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Minecraft: Guide to Redstone (Minecraft)

by Mojang AB The Official Minecraft Team

Learn the art of redstone and become a master engineer with Minecraft: Guide to Redstone, then put theory into practice to construct intricate contraptions in Minecraft. Pick up the basics of the redstone components and their uses, discover how to make working circuits, and create incredibly complex builds using your new skills. With insider info and tips from the experts at Mojang, this is the definitive guide to redstone in Minecraft.This ebook is best viewed on a color device with a larger screen.Collect all of the official Minecraft books:Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors&’ Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let&’s Build! Theme Park AdventureMinecraft for Beginners

Battle Royale: An Unofficial Fortnite Adventure

by Mathias Lavorel

Paul&’s a normal teenager: he likes sports, junk food, and action movies—he even wants to be in one someday. But what seems like Paul&’s big break, his very first acting role, quickly takes a turn for the worse. One minute he&’s on a festive bus heading for a new life of stardom, and the next, he&’s hurtling toward the ground and certain death. Though saved at the last minute by an unexplained parachute, things don&’t get any easier when Paul lands: he&’s lost on an unknown island, he&’s unable to speak, and every time he sees someone else, he hears strange noises and then blacks out . . . before falling from the sky again. But when a girl inexplicably saves him (and spray paints him) instead of attacking, Paul starts to learn the survival basics. Bit by bit, he must explore his surroundings, build structures, evade violent storms, unlock the mysteries of his strange island prison, and maybe—just maybe—find a way out.

Candy Hearts

by Tommy Siegel

The acclaimed comic strip artist presents a hysterically honest, unnervingly accurate window into the minds of romantic partners. Tommy Siegel&’s Candy Heats comics became an internet sensation drawing a global fanbase that included cultural luminaries from Ringo Starr to Alexandria Ocasio-Cortez. From the awkwardness of flirting during a pandemic to scrolling through disastrous dating profiles, Candy Hearts hilariously captures the secrets, lies, and misunderstandings behind every relationship. With dozens of never-before-seen comics, this book is the perfect Valentine&’s Day (or Anti-Valentine&’s Day) gift for your friends, lovers, and especially yourself.

Computing Essentials for an IT Age with Applications

by David Filer

Computing Essentials for an IT Age introduces students to the plethora of computer systems and networks - along with the constantly evolving benefits they offer. Created for both online and in-person introduction to computers courses, this turn-key course package includes a beautiful color lecture manual (eBook), lab content, tests, and quizzes all in a digital package.

Why AI?: All your questions about artificial intelligence answered by a computer scientist

by Dr Dharini Balasubramaniam

All your questions and worries about Al today - the who, what, where, when and WHY - answered by a computer scientist.It's here and it's not going away - AI is on everyone's mind, but many of us don't know what it is never mind what to think about it! Why AI? is a question-and-answer based exploration of the topic for ages 8 and up, from Dr Dharini Balasubramaniam, a computer scientist at University of St Andrews and a passionate advocate for ethics and education in her field. Dr Balasubramaniam's clear and balanced explanations put our mind at ease, while challenging readers to consider how far AI can and should go in certain areas. She introduces us to the history of the concept of machine learning, the pioneers in the field of AI and the amazing AI doing good in the world today. The book includes case studies on fascinating topics, such as search-engine AI and exciting robotics, and answers questions, such as: What did AI start?; Why do we need AI?; What can AI DO?; What should AI do?; What is the future of AI?

