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iOS 13 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

by Matt Neuburg

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 10 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 5. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework.Explore Swift’s object-oriented conceptsBecome familiar with built-in Swift typesDive deep into Swift objects, protocols, and genericsTour the lifecycle of an Xcode projectLearn how nibs are loadedUnderstand Cocoa’s event-driven designCommunicate with C and Objective-COnce you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 13.

iOS 14 Programming for Beginners: Get started with building iOS apps with Swift 5.3 and Xcode 12, 5th Edition

by Ahmad Sahar

Learn iOS app development and work with the latest Apple development toolsKey FeaturesExplore the latest features of Xcode 12 and the Swift 5.3 programming language in this updated fifth editionKick-start your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 14 such as Mac Catalyst, SwiftUI, widgets and App ClipsBook DescriptionIf you're a beginner looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store.Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you'll set up testers for your app and understand what you need to do to publish your app on the App Store.By the end of this book, you'll not only be well versed in writing and publishing applications, but you'll also be able to apply your iOS development skills to enhance existing apps.What you will learnGet to grips with the fundamentals of Xcode 12 and Swift 5.3, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS features, such as widgets and App ClipsConvert an existing iPad app into an Apple Silicon Mac appDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 14 features will also find this book useful.

iOS 14 Programming Fundamentals with Swift: Swift, Xcode, And Cocoa Basics

by Matt Neuburg

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework.Become familiar with built-in Swift typesDive deep into Swift objects, protocols, and genericsTour the life cycle of an Xcode projectLearn how nibs are loadedUnderstand Cocoa’s event-driven designCommunicate with C and Objective-CIn this edition, catch up on the latest iOS programming features:Multiple trailing closuresCode editor document tabsNew Simulator featuresResources in Swift packagesLogging and testing improvementsAnd more!Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 14.

iOS 15 Programming for Beginners: Kickstart your mobile app development journey by building iOS apps with Swift 5.5 and Xcode 13, 6th Edition

by Craig Clayton Ahmad Sahar

Learn iOS app development and work with Xcode 13 and Apple's iOS 15 simulatorsKey FeaturesExplore the latest features of Xcode 13 and the Swift 5.5 programming language in this updated sixth editionStart your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 15 such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlayBook DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store.Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more.By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.What you will learnGet to grips with the fundamentals of Xcode 13 and Swift 5.5, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS features such as Swift Concurrency and SharePlayConvert an existing iPad app into a Mac app with Mac CatalystDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Basics knowledge of programming, including loops, boolean, and so on, is necessary.

iOS 15 Programming Fundamentals with Swift

by Matt Neuburg

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework.Explore Swift's object-oriented conceptsBecome familiar with built-in Swift typesDive deep into Swift objects, protocols, and genericsTour the life cycle of an Xcode projectLearn how nibs are loadedUnderstand Cocoa's event-driven designCommunicate with C and Objective-CIn this edition, catch up on the latest iOS programming features:Structured concurrency: async/await, tasks, and actorsSwift native formatters and attributed stringsLazy locals and throwing gettersEnhanced collections with the Swift Algorithms and Collections packagesXcode tweaks: column breakpoints, package collections, and Info.plist build settingsImprovements in Git integration, localization, unit testing, documentation, and distributionAnd more!

iOS 16 Programming for Beginners: Kickstart your iOS app development journey with a hands-on guide to Swift 5.7 and Xcode 14, 7th Edition

by Ahmad Sahar Craig Clayton

Take your next step in iOS app development and work with Xcode 14 and iOS 16Key FeaturesExplore the latest features of Xcode 14 and the Swift 5.7 programming language in this updated seventh editionStart your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 16 such as Mac Catalyst, SwiftUI, Lock Screen widgets and WeatherKitBook DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store, which means that competent iOS developers are in high demand.iOS 16 Programming for Beginners is a comprehensive introduction for those who are new to iOS, covering the entire process of learning the Swift language, writing your own app, and publishing it on the App Store.This book follows a hands-on approach. With step-by-step tutorials to real-life examples and easy-to-understand explanations of complicated topics, each chapter will help you learn and practice the Swift language to build your apps and introduce exciting new technologies to incorporate into your apps. You'll learn how to publish iOS apps and work with new iOS 16 features such as Mac Catalyst, SwiftUI, Lock Screen widgets, WeatherKit, and much more.By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.What you will learnGet to grips with the fundamentals of Xcode 14 and Swift 5.7, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS 16 features such as SwiftUI, Lock screen widgets, and WeatherKitConvert an existing iPad app into a Mac app with Mac CatalystDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is forThis book is for anyone who has programming experience but is new to Swift and iOS app development. Basic knowledge of programming, including loops, data types, and so on, is necessary.

iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps

by Vandad Nahavandipoor

You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away.You'll find solutions for working with development frameworks in iOS SDK 4 and technologies such as Cocoa, Objective-C, Xcode, and Interface Builder. Whether you have a little or a lot of experience with iOS development, you’ll find the help you need for every phase of the process, from initial idea to completed project.Work with Objective-C classes, objects, properties, delegates, and memory managementConstruct a user interface with gesture recognizersDevelop location-aware applications with the Map Kit and Core Location APIsBuild apps that play audio and video, manage calendars and events, access contacts and groups, or tap into the Photo LibraryUse the Core Motion framework to access the accelerometer and gyroscopeMaintain persistent storage for iOS apps with the Core Data frameworkCreate multitasking-aware apps that let users leave and return without losing their place

iOS 5 Essentials

by Steven F. Daniel

Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.

iOS 5 Programming Cookbook

by Vandad Nahavandipoor

Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage. If you're comfortable with iOS SDK, this cookbook will teach you how to use hundreds of iOS techniques. Each recipe provides a clear solution with sample code that you can use right away. Use different approaches to construct a user interface Develop location-aware apps Get working examples for implementing gesture recognizers Play audio and video files and access the iPod library Retrieve contacts and groups from the Address Book Determine camera availability and access the Photo Library Create multitasking-aware apps Maintain persistent storage in your apps Use Event Kit to manage calendars and events Learn capabilities of the Core Graphics framework Access the accelerometer and gyroscope Take advantage of the iCloud service

iOS 5 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps (Oreilly And Associate Ser.)

by Vandad Nahavandipoor

Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you’ll quickly learn the steps necessary for writing complete iOS apps, whether they’re as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.If you’re comfortable with iOS SDK, this cookbook will teach you how to use hundreds of iOS techniques. Each recipe provides a clear solution with sample code that you can use right away.Use different approaches to construct a user interfaceDevelop location-aware appsGet working examples for implementing gesture recognizersPlay audio and video files and access the iPod libraryRetrieve contacts and groups from the Address BookDetermine camera availability and access the Photo LibraryCreate multitasking-aware appsMaintain persistent storage in your appsUse Event Kit to manage calendars and eventsLearn capabilities of the Core Graphics frameworkAccess the accelerometer and gyroscopeTake advantage of the iCloud service

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch (Pushing the Limits)

by Rob Napier Mugunth Kumar

Open the door to endless new app development possibilities Pushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest. With this must-have book, you'll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple's iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere. Provides a solid foundation in the patterns of iOS Shares tips for running on multiple platforms and best using security services Discusses topics such as controlling multitasking, advanced text layout and more Demonstrates how to think differently with blocks and functional programming Teaches table view, performance, and money-making optimization Eliminates common challenges with memory management and iOS information flow Pushing the Limits with iOS 5 Programming allows you to take on the future with confidence in your new, stand-out app design skills.

