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Return of the Ender Dragon: An Unofficial Overworld Heroes Adventure, Book Six (An Unofficial Overworld Heroes Adventure #6)

by Danica Davidson

After dangerous adventures all over the Overworld and in Earth, Stevie, Alex, and Maison have managed to reassemble the mysterious Ender crystal—but they were too late! The Ender Dragon has escaped her prison in the End, and she’s tormenting the Overworld with Ender crystals of her own, and an army of terrifying monsters.When the Ender Dragon threatens to travel to Earth as well, the friends have to take a stand. Can they wrest the Ender crystals away from the dragon, and defeat her evil minions, in time for a final showdown against the great dragon herself? And will any of them survive the battle to defend the worlds they love?Fans of Minecraft will be on the edge of their seats in this thrilling final installment in the Unofficial Overworld Heroes Adventure series!

Reversibility and Universality: Essays Presented To Kenichi Morita On The Occasion Of His 70th Birthday (Emergence, Complexity And Computation Ser. #30)

by Andrew Adamatzky

This book is a tribute to Kenichi Morita’s ideas and achievements in theoretical computer science, reversibility and computationally universal mathematical machines. It offers a unique source of information on universality and reversibility in computation and is an indispensable book for computer scientists, mathematicians, physicists and engineers. Morita is renowned for his works on two-dimensional language accepting automata, complexity of Turing machines, universality of cellular automata, regular and context-free array grammars, and undecidability. His high-impact works include findings on parallel generation and parsing of array languages by means of reversible automata, construction of a reversible automaton from Fredkin gates, solving a firing squad synchronization problem in reversible cellular automata, self-reproduction in reversible cellular spaces, universal reversible two-counter machines, solution of nondeterministic polynomial (NP) problems in hyperbolic cellular automata, reversible P-systems, a new universal reversible logic element with memory, and reversibility in asynchronous cellular automata.Kenichi Morita’s achievements in reversibility, universality and theory of computation are celebrated in over twenty high-profile contributions from his colleagues, collaborators, students and friends. The theoretical constructs presented in this book are amazing in their diversity and depth of intellectual insight, addressing: queue automata, hyperbolic cellular automata, Abelian invertible automata, number-conserving cellular automata, Brownian circuits, chemical automata, logical gates implemented via glider collisions, computation in swarm networks, picture arrays, universal reversible counter machines, input-position-restricted models of language acceptors, descriptional complexity and persistence of cellular automata, partitioned cellular automata, firing squad synchronization algorithms, reversible asynchronous automata, reversible simulations of ranking trees, Shor’s factorization algorithms, and power consumption of cellular automata.

Reversible Computation: 10th International Conference, RC 2018, Leicester, UK, September 12-14, 2018, Proceedings (Lecture Notes in Computer Science #11106)

by Jarkko Kari Irek Ulidowski

This book constitutes the refereed proceedings of the 10th International Conference on Reversible Computation, RC 2018, held in Leicester, UK, in September 2018. The 13 full, 7 short, and one tutorial papers included in this volume together with four invited talks were carefully reviewed and selected from 28 submissions. The papers are organized in the following topical sections: reversible concurrent computation; quantum circuits; reversible programming languages; and applications.

Rewriting Logic and Its Applications: 12th International Workshop, Wrla 2018, Held As A Satellite Event Of Etaps, Thessaloniki, Greece, June 14-15, 2018, Proceedings (Lecture Notes in Computer Science #11152)

by Vlad Rusu

This book constitutes revised selected papers from the 12th International Workshop on Rewriting Logic and Its Applications, WRLA 2018, held in Thessaloniki, Greece, in June 2018. The 12 full papers presented in this volume were carefully reviewed and selected from 21 submissions. They deal with rewriting, a natural model of computation and an expressive semantic framework for concurrency, parallelism, communication, and interaction, and its applications.

