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Java Enterprise Best Practices

by O'Reilly Java Authors

Java developers typically go through four "stages" in mastering Java. In the first stage, they learn the language itself. In the second stage, they study the APIs. In the third stage, they become proficient in the environment. It is in the fourth stage --"the expert stage"-- where things really get interesting, and Java Enterprise Best Practices is the tangible compendium of experience that developers need to breeze through this fourth and final stage of Enterprise Java mastery. Crammed with tips and tricks, Java Enterprise Best Practices distills years of solid experience from eleven experts in the J2EE environment into a practical, to-the-point guide to J2EE. Java Enterprise Best Practices gives developers the unvarnished, expert-tested advice that the man pages don't provide--what areas of the APIs should be used frequently (and which are better avoided); elegant solutions to problems you face that other developers have already discovered; what things you should always do, what things you should consider doing, and what things you should never do--even if the documentation says it's ok. Until Java Enterprise Best Practices, Java developers in the fourth stage of mastery relied on the advice of a loose-knit community of fellow developers, time-consuming online searches for examples or suggestions for the immediate problem they faced, and tedious trial-and-error. But Java has grown to include a huge number of APIs, classes, and methods. Now it is simply too large for even the most intrepid developer to know it all. The need for a written compendium of J2EE Best Practices has never been greater. Java Enterprise Best Practices focuses on the Java 2 Enterprise Edition (J2EE) APIs. The J2EE APIs include such alphabet soup acronyms as EJB, JDBC, RMI, XML, and JMX.

Java Enterprise in a Nutshell

by David Flanagan William Crawford Jim Farley Kris Magnusson

Java Enterprise in a Nutshell is an indispensable quick reference for Java programmers who are writing distributed enterprise applications. The book provides fast-paced tutorials on the following Java Enterprise APIs: JDBC, a vendor-independent API for accessing relational database systems RMI, a Java-only approach to distributed computing that relies on remote method invocation Java IDL, a CORBA-based, language-independent approach to distributed computing Java servlets, a mechanism for extending a web server that allows Java code to perform tasks traditionally handled by CGI scripts JNDI, a generic Java API for working with networked naming and directory services Enterprise JavaBeans, a component model that separates high-level business logic from low-level housekeeping chores like security and transaction management These APIs are the building blocks of the Java 2 Platform, Enterprise Edition (J2EE), Sun's recently announced new platform for enterprise computing. J2EE is the standard Java 2 platform with a number of extensions for enterprise development. Java Enterprise in a Nutshell also contains O'Reilly's classic-style, quick-reference material for all of the classes in the various packages that comprise the Enterprise APIs. This material includes the core Enterprise APIs that are part of Java 1.2, as well as numerous standard extensions. This book is a companion to both Java in a Nutshell, 3rd Edition, which covers the key non-graphical, non-enterprise APIs in Java 1.2, and Java Foundation Classes in a Nutshell, which describes the graphics- and GUI-related classes of Java 1.2.

Java Enterprise in a Nutshell, 2nd Edition

by William Crawford Jim Farley David Flanagan

Nothing is as constant as change, and this is as true in enterprise computing as anywhere else. Since Java Enterprise in a Nutshell was first published in September of 1999, a dozen or more new APIs have been added to the platform, reflecting the new and different ways developers implement their enterprise objectives. And now developers are being called on to add even greater, more complex levels of interconnectivity to their applications, as the concepts behind Web Services solidify and implementation decisions need coding. Java developers today need a clear understanding of the new APIs, tools, capabilities and pitfalls in J2EE 2.0 so they can plan a technology and implementation strategy for new enterprise projects. Fortunately, this is exactly what they get with the new Java Enterprise in a Nutshell, 2nd edition ! Completely revised and updated for the new 2.0 version of Sun Microsystems Java Enterprise Edition software, Java Enterprise in a Nutshell 2nd edition covers all of the J2EE APIs, including RMI, Java IDL, JDBC, JNDI, Java Servlet, and Enterprise JavaBeans, with a fast-paced tutorial and compact reference on each technology. Then Java Enterprise in a Nutshell goes even further, providing a classic O'Reilly-style quick reference for all of the classes in the various packages that comprise the Enterprise APIs - covering the core enterprise APIs as well as numerous standard extensions.