iOS 5. Programowanie. Receptury

by Vandad Nahavandipoor

Gotowe rozwi?zania i przyk?ady aplikacji dla urz?dze? iPhone, iPad i iPod touchSzeroki wachlarz urz?dze? mobilnych Apple sprawia, ?e ?atwo jest dzi?ki nim dotrze? do wielkiej liczby u?ytkowników. Z drugiej strony stawia jednak przed programistami nowe wyzwania - ró?ne rozdzielczo?ci ekranu i ró?ne wyposa?enie urz?dze? to tylko niektóre z nich. Jak sobie poradzi? z codziennymi problemami w trakcie tworzenia aplikacji dla iOS-a?Je?eli znasz iOS SDK, dzi?ki tej ksi??ce nauczysz si? stosowa? setki technik z zakresu tworzenia oprogramowania na platformie iOS oraz pokonasz wiele uci??liwych problemów, które pojawiaj? si? podczas tworzenia aplikacji dla urz?dze? iPhone, iPad i iPod touch. Dowiesz si?, jak zaimplementowa? procedur? rozpoznawania gestów, odtwarzania plików audio i wideo oraz wybierania konkretnych kontaktów i grup z ksi??ki adresowej. Ponadto znajdziesz gotowe do wdro?enia przyk?ady, korzystaj?ce z wielow?tkowo?ci, geolokalizacji i aparatu fotograficznego. Ksi??ka ta jest idealn? pozycj? dla wszystkich osób tworz?cych oprogramowanie dla platformy iOS. Zawarte w niej przyk?ady zaoszcz?dz? Ci mnóstwo czasu. Ta inwestycja si? op?aca!U?ywanie ró?nych podej?? podczas tworzenia interfejsu u?ytkownikaTworzenie aplikacji wykorzystuj?cych informacje o bie??cym po?o?eniu urz?dzenia iOSImplementacje procedur rozpoznawania gestów Odtwarzanie plików audio i wideo oraz uzyskiwanie dost?pu do biblioteki wbudowanej aplikacji MuzykaPobieranie poszczególnych kontaktów i grup kontaktów z ksi??ki adresowejOkre?lanie dost?pno?ci kamery w urz?dzeniu iOS oraz uzyskiwanie dost?pu do biblioteki wbudowanej aplikacji Zdj?ciaTworzenie aplikacji wykorzystuj?cych mo?liwo?? wielozadaniowo?ci systemu iOSStosowanie i obs?uga trwa?ego magazynu danych w aplikacjachU?ywanie struktury Event Kit do zarz?dzania kalendarzami i wydarzeniamiWykorzystanie mo?liwo?ci oferowanych przez struktur? Core GraphicsUzyskiwanie dost?pu do informacji pochodz?cych z przy?pieszeniomierza i ?yroskopuWykorzystanie mo?liwo?ci oferowanych przez us?ug? iCloudZaoszcz?d? czasu dzi?ki pomocnym przyk?adom!

iOS 6 Application Development For Dummies

by Dave Wilson Neal Goldstein

Create incredible apps for the iPhone and iPad using the latest features of iOS 6You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications.Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal appWalks you through the development of two applications, side by side Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

iOS 6 Foundations

by Jesse Feiler

A practical introduction for using iOS 6 to create universal appsIf you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the various aspects of iOS development, beginning with getting started with iOS 6, getting Up to Speed with Xcode, and learning the tools and Objective-CReviews building the user interface with Xcode and Interface BuilderDetails how to set up your app in iTunes connect and distribute it through the app storeWalks you through adding features like geo-location and twitter sharing Helps you avoid common pitfalls and design decisions related to user experience and iOS programmingiOS 6 Foundations is organized so that each chapter builds on the previous, providing you with a finished app by the end of the book.

iOS 6 Programming Cookbook: Solutions for iOS Developers

by Vandad Nahavandipoor

Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook.Thoroughly updated for iOS 6 SDK, this cookbook shows you how to use hundreds of techniques to solve problems that developers of all levels commonly face. Each recipe includes sample code you can use right away.Use Pass Kit to deliver digitally-signed passes such as loyalty cardsDefine the layout of UI elements with Cocoa Auto LayoutDevelop location-aware appsGet working examples for implementing gesture recognizersUse new Objective-C Runtime featuresPlay audio and video files and access the iPod libraryRetrieve contacts and groups from the Address BookDetermine camera availability and access the Photo LibraryCreate multitasking-aware appsUse Event Kit to manage calendars, dates, and eventsApply the accelerometer and gyroscopeEnhance your app with the iCloud service

iOS 7 Development Recipes

by Joseph Hoffman Hans-Eric Grönlund Colin Francis Shawn Grimes

iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes Building applications that incorporate multimedia Building location-aware apps Understanding best practices for application design and development You'll find this book to be an indispensable reference for all your iOS development. What you'll learn How to make your apps truly stand out with multimedia How to integrate social network services such as Twitter and Facebook into your apps How to enhance your game apps with GameCenter How to develop powerful apps with the latest Xcode How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps How to build beautiful location-based apps with the new map engine Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents Application Recipes Storyboard Recipes Layout Recipes Table and Collection View Recipes Location Recipes Motion Recipes Map Recipes Social Network Recipes Camera Recipes Multimedia Recipes Image Recipes Graphics Recipes Animation Recipes User Data Recipes Data Storage Recipes Data Transmission Recipes Game Kit Recipes

iOS 7 Game Development

by Dmitry Volevodz

The book is an example based, hands-on guide where you will learn how to make a game from scratch, and learn how to develop games on the iOS platform. If you have great ideas for games and want to learn iOS game development, then this book is the right choice for you. Being familiar with iOS development is a plus, but is not mandatory. You will gradually get to grips with the new Sprite Kit framework with the help of this book.