The Rhetoric of Videogames as Embodied Practice: Procedural Habits (Routledge Studies in Rhetoric and Communication)

by Steve Holmes

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Rhythm, Play and Interaction Design (Springer Series on Cultural Computing)

by Brigid M. Costello

There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book.Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

by Tina O'Hailey

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. <P><P>Key Features <li>Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). <li>Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. <li>Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. <li>Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ <li>AR(Augmented Reality) enabled images throughout the book! <li>Coffee is not required – but encouraged.

The Right Hook of Devin Velma

by Jake Burt

From the author of Greetings from Witness Protection! comes another unforgettable middle-grade novel about friendship and family.Devin wants to hit it big on the internet by pulling a stunt at an NBA game—one the entire nation will be watching. Addison can’t turn Devin down, but he can barely manage talking to his teachers without freezing up. How’s he supposed to handle the possibility of being a viral sensation?Addi’s not sure why Devin is bent on pulling off this almost-impossible feat. Maybe it has something to do with Devin’s dad’s hospital bills. Maybe it all goes back to the Double-Barreled Monkey Bar Backflip of Doom. Or maybe it’s something else entirely. No matter what, though, it’s risky for both of them, and when the big day finally comes, Devin’s plan threatens more than just their friendship.With memorable protagonists and a wonderful supporting cast, The Right Hook of Devin Velma is a one-of-kind knockout in middle-grade fiction.

Ripple Quick Start Guide: Get started with XRP and develop applications on Ripple's blockchain

by Febin John James

Learn to work with XRP and build applications on Ripple's blockchain Key Features Learn to use Ripple's decentralized system for transfering digital assets globally A simpilfied and shortened learning curve to understand the Ripple innovation and Blockchain Takes a hands-on approach to work with XRP – Ripple's native currency Book Description This book starts by giving you an understanding of the basics of blockchain and the Ripple protocol. You will then get some hands-on experience of working with XRP. You will learn how to set up a Ripple wallet and see how seamlessly you can transfer money abroad. You will learn about different types of wallets through which you can store and transact XRP, along with the security precautions you need to take to keep your money safe. Since Ripple is currency agnostic, it can enable the transfer of value in USD, EUR, and any other currency. You can even transfer digital assets using Ripple. You will see how you can pay an international merchant with their own native currency and how Ripple can exchange it on the ?y. Once you understand the applications of Ripple, you will learn how to create a conditionally-held escrow using the Ripple API, and how to send and cash checks. Finally, you will also understand the common misconceptions people have about Ripple and discover the potential risks you must consider before making investment decisions. By the end of this book, you will have a solid foundation for working with Ripple's blockchain. Using it, you will be able to solve problems caused by traditional systems in your respective industry. What you will learn Understand the fundamentals of blockchain and Ripple Learn how to choose a Ripple wallet Set up a Ripple wallet to send and receive XRP Learn how to protect your XRP Understand the applications of Ripple Learn how to work with the Ripple API Learn how to build applications on check and escrow features of Ripple Who this book is for This book is for anyone interested in getting their hands on Ripple technology and learn where it can be used to gain competitive advantages in their respective fields. For most parts of the book, you need not have any pre-requisite knowledge. However, you need to have basic background of JavaScript to write an escrow.

The Rise and Development of FinTech: Accounts of Disruption from Sweden and Beyond (Routledge International Studies in Money and Banking)

by Robin Teigland Shahryar Siri Anthony Larsson Alejandro Moreno Puertas Claire Ingram Bogusz

This comprehensive guide serves to illuminate the rise and development of FinTech in Sweden, with the Internet as the key underlying driver. The multiple case studies examine topics such as: the adoption of online banking in Sweden; the identification and classification of different FinTech categories; process innovation developments within the traditional banking industry; and the Venture Capital (VC) landscape in Sweden, as shown through interviews with VC representatives, mainly from Sweden but also from the US and Germany, as well as offering insight into the companies that are currently operating in the FinTech arena in Sweden. The authors address questions such as: How will the regulatory landscape shape the future of FinTech companies? What are the factors that will likely drive the adoption of FinTech services in the future? What is the future role of banks in the context of FinTech and digitalization? What are the policies and government initiatives that aim to support the FinTech ecosystem in Sweden? Complex concepts and ideas are rendered in an easily digestible yet thought-provoking way. The book was initiated by the IIS (the Internet Foundation in Sweden), an independent organization promoting the positive development of the Internet in the country. It is also responsible for the Internet’s Swedish top-level domain .se, including the registration of domain names, and the administration and technical maintenance of the national domain name registry. The book illustrates how Sweden acts (or does not act) as a competitive player in the global FinTech arena, and is a vital addition to students and practitioners in the field.

