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Ultimate Guide To Instagram For Business

by Kim Walsh-Phillips

Are you ready to tap into Instagram's booming network of 600 million viable customers? With theUltimate Guide to Instagram for Business, social media marketing expert Kim Walsh-Phillips gives you the tools you need to get your due return on investment out of Instagram. From cross-platform branding and marketing advice to practical blueprints for funneling followers, this guide unlocks the secrets successful entrepreneurs use to drive sales directly from Instagram, become experts in their field, and grow their business.

The Ultimate Unofficial Encyclopedia for Minecrafters: Exploring Hidden Games and Secret Worlds

by Cara J. Stevens

In Minecraft’s infinite, expandable, interactive playground, players are free to create—or destroy—anything in the universe. But interactive play opens an entirely new way for players to experience the world of Minecraft, and this is the first gamer’s guide to tackle all the possibilities of Minecraft’s open platform, multiplayer world. Learn everything you need to know about this whole new way of experiencing the amazing and ever-expanding world of Minecraft. <p><p> With hundreds of screenshots for easy visual reference and definitions of every term that might trip a player up, this exciting book covers the A to Z of collaborating with Minecraft’s millions of players, from everywhere in the world!

The Unaccountable State of Surveillance

by Clive Norris Paul De Hert Xavier L’hoiry Antonella Galetta

This book examines the ability of citizens across ten European countries to exercise their democratic rights to access their personal data. It presents a socio-legal research project, with the researchers acting as citizens, or data subjects, and using ethnographic data collection methods. The research presented here evidences a myriad of strategies and discourses employed by a range of public and private sector organizations as they obstruct and restrict citizens' attempts to exercise their informational rights. The book also provides an up-to-date legal analysis of legal frameworks across Europe concerning access rights and makes several policy recommendations in the area of informational rights. It provides a unique and unparalleled study of the law in action which uncovered the obstacles that citizens encounter if they try to find out what personal data public and private sector organisations collect and store about them, how they process it, and with whom they share it. These are simple questions to ask, and the right to do so is enshrined in law, but getting answers to these questions was met by a raft of strategies which effectively denied citizens their rights. The book documents in rich ethnographic detail the manner in which these discourses of denial played out in the ten countries involved, and explores in depth the implications for policy and regulatory reform.

Uncertainty Modeling

by Vladik Kreinovich

This book commemorates the 65th birthday of Dr. Boris Kovalerchuk, and reflects many of the research areas covered by his work. It focuses on data processing under uncertainty, especially fuzzy data processing, when uncertainty comes from the imprecision of expert opinions. The book includes 17 authoritative contributions by leading experts.

Unconventional Conflict: A Modeling Perspective (Understanding Complex Systems)

by Dean S. Hartley III

This book describes issues in modeling unconventional conflict and suggests a new way to do the modeling. It presents an ontology that describes the unconventional conflict domain, which allows for greater ease in modeling unconventional conflict. Supporting holistic modeling, which means that we can see the entire picture of what needs to be modeled, the ontology allows us to make informed decisions about what to model and what to omit. The unconventional conflict ontology also separates the things we understand best from the things we understand least. This separation means that we can perform verification, validation and accreditation (VV&A) more efficiently and can describe the competence of the model more accurately.However, before this message can be presented in its entirety the supporting body of knowledge has to be explored. For this reason, the book offers chapters that focus on the description of unconventional conflict and the analyses that have been performed, modeling, with a concentration on past efforts at modeling unconventional conflict, the precursors to the ontology, and VV&A. Unconventional conflict is a complex, messy thing. It normally involves multiple actors, with their own conflicting agendas and differing concepts of legitimate actions. This book will present a useful introduction for researchers and professionals within the field.

