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Showing 19,751 through 19,775 of 53,390 results

Youth Practices in Digital Arts and New Media: Learning in Formal and Informal Settings

by Joanna Black Juan Carlos Castro Ching-Chiu Lin

The authors examine youths' practices in digital culture affecting social change, pedagogy, and creative learning practices. Knowledge about these practices is discussed, in which learning, knowledge sharing, distinct social contexts, pedagogical relationships, and artistic creative inquiry are examined in diverse formal and informal environments.

YouTube®: How Steve Chen Changed the Way We Watch Videos

by Celicia Scott

You probably watch music videos, movie trailers, or funny clips on YouTube--but just a few years ago, YouTube was only an idea a few friends shared. One of those friends was Steve Chen. Learn about the beginning of one of the most important websites ever created. Discover the story of how Steve helped to start the biggest video site on the Internet.

YouTube Channels For Dummies

by John Carucci Theresa Moore Adam Wescott Stan Muller Rob Ciampa

Create content and build a YouTube channel like a pro Written by a successful YouTube channel producer, YouTube Channels For Dummies shows you how to create content, establish a channel, build an audience, and successfully monetize video content online. Beginning with the basics, it shows you how to establish a channel, join a partner program, and develop a content plan. Next, you'll gain insight into how to create content that builds a channel, enhance the viral nature of a video, encourage subscriptions, and earn repeat views. If that weren't enough, you'll go on even further to learn how to get the word out about your channel and discover ways to enhance your potential profits. That's a lot of info--but it's easily digestible and simple to put into practice when it's provided in the accessible and trusted For Dummies format. YouTube is the third most-visited website on the Internet, making it prime real estate for anyone seeking customers, celebrity, or education. If you want to harness this irresistible platform and reach a global platform, YouTube Channels For Dummies makes it easy. In no time, you'll have the know-how to create a YouTube channel with regular subscribers who watch, re-watch, and share your videos. Includes ten easy tips for growing a raptured YouTube audience Details how to enhance the viral nature of a video Shows you how to create and maintain a YouTube channel that generates views and revenue Written by the producer of a leading YouTube channel

Zabbix Cookbook

by Patrik Uytterhoeven

If you have some experience with Zabbix and wish to take your infrastructure to the next level, then this book is for you. Before you start with Zabbix, or monitoring in general, it is best to have some basic Linux knowledge and a good understanding of snmp, virtualization, and scripting.

Zabbix Network Monitoring Essentials

by Andrea Dalle Vacche Stefano Kewan Lee

If you are an experienced network administrator looking for a comprehensive monitoring solution that will keep a watchful eye on networks, then this book is for you.

Zabbix Performance Tuning

by Luciano Alves

This book is aimed at Zabbix administrators who want to learn how to improve the performance of the Zabbix system. Basic knowledge of Zabbix's components and features is assumed.

Zhang Functions and Various Models

by Yunong Zhang Dongsheng Guo

This book focuses on solving different types of time-varying problems. It presents various Zhang dynamics (ZD) models by defining various Zhang functions (ZFs) in real and complex domains. It then provides theoretical analyses of such ZD models and illustrates their results. It also uses simulations to substantiate their efficacy and show the feasibility of the presented ZD approach (i. e. , different ZFs leading to different ZD models), which is further applied to the repetitive motion planning (RMP) of redundant robots, showing its application potential.

