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Showing 26,751 through 26,775 of 53,478 results

Intent Recognition for Human-Machine Interactions (SpringerBriefs in Computer Science)

by Hua Xu Hanlei Zhang Ting-En Lin

Natural interaction is one of the hottest research issues in human-computer interaction. At present, there is an urgent need for intelligent devices (service robots, virtual humans, etc.) to be able to understand intentions in an interactive dialogue. Focusing on human-computer understanding based on deep learning methods, the book systematically introduces readers to intention recognition, unknown intention detection, and new intention discovery in human-computer dialogue. This book is the first to present interactive dialogue intention analysis in the context of natural interaction. In addition to helping readers master the key technologies and concepts of human-machine dialogue intention analysis and catch up on the latest advances, it includes valuable references for further research.

Intentional Perspectives on Information Systems Engineering

by Selmin Nurcan Jolita Ralyté Carine Souveyet Camille Salinesi

Requirements engineering has since long acknowledged the importance of the notion that system requirements are stakeholder goals--rather than system functions--and ought to be elicited, modeled and analyzed accordingly. In this book, Nurcan and her co-editors collected twenty contributions from leading researchers in requirements engineering with the intention to comprehensively present an overview of the different perspectives that exist today, in 2010, on the concept of intention in the information systems community. These original papers honor Colette Rolland for her contributions to this field, as she was probably the first to emphasize that 'intention' has to be considered as a first-class concept in information systems engineering. Written by long-term collaborators (and most often friends) of Colette Rolland, this volume covers topics like goal-oriented requirements engineering, model-driven development, method engineering, and enterprise modeling. As such, it is a tour d'horizon of Colette Rolland's lifework, and is presented to her on the occasion of her retirement at CaISE 2010 in Hammamet, the conference she once cofounded and which she helped to grow and prosper for more than 20 years.

Intentional Risk Management through Complex Networks Analysis

by Victor Chapela Regino Criado Santiago Moral Miguel Romance

This book combines game theory and complex networks to examine intentional technological risk through modeling. As information security risks are in constant evolution, the methodologies and tools to manage them must evolve to an ever-changing environment. A formal global methodology is explained in this book, which is able to analyze risks in cyber security based on complex network models and ideas extracted from the Nash equilibrium. A risk management methodology for IT critical infrastructures is introduced which provides guidance and analysis on decision making models and real situations. This model manages the risk of succumbing to a digital attack and assesses an attack from the following three variables: income obtained, expense needed to carry out an attack, and the potential consequences for an attack. Graduate students and researchers interested in cyber security, complex network applications and intentional risk will find this book useful as it is filled with a number of models, methodologies and innovative examples.

Inter-cooperative Collective Intelligence: Techniques and Applications

by Nik Bessis Fatos Xhafa

This book covers the latest advances in the rapid growing field of inter-cooperative collective intelligence aiming the integration and cooperation of various computational resources, networks and intelligent processing paradigms to collectively build intelligence and advanced decision support and interfaces for end-users. The book brings a comprehensive view of the state-of-the-art in the field of integration of sensor networks, IoT and Cloud computing, massive and intelligent querying and processing of data. As a result, the book presents lessons learned so far and identifies new research issues, challenges and opportunities for further research and development agendas. Emerging areas of applications are also identified and usefulness of inter-cooperative collective intelligence is envisaged. Researchers, software developers, practitioners and students interested in the field of inter-cooperative collective intelligence will find the comprehensive coverage of this book useful for their research, academic, development and practice activity.

Inter/vention: Free Play in the Age of Electracy

by Jan Rune Holmevik

A proposal that electracy—the special skills needed to navigate and understand our digital world—can be developed through play. In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of “writing” that can be understood and analyzed as “texts” but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, “egents” who seek to express themselves in digital media need to be—to use a term coined by cybertheorist Gregory Ulmer—electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape—informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality—and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy.Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically; and in game studies, between ludology and narratology. Games studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy.Play can and does facilitate invention: play invented the field of ludology. Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.