Java Enterprise in a Nutshell, 3rd Edition

by William Crawford Jim Farley

Nothing is as constant as change, and this is as true in enterprise computing as anywhere else. With the recent release of Java 2 Enterprise Edition 1.4, developers are being called on to add even greater, more complex levels of interconnectivity to their applications. To do this, Java developers today need a clear understanding of how to apply the new APIs, use the latest open source Java tools, and learn the capabilities and pitfalls in Java 2 Enterprise Edition 1.4 -- so they can plan a technology and implementation strategy for new enterprise projects. Fortunately, this is exactly what they get with the new Java Enterprise in a Nutshell , 3rd Edition. Because most integrated development environments (IDE) today include API lookup, we took out the main API sections from our previous edition to make room for new chapters, among others, on Ant, Cactus, Hibernate, Jakarta Struts, JUnit, security, XDoclet, and XML/JAXP. Revised and updated for the new 1.4 version of Sun Microsystems Java Enterprise Edition software, Java Enterprise in a Nutshell , 3rd Edition is a practical guide for enterprise Java developers.

Java Examples in a Nutshell

by David Flanagan

The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you. This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs. Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs. Java Examples in a Nutshell contains examples that demonstrate: Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI The book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.

Java for Absolute Beginners: Learn to Program the Fundamentals the Java 9+ Way

by Iuliana Cosmina

Write your first code in Java using simple, step-by-step examples that model real-word objects and events, making learning easy. With this book you’ll be able to pick up the concepts without fuss. Java for Absolute Beginners teaches Java development in language anyone can understand, giving you the best possible start. You’ll see clear code descriptions and layout so that you can get your code running as soon as possible. After reading this book, you'll come away with the basics to get started writing programs in Java.Author Iuliana Cosmina focuses on practical knowledge and getting up to speed quickly—all the bits and pieces a novice needs to get started programming in Java. First, you’ll discover how Java is executed, what type of language it is, and what it is good for. With the theory out of the way, you’ll install Java, choose an editor such as IntelliJ IDEA, and write your first simple Java program. Along the way you’ll compile and execute this program so it can run on any platform that supports Java. As part of this tutorial you’ll see how to write high-quality code by following conventions and respecting well-known programming principles, making your projects more professional and efficient.Finally, alongside the core features of Java, you’ll learn skills in some of the newest and most exciting features of the language: Generics, Lambda expressions, modular organization, local-variable type inference, and local variable syntax for Lambda expressions.Java for Absolute Beginners gives you all you need to start your Java 9+ programming journey. No experience necessary. What You'll LearnUse data types, operators, and the new stream APIInstall and use a build tool such as GradleBuild interactive Java applications with JavaFX Exchange data using the new JSON APIs Play with images using multi-resolution APIsUse the publish-subscribe frameworkWho This Book Is ForThose who are new to programming and who want to start with Java.

Java for Data Science

by Richard M. Reese Jennifer L. Reese

Examine the techniques and Java tools supporting the growing field of data science About This Book • Your entry ticket to the world of data science with the stability and power of Java • Explore, analyse, and visualize your data effectively using easy-to-follow examples • Make your Java applications more capable using machine learning Who This Book Is For This book is for Java developers who are comfortable developing applications in Java. Those who now want to enter the world of data science or wish to build intelligent applications will find this book ideal. Aspiring data scientists will also find this book very helpful. What You Will Learn • Understand the nature and key concepts used in the field of data science • Grasp how data is collected, cleaned, and processed • Become comfortable with key data analysis techniques • See specialized analysis techniques centered on machine learning • Master the effective visualization of your data • Work with the Java APIs and techniques used to perform data analysis In Detail Data science is concerned with extracting knowledge and insights from a wide variety of data sources to analyse patterns or predict future behaviour. It draws from a wide array of disciplines including statistics, computer science, mathematics, machine learning, and data mining. In this book, we cover the important data science concepts and how they are supported by Java, as well as the often statistically challenging techniques, to provide you with an understanding of their purpose and application. The book starts with an introduction of data science, followed by the basic data science tasks of data collection, data cleaning, data analysis, and data visualization. This is followed by a discussion of statistical techniques and more advanced topics including machine learning, neural networks, and deep learning. The next section examines the major categories of data analysis including text, visual, and audio data, followed by a discussion of resources that support parallel implementation. The final chapter illustrates an in-depth data science problem and provides a comprehensive, Java-based solution. Due to the nature of the topic, simple examples of techniques are presented early followed by a more detailed treatment later in the book. This permits a more natural introduction to the techniques and concepts presented in the book. Style and approach This book follows a tutorial approach, providing examples of each of the major concepts covered. With a step-by-step instructional style, this book covers various facets of data science and will get you up and running quickly.