Zwinna analiza danych. Apache Hadoop dla ka?dego

by Russell Jurney

Du?e zbiory danych dla ka?dego! W dobie Big Data klasyczne podej?cie do analizy danych nie przynosi ju? po??danych wyników. Skuteczna analiza gigantycznych zbiorów informacji, wyci?ganie interesuj?cych wniosków i prezentowanie ich w przejrzystej formie u?ytkownikowi wymagaj? mnóstwa czasu i ?rodków. Zastanawiasz si?, jak podej?? do tego problemu, by zminimalizowa? ryzyko niepowodzenia? Na to i wiele innych pyta? odpowiada ta fantastyczna ksi??ka.Dzi?ki niej dowiesz si?, jak zaprz?c platform? Hadoop do w?asnych celów. Skorzystasz z prostych narz?dzi, takich jak j?zyk Python, biblioteka D3.js oraz Apache Pig, i zastosujesz zwinne podej?cie do problemu, by osi?gn?? zaskakuj?ce efekty. Ponadto przekonasz si?, jak ?atwo mo?na publikowa? dane w MongoDB, stosowa? wyszukiwark? ElasticSearch oraz wykorzysta? potencja? chmur obliczeniowych. Nauczysz si? tak?e wizualizowa? dane na wykresach, prognozowa? oraz podejmowa? w?a?ciwe dzia?ania. Ksi??ka ta jest doskona?? lektur? dla wszystkich osób stoj?cych przed problemem skutecznej pracy z ogromnymi zbiorami danych.Dzi?ki tej ksi??ce: poznasz najlepsze narz?dzia do przetwarzania zbiorów danych wykorzystasz mo?liwo?ci j?zyka Python sprawdzisz mo?liwo?ci chmur obliczeniowych b?yskawicznie wyszukasz dane za pomoc? ElasticSearch zwizualizujesz dane z u?yciem D3.jsZwinnie rozwi?? problemy z du?ymi zbiorami danych!„Przy tak du?ej popularno?ci zagadnie? Big Data i Data Science, lektura praktycznego instrukta?u budowy aplikacji analitycznych jest mocno od?wie?aj?ca. Russel Jurney wprowadza nas, ma?ymi porcjami implementacji, w swoj? filozofi? zwinno?ci w dziedzinie analizy i aplikacyjnego wykorzystywania danych.”Mat Kelcey, matpalm.com

101 Secrets from a Pokémon Master

by Justin Ryan

Simply put, this book has 101 tips from a professional Pokémon player, in an easy-to-read format. These are much more advanced than the typical hack books and are current with all the new updates to the game. 101 Secrets from a Pokémon Master includes tips and techniques on battling, catching, evolving and leveling up-things you can't get anywhere online!

The 1st International Conference on Advanced Intelligent System and Informatics (AISI2015), November 28-30, 2015, Beni Suef, Egypt

by Nilanjan Dey Nashwa El-Bendary Aboul Ella Hassanien Tarek Gaber

The conference topics address different theoretical and practicalaspects, and implementing solutions for intelligent systems and informaticsdisciplines including bioinformatics, computer science, medical informatics,biology, social studies, as well as robotics research. The conference alsodiscuss and present solutions to the cloud computing and big data miningwhich are considered hot research topics. The conference papers discusseddifferent topics - techniques, models, methods, architectures, as well as multiaspect, domain-specific, and new solutions for the above disciplines. Theaccepted papers have been grouped into five parts: Part I--Intelligent Systems and Informatics, addressing topics including,but not limited to, medical application, predicting student performance, actionclassification, and detection of dead stained microscopic cells, opticalcharacter recognition, plant identification, rehabilitation of disabled people. Part II--Hybrid Intelligent Systems, addressing topics including, but notlimited to, EMG signals, text classification, geomagnetic inverse problem,email filtering. Part III--Multimedia Computing and Social Networks, addressing topics including,but not limited to, augmented reality, telepresence robot, video flash matting,community detection, quality images, face thermal image extraction, MRI tumorsegmentation. Part V--Cloud Computing and Big Data Mining, discussing topics including,but not limited to, mining on microblogs, query optimization, big dataclassification, access control, friendsourcing, and assistive technology. Part VI--Swarm Optimization and Its Applications, addressing topicsincluding, but not limited to, solving set covering problem, adaptive PSO forCT liver segmentation, water quality assessment, attribute reduction, fish detection,solving manufacturing cell design problem.