Computer Science Essentials (Click, Connect, Compute #1)

by Dharini Balasubramaniam

Computer science fundamentals, using clear, expert explanations and comic illustrations to spark interest and enthusiasm in the next generation of computer scientists!Computer Science Essentials looks at the key pillars of this fascinating discipline: from its role in communication and education, to healthcare and entertainment. Readers will get to grips with the hardware, software and pioneers of computer science who have driven new ideas and changed the world. And the end of the book fast-forwards to the future of computer science, robotics and considers what it might mean to live in a 'smarter' world.Contents: What is computer science? / Computer science and our world / Must-have parts / The key players in computer science / Important ideas at play / The fascinating fundamentals / Spotting computer science in the wild / It's more than just tech / Opening up a variety of careers / The future of computer science / Pioneer portraits / Further information / Glossary / Quiz yourself! / IndexThe Click, Connect, Compute series untangles the computer science web and teaches children about the essentials of computer software, hardware and digital literacy as well as discussing the ethics surrounding this evolving field. Featuring fun, friendly comic strip illustrations, pioneer bios and a quiz, this is a perfect read for children aged 8+. Books in the series: Computer Science Essentials / Data, Big and Small / Smart Machines / The Languages of ProgrammingWritten in a clear, thoughtful way by computer science expert, Dr. Dharini Balasubramaniam, a strong advocate for ethics and education in her field.

Smart Machines (Click, Connect, Compute #2)

by Dharini Balasubramaniam

Smart machine fundamentals, using clear, expert explanations and comic illustrations to spark interest and enthusiasm in the next generation of computer scientists!Click, Connect, Compute: Smart Machines uncovers how machine that can learn are created and how they operate. Readers will discover the meaning of Artificial Intelligence (AI), the benefits of teamwork in tech, and the role that the 'Internet of Things' plays in helping homes, hospitals and cities run. And the end of the book fast-forwards to the future of computer science, robotics and AI and considers what it might mean to live in a 'smarter' world.Contents: What are smart machines? / Smart machine fundamentals / Putting together a smart machine / What's AI got to do with it? / Data's part to play / The Internet of Things (IoT) / Making smart spaces / Are robots smart? / The rise of smart machines / Just how smart are smart machines? / The rights and wrongs of using smart machines / The future of smart machines / Pioneer portraits / Further information / Glossary / Quiz yourself! / IndexThe Click, Connect, Compute series untangles the computer science web and teaches children about the essentials of computer software, hardware and digital literacy as well as discussing the ethics surrounding this evolving field. Featuring fun, friendly comic strip illustrations, pioneer bios and a quiz, this is a perfect read for children aged 8+.Books in the series: Computer Science Essentials / Data, Big and Small / Smart Machines / The Languages of ProgrammingWritten in a clear, thoughtful way by computer science expert, Dr. Dharini Balasubramaniam, a strong advocate for ethics and education in her field.

A Coder Like Me

by Dr Shini Somara

Engaging illustrations and an empowering story combine to introduce young readers to the world of coding, computers and problem-solving.Curious Sam has lots of questions. What is an algorithm? Could a robot be instructed to walk a dog? What is artificial intelligence? A day spent with Auntie Jo turns into a fascinating lesson in coding for Sam! They discover that the world is full of clever computers, find out about the language they "speak" and the brilliant coders who have helped us to understand it. Maybe Sam can try out some awesome coding projects and become a coder too?With pages encouraging kids to try out coding for themselves and opening their minds to the fun things that can be created using computer code, this brilliant picture book written by engineer and TV presenter Dr Shini Somara unlocks a love of coding and computing and celebrates women in STEM.

The History of the Computer: People, Inventions, And Technology That Changed Our World

by Rachel Ignotofsky

Explore the fascinating history of the computer, and the people who made them, in this beautifully illustrated guide for children by bestselling author and illustrator Rachel Ignotofsky.Computers make our lives easier in so many ways - they help us do our work, get directions, check the weather, exercise, shop and understand what's happening around the world. But who created them, and why? How have they transformed the way we interact with our surroundings and each other?Packed with accessible information, fun facts and discussion starters, this charmingly illustrated book takes you from the ancient world to the modern day, focusing on important inventions from the earliest known counting systems (such as the Incan quipu) to the sophisticated algorithms behind AI, space travel and wearable tech. The History of the Computer also profiles a global and diverse range of key players and creators - from An Wang and Margaret Hamilton to Steve Jobs and Tim Berners-Lee - and illuminates their goals, their intentions and the impact of their inventions on our everyday lives.This entertaining and educational journey from the bestselling author of Women in Science will help you understand our most important machines and how we can use them to enhance the way we live. You'll never look at your phone the same way again!

