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Dominar la SEO: La guía de usuario definitiva para la optimización de motores de búsqueda

by Adidas Wilson

Como verá pronto, los motores de búsqueda son una de las principales formas en que los usuarios de Internet encontrarán un sitio web. Por eso, es probable que un sitio bien posicionado en las listas de los motores de búsqueda experimente un aumento dramático en el tráfico que recibe. Aunque todo el mundo quiere estar bien posicionado en los listados, lamentablemente hay muchos sitios donde no aparecen o aparecen mal en los rankings de los motores de búsqueda. Esto se debe a que no han considerado exactamente cómo funciona un motor de búsqueda. Olvidan que presentarse a los motores de búsqueda es solamente una parte de la ecuación en la intención de que su sitio obtenga una buena clasificación en los motores de búsqueda. Por lo tanto, es importante que prepare su sitio mediante la optimización de motores de búsqueda.

Domino 7 Lotus Notes Application Development

by Dick Mccarrick Tim Speed

Established Notes/Domino industry experts teach you how to harness the powerful new features available in Lotus Notes/Domino version 7 to develop robust business applications. Developers who work with Lotus technologies, and need to get to grips with the new developer features provided in version 7.

Don't Click on the Blue E!

by Scott Granneman

For anyone who has grown disenchanted with Microsoft's Internet Explorer web browser, Don't Click on the Blue E! offers help. It gives non-technical users a convenient roadmap for switching to a better web browser--Firefox. As the only book that covers the switch to Firefox, this how-to guide is a must for all those who want to browse faster, more securely, and more efficiently.

Don’t Force It, Solve It!: How To Design Meaningful and Efficient Design Processes

by George Kalmpourtzis

"Knowing various frameworks and methodologies is crucial.… This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses." George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University "George is a master of design process thinking, and it comes out in every word of his writing." Ryan Gerber, Founder, Quest Labs It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on user-centered design, steadily acquires a central position on the work of product design teams. From large corporate environments to startups, multidisciplinary teams of developers, designers, project managers, and product managers need to find ways to understand each other’s needs, overcome obstacles, communicate efficiently, and perform, creating products that satisfy their users’ needs. In an era when the main differentiating factor between products are the teams that created them, George Kalmpourtzis’ Don’t Force It, Solve It!: How To Design Meaningful and Efficient Design Processes is the perfect roadmap for navigating the twisting paths of project management and user-centered design. KEY FEATURES: • This book aims at helping software teams work more efficiently by setting up their own design processes. • For organizations, this book helps decode the design processes, allowing them to deliver experiences that address the real problems of their audiences. • This book offers a combination of theory and practice that will help its readers understand how to design efficient processes and apply this knowledge in their own work. • This book includes many insights in the form of colorful doodles. George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design, and game studies, he has been founder, C-level stakeholder, director, and board member of several design studios, startups, and consulting agencies.

Don't Get Burned on eBay: How to Avoid Scams and Escape Bad Deals

by Shauna Wright

Lots of books tell you how to buy and sell on eBay. But what if something goes horribly awry? Do you have to chalk it up to a "lesson learned," lick your wounds and move on? Not a chance. Don't Get Burned on eBay offers relevant lessons based on real-life stories posted on eBay's Answer Center. With sharp, witty rhetoric, veteran eBay user Shauna Wright (co-founder of the popular web site WhoWouldBuyThat.com ), shows eBay veterans and newcomers alike how to avoid those nasty scenarios, and how to pull themselves out of the muck if they've already fallen in. Six entertaining (and hair-raising) chapters cover real problems that people have encountered with bidding, payment, shipping, packaging, dealing with other eBayers, and coping with the eBay system. This book is for anyone who's ever used eBay, because even veteran buyers and sellers often don't know the intricacies of eBay's and PayPal's rules. Don't Get Burned on eBay will leave you well-informed and better protected from potential pitfalls. The book's extensive glossary and numerous in-depth sidebars also make the book useful to people who haven't yet taken the plunge into eBay.

Don't Make Me Think: A Common Sense Approach to Web Usability 2nd Edition

by Steve Krug

Since Don't Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don't Make Me Think a classic-with updated examples and a new chapter on mobile usability. And it's still short, profusely illustrated. . . and best of all-fun to read. If you've read it before, you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world. If you've never read it, you'll see why so many people have said it should be required reading for anyone working on Web sites.

Don't Make Me Think: A Common Sense Approach to Web Usability (2nd edition)

by Steve Krug

Web-usability expert Steve Krug updates his classic guide to designing intuitive navigation for the ideal user experience.

Don't Read the Comments

by Eric Smith

Divya Sharma is a queen. Or she is when she’s playing Reclaim the Sun, the year’s hottest online game. <P><P>Divya—better known as popular streaming gamer D1V—regularly leads her #AngstArmada on quests through the game’s vast and gorgeous virtual universe. But for Divya, this is more than just a game. Out in the real world, she’s trading her rising-star status for sponsorships to help her struggling single mom pay the rent. <P><P>Gaming is basically Aaron Jericho’s entire life. Much to his mother’s frustration, Aaron has zero interest in becoming a doctor like her, and spends his free time writing games for a local developer. At least he can escape into Reclaim the Sun—and with a trillion worlds to explore, disappearing should be easy. But to his surprise, he somehow ends up on the same remote planet as celebrity gamer D1V. <P><P>At home, Divya and Aaron grapple with their problems alone, but in the game, they have each other to face infinite new worlds…and the growing legion of trolls populating them. Soon the virtual harassment seeps into reality when a group called the Vox Populi begin launching real-world doxxing campaigns, threatening Aaron’s dreams and Divya’s actual life. The online trolls think they can drive her out of the game, but everything and everyone Divya cares about is on the line…And she isn’t going down without a fight.

Don't Share Your Address Online (Internet Dos & Don'ts)

by Shannon Miller

It is smart to be safe online by keeping facts about yourself private. This book will tell you how.

Don't Share Your Phone Number Online (Internet Dos & Don'ts)

by Shannon Miller

Keeping your phone number private is important to online safety. Readers will learn why they should not tell strangers their phone number and how to respond if they are asked for it.

Don't Talk to Strangers Online (Internet Dos & Don'ts)

by Shannon Miller

This book briefs you on online safety and warns against talking to strangers online.

Don't Teach Coding: Until You Read This Book

by Lindsey D. Handley Stephen R. Foster

The definitive resource for understanding what coding is, designed for educators and parents Even though the vast majority of teachers, parents, and students understand the importance of computer science in the 21st century, many struggle to find appropriate educational resources. Don't Teach Coding: Until You Read This Book fills a gap in current knowledge by explaining exactly what coding is and addressing why and how to teach the subject. Providing a historically grounded, philosophically sensitive description of computer coding, this book helps readers understand the best practices for teaching computer science to their students and their children. The authors, experts in teaching computer sciences to students of all ages, offer practical insights on whether coding is a field for everyone, as opposed to a field reserved for specialists. This innovative book provides an overview of recent scientific research on how the brain learns coding, and features practical exercises that strengthen coding skills. Clear, straightforward chapters discuss a broad range of questions using principles of computer science, such as why we should teach students to code and is coding a science, engineering, technology, mathematics, or language? Helping readers understand the principles and issues of coding education, this book: Helps those with no previous background in computer science education understand the questions and debates within the field Explores the history of computer science education and its influence on the present Views teaching practices through a computational lens Addresses why many schools fail to teach computer science adequately Explains contemporary issues in computer science such as the language wars and trends that equate coding with essential life skills like reading and writing Don't Teach Coding: Until You Read This Book is a valuable resource for K-12 educators in computer science education and parents wishing to understand the field to help chart their children’s education path.

Doom: Scarydarkfast

by Dan Pinchbeck

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

The Doomsday Calculation: How an Equation that Predicts the Future Is Transforming Everything We Know About Life and the Universe

by William Poundstone

From the author of Are You Smart Enough to Work at Google?, a fascinating look at how an equation that foretells the future is transforming everything we know about life, business, and the universe.In the 18th century, the British minister and mathematician Thomas Bayes devised a theorem that allowed him to assign probabilities to events that had never happened before. It languished in obscurity for centuries until computers came along and made it easy to crunch the numbers. Now, as the foundation of big data, Bayes' formula has become a linchpin of the digital economy.But here's where things get really interesting: Bayes' theorem can also be used to lay odds on the existence of extraterrestrial intelligence; on whether we live in a Matrix-like counterfeit of reality; on the "many worlds" interpretation of quantum theory being correct; and on the biggest question of all: how long will humanity survive?The Doomsday Calculation tells how Silicon Valley's profitable formula became a controversial pivot of contemporary thought. Drawing on interviews with thought leaders around the globe, it's the story of a group of intellectual mavericks who are challenging what we thought we knew about our place in the universe. The Doomsday Calculation is compelling reading for anyone interested in our culture and its future.

The Door Stood Open: An evaluation of the Open University younger students pilot scheme (Routledge Revivals)

by Alan Woodley Naomi McIntosh

First published in 1980 The Door Stood Open deals with an early demand upon open university policy. It deals with important themes like context of the younger students pilot scheme; demand for open university places among the younger age group; motivational factors and potential study problems; the impact of open university study on the younger students; students who withdrew from the open university; younger students who could not attend full-time courses and how the younger students fared. In an age when distance learning is becoming a norm, this book serves as an important historical document for educationists and policy makers.

Doorbells, Danger, and Dead Batteries

by Steve Portigal

User research war stories are personal accounts of the challenges researchers encounter out in the field, where mishaps are inevitable, yet incredibly instructive. Doorbells, Danger, and Dead Batteries is a diverse compilation of war stories that range from comically bizarre to astonishingly tragic, tied together with valuable lessons from expert user researcher Steve Portigal.