3D CAD with Autodesk 123D

by Emily Gertz Jesse Harrington Au

If you've arrived at a stage in your creative life where you're ready to do more with your computer, it's time to learn how to combine its power with new advances in computer-aided design (CAD) and fabrication to make something awesome--in three dimensions!<P><P> The free suite of Autodesk 123D software offers all the tools you need to capture or design three-dimensional objects and characters. This book tells you how to harness that power to print or fabricate just about anything you can imagine. Want to make something mechanical or structural that's based on precise measurements? 123D Design can help! Ready to create something cool based on a character, an organic shape, or something found in nature? 123D Catch, 123D Meshmixer, and 123D Sculpt+ will assist. Learn how to use these tools, plus 123D Make--perfect for prototyping designs you'll cut with a CNC mill--to take your creativity to a new level.An ideal book for Makers, hobbyists, students, artists, and designers (including beginners!), this book opens up the inexpensive world of personal fabrication to everyone.In 3D CAD with Autodesk 123D, you'll:Meet the classic "Stanford bunny" and learn to modify it with MeshmixerScan and 3D print anything around youDesign your own 3D-printed guitarFind models in the Sculpt+ community and make a skeleton!Build a birdhouse, prototype a playground, or create a statueLearn everything from basics to troubleshooting skillsGet started making right away

3D-Druck beleuchtet: Additive Manufacturing auf dem Weg in die Anwendung

by Roland Lachmayer Rene Bastian Lippert Thomas Fahlbusch

Das vorliegende Buch zeigt einen Überblick über das breite Anwendungsfeld des Additive Manufacturing, mit dem Fokus auf den industriellen Einsatz unterschiedlicher Technologien. Nach der Beschreibung eines allgemeinen Grundverständnisses und der Einschätzung zur Nutzung von Additive Manufacturing Verfahren in der Produktentwicklung werden verschiedene Technologien hinsichtlich von Nachhaltigkeits-, Individualisierungs-, Qualifizierungs- und Gestaltungsaspekten analysiert. Dabei liegt der Fokus stets auf der Betrachtung der gesamten Prozesskette, vom Pre-Prozess über den In- und Post-Prozess bis hin zur Anwendung. Die abschließende Betrachtung von Sicherheitsmerkmalen des Additive Manufacturing resultiert in der Einschätzung zukünftiger Entwicklungen im Bereich des Additive Manufacturing.

3D Flash Memories

by Rino Micheloni

This book walks the reader through the next step in the evolution of NAND flash memory technology, namely the development of 3D flash memories, in which multiple layers of memory cells are grown within the same piece of silicon. It describes their working principles, device architectures, fabrication techniques and practical implementations, and highlights why 3D flash is a brand new technology. After reviewing market trends for both NAND and solid state drives (SSDs), the book digs into the details of the flash memory cell itself, covering both floating gate and emerging charge trap technologies. There is a plethora of different materials and vertical integration schemes out there. New memory cells, new materials, new architectures (3D Stacked, BiCS and P-BiCS, 3D FG, 3D VG, 3D advanced architectures); basically, each NAND manufacturer has its own solution. Chapter 3 to chapter 7 offer a broad overview of how 3D can materialize. The 3D wave is impacting emerging memories as well and chapter 8 covers 3D RRAM (resistive RAM) crosspoint arrays. Visualizing 3D structures can be a challenge for the human brain: this is way all these chapters contain a lot of bird's-eye views and cross sections along the 3 axes. The second part of the book is devoted to other important aspects, such as advanced packaging technology (i. e. TSV in chapter 9) and error correction codes, which have been leveraged to improve flash reliability for decades. Chapter 10 describes the evolution from legacy BCH to the most recent LDPC codes, while chapter 11 deals with some of the most recent advancements in the ECC field. Last but not least, chapter 12 looks at 3D flash memories from a system perspective. Is 14nm the last step for planar cells? Can 100 layers be integrated within the same piece of silicon? Is 4 bit/cell possible with 3D? Will 3D be reliable enough for enterprise and datacenter applications? These are some of the questions that this book helps answering by providing insights into 3D flash memory design, process technology and applications.

3D Game Design with Unreal Engine 4 and Blender

by Justin Plowman

Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book * The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment * Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 * Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn * Create a fully functioning game level of your own design using Blender and Unreal Engine 4 * Customize your level with detailed 3D assets created with Blender * Import assets into Unreal Engine 4 to create an amazing finished product * Build a detailed dynamic environment with goals and an ending * Explore Blender's incredible animation tools to animate elements of your game * Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

3D ohne 3D-Brille: Handbuch der Autostereoskopie (X.media.press)

by Armin Grasnick

Seit dem kommerziellen Erfolg des 3D-Blockbusters ,,Avatar" im Jahr 2009 kommen immer mehr 3D-Filme und 3D-Fernseher auf den Markt. Mittlerweile gibt es Autostereoskopie-Verfahren, bei denen Zuschauer keine 3D-Brille mehr benötigen. In dem Band werden die derzeit verfügbaren Technologien der Autostereoskopie, ihre Funktionsweise, Anwendung und Limitierung allgemeinverständlich beschrieben. Zu jeder Technologie liefert der Band Anleitungen und Beispiele für die Erstellung von 3D-Inhalten. Alle Tools sind auf der begleitenden Internetseite verfügbar.

