in one of the towers., but after two exhaustive searches that have Hurd Applegate insisting the boys no nothing, Frank and Joe are stumped. If the treasure isn't in Tower Mansion, then where will Frank and Joe look next? This is the revised 1959 version of The Tower Treasure.
What would happen if someone decided to trick a whole town--by giving them toys? But not just any toys, you understand. Toys that had a powerful and sinister effect on their owners. And what if only two children knew the evil plot was in the works? The magic continues as John and Susan Kramar speed through this book of mystery and adventure. As July the Fourth approaches, they know some scheme is brewing. Armed only with bicycles that possess wonderful powers, their job is to find out what the plan is and to stop it.
You've won a contest and can choose between two prize: Nasty Kathy the talking doll or a robot called the Annihilator 3000. It's the perfect chance to play with toys... evil toys.
Carole is back at Pine Hollow full-time, so she can spend as much time with the horses. It's a great way to mend a broken heart. Who knew Cam would turn out to be a total rat? For now, she's sticking with horses. She may not alter the past but she's determined not to repeat the same mistake.
After Josh and Tank crash their snowmobile in the Alaskan wilderness, they must try to make their way to safety while being stalked by wolves and wild dogs possibly infected with rabies.
Bestselling author Patrick Carman pushes the book to the next level with this thrilling book/video/web experience. In the 21st century landscape of bits and bytes, everyone leaves a digital footprint . . . even the most advanced cyber criminals. And that's where the Trackers come in. Four tech-savvy kids armed with high-tech video cameras and esoteric coding skills, the Trackers can find almost anyone, anywhere. Told through a collage of videos, text, and websites, Trackers #1 follows Adam, Finn, Lewis, and Emily as they become entangled in a high-tech, high-stakes game of cat and mouse with Shantorian, the world's most dangerous hacker. At least, that's who they think they're tracking. . . .
Spending the summer with his father at a run-down house between a railroad track and a polluted section of a lake, twelve-year-old Jake gets involved with a fourteen-year-old neighbor who is hiding a secret within his home.
On the first day of seventh grade, twin sisters Payton and Emma have been assigned entirely different schedules -- for the first time ever. Without telling anyone, the twins switch places: Cool Payton goes incognito as quiet Emma, while mathlete Emma impersonates fashionista Payton. No one -- from their new teachers to their clueless classmates -- realizes they've made a switch. The twins quickly find out that playing a different role in life can be a lot of fun -- and that no one is exactly the person the rest of the world thinks they are.
Based on Bentley and Ziegler's best-selling, comprehensive survey text, Traditions & Encounters: A Brief Global History provides a streamlined account of the cultures and interactions that have shaped world history. An effective part structure organizes developments into seven eras of global history, putting events into perspective and creating a framework for cross-cultural comparisons, while the strong themes of traditions (the formations and development of the world's major societies) and encounters (cross-cultural interactions and exchanges) bring focus to the human experience and help turn the giant story of world history into something more manageable. With an engaging narrative, visual appeal, extended pedagogy, and a strong emphasis on critical thinking, this concise version offers enhanced flexibility and affordability without sacrificing the features that have made the complete text a favorite among instructors and students alike.
Designed to make Shakespeare's great plays available to all readers, the New Folger Library edition of Shakespeare's plays provides accurate texts in modern spelling and punctuation, as well as scene-by-scene action summaries, full explanatory notes, many pictures clarifying Shakespeare's language, and notes recording all significant departures from the early printed versions. Each play is prefaced by a brief introduction, by a guide to reading Shakespeare's language, and by accounts of his life and theater. Each play is followed by an annotated list of further readings and by a "Modern Perspective" written by an expert on that particular play.
Presents the original text of Shakespeare's play side by side with a modern version, discusses the author and the theater of his time, and provides quizzes and other study activities.
Callie's on her way to recovery after the life-threatening accident. Stevie and Carole are focused on helping her. Stevie feels guilty; she was driving the car. Scott on the other hand seems to blame her. Meanwhile, Carole wants to know what Ben is hiding. Will it ruin their friendship? Will Lisa abandon her friends and continue having fun in California on her TV show?
Nancy and George's trip to Alaska is thrilling, but it quickly turns chilly when the police accuse shipping magnate Henry Wilcox of using his ships to smuggle ivory.
Obi-Wan and Anakin are on a training exercise to a mostly uninhabbited planet. However, they eventually realize that they have become the hunted. Who is after them and why? Note that this takes place before Luke Skywalker, probably between episodes I and III of the movie series.
After all the trouble at Christmas, the Hatford boys make a New Year's resolution to treat the Malloy girls like sisters. But who says you can't play tricks on sisters? The girls will need to stay one step ahead of the boys, and they are willing to pay big-time for advance information. But which boy has loose lips? For ages 9-12.
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