Doppelganger: A Trip into the Mirror World

by Naomi Klein

A NEW YORK TIMES BESTSELLER | National Indie Bestseller"I’ve been raving about Naomi Klein’s Doppelganger . . . I can’t think of another text that better captures the berserk period we’re living through." —Michelle Goldberg, The New York Times"If I had to name a single book that makes sense of these last few dark years, it would be this one." —Katie Roiphe, The New York Times Book Review (Editors' Choice)“If ever a book was necessary, it’s this one.” —Bill McKibben“Thoughtful and honest . . . Incisive . . . Klein moves her reader toward the truer grounds of solidarity in these times.” —Judith ButlerWhat if you woke up one morning and found you’d acquired another self—a double who was almost you and yet not you at all? What if that double shared many of your preoccupations but, in a twisted, upside-down way, furthered the very causes you’d devoted your life to fighting against?Not long ago, the celebrated activist and public intellectual Naomi Klein had just such an experience—she was confronted with a doppelganger whose views she found abhorrent but whose name and public persona were sufficiently similar to her own that many people got confused about who was who. Destabilized, she lost her bearings, until she began to understand the experience as one manifestation of a strangeness many of us have come to know but struggle to define: AI-generated text is blurring the line between genuine and spurious communication; New Age wellness entrepreneurs turned anti-vaxxers are scrambling familiar political allegiances of left and right; and liberal democracies are teetering on the edge of absurdist authoritarianism, even as the oceans rise. Under such conditions, reality itself seems to have become unmoored. Is there a cure for our moment of collective vertigo?Naomi Klein is one of our most trenchant and influential social critics, an essential analyst of what branding, austerity, and climate profiteering have done to our societies and souls. Here she turns her gaze inward to our psychic landscapes, and outward to the possibilities for building hope amid intersecting economic, medical, and political crises. With the assistance of Sigmund Freud, Jordan Peele, Alfred Hitchcock, and bell hooks, among other accomplices, Klein uses wry humor and a keen sense of the ridiculous to face the strange doubles that haunt us—and that have come to feel as intimate and proximate as a warped reflection in the mirror.Combining comic memoir with chilling reportage and cobweb-clearing analysis, Klein seeks to smash that mirror and chart a path beyond despair. Doppelganger asks: What do we neglect as we polish and perfect our digital reflections? Is it possible to dispose of our doubles and overcome the pathologies of a culture of multiplication? Can we create a politics of collective care and undertake a true reckoning with historical crimes? The result is a revelatory treatment of the way many of us think and feel now—and an intellectual adventure story for our times.

Doppelganger: A Trip into the Mirror World

by Naomi Klein

#1 NATIONAL BESTELLERShortlisted for the 2024 Women's Prize for Non-Fiction Shortlisted for the 2024 Writers&’ PrizeFinalist for the 2024 National Book Critics Circle Award for CriticismA New York Times Notable Book of 2023Vulture&’s #1 Book of 2023A Guardian Best Ideas Book of 2023Named a Best Book of the Year by The Globe and Mail • TIME • Esquire • Slate • Harpers&’ Bazaar • The Times • The New Republic • Toronto Star • CBC • The Boston Globe • Electric Lit What if you woke up one morning and found you'd acquired another self—a double who was almost you and yet not you at all? What if that double shared many of your preoccupations but, in a twisted, upside-down way, furthered the very causes you'd devoted your life to fighting against?Not long ago, Naomi Klein had just such an experience—she was confronted with a doppelganger whose views she found abhorrent but whose name and public persona were similar enough to her own that many people confused her for the other. For a vertiginous moment, she lost her bearings. And then she got interested, in a reality that seems to be warping and doubling like a digital hall of mirrors. It&’s happening in our politics as New Age wellness entrepreneurs turned anti-vaxxers find common cause with fire-breathing far right propagandists (all in the name of protecting &“the children&”). It&’s happening in our culture as AI gobbles up music, paintings, fiction and everything in between and spits out imitations that threaten to overtake the originals. And it&’s happening to many of us as individuals as we create digital doubles of ourselves, filtered and curated just so for all the other duplicates to see. An award-winning journalist, bestselling author, public intellectual and activist, Naomi Klein writes books that orient us in our time. She has offered essential accounts of what branding, austerity, and climate profiteering have done to our societies and souls. Now, as liberal democracies teeter on the edge, Klein takes aim at absurdist authoritarianism, using a keen sense of the ridiculous to face the doubles that haunt us. Part tragicomic memoir, part chilling reportage and cobweb-clearing analysis, Doppelganger invites readers on a wild ride, smashing through the mirror world, charting a path beyond despair towards true solidarity.

Dorothy Vaughan: NASA's Leading Human Computer (Movers, Shakers, and History Makers)

by Deirdre R. Head

In 1949, Dorothy Vaughan became the first African American woman to lead a team at NASA's Langley Research Center. Her work as a mathematician was an important part of helping the United States explore space. Learn more about Vaughan's life as a famous mathematician!

DOS For Dummies

by Dan Gookin

Windows may rule the world of popular computing on PCs around theglobe, but DOS still has a place in the hearts and minds ofcomputer users who vaguely remember what a C prompt looks like.Even if DOS (with all its arcane commands and its drab, boringlook) isn't your idea of the best way to get things done on a PC,you'll find plenty of fast and friendly help on hand with the thirdedition of DOS For Dummies. Here's a plain-speaking reference guide to all the command-linestuff and nonsense that makes DOS work, whether you're a native DOSuser or are an occasional dabbler who needs the operating system torun all those cool games under Windows. DOS For Dummies, 3rd Edition, avoids all the technicaljargon to cut to the heart of things with clear, easy-to-understandexplanations and step-by-step help for * Changing disks and drives * Dealing with the DOS prompt * Managing files * Running DOS inside Windows * Installing and running DOS-based software programs * Working with the printer and serial ports * Using the mouse and keyboard * Troubleshooting problems * Understanding DOS error messages All the basic DOS commands, from APPEND to XCOPY, aredemystified to make life in DOS much more bearable. This handyguide has plenty of helpful tips and tricks for bending DOS to yourwill, without having to dedicate your life (and all your free time)to mastering this little corner of the PC. Author Dan Gookin's first edition of DOS For Dummiesbecame an international best-seller. He considers himself acomputer "guru" whose job it is to remind everyone that computersare not to be taken too seriously. His approach to computers islight and humorous, yet very informative. Gookin mixes hisknowledge of computers with a unique, dry sense of humor that keepsyou informed - and awake.

Dot Com Mantra: Social Computing in the Central Himalayas (Voices In Development Management Ser.)

by Payal Arora

Billions of dollars are being spent nationally and globally on providing computing access to digitally disadvantaged groups and cultures with an expectation that computers and the Internet can lead to higher socio-economic mobility. This ethnographic study of social computing in the Central Himalayas, India, investigates alternative social practices with new technologies and media amongst a population that is for the most part undocumented. In doing so, this book offers fresh and critical perspectives in areas of contemporary debate: informal learning with computers, cyberleisure, gender access and empowerment, digital intermediaries, and glocalization of information and media.

Dot.Con: The Greatest Story Ever Sold

by John Cassidy

The Internet stock bubble wasn't just about goggle-eyed day traderstrying to get rich on the Nasdaq and goateed twenty-five-year-olds playing wannabe Bill Gates. It was also about an America that believed it had discovered the secret of eternal prosperity: it said something about all of us, and what we thought about ourselves, as the twenty-first century dawned. John Cassidy's Dot.con brings this tumultuous episode to life. Moving from the Cold War Pentagon to Silicon Valley to Wall Street and into the homes of millions of Americans, Cassidy tells the story of the great boom and bust in an authoritative and entertaining narrative. Featuring all the iconic figures of the Internet era -- Marc Andreessen, Jeff Bezos, Steve Case, Alan Greenspan, and many others -- and with a new Afterword on the aftermath of the bust, Dot.con is a panoramic and stirring account of human greed and gullibility.

Dot Con: The Art of Scamming a Scammer

by James Veitch

From viral comedy sensation James Veitch (as seen on TED, Conan, and The Tonight Show with Jimmy Fallon) comes a collection of laugh-out-loud funny exchanges with email scammers.The Nigerian prince eager to fork over his inheritance, the family friend stranded unexpectedly in Norway, the lonely Russian beauty looking for love . . . they spam our inboxes with their hapless pleas for help, money, and your social security number. In Dot Con, Veitch finally answers the question: what would happen if you replied?Suspicious emails pop up in our inboxes and our first instinct is to delete unopened. But what if you responded to the deposed princess begging for money in your Gmail? Veitch dives into the underbelly of our absurd email scam culture, playing the scammers at their own game, and these are the surprising, bizarre, and hilarious results.

Dotcom Secrets: The Underground Playbook for Growing Your Company Online with Sales Funnels

by Russell Brunson

Master the science of funnel building to grow your company online with sales funnels in this updated edition from the $100M entrepreneur and co-founder of the software company ClickFunnels.DotCom Secrets is not just another "how-to" book on internet marketing. This book is not about getting more traffic to your website--yet the secrets you'll learn will help you to get exponentially more traffic than ever before.This book is not about increasing your conversions--yet these secrets will increase your conversions more than any headline tweak or split test you could ever hope to make.Low traffic or low conversion rates are symptoms of a much greater problem that's a little harder to see (that's the bad news), but a lot easier to fix (that's the good news).What most businesses really have is a "funnel" problem. Your funnel is the online process that you take your potential customers through to turn them into actual customers. Everyone has a funnel (even if they don't realize it), and yours is either bringing more customers to you, or repelling them.In this updated edition, Russell Brunson, CEO and co-founder of the multimillion-dollar software company ClickFunnels, reveals his greatest secrets to generating leads and selling products and services after running tens of thousands of his own split tests.Stop repelling potential customers. Implement these processes, funnels, frameworks, and scripts now so you can fix your funnel, turn it into the most profitable member of your team, and grow your company online.

Dotknij, przesu?, potrz??nij. Od pomys?u do gry na iPhone'a i iPada

by Todd Moore

Zrealizuj swój pomys? na gr? i odnie? sukces!Nawet je?li rynek gier i aplikacji mobilnych nie prze?cignš? jeszcze rynku tych produktów dla komputerów osobistych, to wkrótce to zrobi. Miliony u?ytkowników, przyst?pne ceny oraz powszechny dost?p do ekranów dotykowych, GPS i internetu — wszystko to sprawia, ?e gry na iPhone’a czy iPada sš cz?sto o wiele bardziej atrakcyjne ni? ich odpowiedniki przeznaczone na zwyk?e komputery. Najwa?niejszy jest pomys? na gr?. Musi by? nowatorski, atrakcyjny i wcišgajšcy. Je?li ju? go masz, ten przewodnik poka?e Ci, w jaki sposób przej?? do utworzenia prawdziwej i-aplikacji. Przedstawiony proces konstruowania rzeczywistej gry pozwoli Ci zdoby? podstawy dotyczšce narz?dzia Xcode i j?zyka Objective-C. Jednocze?nie nauczysz si?, jak implementowa? logik? gry, przygotowywa? grafik? i efekty d?wi?kowe, a tak?e opracowa? sztucznš inteligencj? dla gracza-komputera. Ju? wkrótce mo?esz zdoby? s?aw? i czerpa? z tego wymierne korzy?ci! Z tš ksiš?kš w r?ku ka?dy programista zamieni pomys? na rzeczywisty produkt, gotowy do rozpowszechniania w sklepie iTunes App Store.Zacznij od prostej gry, wymagajšcej utworzenia jedynie oko?o dwudziestu wierszy koduZbuduj ca?kowicie od poczštku gr? w hokeja na stolePoznaj najlepsze praktyki w zakresie ?ledzenia wielu dotyków na ekranieStwórz animacj? i przygotuj funkcje wykrywania kolizjiWykorzystaj niezb?dne narz?dzia do przygotowania atrakcyjnej grafiki dla gryDopracuj fizyk? w grze, aby nada? jej wi?kszy realizmNagraj i przeprowad? edycj? efektów d?wi?kowych oraz utwórz w?asnš muzyk? odtwarzanš w tleZaprojektuj gracza-komputer, grajšcego na ró?nych poziomach trudno?ciZamie? pomys? na produkt gotowy do rozpowszechniania w sklepie iTunes App Store!Todd Moore za?o?y? firm? TMSOFT, by konstruowa? wyjštkowe aplikacje i gry przeznaczone dla smartfonów. Stworzona przez niego popularna gra Card Counter zosta?a wyró?niona przez Engadget, "Los Angeles Times" oraz CNET TV. Najpopularniejsza aplikacja Todda — White Noise — zdoby?a uznanie iTunes App Store, "Health Magazine", "Washington Post", "PC Magazine" i Late Night with Jimmy Fallon.

