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The Unity Game Engine and the Circuits of Cultural Software
by Benjamin Nicoll Brendan KeoghVideogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
The Unofficial Encyclopedia of Ultimate Challenges for Minecrafters: New Adventures and Thrilling Dares to Take Your Game to the Next Level (Encyclopedia For Minecrafters Series)
by Megan MillerThe Minecraft universe is limitless. <P><P>You can explore as far as you like, build neverending castles, and battle hordes of monsters. But once you have your base, farms, weapons, and armor, what’s next? <P><P>When you're tired of the same old moves and you're hungry for new gameplay, The Unofficial Encyclopedia of Ultimate Challenges for Minecrafters will keep you busy with advanced maneuvers, thrilling new adventures, and extreme dares. You're not a true champion Minecrafter until you've . . . <P><P>Collected every mob in your own zoo Played the game King of the Ladder Completed every in-game advancement Defeated the Ender Dragon in hardcore mode Survived Survival Island Bested Ultra Hardcore PVE/PVP competitions And more! With hundreds of screenshots for easy visual reference and definitions of every term that might trip a player up, this exciting book covers the A to Z of exploring the infinite possibilities of Minecraft gameplay.
The Video Games Textbook: History, Business, Technology
by Brian J. WardygaThe Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.
The Water Engine: Editorial Alvi Books
by Ares Van JaagThe "water engine" is an invention unfortunately invented many times. Hydrogen from water is very abundant, renewable and can be used in both energy poor and rich countries. Crude oil and natural gas are limited energy resources. But there are many people who think that certain promising technologies have been suppressed by various political or economic powers, usually with the purpose of protecting their investments and interests and, at the already more absurd extremes of the conspiracy illogical, for sinister motivations of much greater scope. In this new work, the versatile composer and writer Van Jaag, accompanies us on an exciting journey through the history of this unknown invention and its invented inventors.
The Well-Grounded Rubyist
by Joe LeoSummaryThe Well-Grounded Rubyist, Third Edition is a beautifully written tutorial that begins with your first Ruby program and takes you all the way to sophisticated topics like reflection, threading, and recursion. Ruby masters David A. Black and Joe Leo distill their years of knowledge for you, concentrating on the language and its uses so you can use Ruby in any way you choose. Updated for Ruby 2.5.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyDesigned for developer productivity, Ruby is an easy-to-learn dynamic language perfect for creating virtually any kind of software. Its famously friendly development community, countless libraries, and amazing tools, like the Rails framework, have established it as the language of choice for high-profile companies, including GitHub, SlideShare, and Shopify. The future is bright for the well-grounded Rubyist!About the BookIn The Well-Grounded Rubyist, Third Edition, expert authors David A. Black and Joseph Leo deliver Ruby mastery in an easy-to-read, casual style. You'll lock in core principles as you write your first Ruby programs. Then, you'll progressively build up to topics like reflection, threading, and recursion, cementing your knowledge with high-value exercises to practice your skills along the way.What's InsideBasic Ruby syntaxRunning Ruby extensionsFP concepts like currying, side-effect-free code, and recursionRuby 2.5 updatesAbout the ReaderFor readers with beginner-level programming skills.About the AuthorsDavid A. Black is an internationally known Ruby developer and author, and a cofounder of Ruby Central. Ruby teacher and advocate Joseph Leo III is the founder of Def Method and lead organizer of the Gotham Ruby Conference. Table of ContentsPART 1 RUBY FOUNDATIONSBootstrapping your Ruby literacyObjects, methods, and local variablesOrganizing objects with classesModules and program organizationThe default object (self), scope, and visibilityControl-flow techniquesPART 2 BUILT-IN CLASSES AND MODULESBuilt-in essentialsStrings, symbols, and other scalar objectsCollection and container objectsCollections central: Enumerable and EnumeratorRegular expressions and regexp-based string operationsFile and I/O operationsPART 3 RUBY DYNAMICSObject individuationCallable and runnable objectsCallbacks, hooks, and runtime introspectionRuby and functional programming