Java For Dummies

by Burd

The top-selling beginning Java book is now fullyupdated!As an unstoppably platform-independent, object-orientedprogramming language, Java is used for developing web and mobileapplications. In this up-to-date bestselling book, veteran authorBarry Burd shows you how to create basic Java objects and clearlyexplains when you should simply reuse existing code.Explores how the new version of Java offers more robustfunctionality and new features such as closures to keep Javacompetitive with more syntax-friendly languages like Python andRubyCovers object-oriented programming basics with Java, codereuse, the essentials of creating a Java program using the new JDK7, creating basic Java objects, and new Eclipse featuresFeatures a companion website that offers all code from the bookand bonus chaptersJava For Dummies, 6th Edition gets you started withcreating Java applications quickly and easily.

Java For Dummies

by Barry Burd

Learn to write practical, reusable code with the straightforward tutorials and tips in the newest edition of this For Dummies bestseller Do you speak Java? No, we’re not talking about your morning cup ‘o joe. We mean the world’s most popular programming language that runs on almost any computer! If you’re looking to get started—or up your game—with Java, then Java For Dummies is the guide you need. In this book, you’ll: Take control of your program flow Program with classes, objects, and methods Use Java's functional programming features Explore Java 17, the latest long-term support release This up-to-date handbook covers the latest developments in Java, including the new ‘switch’ statement syntax. So, if you’re ready to dive into one of the most practical (and coolest!) programming languages around, it’s time you picked up Java For Dummies.

Java For Dummies

by Barry A. Burd

A new edition of the bestselling guide to Java If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more! Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy! Discover the latest features and tools in Java 9 Learn to combine several smaller programs to create a bigger program Create basic Java objects and reuse code Confidently handle exceptions and events If you’re ready to jump into Java, this bestselling guide will help keep your head above water!

Java For Dummies Quick Reference

by Lowe

A reference that answers your questions as you move through your codingThe demand for Android programming and web apps continues to grow at an unprecedented pace and Java is the preferred language for both. Java For Dummies Quick Reference keeps you moving through your coding while you solve a problem, look up a command or syntax, or search for a programming tip. Whether you're a Java newbie or a seasoned user, this fast reference offers you quick access to solutions without requiring that you wade through pages of tutorial material. Leverages the true reference format that is organized with quick answers and solutions so you can read less and do more Offers new elements such as a syntax guide, command guide, special generics and annotation section, and programming tips Boasts a new, compact trim size that easily goes where you go for convenient referencing Java For Dummies Quick Reference helps you move quickly and efficiently through Java without missing a beat!

Java For Everyone: Late Objects

by Cay Horstmann

This book is an introduction to Java and computer programming that focuses on the essentials--and on effective learning. The book is designed to serve a wide range of student interests and abilities and is suitable for a first course in programming for computer scientists, engineers, and students in other disciplines.

Java Fundamentals: A fast-paced and pragmatic introduction to one of the world's most popular programming languages

by Arnav Gupta

Java Fundamentals is designed for tech-enthusiasts, who are familiar with some programming language, and now want a quick introduction to the most important principles of Java.