What You Need to Know About AI: A beginner’s guide to what the future holds

by Brian David Johnson

The only book you need on AI - for all curious, fact-gobbling kids.What actually is AI? Will it take over the world? And one day, will it tidy your bedroom . . .? In this beginner's guide, learn everything you need to know about AI, from how it helps us discover epic stuff up in space or under the sea to whether it might help you build your own dinosaur.With AI expert and futurist Brian David Johnson, discover what AI is, where it came from, the incredible ways it's being used today and how it might shape and reimagine your future. Learn that AI is just software and that it won't replace human creativity or imagination, but it could help us do some really cool things. And uncover amazing facts, myth busters and insight from experts around the world!This book offers a balanced, expert and fascinating view on the biggest topic of our time. Designed with fun illustrations throughout.

What You Need to Know About AI: A beginner’s guide to what the future holds

by Brian David Johnson

The only book you need on AI - for all curious, fact-gobbling kids age 7+.What actually is AI? Will it take over the world? And one day, will it tidy your bedroom...? In this beginner's guide, learn everything you need to know about AI, from how it helps us discover epic stuff up in space or under the sea, whether it will help you build your very own dinosaur, and why, it won't actually help you write your homework! Written by AI expert and Futurist, Brian David Johnson, you will learn what AI is, where it came from, and how it's already being used in the world of sport, space, medicine, animals and more. You will discover AI's amazing possibilities that might shape the future. And along the way, you'll learn super cool facts, bust some myths, and gain a balanced and informed view on the biggest topic of our time.Designed with fun line illustrations throughout.

The World of MrBeast: The Ultimate Unofficial Fan Guide Packed with Facts, Stats and Quizzes (The World Of #1)

by Catherine Saunders

*THE ULTIMATE UNOFFICIAL MRBEAST FAN BOOK*Discover everything there is to know about MrBeast, the biggest YouTuber the world has ever known. Follow his journey from the early days of posting gaming videos from his bedroom, to becoming the viral, worldwide sensation that he is today. Whether he's building his very own Willy Wonka's Chocolate Factory and covering people in slime, or donating millions in aid to refugees, uncover the secrets behind MrBeast's most sensational giveaways, spectacular stunts, million-dollar challenges and the inspirational videos that are helping people around the world. Put your knowledge to the test with quick quizzes, impress your friends with the most amazing quotes, and discover record-breaking stellar stats that prove that Mr Beast is the internet's biggest star!*This book has not been authorised, licensed or endorsed by MrBeast or any associated entity, nor by anyone involved in the creation or production of the MrBeast YouTube channel.Buy this book if you're looking for:- gifts for boys and girls aged 8, 9, 10, 11- a book to get kids more interested in reading- a kid-favourite gift for birthdays, holidays or Christmas or summer holidays- a book that will inspire the biggest MrBeast and YouTuber fans in your life

Teaching Computational Thinking and Coding in Primary Schools (Transforming Primary QTS Series)

by David Wells David Morris Gurmit Uppal

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching. The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware. This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