DotNetNuke 5.4 Cookbook

by John K Murphy

This is a cookbook: each chapter contains a selection of useful self-contained recipes. The book begins with simple recipes for installing and configuring DotNetNuke then offers recipes for using out-of-the-box modules before delving into custom module and skin development. If you are a .NET developer with beginner to intermediate knowledge of Visual Basic or C# and want to develop a website/CMS using DotNetNuke, this book is for you. Familiarity with DNN operation, CSS, and basic web development (ASP.NET) skills is required.

DotNetNuke 5 User's Guide

by Patrick Renner Christopher J. Hammond Shaun Walker

An authoritative introduction to implementing DotNetNuke Web sites, by experienced DotNetNuke implementers and trainersAn impressive author team shows you how to easily build Web sites with a variety of content features - no programming experience required.If your goal is to build the site without worrying about the programming behind it, DotNetNuke 5 User's Guide gives you exactly what you need. After developing a groundwork in the DotNetNuke framework and DotNetNuke as a content management system, it provides installation and administration information. Then it takes you step by step through a variety of use cases, implementation strategies, and configuration decisions for various sites.Introduces the benefits of content management systems, open source, how DotNetNuke functions as a content management system, and DotNetNuke modules, pages, and skinsExplains the installation process, options for installing DotNetNuke, and requirements, as well as administration functionality and content management fundamentals for DNN sitesExamines different use cases, implementation strategies, and configuration decisionsShows how to develop and implement a personal Web site, a team or club community, a small business site, and an enterprise solutionLooks at various advanced topics relevant to all use cases, ranging from advanced installation options to detailed administrative featuresIncludes a foreword by Shaun Walker, creator of DotNetNuke and Wrox DotnetNuke series editorDotNetNuke 5 User's Guide provides the tools you need to put this valuable technology to work.

DotNetNuke For Dummies

by Lorraine Young Philip Beadle Scott Willhite Chris Paterra

Do you want to develop Web sites without the help of a programmer? Lucky for you there's DotNetNuke, a content management system that allows you to build and maintain dynamic Web sites just by using a Web browser. DotNetNuke For Dummies helps you get down to business and shows you how to create a user-friendly Web site. You'll find out how you can build and manage a flexible, versatile site with all the advantages an open-source application offers, use convenient modules, build a community, and save some money at the same time. This plain-English guide lets you discover how to: Install, run, and troubleshoot DotNetNuke Change and customize portal settings Add and manage pages on your site Make your site look professional Deliver contents with Text/HTML Add news feeds, online surveys, and banners Interact with visitors through blogging, feedback comments, and forums Create an e-business Customize the look of your site with exciting components This book features cool new modules that will meet every Web site's need, both commercial and personal. With DotNetNuke For Dummies, you'll get up to speed with this wonderful online tool and create your own corner of the World Wide Web!

DotNetNuke Skinning Tutorial

by Darren Neese

Designed as a tutorial for beginners to DotNetNuke skinning, this book is packed with practical steps for you to try. Written in a clear, easy-to-read style this book will guide you through the most important tasks of working with DotNetNuke skins. This book is for web designers or developers who want to customize DNN sites, to bring a specific look and feel to them, and create more attractive user interfaces. This book is ideal for beginners to DotNetNuke skinning. You will need to know about the general operation of DotNetNuke and also have some familiarity with creating web pages. Familiarity with CSS and basic ASP.NET would be a bonus.

Double Hierarchy Linguistic Term Set and Its Extensions: Theory and Applications (Studies in Fuzziness and Soft Computing #396)

by Xunjie Gou Zeshui Xu

This book presents the concept of the double hierarchy linguistic term set and its extensions, which can deal with dynamic and complex decision-making problems. With the rapid development of science and technology and the acceleration of information updating, the complexity of decision-making problems has become increasingly obvious. This book provides a comprehensive and systematic introduction to the latest research in the field, including measurement methods, consistency methods, group consensus and large-scale group consensus decision-making methods, as well as their practical applications. Intended for engineers, technicians, and researchers in the fields of computer linguistics, operations research, information science, management science and engineering, it also serves as a textbook for postgraduate and senior undergraduate university students.

The Douche Journals: The Definitive Account of One Man's Genius

by Schmidt

Before Jess was the new girl, there was Nick, Winston, Schmidt . . . and The Douchebag Jar.Originally devised to do nothing more than alter Schmidt's wardrobe, hairstyle, and personality, the Douchebag Jar has become an apartment-wide phenomenon, forever changing the way douche-like behavior is viewed, policed, and penalized.Compiled and annotated by Schmidt himself, The Douche Journals catalogs the jar's first years in existence. Every jar-worthy outfit, faux pas, and innuendo is captured exquisitely and for all time, transporting fans and scholars alike into the inner orbit of a master douche at the height of his powers. Comprehensive, unflinching, and fully illustrated, The Douche Journals delves deep into the annals of douchery.

Down into the Nether: An Unofficial Overworld Adventure, Book Four (Unofficial Overworld Adventure)

by Danica Davidson

Stevie and Alex thought they defeated Herobrine completely, but they soon discover that he’s still on the loose. He has returned to Stevie’s nightmares, taunting him with threats to now destroy the human world.The prophecies on music discs suggest that only Stevie and Alex, plus Maison, Destiny and Yancy, their friends from the human world will be able to defeat Herobrine. But the prophecies also warn that one of the friends will betray the rest, putting all the worlds at risk. Tensions run high as the group must figure out how to save the world while they try to discern the traitor in their midst. Maison, It isn’t long before the traitor is discovered.Stevie and Alex find themselves separated from the others and must first journey into the Nether to find a special treasure that will enable them to confront Herobrine. The clock is ticking as they put their heads together to survive in the fiery depths of the Nether. Monsters are waiting for them around every corner and it won’t be much longer before they come face-to-face with Herobrine, who has become more powerful than ever.Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers-picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

Downtime on the Microgrid: Architecture, Electricity, and Smart City Islands (Infrastructures)

by Malcolm McCullough

Something good about the smart city: a human-centered account of why the future of electricity is local.Resilience now matters most, and most resilience is local—even for that most universal, foundational modern resource: the electric power grid. Today that technological marvel is changing more rapidly than it has for a lifetime, and in our new grid awareness, community microgrids have become a fascinating catalyst for cultural value change. In Downtime on the Microgrid, Malcolm McCullough offers a thoughtful counterpoint to the cascade of white papers on smart clean infrastructure. Writing from an experiential perspective, McCullough avoids the usual smart city futurism, technological solutionism, policy acronyms, green idealism, critical theory jargon, and doomsday prepping to provide new cultural context for a subject long a favorite theme in science and technology studies. McCullough describes the three eras of North American electrification: innovation, consolidation, and decentralization. He considers the microgrid boom and its relevance to the built environment as “architecture's grid edge.” Finally, he argues that resilience arises from clusters; although a microgrid is often described as an island, future resilience will require archipelagos—clusters of microgrids, with a two-way, intermittent connectiveness that is very different from the always-on, top-down technofuture we may be expecting. With Downtime on the Microgrid, McCullough rises above techno-hype to find something good about the smart city and reassuring about local resilience.

Dr Johnson's Dictionary of Modern Life: Survey, Definition & justify'd Lampoonery of divers contemporary Phenomena, from Top Gear unto Twitter

by Dr Johnson

In 2009 Dr Samuel Johnson made a surprise re-emergence from eighteenth century retirement and began Twittering. It proved the perfect vehicle for his acerbic, aphoristic wit and he has quickly become the darling of the site. The Guardian calls him the 'greatest' thing on Twitter and the Telegraph dubs him its 'star'.Our gouty man of letters finds the modern world in a parlous state. It is peopled with fools like "Raisin-ey'd Tyrant Mister Nick GRIFFIN" and "BABOON-SLAYER, Fop, Macaroni, Dandy & Folderol, Mister AA Gill". His attempts to negotiate a path through the vagaries of modern life do not fare well either - for instance, on a trip to "Mister LIBERTY'S blast'd Haberdashery", upon finding "all else clad as Lumber-Jacks, I left thwart'd & alone... unwilling to dress as an unmanly Pastiche of Mister COBAIN." In his Dictionary of Modern Life, our gouty man of letters takes a wickedly funny look at all things modern. From Top Gear and the Daily Mail to Dubstep and Celebrity Big Brother, nothing escapes his sardonic gaze.

Drafting and Design: Engineering Drawing Using Manual and CAD Techniques

by Clois E. Kicklighter Walter C. Brown

Written to meet the educational needs of both beginning and advanced students, Drafting & Design features comprehensive instruction in both manual (traditional) drafting and computer-aided drafting (CAD). Step-by-step, detailed drafting procedures are presented throughout the text to illustrate the tools and techniques of both methods. For each drafting task presented, manual and CAD procedures are given in sequence to explain both approaches to drafting.

Drafting & Design: Engineering Drawing Using Manual and CAD Techniques

by Clois E. Kicklighter Walter C. Brown

NIMAC-sourced textbook

Dragon Age: The World of Thedas Volume 1

by Various

For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more! For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly! * Filled with never-before-seen art by the creators of the games! * New Dragon Age game coming in 2013! * From the writers and artists of the Dragon Age games. The definitive guide!