Java für die Android-Entwicklung für Dummies (Für Dummies)

by Barry Burd

Alle Java-Grundlagen für die App-Entwicklung Sie möchten eigene Android-Apps entwickeln, können aber noch nicht programmieren oder zumindest noch kein Java? Dann ist dieses Buch wie für Sie gemacht. Nach der Installation der kostenlosen Entwicklungswerkzeuge lernen Sie Schritt für Schritt alle wichtigen Code-Elemente wie Variablen, Methoden und Schleifen sowie die objektorientierte Programmierung kennen. Außerdem erfahren Sie, wie Android-Apps aufgebaut sind, wie Sie sie mit Buttons, Auswahllisten und Layouts ausstatten und die Programmlogik mit Java erstellen. Anhand eines Spiels und einer Twitter-App sehen Sie, wie alles zusammenhängt. So steht Ihren eigenen Apps nichts mehr im Weg!

Java für Dummies (FÜr Dummies)

by Barry Burd

Java für Dummies ist gleichzeitig ein Lehrbuch und ein unverzichtbares Nachschlagewerk für alle Java-Programmierer. Basiswissen zur objektorientierten Programmierung wird genauso vermittelt wie das Prinzip der Wiederverwendbarkeit von Programmbausteinen und allgemeine Grundlagen der Java-Programmierung.

Java für Dummies (Für Dummies)

by Barry Burd

Sie wollen in Java einsteigen oder Ihre Kenntnisse erweitern? »Java für Dummies« ist gleichzeitig Lehrbuch und unverzichtbares Nachschlagewerk für alle Java-Programmierer. Basiswissen zur objektorientierten Programmierung wird genauso vermittelt wie das Prinzip der Wiederverwendbarkeit von Programmbausteinen. Außerdem lernen Sie, wann Variablen innerhalb oder außerhalb von Methoden deklariert werden sollten, wo die Grenzen von Arrays liegen und wie Code mit Exceptions absturzsicher gemacht wird. Diese Auflage von »Java für Dummies« berücksichtigt die Neuerungen der Version Java 17.

Java Game Development with LibGDX

by Lee Stemkoski

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is For Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Java Generics and Collections

by Maurice Naftalin Philip Wadler

This comprehensive guide shows you how to master the most important changes to Java since it was first released. Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features. Java Generics and Collections covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it. Topics covered include: Fundamentals of generics: type parameters and generic methods Other new features: boxing and unboxing, foreach loops, varargs Subtyping and wildcards Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries Generics and reflection Design patterns for generics Sets, Queues, Lists, Maps, and their implementations Concurrent programming and thread safety with collections Performance implications of different collections Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading. Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0. Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system. "A brilliant exposition of generics. By far the best book on the topic, it provides a crystal clear tutorial that starts with the basics and ends leaving the reader with a deep understanding of both the use and design of generics." Gilad Bracha, Java Generics Lead, Sun Microsystems

Java Generics and Collections

by Philip Wadler Maurice Naftalin

This comprehensive guide shows you how to master the most important changes to Java since it was first released. Generics and the greatly expanded collection libraries have tremendously increased the power of Java 5 and Java 6. But they have also confused many developers who haven't known how to take advantage of these new features. Java Generics and Collections covers everything from the most basic uses of generics to the strangest corner cases. It teaches you everything you need to know about the collections libraries, so you'll always know which collection is appropriate for any given task, and how to use it. Topics covered include:Fundamentals of generics: type parameters and generic methods Other new features: boxing and unboxing, foreach loops, varargs Subtyping and wildcards Evolution not revolution: generic libraries with legacy clients and generic clients with legacy libraries Generics and reflection Design patterns for generics Sets, Queues, Lists, Maps, and their implementations Concurrent programming and thread safety with collections Performance implications of different collections Generics and the new collection libraries they inspired take Java to a new level. If you want to take your software development practice to a new level, this book is essential reading. Philip Wadler is Professor of Theoretical Computer Science at the University of Edinburgh, where his research focuses on the design of programming languages. He is a co-designer of GJ, work that became the basis for generics in Sun's Java 5.0. Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system. "A brilliant exposition of generics. By far the best book on the topic, it provides a crystal clear tutorial that starts with the basics and ends leaving the reader with a deep understanding of both the use and design of generics." Gilad Bracha, Java Generics Lead, Sun Microsystems