Social Media Marketing

by Dr Tracy L. Tuten Professor Michael R. Solomon

This book is not available as an inspection copy. For more information contact your local sales representative. **Winner of the TAA 2017 Textbook Excellence Award** “Social Media Marketing deserves special kudos for its courage in tackling the new frontier of social media marketing. This textbook challenges its readers to grapple with the daunting task of understanding rapidly evolving social media and its users.” TAA Judges Panel Social Media Marketing was the first textbook to cover this vital subject and has quickly become the market leader. It melds essential theory with practical application and covers core skills such as strategic planning for social media applications, incorporating these platforms into the brand’s marketing communications, and harnessing social media data to yield consumer insights. The authors outline the ‘four zones’ of social media that marketers can use to help achieve their strategic objectives: 1. Community 2. Publishing 3. Entertainment 4. Commerce The new third edition has been extensively updated to include new content on tactical planning and execution and coverage of the latest research within social media marketing. Expanded new case studies and examples including Facebook, Instagram, Twitter and Snapchat are discussed in relation to globally recognized brands such as Pokemon Go, Nike, Amazon Kindle and Lady Gaga. The book is complemented by a companion website that offers valuable additional resources for both instructors and students, including author videos discussing key social media marketing ideas and concepts, author-selected YouTube video playlists, additional case studies, further weblinks, PowerPoint slides and Testbank. Suitable for modules and courses on social media marketing.

Social Media Marketing

by Dr Tracy L. Tuten Professor Michael R. Solomon

This book is not available as an inspection copy. For more information contact your local sales representative. **Winner of the TAA 2017 Textbook Excellence Award** “Social Media Marketing deserves special kudos for its courage in tackling the new frontier of social media marketing. This textbook challenges its readers to grapple with the daunting task of understanding rapidly evolving social media and its users.” TAA Judges Panel Social Media Marketing was the first textbook to cover this vital subject and has quickly become the market leader. It melds essential theory with practical application and covers core skills such as strategic planning for social media applications, incorporating these platforms into the brand’s marketing communications, and harnessing social media data to yield consumer insights. The authors outline the ‘four zones’ of social media that marketers can use to help achieve their strategic objectives: 1. Community 2. Publishing 3. Entertainment 4. Commerce The new third edition has been extensively updated to include new content on tactical planning and execution and coverage of the latest research within social media marketing. Expanded new case studies and examples including Facebook, Instagram, Twitter and Snapchat are discussed in relation to globally recognized brands such as Pokemon Go, Nike, Amazon Kindle and Lady Gaga. The book is complemented by a companion website that offers valuable additional resources for both instructors and students, including author videos discussing key social media marketing ideas and concepts, author-selected YouTube video playlists, additional case studies, further weblinks, PowerPoint slides and Testbank. Suitable for modules and courses on social media marketing.

The SAGE Encyclopedia of the Internet

by Barney Warf

The Internet needs no introduction, and its significance today can hardly be exaggerated. Today, more people are more connected technologically to one another than at any other time in human existence. For a large share of the world’s people, the Internet, text messaging, and various other forms of digital social media such as Facebook have become thoroughly woven into the routines and rhythms of daily life. The Internet has transformed how we seek information, communicate, entertain ourselves, find partners, and, increasingly, it shapes our notions of identity and community. The SAGE Encyclopedia of the Internet addresses the many related topics pertaining to cyberspace, email, the World Wide Web, and social media. Entries will range from popular topics such as Alibaba and YouTube to important current controversies such as Net neutrality and cyberterrorism. The goal of the encyclopedia is to provide the most comprehensive collection of authoritative entries on the Internet available, written in a style accessible to academic and non-academic audiences alike.

The SAGE Encyclopedia of the Internet

by Barney Warf

The Internet needs no introduction, and its significance today can hardly be exaggerated. Today, more people are more connected technologically to one another than at any other time in human existence. For a large share of the world’s people, the Internet, text messaging, and various other forms of digital social media such as Facebook have become thoroughly woven into the routines and rhythms of daily life. The Internet has transformed how we seek information, communicate, entertain ourselves, find partners, and, increasingly, it shapes our notions of identity and community. The SAGE Encyclopedia of the Internet addresses the many related topics pertaining to cyberspace, email, the World Wide Web, and social media. Entries will range from popular topics such as Alibaba and YouTube to important current controversies such as Net neutrality and cyberterrorism. The goal of the encyclopedia is to provide the most comprehensive collection of authoritative entries on the Internet available, written in a style accessible to academic and non-academic audiences alike.