Dragon Age: The World of Thedas Volume 2

by Various

BioWare's newest game Dragon Age: Inquisition will expand the universe of their epic series in profound ways. This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Dragon Age: Hard in Hightown

by Various Varric Tethras Mary Kirby

Prolific dwarven author and heroic companion of the Dragon Age games, Varric Tethras brings us the collected edition of his breakthrough crime-noir drama, Hard in Hightown (with help from his trusted human confidante, Mary Kirby)! This volume is beautifully illustrated by Stefano Martino, Álvaro Sarraseca, Andres Ponce, and Ricardo German Ponce Torres, with a painted cover by E.M. Gist!Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they're caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents--all over some ancient artifact.This is a prose novel featuring 24 black And white full page images.

Dragon Age: Blue Wraith

by Nunzio DeFilippis Christina Weir

A group of Inquisition agents pursue the deadly elven warrior Fenris in this new chapter from the world of BioWare's dark fantasy RPG!From the video game developer of genre-defining roleplaying games such as Baldur's Gate, Star Wars: Knights of the Old Republic, and Mass Effect comes a canonical continuation of stories begun in the multiple game of the year award-winning Dragon Age: Inquisition.The power of the substance known as red lyrium is as dark as it is devastating, and a mysterious weapon containing a frightening amount of it is about to fall into the wrong hands. Enter knight Ser Aaron Hawthorne, elven thief Vaea, the magekillers Tessa Forsythia and Marius, and fledgling con artist Calix Pryde--a motley team of Inquisition agents whose task it is to recover the lyrium artifact before it's too late. In order to do so, fellow agent Varric Tethras directs them to recruit one more to their party, a former associate from Kirkwall--Fenris. However, as the team quickly discovers, this legendary fighter has an agenda of his own, and convincing him to join their cause will be no small feat.Collects Dragon Age: Blue Wraith #1-#3.

Dragon Age: Deception

by Nunzio DeFilippis Christina Weir

BioWare's bestselling fantasy franchise lives on in these canonical comics from Dark Horse!Olivia Pryde hasn't worked an honest day in years. Once an actress, she now lives by the con, and has come to Tevinter with a new target: Calix Qintara, the heir to a wealthy house. Once she approaches the young man, she quickly realizes that he is not exactly who he says he is--and she may be in too deep. This version collects Dragon Age: Deception #1-#3.

Dragon Age: The First Five Graphic Novels

by David Gaider Alexander Freed Greg Rucka Nunzio DeFilippis Christina Weir

In Bioware's dark fantasy world of Thedas there are those who are willing to sacrifice their humanity for wealth and power, and those who will die to protect innocent people from them.The heroes of Thedas are often from unlikely places, some are pulled in to save the day by an odd string of fate, others seek adventure out on their own. These are their stories. The lonely king Alistair seeks out his father who was "lost at sea" fifteen years prior, but now he has a reason to think the old king is still alive. With the help of his friends, Varric the silver tongued Dwarven rogue and Isabella the legendary pirate, Alistair just may find out what happened to his father. The small party will face down assassins, dragons, Qunari elites, corrupted mages and more in their epic quest. As a great cataclysm causes a rift in the sky to tear open, two mercenaries find themselves pulled into fighting alongside the Inquisition against eldritch horrors from the Fade and monstrous soldiers corrupted by red lyrium. Meanwhile, across the sea, in Kirkwall, a drunken knight and his deft squire stumble upon a nefarious plot to steal a priceless relic. Their best solution: steal it first. This will be a must have collection for Dragon Age fans everywhere.Collects Dragon Age: The Silent Grove #1-6, Dragon Age: Those Who Speak #1-3, Dragon Age: Until We Sleep #1-3, Dragon Age: Magekiller #1-5, and Dragon Age: Knight Errant #1-5.

Dragon Age: Knight Errant

by Nunzio DeFilippis Christina Weir

BioWare's bestselling fantasy franchise, Dragon Age, lives on in these canonical comics from Dark Horse!Vaea, an elven squire, and her knight, the drunken Ser Aaron Hawthorne, arrive in Kirkwall just in time for Varric Tethras' appointment as Viscount. A talented thief, Vaea skips the party to take on an easy job recovering a hidden lock box . . . but when she chooses to change the terms of the deal mid-heist, she is entangled in a dangerous mission that is surely above her pay grade.Collects the comic series Dragon Age: Knight Errant, Issues #1-5

Dragon Age: Magekiller

by Various

&“Dragon Age: Magekiller is a fun and engaging fantasy story for anyone who enjoys the genre.&”—Comic Book ResourcesTessa and Marius are mercenary partners who eliminate those that use magic to hurt others. When they betray a powerful patron intending to kill them, they&’re forced to flee and join the Inquisition. Collects issues #1–#5 of the miniseries.

Dragon Age: The Missing

by George Mann

A new comics story leading directly into Dragon Age: Dreadwolf, the fourth video game in BioWare&’s legendary fantasy series!Varric Tethras and Lace Harding have a tough job ahead of them. Tasked with finding their former friend Solas, the pair find themselves facing down a lot more than they bargained for. With a difference of opinion on how to approach their target, and with new enemies around every corner, the duo might find they've bitten off more than they can chew.Written by George Mann (Star Wars: The High Republic, Engines of War, Motherbridge) and featuring art by Kieran McKeown (Halo: Lone Wolf), Fernando Heinz Furukawa (Dragon Age: Dark Fortress), Tomás Aira (The Whispering Dark), and Álvaro Sarraseca (Purgatori).Collects Dragon Age: The Missing #1–#4.

Dragon Age Omnibus

by Various

BioWare&’s best-selling franchise Dragon Age lives on in these canonical comics from Dark Horse—now in an affordable omnibus format! Dragon Age lead writer David Gaider pens an exciting tale following King Alistair as he discovers the fate of his father. Collects Dragon Age miniseries The Silent Grove, Those Who Speak, and Until We Sleep. * Written by Dragon Age lead writer David Gaider! * Now available in an affordable paperback omnibus!

Dragon Age Volume 1: The Silent Grove (Dragon Age)

by David Gaider

Dragon Age: The Silent Grove is the perfect introduction to BioWare's dark fantasy universe! In this essential, canonical story from David Gaider, lead writer of the games, King Alistair, accompanied only by rogues Isabela and Varric, embarks on a quest deep inside the borders of Antiva—a nation of assassins! Together, they will encounter a prison break, dragons, the mysterious Witch of the Wilds, and one of the greatest secrets in the history of the world!* Story by David Gaider, lead writer of the Dragon Age games and novels!* Collecting Dragon Age #1–#6!

Dragon Age Volume 2: Those Who Speak (Dragon Age)

by David Gaider

Dragon Age Lead Writer David Gaider brings his newest epic to a revealing conclusion! With her dark past laid bare, the pirate Isabela must resolve to escape this dungeon or lose herself forever, even as King Alistair must take up arms against an old ally if he is to have any hope of uncovering the fate of his father! * Story by David Gaider, lead writer of Dragon Age: Origins and Dragon Age II!

Dragon Age Volume 3: Until We Sleep (Dragon Age)

by David Gaider

The lead writer of BioWare's hit Dragon Age games concludes King Alistair's epic quest—in a journey beyond reality itself! Fans around the world have recognized the Dragon Age comics to be an integral addition to the video-game saga. Now, series writer David Gaider pits King Alistair and his noble companions Varric and Isabela against their most nefarious foe—the twisted blood mage Aurelian Titus! An essential read while you wait for Dragon Age III! from Dragon Age lead writer DAVID GAIDER!

Dragon Land las Estrategias, Trucos y Consejos No Oficiales para Dragon Land

by Carlos A. Valenti García Joshua Abbott

Dragon Land es un agradable y entretenido juego de plataforma fuertemente influenciado por la franquicia de Super Mario. A pesar de que la mayoría de tus victorias al jugar serán gracias a qué tan rápido puedas saltar entre plataformas, y qué tan rápido puedas acabar con tus enemigos, aún hay muchos consejos y trucos que te pueden ayudar a tener ventaja al jugar el vasto surtido de niveles. Con nuestros consejos, trucos y estrategias de Dragon Land, tendrás una mejor oportunidad en el juego.

Dragon NaturallySpeaking For Dummies

by Stephanie Diamond

Learn to speak Dragon with For Dummies!Fully updated for the latest speech recognition tools and features, this bestselling guide helps you conquer Dragon NaturallySpeaking and gets you started creating documents, sending e-mail, searching the web, and more using only your voice. You?ll learn Dragon basics like dictation, formatting, and proofreading before moving on to more advanced options including posting to social media sites, developing custom commands, troubleshooting, and improving communication with Dragon. Explains the ins and outs of voice-recognition software and the wealth of possibilities available in Dragon NaturallySpeakingDiscusses how Dragon NaturallySpeaking allows you to interact with and command you PC, cruise through e-mail, update Facebook, surf the web, and create reports just by speakingShows you how to increase your productivity at work and stay organized on the go with Dragon NaturallySpeakingReveals time-saving tips, mistakes to avoid, and the most common issues you may encounter when getting started with Dragon NaturallySpeakingStop "dragon" your feet and get started with Dragon Naturally Speaking For Dummies, 3rd Edition today!

Dragon Professional Individual For Dummies

by Stephanie Diamond

Stop typing and get more done with Dragon Professional Individual voice recognition software Tired of typing, but afraid to take the leap into voice recognition software? No problem! Dragon Professional Individual For Dummies, 5th Edition gives you a great overview of the industry-leading speech recognition software so you can start talking instead of typing in no time at all. With this easy-to-use guide, you'll quickly find out how to use Professional Individual to open documents, write emails and notes, update your Facebook status, and much more. The book includes everything you need to get started, from launching the software and basic dictating to controlling your desktop by voice, and tips for improving accuracy. Available for both Windows and Mac, Dragon Professional Individual is the gold standard for home and professional voice recognition software. Easy to use and much more efficient than typing, the software can take your productivity to the next level. Get an introduction to everything you'll need to know to get started with Dragon Professional Individual voice recognition software Find out how to access documents, write emails, and even update your Facebook status with nothing more than your voice Includes the most updated information on the latest version of the software Offers information for programmers and developers who want to use the software for mobile app development Dragon Professional Individual For Dummies, 5th Edition is your go-to resource to get up and running with this great voice recognition software in no time.