Java Hibernate Cookbook

by Vishal Ranapariya Yogesh Prajapati

Over 50 recipes to help you build dynamic and powerful real-time Java Hibernate applications About This Book * Learn to associate JDBC and Hibernate with object persistence * Manage association mappings, implement basic annotations and learn caching * Get to grips with Hibernate fundamentals from installation to developing a business application with this step-by-step guide Who This Book Is For This is book for Java developers who now want to learn Hibernate. Good knowledge and understanding of Java is preferred to allow efficient programming of the core elements and applications; it would be helpful if readers are familiar with the basics of SQL. What You Will Learn * Set up and install Hibernate on your system and explore different ways in which Hibernate can be configured * Learn the basic concepts and fundamentals of Java Hibernate * Define mappings without a use of XML file using Annotations * Persist collection elements such as list, map, set and array * Explore the various mapping options and learn to work with Hibernate associations * Understand advanced Hibernate concepts such as caching and inheritance * Develop an engaging and robust real-world hibernate application based on a common business scenario * Integrate Hibernate with other frameworks to develop robust enterprise applications In Detail Hibernate is a database independent technology, so the same code will work for all databases. It helps a Java developer write a query by mapping Java bean to database tables and help create tuned queries that boost performance. Even with limited SQL knowledge one can easily perform database operations. This makes the development faster and more accurate than JDBC. Hibernate supports useful features like connection pooling, caching, and inheritance etc. This book will provide a useful hands-on guide to Hibernate to accomplish the development of a real-time Hibernate application. We will start with the basics of Hibernate, which include setting up Hibernate - the pre-requisites and multiple ways of configuring Hibernate using Java. We will then dive deep into the fundamentals of Hibernate such as SessionFactory, session, criteria, working with objects and criteria. This will help a developer have a better understanding of how Hibernate works and what needs to be done to run a Hibernate application. Moving on, we will learn how to work with annotations, associations and collections. In the final chapters, we will see explore querying, advanced Hibernate concepts and integration with other frameworks. Style and approach This book is a practical guide filled with carefully organized step-by-step instructions. All recipes are arranged in an easy-to understand and clear manner allowing you to apply the solutions to other situations.

Java How To Program: Early Objects

by Paul Deitel Harvey Deitel

Java How to Program (Early Objects) , Tenth Edition is intended for use in the Java programming course. It also serves as a useful reference and self-study tutorial to Java programming. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.

Java How to Program (Early Objects) (9th Edition)

by Paul Deitel Harvey Deitel

The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Their Live Code Approach features thousands of lines of code in hundreds of complete working programs. This enables readers to confirm that programs run as expected. Java How to Program (Early Objects) 9econtains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. This edition covers both Java SE7 and SE6.

Java How To Program, Late Objects

by Paul Deitel Harvey Deitel

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Late Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [Java How to Program, Early Objects, 11th Edition also is available.]

Java I/O

by Elliotte Rusty Harold

All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You're almost certainly familiar with the basic kinds of streams--but did you know that there's a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams--and probably more. A discussion of I/O wouldn't be complete without treatment of character sets and formatting. Java supports the Unicode standard, which provides definitions for the character sets of most written languages. Consequently, Java is the first programming language that lets you do I/O in virtually any language. Java also provides a sophisticated model for formatting textual and numeric data. Java I/O, 2nd Edition shows you how to control number formatting, use characters aside from the standard (but outdated) ASCII character set, and get a head start on writing truly multilingual software. Java I/O, 2nd Edition includes: Coverage of all I/O classes and related classes In-depth coverage of Java's number formatting facilities and its support for international character sets

Java I/O

by Elliotte Rusty Harold

All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java I/O tells you all you need to know about the four main categories of streams and uncovers less-known features to help make your I/O operations more efficient. You'll also learn how to control number formatting, use characters aside from the standard ASCII character set, and get a head start on writing truly multilingual software.

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