Under Surveillance: Being Watched in Modern America

by Randolph Lewis

&“An engaging, alarming, and enlightening book, one that is certain to be among the most important books on surveillance in the twenty-first century.&” —Siva Vaidhyanathan, author of Antisocial Media Never before has so much been known about so many. CCTV cameras, TSA scanners, NSA databases, big data marketers, predator drones, &“stop and frisk&” tactics, Facebook algorithms, hidden spyware, and even old-fashioned nosy neighbors—surveillance has become so ubiquitous that we take its presence for granted. While many types of surveillance are pitched as ways to make us safer, almost no one has examined the unintended consequences of living under constant scrutiny and how it changes the way we think and feel about the world. In Under Surveillance, Randolph Lewis offers a highly original look at the emotional, ethical, and aesthetic challenges of living with surveillance in America since 9/11. Taking a broad and humanistic approach, Lewis explores the growth of surveillance in surprising places, such as childhood and nature. He traces the rise of businesses designed to provide surveillance and security, including those that cater to the Bible Belt&’s houses of worship. And he peers into the dark side of playful surveillance, such as eBay&’s online guide to &“Fun with Surveillance Gadgets.&” A worried but ultimately genial guide to this landscape, Lewis helps us see the hidden costs of living in a &“control society&” in which surveillance is deemed essential to governance and business alike. Written accessibly for a general audience, Under Surveillance prompts us to think deeply about what Lewis calls &“the soft tissue damage&” inflicted by the culture of surveillance. &“A sprightly tour down some of the surveillance society&’s most claustrophobic corridors.&” —Cory Doctorow, New York Times–bestselling author

Under Surveillance: Being Watched in Modern America

by Randolph Lewis

&“An engaging, alarming, and enlightening book, one that is certain to be among the most important books on surveillance in the twenty-first century.&” —Siva Vaidhyanathan, author of Antisocial Media Never before has so much been known about so many. CCTV cameras, TSA scanners, NSA databases, big data marketers, predator drones, &“stop and frisk&” tactics, Facebook algorithms, hidden spyware, and even old-fashioned nosy neighbors—surveillance has become so ubiquitous that we take its presence for granted. While many types of surveillance are pitched as ways to make us safer, almost no one has examined the unintended consequences of living under constant scrutiny and how it changes the way we think and feel about the world. In Under Surveillance, Randolph Lewis offers a highly original look at the emotional, ethical, and aesthetic challenges of living with surveillance in America since 9/11. Taking a broad and humanistic approach, Lewis explores the growth of surveillance in surprising places, such as childhood and nature. He traces the rise of businesses designed to provide surveillance and security, including those that cater to the Bible Belt&’s houses of worship. And he peers into the dark side of playful surveillance, such as eBay&’s online guide to &“Fun with Surveillance Gadgets.&” A worried but ultimately genial guide to this landscape, Lewis helps us see the hidden costs of living in a &“control society&” in which surveillance is deemed essential to governance and business alike. Written accessibly for a general audience, Under Surveillance prompts us to think deeply about what Lewis calls &“the soft tissue damage&” inflicted by the culture of surveillance. &“A sprightly tour down some of the surveillance society&’s most claustrophobic corridors.&” —Cory Doctorow, New York Times–bestselling author

Underlying Standards that Support Population Health Improvement (HIMSS Book Series)

by Laura Bright Johanna Goderre

This book highlights success stories and challenges to implementing health IT standards. The narrative of each chapter demonstrates how standards further interoperable health data exchange, especially in the service of advancing tools to monitor population health. These are critical stories that demonstrate to an international community of health and IT experts how to bring the right stakeholders together and bridge classic divides between software architects and clinical end users, health system decision-makers and standard authors.

Understanding Color in Photography: Using Color, Composition, and Exposure to Create Vivid Photos

by Bryan Peterson Susana Heide Schellenberg

Veteran photographer and instructor Bryan Peterson is best known for his arresting imagery using bold, graphic color and composition. Here he explores his signature use of color in photography for the first time, showing readers his process for creating striking images that pop off the page. He addresses how to shoot in any type of light, and looks at color families and how they can work together to make compelling images in commercial and art photography. He also helps readers understand exposure, flash, and other stumbling blocks that beginning and experienced photographers encounter when capturing images, showing how to get the most out of any composition. With its down-to-earth voice and casual teaching style, Understanding Color in Photography is a workshop in a book, helping any photographer take their images to the next level.

Understanding Human Activities Through 3D Sensors: Second International Workshop, Uha3ds 2016, Held In Conjunction With The 23rd International Conference On Pattern Recognition, Icpr 2016, Cancun, Mexico, December 4, 2016, Revised Selected Papers (Theoretical Computer Science and General Issues #10188)

by Francisco Flórez-Revuelta Mohamed Daoudi Pietro Pala Hazem Wannous

This book constitutes the revised selected papers of the Second International Workshop on Understanding Human Activities through 3D Sensors, UHA3DS 2016, that was held in conjunction with the 23rd International Conference on Pattern Recognition, ICPR 2016, held in Cancun, Mexico, in December 2016. The 9 revised full papers were carefully reviewed and selected from 12 submissions. The papers are organized in topical sections on Behavior Analysis, Human Motion Recognition, and Application Datasets.