Inter/vention

by Jan Rune Jan Rune Holmevik

In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of "writing" that can be understood and analyzed as "texts" but as artifacts in their own right that require a unique skill set. Just as agents seeking to express themselves in alphabetic writing need to be literate, "egents" who seek to express themselves in digital media need to be--to use a term coined by cybertheorist Gregory Ulmer-- electrate. In Inter/vention, Jan Holmevik helps to invent electracy. He does so by tracing its path across the digital and rhetorical landscape--informatics, hacker heuretics, ethics, pedagogy, virtual space, and monumentality--and by introducing play as a new genre of electracy. Play, he argues, is the electrate ludic transversal. Holmevik contributes to the repertoire of electrate practices in order to understand and demonstrate how play invents electracy. Holmevik's argument straddles two divergences: in rhetoric, between how we study rhetoric as play and how we play rhetorically; and in game studies, between ludology and narratology. Games studies has forged ludology practice by distinguishing it from literate practice (and often allying itself with the scientific tradition). Holmevik is able to link ludology and rhetoric through electracy. Play can and does facilitate invention: play invented the field of ludology. Holmevik proposes a new heuretic in which play acts as a conductor for the invention of electracy. Play is a meta behavior that touches on every aspect of Ulmer's concept of electracy.

Interact with Information Technology 1 new edition

by Roland Birbal Michele Taylor

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers

Interact with Information Technology 2 new edition

by Roland Birbal Michele Taylor

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers

Interact with Information Technology 3 new edition

by Roland Birbal Michele Taylor

Provide an accessible approach to theory and practice with this new edition updated to comprehensively cover recent IT developments and the latest Caribbean curricula for Forms 1 to 3 (Grades 7 to 9).- Consolidate learning through a range of question types such as Multiple Choice, True or False, Short Answer and a fun Crossword puzzle.- Build critical thinking and project work skills with research and STEM projects using real life situations.- Develop understanding with new topics covered such as computer ethics, algorithm development, emerging careers.The answers can be found here: www.hoddereducation.co.uk/interactanswers

Interacting Complexities of Herds and Social Organizations: Agent Based Modeling (Evolutionary Economics and Social Complexity Science #19)

by Stanislaw Raczynski

This book presents examples of and the latest simulation studies on artificial societies and populations, highlighting innovative implementations of various models of artificial societies and populations using a new, C++-related simulation tool. It demonstrates that the prey-predator models—including spatial distribution, moving patterns, limited renewable food, fear, gregarious (herd) instinct, clustering, epidemics, and competition—are more complex than other publications have suggested, and highlights the great discrepancy between agent-based and conventional continuous models. The book also discusses the modeling and simulation of self-organization and interactions between organizations, including terror organizations, offering fascinating insights into organizational dynamics. The book provides a broad range of examples and comparisons with the classical dynamics approach, showing readers how to construct models of complex systems. It starts with descriptions of the behavior of interacting individuals and also includes important information on the macro-behavior of the whole system.

Interaction and Knowledge Construction in Online English Teaching: A Learning Analytics Perspective (China Perspectives)

by Yining Zhang

Within a Chinese English as a Foreign Language (EFL) learning context, this book investigates how teachers and learners interacted and articulated their understanding of English for Research Publication Purposes (ERPP)-related knowledge in a synchronous EFL classroom.The outbreak of the COVID-19 Pandemic changed the way people receive education, causing an almost overnight switch from on-campus instruction to distance learning. Under the use of three different learning analytics approaches, this book has moved beyond the usual descriptive understanding of the online learning process to an in-depth exploratory and inferential analysis of the entities, structures, relations, and processes of learning. The findings enrich current understandings of the complexity of ERPP teaching and learning in synchronous learning contexts. These findings also drive us to rethink and reshape the way ERPP instruction is delivered post-pandemic. An essential read for students and scholars of education and academic English. This book will also be a vital source for researchers in the field of learning analytics, data analysis, and data interpretation in language teaching and learning.