The Workplace of the Future: The Fourth Industrial Revolution, the Precariat and the Death of Hierarchies (Routledge Studies in the Economics of Innovation)
by Jon-Arild JohannessenThe Fourth Industrial Revolution is a global development that shows no signs of slowing down. In his book, The Workplace of the Future: The Fourth Industrial Revolution, the Precariat and the Death of Hierarchies, Jon-Arild Johannessen sets a chilling vision of how robots and artificial intelligence will completely disrupt and transform working life. The author contests that once the dust has settled from the Fourth Industrial Revolution, workplaces and professions will be unrecognizable and we will see the rise of a new social class: the precariat. We will live side by side with the 'working poor' – people who have several jobs, but still can’t make ends meet. There will be a small salaried elite consisting of innovation and knowledge workers. Slightly further into the future, there will be a major transformation in professional environments. Johannessen also presents a typology for the precariat, the uncertain work that is created and develops a framework for the working poor, as well as for future innovation and knowledge workers, and sets out a new structure for the social hierarchy. A fascinating and thought-provoking insight into the impact of the Fourth Industrial Revolution, The Workplace of the Future will be of interest to professionals and academics alike. The book is particularly suited to academic courses in management, economy, political science and social sciences.
The World of Tom Clancy's The Division
by UbisoftIncisive lore and detailed art in a cunningly designed hardcover that will bring readers into the ravaged streets of New York City and Washington DC as seen in Ubisoft's record-breaking videogame series!On Black Friday, a deadly biological attack was thrust upon the populace of New York. Within weeks, millions lay dead, and the city was placed under quarantine. The only force with any hope of restoring order are the embedded agents of the SHD--more commonly known as the Division. Despite the quarantine, the infection continues to spread across the country. Amidst a ruined government, a shattered infrastructure, and an eroding civilization, the Division is now called to action in Washington DC--but if the agents fail, the capital will fall, and the nation with it.The World of Tom Clancy's The Division is the meticulously crafted result of a partnership between Dark Horse books and Ubisoft Entertainment, offering readers a unique insight into the chaotic and dangerous world of the hit games. Don't miss this opportunity to learn all there is to know about the tactical methods, the high-tech tools, and the all-important mission of the Division!
Theoretical Aspects of Computing – ICTAC 2019: 16th International Colloquium, Hammamet, Tunisia, October 31 – November 4, 2019, Proceedings (Lecture Notes in Computer Science #11884)
by Mohamed Mosbah Robert Mark HieronsThis book constitutes the refereed proceedings of the 16th International Colloquium on Theoretical Aspects of Computing, ICTAC 2019, held in Hammamet, Tunisia, in October/November 2019.The 17 revised full papers presented together with 2 keynote papers and 1 industrial paper were carefully reviewed and selected from 138 submissions.The papers are grouped in topical sections on models and transition systems; real-time and temporal logics; verification and concurrency; privacy and security; equations, types, and programming languages.
Theoretical Computer Science: 37th National Conference, NCTCS 2019, Lanzhou, China, August 2–4, 2019, Revised Selected Papers (Communications in Computer and Information Science #1069)
by Kun He Xiaoming Sun Xiaoyun ChenThis book constitutes the thoroughly refereed proceedings of the National Conference of Theoretical Computer Science, NCTCS 2019, held in Lanzhou, China, in August 2019. The 11 full papers presented were carefully reviewed and selected from 28 submissions. They present relevant trends of current research in the area of algorithms and complexity, data science and machine learning theory, and computational model.