Understanding Maple

by Ian Thompson

Maple is a powerful symbolic computation system that is widely used in universities around the world. This short introduction gives readers an insight into the rules that control how the system works, and how to understand, fix, and avoid common problems. Topics covered include algebra, calculus, linear algebra, graphics, programming, and procedures. Each chapter contains numerous illustrative examples, using mathematics that does not extend beyond first-year undergraduate material. Maple worksheets containing these examples are available for download from the author's personal website. The book is suitable for new users, but where advanced topics are central to understanding Maple they are tackled head-on. Many concepts which are absent from introductory books and manuals are described in detail. With this book, students, teachers and researchers will gain a solid understanding of Maple and how to use it to solve complex mathematical problems in a simple and efficient way.

Understanding Photojournalism

by Jennifer Good Paul Lowe

Understanding Photojournalism explores the interface between theory and practice at the heart of photojournalism, mapping out the critical questions that photojournalists and picture editors consider in their daily practice and placing these in context. Outlining the history and theory of photojournalism, this textbook explains its historical and contemporary development; who creates, selects and circulates images; and the ethics, aesthetics and politics of the practice. Carefully chosen, international case studies represent a cross section of key photographers, practices and periods within photojournalism, enabling students to understand the central questions and critical concepts. Illustrated with a range of photographs and case material, including interviews with contemporary photojournalists, this book is essential reading for students taking university and college courses on photography within a wide range of disciplines and includes an annotated guide to further reading and a glossary of terms to further expand your studies.

Understanding Software

by Max Kanat-Alexander

Software legend Max Kanat-Alexander shows you how to succeed as a developer by embracing simplicity, with forty-three essays that will help you really understand the software you work with. About This Book • Read and enjoy the superlative writing and insights of the legendary Max Kanat-Alexander • Learn and reflect with Max on how to bring simplicity to your software design principles • Discover the secrets of rockstar programmers and how to also just suck less as a programmer Who This Book Is For Understanding Software is for every programmer, or anyone who works with programmers. If life is feeling more complex than it should be, and you need to touch base with some clear thinking again, this book is for you. If you need some inspiration and a reminder of how to approach your work as a programmer by embracing some simplicity in your work again, this book is for you. If you're one of Max's followers already, this book is a collection of Max's thoughts selected and curated for you to enjoy and reflect on. If you're new to Max's work, and ready to connect with the power of simplicity again, this book is for you! What You Will Learn • See how to bring simplicity and success to your programming world • Clues to complexity - and how to build excellent software • Simplicity and software design • Principles for programmers • The secrets of rockstar programmers • Max's views and interpretation of the Software industry • Why Programmers suck and how to suck less as a programmer • Software design in two sentences • What is a bug? Go deep into debugging In Detail In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There's just too much complex stuff in the world. Complex stuff can't be used, and it breaks too easily. Complexity is stupid. Simplicity is smart. Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams. Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer. Max's technical knowledge, insight, and kindness, has earned him a status as a code guru, and his ideas will inspire you and help refresh your approach to the challenges of being a developer. Style and approach Understanding Software is a new selection of carefully chosen and crafted essays from Max Kanat-Alexander's legendary blog call Code Simplicity. Max's writing and thoughts are great to sit and read cover to cover, or if you prefer you can drop in and see what you discover new every single time!

Understanding Software

by Max Kanat-Alexander

Software legend Max Kanat-Alexander shows you how to succeed as a developer by embracing simplicity, with forty-three essays that will help you really understand the software you work with. About This Book Read and enjoy the superlative writing and insights of the legendary Max Kanat-Alexander Learn and reflect with Max on how to bring simplicity to your software design principles Discover the secrets of rockstar programmers and how to also just suck less as a programmer Who This Book Is For Understanding Software is for every programmer, or anyone who works with programmers. If life is feeling more complex than it should be, and you need to touch base with some clear thinking again, this book is for you. If you need some inspiration and a reminder of how to approach your work as a programmer by embracing some simplicity in your work again, this book is for you. If you're one of Max's followers already, this book is a collection of Max's thoughts selected and curated for you to enjoy and reflect on. If you're new to Max's work, and ready to connect with the power of simplicity again, this book is for you! What You Will Learn See how to bring simplicity and success to your programming world Clues to complexity - and how to build excellent software Simplicity and software design Principles for programmers The secrets of rockstar programmers Max's views and interpretation of the Software industry Why Programmers suck and how to suck less as a programmer Software design in two sentences What is a bug? Go deep into debugging In Detail In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There's just too much complex stuff in the world. Complex stuff can't be used, and it breaks too easily. Complexity is stupid. Simplicity is smart. Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams. Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer. Max's technical knowledge, insight, and kindness, has earned him code guru status, and his ideas will inspire you and help refresh your approach to the challenges of being a developer. Style and approach Understanding Software is a new selection of carefully chosen and crafted essays from Max Kanat-Alexander's legendary blog call Code Simplicity. Max's writing and thoughts are great to sit and read cover to cover, or if you prefer you can drop in and see what you discover new every single time!