Interaction and Knowledge Construction in Online English Teaching: A Learning Analytics Perspective (ISSN)

by Yining Zhang

Within a Chinese English as a Foreign Language (EFL) learning context, this book investigates how teachers and learners interacted and articulated their understanding of English for Research Publication Purposes (ERPP)-related knowledge in a synchronous EFL classroom.The outbreak of the COVID-19 pandemic changed the way people receive education, causing an almost overnight switch from on-campus instruction to distance learning. Under the use of three different learning analytics approaches, this book has moved beyond the usual descriptive understanding of the online learning process to an in-depth exploratory and inferential analysis of the entities, structures, relations, and processes of learning. The findings enrich current understandings of the complexity of ERPP teaching and learning in synchronous learning contexts. These findings also drive us to rethink and reshape the way ERPP instruction is delivered post-pandemic.An essential read for students and scholars of education and academic English. This book will also be a vital source for researchers in the field of learning analytics, data analysis, and data interpretation in language teaching and learning.

Interaction Design: Beyond Human-Computer Interaction

by Yvonne Rogers Helen Sharp Jennifer Preece

A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

Interaction Design: Beyond Human-Computer Interaction

by Helen Sharp Jenny Preece Yvonne Rogers Jennifer Preece

Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. <p><p> Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Interaction Design: Beyond Human-Computer Interaction (Ics Ser.)

by Helen Sharp Yvonne Rogers Jennifer Preece

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Interaction for Designers: How To Make Things People Love

by Brian L.M Boyl

Interaction for Designers shows you how to connect a product with its users, whether it’s a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging final design. It carefully leads you step by step and richly illustrates each stage with examples drawn from business communication, social media and the social economy, consumer electronics, architecture and environments, health care, psychology, art and culture, education, athletics, automotive design, entertainment, fashion, the family home, and a wealth of others. You’ll learn how to brainstorm ideas, research them, explore them, evolve them into finished designs, pitch them, all with the goal of helping you make things that people love. Includes over 200 color images, a glossary, and links to web resources highlighting design concepts and designer interviews. http://interactionfordesigners.com/

Interactions Between Computational Intelligence and Mathematics (Studies in Computational Intelligence #758)

by Jesús Medina László T. Kóczy

This book presents recent research in the field of interaction between computational intelligence and mathematics, ranging from theory to applications. Computational intelligence, or soft computing consists of various bio-inspired methods, especially fuzzy systems, artificial neural networks, evolutionary and memetic algorithms. These research areas were initiated by professionals in various applied fields, such as engineers, economists, and financial and medical experts. Although computational intelligence offered solutions (at least quasi-optimal solutions) for problems with high complexity, vague and undeterministic features, initially little attention was paid to the mathematical models and analysis of the methods successfully applied. A typical example is the extremely successful Mamdani-algorithm, and its modifications and extensions, applied since the mid-1970s, where the first analysis of the simplest cases, showing why this algorithm was so efficient and stable, was not given until the early 1990s.Since the mid-2000s, the authors have organized international conferences annually to focus on the mathematical methodological issues in connection with computational intelligence approaches. These conferences have attracted a large number of submissions with a wide scope of topics and quality. The editors selected several high-quality papers and approached the authors to submit an essentially extended and improved book chapter based on the lectures.This volume is the first contributed book on the subject.

Interactions Between Computational Intelligence and Mathematics Part 2

by László T. Kóczy Jesús Medina-Moreno Eloísa Ramírez-Poussa

This book presents recent research in the field of interaction between computational intelligence and mathematics. In the current technological age, we face the challenges of tackling very complex problems – in the usual sense, but also in the mathematical and theoretical computer science sense. However, even the most up-to-date results in mathematics, are unable to provide exact solutions of such problems, and no further technical advances will ever make it possible to find general and exact solutions. Constantly developing technologies (including social technologies) necessitate handling very complex problems. This has led to a search for acceptably “good” or precise solutions, which can be achieved by the combination of traditional mathematical techniques and computational intelligence tools, in order to solve the various problems emerging in many different areas to a satisfactory degree. Important funding programs, such as the European Commission’s current framework programme for research and innovation – Horizon 2020 – are devoted to the development of new instruments to deal with the current challenges. Without doubt, research topics associated with the interactions between computational intelligence and traditional mathematics play a key role. Presenting contributions from engineers, scientists and mathematicians, this book offers a series of novel solutions for meaningful and real-world problems that connect those research areas.

