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Ivor Horton's Beginning Visual C++ 2008

by Ivor Horton

Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.

Ivor Horton's Beginning Visual C++ 2012

by Ivor Horton

The only book to teach C++ programming with Microsoft Visual Studio! There's a reason why Ivor Horton's Beginning Visual C++ books dominate the marketplace. Ivor Horton has a loyal following who love his winning approach to teaching programming languages, and in this fully updated new edition, he repeats his successful formula. Offering a comprehensive introduction to both the standard C++ language and to Visual C++, he offers step-by-step programming exercises, examples, and solutions to deftly guide novice programmers through the ins and outs of C++ development. Introduces novice programmers to the current standard, Microsoft Visual C++ 2012, as it is implemented in Microsoft Visual Studio 2012 Focuses on teaching both the C++11 standard and Visual C++ 2012, unlike virtually any other book on the market Covers the C++ language and library and the IDE Delves into new features of both the C++11 standard and of the Visual C++ 2012 programming environment Features C++ project templates, code snippets, and more Even if you have no previous programming experience, you'll soon learn how to build real-world applications using Visual C++ 2012 with this popular guide.

Beginning C++20: From Novice to Professional

by Ivor Horton Peter Van Weert

Begin your programming journey with C++ , starting with the basics and progressing through step-by-step examples that will help you become a proficient C++ programmer. This book includes new features from the C++20 standard such as modules, concepts, ranges, and the spaceship operator. All you need are Beginning C++20 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge.All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises.This latest edition has been fully updated to the latest version of the language, C++20, and to all conventions and best practices of modern C++. Beginning C++20 also introduces the elements of the C++ Standard Library that provide essential support for the C++20 language. What You Will LearnBegin programming with the C++20 standardCarry out modular programming in C++Work with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions, and polymorphismWrite generic function and class templates, and make them safer using concepts Learn the ins and outs of containers, algorithms, and rangesUse auto type declarations, exceptions, move semantics, lambda expressions, and much moreWho This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on C++ in general.

Beginning C++23: From Beginner to Pro

by Ivor Horton Peter Van Weert

Begin your programming journey with C++ , starting with the basics and progressing through step-by-step examples that will help you become a proficient C++ programmer. This book includes new features from the C++23 standard. All you need are Beginning C++23 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises. This latest edition has been fully updated to the latest version of the language, C++23, and to all conventions and best practices of modern C++. This book also introduces elements of the C++ Standard Library that provide essential support for C++23. After completing this book, you will have the knowledge and skills needed to build your first C++ applications. What You Will LearnBegin programming with the C++23 standardCarry out modular programming in C++Work with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions, and polymorphismWrite generic function and class templates, and make them safer using concepts Learn the ins and outs of containers, algorithms, and rangesUse auto type declarations, exceptions, move semantics, lambda expressions, and much moreWho This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on C++ in general.

Beginning C++17: From Novice To Professional

by Ivor Horton Peter Van Weert

Learn how to program using the updated C++17 language. You'll start with the basics and progress through step-by-step examples to become a working C++ programmer. All you need are Beginning C++17 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge.All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Code downloads are provided for all examples from the text and solutions to the exercises.This latest edition has been fully updated to the latest version of the language, C++17, and to all conventions and best practices of so-called modern C++. Beginning C++17 also introduces the elements of the C++ Standard Library that provide essential support for the C++17 language. What You'll LearnDefine variables and make decisionsWork with arrays and loops, pointers and references, strings, and moreWrite your own functions, types, and operatorsDiscover the essentials of object-oriented programmingUse overloading, inheritance, virtual functions and polymorphismWrite generic function templates and class templates Get up to date with modern C++ features: auto type declarations, move semantics, lambda expressions, and moreExamine the new additions to C++17Who This Book Is ForProgrammers new to C++ and those who may be looking for a refresh primer on the C++17 programming language in general.