iOS 7 in Action

by Brendan Lim

SummaryiOS 7 in Action is a detailed, hands-on guide that teaches you how to create amazing native iOS apps. You'll dive into key topics by exploring thoroughly explained real-world code examples you can expand and reuse. Learn about Collection Views, Storyboarding, Twitter & Facebook Integration, Passbook, Airplay, and much more. If you're already creating iOS apps, you'll learn how to capitalize on the newest iOS features.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the BookTo develop great apps you need a deep knowledge of iOS. You also need a finely tuned sense of what motivates 500 million loyal iPhone and iPad users. iOS 7 introduces many new visual changes, as well as better multitasking, dynamic motion effects, and much more. This book helps you use those features in apps that will delight your users.iOS 7 in Action is a hands-on guide that teaches you to create amazing native iOS apps. In it, you'll explore thoroughly explained examples that you can expand and reuse. If this is your first foray into mobile development, you'll get the skills you need to go from idea to app store. If you're already creating iOS apps, you'll pick up new techniques to hone your craft, and learn how to capitalize on new iOS 7 features.This book assumes you're familiar with a language like C, C++, or Java. Prior experience with Objective-C and iOS is helpful.What's InsideNative iOS 7 design and developmentLearn Core Data, AirPlay, Motion Effects, and moreCreate real-world apps using each core topicUse and create your own custom viewsIntroduction and overview of Objective-CAbout the AuthorsBrendan Lim is a Y Combinator alum, the cofounder of Kicksend, and the author of MacRuby in Action. Martin Conte Mac Donell, aka fz, is a veteran of several startups and an avid open source contributor.Table of ContentsPART 1 BASICS AND NECESSITIESIntroduction to iOS developmentViews and view controller basicsUsing storyboards to organize and visualize your viewsUsing and customizing table viewsUsing collection viewsPART 2 BUILDING REAL-WORLD APPLICATIONSRetrieving remote data Photos and videos and the Assets LibrarySocial integration with Twitter and FacebookAdvanced view customizationLocation and mapping with Core Location and MapKitPersistence and object management with Core DataPART 3 APPLICATION EXTRASUsing AirPlay for streaming and external displayIntegrating push notifications Applying motion effects and dynamics

iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Basics

by Matt Neuburg

If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks--Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7--coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects

iOS 8: A Take Control Crash Course

by Josh Centers

Learn iOS 8 essentials quickly and get more out of your iPad or iPhone!In this iOS 8 Crash Course, you'll quickly master new (and old) features in iOS. Guided by TidBITS Managing Editor Josh Centers, you'll get an overview of iOS 8's new capabilities along with directions for putting them to use right away. In addition to explaining system features like Siri, Spotlight, and Notification Center, Josh helps you explore the new Health app, plus discover what's different in iOS 8's most-changed apps: Camera, Phone, Photos, Mail, Messages, and Safari. Additional special topics cover accessibility, privacy, important apps to try, managing data usage, and improving battery life.You'll find answers to questions like these:How do I install a third-party keyboard, like Smile's TextExpander?How do I use iCloud Photo Sharing in Share sheets?What do I tap to send a voice message in Messages?Should I turn on iCloud Photo Library?What do I ask Siri in order to identify currently playing music?If I share my location in a group chat, is it shared with the chat or the people?How does the 2-minute delete feature work for media in Messages?How do I get quick access to Evernote and other apps in Notification Center?Where did the search field and toolbar go in Safari?How do I connect 1Password and Instapaper with Safari?Which feature should I turn on to make buttons easier to see?How do I hook apps into Apple's new Health app?Which apps are hogging my battery?How do I tell Siri who my mother is so I can call her by saying "Call Mom"?In Family Sharing, what should I expect from the Ask to Buy feature?How do I find those cool Flyover tours in Maps?How do I tell my iPhone to stop tracking my location?How can I enable/disable the Zoom screen magnifier quickly?How do I minimize an email message that I'm writing so I can check something else in Mail and then come back to it easily?Crash course? As part of our new Crash Course series, this book splits the first-rate content you expect from us into short chunks so you can dip in and read quickly. Because so many Take Control readers provide tech support to others, each concise chapter has sharing buttons and practical tweet-tips, making it easy to freely share a few pages with Facebook friends, Twitter followers, and others who really need the information. Take Control Crash Courses have a modern, magazine-like layout in PDF while retaining a reflowable design in the EPUB and Mobipocket.