RoboCup 2017: Robot World Cup XXI (Lecture Notes in Computer Science #11175)

by Hidehisa Akiyama Oliver Obst Claude Sammut Flavio Tonidandel

This book includes the post-conference proceedings of the 21st RoboCup International Symposium, held in Nagoya, Japan, in September 2017. The 33 full revised papers and 9 papers from the winning teams presented were carefully reviewed and selected from 58 submissions. The papers are orginazed on topical sections on Robotics, Artificial intelligence, Environment perception, State estimation and much more.

Robot Operating System Cookbook: Over 70 recipes to help you master advanced ROS concepts

by Kumar Bipin

Leverage the power of ROS to build exciting collaborative robots.Key FeaturesDelve into an open source, meta-operating system for your robotGet acquainted with tools and libraries for building and running code on multiple platformsUse Gazebo to model your robot and create a virtual environmentBook DescriptionThis book will leverage the power of ROS with an introduction to its core and advanced concepts through exciting recipes. You will get acquainted with the use of different synchronous and asynchronous communication methods, including messages, services, and actions. You will learn how to use the various debugging and visualization tools used in development and how to interface sensors and actuators with the ROS framework.Firstly, you will get to grips with ROS simulation frameworks, such as Gazebo and RotorS for modeling and simulating any physical robot and virtual environment. You will also cover mobile robotics, micro-aerial vehicles, and robotic arms, which are the leading branches of robotic applications. Robot Operating System Cookbook will also guide you in the development of an autonomous navigation framework for both mobile robots and micro-aerial vehicles.Finally, you will explore ROS-Industrial, an open source project that extends the advanced capabilities of ROS software to manufacturing industries.What you will learnExplore advanced concepts, such as ROS pluginlib, nodelets, and actionlibWork with ROS visualization, profiling, and debugging toolsGain experience in robot modeling and simulation using GazeboUnderstand the ROS Navigation Stack for mobile robotsConfigure a MoveIt! package for a manipulator robotDevelop an autonomous navigation framework for MAV using ORB SLAM and MoveItIntegrate sensors, actuators, and robots into the ROS ecosystemGet acquainted with the ROS-Industrial package with hardware support, capabilities, and applicationsWho this book is forIf you’re a researcher or engineer with an interest in the problems, solutions, and future research issues that you may encounter in the development of robotic applications, this book is for you. Basic knowledge of C++ and Python programming with the GNU/Linux environment is strongly recommended to assist with understanding the key concepts covered in the book.

Robot Operating System for Absolute Beginners: Robotics Programming Made Easy

by Lentin Joseph

Learn how to get started with robotics programming using Robot Operation System (ROS). Targeted for absolute beginners in ROS, Linux, and Python, this short guide shows you how to build your own robotics projects.ROS is an open-source and flexible framework for writing robotics software. With a hands-on approach and sample projects, Robot Operating System for Absolute Beginners will enable you to begin your first robot project. You will learn the basic concepts of working with ROS and begin coding with ROS APIs in both C++ and Python.What You’ll LearnInstall ROSReview fundamental ROS conceptsWork with frequently used commands in ROSBuild a mobile robot from scratch using ROSWho This Book Is ForAbsolute beginners with little to no programming experience looking to learn robotics programming.