Android Game Programming by Example

by John Horton

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

Android Game Programming by Example

by John Horton

<P><P>Harness the power of the Android SDK by building three immersive and captivating games <P><P>About This Book <P><P>Implement the critical main game loop and structure your games to enable an array of advanced features <P><P>Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games <P><P>Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide <P><P>Who This Book Is For <P><P>The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. <P><P>The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed. <P><P>What You Will Learn <P><P>Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds <P><P>Design and implement genuinely challenging and playable levels <P><P>Implement the critical main game loop <P><P>Implement basic and advanced collision detection mechanics <P><P>Bring to life a challenging enemy AI <P><P>Make the math behind 2D rotation, velocity, and collisions simple <P><P>Run your game designs at 60 frames per second or better <P><P>Process multitouch screen input effectively and efficiently <P><P>Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more <P><P>Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates In Detail <P><P>Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. <P><P>This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

Android Programming for Beginners: Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience, 2nd Edition

by John Horton

Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable stepsKey FeaturesKick-start your Android programming career, or just have fun publishing apps to the Google Play marketplaceA first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratchLearn by example and build four real-world apps and dozens of mini-apps throughout the bookBook DescriptionAre you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.What you will learnMaster the fundamentals of coding Java for Android PieInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseFind out about the design patterns used by professionals to make top-grade applicationsBuild, deploy, and publish real Android applications to the Google Play marketplaceWho this book is forThis book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their knowledge and make fast progress through the early projects.

Android Programming for Beginners

by John Horton

Learn all the Java and Android skills you need to start making powerful mobile applications About This Book * Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace * A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch * Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that "to learn Android, you must know java." If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn * Master the fundamentals of coding Java for Android * Install and set up your Android development environment * Build functional user interfaces with the Android Studio visual designer * Add user interaction, data captures, sound, and animation to your apps * Manage your apps' data using the built-in Android SQLite database * Find out about the design patterns used by professionals to make top-grade applications * Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch--whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Android Programming for Beginners: Build in-depth, full-featured Android apps starting from zero programming experience, 3rd Edition

by John Horton

Learn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable stepsKey FeaturesKick-start your Android programming career or just have fun publishing apps to the Google Play marketplaceGet a first principles introduction to using Java and Android and prepare to start building your own apps from scratchLearn by example by building four real-world apps and dozens of mini appsBook DescriptionDo you want to make a career in programming but don't know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you'll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You'll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you'll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.What you will learnUnderstand the fundamentals of coding in Java for AndroidInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseExplore the design patterns used by professionals to build top-grade applicationsBuild real-world Android applications that you can deploy to the Google Play marketplaceWho this book is forThis Android book is for you if you are completely new to Java, Android, or programming and want to get started with Android app development. If you have experience of using Java on Android, this book will serve as a refresher to help you advance your knowledge and make progress through the early projects covered in the book.

Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

by John Horton

Build smart looking Kotlin apps with UI and functionality for the Android platform Key FeaturesStart your Android programming career, or just have fun publishing apps on Google Play marketplaceThe first-principle introduction to Kotlin through Android, to start building easy-to-use appsLearn by example and build four real-world apps and dozens of mini-appsBook DescriptionAndroid is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.What you will learnLearn how Kotlin and Android work togetherBuild a graphical drawing app using Object-Oriented Programming (OOP) principlesBuild beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardViewWrite Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite databaseAdd user interaction, data captures, sound, and animation to your appsImplement dialog boxes to capture input from the userBuild a simple database app that sorts and stores the user's dataWho this book is forThis book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

Beginning C++20 Game Programming - Second Edition

by John Horton

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.