Understanding the Digital World: What You Need to Know about Computers, the Internet, Privacy, and Security

by Brian W. Kernighan

Computers are everywhere. Some of them are highly visible, in laptops, tablets, cell phones, and smart watches. But most are invisible, like those in appliances, cars, medical equipment, transportation systems, power grids, and weapons. We never see the myriad computers that quietly collect, share, and sometimes leak vast amounts of personal data about us. Through computers, governments and companies increasingly monitor what we do. Social networks and advertisers know far more about us than we should be comfortable with, using information we freely give them. Criminals have all-too-easy access to our data. Do we truly understand the power of computers in our world?Understanding the Digital World explains how computer hardware, software, networks, and systems work. Topics include how computers are built and how they compute; what programming is and why it is difficult; how the Internet and the web operate; and how all of these affect our security, privacy, property, and other important social, political, and economic issues. This book also touches on fundamental ideas from computer science and some of the inherent limitations of computers. It includes numerous color illustrations, notes on sources for further exploration, and a glossary to explain technical terms and buzzwords.Understanding the Digital World is a must-read for all who want to know more about computers and communications. It explains, precisely and carefully, not only how they operate but also how they influence our daily lives, in terms anyone can understand, no matter what their experience and knowledge of technology.

Understanding White-Collar Crime: A Convenience Perspective

by Petter Gottschalk

Understanding White-Collar Crime develops the concept of convenience as the main explanation for crime occurrence. Examining all three dimensions of crime—economic, organizational, and behavioral—the book argues that when white-collar crime becomes less convenient, crime rates will go down. By applying convenience theory to an empirical sample of convicted white-collar criminals, the text teaches criminal justice students and ethics and compliance practitioners to identify and understand how opportunity affects real-world criminal situations. Internal investigations of white-collar crime are discussed, and corporate social responsibility against white-collar crime is emphasized. Understanding White-Collar Crime: A Convenience Perspective examines not only the theories behind white-collar crime, but also explores methods used in criminal justice investigations into corporate fraud, and emphasizes the importance of corporate social responsibility in reducing crimes of this nature. Criminal justice students and practitioners should not miss this close look into the world of white-collar crime.

Unifying Theories of Programming

by Jonathan P. Bowen Huibiao Zhu

This book constitutes the refereed proceedings of the 6th International Symposium on Unifying Theories of Programming, UTP 2016, held in Reykjavik, Iceland, in June 2016, in conjunction with the 12th International Conference on Integrated Formal Methods, iFM 2016. The 8 revised full papers presented were carefully reviewed and selected from 10 submissions. They deal with the fundamental problem of combination of formal notations and theories of programming that define in various different ways many common notions, such as abstraction refinement, choice, termination, feasibility, locality, concurrency, and communication. They also show that despite many differences, such theories may be unified in a way that greatly facilitates their study and comparison.

Unity 2017 Game Optimization - Second Edition

by Chris Dickinson

Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book • Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application • Explore multiple techniques to solve performance issues with your VR projects • Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn • Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them • Implement best practices for C# scripting to avoid common pitfalls • Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks • Keep your scenes as dynamic as possible by making the most of the Physics engine • Organize, filter, and compress your art assets to maximize performance while maintaining high quality • Discover different kinds of performance problems that are critical for VR projects and how to tackle them • Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection • Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.

Unity 2017 Mobile Game Development

by John P. Doran

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book • One-stop solution to becoming proficient in mobile game development using Unity 2017 • Port your Unity games to popular platforms such as iOS and Android • Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn • Use Unity to build an endless runner game • Set up and deploy a project to a mobile device • Create interesting gameplay elements using inputs from your mobile device • Monetize your game projects with Unity ads and in-app purchases • Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. • How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.

Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods

by Margherita Antona Constantine Stephanidis

The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.

Universal Access in Human–Computer Interaction. Designing Novel Interactions

by Margherita Antona Constantine Stephanidis

The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.

Universal Access in Human–Computer Interaction. Human and Technological Environments

by Margherita Antona Constantine Stephanidis

The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.

UNIX: The Textbook, Third Edition

by Syed Mansoor Sarwar Robert M. Koretsky

UNIX: The Textbook, Third Edition provides a comprehensive introduction to the modern, twenty-first-century UNIX operating system. The book deploys PC-BSD and Solaris, representative systems of the major branches of the UNIX family, to illustrate the key concepts. It covers many topics not covered in older, more traditional textbook approaches, such as Python, UNIX System Programming from basics to socket-based network programming using the client-server paradigm, the Zettabyte File System (ZFS), and the highly developed X Windows-based KDE and Gnome GUI desktop environments. The third edition has been fully updated and expanded, with extensive revisions throughout. It features a new tutorial chapter on the Python programming language and its use in UNIX, as well as a complete tutorial on the git command with Github. It includes four new chapters on UNIX system programming and the UNIX API, which describe the use of the UNIX system call interface for file processing, process management, signal handling, interprocess communication (using pipes, FIFOs, and sockets), extensive coverage of internetworking with UNIX TCP/IP using the client-server software, and considerations for the design and implementation of production-quality client-server software using iterative and concurrent servers. It also includes new chapters on UNIX system administration, ZFS, and container virtualization methodologies using iocage, Solaris Jails, and VirtualBox. Utilizing the authors’ almost 65 years of practical teaching experience at the college level, this textbook presents well-thought-out sequencing of old and new topics, well-developed and timely lessons, a Github site containing all of the code in the book plus exercise solutions, and homework exercises/problems synchronized with the didactic sequencing of chapters in the book. With the exception of four chapters on system programming, the book can be used very successfully by a complete novice, as well as by an experienced UNIX system user, in both an informal and formal learning environment. The book may be used in several computer science and information technology courses, including UNIX for beginners and advanced users, shell and Python scripting, UNIX system programming, UNIX network programming, and UNIX system administration. It may also be used as a companion to the undergraduate and graduate level courses on operating system concepts and principles.

Unlocking Financial Data: A Practical Guide to Technology for Equity and Fixed Income Analysts

by Justin Pauley

Investors recognize that technology is a powerful tool for obtaining and interpreting financial data that could give them the one thing everyone on Wall Street wants: an edge. Yet, many don’t realize that you don’t need to be a programmer to access behind-the-scenes financial information from Bloomberg, IHS Markit, or other systems found at most banks and investment firms.This practical guide teaches analysts a useful subset of Excel skills that will enable them to access and interpret financial information—without any prior programming experience. This book will show analysts, step-by-step, how to quickly produce professional reports that combine their views with Bloomberg or Markit data including historical financials, comparative analysis, and relative value. For portfolio managers, this book demonstrates how to create professional summary reports that contain a high-level view of a portfolio’s performance, growth, risk-adjusted return, and composition. If you are a programmer, this book also contains a parallel path that covers the same topics using C#.Topics include:Access additional data that isn’t visible on Bloomberg screensCreate tables containing corporate data that makes it possible to compare multiple companies, bonds, or loans side-by- sideBuild one-page analytic (“Tear Sheet”) reports for individual companies that incorporates important financials, custom notes, relative value comparison of the company to its peers, and price trends with research analyst targetsBuild two-page portfolio summary report that contains a high-level view of the portfolio’s performance, growth, risk-adjusted return, and compositionExplore daily prices and facility information for most of the tradable corporate bond and loan marketDetermine the relationship between two securities (or index) using correlation and regressionCompare each security’s performance to a cohort made of up of securities with similar risk and return characteristicsMeasure portfolio risk-adjusted return by calculating variance, standard deviation, and Sharpe ratioUse Markit data to identify meaningful trends in prices, new issue spreads, and refinancings

Unofficial Ancestry.com Workbook: A How-To Manual for Tracing Your Family Tree on the #1 Genealogy Website

by Nancy Hendrickson

A How-To Manual for Tracing Your Family Tree on the #1 Genealogy Website

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