Theoretische Informatik für Dummies (Für Dummies)
by Roland SchmitzTheoretische Informatik stellt für viele Studenten ein Angstfach dar, sie gilt als abstrakt, stark formalisiert und dem Alltag entrückt. Das vorliegende Buch macht die Grundideen der Theoretischen Informatik auch für Studenten verständlich, deren erster Schwerpunkt nicht Informatik und schon gar nicht Mathematik ist. Automatentheorie, formale Sprachen und Grammatiken, Komplexität und Berechenbarkeit sind die wesentlichen Inhalte der Theoretischen Informatik, die in diesem Buch behandelt werden. Durch die Vielzahl der Beispiele, auch aus dem täglichen Leben, und den lockeren Schreibstil kann jeder interessierte Studierende die Hürde "Theoretische Informatik" nehmen - und vielleicht sogar etwas von der Faszination spüren, die von ihr ausgeht.
Theories in Digital Composite Photographs: 12 Artists and Their Work
by Yihui HuangTheories in Digital Composite Photographs: 12 Artists and Their Work presents a theoretical investigation of digital composite photographs through philosophical exploration of artists’ concepts of reality. With an international cohort of contemporary digital composite artists, this book presents twelve cases studies on artists’ motivation, production process, and the relation of their worldview to theoretical interpretation. Author Yihui Huang situates each artists’ work in the context of photographic theory and western aesthetics, including realism, expressionism, formalism and postmodernism. As creation of digital composites grows in popularity and influence, this is the first to integrate a philosophical and theoretical understanding of this unique art form. Featuring a wide range of international artists, this volume is both insightful and inspirational for student and seasoned professional alike.
Theory and Application of Reuse, Integration, and Data Science (Advances in Intelligent Systems and Computing #838)
by Thouraya Bouabana-Tebibel Stuart H. Rubin Lydia Bouzar-BenlabiodThis book presents recent research in the field of reuse and integration, and will help researchers and practitioners alike to understand how they can implement reuse in different stages of software development and in various domains, from robotics and security authentication to environmental issues. Indeed, reuse is not only confined to reusing code; it can be included in every software development step. The challenge today is more about adapting solutions from one language to another, or from one domain to another. The relative validation of the reused artifacts in their new environment is also necessary, at time even critical. The book includes high-quality research papers on these and many other aspects, written by experts in information reuse and integration, who cover the latest advances in the field. Their contributions are extended versions of the best papers presented at the IEEE International Conference on Information Reuse and Integration (IRI) and IEEE International Workshop on Formal Methods Integration (FMI), which were held in San Diego in August 2017.
Theory and Applications of Models of Computation: 15th Annual Conference, TAMC 2019, Kitakyushu, Japan, April 13–16, 2019, Proceedings (Lecture Notes in Computer Science #11436)
by Junzo Watada T. V. GopalThis book constitutes the refereed proceedings of the 15th Annual Conference on Theory and Applications of Models of Computation, TAMC 2019, held in Kitakyushu, Japan, in April 2019. The 43 revised full papers were carefully reviewed and selected from 60 submissions. The main themes of the selected papers are computability, computer science logic, complexity, algorithms, models of computation, and systems theory.
Theory and Applications of Satisfiability Testing – SAT 2019: 22nd International Conference, SAT 2019, Lisbon, Portugal, July 9–12, 2019, Proceedings (Lecture Notes in Computer Science #11628)
by Mikoláš Janota Inês LynceThis book constitutes the refereed proceedings of the 22nd International Conference on Theory and Applications of Satisfiability Testing, SAT 2019, held in Lisbon, Portugal, UK, in July 2019. The 19 revised full papers presented together with 7 short papers were carefully reviewed and selected from 64 submissions. The papers address different aspects of SAT interpreted in a broad sense, including (but not restricted to) theoretical advances (such as exact algorithms, proof complexity, and other complexity issues), practical search algorithms, knowledge compilation, implementation-level details of SAT solvers and SAT-based systems, problem encodings and reformulations, applications (including both novel application domains and improvements to existing approaches), as well as case studies and reports on findings based on rigorous experimentation.