Beginning C++ Game Programming

by John Horton

Learn C++ from scratch using the OpenGL-powered SFMLAbout This BookThis book offers a fun way to learn modern C++ programming while building exciting 2D gamesThis beginner-friendly guide offers a fast-paced but engaging approach to game developmentDive headfirst into building a wide variety of desktop games that gradually increase in complexityIt is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyWho This Book Is ForThis book is for those who have no C++ programming knowledge whatsoever and want to learn to build games or just use games as a more engaging way to learn C++. If you have aspirations of one day publishing a game on Steam or just want to have a load of fun while learning C++, then this book was written for you.What You Will LearnGet to know C++ from scratch while simultaneously learning about building gamesMake C++ game coding appear like it is something that any determined person can doGet a competent level knowledge of C++ programming.Build exciting games with a wide range of featuresGet ready to go and build your own unique gamesIn DetailThis book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We'll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.

Building E-commerce Sites with VirtueMart Cookbook

by John Horton

Written in a friendly, recipe-based style, this practical cookbook will show you how to create, maintain and customize attractive eCommerce solutions with ease.This book is written for anyone who is interested in building eCommerce solutions with VirtueMart. If you have little to no experience with eCommerce this book will show you how to overcome any problem no matter how complex it appears. Experienced site builders and administrators will also find the solutions this cookbook offers useful. Basic HTML and CSS would be beneficial.

Learning Java by Building Android Games

by John Horton

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

by John Horton

Get ready for a fun-filled experience of learning Java by developing games for the Android platformKey FeaturesLearn Java, Android, and object-oriented programming from scratchBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling ShooterCreate and design your own games, such as an open-world platform gameBook DescriptionAndroid is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency.This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.What you will learnSet up a game development environment in Android StudioImplement screen locking, screen rotation, pixel graphics, and play sound effectsRespond to a player’s touch, and program intelligent enemies who challenge the player in different waysLearn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP)Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patternsLearn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patternsWho this book is forLearning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learning Java by Building Android Games

by John Horton

<P><P>Key Features <P><P>Acquaint yourself with Java and object-oriented programming, from zero previous experience <P><P>Build four cool games for your phone and tablet, from retro arcade-style games to memory and education games, and gain the knowledge to design and create your own games too <P><P>Walk through the fundamentals of building games and use that experience as a springboard to study advanced game development or just have fun <P><P>Book Description <P><P>Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. <P><P>This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. <P><P>What You Will Learn <P><P>Set up an efficient, professional game development environment in Android Studio <P><P>Build your very own Android UI using easy to-use tools in Android Studio <P><P>Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games <P><P>Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device <P><P>Build and deploy a graphical pong-style game using advanced OOP concepts <P><P>Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition

by John Horton

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.What you will learnSet up a game development environment in Android StudioRespond to a player's touch and program intelligent enemies who can challenge the player in different waysExplore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosionsAnimate objects at 60 FPS and manage multiple independent objects using OOPWork with design patterns such as OOP, singleton, strategy, and entity-componentWork with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

PrestaShop 1.3 Beginner's Guide

by John Horton

The book is structured so that following the chapters in order leads to building a fully functioning and live trading PrestaShop. Guidance is also given should you wish to learn or practice your skills in an offline, non-trading environment. Every chapter contains clearly structured and illustrated step-by-step explanation to achieve the goals discussed. Nothing is left for readers to work out themselves, but it would be very simple for them to use the information to go beyond the specific tutorials, should they wish to do so. There is optional additional reading, including more than a dozen specifically written downloadable e-books made available on the book's support website just for readers of PrestaShop 1.3 Beginners Guide. This book is for anybody who wants a fully functioning e-commerce store using PrestaShop. You do not have to have any previous knowledge of PrestaShop or any aspect of e-commerce or business in general. If you do, then you will probably find this guide really valuable as well. The book covers all you need to know about starting your own e-commerce business.

Android Game Programming: A Developer's Guide

by John Horton Raul Portales

Extend your game development skills by harnessing the power of Android SDK About This Book * Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch * Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects * Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn * Set up an efficient, professional game development environment in Android Studio * Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device * Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds * Implement basic and advanced collision detection mechanics * Process multitouch screen input effectively and efficiently * Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates * Use animations and particle systems to provide a rich experience * Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK * Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: * Learning Java by Building Android Games by John Horton * Android Game Programming by Example by John Horton * Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.