3D Photoshop for Creative Professionals: Interactive Guide for Creating 3D Art

by Stephen Burns

Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns guides you with a clear voice and creative exercises that encourage you to work as you read. Accompanied by a free app that includes video tutorials, interactive models to compare your activity work from the book against, and on-going updates about the latest Photoshopreleases, this book will elevate your art off the page and into a new world of possibilities. (The app is available for the iPad and iPhone in the iTunes App Store, and Android users can find it through Google Play. Just search for 3D Photoshop on either of these platforms and download it to your device.)

3D Printing Designs: Design an SD Card Holder

by Joe Larson

Learn how to design 3D-printed objects that work in the real world About This Book * This book shows you how to design from a reference to physical objects that can be easily represented by simple basic objects in Blender (cube, cylinder, sphere, and so on) by measuring them * This is the only book on the market that shows you how to take your first steps to create 3D printed objects that are able to interact with existing objects * Learn how to utilize Blender's functionality to make your designs more precise and accurate Who This Book Is For Reader will have basic knowledge of Blender and 3D Printing, and will have probably already made something simple. They will be interested in printing their first object. What You Will Learn * Gain techniques to accurately measure the objects with rules, manual calipers, and digital calipers * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Scale and re-scale a model to fit based on volume or size constraints * See how to multishell geometries and auto-intersections using the Boolean Modifier In Detail Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger. Style and approach This book will be an easy-to-follow guide to learn the methods of scaling, precise measurements, and accurate designing. Using a step-by-step approach, this book will guide you on your journey to model different parts of a complex object and later combine them to create 3D printed objects that work in the real world.

3D Printing Designs: The Sun Puzzle

by Joe Larson

Create a fascinating 3D printing-ready puzzle in no time! About This Book * Learn how to design a 3D printable model from an existing physical object * Rekindle your mathematical mind to design perfectly interlocking complex pieces of a puzzle * Personalize the puzzle's design with a photo or shape of your own choice Who This Book Is For The book is meant for fairly advanced 3D printing designers who know their way around Blender, and know how to print out basic shapes. What You Will Learn * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art from creating meshes, scaling, subdivision, and adding detail with the Boolean modifier to sculpting a custom shape * Cut a model into small pieces and learn to design complex interlocking joints In Detail Jigsaw puzzles derive their name from when they were cut from wood sheets using a hand-woodworking tool called a jig saw back in the 1760s. Have you ever wondered how a model idea for a jigsaw puzzle is articulated, and how it was made with these traditional tools? Through this book, you will master the techniques of designing simple to complex puzzles models for 3D printing. We will quickly introduce you to some simple and effective principles of designing 3D printed objects using Blender. Through the course of the book, you'll explore various robust sculpting methods supported by Blender that allow you to edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. Finally, when the model is sculpted, you'll learn some methods to cut the model and carve out multiple pieces of perfectly-fitting edges of different geometries to complete the puzzle. Style and approach This practical guide explores the union of 3D printing techniques and working with Blender to create intuitive puzzle designs. With a step-by-step approach, you'll learn to use Blender's shape editing tools to make a basic puzzle shape and combine that with the sculpted model to create the final piece for 3D printing.

3D Printing Designs: Octopus Pencil Holder

by Joe Larson

Learn to design and 3D print organic and functional designs using Blender About This Book * Learn how to make complex shapes by editing basic ones * Make printable objects from multiple shapes and parts * Learn how to design from scratch, without a reference to physical objects Who This Book Is For You should have basic knowledge of Blender and 3D printing and be interested in printing your first object. What You Will Learn * Get to know the guiding principles required to create 3D printer-friendly models * Understand material characteristics, printing specifications, tolerances, and design tips * Master the art of modifying basic shapes with Blender's powerful editing tools: extrude, loop cuts, and other transformations * Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing In Detail This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender. Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model. By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder. Style and approach This is a starter project designed to introduce you to your first real-world 3D printing designs, where you'll learn how to handle the fundamental principles of 3D printing design and have your hands on your reward in no time.