iOS 8 Programming Fundamentals with Swift

by Matt Neuburg

Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift--Apple's new programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.Explore Swift's object-oriented concepts: variables and functions, scopes and namespaces, object types and instancesBecome familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, and dictionariesLearn how to declare, instantiate, and customize Swift object types--enums, structs, and classesDiscover powerful Swift features such as protocols and genericsTour the lifecycle of an Xcode project from inception to App StoreCreate app interfaces with nibs and the nib editor, Interface BuilderUnderstand Cocoa's event-driven model and its major design patterns and featuresFind out how Swift communicates with Cocoa's C and Objective-C APIsOnce you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 8.

iOS 8 Swift Programming Cookbook

by Vandad Nahavandipoor

Entirely rewritten for Apple's Swift programming language, this updated cookbook helps you overcome the vexing issues you're likely to face when creating apps for iOS devices.You'll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and HomeKit accessories, enhancing and animating graphics, storing and protecting data, sending and receiving notifications, and managing files and folders among them. Each recipe includes sample code on GitHub that you can use right away.Use CloudKit APIs to store information in the cloud with easeCreate custom keyboards and extensionsAccess users' health-related information with HealthKitInteract with accessories inside the user's home with HomeKitCreate vibrant and lifelike user interfaces with UIKit DynamicsUse the Keychain to protect your app's dataDevelop location-aware and multitasking-aware appsWork with iOS 8's audio and video APIsUse Event Kit UI to manage calendars, dates, and eventsTake advantage of the accelerometer and the gyroscopeGet working examples for implementing gesture recognizersRetrieve and manipulate contacts and groups from the Address BookDetermine a camera's availability and access the Photo Library

iOS 9: A Take Control Crash Course

by Josh Centers

Come up to speed on iOS 9's new features!Guided by TidBITS Managing Editor Josh Centers, you'll get a close look at iOS 9's new (and old) capabilities on the iPad, iPhone, and iPod touch, along with directions for putting them to use right away.A What's New chapter gives you an overview of iOS 9's many changes -- including those in Siri, Spotlight, and Safari. The rest of the book describes the details, such as how those with recent iPads can use the new Split Screen, Slide Over, and Picture in Picture multitasking views, plus how to use Mail's new features, how iOS 9 helps you save battery power, the trick to finding the hidden iCloud Drive app, the iPad's new Trackpad mode, and much more. Special topics cover Family Sharing, accessibility, privacy, and managing data usage.Josh helps you use iOS more effectively than ever with advice on:What to check after installing iOS 9Which iPads support the new multitasking viewsWhat to expect from the iPhone's new Low Power modeWhat the new Batteries widget does and how to display itHow to use a 4-digit passcode on a Touch ID deviceWhich cities have transit directions in MapsInterpreting the icons in the Camera app's viewfinderAdding a person to a Messages group chatLetting people through an iPhone's Do Not Disturb cone of silenceStoring credit card details in SafariSetting up Apple Pay in the new Wallet appEntering and accessing emergency medical informationCustomizing Spotlight's search results so they work for youMaking Siri talk like a guy (or gal)Telling Siri who you mean when you say "Call Mom"Putting an outline around text "buttons" so they look like buttonsWhat's a Crash Course? As part of our Crash Course series, this book splits the first-rate content you expect from Take Control into short chunks so you can dip in and read quickly. Because so many Take Control readers provide tech support to others, each concise chapter has sharing buttons and practical tweet-tips, making it easy to freely share a chapter with Facebook friends, Twitter followers, and others who really need the information. Take Control Crash Courses have a modern, magazine-like layout in PDF and a reflowable design in the EPUB and Mobipocket.

iOS 9 Game Development Essentials

by Chuck Gaffney

Design, build, and publish an iOS game from scratch using the stunning features of iOS 9About This BookCreate storyboards in Xcode from concept to code and designChalk out your game's overall navigation and structureWork with 2D and 3D game development toolsWho This Book Is ForThis book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required.What You Will LearnFamiliarise yourself with both basic and advanced Swift game development codeUnderstand the structure and flow of a typical iOS appWork with the SpriteKit framework to make 2D games, sprites, and overlaysDiscover 3D game development with SceneKitVisually design levels and game assets with XCode 7's latest featuresExplore the concept of component-based structuring with iOS 9's GameplaykitBeta test and publish your game with iTunes ConnectIn DetailGame development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time.Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform.Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.Style and approachThis book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.

iOS and OS X Network Programming Cookbook

by Jon Hoffman

This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the reader's projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in Objective-C using XCode as the IDE. Knowledge of Objective-C and X-Code is essential.

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