Dragonball Z

by Lois H. Gresh Danny Gresh

IT DOESN'T GET ANY HOTTER THAN...DRAGONBALL ZFind out all there is to know about the hotter-than-hot phenomenon called DragonBall Z. Written by a mother and ten-year-old son team, you'll get all the fabulous DBZ facts from a kid's perspective! So DBZ fans unite-and get ready for the adventure of a lifetime as you read about:* All the TV and movie episodes, action figures, trading cards and toys* The characters-good and bad-what they do and where they come from* Awesome anecdotes, entertaining facts, cool quizzes, and side-splitting jokes* Interviews with kids just like you about DragonBall Z: their favorite episodes and characters, fun ways to play with DBZ toys, and much moreYou know you're a DragonBall Z fanatic if......you think your teacher is a Saiyan...you name your dog "Bubbles" and make him bounce aroundyour backyard "planet" at rocketship speed...you insist that your power level is 1200 (on bad days)...you wear red pajamas and a sash to school...you use magic marker to put dots on your head so you can look like Krillin

The Dragonmaster's Revenge: An Unofficial Graphic Novel for Minecrafters (Unofficial Battle Station Prime Series #6)

by Cara J. Stevens

For boys and girls who love Minecraft, a graphic novel adventure told through 750 images to transport young readers into the world of the game they love most. With the skeleton armies gone, trading is a breeze and life returns to somewhat normal for the kids who decided to stay at the outpost. Logan, Maddy, Brooklyn, Cloud, and Zoe should be enjoying the peace and quiet at Battle Station Prime, but there&’s one thing that keeps them up at night: The threat of the Dragonmaster&’s revenge. The Ender Dragon egg had been a carefully guarded secret until it hatched and the young, powerful, dragon inside imprinted on an evil sorcerer named Borin. They know that it&’s only a matter of time before this dangerous partnership threatens their existence. Even The Prime Knight knows that he can&’t stop the mighty forces that are about to be unleashed. He recruits the kids of Battle Station Prime to form a Dragon Alliance and help him save the world from the kind of destruction that could change the realm forever. The fierce, young warriors set out on a perilous journey to The End to fight for everything they love. As they follow The Prime Knight into the greatest quest of their lives, the ties that once bound them together in battle will be pushed to the limit and they&’ll be forced to make choices they never expected to make.

Dragons Never Die: Redstone Junior High (Redstone Junior High #3)

by Cara J. Stevens

The third book in the newest full-color series of unofficial graphic novels for Minecrafters. When Uma shows up at Pixel’s house over summer break, it’s not just for a friendly visit. It’s to bring chilling news of the Ender Dragon’s death. Never before has their world suffered such a great loss. Uma now holds the one item that the Ender Dragon left behind and both girls must protect it with their lives. The girls return to Redstone Junior High with a sense of purpose and a secret much bigger than them both. But what used to be a safe haven for students has been ravaged by the Ender Dragon’s destroyer, Smite, and his evil cohorts. Not only has the school been ransacked, but it’s overrun with mobs seeking protection from a wave of attacks on their homes. Pixel, Sky, Uma, Principal Redstone, and the other students must teach these mobs to fight back before Redstone Junior High becomes a battlefield and the Ender Dragon’s legacy is lost forever. Will the Ender Dragon finally be avenged or will Smite and his crew wipe out the last hope for a return to peace and normalcy?

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

by Ross Berger

This book describes narrative design’s role in game development, provide examples of its practical usage, delve into the day-to-day expectations, and assess its quality in 5 popular games. Additionally, it will discuss the influence of transmedia storytelling in today’s games and how its impact continues to grow. Today’s IP transcends a single medium. Accordingly, creating its story across various media outlets is necessary to meet the high demands of millennial and GenZ consumers. Game narrative is often the centerpiece of these transmedia extensions.

Draw and Paint Better with Krita: Discover pro-level techniques and practices to create spectacular digital illustrations with Krita

by Wesley Gardner

Master the art of digital painting with the help of this full-color guide by learning how to implement blending layers, as well as use brushes, color wheels, and techniques using the power of the free tools provided by KritaKey FeaturesUnlock the powerful tools offered by Krita to create customizable UIsDiscover useful tips, tricks, and hacks to build compelling designs and speed up your digital workflowLearn how to use the brush tool and manage colors to create beautiful artworkBook DescriptionKrita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it.This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You'll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you'll get to grips with key styles' needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you'll work through a few step-by-step art pieces using the skills and tools learned throughout the book.By the end of this Krita book, you'll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.What you will learnUse layers, layer management, and layer blending modes to make images popUnderstand Krita's default workspace and customize itUnderstand the terminology of digital visual communication (dots per inch, resolution, and more)Explore color in a digital space, such as RGB profiles and Look-Up-Tables (LUTS)Discover the color wheel for painting and learn how digital color (light and alpha channels) works as opposed to traditional painting materialsFocus on proper layer management for easy, non-destructive manipulation of art pieces quicklyWho this book is forIf you're an artist wanting to take your artwork and portfolio to a professional level, then this book is for you. You'll need some experience using art creation software (ideally Krita, Photoshop, or Clip Studio Paint) before you jump in, but beginners willing to use external sources to keep up will find plenty of useful information. Artists looking to upgrade their skills for work in the entertainment industry will benefit the most from this digital art book.

Drawing Amanda: Enhanced Edition

by S. Y. Lee Stephanie Feuer

In this enhanced edition of DRAWING AMANDA, the illustrations come to life through animations -- as if Inky, the main character, is drawing them as you watch. DRAWING AMANDA is set in the under-parented, high-expectation adolescent world of a Manhattan international prep school. Fourteen-year-old budding artist Inky Kahn is still smarting from the death of his father. He thinks he's found his big break when he bonds with the developer of a new computer game and snags a coveted drawing assignment, for which he uses his secret crush-Amanda-as a model. But unbeknownst to Inky, the developer has a dangerous criminal past, and is using his computer game to lure and stalk teenage girls. And Inky has inadvertently led Amanda right into his path. Blinded by his own ambition and sulking from his father's death, Inky hides from the truth. Will Inky, with the help of Rungs, his cybergeek pal, discover the crime in time and save Amanda before the creep ensnares her-or anyone else?

Drawing Amanda: Enhanced

by S. Y. Lee Stephanie Feuer

DRAWING AMANDA is set in the under-parented, high-expectation adolescent world of a Manhattan international prep school. Fourteen-year-old budding artist Inky Kahn is still smarting from the death of his father. He thinks he's found his big break when he bonds with the developer of a new computer game and snags a coveted drawing assignment, for which he uses his secret crush-Amanda-as a model. But unbeknownst to Inky, the developer has a dangerous criminal past, and is using his computer game to lure and stalk teenage girls. And Inky has inadvertently led Amanda right into his path. Blinded by his own ambition and sulking from his father's death, Inky hides from the truth. Will Inky, with the help of Rungs, his cybergeek pal, discover the crime in time and save Amanda before the creep ensnares her-or anyone else?

Drawing Anime Faces and Feelings: 800 facial expressions from joy to terror, anger, surprise, sadness and more

by Studio Hard Deluxe

Big facial expressions are essential to anime and manga. They can be much more eloquent than printed words for getting an emotional response out of viewers. However, faces can be challenging. With this book, improve your anime-drawing skills with instruction for facial features and expressions for a wide variety of ages, character types, hair styles and activities. With 800 different facial expressions, you'll be able to draw your character in any emotional situation or with any reaction.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design

by Chris Solarski

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." -- John Romero, co-founder of id Software and CEO of Loot Drop, Inc.Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.Also available as an eBookFrom the Trade Paperback edition.

Drawing Digital: The Complete Guide to Learning to Draw and Paint on Your iPad

by Lisa Bardot

Acclaimed artist and educator Lisa Bardot gives you all the tools you need to approach creating art and illustration on your iPad, using Procreate and other popular drawing apps.- Explore the core technical aspects of your chosen app, including layers, masks, alpha lock, and brushes.- Learn how to draw plants, flowers, and animals, then move on to drawing people and more complicated scenes.- Step-by-step exercises lead you through each new topic, with plenty of tips, tricks and techniques.- An ideal starting point for newcomers to digital art, but with plenty of original inspiration and advice for more advanced artists.

Drawing in the Digital Age

by Wei Xu

A solid foundation for improving your drawing skillsTeaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists. Encourages you to use both sides of your brain for drawing with the highest efficiency possibleIntroduces an innovative method invented by the author for improving your drawing skillsIf you are eager to learn how to draw, then this book is a must read.

Drawing Product Ideas: Fast and Easy UX Drawing for Anyone

by Kent E. Eisenhuth

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style. The author also includes: Strategies for how to use your drawing to support your solutions to real-world problems Tips and tricks for applying your new drawing skills in a workshop setting, in real-time An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

Drawn to Life: Volume 1: The Walt Stanchfield Lectures

by Walt Stanchfield

Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Drawn to Life: Volume 1: The Walt Stanchfield Lectures

by Walt Stanchfield

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Drawn to Life - Volume 2: The Walt Stanchfield Lectures

by Walt Stanchfield

Discover the lessons that helped bring about a new golden age of Disney animation!Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

The Dream Architects: Adventures in the Video Game Industry

by David Polfeldt

The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations).At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming.In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division.Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.

The Dream Team Nightmare: Boost Team Productivity Using Agile Techniques

by Portia Tung

This first-ever interactive Agile Adventure is the gripping tale of an experienced team struggling with agile adoption. In this unique mashup of a business novel written in the gamebook format, you'll overcome common yet daunting challenges that come from using agile methods. As Jim, the agile coach, you'll learn to apply a range of thinking tools and techniques to real-life problems faced by teams and organizations. Find out what really works and what fails miserably from the consequences of your choices. And, unlike in the real world, if at first you don't succeed, you can make different choices until you get things right.Management is ready to disband your new agile team and outsource your project. Can you save The Dream Team?The Dream Team started their journey 18 months ago. Since then, life has become a nightmare. Progress has ground to a halt. Morale is low. Quality has become taboo. You have five days to figure out how to get the team back on track. There will be conflict and maybe tears. One thing is for sure: there will be plenty of tough decisions to make.Inspired by a classic gamebook series, this fun and interactive story has eight different endings designed to enrich and put your agile development knowledge and experience to the test. Packed with familiar scenarios an agile team faces every day, The Dream Team Nightmare offers you the chance to see what would happen if you could do things differently so you can change the way you do things for real with confidence.Combining practical team-building exercises with effective facilitation and Systems Thinking, by the end of the book you'll be ready to rescue projects in trouble, and get new projects off to a better start.

Dream Worlds: Production Design For Animation

by Hans Bacher

A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

by Scott Rosenberg

Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it's so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers--led by Lotus 1-2-3 creator Mitch Kapor--designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior-- especially their own.

