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Dig deep and master the intricacies of the common language runtime (CLR) and the .NET Framework 4.0. Written by a highly regarded programming expert and consultant to the Microsoft® .NET team, this guide is ideal for developers building any kind of application-including Microsoft® ASP.NET, Windows® Forms, Microsoft® SQL Server®, Web services, and console applications. You'll get hands-on instruction and extensive C# code samples to help you tackle the tough topics and develop high-performance applications.
<p>Your essential guide to developing applications with the common language runtime (CLR) and Microsoft .NET Framework 4.5, with examples in Microsoft Visual C# 2012.</p>
The book provides a contrast in business and brand promotions from conventional methods to the internet age, where the conversations of connectedness have changed both the business we do, and the way its done.
Responding to the challenges of fostering regional growth and employment in an increasingly competitive global economy, many U. S. states and regions have developed programs to attract and grow companies as well as attract the talent and resources necessary to develop regional innovation clusters. These state and regionally based initiatives have a broad range of goals and increasingly include larger resources commitments, often with a sectoral focus and often in partnership with foundations and universities. Recent studies, however, have pointed out that many of these efforts lack the scale and the steady commitment needed for success. This has prompted new initiatives to coordinate and concentrate investments from a variety of federal agencies to develop research parks, business incubators, and other strategies to encourage entrepreneurships and high-tech development in the nation's regions. Understanding the nature of innovation clusters and public policies associated with successful cluster development is therefore of current relevance. Clustering for 21st Century Prosperity identifies best practices with regard to goals, structures, instruments, modes of operation, synergies across private and public programs, funding mechanisms and levels, and evaluation efforts. The committee, under the Board on Science, Technology, and Economic Policy (STEP) is reviewing selected state and regional efforts to capitalize on federal and state investments in areas of critical national needs. This review includes both efforts to strengthen existing industries as well as specific technology focus areas such as nanotechnology, stem cells, and advanced energy in order to better understand program goals, challenges, and accomplishments. As part of this study, the committee is convening a series of public workshops and symposia involving responsible local, state, and federal officials and other stakeholders. Drawing from discussions at these symposia, fact-finding meetings, and commissioned analyses of existing state and regional programs and technology focus areas, the committee will subsequently produce a final report with findings and recommendations focused on lessons, issues, and opportunities for complementary U. S. policies created by these state and regional initiatives.
Comparing bipolar technology briefly but otherwise not considering it, Schneider and Galup-Montoro (both electrical engineering, Federal U. of Santa Catarina, Brazil) focus on analog MOS (metal-oxide-semiconductor) circuits at the transistor level. They use an accurate but simple MOS transistor model for design, in order to reduce the distance between hand design and simulation results. Instead of the usual separate analytical formulas for the strong-inversion and weak-inversion operation regions of a building block, they provide simple formulas that are valid in all operation regions, including moderate inversion. The unified design is particularly suitable for analog design in advanced complementary MOS (CMOS) technologies. Among their topics are temporal and spatial fluctuations in MOSFETs (MOS field-effect-transistors), current mirrors, basic gain stages, operational amplifiers, and fundamentals of sampled-data circuits. The text is suitable for analog CMOS design courses. Annotation ©2010 Book News, Inc. , Portland, OR (booknews. com)
This is a practical, tutorial-style book that develops a project from start to finish, explaining all aspects of the project. Every chapter starts by explaining what is to be accomplished and the various ways in which the problem may be tackled, followed by an in-depth explanation of the chosen solution. If you want to see jQuery in action with PHP and MySQL code, in the context of a real application, this is the book for you. It is written for developers who have written multiple scripts or websites, and want to know how to combine them all into one package that can be used to simplify future scripts and sites. The book is aimed at people who understand the basics of PHP and jQuery, and want to know how they can be used effectively to create a large project that is user-friendly and flexible.
This is a practical, hands-on book based around a case study website, which you will build in this easy-to-understand workshop by using CMS Made Simple. The case study grows chapter by chapter, from CMS installation to the finished website. It provides clear instructions and detailed screenshots, so you can see exactly what to do at each step of the build. When you have completed the case study, you will have the knowledge and confidence to build a website with rich functionality and individual design that is optimized for search engines and can be handed over to the customer. This book is perfect for newcomers as well as webmasters who are looking for an introduction to building powerful and professional websites with a content management system. Basic knowledge of HTML and CSS is the only requirement. The workshop covers all aspects of web publishing and is aimed for web designers, web developers, editors, and web managers.
This is a practical, hands-on book based around a case study website, which you will set up in this easy-to-understand introduction to using CMS Made Simple. The chapters provide clear instructions and detailed screenshots, so you can see exactly what to do at each step of the build. This book is perfect for newcomers as well as webmasters who are looking for an introduction to building powerful and professional websites with a content management system. The workshop covers all aspects of web publishing and is aimed for web designers, web developers, editors, and web managers.