3D Printing Designs: Fun and Functional Projects

by Joe Larson

Get to grips with 3D printing and learn to model designs using Blender About This Book * From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints * Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs * Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn * Get to know about the different types of 3D printers and their limitations * See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers * Set up and configure Blender to model a file for 3D printing * Understand material characteristics, printing specifications, tolerances, and design tips * Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing * Break down complex geometries into multiple simple shapes and model them in layers using Blender * Design, manipulate, and export 3D models for 3D printing with Blender * Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape * Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next "trillion-dollar" business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

3D Research Challenges in Cultural Heritage II: How to Manage Data and Knowledge Related to Interpretative Digital 3D Reconstructions of Cultural Heritage (Lecture Notes in Computer Science #10025)

by Sander Münster Mieke Pfarr-Harfst Piotr Kuroczyński Marinos Ioannides

This book reflects a current state of the art and future perspectives of Digital Heritage focusing on not interpretative reconstruction and including as well as bridging practical and theoretical perspectives, strategies and approaches. Comprehensive key challenges are related to knowledge transfer and management as well as data handling within a interpretative digital reconstruction of Cultural Heritage including aspects of digital object creation, sustainability, accessibility, documentation, presentation, preservation and more general scientific compatibility. The three parts of the book provide an overview of a scope of usage scenarios, a current state of infrastructures as digital libraries, information repositories for an interpretative reconstruction of Cultural Heritage; highlight strategies, practices and principles currently used to ensure compatibility, reusability and sustainability of data objects and related knowledge within a 3D reconstruction work process on a day to day work basis; and show innovative concepts for the exchange, publishing and management of 3D objects and for inherit knowledge about data, workflows and semantic structures.

3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling

by Bridgette Mongeon

The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

5G Outlook – Innovations and Applications: Innovations And Applications (River Publishers Series In Communications Ser.)

by Ramjee Prasad

5G Outlook - Innovations and Applications is a collection of the recent research and development in the area of the Fifth Generation Mobile Technology (5G), the future of wireless communications. Plenty of novel ideas and knowledge of the 5G are presented in this book as well as divers applications from health science to business modeling. The authors of different chapters contributed from various countries and organizations. The chapters have also been presented at the 5th IEEE 5G Summit held in Aalborg on July 1, 2016. The book starts with a comprehensive introduction on 5G and its need and requirement. Then millimeter waves as a promising spectrum to 5G technology is discussed. The book continues with the novel and inspiring ideas for the future wireless communication usage and network. Further, some technical issues in signal processing and network design for 5G are presented. Finally, the book ends up with different applications of 5G in distinct areas. Topics widely covered in this book are: • 5G technology from past to present to the future• Millimeter- waves and their characteristics• Signal processing and network design issues for 5G• Applications, business modeling and several novel ideas for the future of 5G

8 Ball Pool: guía no oficial

by Joshua Abbott Mario Antuña

GUÍA NO OFICIAL Guía de consejos y estrategias. Este título contiene la guía más detallada de internet, todo explicado de manera sencilla y entendible. Disponible para descarga instantánea a tu teléfono móvil, dispositivo eBook o en papel. Con el éxito de mis cientos de otras guías, he escrito una nueva incluyendo consejos profesionales, excelentes tanto para jugadores principiantes como para avanzados. Esta guía incluye consejos, estrategias y tácticas específicas para ayudarte a progresar más rápidamente, vencer a tus oponentes, ganar más dinero ¡y mucho más! *- Consejos y estrategias profesionales *- Trampas *- ¡Secretos, trucos y estrategias usadas por jugadores profesionales! *- Cómo obtener millones de billetes y monedas *- Y MUCHO MÁS Todas las versiones de esta guía incluyen capturas que te ayudarán a entender mejor cada parte de la misma. No hay ninguna otra guía más comprensible y completa que esta en internet. Renuncia a derechos Este producto no está relacionado, afiliado, patrocinado o certificado de ninguna forma por el poseedor de los derechos de autor.

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