Dreaming of a Mail-Order Husband: Russian-American Internet Romance

by Ericka Johnson

In the American media, Russian mail-order brides are often portrayed either as docile victims or as gold diggers in search of money and green cards. Rarely are they allowed to speak for themselves. Until now. In Dreaming of a Mail-Order Husband, six Russian women who are in search of or have already found U. S. husbands via listings on the Internet tell their stories. Ericka Johnson, an American researcher of gender and technology, interviewed these women and others. The women, in their twenties and thirties, describe how they placed listings on the Internet and what they think about their contacts with Western men. They discuss their expectations about marriage in the United States and their reasons for wishing to emigrate. Their differing backgrounds, economic situations, and educational levels belie homogeneous characterizations of Russian mail-order brides. Each chapter presents one woman's story and then links it to a discussion of gender roles, the mail-order bride industry, and the severe economic and social constraints of life in Russia. The transitional economy has often left people, after a month's work, either unpaid or paid unexpectedly with a supply of sunflower oil or toilet paper. Women over twenty-three are considered virtually unmarriageable in Russian society. Russia has a large population of women who are single, divorced, or widowed, who would like to be married yet feel that they have no chance finding a Russian husband. Grim realities such as these motivate women to seek better lives abroad. For many of those seeking a mail-order husband, children or parents play significant roles in the search for better lives, and they play a role in Johnson's account as well. In addition to her research in the former Soviet Union, Johnson conducted interviews in the United States, and she shares the insights--about dating, marriage, and cross-cultural communication--of a Russian-American married couple who met via the Internet.

Dreaming of Cinema: Spectatorship, Surrealism, and the Age of Digital Media (Film and Culture Series)

by Adam Lowenstein

Video games, YouTube channels, Blu-ray discs, and other forms of "new" media have made theatrical cinema seem "old." A sense of "cinema lost" has accompanied the ascent of digital media, and many worry film's capacity to record the real is fundamentally changing. Yet the Surrealist movement never treated cinema as a realist medium and understood our perceptions of the real itself to be a mirage. Returning to their interpretation of film's aesthetics and function, this book reads the writing, films, and art of Luis Buñuel, Salvador Dalí, Man Ray, André Breton, André Bazin, Roland Barthes, Georges Bataille, Roger Caillois, and Joseph Cornell and recognizes their significance for the films of David Cronenberg, Nakata Hideo, and Atom Egoyan; the American remake of the Japanese Ring (1998); and a YouTube channel devoted to Rock Hudson. Offering a positive alternative to cinema's perceived crisis of realism, this innovative study enriches the meaning of cinematic spectatorship in the twenty-first century.

Dreaming of Eden: American Religion and Politics in a Wired World

by Susan Brooks Thistlethwaite

In the Garden of Eden, Adam and Eve were tempted to take a bite out of an apple that promised them the "knowledge of good and evil. " Today, a shiny apple with a bite out of it is the symbol of Apple Computers. The age of the Internet has speeded up human knowledge, and it also provides even more temptation to know more than may be good for us. Americans have been right at the forefront of the digital revolution, and we have felt its unsettling effects in both our religions and our politics. Susan Brooks Thistlethwaite argues that we long to return to the innocence of the Garden of Eden and not be faced with countless digital choices. But returning to the innocence of Eden is dangerous in this modern age and, instead, we can become wiser about the wired world.

Dreamweaver 8: The Missing Manual

by David Sawyer Mcfarland

Available for both the Mac and Windows, Macromedia's Dreamweaver 8 is a professional web design and development program used by millions of Internet professionals to build high-quality static and dynamic database-driven web sites. It offers drag-and-drop simplicity, streamlined HTML coding tools, and powerful database integration features. But Dreamweaver 8 is missing one vital component: a printed manual. Enter Dreamweaver 8: The Missing Manual, the completely revised fourth edition of this bestselling book by experienced web site trainer, Macromedia Certified instructor, and Dreamweaver Advisory Council member David McFarland. This book enables both first-time and experienced web designers to create visually stunning and highly interactive web sites. With crystal-clear writing and much welcome humor, this new edition offers features such as: Live examples: With McFarland's step-by-step annotated tutorials, you'll learn how to construct a state-of-the-art commercial web site, complete with working forms, Cascading Style Sheets (CSS), and dynamic databases. Tricks of the trade: The book is bursting with undocumented workarounds and shortcuts for easing the process of building, maintaining, and updating professional web sites. Design guidance: You'll learn to create virtually every modern web feature, including forms, animations, cascading menus, and more--and you'll find out which browsers you need to provide special coding or do extra testing with. No matter what your level of expertise is, you'll also learn how to manage your entire web site-whether you've just launched or if it's been around for awhile and takes up thousands of pages. Beginners with no web design experience will appreciate the step-by-step guide to designing, organizing, building, and deploying a web site; long-time Dreamweaver users will appreciate the advanced, real-world techniques for controlling the appearance of their web pages with CSS. With more than 500 illustrations, a handcrafted index, and the clarity of thought that has made bestsellers of every Missing Manual to date, this is the ultimate atlas for the complex and powerful Dreamweaver 8.

Dreamweaver 8 Design and Construction

by Marc Campbell

You're a beginner who wants to design a state-of-the-art family web site. You've just started a new job, and you need to learn Dreamweaver fast. Or maybe you're a professional who's been using another program but is now switching to Macromedia's leading web design tool. Learning Dreamweaver 8 gets you up to speed, quickly and efficiently. Straightforwardly practical, with speed as the by-word, this hands-on guide focuses on the best practices for constructing both interactive and static web sites. While explaining core concepts clearly and thoroughly, so that beginners have a solid conceptural and technical foundation, it cuts through the clutter that might slow down a beginner tackling a subject as vast as web design and a tool as robust as Dreamweaver. Dreamweaver 8 Design and Construction emphasizes learning by doing, with short, task-oriented chapters that demonstrate theory by presenting design solutions and explaining the principles that make them work. Plenty of screen shots, illustrations, and sample layouts accompany rapid prototyping techniques for site production. Marc Campbell has been building web sites since 1997-for everything from comic book fan communities to state government portals and e-commerce applications. A Macromedia Certified Dreamweaver Developer and beta tester, he has taught web design to students at all levels and has written eight books on the subject. Sidebars in Dreamweaver 8 Design and Construction allow readers to decide how deeply they want to delve into the subject. "Best Bets" offer bottom-line recommendations for those who want to skip the general discussion, while "Behind the Scenes" sidebars provide more in-depth looks at particular topics for those who want more detail. Absolute beginner or faux debutante, you'll learn proven procedures for quickly building Dreamweaver sites.

Dreamweaver 8 For Dummies

by Janine Warner

Ever visited a knockout Web site and wondered, "How did they do that?" Wonder no more. Odds are, they did it with Dreamweaver. Completely updated to give you the scoop on all the cool new tools in the latest version, Dreamweaver 8 For Dummies will have you designing dynamite Web sites in no time. In fact, by Chapter 2 you'll dive right into setting up your Web site, creating your first Web page, and adding text images and links. This guide starts with basic Web page design features and progresses to the more advanced options for DHTML and database-driven sites, with step-by-step instructions for every function plus lots of screen shots. It walks you though: A tour of the desktop, covering the toolbars, menu options, the Insert bar, the Document window, the Properties inspector, the Vertical Docking panels, and morePopular features such as sophisticated template capabilities and Library items Tracing images, the Quick Tag Editor, Design Notes, and the History paletteMaking the most of Dreamweaver's site management features, including a Testing Server, the Check IN/Out feature, integrated e-mail, Design Notes, Site Map Layout and moreUsing HTML tables to create page layouts14 different benefits of using Cascading Style Sheets (CSS) and how to capitalize on themDreamweaver 8 For Dummies includes tips to save you time and money so you can create a Web site that makes a big impression without spending big bucks. Whether you're a beginner who wants to get started or an experienced pro who wants to enhance your skills...whether you want something simple like a site to promote a quaint bed & breakfast or something wild to catapult your rock band to the big time, Dreamweaver gives you the tools and this guide helps you make the most of them. When you're ready to tackle more complex sites, it covers:Using Fireworks with Dreamweaver to automate your workflow, optimize graphics for Web use, and create sophisticated animations, fancy rollovers, and special effectsShowing off with multimedia: creating Flash buttons and text; adding Flash movie files; working with sound and video files; getting familiar with Java and ActiveX controlIntegrating forms into dynamic, interactive sites and creating shopping cart systems, guest books, contact forms, search engines, chat rooms, and moreBuilding a simple database-driven siteE-commerce basicsWith Dreamweaver, you don't have to be a techie to design and create a terrific Web site. So get this book and get started!

Dreamweaver CC: The Missing Manual

by Chris Grover David Sawyer Mcfarland

Dreamweaver CC comes packed with features and a new, online-only home, but it still doesn't include a printed guide to working in the cloud or tapping the program's amazing features. That's where this Missing Manual comes in. With its jargon-free explanations and hands-on tutorials, you'll learn how to create every kind of website, from single-purpose static sites to interactive, multimedia-driven web dynamos. The important stuff you need to know: Soar in the cloud. Get features like dynamic software updates and foolproof file collaboration. Get clicking with HTML5. Insert new audio/video tags and more, using convenient one-click menu options. Improve your form. Quickly add HTML5 form elements like email addresses, web URLs, dates, and search fields. Design in style. Build beautiful pages with ease, using Dreamweaver's revamped CSS creation and editing tools. Enrich your characters. Get scores of new type choices with free Adobe-hosted Edge Web Fonts. Design once, and for all. Use improved fluid-grid layout features to create a responsive design that works across many devices. Build pages that pop. Use the wildly popular jQuery library and its user-interface toolkit, jQuery UI.

Dreamweaver CC: Covers 2014 release (Missing Manual Ser.)

by Chris Grover David Sawyer Mcfarland

Dreamweaver CC is a powerful tool for designing all kinds of websites, from those with simple, static pages to interactive, media-driven sites for desktop, laptop, and mobile devices. But the program still doesn’t include a printed guide to its amazing capabilities. That’s where this Missing Manual comes in. With hands-on tutorials and coverage of every feature, you’ll learn to build, deploy, and manage sites whether you’re an experienced designer or just getting started.The important stuff you need to know:Dive into page design. Quickly learn the basics of working with text, images, links, and tables.Edit pages in Live view. Dynamically add elements to live pages and immediately see the results.Design once, and for all. Build fluid-grid sites that adapt themselves to desktop, tablet, and mobile devices.Troubleshoot your HTML. Use the new Element Quick View to reveal the hierarchy of page elements.Style with ease. Tap Dreamweaver’s enhanced CSS Designer to copy and paste styles.Enhance Dreamweaver. Get new program features with add-ons that integrate directly with Dreamweaver.Bring your pages to life. Use jQuery UI to add interactive page elements like tabbed content panels.Create universal pages. Avoid browser incompatibility with workarounds.