Access By Design: A Guide To Universal Usability For Web Designers

by Sarah Horton

Bestselling author Sarah Horton argues that simply meeting the official standards and guidelines for Web accessibility is not enough. Her goal is universal usability, and in Access by Design: A Guide to Universal Usability for Web Designers, Sarah describes a design methodology that addresses accessibility requirements but then goes beyond. As a result, designers learn how to optimize page designs to work more effectively for more users, disabled or not. Working through each of the main functional features of Web sites, she provides clear principles for using HTML and CSS to deal with elements such as text, forms, images, and tables, illustrating each with an example drawn from the real world. Through these guidelines, Sarah makes a convincing case that good design principles benefit all users of the Web.

A Web for Everyone

by Sarah Horton Whitney Quesenbery

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.

What Every Engineer Should Know About Digital Accessibility (ISSN)

by Sarah Horton David Sloan

Accessibility is a core quality of digital products to be deliberately addressed throughout the development lifecycle. What Every Engineer Should Know About Digital Accessibility will prepare readers to integrate digital accessibility into their engineering practices. Readers will learn how to accurately frame accessibility as an engineering challenge so they are able to address the correct problems in the correct way.Illustrated with diverse perspectives from accessibility practitioners and advocates, this book describes how people with disabilities use technology, the nature of accessibility barriers in the digital world, and the role of engineers in breaking down those barriers. Accessibility competence for current, emerging, and future technologies is addressed through a combination of guiding principles, core attributes and requirements, and accessibility‑informed engineering practices.FEATURES Discusses how technology can support inclusion for people with disabilities and how rigorous engineering processes help create quality user experiences without introducing accessibility barriers Explains foundational principles and guidelines that build core competency in digital accessibility as they are applied across diverse and emerging technology platforms Highlights practical insights into how engineering teams can effectively address accessibility throughout the technology development lifecycle Uses international standards to define and measure accessibility quality Written to be accessible to non‑experts in the subject area, What Every Engineer Should Know About Digital Accessibility is aimed at students, professionals, and researchers in the field of software engineering.

Professional Manga: Digital Storytelling with Manga Studio EX

by Steve Horton Jeong Mo Yang

Combine high-end manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by expert professional manga-ka. You'll discover manga storytelling techniques, from speed lines to technology, from toning to big sound effects. Steve Horton and Jeong Mo Yang then show you how best to accomplish these techniques using the leading manga art creation program, Manga Studio EX. Every ounce of theory is backed up with step-by-step manga illustrations and Manga Studio screenshots that show how these illustrations were created. See the techniques in action in The Other Side of the Tracks, a new manga short story in the book centerfold which demonstrates at least one example from every technique described. You can also follow the continuing story as a webmanga available at comicspace.com.And there's more! The companion CD includes trial version of Manga Studio EX along with high-resolution image files from the book. Smith Micro has also included a coupon for $100 off the full version of Manga Studio EX.

Make: Calculus

by Joan Horvath Rich Cameron

When Isaac Newton developed calculus in the 1600s, he was trying to tie together math and physics in an intuitive, geometrical way. But over time math and physics teaching became heavily weighted toward algebra, and less toward geometrical problem solving. However, many practicing mathematicians and physicists will get their intuition geometrically first and do the algebra later. Make:Calculus imagines how Newton might have used 3D printed models, construction toys, programming, craft materials, and an Arduino or two to teach calculus concepts in an intuitive way. The book uses as little reliance on algebra as possible while still retaining enough to allow comparison with a traditional curriculum. This book is not a traditional Calculus I textbook. Rather, it will take the reader on a tour of key concepts in calculus that lend themselves to hands-on projects. This book also defines terms and common symbols for them so that self-learners can learn more on their own.

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