Robotic Building (Springer Series in Adaptive Environments)

by Henriette Bier

The first volume of the Adaptive Environments series focuses on Robotic Building, which refers to both physically built robotic environments and robotically supported building processes. Physically built robotic environments consist of reconfigurable, adaptive systems incorporating sensor-actuator mechanisms that enable buildings to interact with their users and surroundings in real-time. These require Design-to-Production and Operation chains that are numerically controlled and (partially or completely) robotically driven. From architectured materials, on- and off-site robotic production to robotic building operation augmenting everyday life, the volume examines achievements of the last decades and outlines potential future developments in Robotic Building.This book offers an overview of the developments within robotics in architecture so far, and explains the future possibilities of this field. The study of interactions between human and non-human agents at building, design, production and operation level will interest readers seeking information on architecture, design-to-robotic-production and design-to-robotic-operation.

Robotic Grasping and Manipulation: First Robotic Grasping and Manipulation Challenge, RGMC 2016, Held in Conjunction with IROS 2016, Daejeon, South Korea, October 10–12, 2016, Revised Papers (Communications in Computer and Information Science #816)

by Yu Sun Joe Falco

This book constitutes the refereed proceedings of the First Robotic Grasping and Manipulation Challenge, RGMC 2016, held at IROS 2016, Daejeon, South Korea, in October 2016.The 13 revised full papers presented were carefully reviewed and are describing the rules, results, competitor systems and future directions of the inaugural competition. The competition was designed to allow researchers focused on the application of robot systems to compare the performance of hand designs as well as autonomous grasping and manipulation solutions across a common set of tasks. The competition was comprised of three tracks that included hand-in-hand grasping, fully autonomous grasping, and simulation.

Robotic Process Automation with Blue Prism Quick Start Guide: Create software robots and automate business processes

by Lim Mei Ying

Learn how to design and develop robotic process automation solutions with Blue Prism to perform important tasks that enable value creation in your workKey FeaturesDevelop robots with Blue PrismAutomate your work processes with Blue PrismLearn basic skills required to train a robot for process automationBook DescriptionRobotic process automation is a form of business process automation where user-configured robots can emulate the actions of users. Blue Prism is a pioneer of robotic process automation software, and this book gives you a solid foundation to programming robots with Blue Prism. If you've been tasked with automating work processes, but don't know where to start, this is the book for you!You begin with the business case for robotic process automation, and then move to implementation techniques with the leading software for enterprise automation, Blue Prism. You will become familiar with the Blue Prism Studio by creating your first process. You will build upon this by adding pages, data items, blocks, collections, and loops. You will build more complex processes by learning about actions, decisions, choices, and calculations. You will move on to teach your robot to interact with applications such as Internet Explorer. This can be used for spying elements that identify what your robot needs to interact with on the screen.You will build the logic behind a business objects by using read, write, and wait stages. You will then enable your robot to read and write to Excel and CSV files. This will finally lead you to train your robot to read and send emails in Outlook. You will learn about the Control Room, where you will practice adding items to a queue, processing the items and updating the work status.Towards the end of this book you will also teach your robot to handle errors and deal with exceptions. The book concludes with tips and coding best practices for Blue Prism.What you will learnLearn why and when to introduce robotic automation into your business processesWork with Blue Prism StudioCreate automation processes in Blue PrismMake use of decisions and choices in your robotsUse UI Automation mode, HTML mode, Region mode, and spyingLearn how to raise exceptionsGet the robot to deal with errorsLearn Blue Prism coding best practicesWho this book is forThe book is aimed at end users such as citizen developers who create business processes, but may not have the basic programming skills required to train a robot.No experience of BluePrism is required.