New Media in the Classroom: Rethinking Primary Literacy

by Cathy Burnett Guy Merchant

‘This an exciting publication that offers authentic approaches for educators to meet challenges of the literacy that students need in our evolving digital landscape.’ Maureen Walsh, Adjunct Professor, Australian Catholic University and Honorary Professor, The University of Sydney ‘In this significant new text, Cathy Burnett and Guy Merchant foreground the affective, embodied and emergent nature of making meaning with new media.’ Teresa Cremin, The Open University The rise of new media technologies has changed the ways in which children engage with texts and this has implications for literacy provision in schools. Drawing on research exploring new media practices within and outside school, this book explains and encourages classroom activity that makes purposeful and appropriate use of these literacies and is underpinned by a set of guiding principles for teaching literacy in contemporary times. Key topics include: Building on children’s experiences in and out of school Supporting children to draw on multiple modes and media to develop and convey meaning Developing a responsive approach to literacy provision Investigating ways of encouraging collaboration through and around digital media Encouraging children to use digital media safely and advantageously This is essential reading for primary English or elementary language arts modules on initial teacher education courses including university-based and schools-based routes into teaching and also for current teachers wishing to enhance their own literacy teaching. Cathy Burnett is Professor of Literacy and Education at Sheffield Hallam University. Guy Merchant is Professor of Literacy in Education at Sheffield Hallam University.

New Media in the Classroom: Rethinking Primary Literacy

by Cathy Burnett Guy Merchant

‘This an exciting publication that offers authentic approaches for educators to meet challenges of the literacy that students need in our evolving digital landscape.’ Maureen Walsh, Adjunct Professor, Australian Catholic University and Honorary Professor, The University of Sydney ‘In this significant new text, Cathy Burnett and Guy Merchant foreground the affective, embodied and emergent nature of making meaning with new media.’ Teresa Cremin, The Open University The rise of new media technologies has changed the ways in which children engage with texts and this has implications for literacy provision in schools. Drawing on research exploring new media practices within and outside school, this book explains and encourages classroom activity that makes purposeful and appropriate use of these literacies and is underpinned by a set of guiding principles for teaching literacy in contemporary times. Key topics include: Building on children’s experiences in and out of school Supporting children to draw on multiple modes and media to develop and convey meaning Developing a responsive approach to literacy provision Investigating ways of encouraging collaboration through and around digital media Encouraging children to use digital media safely and advantageously This is essential reading for primary English or elementary language arts modules on initial teacher education courses including university-based and schools-based routes into teaching and also for current teachers wishing to enhance their own literacy teaching. Cathy Burnett is Professor of Literacy and Education at Sheffield Hallam University. Guy Merchant is Professor of Literacy in Education at Sheffield Hallam University.

Digital Marketing: Strategic Planning & Integration (Quick Win Ser.)

by Annmarie Hanlon

An unbiased approach to the latest digital marketing models, offering students and practitioners a range of tools to implement in their digital marketing planning and strategy. Covering all aspects of digital marketing planning, and the latest digital marketing models, the book aims to provide a roadmap for a digital marketing journey. As such, its structure maps against the development of a digital marketing plan and concludes with a ready-made digital marketing plan template to download and adapt. In addition to this, the content is supported by case examples from real-world organizations, and a number of features throughout the chapters: Smartphone sixty seconds features in every chapter, to evaluate influencers in relation to the topic covered. Digital tool boxes introduce professional tools (for example how Google shares its aggregate data to inform marketers about shopping insights, trends and benchmarks Ethical insights provide a reflective and challenging look at social issues and the negative sides to marketing. The book is complemented by online resources for both instructors and students, these include PowerPoint slides, an instructor’s guide, exercises and activities relating to each chapter, digital marketing planning documents, digital marketing model templates, quizzes, annotated recommended video links, links to free online tools and SAGE journal article recommendations. Suitable for digital and e-marketing courses on marketing and advertising degrees as well as professional courses for anyone interested in gaining a holistic understanding of digital marketing.