Theory and Applications of Time Series Analysis: Selected Contributions from ITISE 2018 (Contributions to Statistics)
by Ignacio Rojas Héctor Pomares Olga Valenzuela Fernando RojasThis book presents selected peer-reviewed contributions from the International Conference on Time Series and Forecasting, ITISE 2018, held in Granada, Spain, on September 19-21, 2018. The first three parts of the book focus on the theory of time series analysis and forecasting, and discuss statistical methods, modern computational intelligence methodologies, econometric models, financial forecasting, and risk analysis. In turn, the last three parts are dedicated to applied topics and include papers on time series analysis in the earth sciences, energy time series forecasting, and time series analysis and prediction in other real-world problems. The book offers readers valuable insights into the different aspects of time series analysis and forecasting, allowing them to benefit both from its sophisticated and powerful theory, and from its practical applications, which address real-world problems in a range of disciplines. The ITISE conference series provides a valuable forum for scientists, engineers, educators and students to discuss the latest advances and implementations in the field of time series analysis and forecasting. It focuses on interdisciplinary and multidisciplinary research encompassing computer science, mathematics, statistics and econometrics.
Theory and Practice of Natural Computing: 8th International Conference, TPNC 2019, Kingston, ON, Canada, December 9–11, 2019, Proceedings (Lecture Notes in Computer Science #11934)
by Carlos Martín-Vide Miguel A. Vega-Rodríguez Geoffrey PondThis book constitutes the refereed proceedings of the 8th International Conference on Theory and Practice of Natural Computing, TPNC 2019, held in Kingston, ON, Canada, in December 2019. The 15 full papers presented in this book, together with two invited talk, were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections named: Applications of Natural Computing; Evolutionary Computation; Genetic Algorithms, Swarm Intelligence, and Heuristics; Quantum Computing and Information.
Theory of Cryptography: 17th International Conference, TCC 2019, Nuremberg, Germany, December 1–5, 2019, Proceedings, Part I (Lecture Notes in Computer Science #11891)
by Dennis Hofheinz Alon RosenThe two-volume set LNCS 11891 and 11892 constitutes the proceedings of the 17th International Conference on Theory of Cryptography, TCC 2019, held in Nuremberg, Germany, in December 2019.The 43 full papers presented were carefully reviewed and selected from 147 submissions. The Theory of Cryptography Conference deals with the paradigms, approaches, and techniques used to conceptualize natural cryptographic problems and provide algorithmic solutions to them and much more.
Theory of Cryptography: 17th International Conference, TCC 2019, Nuremberg, Germany, December 1–5, 2019, Proceedings, Part II (Lecture Notes in Computer Science #11892)
by Dennis Hofheinz Alon RosenThe two-volume set LNCS 11891 and 11892 constitutes the proceedings of the 17th International Conference on Theory of Cryptography, TCC 2019, held in Nuremberg, Germany, in December 2019.The 43 full papers presented were carefully reviewed and selected from 147 submissions. The Theory of Cryptography Conference deals with the paradigms, approaches, and techniques used to conceptualize natural cryptographic problems and provide algorithmic solutions to them and much more.
There's No Such Thing as an IT Project: A Handbook for Intentional Business Change
by Bob Lewis Dave KaiserLearn how to stop pouring vast sums of money into technology projects that don't have a lasting impact by closing the communication gap between IT and leadership.Too many businesses miss opportunity after opportunity to design, plan, and achieve intentional business change. Why? Because they charter projects focused on delivering software products: IT projects. But as this groundbreaking book points out, there's no such thing as an IT project—or at least there shouldn't be. It's always about intentional business change, or what's the point?It's time to stop providing simplistic, one-dimensional, all-you-gotta-do panaceas. When the only constant in business is change, truly useful IT has to help you change instead of build solutions that are obsolete even before they are completed. IT consultant Bob Lewis, author of the bestselling Bare Bones Project Management, has joined forces with seasoned CIO Dave Kaiser to give you the tools you need. It's a multidimensional, relentlessly practical guide. Condensed to handbook length and seasoned with Lewis's trademark sardonic humor, it's an enjoyable and digestible read as well.Lewis and Kaiser take you step by step through the process of building a collaboration between IT and the rest of the business that really works. Insisting on intentional business change takes patience, communication, and courage, but it has a huge payoff. More to the point, insist on anything else and every penny you spend will be a wasted dime and a waste of time.