This is a cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced with CMS Made Simple Development.If you are a CMS Made Simple user wanting to expand your skill set, or a programmer who wants to develop for CMS Made Simple, this book is for you. You will need working knowledge of PHP, HTML, and SQL. Some experience with CMS Made Simple is recommended.
Learn to secure Web sites built on open source CMSs Web sites built on Joomla!, WordPress, Drupal, or Plone face some unique security threats. If you're responsible for one of them, this comprehensive security guide, the first of its kind, offers detailed guidance to help you prevent attacks, develop secure CMS-site operations, and restore your site if an attack does occur. You'll learn a strong, foundational approach to CMS operations and security from an expert in the field. More and more Web sites are being built on open source CMSs, making them a popular target, thus making you vulnerable to new forms of attack This is the first comprehensive guide focused on securing the most common CMS platforms: Joomla!, WordPress, Drupal, and Plone Provides the tools for integrating the Web site into business operations, building a security protocol, and developing a disaster recovery plan Covers hosting, installation security issues, hardening servers against attack, establishing a contingency plan, patching processes, log review, hack recovery, wireless considerations, and infosec policy CMS Security Handbook is an essential reference for anyone responsible for a Web site built on an open source CMS.
Coaching for High Performance is intended to inspire IT managers with practical advice and tips on how to create a coaching environment in their department. Applying coaching skills in the IT workplace will help create an environment of high performance. Coaching enables people, improves performance and enhances the quality of work. Furthermore, it is a skill that is readily usable by all. It is a set of behaviors which can be used during a five- minute chat with a colleague or a direct report, during a one-to-one meeting, a performance review or as part of an IT project meeting.
Nowadays, billions of lines of code are in the COBOL programming language. This book is an analysis, a diagnosis, a strategy, a MDD method and a tool to transform legacy COBOL into modernized applications that comply with Internet computing, Service-Oriented Architecture (SOA) and the Cloud. It serves as a blueprint for those in charge of finding solutions to this considerable challenge.
Develop applications for Mac OS X with this Developer Reference guideMake a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform.Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow LeopardThis book covers all the major information you need to start developing dynamic applications for Mac OS XMaster all Cocoa tools, including Xcode and working with Objective-CIncludes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow LeopardCompanion Web site includes all code filesProgramming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is perfect for the Mac OS X Cocoa developer who is ready to move beyond the basics and dive into more advanced Cocoa topics. The cookbook format lets you jump right into the examples without the lengthy explanations you often find in other books. Basic familiarity with Cocoa and Objective-C development is required.
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit
Cocoa® is more than just a collection of classes, and is certainly more than a simple framework. Cocoa is a complete API set, class library, framework, and development environment for building applications and tools to run on Mac OS® X. With over 240 classes, Cocoa is divided into two essential frameworks: Foundation and Application Kit. Above all else, Cocoa is a toolkit for creating Mac OS X application interfaces, and it provides access to all of the standard Aqua® interface components such as menus, toolbars, windows, buttons, to name a few.Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively.Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. Information you'll find in Part I includes:An overview of the Objective-C language Coverage of the Foundation and Application Kit frameworks Overviews of Cocoa's drawing and text handling classes Network services such as hosts, Rendezvous URL services, sockets, and file handling Distributed notifications and distributed objects for interapplication communication Extending Cocoa applications with other frameworks, including the AddressBook, DiscRecording, and Messaging frameworks The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2). Peer-reviewed and approved by Apple's engineers to be part of the Apple Developer Connection (ADC) Series, Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.Cocoa in a Nutshell is the book developers will want close at hand as they work. It's the desktop quick reference they can keep by their side to look something up quickly without leaving their work.
Cocoa programming is not only the favored development environment for Mac OS X, it's also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You'll learn what's new in Cocoa frameworks and create an application step by step. For example, you can:See how Xcode underlies your applications as the main component of Apple's IDEExamine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programmingUse Xcode and Interface BuilderSpruce up your apps with audio, video, Internet features, stylized text, and moreCreate applications with the stunning graphics for which Macs are famousSee how to build apps with multiple documents and even executables that aren't traditional Mac appsUse all the exciting new Cocoa featuresWork with Cocoa numbers, arrays, Booleans, and datesBuild document-based applicationsSimplify with key-value codingThe better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer's guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process--from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you're new to iPhone development you'll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key toolsBuild simple or complex GUIs with navigation and custom viewsImplement a database with Core Data, and design your schema in XcodeLearn to use the iPhone's signature multi-touch capabilities in your applicationsWork with the Apple Push Notification ServiceUse the Map Kit API to create apps with embedded mapsRecord audio, play video, and access the iPod LibrarySet up your developer certificates and code sign your appsUse Store Kit to sell expanded features and content within your appsWhether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
This is a beginner's guide.If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.