Interactions in Multiagent Systems: Fairness, Social Optimality and Individual Rationality

by Jianye Hao Ho-Fung Leung

Thisbook mainly aims at solving the problems in both cooperative and competitivemulti-agent systems (MASs), exploring aspects such as how agents caneffectively learn to achieve the shared optimal solution based on their localinformation and how they can learn to increase their individual utility byexploiting the weakness of their opponents. The book describes fundamental andadvanced techniques of how multi-agent systems can be engineered towards thegoal of ensuring fairness, social optimality, and individual rationality; awide range of further relevant topics are also covered both theoretically andexperimentally. The book will be beneficial to researchers in the fields ofmulti-agent systems, game theory and artificial intelligence in general, as wellas practitioners developing practical multi-agent systems.

Interactions in Online Education: Implications for Theory and Practice (Open and Flexible Learning Series)

by Charles Juwah

Interactivity is at the very heart of learning and is evident at all levels of engagement, whether between fellow students, students and tutors, online learning materials or interfacing with the learning environment. Covering both theory and the practical implications of the issues discussed, this book provides international perspectives on key topics including: analysing and designing e-learning interactions, social and conceptual dimensions of learning, interactions in online discussions, interactions in peer learning and professional development of online facilitators. It is essential reading for all those involved in the design, implementation, management and use of open and flexible learning.

Interactions of Earth's Magnetotail Plasma with the Surface, Plasma, and Magnetic Anomalies of the Moon

by Yuki Harada

This thesis describes the essential features of Moon-plasma interactions with a particular emphasis on the Earth's magnetotail plasma regime from both observational and theoretical standpoints. The Moon lacks a dense atmosphere as well as a strong intrinsic magnetic field. As a result, its interactions with the ambient plasma are drastically different from solar-wind interactions with magnetized planets such as Earth. The Moon encounters a wide range of plasma regime from the relatively dense, cold, supersonic solar-wind plasma to the low-density, hot, subsonic plasma in the geomagnetic tail. In this book, the author presents a series of new observations from recent lunar missions (i. e. , Kaguya, ARTEMIS, and Chandrayaan-1), demonstrating the importance of the electron gyro-scale dynamics, plasma of lunar origin, and hot plasma interactions with lunar magnetic anomalies. The similarity and difference between the Moon-plasma interactions in the geomagnetic tail and those in the solar wind are discussed throughout the thesis. The basic knowledge presented in this book can be applied to plasma interactions with airless bodies throughout the solar system and beyond.

Interactions on Digital Tablets in the Context of 3D Geometry Learning: Contributions and Assessments

by David Bertolo

Over the last few years, multi-touch mobile devices have become increasingly common. However, very few applications in the context of 3D geometry learning can be found in app stores. Manipulating a 3D scene with a 2D device is the main difficulty of such applications. Throughout this book, the author focuses on allowing young students to manipulate, observe and modify 3D scenes using new technologies brought about by digital tablets. Through a user-centered approach, the author proposes a grammar of interactions adapted to young learners, and then evaluates acceptability, ease of use and ease of learning of the interactions proposed. Finally, the author studies in situ the pedagogic benefits of the use of tablets with an app based on the suggested grammar. The results show that students are able to manipulate, observe and modify 3D scenes using an adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when students use such an application. The approach here focuses on interactions with digital tablets to increase learning rather than on technology. First, defining which interactions allow pupils to realize tasks needed in the learning process, then, evaluating the impact of these interactions on the learning process. This is the first time that both interactions and the learning process have been taken into account at the same time.

Interactions with Search Systems

by Ryen W. White

Information seeking is a fundamental human activity. In the modern world, it is frequently conducted through interactions with search systems. The retrieval and comprehension of information returned by these systems is a key part of decision making and action in a broad range of settings. Advances in data availability coupled with new interaction paradigms, and mobile and cloud computing capabilities, have created a broad range of new opportunities for information access and use. In this comprehensive book for professionals, researchers, and students involved in search system design and evaluation, search expert Ryen White discusses how search systems can capitalize on new capabilities and how next-generation systems must support higher order search activities such as task completion, learning, and decision making. He outlines the implications of these changes for the evolution of search evaluation, as well as challenges that extend beyond search systems in areas such as privacy and societal benefit.

Interactive 3D Multimedia Content

by Krzysztof Walczak Wojciech Cellary

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Interactive Applications Using Matplotlib

by Benjamin V. Root

This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.

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