Thermal System Optimization: A Population-Based Metaheuristic Approach
by Vimal J. Savsani Vivek K. Patel Mohamed A. TawhidThis book presents a wide-ranging review of the latest research and development directions in thermal systems optimization using population-based metaheuristic methods. It helps readers to identify the best methods for their own systems, providing details of mathematical models and algorithms suitable for implementation. To reduce mathematical complexity, the authors focus on optimization of individual components rather than taking on systems as a whole. They employ numerous case studies: heat exchangers; cooling towers; power generators; refrigeration systems; and others. The importance of these subsystems to real-world situations from internal combustion to air-conditioning is made clear. The thermal systems under discussion are analysed using various metaheuristic techniques, with comparative results for different systems. The inclusion of detailed MATLAB® codes in the text will assist readers—researchers, practitioners or students—to assess these techniques for different real-world systems. Thermal System Optimization is a useful tool for thermal design researchers and engineers in academia and industry, wishing to perform thermal system identification with properly optimized parameters. It will be of interest for researchers, practitioners and graduate students with backgrounds in mechanical, chemical and power engineering.
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982
by Alexander SmithThey Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
Think Julia: How to Think Like a Computer Scientist
by Allen B. Downey Ben LauwensIf you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch.Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics.Start with the basics, including language syntax and semanticsGet a clear definition of each programming conceptLearn about values, variables, statements, functions, and data structures in a logical progressionDiscover how to work with files and databasesUnderstand types, methods, and multiple dispatchUse debugging techniques to fix syntax, runtime, and semantic errorsExplore interface design and data structures through case studies
Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy
by David Travis Philip HodgsonThink Like a UX Researcher will challenge your preconceptions about user experience (UX) research and encourage you to think beyond the obvious. You’ll discover how to plan and conduct UX research, analyze data, persuade teams to take action on the results and build a career in UX. The book will help you take a more strategic view of product design so you can focus on optimizing the user’s experience. UX Researchers, Designers, Project Managers, Scrum Masters, Business Analysts and Marketing Managers will find tools, inspiration and ideas to rejuvenate their thinking, inspire their team and improve their craft. Key Features A dive-in-anywhere book that offers practical advice and topical examples. Thought triggers, exercises and scenarios to test your knowledge of UX research. Workshop ideas to build a development team’s UX maturity. War stories from seasoned researchers to show you how UX research methods can be tailored to your own organization.
Third International Congress on Information and Communication Technology: ICICT 2018, London (Advances in Intelligent Systems and Computing #797)
by Xin-She Yang Nilanjan Dey Amit Joshi Simon SherrattThe book includes selected high-quality research papers presented at the Third International Congress on Information and Communication Technology held at Brunel University, London on February 27–28, 2018. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of Things (IOT), and e-mining. Written by experts and researchers working on ICT, the book is suitable for new researchers involved in advanced studies.
This Is Not Propaganda: Adventures in the War Against Reality
by Peter PomerantsevWhen information is a weapon, every opinion is an act of war.We live in a world of influence operations run amok, where dark ads, psyops, hacks, bots, soft facts, ISIS, Putin, trolls, and Trump seek to shape our very reality. In this surreal atmosphere created to disorient us and undermine our sense of truth, we've lost not only our grip on peace and democracy--but our very notion of what those words even mean.Peter Pomerantsev takes us to the front lines of the disinformation age, where he meets Twitter revolutionaries and pop-up populists, "behavioral change" salesmen, Jihadi fanboys, Identitarians, truth cops, and many others. Forty years after his dissident parents were pursued by the KGB, Pomerantsev finds the Kremlin re-emerging as a great propaganda power. His research takes him back to Russia--but the answers he finds there are not what he expected.