Dreamweaver CC Digital Classroom (Digital Classroom)

by Michael Arguin Greg Heald AGI Creative Team

Learn Adobe Dreamweaver CC with this full-color book and DVD training package You may be eager to learn how to use Adobe Dreamweaver CC (Creative Cloud) to create great websites, but you'd like to tackle it at your own speed. If so, this book-and-DVD learning combo is perfect for you. More than 16 lessons, each including step-by-step instructions and lesson files backed by video tutorials, guide you smoothly through website design to implementation to maintenance, helping you build solid skills at your own pace. It's like having your own personal Dreamweaver instructor at your side. • Combines a full-color, step-by-step instructional print book along with lesson files and video training on DVD, to teach readers how to use Adobe Dreamweaver CC • Provides thorough training from a team of expert instructors from American Graphics Institute (AGI) • Covers essential topics such as applying style sheets, using dynamic HTML, adding style with images and multimedia, publishing and maintaining websites, using hyperlinks to navigate, and using databases to create dynamic websites You'll be building websites, formatting web pages, and creating forms in no time with Adobe Dreamweaver CC Digital Classroom. Note: DVD and other supplementary materials are not included as part of the e-book file, but are available for download after purchase

Dreamweaver CS3: The Missing Manual

by David Sawyer Mcfarland

Welcome to Dreamweaver CS3. This new version of the popular web design software offers a rich environment for building professional sites, with drag-and-drop simplicity, clean HTML code, and dynamic database-driven web site creation tools. Moreover, it's now integrated more tightly with Adobe's other products: Photoshop, InDesign, Flash, and their siblings. But with such sophisticated features, the software isn't simple.So say hello to Dreamweaver CS3: The Missing Manual, the fifth edition of this bestselling book by experienced web site trainer and author David McFarland. This book helps both first-time and experienced web designers bring stunning, interactive web sites to life. With jargon-free language and clear descriptions, this new edition addresses both beginners who need step-by-step guidance as well as long-time Dreamweaver users who need a handy reference to address the inner-workings of the program.Dreamweaver CS3: The Missing Manual teaches designers how to construct and manage web sites by examining web-page components and Dreamweaver's capabilities through "live examples". With a complete A-Z guide to designing, organizing, building and deploying a web site for those with no web design experience, this book:Takes you through the basics to advanced techniques to control the appearance of your web pages with CSSShows you how to design dynamic database-driven web sites, from blogs to product catalogs, and from shopping carts to newsletter signup formsTeaches you how to master your web site, and manage thousands of pages effortlesslyWitty and objective, Dreamweaver CS3: The Missing Manual is a must for anyone who uses this highly popular program, from beginners to professionals. Altogether, it's the ultimate atlas for Dreamweaver CS3.

Dreamweaver CS3: The Missing Manual, 1st Edition

by David Sawyer Mcfarland

Welcome to Dreamweaver CS3. This new version of the popular web design software offers a rich environment for building professional sites, with drag-and-drop simplicity, clean HTML code, and dynamic database-driven web site creation tools. Moreover, it's now integrated more tightly with Adobe's other products: Photoshop, InDesign, Flash, and their siblings. But with such sophisticated features, the software isn't simple. So say hello to Dreamweaver CS3: The Missing Manual, the fifth edition of this bestselling book by experienced web site trainer and author David McFarland. This book helps both first-time and experienced web designers bring stunning, interactive web sites to life. With jargon-free language and clear descriptions, this new edition addresses both beginners who need step-by-step guidance as well as long-time Dreamweaver users who need a handy reference to address the inner-workings of the program. Dreamweaver CS3: The Missing Manual teaches designers how to construct and manage web sites by examining web-page components and Dreamweaver's capabilities through "live examples". With a complete A-Z guide to designing, organizing, building and deploying a web site for those with no web design experience, this book takes you through the basics to advanced techniques to control the appearance of your web pages with CSS. It shows you how to design dynamic database-driven web sites, from blogs to product catalogs, and from shopping carts to newsletter sign-up forms. It teaches you how to master your web site, and manage thousands of pages effortlessly. Witty and objective, Dreamweaver CS3: The Missing Manual is a must for anyone who uses this highly popular program, from beginners to professionals. Altogether, it's the ultimate atlas for Dreamweaver CS3.

Dreamweaver CS3 For Dummies

by Janine Warner

Packed with the latest Dreamweaver tips and techniques Get up to speed fast and start creating dynamite Web sites! Do you want to create a sophisticated Web site that's easy to develop and maintain? Whether you're a beginner or an experienced Web developer, this friendly guide shows you how to utilize Dreamweaver's newest enhancements to build and manage state-of-the-art, professional Web sites quickly and easily. Set up your site and create new pages Work with text, graphics, and links Define and apply styles using CSS Add audio, video, and Flash® files to your site Use Dreamweaver's database features

Dreamweaver CS4: The Missing Manual (The\missing Manual Ser.)

by David Sawyer Mcfarland

When it comes to building professional websites, Dreamweaver CS4 is capable of doing more than any other web design program -- including previous versions of Dreamweaver. But the software's sophisticated features aren't simple. Dreamweaver CS4: The Missing Manual will help you master this program quickly, so you can bring stunning, interactive websites to life.Under the expert guidance of bestselling author and teacher David McFarland, you'll learn how to build professional-looking websites quickly and painlessly. McFarland has loaded the book with over 150 pages of hands-on tutorials to help you create database-enabled PHP pages, use Cascading Style Sheets (CSS) for cutting-edge design, add XML-based news feeds, include dynamic effects with JavaScript and AJAX, and more. This witty and objective book offers jargon-free language and clear descriptions that will help you:Learn how to control the appearance of your web pages with CSS, from the basics to advanced techniquesDesign dynamic database-driven websites, from blogs to product catalogs, and from shopping carts to newsletter signup formsAdd interactivity to your website with ready-to-use JavaScript programs from Adobe's Spry FrameworkEffortlessly control the many helper files that power your website and manage thousands of pagesExamine web-page components and Dreamweaver's capabilities with the book's "live examples"Perfect for beginners who need step-by-step guidance, and for longtime Dreamweaver designers who need a handy reference to the new version, this thoroughly updated edition of our bestselling Missing Manual is your complete guide to designing, organizing, building, and deploying websites. It's the ultimate atlas for Dreamweaver CS4.

Dreamweaver CS4 All-in-One For Dummies

by Richard Wagner Sue Jenkins

Web site designers, Web developers, and visual designers all use Dreamweaver CS4 to build world class Web sites. Whether you're just starting out or you're a design pro, DreamweaverCS4 All-In-One for Dummies makes Web development easy!You'll start with Dreamweaver basics and the essentials of a good Web site. Then you'll learn to add zing with Spry effects, set up Contribute, build dynamic pages, extend your site with Web applications, configure database connections using PHP, ASP.NET, or ColdFusion, and more! Discover how to:Get familiar with Dreamweaver's workspace, use the toolbars and panels, and set preferencesPlan, design, build, and manage a site that meets your audience's expectations Add Flash files, movies, and sound, and keep your site updated with Cascading Style SheetsCreate and use code snippets and history panel commandsFollow the right steps for setting up linksIncorporate interactive images to build visually appealing Web pagesUse layers with CSS, JavaScript behaviors, or Flash® moviesReview source formatting and clean up your code to avoid errors when publishing your siteCapture attention with dynamic content and formsDreamweaver CS4 All-In-One for Dummies is divided into nine minibooks:Getting StartedMastering the BasicsWorking Like the ProsEnergizing Your SitePublishing Your SiteWorking CollaborativelyBuilding Web ApplicationsMaking Pages DynamicDeveloping Applications RapidlyYour one-stop Dreamweaver reference is Dreamweaver CS4 All-In-One for Dummies!

Dreamweaver CS5: The Missing Manual (Missing Manual Ser.)

by David Sawyer Mcfarland

Adobe's website-development program lets you revamp an existing site, or design, build, and manage a new one without writing a single line of code. But learning Dreamweaver is tricky. This step-by-step guide helps you master this versatile program with jargon-free language, hands-on tutorials, and savvy advice from a Dreamweaver pro.Get complete guidance. Go from building your first web page to creating interactive, database-driven sitesBuild skills as you learn. Apply your knowledge using 12 tutorials and downloadable practice filesCreate a thoroughly modern website. Build fast-loading pages based on powerful, easy-to-use CSS toolsAdd instant interactivity. Use pre-packaged JavaScript programs to add forms, drop-down menus, and moreTap into databases. Connect your site to a database and build pages that display the informationDiscover hidden tips and tricks. Learn undocumented workarounds and shortcutsHave it your way. Customize the way Dreamweaver looks and works to suit your needs

Dreamweaver CS5.5: The Missing Manual (Missing Manual)

by David Sawyer Mcfarland

Dreamweaver is the tool most widely used for designing and managing professional-looking websites, but it's a complex program. That's where Dreamweaver CS5.5: The Missing Manual comes in. With its jargon-free explanations, 13 hands-on tutorials, and savvy advice from Dreamweaver expert Dave McFarland, you'll master this versatile program with ease. Get A to Z guidance. Go from building your first web page to creating interactive, database-driven sites. Build skills as you learn. Apply your knowledge through tutorials and downloadable practice files. Create a state-of-the-art website. Use powerful, easy-to-use tools such as CSS3 and Spry effects to build visually rich, fast-loading pages. Add instant interactivity. Choose from pre-packaged JavaScript programs to add drop-down menus, tabbed panels, forms, and other features. Tap into databases. Connect your site to a database and build pages that dynamically sort and display stored information. Go mobile. Build and preview websites for smartphones and tablets. Discover hidden tips and tricks. Get undocumented workarounds and shortcuts.

Dreamweaver CS5.5 Mobile and Web Development with HTML5, CSS3, and jQuery

by David Karlins

This book combines accessible, clear, engaging and candid reference material, advice and shortcuts with substantial step-by-step instructions for creating a wide range of HTML5 and CSS3 designs and page content in Dreamweaver. This book is geared towards experienced Dreamweaver web designers migrating to HTML5 and jQuery. It also targets web designers new to Dreamweaver who want to jump with two feet into the most current Web design tools and features. While focused primarily on Dreamweaver CS5.5, the book includes content of value to readers using older versions of Dreamweaver with directions on installing a version of Adobe's HTML5 Pack that updates those packages.