Robotic Sailing 2017

by Kjell Ivar Øvergård

Robotic Sailing 2017. This book contains the peer-reviewed papers presented at the 10th International Robotic Sailing Conference which was organized in conjunction with the 10th World Robotic Sailing Championship held in Horten, Norway the 4th-9th of September 2017. The seven papers cover topics of interest for autonomous robotic sailing which represents some of the most challenging research and development areas. The book is divided into two parts. The first part contains papers which focus on the design of sails and software for the assessment and predication of sailboat performance as well as software platforms and middleware for sailboat competition and research. The second part includes algorithms and strategies for navigation and collision avoidance on local, mid- and long range. The differences in approach in the included papers show that robotic sailing is still an emerging cross-disciplinary science. The multitude of suggestions to the specific problems of prediction and simulation of sailboats as well as the challenges of route planning, anti-grounding and collision avoidance are good indicators of science in its infancy. Hence, we may expect the future to hold great advances for robotic sailing.

Robotic Tactile Perception and Understanding: A Sparse Coding Method

by Huaping Liu Fuchun Sun

This book introduces the challenges of robotic tactile perception and task understanding, and describes an advanced approach based on machine learning and sparse coding techniques. Further, a set of structured sparse coding models is developed to address the issues of dynamic tactile sensing. The book then proves that the proposed framework is effective in solving the problems of multi-finger tactile object recognition, multi-label tactile adjective recognition and multi-category material analysis, which are all challenging practical problems in the fields of robotics and automation. The proposed sparse coding model can be used to tackle the challenging visual-tactile fusion recognition problem, and the book develops a series of efficient optimization algorithms to implement the model. It is suitable as a reference book for graduate students with a basic knowledge of machine learning as well as professional researchers interested in robotic tactile perception and understanding, and machine learning.

Robotica: Speech Rights and Artificial Intelligence

by Ronald K. L. Collins David M. Skover

In every era of communications technology - whether print, radio, television, or Internet - some form of government censorship follows to regulate the medium and its messages. <P><P>Today we are seeing the phenomenon of 'machine speech' enhanced by the development of sophisticated artificial intelligence. <P>Ronald K. L. Collins and David M. Skover argue that the First Amendment must provide defenses and justifications for covering and protecting robotic expression. It is irrelevant that a robot is not human and cannot have intentions; what matters is that a human experiences robotic speech as meaningful. This is the constitutional recognition of 'intentionless free speech' at the interface of the robot and receiver. Robotica is the first book to develop the legal arguments for these purposes. Aimed at law and communication scholars, lawyers, and free speech activists, this work explores important new problems and solutions at the interface of law and technology.<P> Offers a new theory of First Amendment speech rights that covers robotic expression.<P> Describes the evolution of communications technologies and government efforts to censor them.<P> Proposes a First Amendment theory of utility to justify protection for robotic expression.

Robotics Through Science Fiction: Artificial Intelligence Explained Through Six Classic Robot Short Stories (The\mit Press Ser.)

by Robin Murphy

Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence.This book presents six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study.Contents“Stranger in Paradise” by Isaac Asimov, 1973“Runaround” by Isaac Asimov, 1942“Long Shot” by Vernor Vinge, 1972“Catch That Rabbit” by Isaac Asimov, 1944“Super-Toys Last All Summer Long” by Brian Aldiss, 1969“Second Variety” by Philip K. Dick, 1953

The Role of Laboratory Work in Improving Physics Teaching and Learning

by Dagmara Sokołowska Marisa Michelini

This book explores in detail the role of laboratory work in physics teaching and learning. Compelling recent research work is presented on the value of experimentation in the learning process, with description of important research-based proposals on how to achieve improvements in both teaching and learning. The book comprises a rigorously chosen selection of papers from a conference organized by the International Research Group on Physics Teaching (GIREP), an organization that promotes enhancement of the quality of physics teaching and learning at all educational levels and in all contexts. The topics covered are wide ranging. Examples include the roles of open inquiry experiments and advanced lab experiments, the value of computer modeling in physics teaching, the use of web-based interactive video activities and smartphones in the lab, the effectiveness of low-cost experiments, and assessment for learning through experimentation. The presented research-based proposals will be of interest to all who seek to improve physics teaching and learning.