Digital Marketing: Strategic Planning & Integration (Quick Win Ser.)

by Annmarie Hanlon

An unbiased approach to the latest digital marketing models, offering students and practitioners a range of tools to implement in their digital marketing planning and strategy. Covering all aspects of digital marketing planning, and the latest digital marketing models, the book aims to provide a roadmap for a digital marketing journey. As such, its structure maps against the development of a digital marketing plan and concludes with a ready-made digital marketing plan template to download and adapt. In addition to this, the content is supported by case examples from real-world organizations, and a number of features throughout the chapters: Smartphone sixty seconds features in every chapter, to evaluate influencers in relation to the topic covered. Digital tool boxes introduce professional tools (for example how Google shares its aggregate data to inform marketers about shopping insights, trends and benchmarks Ethical insights provide a reflective and challenging look at social issues and the negative sides to marketing. The book is complemented by online resources for both instructors and students, these include PowerPoint slides, an instructor’s guide, exercises and activities relating to each chapter, digital marketing planning documents, digital marketing model templates, quizzes, annotated recommended video links, links to free online tools and SAGE journal article recommendations. Suitable for digital and e-marketing courses on marketing and advertising degrees as well as professional courses for anyone interested in gaining a holistic understanding of digital marketing.

The SAGE Handbook of Web History

by Ian Milligan Niels Brügger

The Web has been with us now for almost 25 years. An integral part of our social, cultural and political lives, ‘new media’ is simply not that new anymore. Despite the rapidly expanding archives of information at our disposal, and the recent growth of interest in web history as a field of research, the information available to us still far outstrips our understanding of how to interpret it. The SAGE Handbook of Web History marks the first comprehensive review of this subject to date. Its editors emphasise two main different forms of study: the use of the web as an historical resource, and the web as an object of study in its own right. Bringing together all the existing knowledge of the field, with an interdisciplinary focus and an international scope, this is an incomparable resource for researchers and students alike. Part One: The Web and Historiography Part Two: Theoretical and Methodological Reflections Part Three: Technical and Structural Dimensions of Web History Part Four: Platforms on the Web Part Five: Web History and Users, some Case Studies Part Six: The Roads Ahead

Early Learning in the Digital Age: Digital Pedagogy And Early Childhood

by Ioanna Palaiologou Colette Gray

Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children’s learning and development. With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.

Early Learning in the Digital Age: Digital Pedagogy And Early Childhood

by Ioanna Palaiologou Colette Gray

Digital practices are forging ahead in leaps and bounds. Examining digital practices in early childhood education, this book seeks to inform the discussion on how digital technologies are best integrated into play-based pedagogy, and demonstrates effective practices that enhance children’s learning and development. With a range of international contributors, perspectives, and case studies, the fusion of play and portable technology is explored through contemporary research.

Programming with Python for Social Scientists

by Phillip Brooker

As data become ′big′, fast and complex, the software and computing tools needed to manage and analyse them are rapidly developing. Social scientists need new tools to meet these challenges, tackle big datasets, while also developing a more nuanced understanding of - and control over - how these computing tools and algorithms are implemented. Programming with Python for Social Scientists offers a vital foundation to one of the most popular programming tools in computer science, specifically for social science researchers, assuming no prior coding knowledge. It guides you through the full research process, from question to publication, including: the fundamentals of why and how to do your own programming in social scientific research, questions of ethics and research design, a clear, easy to follow ′how-to′ guide to using Python, with a wide array of applications such as data visualisation, social media data research, social network analysis, and more. Accompanied by numerous code examples, screenshots, sample data sources, this is the textbook for social scientists looking for a complete introduction to programming with Python and incorporating it into their research design and analysis.

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