Dreamweaver CS5 Bible

by Joseph W. Lowery

Updated version of the bestselling Dreamweaver Bible series Packed with hands-on instruction and step-by-step tutorials, the Dreamweaver CS5 Bible has everything you need to harness the incredible power of this amazing Web development tool. Starting with Dreamweaver basics, expert author and Adobe guru Joe Lowery (Adobe CS4 Web Workflows and Adobe Dreamweaver CS4 Bible) guides you through the ins-and-outs of Dreamweaver showing you how to build dynamic, data-driven sites in no time. Details how to use Dreamweaver with PHP, ASP. NET, ColdFusion and more to access and work with live backend data Describes designing for and working with popular Content Management Systems (CMS) including WordPress, Joomla, and Drupal Includes how-to's on using HTML, CSS, and JavaScript in Dreamweaver to build attractive dynamic websites, as well as comprehensive information on creating and working with both design and code templates to provide consistency across a web site with minimal effort Dreamweaver has established itself as one of the leading Web development tools and Dreamweaver CS5 Bible is the must-have learning tool and reference guide for any Web developer using Dreamweaver.

Dreamweaver CS5 Digital Classroom

by Agi Creative Team Greg Heald Jeremy Osborn

Learning Dreamweaver is a dream with this instructional book-and-video training package!Dreamweaver CS5 Digital Classroom covers Dreamweaver CS5 and Dreamweaver CS5.5. Adobe Dreamweaver allows you to easily create robust Web sites without needing extensive programming knowledge or skills. The latest version of Dreamweaver boasts enhanced capabilities and this exciting book-and-downloadable video training package makes learning the new features of Dreamweaver less intimidating. Sixteen self-paced lessons explain how to design, develop, and maintain a fully functioning site. The complementary lessons featured in the video tutorials are each approximately five minutes long and demonstrate the concepts and features covered in the lesson.Features full-color, step-by-step tutorials that complement the topics covered in each lessonWalks you through the basics of the newest release of Dreamweaver, such as applying style sheets, using dynamic HTML, adding style with images and multimedia, and publishing and maintaining a Web siteAddresses how to use hyperlinks to navigate throughout a Website or link to other sites on the Internet and use databases to create dynamic Web sitesIt's not a dream--Dreamweaver CS5 Digital Classroom really is just like having your own personal instructor guiding you through each lesson.Note: DVD and other supplementary materials are not included as part of eBook file. These materials are available for download upon purchase.

Dreamweaver CS5 in Simple Steps

by Kogent Learning Solutions Inc

Dreamweaver CS5 in Simple Steps

Dreamweaver CS6: The Missing Manual

by David Sawyer Mcfarland

Dreamweaver CS6 is the most capable website design and management program yet, but there's no printed guide to its amazing features. That's where Dreamweaver CS6: The Missing Manual comes in. You'll learn to use every facet of this versatile program, through jargon-free explanations and 13 hands-on tutorials. The important stuff you need to know: Get A to Z guidance. Go from building simple web pages to creating rich, interactive websites. Learn state-of-the-art design. Create dynamic, visually appealing sites using JavaScript and CSS, and see how HTML5 and CSS3 fit in. Add instant interactivity. Use Dreamweaver's unique Spry technology to easily add complex layout options, like drop-down menus. Use timesaving features. Take advantage of Dreamweaver's libraries, templates, and hundreds of extensions. Go mobile. Design sites for smartphones, tablets, and desktop PCs, using the same HTML. Simplify site management. Check for broken links, streamline site-wide changes, and reorganize your site in a snap.

Dreamweaver CS6 For Dummies

by Janine Warner

Start creating websites that wow with Dreamweaver CS6! Powerful yet easy to master, Dreamweaver is the dominant professional web development tool. Web design expert Janine Warner has updated her bestselling Dreamweaver For Dummies guide for Dreamweaver CS6 and walks you through the essential steps to building the website you’ve always wanted. Both beginning and intermediate web developers will get the information they need from this easy-to-follow reference to Dreamweaver CS6. Dreamweaver is the gold standard for website development software; this book covers what both beginners and intermediate-level users need to know to develop sites for online commerce, education, customer service, and other uses Covers the basics, including customizing your workspace, setting up your site, creating pages, and publishing your site to the web Explains how to work with text, graphics, and links; manage and test your site; add audio, video, and Flash files; build dynamic sites; connect to a database; and more This new edition introduces CSS3 and shows how to create and edit CSS styles, save time with Dreamweaver templates, create HTML tables, add interactivity with behaviors, and show off with multimedia Delves into making HTML forms, creating AJAX features with Spry, and managing websites with InContext and Business Catalyst Web developers will find just what they need to channel their creative energy into effective, eye-catching websites with Dreamweaver CS6 For Dummies.

Dreamweaver CS6 Mobile and Web Development with HTML5, CSS3, and jQuery Mobile

by David Karlins

This book combines accessible, clear, engaging, and candid reference material, advice, and shortcuts with substantial stepbystep instructions for creating a wide range of HTML5 and CSS3 designs and page content in Dreamweaver.This book is geared towards experienced Dreamweaver web designers migrating to HTML5 and jQuery. It also targets web designers new to Dreamweaver who want to jump with two feet into the most current web design tools and features. While focused primarily on Dreamweaver CS5.5, the book includes content of value to readers using older versions of Dreamweaver with directions on installing a version of Adobe's HTML5 Pack that updates those older packages.

Dreamweaver in a Nutshell

by Bruce A. Epstein Heather Williamson

Dreamweaver in a Nutshell is a quick desktop reference for both new and experienced Dreamweaver developers. It covers everything from the basics to advanced topics, including navigation bars, image maps, modifications with XML, style sheets, positioning elements, HTML cleanup tools, and ways to extend Dreamweaver functions and functionality. The book's quick style and compact format make it indispensable for web site professionals who use Dreamweaver daily.

Dreamweaver MX: The Missing Manual

by David Sawyer Mcfarland

As the Web's popularity continues to skyrocket, so does that of Macromedia Dreamweaver, one of the most elegant and powerful Web-page creation programs available. Dreamweaver offers a rich, well-designed, WISYWYG environment for building cross-platform, cross-browser Web sites; but unlike most visual editors, it doesn't clutter up the underlying HTML programming by inserting unnecessary HTML tags that make large Web sites difficult to manage. Dreamweaver is a favorite of multimedia designers, thanks to its smooth integration with other Macromedia applications, like Flash and Shockwave. Dreamweaver MX (for Mac OS 9, Mac OS X, and Windows) marks the historic union of Dreamweaver and Dreamweaver UltraDev, a package of Web-database language modules once sold separately. The new, unified program offers even more power--and Dreamweaver MX: The Missing Manual offers even more easily understood, witty lessons for harnessing it. As in his highly regarded Dreamweaver 4: The Missing Manual , author McFarland livens the book with unique,live examples,that let the reader see and test--on the Internet, itself--real Web pages that follow the development progress of the book's chapters. There's even a step-by-step tutorial for creating an interactive Web database using Microsoft's ASP programming language, new to Dreamweaver MX. In collaboration with Missing Manual series editor David Pogue, McFarland brings Dreamweaver MX to life with clarity, authority, and good humor. Armed with this book, the first-time or experienced Web designer will have little difficulty using DreamWeaver to create stunning, interactive Web sites.

Dreamweaver MX 2004: The Missing Manual

by David Sawyer Mcfarland

Macromedia's Dreamweaver MX 2004 offers a rich environment for building professional web sites, with drag-and-drop simplicity, clean HTML code, and dynamic database-driven web site creation tools. It comes with everything except perhaps the most important feature of all: a printed manual. Enter Dreamweaver MX 2004: The Missing Manual, the book that enables both first-time and experienced web designers to bring stunning, interactive web sites to life. What sets this new edition apart is the crystal-clear writing, welcome humor, and exclusive features like these:Live examples. With a step-by-step annotated tutorial, readers follow the construction of a state-of-the-art commercial web site, complete with Flash buttons, Cascading Style Sheets, and dynamic databases. Tricks of the trade. The book is bursting with undocumented workarounds and shortcuts. Design guidance. Readers can create any modern web feature, including forms, animations, pop-up windows, and more. This book lets you know which browsers, situations, and audiences are appropriate for each. With over 500 illustrations, a handcrafted index, and the clarity of thought that has made bestsellers of every Missing Manual to date, this edition is the ultimate atlas for Dreamweaver MX 2004.

Dressed to Frill

by Nancy Zhang Chloe Taylor

Zoey and her friends are dressed to the nines for Libby's bat mitzvah--but will things fall apart at the eleventh hour? Includes "Sew Zoey" blog posts and fashion illustrations.In the twelfth book in the Sew Zoey series, Zoey's friend Libby is preparing for her bat mitzvah, and Zoey, Priti, and Kate are really excited for the big party. Libby asks Zoey to make her dress, and loves the design--but her mom thinks it's inappropriate. Can Zoey find a way to compromise while still giving Libby her dream dress? Zoey is stuck in the middle in other ways, too: Her brother Marcus's relationship with Allie is on the rocks. Does Zoey's loyalty to her brother mean that she has to end her friendship with Allie? And when Zoey sees something shocking at the bat mitzvah party, she's not so sure she wants to be Allie's friend at all...

Drinking with Chickens: Free-Range Cocktails for the Happiest Hour

by Kate E. Richards

It's drinks, it's chickens: It's the cocktail book you didn't know you needed!To add some extra happy to your happy hour , invite a chicken and pour yourself a drink. Author Kate Richards serves up cocktails made for Instagram with the spoils of her Southern California garden, chicken friends by her side. Enjoy any (or all) of the 60+ deliciously drinkable garden-to-glass beverages, such as:Lilac Apricot Rum Sour Meyer Lemon + Rosemary Old Fashioned Rhubarb Rose Cobbler Blackberry Sage Spritz Cantaloupe Mint Rum PunchCocktails are arranged seasonally, and are 100% accessible for those of us without perpetually sunny backyard gardens at our disposal. Drinking with Chickens will quickly become a boozy favorite, perfect for gifting or for hoarding all for yourself. You don't need chickens to enjoy these drinks or the colorful photos, but be careful, because you may even find yourself aspiring to be, as Kate is, a home chixologist overrun by gorgeous, loud, early-rising egg-laying ladies, and in need of a very strong drink.

Drive-By Journalism: The Assault on Your Need to Know

by Arthur Rowse

A sobering look at the effect of mega-corporate media dominance; puts the lie to the myth of liberal bias in the mass media.

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