Role-Playing Game Studies: Transmedia Foundations

by Sebastian Deterding José Zagal

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

ROS Programming: Design, build and simulate complex robots using the Robot Operating System

by Anil Mahtani Luis Sanchez Enrique Fernandez Aaron Martinez Lentin Joseph

Enhancing your existing robotic skills by learning how to design and build multifunctional robots using Robots Operating System libraries and tools About This Book • Successfully design and simulate your 3D robot model and use powerful algorithms and tools to program and set up your robots • Work through concrete examples that will help you build your own robotic systems of varying complexity levels • Discover the best practices and troubleshooting solutions everyone needs when working on ROS Who This Book Is For This course targets robotic enthusiasts, developers, and researchers who would like to build robot applications using ROS. If you are looking to explore the advanced ROS features in your projects, then this learning path is for you. Basic knowledge of ROS, GNU/Linux, and programming concepts is assumed. What You Will Learn • Understand the concepts of ROS, the command-line tools, visualization GUIs, and how to debug ROS • Connect robot sensors and actuators to ROS • Obtain and analyze data from cameras and 3D sensors • Dig deep into the ROS Pluginlib, ROS nodelets, and Gazebo plugins • Interface I/O boards such as Arduino, robot sensors, and high-end actuators with ROS • Get to grips with teleoperating robots using hand gestures • Build ROS-based applications using Matlab and Android • Build interactive applications using TurtleBot In Detail This learning path is designed to help you program and build your robots using open source ROS libraries and tools. We start with the installation and basic concepts, then continue with the more complex modules available in ROS, such as sensor and actuator integration (drivers), navigation and mapping (so you can create an autonomous mobile robot), manipulation, computer vision, perception in 3D with PCL, and more. We then discuss advanced concepts in robotics and how to program using ROS. You'll get a deep overview of the ROS framework, which will give you a clear idea of how ROS really works. During the course of the book, you will learn how to build models of complex robots, and simulate and interface the robot using the ROS MoveIt motion planning library and ROS navigation stacks. We'll go through great projects such as building a self-driving car, an autonomous mobile robot, and image recognition using deep learning and ROS. You can find beginner, intermediate, and expert ROS robotics applications inside! It includes content from the following Packt products: • Effective Robotics Programming with ROS - Third Edition • Mastering ROS for Robotics Programming • ROS Robotics Projects Style and approach This course is packed with fun-filled, end-to-end projects on mobile, armed, and flying robots, and describes the ROS implementation and execution of these models.

Rough Sets: International Joint Conference, IJCRS 2018, Quy Nhon, Vietnam, August 20-24, 2018, Proceedings (Lecture Notes in Computer Science #11103)

by Hung Son Nguyen Quang-Thuy Ha Tianrui Li Małgorzata Przybyła-Kasperek

This LNAI 1103 constitutes the proceedings of the International Joint Conference on Rough Sets, IJCRS 2018, held in Quy Nhon, Vietnam, in August 2018.The 40 full papers presented together with 5 short papers were carefully reviewed and selected from 61 submissions. The IJCRS conferences aim at bringing together experts from universities and research centers as well as the industry representing fields of research in which theoretical and applicational aspects of rough set theory already find or may potentially find usage.

Routines of Substitution: John Von Neumann's Work On Software Development, 1945-1948 (Springerbriefs In History Of Computing Ser.)

by Mark Priestley

This work is a historical and philosophical study of the programming work carried out by John von Neumann in the period 1945-8. At the heart of the book is an examination of a manuscript featuring the earliest known surviving example of von Neumann’s coding, a routine written in 1945 to ‘mesh’ two sequences of data and intended to be part of a larger program implementing the algorithm now known as mergesort. The text of the manuscript itself, along with a preliminary document describing the code he used to write this program, are reproduced as appendices. The program is approached in three chapters describing the historical background to von Neumann’s work, the significance of the sorting application itself, and the development of the EDVAC, the machine for which the program was written. The subsequent chapters widen the focus again, discussing the subsequent evolution of the program and the crucial topic of subroutines, before concluding by situating von Neumann’s work in a number of wider contexts. The book also offers a unifying philosophical interpretation of von Neumann’s approach to coding.

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